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Lou Grinder

Sanction System | New Pet | Shop Changes & MORE!!!

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Bugs and Fixes:

- You can now repair barrows that are completely broken to zero.

- Cleaned up and improved the code aspects for items lost on death.

- An issue with bank PIN showed every time you tried to do an action will no longer happen.

- Added XP gaining when using the Charge spell.

- Buffed Dragon Godsword's, Heavy Ballista, and Dragon claw's special attack.

- Nerfed Void effects upon players requests.

- Nerfed Kodai's wand by up to 20%!

- Degrading items will no longer degrade in minigames.

- You can now decant super combat potion.

- Added nicer formatting for the estimated bank value.

- Fixed rounding issue in number formats.

- Wilderness warning will no longer pop up when leaving the wilderness.

- More improvements and fixes for the bank PIN system.

- Fixed a lot of bugs that had to do with reported bosses.

- Changed the logout logic in the wilderness.

- Upgraded the current trap system for Hunter skill.

- Hunter traps will now expire after one hour.

- Added a bank booth east of Donator's zone.

- Fixed random trees spawning in wrong places issue.

- Smithing rune bars will now require 7 coals instead of 8!

- Fixed issue when run energy is decrementing when not running and following a player.

- Fixed Justiciar set combat effects to work out 100% perfectly.

- Fixed Moss giant attack speed in the wilderness is too fast.

- Nerfed Void's damage and accuracy by 10-15% depending on combat style.

- Nerfed magic accuracy in general.

- You will no longer get a pet drop if you already have one.

- Increased the repair prices of some items.


Content:

- New Sanction System:
* Supports timed bans and sanctions.
* Discord integrated with lots of dynamic settings embedded.
* Ability to check the time of ban, duration, who did it, reason, and much more.

- New bank booth feature:
* Using items on bank booth will give you the option to un-note x, or all items.
* The feature can also be used to note items based on certain quantities.

notexfeature

- Added Extended anti-fire potions support.

extendedantifire

- Using Saradomin's light on Staff of dead combined will give Staff of Light.

staffoflightcombine

- New Hellcat-kitten pet:
* Can be found in the Blood money store for 150k BM.
* Has a small minor fun dialogue.
* 100% functionality just like all other pets.

7ecf1db1dd.jpg

- Shops & Prices changes:
* Redone the premium points store with a lot of new items.
* Prices changed for most of the items in the premium store, some nerfed and some increased.
* Removed most of the items from the Blood money store so that they can be used to boost the economy buy and sells.
* Increased the price of the elite void set since its the strongest in-slot item and should be hard to get. ss-2019-05-10-at-01-29-43

ss-2019-05-10-at-01-30-28

ss-2019-05-10-at-01-30-42

ss-2019-05-10-at-01-29-57

ss-2019-05-10-at-01-29-29

ss-2019-05-10-at-01-28-56

- Upgraded and optimized the drop system formula.

 

Note: You have must the new client to be able to log in.

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Void should’ve either got nerfed or price go up. Not both. 

Justicar is broken everything in the game hits through it like im not wearing any armour. 

 

Other than these 2 things the update is cool.  

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1 hour ago, Groovy said:

Void should’ve either got nerfed or price go up. Not both.

Disagree, the changes are perfect as are. Void was too overpowered especially in pvp the nerf was very much needed, hopefully this will see a rise in people actually risking some gear if they want to be in the wild or if they use void, won't be as op as those that do risk better sets.

Besides the wild aspect, being able to spend 140k bm for a set of unlosable best in slot armour for all 3 styles in comparison to spending in excess of 1b+ for what should be BiS pieces is again too overpowered and the price hike is very well received!!

Will be interesting to see the combinations people start using.

Great updates dude!

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Nice update ! Except r.i.p void. Sad to see it had to be nerfed because of pk'ers not being able to handle it. Also i don't believe it's best in-slot armor anymore because of the nerf. Regardless, good work !

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6 hours ago, Gnfx123 said:

Nice update ! Except r.i.p void. Sad to see it had to be nerfed because of pk'ers not being able to handle it. Also i don't believe it's best in-slot armor anymore because of the nerf. Regardless, good work !

Nothing to do with pkers not being able to handle it man we made do and made it work! Yeah it was overpowered but with everyone using it, all came down to the individuals skill! The biggest issue is the fact its so cheap, it's unlosable and only breaks, instantly removes 4 items of risk when pking, out dps' armour that shows a larger str value and is frankly shameful to have as a bis set. Granted it should be up there but for 140k bm or 280m compared to spending bills on actual sets is kinda disgusting and removes their uses substantially. Considering if you ran a to be considered bis setup of ancestral, morrigans and vestas switches, plus the weapons and other slots too is in excess of like 5b+, kinda stupid to have such a versatile setup such as void outperform it. This will hopefully see a rise in people actually making use of the proper sets as intended which would also hopefully see a rise in prices of the better sets stabilising the market some more and having them as more than just a placeholder in ones bank.

 

Not to even mention that with void hopefully being removed as the go to for pking, it should see a rise in people actually wanting to pk, the risks taken and the risks to be recieved and inevitably grow the pking population and the server. Not in a harsh way but anyone that wanted to pk hated the void and shortly stopped pking afterwards lol.

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22 hours ago, Dlearious said:

Nothing to do with pkers not being able to handle it man we made do and made it work! Yeah it was overpowered but with everyone using it, all came down to the individuals skill! The biggest issue is the fact its so cheap, it's unlosable and only breaks, instantly removes 4 items of risk when pking, out dps' armour that shows a larger str value and is frankly shameful to have as a bis set. Granted it should be up there but for 140k bm or 280m compared to spending bills on actual sets is kinda disgusting and removes their uses substantially. Considering if you ran a to be considered bis setup of ancestral, morrigans and vestas switches, plus the weapons and other slots too is in excess of like 5b+, kinda stupid to have such a versatile setup such as void outperform it. This will hopefully see a rise in people actually making use of the proper sets as intended which would also hopefully see a rise in prices of the better sets stabilising the market some more and having them as more than just a placeholder in ones bank.

 

Not to even mention that with void hopefully being removed as the go to for pking, it should see a rise in people actually wanting to pk, the risks taken and the risks to be recieved and inevitably grow the pking population and the server. Not in a harsh way but anyone that wanted to pk hated the void and shortly stopped pking afterwards lol.

Hmm, yes, i see your point. At this point i'm wondering who gave the idea to nerf void so heavily. I see a simple solution of either not being able to use void in wild or it will be loseable in wild. I get that it requires no skill with only helm switches. The only reason void is/was best in-slot was because of it's set effects which overshadowed void's low defensive stats. To conclude, i think a suggestion is in order.

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