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Lou Grinder posted a topic in Game DevelopmentHello, We are happy to announce this update release! Indeed it did take a long time to finish, but it includes game sounds and over 40 bug fixes. A new custom engine has been created to support a dynamic sound system, sound loops, region music, and much more. NOTE: You will need a new client in order to play! Make sure you have the latest version of the client if you are not using the auto-updater. Bugs and Fixes: - Fixed mystic examines & stats. - You can now use Eternal glory to teleport up to level 30 wilderness. - You can no longer teleport using your spellbook while staying in the wilderness and in combat vs a player: * Alternatively you can use teleport tabs or obelisks. - Added missing lever in deep wilderness. - Chaos altar near Black Knight Titan is stuck on "You can use this altar once per 60 seconds". - Jungle demon has melee attack range of 5 squares no longer happens. - Fire max cape and Infernal max cape will now be broken on death. - Dying with untradeable items will now disappear, and reward the killer with blood money depending on item value: * Slayer helmets, max capes, max hoods...etc - Un-tradeable items that will not break upon death will now vanish on death: * If you die with a (broken) item, it will vanish completely upon death. * If you have a firecape, it will stay in your inventory and will turn to a broken firecape. - You can no longer safe spot Zulrah. - Vet'ion safe spot fixed. - Fixed a bug with Random Drop Table giving non valuable items. - Muddy keys can now be obtained from RDT drops. - Starter pack should now work properly. - Steam, Smoke, Dust, Mist, Lava, and Mud staffs should now work properly. - General Graardor no longer attacks melee from far distance. - Fixed Guthan's heal effect. - Experiments now have boosted hit points for training. - Ruby bolts (e) effect added. - Onyx bolts (e) effect not healing fixed. - Fixed High alch bug where you lost nature runes without alching. - Lava dragon bones, Zogre bones, and Ourg bones now give higher Prayer XP. - You can now trade general store. - Jungle demon now has 100 more hit points. - NPC's that can no longer reach you will not be aggressive. - Corp no longer takes aggro when you are inside the tunnel. - Cerberus teleport is now instanced. - You can no longer attack Aviansie's and Kree'arra using melee combat style. - Kree'arra animations fixed. - All cavaliers now equip properly. - Cooked mackerel can now be eaten, and heals up to 6 hit points. - Abyssal dagger attack styles fixed. - Unreachable caskets appearing in water when slaying Sea Troll Queen now spawns in the correct place. - Sea Troll Queen hit points increased by 150. - Toxic blow pipe poisoning effect fixed. - Duel arena poison bug fixed. - Skeletal wyverns fire breath effect added. - A bug where the player would log out as soon as the opponent casts a spell on him now can no longer happen. - Elder wand animations fixed. - You can now crush ashes, charcoal, Guam, seaweed, crabmeat, tooth, astral rune, mud rune, and much more. - Antifires can now be made (Lantadyme(unf) + dragon scale dust). - Weapon poison+ and Weapon poison++ can now be herblored. - You can now create super combat potion(4) by using Super strength(4), Super attack(4), or Super defence(4) on Torstol. - Added karambwan cooking, and fixed some bugs related to cooking. - You can no longer forfeit from duel while your opponent is dying. - When a player is potted up, lets say super strength and super attack, if they gain a level in that skill with potion effect, it will no longer remove the stat buff. - You no longer walk to the NPC while viewing the drop table. - Announcements typo fix. - Missing altar is now back in Edgeville. Content: - A gate has been added to the wilderness resource area: * It requires 2,500,000 GP to enter. * A Quick-Entry option has been added to enter quickly into the area. - Our original music system has been added, supports almost every area on the game with right music. - Added many sounds: * All weapons special attacks. * Prayer sounds. * Bank opening sound. * Chests opening/locked sound. * Teleport sounds. * Drop/pickup sound. * Equip/unequip sounds. * Food eating sound. * Potions drinking sound. * Altar praying sound. * Bones on altar sound. * Switching spell book sound. * Using the box of health/nurse sound. * Full Inventory sound. * Glory charging sound. * Cooking sounds. * Thieving skill sounds. * Ditch jump sound. * Solving random event sound. * Pull lever sound. * Bones burying. * Altar offering bones sound. * Fire making sounds. * Smithing sounds. * Fishing sounds. * Fletching sounds. * Mining sounds. * Herblore & potion making sounds. * All combat magic spells sounds. * Stronghold security doors sound. * Nurse healing. * Spade digging. * Woodcutting sounds. * Filling objects with water. * Frozen can't move sound. * Magic sounds. - NPC sounds added: * Desert lizard * Lesser demon * Greater demon * Black demon * Frost demon * Hill giant * Moss giant * Ice giant * Fire giant * Green, Blue, Red, Black, Lava, Bronze, Iron, Steel, and Mithril dragons. * Baby dragons * Ice warrior * Rock crab * Giant rock crab * Dagganoth * Spinolyp * Al kharid warrior * Edgeville bots * Bandits * Skeletons * Scorpions * Imp * Guards * Wild dog * Hero * Knight of Ardougne * Hellhounds * Experiments * Elf warriors * Crocodiles * Pak yak * Suqah * Kalphite worker * Kalphite soldier * Kalphite guard * Goblins * Cow * Banshee * Cave slime * Crawling hand * Icefiend * Cave crawler * Cockatrice * Pyrefiend * Rock slug * Aberrant scepter * Basilisk * Bloodvelds * Dust devil * Infernal mage * Jelly * Turoth * Gargoyle * Kurask * Abyssal demon * Dark beast * Gorak * Nechryael * Skeletal wyvern * Waterfiend * Cyclops * Karils * Guthans * Ahrims * Dharoks * Veracs * Farmer * Chicken * Evil chicken * Werewolf * Unicorn * Frog * Flesh crawler * Shade * Ankou * Catablepeon * Minotaur * Hobgoblin * Monk * Monk of zamorak * Gnome * Servants * Man * Women * Market guard * Tortoise * Rock lobster * Mounted terror bird * Shadow warrior * Earth warrior * Red spiders * Jungle spider * Giant spider * Crypt spider * Small spider * Mugger * Thief * Dwarfs * Wolfs * Trolls * Highwayman * Pirate * Sand crab * Ghosts * Black knight * Chaos druid * Druid * Chaos dwarf * Magic axe * Jail guard * Snakes * Ogre * Jorge * Giant Bat * Ork * Zombies * Rats * Giant Rats * Crypt rats - Fairy ring(+): * This ring can be used to transform you into a rock crab for 30 seconds. * It is possible in the future it can be used to transform into list of available NPCs. * It will be added in stores and drops soon. NOTE: You will need a new client in order to play! Make sure you have the latest version of the client if you are not using the auto-updater.