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Showing content with the highest reputation since 05/29/2018 in all areas

  1. Bugs and Fixes: - Fixed a bug causing NPC's to sometimes become invisible in the Slayer tower and some other locations. - Fixed an issue with Blast furnace causing the conveyor belt to stop moving after adding many ores. - Fixed a bug causing the server to crash after being online for many days, including general lagg. - Significant improvement on the server performance grade work which should make everything smoother. - Fixed dropping hunter traps on the ground and scanning for overlapping objects. - Fixed Alchemical hydra death drops and added automatic respawning for the instance. - Mysterious man event will not happen in any instance including the fight caves. - Fixed an issue with Duel arena where sometimes you spawn in the offset and cannot move. - Fixed issue with the Dwarf multicannon where you can use it on other NPC's under attack. - Multiple players can now take from the thieving stalls at the same time. - Iron Man game modes are not allowed to enter the Weapon or Battle Royale Minigame. - Fixed Poison pools for Vorkath including the zombified spawn not being removed. - Fixed the equipment requirements for all Max capes to include Farming and Hunter. - Items equipment models and slots fixed for the items: * Cyclops head * Lesser demon mask * Greater demon mask * Black demon mask * Old demon mask * Jungle demon mask * Fedora * Clown mask * Clown gown * 3rd age druidic staff * Ham joint * Swift blade * Staff of bob the cat * Bunnyman mask * Staff of balance - Fixed Jungle demon melee attack delay. - You can now access the Dagannoth ladder area which had obstacles blocking the path. - Fixed missing Max cape emotes for the imbued version of the capes. - Fixed a bug causing players to become stuck in the random event upon relogging. - Fixed an issue where some NPC's take a delay to retaliate to the attacker. - Moved Infernal skilling items to their respective Skill master instead of the Skilling point store. - Scorpia boss respawn timer was nerfed from 2:30 minutes to 15 seconds according to OSRS update. - Prayer skill XP changes when using bones on altars: * Ectofuntus: Giving the best bone XP and can be reached by teleport or using the Ectophial from Slayer store. * Gilded altar or Wilderness Chaos altar: Second best bone XP and can be found in the Wilderness or Ruby Member's zone or above. * Regular altars: Third best bone XP and can be found in most cities. - Fixed a bug with regular teleports where a player could potentially get 250m XP. (Please reply here with your username for a great reward for reporting this). - Fixed a ground items visual bug where some items show as multiple where in reality it is just one item. - Updated the degradation timer for most items (c) and barrows to be more optimized (E.g: PvP Items now only last for 15 minutes combat time). - Fixed several typos in dialogues and other server messages. - You can no longer use auto type if you are muted. - Fixed an issue with the trading system if players spam click the accept button. - Fixed the clue scroll Uri bug respawn issue. - Fixed Lumbridge city shack door which is required for a clue. - Fixed Ogre pen loose railing climbing which is required for a clue. - Tweaked Edgeville map to fit the new stores. - Removed the Wilderness Avatar's teleport and added the drops instead into the new PvP-Store. - Fixed a bug where you receive negative XP when crushing chocolate bars. - Clue caskets rewards are now stackable as on OSRS. - Fixed Ice gloves effect in the Blast Furnace Minigame. - Fixed a bug with wrong degradation for Karil's top and Guthan's spear. - Classic game mode drops rare chance nerfed by about 10.00%. - Fixed a bug causing players to freeze after being stunned when pickpocketing. - Fixed a bug Bounty target teleport not removing any runes when teleporting. - Fixed Swift blade and Ham joint attack speeds like on OSRS. - Fixed all other Turoth in the Slayer that did not work with Broad/Leaf equipment. - Fixed Ardougne max cape Monastery teleport location. Content: - Finally! Motherlorde Minigame is now finally 1:1 OSRS for all players who wish to obtain Mining XP: * Full zone functionality including the entrance, rocks mining, pay-dirt, fixing the wheel and more. * All NPC's dialogues has been added 1:1 OSRS. * Zone music region implemented. * All objects within the zone works including small details such as crate searching. * Rockslide will not spawn if you are standing in the spot. - Colorful gnome scarf has been added which can be recolored into any color (Not yet obtainable in-game). - New clue scroll rewards has been added: * Medium clue: Amulet of defence (t) * Hard clue: Fremennik kilt * Elite: Highwayman mask (t) - Added support for Infernal harpoon with proper charging and cooking for Tuna, Swordfish and Sharks. - Added support for Ardougne capes teleporting method for all the different variants from Monastery and the Farming patch. - Items on death mechanics completely redone to match OSRS: PVP: * Death under wilderness level 20 to a PVP (Player) = You will keep your items, kept but (broken). The pk'er receives 50% of its repair value in Blood money. * Death above wilderness level 20 to a PVP (Player) = You lose the item on death, but the killer gets rewarded 75% of its repair value in Blood money. Non PVP (Die to a boss/NPC): * Death over Wilderness level 20 to PVM (Boss/NPC) = You lose the item, but you get 75% of its repair value in Blood money (Inventory). * Death outside the Wilderness or under 20 wild = You keep the items but it stays in the broken form aka Fire cape (broken). Other: * Chinchompas: are always lost on death, if you die to a player they get them as a drop however. * Charged items such as Dragon fireshield, Craws bow, Serpentine helmet, Tome of fire, Scythe, etc - They will drop as uncharged if NOT protected on death. Revenant items will also drop their ether. * Untradeable items: They will ONLY stay on the floor for 60 seconds so you can pick them up and no one else will be able to see them even if lost on PVP. - Added Prifidinnas NPC spawns and started the base work on the Crystal armours and the zone. - Added support to view Mystery-boxes rewards in the Premium store: * You can do that by speaking with Party Pete in Edgeville home. * Allows you to view any Mystery box rewards from the dialogue. - Two new Member's rank Titanium Member and Diamond Member, including name changes: * The Titanium member's rank is now automatically obtained upon spending $750.00 or more. * The Diamond member's rank is now automatically obtained upon spending $1,000.00 or more. * Member ranks has been renamed (Regular member -> Ruby member) (Super member -> Topaz member) (Extreme member -> Amethyst member). - A complete new Bronze member's skilling zone with great features added: * You can teleport to the zone using your quest tab members section. * A fully established map area with the desert scent and scene. * Full region music coverage. * Over 54 different objects and map tiles including extreme details. * Ability to train several skills including a thieving stalls area. * All objects and shops are fully functional. * Over 35 different NPC's in the region including Snakes, Monkeys, Skill masters, and more. * Altar area, bankers, items on ground, and much more. - Added missing imps, fishing spots, ducks, gulls, monkeys, snakes and spiders through many different areas through the whole map for more realistic look. - Added support for Miles at the Chaos altar in the Wilderness including the double door fix. - Added a few new items for Medium clue scroll rewards, which has been suggested by @Aurimeelis: * Explorer's ring 1,2,3,4 * Falador Shield 4 * Kanadrin headgear 3,4 * Desert amulet 2,3,4 * Western banner 3,4 - New items has been added to the game through different sectors: * Fedora (Skilling point shop) * PvP Items, Wilderness champion amulet, Cape of skulls, 3rd age druidic, and much more (PvP-Store) * Infernal items (Obtained through the skilling master of the respective skill) * Should parrot, Clown set, Rune dragon set, Demon and Dragon masks, Ham joint, and Staff of bob the cat. (Premium Store) * Colored gnome scarfs, Evil chicken feet, Spiked manacles and Jester cape (Voting Exchange) * Mole slippers, Frog slippers, Bear feet and Demon feet (OSRS Items Store) * Bunnyman mask (Skilling Points Exchange) * Fish sack (Fishing skill master) * Mask of ranul and Gravedigger mask (Minigame store)
    12 points
  2. Bugs and Fixes: - Minigame initial rewards dropped to 10,000 Blood money instead of 50,000 while instead of getting 10,000 extra Blood money per player it's now 12,500 which means 135k BM with 10 players and 60k with 4 players, respectively. - Charged items now move their charges when being transferred to another item (Ex. Magma Helm). - Fixed looting bag item depositing. - Cannon will now ignore poison effects and ammunition effects. - Anti botting events will no longer occur during a minigame under certain circumstances. - You now face items when picking them properly. - Fixed broken skull mechanics that were reported by players. - Fixed some broken items costing a lot of Blood money for repairs. - You can now pick up all sorts of Flax on the ground. - Fixed an issue with Agility not giving you tokens upon completing a course. - Minor improvements on the Rug Travelling mechanics. - Ava's max cape will now be working properly with the effect. - Fixed an issue where you can use knife on knife with Sacred eels. - Dragon spear special attack only stunning once has been fixed. - Colorful items will now properly display to other players around. - Bastion/Battlemage potions are now available in the BM store. - You can now drink anti venom potions bought from the store. - Minor changes on the doors system which should make them work properly now. - Corporeal beast will now automatically retreat if left out of combat for 60 seconds. - Corp entrance timer reduced to 10 seconds instead of 60. - Fixed god wars issue where kill counts were not being counted. - You should no longer get stuck while walking through Obelisks. - Minor bug fixes on Farming patch appearances. - Slight delay fixes for trade/duel when pressing on accept button. - Fixed Verac's flail running animation. - Fixed an issue where players would respawn in the anti botting event location and keep on getting rewards. - You will no longer receive the daily login reward while in The Wilderness or in a Minigame. - Fixed the Rock Golem pet dialogue. - Giant sea snake boss instance removed due to many ACB's in-game to compensate for its value. - Fixed a lot of broken items equipment such as (t) armours, Spiny helmets, Cow armour and more. - You now require 99 Hunter and Farming in order to equip the Max cape, and not limited to other maxed stats. - Fixed an issue causing some players to not show while in the same region. - Fixed an issue with item spawning on floor showing as multiple items which is not correct. - You now require Warrior's guild tokens to be able to enter into the rooms. - Untradeable items now vanish upon death if they are not protected. - Revenant items will now decharge and drop their charges when you die with them unprotected. - Fixed an issue showing Scythe of Vitur graphics in the Mutant Tarn room instance. - Minor region area fixes to allow NPC random chats to work properly such as Warrior's guild basement. Content: - Added support for ::rules command as requested by players. - Updated the doors system to work properly with the region system update. - Added Varrock East Bank downstairs item spawns. - Added ::repeat command for auto talker with various improvements: * Added a fall back timer when using the commands to prevent spam. * ::repeat allows you to repeat what you were saying after an interruption for ease of use. * Added message filtrations support for auto chat. - Random Frog event in case of botting with detection algorithms including token exchanging. - Lots of work and improvements into our anti botting system, including visual changes. - Blast Furnace Minigame with Complete Full Support: * Ordan the Ore Seller with ore deposting. * All dialogues are supported. * Area on ground spawns support. * Region music support. * Coffer support with up to 2147m. * NPC's are well operating the Blast Furnace. * The process for operating the Blast Furnace is as follows: Place coal and/or ore on the Conveyor Belt. Cool down smelted bars with a bucket of water or just collect the bars with the ice gloves equipped. Collect the bars from the bar dispenser. Repeat. - Baseline work started on Pest Control. - Motherlorde mine is to be released upon next update.
    12 points
  3. Bugs and Fixes: - Fixed security constraints for daily login rewards using a VPN. - Daily login reward no longer gives a mystery box. - Clue scrolls agents will no longer spawn at blocked tiles. - Vet'ion runt can't be attacked bug is fixed. - Added Black mask and Black mask (i) effect on Slayer tasks. - Added Black mask (10) and Black mask (i) effects, including item degradation. - You can now uncharge your Dragonfire shield, Black mask, Black mask (i), Dragonfire ward, Ancient wyvern shield, and much more items. - Dragonfire shield, ward, and Ancient wyvern shield cannot be traded until all charges are emptied. - Perfected the items on death mechanism: * The three most valuable items will stay in your inventory whether trade-able or not. * Items that break will remain in your inventory no matter what. * Some items cannot be lost at all (Rune pouch, Looting bag). However, the items inside are lost on death. * Some items will drop and degrade on death (Barrows will break to zero, shields with charges will lose all their charges). * Untradeable items will be dropped on the floor upon death, but won't be shown to other players. * One minute delay for items to show to everyone, and two minutes for the items to disappear. - Lootshare messages only show to the players that are involved in the share of the loot. - Staff now have permission to all clan chats excluding the privilege to delete a clan chat. - Fixed revenant's cave pillars. - Lootshare message now states what items have been dropped. - Fixed double shops under each other in-home shops area. - A lot of music rework and fixes: * Music fading system improved, which should show an FPS improvement overall. * Music songs playing will now automatically play another song from the same region when a song is finished. * The new song will not play the last played song. * Login music will now loop. * Login music will now play when unmuting login music * When muting login music, in-game will mute, when unmuting login music, in-game will go to max volume. * Settings tab music slider now updates appropriately on login. * Unmuting music in-game will fetch a new song. - Fixed Venenatis boss safe spot. - Redone the lottery system and improved every single aspect, including all bugs fixed. - Added sounds for Firemaking, Fishing, and Woodcutting skill correctly. - Fixed Verac's stairs were not working. - Fixed a small issue when using items on the bank (Note all) now works correctly. - All Max cape upgrades will now require the hood for creation, and the upgraded hoods are also added when infusing items. - Staff can now force reset a players password upon request and verification. - Boss NPC's cannot target players who are in tutorial mode anymore. - Changed the dialogue for slayer task teleport. - Removed the Tanzanite and Magma helmet from Blood money store. You can recolor it by getting the Mutagen drop from Zulrah. - Added support for imbued Slayer helmet creation. - Added support for upgrading the Black mask to Imbued Black mask. - Added support for Slayer mask disassembling. - The imbued Black mask will now degrade on death. - Fixed all the item prices in the Slayer store. - Fixed Energy and Super energy potions. - Colorful items will vanish on death. - Ghrazi rapier will now work like OSRS with proper damage and accuracy. - Fixed an issue with DFS special attack not delaying the next hit. - Added gambling timer, and fixed losing items when the host or dicer X-logs. - The ancestral set will now give boosted magic damage and accuracy. - Notes tab typo fixes. - Fletching bolt tips will only yield up to twenty-five pieces each time. - Added random events for crafting, enchanting bolts, fletching bolts. - Max cape will now require all stats to be maxed to be able to wear it. - Fixed a lot of items stats equipment requirements. - Fixed Elder maul and added a broken version. - Fixed Agility loading bug. - Reset lamp now glows when selecting a skill to reset. - Using Smouldering stone on Dragon pickaxe (or) will yield a message. - Max cape now costs 250M to claim. - The adamant bar will now require coal to smelt. - Ancient wyvern shield will now charge from Ancient wyverns. - Added 100% functioning Crystal Bow, Crystal bow (i), Crystal shield, Crystal shield (i) with degrading into a crystal seed, item uncharging, and effects. - Statius, Vesta's, Morrigan's, and Zuriels will degrade after 60 minutes of combat. - Added ability to check degradation status for a lot of new items. - The stuck command will no longer work in the wilderness. - Fixed Cooking gauntlets and Cooking skill cape effects and bonuses. - Changed a lot of prices in most of the stores, including premium store. - Added a lot of new wilderness teleports. - Dragon gods word will now degrade after 15 minutes of combat time. - You can now build a Kodai's wand using Kodai's insignia. (PIC) - Menaphite thugs now drop Menaphite robes in Pollivineach. - You can now use the Dragon pickaxe ornament kit with Dragon pickaxe. - Private chat messages capitalize the first letter. - Sound added to the login screen music toggle. - Sound added to the interface sliders when pressing. - Online staff interface scroll bar height displays properly now. - Fixed::admin teleport command for staff. - Fixed wilderness PVP reward bug not giving Blood money reward. - Removed Muddy chest in Smoke tunnels. - Added all correct spawns and redone some aspects in Kourend city. - Casting a spell with staff on will now show the staff and spell cast animation together. - Perfected attack delay this time upon item switching. - Rune pouch container interface items sent on death and on login now. - Raised message prompt inputs (e.g., private message input) character limit from 80 to 120 - Run energy in settings tab now displays your energy % instead of infinity. - Interface sliders updated to use new dragging handling should feel much better to use now. - Added streaks to slayer kill log. - Added cape particle toggle with saving/loading. - Brightness settings loading fixed upon login. - Music and Audio icons in settings tab now display a red circle with cross over them when they are muted. Content: - Wilderness resource area was redone to match OSRS: * The banker has been removed and replaced with Piles that can note or un note your items. * Two runite golems have been added. - Completely redone Home area including tons of other maps: * Most stylish lavish home ever in history. * Fully unique and custom made with tons of smallest details. - Completely redone Donator zone. - Added Max cape and Infernal cape glowing particles effects. - Added target teleport spell: * Teleports you to your current wilderness target. * Cannot be used if your target is not in the wilderness. * Warns you before teleporting to your target depending on the wilderness level. * Can only be used once every 60 seconds. - Added Home, Ape atoll, Kourend, Ourania, and Ghorrock teleport spells. - Added Dragon battleaxe special attack. - Added Combat lamp: * Can be obtained from the voting store. * Rewards 1,000,000 experience to a selected combat skill excluding prayer. - Redone Dark bow normal and special attack to match OSRS perfectly. - Redone magic short bow special attack. - Added::mm command that displays all the online middlemen. - Certain spells can only be auto-cast with certain staffs. - Redone most of the modern and ancient spells to make them work correctly with all their effects. - Crumble undead now one hits Zombified spawn, and hits hard on undead, skeletons, shades, and zombies. - Quest tab is redone: * New stylish, fresh and fancy look! * Removed online staff as it was un-organized. * Redone staff tab, and modified a lot of other tabs. - Added wilderness boss avatars: * A new teleport has been added in the wilderness teleports. * Three different avatar's (Melee, Ranged, and Magic). * Proper sounds, fight stats, damage effects, graphics, and every single detail. * Drop's list can only be found using the drop finder in quest tab. - New teleports for most of the tabs, including a new Slayer teleport row. - Added perfect Excalibur: * Proper stats, damage, effects, equipment requirements. * Fully functioning special attack. - Added Silverlight, Darklight, and Arclight: * Fully functioning items just like OSRS. * Fully functioning special attack with effects. * Items added in different stores. - Fully functioning Dragon axe special attack. - Safe-deposit box addition: * A new Safe deposit box will be available to Ultimate Ironmans. * Normal players can also be able to use the deposit box. * Holds up to twenty-eight items, non stackable items add up. * Functions as a completely new storage system. * Can be used by players to store their rares for display as a fancy looking mini storage. - Tons of new items in voting store. - Added Seers rooftop agility course: * Fully functioning Seer's village rooftop. * Added a teleport in skilling teleports. - Max cape teleports, features, and operating. - Slayer log system implemented with streak resetting option. - Broadcast Messaging & Alert system: * High-level staff can now send up to three consecutive broadcasts. * Links can be attached the broadcasts. * Shows even to players who log in after the broadcast. * Disappears after a certain set time. * Works dynamically with private messages and server update. - Redone every single skill guide to perfectly match OSRS, including Construction and Hunter. - Colorful Max cape customizations are available: * Applies to the regular max cape only. * The item is untradeable. * Cannot be infused with other items. - Max cape gambling: * You can gamble your max cape for a chance of winning a Colorful max cape. * A world announcement will be made when someone wins. * Donator's get a 5% boosted the chance of winning. * Requires both Max cape and Max Hood to gamble. - Redone all spellbooks (including new icons for teleport buttons and fixing teleport buttons mismatching which interface they open): * New easy way to add spells. * Spellbook filtering and sorting (including spells spreading like OSRS) * Saves on logout. - New drops (Item / NPCs): Infernal Cape: Black knight titan Ancestral Set: Kamil Statius / Vesta / Zuriels / Morrigans: Avatars Eternal Glory: Chaos elemental Primordial Crystal: Mutant tarn Pegasian Crystal: Kalphite queen Eternal Crystal: Kamil Ghrazi Rapier: Alchemical Hydra Serpentine Visage: Ancient Wyvern / Mith / Addy / Rune Dragons Abyssal Dagger (p++): Slash bash Lava blade: Mutant Tarn Mage's book: Sea troll queen Abyssal Bludgeon: Slash bash / K'ril Tsutsaroth Twisted buckler: Kree'arra Armadyl crossbow: Kree'arra Black d'hide shield: Kree'arra Dragon crossbow: King black dragon Tormented bracelet: King black dragon Ring of suffering: Slash bash Ring of the gods: The untouchable Berserker ring: Venenatis Archer's ring: Chaos elemental Warriors ring: Callisto Seers ring: Crazy archeologist / Chaos Fanatic Necklace of anguish / Treasonous ring / Tyrannical ring: Dagganoth prime/ Dagannoth supreme / Dagganoth rex Dihn's Bulwark: Cerberus Dragon claws: Cerberus Scythe of vitur: Alchemical Hydra Armadyl hilt: Skeletal Wyvern / Ancient Wyvern Staff of the dead: Sea troll queen Kodai insignia: Crazy archeologist / Fanatic Tanzanite fang: Zulrah / Giant mole / Chaos elemental Light ballista: Scorpia / BKT Heavy ballista: Vorkath / Tarn / Corp Infinity set: Infernal mage Black mask (10) and Black mask (10) (i): Cave horror / Terror dog / Basilisk Dragon dart (p++) / Dragon knife (p++): 50-100 pieces (RDT) Abyssal Dagger: Nechryael / Smoke Devil Saradomin's light: Spiritual mage Tanzanite fang: Dark beast / Kurask Dragon boots / Fury amulet: Green Dragon Crystal shield / Crystal bow / Crystal bow (i) / Crystal shield (i): Elf Warrior/Ranger Note: New client will be required in order to play. ENJOY THIS MASSIVE UPDATE
    12 points
  4. Bugs and Fixes: - Vorkath / Mutant Tarn / Ve'tion now drops the Eternal glory amulet. - Shop buying limit increased from 500 to 1,000 for regular players. - Ironman game modes can now buy bonds from stores. - Fixed potion combining issue. - Potential fix for players walking out of bounds when being jailed and teleported to certain locations. - Looting bag and rune pouch will not drop the items on death unless the item representative is in the inventory. - Fixed issue with barrows items not dropping on death. - Fixed a bug which did not allow players to see who muted them by showing their username instead of the actual person. - Fixed "Axe Does It", "Cooking Apprentice", and "Dwarf Assistant" task giving players un-noted items reward. - The 1.5x bonus XP only apply in wilderness resource area instead of the whole wilderness. - Fixed Super Mystery box giving grim robe which is an un-useable item. - Fixed some issues in player updating method that caused players to lagg while wearing colorful items. - Updated server plugins and frameworks to the latest versions using Gradle. - Fixed Growler minion missing projectile graphics. - Improved NPC's positioning system and path-finding formula's. - Fixed the achievement owing a life. - Fixed a typo when a player achieves a milestone experience in a skill. - Tweaked the barrows degradation system. - Implemented magic attack for Kree'arra and the shout messages. - Eternal glory amulet will now be dropped from Mutant Tarn, Chaos Elemental, and Ve'tion. - Fixed a bug causing players to walk out of bounds when teleporting and moving. - Looting bag and rune pouch contained items will not drop on death unless the item representative is in the inventory. - Fixed an issue where barrows items are not dropping on death. - God wars kill count interface will not disappear when using Saradomin's light. - The 50% increased XP will now only apply in the wilderness resource area. - Broadcast system can now be used by med tier and high tier staff. - Minor changes to bosses defence, attack, and hit-points level. (E.g: Giant sea snake turned from 800 hp to 250). - Fixed puzzle clue scroll, and fixed a clue to use angry emote instead of beckon. - Fixed robin hood's hat price in blood store. - Updated all prayer scrolls models in blood money store. - Fixed the ::ge command teleporting players to clipped regions. - Added stamina potion to be able to be decant-able. - Fixed the achievement safety first. - The ::dice can now be used by ironman players. - Donator's bond will can now be used by ironman players, and they can be stacked for higher donator's rank. - Gilded casket, anger weapons, and few other items are now trade-able! - high-tier staff can now spawn objects in certain places when required. - Custom tools for staff to fix any broken NPC's in game, just in case. - Fixed an issue where players can close the gambling interface while playing blackjack. - Added campaign developer title. - Redone the NPC facing mechanics when interacting with an NPC. - Renamed the regular colorful h'ween mask to Exclusive h'ween mask. - Fixed a slayer bug where players were able to change their slayer task at no cost. Content: - Bronze, Legendary, and Platinum donator's ranks: * These ranks are just for cosmetic visuals and does not add any extra benefits. * Bronze ranks does not have access to any donator benefits, and are just for visuals. * Bronze ranks are given to players who donated $9.99 or more! * Legendary ranks are given to players who donated $249.99 or more! * Platinum ranks are given to players who donated $499.99 or more! * Note: Players can request primary rank changes on forums in the respective section. - General store system implemented: * 100% working general store and the ability to sell all your junk. * Buying prices from the general store will increase as the quantity decreases. (Ex buying items with low quantity will be very expensive) * Selling prices for all items ingame adjusted to fit the economy properly. (Further testing will be required, and any changes can happen very soon). * Clears the junk items on every few cycles with the amount of one item. * Selling "X" limited up to 50 items per sale. * Staff can always empty the shop if it gets fully stacked. - New Campaign Developer rank: * This rank will be solely for players who help and manage the development team with support, testing, bug finding, and communications. - List of bosses that have been completely redone, this fixes any past issues with the boss and new mechanics are built in: * Cerberus (New mechanics + all bugs fixed). * Vet'ion (Fixed retreating issue + spawn mechanics). * God wars (Fixed all the respawn mechanics). * Zamorak Chamber (Darkness is back and Saradomin's light works perfectly). * Vorkath (All bugs has been resolved). * Giant Sea Snake (All snakes attack together, new mechanics, and all the respawn together). * Dagganoth Kings (Tweaked mechanics, all of them respawn together). * Mutant Tarn (Make sure to protect from Range, and move from the tornado). * Alchemical Hydra (All reported bugs has been fixed). * JAD (Should work perfectly). * Ice troll king (No more retreating / runts issue fixed). * Black Knight Titan (All bugs has been fixed). * Ice Queen (No high hits, retreating issue fixed). - Implemented functionality of Christmas Cracker: * Fully working Christmas cracker. * 70% chance to get a party hat, and 30% chance for the other player. * Brings a collection of all the regular party hat colors. * Can be used on another player to open. - Tons of core system changes that regulates the pathing, player updating, movement coordinates, retreating, aggression, and much more: * This should improve packets system by at least 25% which you can feel in-game already. * More efficient codes that will help us create content even faster and with much less bugs. * Must reduce the overall nulling effect in-game, or possibly fix it permanently (Beta stage). * Implemented weakness system for NPC's so some are weak to certain magic spells, range, or certain attack styles. * Implemented race type for NPC's which will help us work on superior slayer monsters and tasks. - Added a new row in player titles that is specially for custom titles: * Titles cost 50b in-game currency. * A custom title of your choice will be registered on your account's name for life-time. * You can pick and choose any color you wish to have. * No one will be able to use the title except you! * It will be visible to everyone that you own a custom title under your name. * A new section on forums will open for titles creation/buying. - Added hunter tomes as requested by a lot of players: * Hunter's tome (10) which rewards 10M EXP, and can be found in the premium store. * Hunter's tome (1) which rewards 1M EXP, and can be found in the voting exchange store. - Added random PID mechanics for players: * Allows efficient fair duel tasking. * Improves PVP aspects and delays. - Redone packet handling system, core rework, packet's verification and much more: * This will allow even smoother ingame performance with lagg free. * Item switching should be Gucci Gucci! Note: New client required to be able to play!
    11 points
  5. Bugs and Fixes: - Fixed the Colorful max hood being lost on death, now it will break just like the cape. - You can no longer use protect prayers in the Weapon Minigame. - Iron Man game modes now gets 70% reduced experience instead of the past 30% reduced experience as requested. - You can no longer use ::bank command in the Public Minigame lobby in Edgeville. - Fixed Amulet of glory teleporatation issue above level 30 in The Wilderness. - Fixed a bug where barrows items would not drop upon death or in The Wilderness. - Fixed a bug where some Kurasks where not vulnerable to leaf weapons in Slayer. - Fixed a bug with Blast furnace where the conveyor belt stops moving when its fully loaded. - Fixed Warriors guild Animated armour duping armour pieces when leaving regions. - Minor bug fixes in the Bronze members skilling zone. - Fixed a bug where Woodcutting and some other skilling tasks did not work properly. - Fixed a bug with Black knight titan boss being safe spotted. - Fixed staff of balance equipping properly with animations. - Minor typo fixes on server messages. - General fixes on the server engine and performance improvements tweaks. - All custom items that have head equipped will now show proper dialogue animations. Content: - Added support for 170+ custom items to be note-able including every single item from the new items. - Added support for a new Exotic limited quantity items store: * The store can be found by trading the Double agent from in many different areas. * The store quantity items will stay the same even on server restarts meaning once the quantity reaches zero it will remain zero for the rest of the time. However, a few items that has been added which are also obtainable from clue scrolls, but they were added as a kick boost to players who want to get them quick before doing clue scrolls. The rest of the items are not obtainable in any other way. * The list of items that are obtainable in-game are the ones starting from berets up to the end of the store. THE REST IS UN-OBTAINABLE. - If you are not in the Wilderness, or in (Battle Royale/Weapon Minigame) you get: * Diamond member 35% less Prayer drain rate. * Titanium member 28% less Prayer drain rate. * Platinum member 20% less Prayer drain rate. * Amethyst member 15% less Prayer drain rate. * Topaz member 10% less Prayer drain rate. Image: Left: Regular account / Right: Titanium member - Added support for Neitznot faceguard creation and disassemble. - Massive work on 170 new items added into the server for economy balancing and more: * Some of the most valuable items includes: Hardened fighter torso Army fighter torso Trimmed void sets Barrows whip Dragon scimitar (p++) Golden sled Golden fox Gilded dragon set Midnight partyhat Midnight santa hat Midnight h'ween mask Dragon shortbow Gilded bones (1kg) Invader h'ween mask Dracula h'ween mask Birthday partyhat Blue ankou set Colorful gnome scarf New client will be required to play, and coming soon is a new Minigame called "Aquais Neige" which will be here to obtain a new Water cape.
    10 points
  6. Bugs and Fixes: - Fixed issues with NPC's aggression and retreating process. - Fixed empty items showing sometimes in mystery boxes. They are perfect now. - You need 24 hours play time to be able to trade/stake/gamble the mystery box. - Fixed Boss Obliterator task. - Fixed infernal items not degrading while in inventory. - Fixed wrong spawned ores in donator zone. - Fixed a bug showing 1000% + item integrity when operating. - You can now cook raw karambwan. - Dragon and Infernal harpoon will no longer fish tuna and swordfishes. - Donator zone will now reward the highest prayer XP. - You can no longer use ::bank command while in trade, gamble or stake. - Drop rates for visage has been nerfed from Skeletal wyverns. - A bug causing Black Knight Titan to never red skull you when white skulled will no longer happen. - Fixed a bug causing players to keep their stackable items such as GP on death. - Letter "I" will always be capitalized. - Fixed herb patch in donator's zone. - Slayer gem (Enchanted Gem) will be free from cost. - Colorful max hood added in-game! - Desert lizard spawns has been added to slayer location. - Tab to reply will no longer remove the last character of the username. - Minor rework on client/server stability, including packets rework. Content: - 136 New Ingame Titles: * 8 Categories for many different titles to choose from. * Supports buy-able titles with GP, Blood Money, Voting Tickets, Tokkul, and much more. * Supports Prefix and Suffix titles. * Unlockables from many different sources such as PKing, Skilling, Achievements, Tasks..etc - NpcKilltracker interface extended to show over 300 NPC's. - Redone Giant Sea Snake boss mechanics. - Redone Dagganoth boss mechanics. - Redone Mutant Tarn mechanics (Protect Ranged now). - New Mutant Tarn Map & Black Knight Titan. You must update your client to the latest version to be able to play. P.S: Boss scripts mechanics are not yet completely done. They will be continuously updated within the upcoming days.
    9 points
  7. Bugs and Fixes: - God wars spawn bug fixed. - Dagannoth spawn bug fixed. - You can now operate magic cape to change your spell book. - Your death count will only increase if you die in the wilderness. - The game client links will now work properly for most of the guides. - Added support for Ava's assembler combing with Max cape. Includes broken item, and support for repairing. - Made Ice troll king area multi. - Fixed a regular map area in edge bank couldn't be walked over. - Items on ground will now stay twice the amount they used to be. - Fixed random events appearing in jail. - Bounty hunter teleport can only be used once every 15 minutes instead of 60 seconds, and cannot be used when your opponent is in wilderness resource area. - Added teleport feature support for all max capes. - Fixed drop table finder for every single boss. Now all bosses drops will display properly. - Fixed Ironman bug not able to pickup items. - Fixed wilderness boss event spawning several times. - Lumberjack Gear requires 44 Woodcutting to equip. - Using Smouldering stone on Dragon harpoon will now work properly. - Combat stats from level 70-91 will receive 50% bonus experience for faster leveling. - You can only autocast ancient spells with ancient staff's now. - Fixed Cerberus boss entrance from hellhounds zone. - Slash bash entrance will no longer take your key and not let you inside. - Ghrazi rapier will be dropped from Vet'ion. - Increased gold bar smelting experience by 65%! - Added noted gold ores in mining store for 1 mining point. - Fixed alch price for many items that were over priced. - Fixed teleport to house glow for the teleport in spell book. - Fixed Mutant tarn lava fires hitting all the time and couldn't be avoided. Stats have also been decreased by 25% making tarn easier to slay. - Random events will now teleport you back to your original location when triggered. - Scythe of vitur drop rate from Alchemical hydra decreased by 35%! - Increased the general speed of skills such as Firemaking 15%, Fishing 20%, Woodcutting 22%, Mining 28%! - 3rd age axe and 3rd age pickaxe are the fastest turbo skilling items. - Magic experience rates for Superheat item, Alchemy spells, Bones to banans/peaches, and tele-other spells have been significantly boosted. - Fixed a lot of staff commands reported issues. - Staff will get a staff's present on daily login at 50% chance, and players will get daily luck present at 50% chance on daily login. - Fixed a nulled item appearing in ranged skill guides. - Fixed Abyssal's bludgeon item pieces combining. - Drastically improved the starter's reward. - Nerfed Black knight titan attack stats by 43%! - Fixed ::afk command causing players to get stuck. - Fires at Karamja and wilderness resource area will now work properly. - Decreased all of NPC's excluding bosses defence and attack stats by 10%! - Tweaked the drop chance system and slightly modified drop rates for Classic ranks. - You can no longer use the stuck command while in combat. - Lots of pathing system rework for NPC's combat, player executing objects, and much more. - Fixed an extreme major bug that caused some players to get an error during login. - Fixed Gilded altar to make it give the highest prayer experience. - Dragon (or) pickaxe will now work perfectly. - Gem stall will now give uncut gems instead of cut gems. - Economy changes: Since this is an RSPS and it shouldn't be extremely hard we have balanced some changes: * Agility courses completion will reward 1000% more cash. * Completion of slayer tasks will now reward an experience drop based on many factors such as task difficulty, amount, time, etc. * Thieving stalls will now reward twice as the old cash amount. * Skilling will now reward extra cash based on the skill level and skill type. * Leveling up your skills will reward up to 200% more cash than what it used to. * Completing skilling tasks will reward 44% more cash. - Blocking slayer tasks will now work properly. - Redone the OSRS store, and selling for item prices have been reduced by 16%! Content: - Added support for Fishing potion, Agility potion, Bastion potion, and Battle-mage potion. - Added 239 new tasks / achievements: * Complete new tasks / achievements system. * Revamped and redone the interface: Achievement interface redone, now supports longer description text and up to 9 item rewards, completed tasks / achievements now have a crossed out description and green progress bar, and now centers even and odd amounts of items as well. * 5 different modes (Easy, Medium, Hard, Elite, and Master) * Unique rewards per every task / achievement. * ::tasks command to finish pre-completed tasks. * Added a new task / achievement section "Other". * Task / achievement completion overlay will remain open while it is not moving and you are hovering over it. * Task / achievement completion overlay animation improved. * Task / achievement completion overlay is now CLICKABLE and will open the achievement interface for the respective achievement along with closing the overlay. * Opening all the mystery boxes from task rewards: - Added support for tele-other magic spells: * Full magic spell support for all tele other spells. * Grants hefty good amount of experience. * Can only be used on players that are not busy, and not in the wilderness. * Ignoring a player will prevent him/her for casting teleport spell on you again. * 100% support features including sounds, animations, and graphics. - Added support for superheat item spell: * Fully supports superheat item based on every ore. * Grants good amount of experience. * Smelting an iron ore will always yield an iron bar. * 100% support features including sounds, animations, and graphics. - Added ::hp & ::spec commands for super donators, and ::bank for extreme donators: * ::Spec command can be used while not in combat for 10 or more seconds, and it fully restores your special attack. * ::hp command can be used while not in combat for 10 or more seconds, and it will fully restore your hit points and prayer. * Requested by many players, ::bank command will be able to be used by extreme donators, however it can't be used while in wilderness, duel, trade, combat..etc - Updated staff online interface to support player crowns system. - Premium store overhaul including the addition of new mystery boxes with super great rewards. - Tons of new items added and can be obtained from the mystery boxes. * Voting mystery box: * Barrows mystery box: * Super mystery box: * Extreme mystery box: * PVP mystery box: * Legendary mystery box: * Gilded mystery box: * ? Mystery box: - Infernal Axe, Pickaxe, and Harpoon: * Speed rates for these items increased by 30%! Super fast at skilling. * Item infernal effect perfectly supported. * Item degradation support. * Uncharged item charging support. Note: You can type ::tasks to complete all your pre-completed tasks.
    9 points
  8. Bugs and Fixes: - Fixed desert shirt equipment bug. - Changed 100 JAD kills achievement from 35M GP to 25k tokkuls. - Announcement added when someone teleports to the wilderness boss event. - Wilderness boss event blood money increased to 15,000! - You no longer need coal to make bars with mithril ores. - Slayer task count reduced for some NPCs by up to 25%! - Alch will now give increased value for items by almost double the value. - Reduced the speed you can farm XP from hunter traps, and added random event to prevent botting. - Fixed thammaron's sceptre bug & nerfed the spell damage by 26%! - Rebuffed dragon claw's accuracy on special attack by 12%! - Fixed wilderness resource area teleport to proper location from spell book. - Ancient wyvern shield and Dragonfire ward now count as protection from dragon's fire. - Reworked tutorial system and fixed all the bugs that were found. - Fixed Jubbly bird typo. - Green banner can now be equipped properly. - Typo fix with message for player receiving rare drop of 100 dragon dart instead of 100 dragon darts. (Applies to all items) - Updated ::benefits command, and few other command tweaks. - Running up to objects with new system to calculate proper distance, and walking bug fixes. - Clipping fix for home area. - Added a system to support un-loseable items such as the ironman armour: * Item's cannot be dropped. * Item's cannot be lost on death. * Item's cannot be gambled or staked. * Item's cannot be emptied on Ironman. - Nerfed Twisted bow damage in the wilderness by 18%! - Fixed highest killstreak increasing over the killstreak. - Removed many items announcements from the rare drop system. - Achievements that are in progress will now show in yellow color. - Increased Indigo's whip & Dragon's whip strength bonuses by 10%! - Fixed stuck accounts in the wilderness, your account will automatically log out after 180 seconds. - Fixed Overload potion drinking, now it will no longer bug with Herblore level requirement. - Fixed a bug where it showed you went offline in private chat when you delete someone off the list. - You can now use dragon bolts with ACB! - Fixed a bug in the ranged skill interface, and optimized the system to support more features. - Mystery box announcements on rare items. - Updated master casket's rewards list. - Fixed over 15 broken ladders and stairs. - Participation points now give the double amount of blood money. - Over 20 typo fixes that were reported by players. - Slayer tasks amount re-optimized based on the task difficulty. - Drop announcements will no longer announce non rare items. - Updated donator's benefit command and interface. - Fully fixed the Global moderator's rank with all the commands and privileges. - You will no longer disconnect in the wilderness while being AFK! - Tutorial system has been redone and completely fixed from all reported bugs. - Tons of combat fixes and optimizations, you should be able to feel a significant change in the combat system overall. - Fixed emotes and special attacks for ghrazi rapier, Scythe of Vitur, Statius Warhammer, vesta's spear, and vesta's longsword. - Fixed kree'arra possibly, need more testing. - Fixed a bug where you did not lose items on death in some locations. - It is now darker in the god wars zamorak boss chamber. - Clan chat maximum size has been increased to fit up to 200 players. - Clan wars now teleport you to the proper location, minigame to be coming soon. - Rune crossbow has been nerfed a bit. - Black knight titan upgrades and enhancements. - The untouchable safe spotting issue will no longer happen. - Dropping max cash will no longer disappear on the floor. - Skills can now peak up to 250M total experience with timestamps for who maxed the skill first. - Skill rewards will now show the player's rank in the server announcements. - Your account will automatically log out while AFK in the wilderness, and will no longer get stuck. - Auto retaliate bug has been fixed. - It now displays a message in the chatbox when the gambling space is full. - You will no longer lose items when removing or adding items to the gambling interface. - Dropping your barrows items will break, looting bag will make all items disappear in the bag, and dropping your clue scroll will reset the task. - Fixed Hunger minigame event giving a lot of participation points. - Fixed wilderness boss spam announcing when someone teleports there. - You will no longer get a clue scroll drop if you have one of the same type. - Fixed over 35 clue scrolls bugs. - Fixed a bug when being you had no inventory or bank space for leveling a skill or reaching a certain XP reward. It will now be dropped under you. - You will now get double the value of high alching items, compared to the old values. - Fixed rune dart (p) and dragon arrows (p++) - You can now use dragon javelin p++ with the heavy ballista. - Dragon arrows (p++) and dragon javelin (p++) will have a venom effect instead of super poison. - You will no longer lose items from rune pouch upon logging. Content: - Blackjack Dicing Option: * Complete interface with real blackjack gambling. * Supports stand/hit methods. * Completely fair system! - Party Drop Chest: * COMING SOON - Bank Pin System: * Dialogue for Security Guard. * PIN will be required when opening bank in anyway "Only have to do once after login". * Can reset/add a PIN from the security guard "You will be prompted to enter your current PIN if you try to reset". * Security Guard spawned in Edgeville bank south wall. * Ability to remove your bank PIN by talking to security guard. * The bank PIN can only be reset or removed if you enter the correct PIN number. - Vorkath Boss Addition: NOTE: THE BOSS IS VERY HARD, SO TRY IT BEFORE SAYING YOU DIED AND LOST YOUR ITEMS * New teleport! * Completely instanced boss. * All of Vorkath's attack strategies. * Great drops has been added. * Can be killed as a blue dragon slayer task. * Zombified Spawn support. * Acid Pools. * Dragonfire attacks. * Prayer disabling. * Fireball attack. * Freezing attack. * Vorkath pet added with full dialogue support. - Drop Table Now Suggests Names. - Global Moderator Rank: * Fully functional rank. * Has different command powers. * Ability to choose when eligible from the rank chooser. - Achievement Progress & Completion tracking. - Inferno Basic Functionality Implemented. - Wilderness Warning: * Wilderness warning will now appear when you try to enter the wilderness. - New Hydra Boss: NOTE: THE BOSS IS VERY HARD, SO TRY IT BEFORE SAYING YOU DIED AND LOST YOUR ITEMS * New teleport! * Completely instanced boss. * Tons of new systems and methods has been added to the server which is used to create a perfect Hydra boss. * All the correct stats for Hydra such as attack distancing, combat defence for all types, and the attacks * Hydra's fire attack. * Firewall attack. * 4 different phases perfectly added. * Electrical stunning attack. * Hydra vent's support. * New item drops! * Requires 95 slayer to slay. - Regular Hydra's Area Has Also Been Added With New Teleport! - Clue Scroll System: * Easy, Medium, Hard, and Elite clue scroll support. * Anagrams types of clues. * Maps types of clues. * Puzzles types of clues. * Cryptic types of clues. * Emote tasks. * Dig tasks. * Over 100 new items as a reward. * Each clue has unique rewards. * Scanning locations support! * Over 140 different tasks! - Doors System Support: * A complete new system to support all types of doors. * Single & Double door support. * Force Open/Close door support. * All gates support. * Will be used for quest base later, temporarily disabled for now. - 6 New Region's Music. - 5 New Boss Contract Bosses! - Useful Links & Client Options Navigation. - Drawers, Boxes, Crates, and Hay bales searching system. - Wilderness Boss Changes: * 4 new wilderness bosses. * Spawns once every 90 minutes. * Fixed the mass spam messages. * Slay the boss for 15,00 blood money. - New Jungle Demon Area! - Voting Tickets: * You will get voting tickets when redeeming votes. * The tickets can be traded to other players. - Completely Modified The Drops System Formula: * It will be intermediate to hard to receive a rare drop from normal NPC's. * Bosses will have an easy to intermediate chance of dropping a rare item. However, it depends on the type and rarity of the item. You will see the difference in-game. - Added Support For All Types Of Ammunitions: * Darts (p, p+, p++) * Knives (p, p+, p++) * Javelins (p, p+, p++) * Bolts (p, p+, p++) * Arrows (p, p+, p++) * Support for ice arrows - Over 13 New Game Announcements Has Been Added. - New Account Security System: * A bank PIN must be available on the account for the system to work. The first time you log in to your account, your current IP address will be whitelisted. What this means is, whenever someone logins to your account from a new IP address, all the actions on the account will be blocked with a prompt to enter your bank PIN. Failure to enter the correct PIN for 10 tries will cause the account to get permanently locked until the further check from staff to verify you are the real account owner. A new section on the forums has been opened to deal with such issues. This should secure your account. Remember not to use the same password on different websites, games, and always keep it unique as some people try to take advantage of leaked databases to steal your password on different places. - Achievement System: * Tasks that has already been started will show up as yellow color in the quest tab. * A new interface will pop up on the screen when you finish an achievement. * Achievement progress system has been added. - Game Mode Chooser: * You can now choose your game mode from 5 different modes. * Ironman game mode: You will not be eligible to trade, duel, gamble, use various shops, use the lottery, benefit from in-game command trivia, share monsters kill for loot, and other in-game restrictions. You get a unique rank icon with complete new high scores to compete on. * Hardcore ironman: All the restrictions for Ironman with additions that you only have one life, if you die it will cause your account to be converted into regular ironman. * Ultimate Ironman: The ultimate hardest gameplay mode. All the restrictions on ironman, with the addition you cannot bank, buy most of the shops items, receive achievement rewards, and some minor other restrictions. * Classic: This is a unique game mode that has all the exact same features of a normal player, but with addition to a unique rank and high scores. Classic players get 1/3 the default experience, however they get 50% extra blood money from PK rewards and they have almost the double chance of getting a rare drop from bosses than normal players. Some more features will be added in the future. - New Distance & Clipping System: * The running to objects system has been redone. * You now properly use objects with proper distances such as using stalls from a far distance. - New Cache Support: * We have updated our cache to support a lot of new features. * New Maps! * New Objects! * Over 350 new usable items. * Over 220 new monsters. * Over 6 new bosses to be added in the future. - Adamant & Rune Dragons Zone: * New teleport! * Drops the ultimate dragon godsword (almost 10% better than armadyl godsword) * New drops! * Completely challenging! - Dragonfire Shield Support: * Ability to charge your DFS up to 20 charges! * Unleash a new dragon attack to your enemies. * Support for Dragonfire ward, and wyvern shield. - Degradation System & Item's Integrities: * A completely new system for degrading items. * Custom new items that can be used in combat for 30 minutes before degrading. * Barrows now degrade after being used in combat for about 3 hours. * New items: Dark bow (c), Abyssal whip (c), spirit shield's (c), twisted bow (c) & much more can be found spread in the shops. These items will last in combat for 30 minutes and expire. * You can examine/operate the items for more. - Ring Upgrading System: * You can now upgrade your combat rings by talking to perdu * You can dis-enchant your ring. * Payment varies depending on the ring type. * When you die with an enchanted ring it will become un-enchanted. - OSRS Tokens Exchange System: * New store with a complete dialogue to explain how the mechanism works. * Buys items that are displayed in his shop for 1/3 their offered price. For example, Twisted bow sells for 900m and will be bought from you 300m quick cash. * Sells OSRS tokens for 600m cash each. * OSRS tokens can be traded to other players or you can make a thread on forums with how many tokens you want to exchange and a staff member will contact you to make an appointment to trade the tokens for OSRS GP. 1 token = 1M OSRS - New Items Added: * Clown set * Collection's log * Star-face * Tree set * Candy Cane * Hydra bones /w full support * Dragon knifes * Hydra's Claw * Hydra's Eye * Hydra's Heart * Hydra's Fang * Guardian Boots * Brimstone Ring * Dragon hunter's lance * Ferocious gloves * Bonecrusher necklace * Hydra's tale * Bruma torch * Warm gloves * Runefest shield * Drakan's medallion * Armadyl d'hide and robes set * Bandos d'hide and robes set * Zaros Mjolnir * Mystic (dusk) set * Event RPG * Ale of the gods * Boxing gloves /w effects * Banshee's set * Giant present * Large spade * Nunchaku * Black (p) set * Gilded Santa hat * Azure Santa hat * Pimpz Santa hat * Fushia Santa hat * Orange H'ween mask * Camo party hat * Purple H'ween mask * Killer's knife * Heavy casket * Stale baguette * Heavy casket * Holy water * Evil chicken set * Black tourmaline core * Boots of brimstone * Devout boots * Boots of stone * Cattleprod * Giant carp (heals +30) * Pedant of Lucien * Citizen set * Mourner set * Beads of the deed * Fremennik sea boots 1-4 * Bucket Helm * Red elegant blouse * Green elegant blouse * Arceus scarf * Fancy tiara * Bowl wig * Half-moon spectacles * Comp bows + support * Musketeer's set * & Much more!
    9 points
  9. Bugs and Fixes: - Major performance rework for the instance system which caused the server to slow down. - Fixed wrong amounts of Pimpz santa hat in the voting store exchange. - Fixed a bug with clue task showing negative values of your clue value. - Added gilded rubber chicken to the Gilded mystery box. - Fixes a few typos with the Weapon Minigame, and changed the kill counter from 10 to 25. - Iron Man game modes are now able to play Weapon Minigame and the Battle Royale. - You can no longer pick up your cannon if you do not have enough inventory slots required. - Lots of rework on items on death mechanics so that imbued items are now no longer imbued upon death drop. - Improved the entering QOL mechanics of Cerberus and Jungle demon. - Skull sceptre now teleports players to Dagannoth kings instead of The Untouchable. - Added missing graphics and sounds for Kamil boss. - Minor improvements on our logging system which can be used to improve the server performance. - Removed multiple Guthix robes set in the Mystery box. - Possibly fixed a bug with Blast Furnace which showed the message to wait for ores to process. - Fixed a bug with Blue ankou gloves causing them to disappear when banked. - Improved Hans dialogue in Lumbridge as part of our motion system rework where he says Help! and walk back-wards. - Massive improvements to the NPC aggression system and the way they retreat if pulled far away. It's very close to OSRS now. - Fixed the Ogre gate which is required for clue scrolls. - Fixed the wrong equipment model of Steel full helm (g). - Fixed a bug where barrows equipment did not drop on death in PVP. - Fixed a bug where you keep on receiving the message "You have been poisoned." when you are actually protected. - Dagannoth kings now count as Dagannoth NPC type for the Slayer skill. - K'ril Tsutsaroth and the minions now count as Greater demons task for Slayer skill. - You can no longer use the bank command in the Minigame lobby in the Home area. Content: - Added Hardened fighter's torso and Army fighter's torso: * They can be obtained by slaying Cyclops in the underground area only. Similar to the regular torso. * They are breakable on death and cost more Blood money to repair than the regular one. * The items are untradeable unlike the regular Fighter's torso. Army fighter's torso Hardened fighter's torso - Aquais Neige Minigame has been perfectly added to the game with tons of features: A new island by the name of Aquais Neige has been discovered in the northern areas of Grinderscape. The island is covered with melting glaciers and huge water fountains. The island sits above sea level and was spotted by one of the ancient ocean travelers. There appears to be a hidden cave between two mountains and ancient rumors claim it leads to a secret place where dangerous monsters dwell. The island has been found by trolls and some other species in the past, and according to their information, anyone who is able to survive and complete the challenge in Aquais Neige will be rewarded by the ancient aquatic gods. The hostile climate deals damage to players that are not properly equipped against the ice blizzards. Aquais Neige sits on a completely new region done from over 9 different maps from scratch that surrounds the Aquais Neige island. It is a safe minigame. Players who die keep their items and respawn outside of the icy cavern. They are able to rejoin after waiting for 5 minutes without paying any fees. The game consists of 30 waves of challenge where each wave consists of several monsters that use different mechanics which range from defence drain, freezing, different attack styles, and much more. Players who are able to complete the challenge and defeat The Inadequacy in the final round will be rewarded with a Hydro cape which is a best in slot cape for magic PVP, and in addition to that, they will also be rewarded with Hydro tokens which can be spent outside the minigame to purchase different items including the new Hydro set which is a defensive/magical gear. Note: Sounds/Music/Ambient sounds are fully implemented the region. This also includes over 20 dialogues within the minigame. Recommended requirements: * A minimum combat level of 120 with a very strong Range/Magic defensive gear. * Enough food and potions to be able to survive the 30 waves. * Energy potions are vital for moving around the area and running from monsters. * Prayer potions/Super restores are important for being able to use protection prayers for long. * Protective gear against the ice blizzards in the zone. Waves: * Each 5 waves consists of different NPC's where the last wave of each 5th wave will consist of the two same NPC's which is an indicator that the next wave will contain new monsters with new mechanics. Wave_1(Water elemental) Wave_2(Water elemental/Icefiends) Wave_3(Water elemental/Icefiends/Water wizard) Wave_4(Water elemental/Icefiends/Icefiends/Water wizard) Wave_5(Water elemental/Water elemental_2) Wave_6(Icefiends/Hydro troll) Wave_7(Icefiends/Hydro troll/Ice spider) Wave_8(Icefiends/Hydro troll/Ice spider/Ice giant) Wave_9(Icefiends/Hydro troll/Hydro troll/Ice spider/Ice spider/Ice giant) Wave_10(Icefiends/Icefiends_2) Wave_11(Hydro troll/Hydro troll/Hydro warrior) Wave_12(Hydro troll/Hydro warrior/Water elemental/Ice spider) Wave_13(Hydro troll/Hydro warrior/Water elemental/Ice spider/Ice giant) Wave_14(Ice giant/Hydro warrior/Water elemental/Ice spider/Hydro troll) Wave_15(Hydro troll/Hydro troll_2) Wave_16(Armaros/Water elemental) Wave_17(Armaros/Water elemental/Icefiends/Ice spider/Water wizard) Wave_18(Armaros/Ice giant/Hydro warrior/Ice spider) Wave_19(Armaros/Icefiends/Water wizard/Hydro warrior/Ice giant) Wave_20(Armaros/Armaros_2) Wave_21(Krampus/Hydro warrior) Wave_22(Krampus/Armaros) Wave_23(Krampus/Armaros/Icefiends/Ice spider) Wave_24(Krampus/Armaros/Icefiends/Ice spider/Ice spider/Water wizard) Wave_25(Krampus/Krampus_2) Wave_26(Nykur/Water elemental/Hydro troll/Icefiends) Wave_27(Nykur/Water wizard/Ice giant/Icefiends/Ice spider) Wave_28(Nykur/Hydro warrior/Hydro troll/Ice spider/Water elemental/Water wizard) Wave_29(Nykur/Nykur_2/Krampus) FINAL_WAVE(The Inadequacy) Monsters/NPCs: Water elemental: * Water elementals have a combat level of 34. Despite their low combat level yet their Melee attacks are very powerful and almost ignore their opponent's Defence level. Each accurate hit will drain their opponent's Defence level based on their total hit. They are easily killed and not considered any difficult. They are considered Elemental type of NPC's. Water wizard: * Water wizards have a combat level of 54. Intermediate humanoid players which have a Magic level of 55 and consistently using Water blast spell against their opponents.They are easily killed and not considered any difficult. They are considered Human type of NPC's. Icefiend: * Icefiends have a combat level of 75. They are creatures that created from hardened ice which uses Melee attacks. They share intermediate defensive and offensive stats. They are considered Demon type of NPC's. Hydro troll: * Hydro trolls have a combat level of 117. They are Troll type creatures which uses both Melee and Ranged attacks against their opponent's. They are weak to crush attack types and Ranged and share intermediate Defence skills. Ice spider: * Ice spiders have a combat level of 97. They are long existing type of spiders which are venoumous to players and uses Melee attacks. They have no Defence skills at all adnd are very easy to slay. Ice giant: * Ice giants have a combat level of 144. They are bulky defensive giants type of NPC's which uses heavy Melee damage against their opponent's. They are weak to crush attack types and magical spells. Hydro warrior: * Hydro warriors have a combat level of 167. They are bulky defensive warriors type of NPC's which uses heavy Melee attacks and also uses Magic spells (Ice blitz) to freeze their opponent's for 4 seconds. They are weak to crush attack types and magical spells. Armaros: * Armaros have a combat level of 244. They are one of the most evil and cursed reptiles. They use Melee and Ranged attacks against their opponent's and also heal themselves of nearby NPC's when attacking. They have Intermediate Defence skills. They are considered Demon type of NPC's. Krampus: * Krampus have a combat level of 381. They are demonic horned anthropomorphic figure. They use very heavy Melee and Magic attacks (Water wave) against their opponent's and can attack from far range. They have high defensive skills and are weak to crush and ranged attack styles. They are considered Demon type of NPC's. Nykur: * Nykur have a combat level of 421. They are evil shapeshifting water spirits of Folklore that emits harmful magical waves in their presence. They use heavy Magical attacks from a very far distance. They have low Defence skills and only appear in the semi final rounds. They are considered Hydra type of NPC's. The Inadequacy: * The final boss The Inadequacy have a combat level of 512. It appears in the final round and is considered the hardest of all monsters in Aquais Neige. It mainly uses powerful Magical attack which could kill the player in a single blast. In addition to that the boss also uses two special attack types. Earthquake attack is a channeled special type of attack where The Inadequacy charges and creates an earthquake which damages players until they take cover under the waterfall to avoid the damage. Spread attack is chanelled special type of attack which emits destructive blasts on the ground randomly which deals damage to the player standing on it. Both special attacks last for 10-15 seconds and only one type of special attack can happen at once. The boss will be moved to the center of the minigame upon using any of its special attacks. Three minions also spawn once the boss loses more than half of its health. This is the hardest stage where players must safe spot minions to make it easier to kill while running away from the boss. The boss has very low Defence skills. It is considered Hydra type of NPC's. Cyrisus ranged: * A level 126 humanoid type minion which uses ranged attacks with Magic shortbow and Karil's gear. Has a 20% chance of using special attack which bypass the opponent's defence and hits twice. Cyrisus magic: * A level 126 humanoid type minion which uses magic attacks (Ice blitz) with Ancient staff and dragon gear. Freezes the player for 4 seconds if the attack is accurate. Cyrisus melee: * A level 126 humanoid type minion which uses melee attacks with Abyssal's whip and Ahrim's gear. Has a 20% chance of using special attack which drains user run energy. Note: All minions use identical stats of their equipment with a 99 Defence skill. * Sounds are fully implemented for all the NPC's along with their mechanics, hit styles, attack speeds, and all the other features perfectly. * You can send a logout request before finishing the wave. * You can only enter the minigame once every 5 minutes. Rewards: * Upon completing 30 waves of challenge and defeating The Inadequacy the player will be rewarded with a Hydro cape and Hydro coins as a reward of completing the difficult waves of Aquais Neige. Players will also get rewarded a portion of Hydro coins upon dying or exiting the cave, and the amount varies based on the wave level. Store: * The store accepts Hydro coins as a currency of exchange for their goods. Hydro set: * Hydro set is a defensive/magical gear which requires 55 Magic and 60 Defence to equip. Extra media and prototyping of the Aquais Neige: https://www.youtube.com/watch?v=IH-sxft4BIg P.S: A new client is required to play and some of the Minigame mechanics might be altered and is susceptible to changes.
    8 points
  10. Ice Troll King is the mighty king of all Ice Trolls. But also he is one of the more easier bosses in-game. Being level 122 and having 255 Hitpoints with a possible max hit of 40. Here is how he looks. The most effective way to kill the Ice Troll King is using melee, since he has high Mage / Range defence. Once you teleport into the boss area, turn on prayer from melee and go to the center where the Ice Troll King is located and attack. Once the Ice Troll King hp will reach 65-70%, 2 Ice Troll Runts Level 74 and they have 60 hitpoints each, and can hit a max hit of 16. You must kill the Ice Troll Runts to proceed killing the Ice Troll King otherwise you can't attack the Ice Troll King. After you kill the Ice Troll Runts you can proceed to kill the Ice Troll King, I suggest you use your special attack weapon now, and just finish killing the boss. For the requirements you will need: Stat wise: 43 prayer, base 60's in melee stats. Gear wise: Basic melee gear will do. Item wise: Just prayer / restore potions and a few food. For equipment I will be deviding it into 3 categories: Cheap | Medium | Expensive Cheap Armour set: Rune full helm, Rune platebody / platelegs/skirt, Rune gloves. Boots: Adamant boots | Climbing boots. Cape: Ardougne cloak | Any cloak. Necklace: Berkserker necklace. Ring: Ring of recoil. Weapon: Dragon scimitar. Off hand | Shield: Dragonfire shield. Medium Armour set: Helm of neitiznot, Bandos chestplate / tassets, Barrows gloves. Boots: Dragon boots. Cape: Fire cape. Necklace: Amulet of madness. Ring: Berserker ring. Weapon: Abbysal whip. Off hand | Shield: Dragonfire shield. Expensive Armour set: Void melee helm, Elite void top / bottom, Void gloves. Boots: Primordial boots. Cape: Infernal cape / Infernal max cape. Necklace: Amulet of eternal glory. Ring: Berserker ring (i). Weapon: Ghrazi rapier. Off hand | Shield: Dragonfire shield. For the inventory It's pretty simple: Spec weapon, super combat potion, few food and mostly prayer / restore potions. Ice Troll King is located in the boss teleport -> Ice Troll King The only prayer you need to kill the Ice Troll King is protect from Melee ( Level 43 ) So the drop - table will go as followed: Common | Uncommon | Rare | Very Rare | Special Common 1x Steel med helm - 1 in 5 drop chance 1x Steel warhammer - 1 in 5 drop chance 1x Black warhammer - 1 in 5 drop chance 60x Earth runes - 1 in 5 drop chance 7x Nature runes - 1 in 5 drop chance 1x Strawberry seed - 1 in 5 drop chance 1x Wildblood seed - 1 in 5 drop chance 1x Limpwurt seed - 1 in 5 drop chance 1x Marrentill seed - 1 in 5 drop chance 1x Tarromin seed - 1 in 5 drop chance 1x Harralander seed - 1 in 5 drop chance 1x Whiteberry seed - 1 in 5 drop chance 1x Grimy guam leaf - 1 in 5 drop chance 1x Grimy marrentill - 1 in 5 drop chance 1x Grimy tarromin - 1 in 5 drop chance 250x Coins - 1 in 5 drop chance 3x Coal - 1 in 5 drop chance 3x Raw mackerel - 1 in 5 drop chance Uncommon 1x Mithril sq shield - 1 in 10 drop chance 1x Adamant warhammer - 1 in 10 drop chance 1x Adamant med helm - 1 in 10 drop chance 2x Law runes - 1 in 10 drop chance 1x Cactus seed - 1 in 10 drop chance 1x Jangerberry seed - 1 in 10 drop chance 1x Poison Ivy seed - 1 in 10 drop chance 1x Toadflax seed - 1 in 10 drop chance 1x Ranarr seed - 1 in 10 drop chance 1x Irit seed - 1 in 10 drop chance 1x Belladonna seed - 1 in 10 drop chance 1x Avantoe seed - 1 in 10 drop chance 1x Lantadyme seed - 1 in 10 drop chance 1x Mushroom spore - 1 in 10 drop chance 1x Grimy harralander - 1 in 10 drop chance 1x Grimy ranarr weed - 1 in 10 drop chance 1x Grimy Irit leaf - 1 in 10 drop chance 1x Grimy avantoe - 1 in 10 drop chance Rare 1x Watermelon seed - 1 in 25 drop chance 1x Kwuarm seed - 1 in 25 drop chance 1x Snapdragon seed - 1 in 25 drop chance 1x Dwarf weed seed - 1 in 25 drop chance 1x Grimy kwuarm - 1 in 25 drop chance 1x Grimy cadantine - 1 in 25 drop chance 1x Grimy lantadyme - 1 in 25 drop chance Very Rare 1x Torstol seed - 1 in 50 drop chance 1x Grimy dwarf weed - 1 in 50 drop chance 1x Ensouled troll head - 1 in 50 drop chance Special 1x Long bone - 1 in 64 drop chance 1x Curved bone - 1 in 64 drop chance 1x Samurai Kasa - 1 in 128 drop chance 1x Ava's assembler - 1 in 64 drop chance 1x Samurai shirt - 1 in 128 drop chance 1x Samurai greaves - 1 in 128 drop chance 1x Samurai gloves - 1 in 64 drop chance 1x Samurai boots - 1 in 64 drop chance 1x Occult necklace - 1 in 68 drop chance 1x Teacher wand - 1 in 40 drop chance 1x Clue scroll ( Elite ) - 1 in 128 drop chance 1-100x Dragon darts - 1 in 36 drop chance If I missed anything, or you have any question's please let me know! Thanks for reading and I hope this guide will be helpful to you! Huge thank you to: @Valar - for gfx @Timebrawler - for info/help @Ldm - for info/help @Zod - for info/help ~Regards Michael
    8 points
  11. Zod

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    8 points
  12. Bugs and Fixes: - Fixed a bug in NPC drop viewer causing some NPC's to show no drops. - Properly tweaked Vorakth's drops. - Updated Alchemical Hydra's attack distance so it is easier to lure in the vents. - Fixed a bug causing NPC's to retreat all the time. - Ironman game modes are not allowed to purchase items sold by players to the general store. - Players should never get the achievement rewards dropped on floor un-noted. - Fixed ::bank command to be used by extreme donator's again. - Fixed run toggle in the client getting stuck by showing the opposite action. - Fixed equipment handling for several items such as Royal sceptre. - Minor in game typo's fixes. - Fixed skill level requirements for the Herblore skill in the skill guides interface. - Fixed Chaeldar slayer master to be used properly. - Added noted items in the Herblore store and Crafting store so it is easier to buy bulk items now. - Fixed Yell and Clan chat message splitting offset. - Fixed a bug in tutorial system causing interfaces to exit. - Improved the Quest tab and redone some minor changes. Content: - Redone the packet handling system: * Should improve overall speed of the server. * Possibly fix all the null issues in-game. * Makes server time response much faster and efficient. - Improved NPC's path-finding algorithms: * This should make NPC's less likely to get stuck. * Decreases the chance of being stuck without movements. * Should help fix all the stuck NPC's that kept on retreating. - Totally redone and improved the overall clan chat handling system. - Drop Tables Interface: * Ability to search for any NPC drop table including drop rates. * Ability to search for list of NPC's that drops a certain item. (E.g: Which NPC drops Dragon Plate body?) - Boss Drop Tables: * A new interface which can be found in the quest tab. * Rates properly display for each individual item. * Properly sorted the interface to sort by alphabetical order. * It is now much easier to view the drop's of all in-game bosses from a single interface. * Displays the general details, kill count, and the fastest method to reach the boss directly. - New item: Agressivity Potion: * Can be drank to make all NPC's aggressive towards you for 5 minutes. * Effect cannot be extended by drinking one or more potions. * Item can be found in the Blood money store and Voting store. * Useful item for AFK training and multi attacks training such as Chinchompa's. - Tons of Hunter skill fixes and system re-implementation: * Traps should work properly now. * Hunter objects should no longer flicker. * Implemented falcon hunting mechanics. * Imp-lings hunter should work perfectly now. Note: New client is required to play!
    8 points
  13. Bugs and Fixes: - Fixed Cyclops hat equipment not showing the full head. - Reduced the re spawn time of King black dragon and corporeal beast. - Fixed tasks achievements adding noted items to the bank. - ::task will now properly complete the tasks 'Deep Fishing' & 'Mariana Trench'. - Fixed task rewards being sent as noted items to the bank. - You need 24 hours play time to be able to trade/stake/gamble the mystery box. - Fixed Boss Obliterator task. - Fixed infernal items not degrading while in inventory. - Fixed wrong spawned ores in the donator's zone. - Fixed a bug showing 1000% + item integrity when operating. - Fixed 4 clue scrolls reported issues. - Examining blood money will now give the exact amount. - Fixed 250 special attack task easily being done by spamming special attack button. - Fixed ring of life to properly teleport players when low HP. - Object facing should now work perfectly. - Runecrafting will now yield double death runes on level 99. - Fire making logs will now require proper Fire making level to light. - A PvP bug which allowed players to boost Blood money is now fixed. - Fixed new players dying on tutorial area due to aggressive bosses. - Fixed item combining typos. - Agility giving a lot of GP when completing a course is now balanced. - Shark fishing spots will now only give sharks no matter what fishing equipment you use. - Yelling will no longer finish the Deep Focus task. Content: - Added prayer skill guides with proper sprites. Note: Make sure you update your client, and that it downloads the new cache!
    8 points
  14. Bugs and Fixes: - Fixed Twisted bow (c) and Dark bow (c) giving strength experience. - Fixed Donator's bond not able to be redeemed. - Fixed invisible items dropping from Vorkath. - Ironman and Hardcore ironman can now set up a bank PIN. - Ultimate Ironman can use items on the bank to note and unnote items. - Item's on death bug causing all items to be lost is now fixed. - Ultimate Ironman can now use the empty command! - Optimized the rare drop item's formula. - Fixed wilderness agility rope. - Fixed a bug where you could not use a special attack on Vorkath. - You can no longer noclip to Hydra boss. - Now Hydra's boss will be instanced. - Fixed Eternal glory operate issue, same for many other items. - Fixed Wilderness resource gate noclipping issue. - Added more bolts in ranged store, and allowed ironmans to be able to buy it. - Brimstone key can be found from RDT drops. - Added noted herbs in herblore store. - You can now buy voting tickets from the voting store with your current voting points. - Completing a slayer task on UIM will now add the reward in your inventory if you have enough space, otherwise, it will be dropped under the player. - The server now supports case sensitive passwords. So you can set your password as "CaPiTalz" instead of "capitalz". - Added more bolts in ranged store. - You can now combine Hydra's eye, fang, and heart to create the Brimstone ring. - Fixed Zogre bones alch value. - You can now reach the Ogre camp. - Ice troll king area is no longer multi. - Fixed a lot of Clue scroll places that you could not reach or that did not work. - Reduced the rate where a big fish attacks and takes your fishing net. - Fixed donations on ironman game modes. - All items that should be transferred to bank on UIM will now be dropped under. - Added more NPC spawns for clue scrolls. - West Ardougne teleport added in cities teleport. - Nerfed broad arrows 40%! - Fixed entrance to Alchemical Hydra's boss! - Fixed combining Zamorak cape with max cape issues. - Fixed Banshee equipping. - Fixed opening banks without prompt to enter bank PIN when talking bankers issue. - Added tiaras and unenchanted amulets in stores. - Bandos godsword now drains 50% of special attack instead of 100%! - Ava's assembler now gives +5 ranged strength bonus. - Ultimate Ironman can now benefit from the command trivia event and achievement rewards. - You can now consume Ugethanki kebab and super kebab. - Level 18 zombies in Edgeville Dungeon have 1 hp issue fixed. - Fixed Chop Chop and some other achievement tasks. - Fixed platinum tokens exchange bug causing players to lose money. - Possibly fixed an issue with deadlock causing server to freeze. - Fixed barrows effects not working after degrading. - Reduced OSRS tokens price rate from 600m to 350m per token. - Fixed some bank booth's not working. - Added imbued god capes from hard clues reward. - Fixed Calisto safe spot area. - Fixed Light and Dark infinity hat & top equipment appearance. - Fixed Ice troll King issue. - Corp pet has been added to corp, and it is tradeable. - Fixed a game mode selection issue. - Fixed heavy casket with proper animations & equipment. - Nerfed dark bow special attack by up to 28%! - Fixed double death count when dying in pvp bug. - Fixed clue scroll question type. Content: - Pathing and Walking System Redone: * Completely rewritten the combat pathing system. * NPC collision system redone from scratch. * Overall combat should be much better. - Brimstone Chest: * Can be found near Alchemical Hydra's entrance. * Brimstone Keys are stackable. * Rewards varies from skilling to rare items. - Barrows Repair Enhancement: * Redone the whole system for barrows repair. * Fully functional with complete dialogue system. * Fancy screen interface for barrows repairing. P.S: More fixes to come soon!
    8 points
  15. Bugs and Fixes: - Fixed a bug causing players to lose items when dying with poison in the Duel Arena. - Major fixes and improvements on the duplicate instances issue. - Fixed the clue scroll double agent spawn issue. - You will now be warned about selling items in clan chat, but your messages won't be blocked. - Fixed an issue where you cannot walk in doors in Yanille, Wilderness agility, and Catherby. - Fixed a bug causing you to get experience when hitting 0's against Demonic gorillas, and some other NPC's. - Updated the forbidden items that Iron Man game modes cannot purchase from stores. - Fixed the safe spotting issue for Mutant tarn. - Fixed a bug with broken Infernal cape being repaired to Fire max cape. - Updated Dragon arrows and removed Karambwans from consumable's store. - You can now gamble your max cape on the mounted cape in Edgeville. - A reported issue where you can accept while swapping items in gambling is fixed. - You can now operate all items with effects again. Ex: glory, ROI..etc; - Updated the Slayer store with Sheyzien armour. - You can now craft and use Broad arrows, Broad bolts, and Amethyst broad bolts from the Slayer store. - Optimized the special attack delay of Godswords, and Godswords (OR). - You can now properly combine Odium ward, Malediction ward, Godswords, Steam battlestaffs, Occult, Tormented, and all the other ornament kits including reverting them. Note: Some items lose their ornament kit upon revert/dismantle. - Fixed an issue with Dragon crossbow not giving experience or loot. - Morphing with rings will no longer cause your account to stay frozen. - Made it so NPC's don't respawn in boss instances. - Redone Granite maul special attack and allow ornate attachments for 50% special attack consumption. - Fixed Zombified spawn for Vorkath dying by Crumble undead spell. - Ultimate Iron Man game modes will get their rewards into inventory instead of bank container. - Lots of typos fix within attributable system. - A sound plays when you open the Slayer reward interface. - Major issues fixed for the following bosses: (Corporeal beast, BKT, Kree, STQ, and General graardor). - Purple sweets that are obtained from Clue scrolls are now edible. - Optimized the illegal words sensor. - Fixed an issue where you could attack other players with magic in King Black Dragon area. - Fixed the degradation messages when barrows items are degrading. - You can now longer use ::hp or ::spec while in Fight caves or when playing minigames. - Fixed Mysterious emblems and Ancient relics being sold at different prices to Emblem trader. - Updated the list of the client URL links, and server commands. - Double combat ring is no longer tradeable since its an attributable item. The price has decreased from 2,500 to 750 skilling points. Content: - Christmas Maps, Snow, and 2020 event implemented: * Start your Christmas event from south of home area by talking to Santa's minion. * Two way event where you can complete it with peace, or perhaps by aggression. * Cut-scene added within the minigame. * 13 new sounds, and 4 jingle bits respectively. * New achievement added (Limited time to complete it). - Added enchant support for Dragonstone bolts. - Middleman zone map tweaks. - Over 42 new jingle bits has been added (Aka death, fight caves progression, etc) - Implemented 1:1 OSRS Fight caves with custom twist to choosing your waves: * Ability to choose all waves, final wave, or a custom wave for certain fees. * Fully 1:1 63 waves with all the stats, animations, graphics, sounds, and special effects. * You walk into the Fight caves once you enter. * Fire cape exchange functionality (Still the same as before, with member benefits for a better chance). * Ability to make NPC's stuck behind each other. * Proper rotation for the Fight caves monsters. * Tokkul will be rewarded for playing the minigame. * You don't lose items on death on the minigame. * Healers will spawn when JAD is at half-health. * You can REQUEST to log out of the game at anytime by logging out before you end your current round. * If you finish the wave when logged in, you will be started on the next wave; if you log out before you finish, you will log in at the start of that wave again. * Timer entrance when leaving the game. - Redone the mechanics of Obelisks: * Wilderness obelisks are teleportation devices in the wilderness * Each obelisk, when activated, will teleport anyone standing on the pad after a few seconds to another pad, which is chosen at random. - Implemented Shove special attack for Dragon spear, Zamorak spear, and Zamorak hasta: * Dragon spears can be poisoned either with weapon poison or karambwan paste. The poison can be removed by using a cleaning cloth on the poisoned spear. * The dragon spear has a special attack, Shove, which it shares with the Zamorakian spear and hasta. It pushes an opponent back and stuns them for three seconds, consuming 25% of the player's special attack energy. * It cannot be used against large monsters, such as giants, because they are too big to push back. * Zamorakian spear and Zamorak hasta has a 1 tick faster attack speed, with special effects against Corporeal beast. - Implemented Wild Stab special attack for Dragon sword: * Along with the leaf-bladed sword, the dragon sword is currently the best shortsword available in Grinderscape: Leaf-bladed sword has a higher stab and slash bonus, but the dragon sword has a much higher strength bonus. * The dragon sword has a special attack, Wild Stab, that consumes 40% of the player's special attack energy to hit the target with 25% increased accuracy and damage. * If the target is using Protect from Melee, the special attack will ignore the prayer for one attack. This special rolls off of the opponents stab defence regardless of which mode it is in. - Added support for Crystal halberd, and it's special attack Sweep: * The crystal halberd is significantly more powerful than a dragon halberd, making it a good choice as a melee safespot weapon. * The crystal halberd can deal full damage to the Corporeal Beast, despite not being a spear, but it must be on the stab attack style. * The crystal halberd shares the same special attack as the dragon halberd, consuming 30% of the player's special attack energy. In addition to a 10% damage boost, if used against "large" monsters (anything that is larger than 1x1, such as General Graardor) * The item does not degrade on Grinderscape (Will be changed in the future) - Added Granite Hammer special attack: * It acts as a rock hammer in the inventory, but will automatically smash gargoyles when it is equipped. * In comparison to the leaf-bladed sword, the granite hammer has slightly poorer accuracy but a greater strength bonus and a special attack. However, the leaf-bladed sword is far easier to obtain, especially for ironmen. * The granite hammer has a special attack, Hammer Blow, which consumes 60% of the player's special attack energy, and deals an attack with 50% increased accuracy, while guaranteeing 5 additional damage to that attack. * Even if the special attack misses, the target will still take a minimum of 5 damage from it. - New on death mechanics for chargeable items: * Dying with a charged blowpipe, and if the item is not protected on death it will drop its darts, scales, and uncharged blowpipe. * Dragonfire shield will lose all its charges if dropped on death and will drop in the uncharged form. * Dying with a charged Scythe of Vitur will make its charges vanish and drop the item as uncharged. - Core rework on the combat system to allow us to make certain weapons always roll against Stab defence, or use certain attack style bonuses: * This allows us to create range-magic attacks: The attacks check your range defence, but hit with magic damage. * Dragon sword special rolls off of the opponents stab defence regardless of which mode it is in. * Saradomin sword special attack checks for defence magic and does melee damage. - Added Prayer point restore effect in Catacombs of Kourend area. - Added support for Bonecrusher, Bonecrusher necklace, and Dragonbone necklace: * The bonecrusher must be charged with ecto-tokens to function, gaining 25 charges per ecto-token used. One charge is used per bone crushed. * The charge limit is 2,147,483,647. * The bonecrusher now crushes bones dropped by Cyclopes in the Warriors' Guild basement. * The bonecrusher can be combined with the dragonbone necklace and a hydra tail to create the bonecrusher necklace, which combines the effects of both the dragonbone necklace and the bonecrusher. * Should the player die with the bonecrusher anywhere except above level 20 Wilderness, it will always be protected on death, as it is an untradeable item, and will retain all of its charges. However, if you die above level 20 Wilderness the bonecrusher and all of the charges contained within will be lost. * Full sound system support with real sounds. * Bones crushed with the bonecrusher in the Catacombs of Kourend will trigger the catacombs' Prayer restoration effect. Bones crushed while wearing a dragonbone necklace will also trigger its Prayer restoration effect. Note that these two effects do not stack with each other. * When carried in the inventory, if the player kills a monster that drops bones, the bonecrusher will automatically crush them, granting the player half the Prayer experience they would have gotten from burying the bones themselves, or full amount if they are super member or above. * The dragonbone necklace is a necklace that is dropped exclusively by Vorkath. * Wearing the necklace requires level 80 in Prayer, and currently offers the highest prayer bonus of any piece of equipment available in Grinderscape which makes it good for fight caves. * When worn, it will restore prayer points as bones are buried (even if buried via the bonecrusher). However, this prayer restoring effect takes nine seconds to take effect after equipping the necklace; this is to prevent players equipping another necklace and only swapping to the dragonbone necklace each time they kill a monster just for the prayer restoration effect. A small sound effect can be heard when the nine seconds have passed. This effect does not stack with the Catacombs of Kourend prayer restoration effect. * The amount of points restored are as follows: Bones restore 1 prayer point. Big bones restore 2 prayer points. Baby dragon and Wyrm bones restore 3 prayer points. Dragon, Wyvern, Hydra, Drake and Dagannoth bones restore 4 prayer points. Superior dragon bones restore 5 prayer points. - Added Rock crab transform mechanics 1:1 OSRS. Note: A new client will be required to play! Merry Christmas to everyone and happy holidays!
    7 points
  16. Shark Black

    happy New Year

    Each year, you are all fine with my best wishes for success and success in your life. I am very happy to have respected friends like you. Happy New Year
    7 points
  17. Jordan

    Donator Ranks

    Bronze Donator $10 Regular Donator $50 Benefits; ::DZ (teleports user to Donator zone) Super Donator $100 Benefits; ::hp (Restores hitpoints/Prayer) ::DZ (teleports user to Donator zone) Extreme Donator $150 ::DZ (teleports user to Donator zone) ::Bank (Opens Bank tab) Legendary Donator $250 Benefits; ::hp (Restores hitpoints/Prayer) ::DZ (teleports user to Donator zone) Platinum Donator $500 Benefits; ::hp (Restores hitpoints/Prayer) ::bank (Opens Bank tab) ::DZ (teleports user to Donator zone)
    7 points
  18. Kenny

    Revamped Ideas.. 3.0

    Ironmen 1. Free zulrah for iron men/ additional way to get tps. 2. Letting them be able to donate, but not for broken gear 3. Way to get rid of pets on UIM. 4. Ironman shop. 5. Ironman area? just for for them, like their own shop and small training areas, nothing game breaking. 6. Being able to buy bonds from the participation shop. (don't know if this is still a bug?) Classic 1. Fix mage/range skills, some accounts cant get xp in either. 3. Something else special? I don't know, feel free to add your own thoughts and ideas down below General 1. Fix pking still not able to get rewards, "your ip matches your opponent" No bm, no kill count, nothing 2. When I said fix premium point shop, I didn't mean up the price of every by double or triple lmao. relax, the prices are good and all but sheesh. 3. Staff from different time zones? 4. Adding cannon stand, giving a use to cannon balls instead of zod hording about 10m of them. 5. Group HCIM 6. Theatre of blood 7. Fix scythe, fix bosses, fix items that just don't work in general. 8. Duo slayer. 9. Add more stuff to donator island, everyone donates, yet no one really uses to area. 10. Tweak the gambling interface, pm me to further discuss it. 11. Houses/ and construction 12. Roof top agility courses. 13. Player owned stores, trading area (G.E pls) 14. Emotes for items that have emotes coded within them. (Diango claws, music cape, etc.) 15. Fix up those hard clues. 16. Slayer points, working slayer shop, working slayer helm, Colored/custom slayer helms 17. Working benefits, slayer reduction preferably. 18. More slayer points from tasks. 19. Make newer clue scroll items to come REALLY hard to get, some even being a 0.1 drop rate. This game became flooded with the new stuff too quickly. 20. Turn on/off notifications. 21. Boss/ any monster kill count log, along with drops acquired, 22. Fix statues/ emblems from revs. 23. Buff ancient crystal drop. 24. One rare event either once a week or month, one item, for one player, and people have to do something crazy to get it. make the item cool too, and worth while 25. Achievement point shop? 26. Boss point shop 27. Individual boss contracts. 28. Way to charge sang staff. 29. Some spots in wild are multi pk when they should not be and vise versa. 30. Fix up the minigames from the list on teleports, castle wars for one, with a good rewards shop. 31. Tweak the bloodmoney shop prices. 32. I feel like people get staff, mm ranks too easy. I've voiced my concern about that many times but its all good 33. Custom pets, items. 34. Again, fix bugged bosses. 35. All these new pk rules are a joke. You know the risk you take for coming into the wild. zzz If anyone has any questions, or anything they want to add be sure to let me know down below steady grinding.
    7 points
  19. Bugs and Fixes: - Fixed client's animation stuttering. - Updated the ::drops command. - Fixed Abyssal demons and some other NPC's counting as a boss kill. - Fixed NPC's retreating bug lasting too long. - Vet'ion boss contract bug fixed. - Fixed bank PIN issue which keeps showing even after you enter it. - You can no longer go AFK in duel arena. - Changed the price of void gloves from 2k to 10k, and changed the repair costs. - Access to Giant mole bug requiring tinderbox has been fixed. - Fixed a typo "You cannot use items while you're on a sled!" was "your" instead of "you're". - Bank title text closing parentheses color fixed by fixing abbreviation method code to use closing color tag. - Player crowns for iron man ranks improved on player loading system. - Changed the repair and cost price of Void knight gloves and some other items. - Interface hover regions that were having issue by offset 0 are now fixed. - Optimized/cleaned up bank interface by minor improvements. - Slayer interface hovering fixed. - Achievements overlay and effect timers now overlay at the same layer as exp drops/combat box/skill orbs instead of on top of everything. - Fixed bank tab dragging item drawing in re-sizable mode. - Items in interfaces with the amount 0 fixed to no longer transparent like a bank placeholder unless in the bank interface (noticeable in OSRS tokens store, this is how it is on OSRS). - Fixed make over mage torso/skin color selecting, also cleaned up the other color arrays. - Login music toggle and in game music toggle now share the same toggle. - Fixed achievements progress drawing in re-sizable mode. - You can now rearrange items in the bank while the "X" custom amount button is selected. - Emojis menu now closes when selecting an emoji. - Emojis menu now closes on logout. - Chat message text input now clears on logout. - Full screen login interface now draws at the correct offsets. - Full screen login interface interface menu is now processing at the correct offsets. - Full screen login interface "CLICK HERE TO PLAY BUTTON" now has hovering. - Open interface interface menu offsets in re-sizable mode fixed, and fixed for re-sizable interfaces like the bank interface (will no longer click through the buttons at the bottom of the interface). - Keybinding interface now properly shows your selected and saved keybindings. - Quest tab tabs will now refresh when clicking the tab button as well as the refresh buttons. - Character limit for chat messages raised from 80 to 120 characters. - Pressing enter key in the color picker color code text input will now select that color (instead of having to click OK button). - When saving your yell colors, you will now receive a chat message showing a test message with your new colors (only you will be able to see this message). - Fixed color picker color code not updating properly. - Interface text inputs now send a chat message when the player attempts to type a key that is not allowed to be entered into an input. - Interface menu boundaries fixed off by 1 error. - Pasting a color will now send a chat message just like copying one does. - Interface text input code fixed/cleaned up. - Items in interfaces with the amount 0 fixed to no longer transparent like a bank placeholder unless in the bank interface (noticeable in OSRS tokens store, this is how it is on OSRS). - Color box interface components' text modified a little to be centered vertically and bigger or smaller depending on color box size. Content: - Dragon Pickaxe special attack added: * The dragon pickaxe's special attack, Rock Knocker, temporarily boosts the player's Mining level by 3. * As long as a player has 60 Attack to wield the pickaxe, the special attack can be used to mine with the pickaxe starting at level 58. * Consumes 100% of the player's special attack energy. - Chat box height resizing in re-sizable mode added. - Timers for Overload potion, Charge spell, and Items despawning on death added. - New toggle for achievements overlay: * Can be found in the client settings tab where you can find all the other toggles. * Properly saves so you don't have to keep toggling it every time you login. - The three legendary colorful items has been added: * Colorful Santa hat, Colorful Party hat, and Colorful H'ween mask! * Can be found in the premium store for a limited time only, this is to keep the item very rare. NOTE: NEW CLIENT WILL BE REQUIRED TO PLAY, PLEASE MAKE SURE TO UPDATE IT. ENJOY :)
    7 points
  20. Bugs and Fixes: - Fixed a bug where players did not get any clues or pets if they had a placeholder in their bank. - Added smart pathfinder for NPC's and made protection prayers work according to OSRS wiki. - Fixed PVP bug causing players not to get Blood money reward because they are connected from the same address. - Lots of staff commands fixes. - Switching weapons during combat without auto retaliate will not cause it to attack. - Fixed JAD boss combat mechanics. - Fixed infinite NPC's recursion. - Fixed a flickering issue caused by position facing. - Large NPC's can now attack you if you stand inside them. - Fixed a lot of bosses spawn timers and attack distances. - Non-reachable players will not be attacked by any boss multi-attack. - Fixed clan chat first name not displaying properly. - Made prayer for PVP more precise in decimals instead of integers. - Fixed skill guides stats for barrows in the defence interface. - Defenders will now turn into broken upon death and can be fixed with Blood money. - Fixed West Ardougne clue dig location in an unreachable spot. - Fixed Kitchen knife ranged attack style into melee combat style. - Fixed the reported safe spotting issues with adamant and rune dragons. - Redone the pathing mechanics and fixed the issue with NPC's tracing to targets. - Fixed knife and dart projectile curve rotation upon hitting. - You can no longer use the wilderness obelisks while tele-blocked. - Fixed classic game mode herbloring bug giving 0 XP! - Fixed Equipping a staff (E.g fire staff) Does not count for unlimited of the corresponding rune when enchanting bolts. - Buffed Ghrazi Rapier accuracy by 15%, damage by 14%, and the DPS. - Rebuffed the Void's armours damage boost. - Fixed a bug where Kamil & The Untouchable did not count towards total boss kills count. - Lots of blood money shops changes, mainly prices and item additions. - Fixed Kree'arra minions animations properly, and fixed the flickering issue. - Buffed the Agility skill XP from 100% up to 165% depending on the course. - Removed the gates close to Lumbridge farm for clue scrolls locations, and fixed a lot of broken clues. - Made sure that players can only ever be attacked by one player in single zones. - Made the combat damage cached in the server. - High alchemy no longer resets your walking movement. - Increased the clan chat ban delay from 30 minutes to 60 minutes. - Price checker prices are now more precise. - Fixed Elder's maul drop from KBD. - Lots of new staff commands, and other fixes. - Added ::dz command "Requested by donators". - Fixed a major bug with NPC aggression being delayed. - Kalphite queen safe spot and other bug fixes. - Rune and Adamant dragons bug fixes (reported by players). - Fixed a bug with HCIM causing the player to disconnect. - Bandits pickpocketing and drops have been added. Content: - Added null-safe channel closing: * This should help reduce all the server nulls, and possibly fix the issue permanently. - Complete new boss mechanics system: * What this means is that the bosses combat system is 99999x better. Now bosses will have proper defence stats such as crush, stab, including the attack stats similarly to on OSRS. * Melee combat bosses will be weak to certain melee attack styles such as lunge, and vise versa. * A completely new system for managing and adding bosses. * Upgraded the combat system formula for all bosses to match OSRS accordingly. * Much more reliable and accurate stats for all bosses. * Damage and defence calculations are 100% accurate now. * Tons of new mechanics added for over 15 bosses, few more bosses left to be merged to the new system. - Loot share system implemented: * Full loot share system has been implemented with proper saving on the clan chat. * Once you join a clan chat it will show if the loot share is turned or off. * A unique custom loot share to be fair for all players. * System functionality: If the loot share is turned ON, and an NPC dies within the radius of 10, any player will get a chance to get the drop and it will be displayed in the clan chat. - Switching items and equipment speed should be minorly improved, for now, will be redone soon to perfection. - Redone clan chat: * Viewing clan settings will now show the proper configuration of the current clan chat. * You can now make your clan chat and have any custom privileges customization. * Loot share 100% functionality. * Now all the privileges and actions of the clan chat should work properly. * Clan chat now saves all the settings properly. - Updated the ::mycommands command! - Added death plateau obstacle & rock climbing to reach clue scroll areas. - NPC Collision prevention system & route algorithms: * Now NPC's route will be properly calculated. * The clipping will prioritize so that it will not collide with another NPC in most cases. * Alternative route selection will now be available for NPC's. - NPC Kill Tracker: * You can access the interface via your quest tab. * NPC kill count is retroactive, meaning it will all the old kills you did before. * Supports all types of NPC's & bosses. * Displays the average kill time, best kill time, and more will be added in the future. - Dynamic Password Changer: * All passwords are now properly encrypted. * The interface allows an easy, reliable password change. * Supports case sensitive passwords. * Minimum password characters is 4 and the maximum is 14.0. * Requires you to re-enter your new password twice to reduce possible mistakes. - Dragon Bolts: * Addition of Dragon bolts (p, p+, p++) with 100% functionality. * Addition of Dragonstone bolts (topaz, ruby, sapphire, emerald, dragon, onyx, pearl..etc) * All effects and bonuses of the bolts are perfect according to OSRS wiki. * You can now crush Superior dragon bones with pestle and mortar. * Note: Bolts drops & enchanting feature will be added soon! - Redone the music system: * Music fading supported. * Sounds and music volume adjustments is perfected like OSRS. * Client will retain the saved settings you keep so you don't have to ON/OFF every time. * FPS should increase by a lot as the new system is much more stable and uses the compressed sounds/music. - Client fullscreen centering camera is now 100% perfect. - New Boss Contract Shop: * The long waited for shop is finally released. * You can trade Ashild in Edgeville to see the shop. * All past boss contract points will appear on your account! * Each boss contract gives points depending on the boss's difficulty. - New music regions have been added such as: * Zulrah Shrine * Lunar Isle * Asgarnian Dungeon * Edgeville * Kalphite's Lair * Kalhpite's Boss Lair * Gnome Stronghold * Slayer Stronghold * Sand Crabs (Not original music) * Cerberus * Hydra Zone * Alchemical Hydra's Lair * Jungle Demon * Giant Sea Snake * Falador Party Room * Fun PK Zone * Clan Wars * Warriors Guild * Revenant Caves * Pollivineach * Sea Troll Queen & Miscellanea * Al Kharid Crocodiles * Ape Atoll * Elf Warriors Isle Note: New client is required to be able to play!
    7 points
  21. Bugs and Fixes: - You can now repair barrows that are completely broken to zero. - Cleaned up and improved the code aspects for items lost on death. - An issue with bank PIN showed every time you tried to do an action will no longer happen. - Added XP gaining when using the Charge spell. - Buffed Dragon Godsword's, Heavy Ballista, and Dragon claw's special attack. - Nerfed Void effects upon players requests. - Nerfed Kodai's wand by up to 20%! - Degrading items will no longer degrade in minigames. - You can now decant super combat potion. - Added nicer formatting for the estimated bank value. - Fixed rounding issue in number formats. - Wilderness warning will no longer pop up when leaving the wilderness. - More improvements and fixes for the bank PIN system. - Fixed a lot of bugs that had to do with reported bosses. - Changed the logout logic in the wilderness. - Upgraded the current trap system for Hunter skill. - Hunter traps will now expire after one hour. - Added a bank booth east of Donator's zone. - Fixed random trees spawning in wrong places issue. - Smithing rune bars will now require 7 coals instead of 8! - Fixed issue when run energy is decrementing when not running and following a player. - Fixed Justiciar set combat effects to work out 100% perfectly. - Fixed Moss giant attack speed in the wilderness is too fast. - Nerfed Void's damage and accuracy by 10-15% depending on combat style. - Nerfed magic accuracy in general. - You will no longer get a pet drop if you already have one. - Increased the repair prices of some items. Content: - New Sanction System: * Supports timed bans and sanctions. * Discord integrated with lots of dynamic settings embedded. * Ability to check the time of ban, duration, who did it, reason, and much more. - New bank booth feature: * Using items on bank booth will give you the option to un-note x, or all items. * The feature can also be used to note items based on certain quantities. - Added Extended anti-fire potions support. - Using Saradomin's light on Staff of dead combined will give Staff of Light. - New Hellcat-kitten pet: * Can be found in the Blood money store for 150k BM. * Has a small minor fun dialogue. * 100% functionality just like all other pets. - Shops & Prices changes: * Redone the premium points store with a lot of new items. * Prices changed for most of the items in the premium store, some nerfed and some increased. * Removed most of the items from the Blood money store so that they can be used to boost the economy buy and sells. * Increased the price of the elite void set since its the strongest in-slot item and should be hard to get. - Upgraded and optimized the drop system formula. Note: You have must the new client to be able to log in.
    7 points
  22. Bugs and Fixes: - Fixed donation redeeming bug that caused players to get double rewards. - Fixed clue box not deleting after getting the reward. - Fixed protect prayers issue. - Changed name of the brimstone ring to the brimstone key. - Fixed the walking location to Vorakth when waking up. - Added clue package in voting store for 15 voting points which solves the clue puzzle instantly. - Some Mobs were dealing very high damage was properly reconfigured. - Fixed client tab's making the client gets glitched. - Major fixes for the gambling system and overall containers redone. - Fix for automatic movement canceling when you trying to move during combat with long-range weapons. - Fixed prospecting empty rocks. - Fixed the issue with mining and woodcutting where you could still do it when keeping the right click menu context. - Fixed Cerberus hitting with souls post dead. - Fixed wilderness course rope swing. - Fix for spell equipment requirements. - Fixed King Roald clue scroll. - Fixed Wingman Skree in Armadyl boss room which should fix the spawning of all together. - Fixed an issue with clue anagram causing the client to zoom out. - Fixed bones to banana/peaches spell. - Smithing and Smelting XP increased from 70% and up to 125%! - Huge nerf to the magic short bow which can reach up to 35%! - You can now use Amethyst arrows (p), (p+), and (p++) with poison support. - Fixed Amythest arrows projectile graphics (Thanks to druids). - A bug where you could not use Runecrafting altars is now fixed. - Fixed Crumble Undead spell. Content: - Added proper NPC collision, and tons of background combat changes. - Added Charge spell with its all effects: * Charge is a spell used to empower the god spells from the Mage Arena. * When cast, the player becomes imbued with magical power, and for the next six minutes. * Charge can only be cast once every 60 seconds. * You must be wearing the respective god cape for the charge effect to work. - Changing your appearance and style will show your current look and not the default one.
    7 points
  23. Barry

    Brimstone Key Guide!

    Welcome to the Brimstone key Guide! This guide will include all things related to the brimstone key from how to obtain one and where to use it. Enjoy! Key; What is a brimstone key? how do you obtain a brimstone key? Where do i use a brimstone key? What do i get for using a brimstone key? What is a brimstone key? A brimstone keys is an item which is used to open up a chest which rewards you with various items. Below is what a Brimstone key looks like; How do you obtain a brimstone key? Brimstone keys are obtained by killing Hydras or the Alchemical Hydra boss which requires 95 slayer to attack. They also have the chance to drop from the RDT (Rear Drop Table) when killing NPC's throughout Grinderscape. Where do i use a brimstone key? Brimstone keys can be used on chests within the Karuulm Slayer Dungeon which can be accessed via the Alchemical Hyrda boss teleport. This is where to find the chests; Chest three is the safest to open as the other two spots have hydras guarding them. What do i get for using a brimstone key? Brimstone keys are mainly used to obtain various skilling supplies ranging from raw fish to runite bars. Sometimes various amounts of GP (Gold Pieces) can be obtained ranging from 10-25mil. Below is what was gained from using 100 Brimstone keys; I hope this guide has helped you understand what the brimstone key is and is used for! Special thanks to Corvus Vitae for supplying the majority of the keys to make this guide possible! -Barry.
    7 points
  24. We have done some UI enhancements and have fixed minor bugs. Bugs and Fixes: - Fixed daily login reward bug. - Fixed Hunter traps issue. - Fixed farming herbs clicking. - Buffed dragon claws special accuracy by 5%; - Fixed custom Santa hat's typo. - Increased max hit for Wind wave up to Fire wave by 50%; - Properly adjusted food delay to match OSRS ticks. - Killing players in the wilderness will no longer give double killstreak. - A bug with dicing caused players to lose items will no longer happen. - The server now displays the NPC name whenever a rare drop is announced. - If you xlog in the wilderness, your account will auto log out after 3 minutes if not in combat.
    7 points
  25. Bugs and Fixes: - Fixed Zulrah was dropping items in a place you can't pick the items from. - Changed price of 50 superior bones from 2,500 premium points to 5,000. - Removed generic bones from stores. - Some bones experience were modified slightly: * Ourg bones gives 13% less XP. * Wyvern bones gives 9% more XP. * Dagannoth Bones gives 4% more XP. * Lava Dragon Bones gives 7% more XP - Fixed the northwest barrows staircase that didn't work. - Increased attack accuracy for Dragon bolts (e) and Onyx bolts (e) by 12%. - Decreased Dragon bolts (e) and Onyx bolts (e) special attack's effect damage by 15%. - Increased Armadyl crossbow damage and accuracy by 11% to be stronger than the Dragon's crossbow. - Fixed wilderness boss spawn event. The server will now announce when a wilderness boss has spawned: * Killing the boss will reward 10,000 blood money. * You can teleport to the boss location from your quest tab. * Event starts once every 15 minutes. * KBD is the only boss at the moment, and more bosses will be added in the future with more rewards. - Skilling tasks now reward 600% more GP, and 28.5% more skilling points. - Reduced the prices of yell-tokens in participation points shop. - Increased the value of yell-tokens in general store by 60%! - Thieving skill now rewards 70% more XP from stalls. - Increased prices of skillcapes massively. - Shops no longer reduce the quantity when buying. (Dragon darts, Zulrah scales..etc.) - Fixed a bug not giving players blood money upon slaying your opponent's in the wilderness. - Thieving skilling task giving tasks you can't finish will no longer happen. - Mystery boxes are now stackable. - Lowered barrows brothers melee defence. - Reduced boss contract GP rewards for some bosses by about 20%! - Dicer rank price changed from $34.99 to $4.99 (Includes 2,500 premium points & 10 participation points) - Bolt enchanting interface is no longer removed when enchanting bolts. - Redone parts of the trading system to make it more matching to OSRS. - Added 17 new server random announcement messages. - Fixed dragon's crossbow was nulling when placed in the bank. - All weapons special attacks receive 7% bonus accuracy effect. - Dragon claws special attack damage nerfed by 11%, and accuracy has been reduced by 3%. - Armadyl crossbow receives 21% bonus damage. - Dragon hunter's crossbow damage has been reduced by 9%. - Command event rewards for Blood money has been increased slightly. - Random kill messages upon slaying your opponent's in the wilderness added. - Added announcements when someone completes the slayer task and gets rewarded more than 6,000 blood money. - Thieving skill guide now properly shows all the stalls requirements including wilderness stall. - Modified stalls requirements levels to match the ones in the skill guide: * Fur stall requirement reduced from 42 to 35. * Silver stall requirement reduced from 65 to 50. * Spice stall requirement reduced from 75 to 65. * Gems stall requirement reduced from 99 to 75. - Thieving skilling tasks will now assign the miscellaneous stall as a skilling task. - Modified NPC stats formula: * The average Melee defence for non-bosses has been reduced by 15%. * The average Range defence for non-bosses has been increased by 17%. * The average Melee attack for non-bosses has been reduced by 20%. - Fixed Kalphite queen pet item drop. - Modified drop rates for 20+ NPC's, and reworked the rare drops system. - Greater demon no longer drops dragon axe. - The banshee's drop rate for helm of neitznot is nerfed. - Revenant imp and pyrefiend no longer will drop high emblems/relics. - You can now exchange 75 agility tokens for 5,000 blood money at the agility exchange store. - Fixed messages were having unicode <?C=1> errors in chat. - Casket (Master) rewards has been redone, and it can possibly reward pimpz whip. - Participation points will now reward 200 blood money per point instead of 100. - Tons of combat tweaks including drinking a potion will no longer reset your combat: * You can drink, eat, and equip items without having to click on your target again. - Protect prayers will now reduce damage by 75% instead of 80%. - Protect prayers will reduce accuracy against players by 50% instead of 70%. - Protect prayers accuracy reduced against NPC's from -80% accuracy to -65% accuracy. - Fixed a typo when wearing magic crossbow with no ammunition error message. - Armadyl godsword special attack accuracy buffed by 5%. - Mage's book will now increase magic attack accuracy by 25% instead of 10%. - Nerfed Crystal bow attack accuracy by 35%. - Nerfed 3rd age wand attack accuracy by 20%. - Staff of light will now deal 40% more magic damage and 50% more magic accuracy. - Wearing 3 or more pieces of ahrims will increase magic attack accuracy by 15%. - Nerfed blowpipe strength by 8%, and decreased attack accuracy by 15%. - Buffed twisted bow attack accuracy by 12%, and increased damage by 15%. - You can only auto cast ancient magic spells by ancient staff, kodai's wand, ahrim's staff, and staff of light. - Casting a spell on a player in the wilderness will no longer reset your combat. - Nerfed the dragon's firebreath damage, and it only requires two types of protection. For example, shield and magic protect or shield and potion. - Fixed kalphite queen spawning in the wall. - Increased leveling up skills reward for combat skills. * Reaching a combat skill XP of 200M will reward 200M coins instead of 50M. * Reaching a combat skill XP of 150M will reward 100M coins instead of 25M. * Reaching a combat skill XP of 100M will reward 75M coins instead of 15M. * Reaching a combat skill XP of 50M will reward 50M coins instead of 10M. * Reaching a combat skill level of 25 will reward 500k coins instead of 250k. * Reaching a combat skill level of 50 will reward 1M coins instead of 500k. * Reaching a combat skill level of 75 will reward 2.5M coins instead of 1M. * Reaching a combat skill level of 99 will reward 10M coins, and 15,000 blood money instead of 5M. - Completing an agility course will now reward 300% more coins than what it used to. - Fixed barbarian ledge and wilderness stepping stone courses in agility skill. - Completing a slayer task will now reward blood money based on the task master difficulty. * Turael = Beginner tasks * Mazchna = Easy tasks * Vannaka = Intermediate tasks * Chaeldar = Advanced tasks * Duradel = Hard tasks (Best rewards) - Slayer task's count slightly increased. - Removed dragon mace from RDT and changed 300k coins to 3M drop. - Mining store no longer sells bars above an iron bar, players have to farm them. - Increased coins drop rate for rock crabs, sand crabs, yaks, and experiments by 310%. - Increased the amount of GP you receive for solving random events by 900%. - Fixed hitpoints skillcape emote causing players to become invisible. - King black dragon area is now in the wilderness. - Fixed chests used as banks in the KBD zone. - Added ::highscores command. - Player kill count, highest streak, deaths, and KDR will now work properly. - You can no longer logout in the wilderness. Note: Xlog will keep your account online until your out of the wilderness. - When switching weapons, there will be NO longer be increased delay for the next hit. - Alching will now work on all items, even on high value items. - Duradel rewards button will now work properly. - Fixed Dagganoth kings were spawning multiple times. - Fixed many items unknown and nulled examines. - Fixed the annoying trade bug. - Fixed auto retaliate not working correctly sometimes. - Fixed split private chat saving, and chat text colors saving. - Fixed elyisian spirit shield equipment model for females. - Fixed attack styles for weapons causing you to train another skill. - The drop rates for dragon axe and dragon pickaxe has been decreased by 60%! - Changed the item prices for all skilling task items (lumberjack set, angler set, prospectors set, and rogue set). - Reduced magic trees woodcutting XP by 24%! - Increased the prices of some skilling resources in shops massisevly. - Fixed void items from stall rewards. Content: - Added run energy draining system: * Proper formula to drain energy as on OSRS. * Item weights system works with drain formula (Equipped items only). * Energy restore rate is 2x faster when on AFK mode, or having boots of lightness equipped. * Energy restore rate is highly affected depending on your agility skill level. - High Priest Store: * A store that sells blessed bones for an overpriced value to those who wants to level up prayer very quick. * Bones: 103 GP / 1 Prayer XP * Baby Dragon Bones: 123 GP / 1 Prayer XP * Dragon bones: 153 GP / 1 Prayer XP * Shaikahan Bones: 231 GP / 1 Prayer XP * Fayrg Bones: 272 GP / 1 Prayer XP * Raurg Bones: 238 GP / 1 Prayer XP * Ourg Bones: 269 GP / 1 Prayer XP * Wyvern Bones: 277 GP / 1 Prayer XP * Dagganoth Bones: 301 GP / 1 Prayer XP * Lava Dragon Bones: 344 GP / 1 Prayer XP * Superior Dragon Bones: 385 GP / 1 Prayer XP - New Dicer's rank token: * Can be redeemed for dicer's rank. * Can be found at the gamble store in dicing area. * Costs 300M GP to purchase. * Can be traded to other players. * Cannot be used if you already have the dicers rank. - New automatic dicing system: * Can only be used by players that have the dicing rank. * 5 different dice modes (Player host, Other host, Both host, Flower, and blackjack). * Uses the same old dice formula for percentile rolling. * Completely automated and scam free. * 99.9% Dupe free system (Did tons of testing, GL finding one). - Added farming skill interface. - Added Smoke devils in smoke tunnels, and assigned the slayer task to Duradel. - Added mining skill master in Neitznot mining area. - Added smithing skill master in Neitznot and Dwarf mining guild. - Added fishing skill master in Karamja. - New ranks added: * Middleman: Given to players that can be trusted for a middleman. * Event host: Given to players that host events in-game, forums, or discord. * Ex staff: You know what it is * Veteran: Given to old veteran players. * Respected: Given as appreciation to the player for his/her excellent reputation. * Staff can promote players to these ranks. * An in-game announcement will be made whenever a player is promoted. - Skilling shops item effects: * Each piece of prospector's set gives 10% bonus mining XP! * Each piece of angler's set gives 10% bonus fishing XP! * Woodcutting skillcape gives 30% bonus woodcutting XP! * Mining skillcape gives 40% bonus mining XP! * Fishing skillcape gives 30% bonus fishing XP! * Thieving skillcape gives 30% bonus thieving XP! * Smithing skillcape gives 30% bonus smithing XP! * Each piece of prospector's set gives 10% bonus mining XP! * Each piece of rogue's set gives 15% bonus thieving XP! * Each piece of rogue's set reduces the chance to be caught while pickpocketing by 15%! * Dodgy necklace gives 25% bonus thieving XP, and allows faster thieving! * Gloves of silence gives 5% bonus thieving XP, and a chance to double steal! - Added Egg-Shell set pieces in agility ticket exchange, skilling points exchange and voting points exchange. Next update should include the new game modes such as the Classic, Ironman, Hardcore Ironman, and Ultimate ironman ranks!
    7 points
  26. First of all, I would like to apologize from every member of GrinderScape for the delayed updates. Unfortunately, Christmas and New Year's Eve came together where all the other developers and I got busy. The good news we are back and fully prepared to bring some new exciting content and make GrinderScape great again! Bugs and Fixes: - Added black (g) robes and black (t) to the miscellaneous thieving stall. - Fixed boss contract task cancellation to work properly. - Removed crystal and muddy keys drop from several low-level NPC's. - Fixed slayer task rewards for slayer helmets. - Fixed double money reward for stalls bug. - Massively buffed casket rewards. (Elite gives better rewards) - Updated in-game rules. Quest tab 'rules' now shows the full forum rules page. - Fixed wilderness area north of black knight area. - Fixed slayer task checking and assigning system. - Added skilling task in quest tab which now shows what skilling task you have. - Extended double cash weekend system duration. - Nerfed dragon claws by 15%. - Fixed a bug where your tab interface would disappear because of your resizable mode settings. - Resizable mode default window size changed to match fixed mode default window size. - Changed resizable mode transparent chatbox to look like OSRS's. - Changed transparent scroll bars to look like OSRS's. - Changed minimum scroll bar's bar height from 8 to 10 to be accurate to OSRS. - Fixed skilling interface client freeze bug. - Minimap hovers are now be disabled if hovering over the tab area (for example in the resizable mode with side stones stacked and a tab open, you will not be able to hover over or click the notifications button anymore). - Minimap walk to clicks is now disabled if hovering over the world map or notifications buttons. - Ring of life handling is redone, fixes any of its previous version's bugs. NOTE: works at and below level 20 wilderness, in the future this may be changed to 30 to be accurate to OSRS, left it at 20 currently as we have not added support for other OSRS up to level 30 wilderness teleports yet (like the amulet of eternal glory). - Event rewards are now sent to the bank unnoted. - Emojis button now is the correct color when in resizable mode and using opaque chat box. - Various different iron man gear equipment types fixed. - Login interface now does not show up when logging into the wilderness. - Fixed makeover mage and equipment screen interfaces' character models being invisible. - Boss contract rewards have been doubled, and the timings have been increased based on the boss difficulty. - Corporeal critter pet is now supported. - Fixed equipment issue with Elder chaos helmet. - Yell Customizer now works with spaces in your yell title. - Fixed crowns in Yell Customizer preview. - Fixed remember username/password buttons on the login screen. Content: - Full support for Amulet of Damned: * Dharok the Wretched's equipment - Players wearing Dharok's set will have a 25% chance of recoiling 15% of the damage taken. This effect can stack with the Vengeance spell and a ring of recoil to recoil 100% of the damage taken. * Players wearing Verac's set will have an additional +4 Prayer bonus (not counting the amulet's +3). * Torag the Corrupted's equipment - Players wearing Torag's set will have their Defence increased by 1% for everyone health missing. * Guthan the Infested's equipment - Players wearing Guthan's set will be able to heal ten hitpoints above their base Hitpoints level. * Players wearing Karil's set will have a 25% chance of dealing two hitsplats. The second hitsplat will deal half the damage of the first hitsplat. * Players wearing Ahrim's set will be able to autocast Ancient Magicks. In addition, players will have a 25% chance of dealing a hit with 30% increased damage. - Game Mode Setup: (Coming soon) - Auto Dicing System: (Coming soon) - Player Titles System: (Coming soon) - Corp Pet Added: * Full functional pet. * Full dialogue system.
    7 points
  27. Hi guys, I would like to inform you that I have resigned from my position as moderator. I want to thank everyone I've met over the past 3 years and everyone's commitment to Grinderscape. All along I've been committed to helping the community and making Grinderscape a better place. After all this time it has come to pass to leave the staff team, and I am sure that current staff team is fully committed to help and improve the community. Thanks for everything. Number 1 / Mark
    6 points
  28. It could be possible that the PKer who attacked you used a banana whip spec on you, and that will give you a skull. However, I agree that the wilderness needs revamping. I am not sure if the skulling of a player who retaliates was intended, but it should not be like that in my opinion if it was intentionally made like that. The target system and items such as the banana whip are also big problems. I believe the banana whip item should not have the skulling spec anymore. New players who join the server and start bossing with a chunk of their banks on them are not told about the banana whip spec. I believe that the banana whip spec has been one of the sole reasons that cause new players to quit as well added with the target system that lets pkers teleport straight to players. A single player with a banana whip can teleport to a target, skull a player, teleblock and kill them. This leaves PvMers vulnerable and causes the wilderness to become less active. The wilderness is completely tailored to PKers and leaves PvMers at a huge disadvantage. This results from not being able to log out, having over-powered items that allows them to skull players, tp to target, teleblock etc, the target-system and the chat box notifying the whole server about bosses being killed in the wilderness. On the flip side, not being able to log out was implemented to avoid events such as ambushing due to the server only being 1 world. The chat box notifies the server to promote pking and pvming and to remind or notify new/existing players of the bosses that they can kill. In conclusion, I think the target system and the banana whip should be the emphasis of what needs to be reconsidered.
    6 points
  29. Bugs and Fixes: - Fixed an issue with doors where one can use it while other player is using it. - Fixed Warrior's guild Minigame doors entrance. - Fixed God wars boss chambers, and fixed the interface while in the chambers. - You can now use Anguish ornament kit with the necklace from the participaion points store. - Fixed an issue where you could get stuck if you were teleblocked while using an obelisk. - Fixed Mining guild/Dwarves mine doors. - Reworked and improved the items on death mechanics. - Fixed the max hit calculation formula for Snapshot, Powershot, Soulshot, Chainhit, and Ogre bows. - Fixed a bug with password changer allowing certain characters to be used. - You can no longer enter the Minigames in Edgeville while the server is being updated. - Possibly fixed a bug where you would get disconnected in the Slayer tower when doing Slayer tasks. - Slayer XP is now based on the HP level and not the combat level. - K'ril Zamorak boss and minions will be counted towards Greater demon Slayer tasks. - Fixed a bug where you could use mystery boxes and caskets when having a full inventory. - Add some more anti botting mechanics and data tracking for future botters prevention. - Edgeville dungeon entrance will now require a Brass key to open the door on top. - Fixed Toxic blowpipe charging (You might need a new one for it to work). - Improved the Search object actions system when searching for items. - Minigame timer is now changed from 10 minutes to 30 minutes per game. - Minor changes to the monsters aggression distance formula. - The Wilderness bots are now able to attack players even if they are outside The Wilderness. - Fixed a bug causing Enchanted gem and Slayer rings to not work. - Fixed Broken stairs and ladders in Relekka. - Fixed all Falador stairs and ladders, including the ones in the Party room. - Fixed Amethyst bolts to be effective against Turoth and other Slayer monsters. - Fixed The Wilderness Resource area gates requirements and mechanics. - Fixed Hydra's left door mechanics and lagg. - The server will now announce when someone gets Fighter toros, Rune defender or above. - Sea gulls are now able to move above sea and land. - Lots of ladder fixes including many dungeons and cities. - Elf Islands entrance pit leading to a boss dungeon now displays a message. - Fixed a bug where you cannot use the gambling zone. - Fixed a bug with Clue scrolls with any object action related (aka searching chests). Content: - Implemented a new hit delay for magic short/long bows. - Mage of Zamorak teleport mechanics 1:1 OSRS: * It will now cast a projectile on you that teleports you. - Brimhaven dungeon full zone mechanics: * Vines climbing and vines cutting with proper vines formula. * Agiliy obstacles, and ladders will work properly. * Paying Saniboch prior to entering the dungeon. * 2nd floor area spawns and stairs leading to the place. * Items on ground dump with its respective items. - Edgeville dungeon revamp: * All Agility obstacles will now work properly including any doors/gates. * Items on ground dump mechanics added. * Shadow warriors spawn has been added with the mechanics and drops. * A dangerous Wilderness zone has also been added. - Added support for Items on Ground 1:1 OSRS: * We have added a complete new system that allows us to spawn global items on ground. * Items can have different ids, amounts, and even respawn timers depending on the item. * Over 33 different locations have their data added 1:1 OSRS, including our custom zones. - Optimized and done some QOL to the Scoreboards in Duel arena and Gambling Zone. - Added support for QOL Haybales searching. - Taverly dungeon mechanics: * You now require a Dusty key to enter to the Blue dragons pit. * Jail guard can be slain for a Shiny key to enter the jail cell for finding the Dusty key. * Added Blue dragon's spawn in the 2nd floor of the pit to allow even more players to train there for great drops. * All the items on ground spawn has been added. * Agility obstacles will now work properly. - Completely new map design solely for boss slaying to Legendary members: * A whole new map designed to fit 5 different bosses with each room unique design. * Members are allowed to teleport to the zone once every 15 minutes. * Minor changes might be added in the future for more optimizations. - Added Rogue's spawn near Choas Elemental and they can be slain for the lockpicks. - Added support system for Chinchompa's dropping and on death mechanics: * If you die with chins they will always get released even if you have them protected. * You will get a warning when you will try to drop them. - Added pickables system (Potato, Cabbage, Flax, Wheats,..etc) - Added support for Daily Flax Exchange: * The Flax keeper is a man located within the flax fields in Seers' Village. * He harvests the flax in game over time in the village. * He will allow players to exchange a certain amount of noted flax for noted bow string each day. Members gets more benefits. - Added Al-Kharid desert area mechanics: * The desert becomes a dangerous region south of the Shantay Pass, requiring a player to drink from Waterskins or other sources of water to avoid dehydration. * You will automatically drink every 90 seconds if you have a waterskin with charges in your inventory, the time between drinks can be extended by wearing heat-resistant gear. * Failing to drink will cause the player to periodically lose hitpoints. Within the boundaries of towns, players are immune to desert heat and do not need to drink. * A lot of NPC mechanics and dialogues including Menaphites, Guards, Khazards, and Mercenary. - Added support for Shantay entrance: * The Shantay pass is an item used to exit Al Kharid through the southern gate at the Shantay Pass. * Players can buy one for 5 coins from Shantay, who stands near the gate. * Players have to use one each time they go through the pass from Al Kharid into the Kharidian Desert. - Added Rug merchant and travelling system: * The Magic carpet is a transportation method in the Kharidian Desert. * The magic carpet system is operated by Rug Merchants. * There are two major hubs from which the carpets travel. * Shantay Pass and South Pollnivneach. * Carpets can travel in both directions between destinations, but other carpet destinations will only travel to one of these two hubs. * Members get 50% discount when using the rugs. - Corporeal beast dark energy core support: * The Dark energy core is a monster that appears from within the Corporeal Beast. * This monster heals the Beast, and attacks any players within the vicinity of the Core. * It is advised to kill the Dark Core as soon as it is launched towards the player, as it transfers the player's Hitpoints to the Corporeal Beast. * The dark core has a 1 in 8 chance of spawning after the Corporeal Beast receives 32 or more damage from a hit or when it attacks while below 1,000 Hitpoints.
    6 points
  30. Big thanks to Apple for making the new order. Enjoy! Hunter Firemaking Thieving Smithing Mining Woodcutting Fishing Cooking Runecrafting Slayer Crafting Herblore Agility Farming Fletching
    6 points
  31. This week's patch includes over 50 bug fixes and tons of server optimization and changes! Note: Due to many players reporting the bugs to be fixed, there will be a part 2 of this update which will contain other stuff to be continued such as spell book, spells glowing..etc Let's get started! Bugs and Fixes: - Fixed some ladder problems and improved the existing system. - Your combat will be reset when the NPC retreats. - Engine base for sounds and music implemented. - Blessed Saradomin's sword is now working correctly with the enchanting process. - Light infinity is now tradeable. - The cost to repair broken items has been slightly decreased. - Reminder: The reward for exchanging voting points for blood money and coins is worth for less. * Voting points to blood money/coins. - Dice command taking you to the clipped area is fixed. - Client's new user will now explain basic stuff on how to start playing. - Dark beast defence and attack nerfed by 20%. - Whip has now greater accuracy, and the special attack reduces the target's running energy by 75. - Combat formula and accuracy has been modified with values of around 5-15%. - Skull timer increased to 30 minutes instead of 5 minutes. - Overload can no longer be used in duel arena, or before going to duel. - Combat will not be reset anymore when equipping items. (Delay's attack by 1 tick). - Special attacks powers buffed by about 3-9%. - The combat delay by food has been reduced from 5 ticks to 2. - You can no longer stake untradeable items in duel arena. - High alchemy and other non-combat spells spam clicking fixed. - You can now craft dragon SQ shield. - Abyssal dagger special attack now shows correctly. - Yell tickets price has been decreased. - Slayer XP has been considerably buffed. - Lady Keli can now be traded. - Uncut Jade and Red topaz added to the crafting shop. - Boss contracts system has been fixed. - Thieving XP boosted by 20%. - XP halve for skilling after level 92 is removed. - Fixed slayer's enchantment bug in the wilderness above level 20. - Ahrim's staff is now 1-handed. - Having two sets of protection from dragon's breath will adequately protect you. * For example, Shield + Mage pray will give you full protection. - Combat attack style now saves upon logout. - Fixed combat XP bug being divided by four after level 92. - Tarn's fire hitting bug fixed. - Dagganoth kings, and Godwars spawns will now work properly. - Potion decanting causing you to have infinite potions fixed. - Wilderness resources area fire fix. - Giant mole hit points has been nerfed massively. - Fixed a problem with XP lock. - Ava's attractor now works properly. - Fixed Zamorak chamber boss entrance in god wars. - Mutant tarn has been nerfed slightly. Best protection prayers: Magic * Magic max hit: 70 * Range max hit: 32 * Melee max hit: 55 (Low chances of melee attacks). Melee defence reduced by 30%, Ranged defence increased by 35%, Magic defence reduced by 50%. - Over 13 bosses have been optimized with their stats, nerf, and boosts. - Giant sea snake runts issue fixed. - Attacking NPC's from far with melee fixed. - You can now get blood money reward without the 500,000 minimum target's wealth requirement. Content: - Wilderness bosses will now drop 60-200 Blood money: * Chaos elemental * Vet'ion * Crazy Archeologist * Scorpia * Callisto * Venenatis * Chaos Fanatic - You can now right click and add a friend from chat box on public mode. - Jewelry making system implemented: * You can use a gold bar on any furnace to start with jewelry making. * After getting the items, you can enchant any of the items. - Magic enchanting items support added. - Yell tab fully functional: * Off will no longer show any yells in the game. - You now receive 100 blood money per one participation point you get: * Participation points from donating are not applicable. - Added bandit's brew in thieving store: * Rewards 2,000,000 thieving XP. - You can now buy 1m coins and 5k Blood money from skilling store with skilling points. - Bolt enchanting magic spell support and system functionality: * New spell in the spell book. * You can now enchant bolts. * Gem cutting to bolt tips (Coming soon). - Shops are moved and updated. - Added a slayer master in Edgeville that will give harder tasks: * This is for new players to know they should look for other slayer masters. - Limited lottery to 50M per account as a max per one lottery. - Added system engine to support music and sounds for future use. - Easter ring and Ring of stone will now work properly. P.S: Some things are left incomplete and will require further testing. However, if you find any bugs, you can report it quickly and they should be fixed in the part 2 update which will be coming in the next few days. That is because we are in a hurry and we want to provide you with the best updates as soon as possible.
    6 points
  32. chr0ma

    Recent update changes

    Alrightyyyyy this is ittttttt I'll try keep it straight to the point / as much tl;dr as I can WHAT WORKS New minigame looks good (I think it's broken at the moment though?) Could possibly add some more rewards here? Perhaps double up on a few things in the "good" blood money store to give players multiple avenues to chase the gear they want Runecrafting is much more streamline now ty!!!! Glad to see removal of random extra barrows dudes Some OSRS changes / QoL are good, e.g. ava's seems to do a better job now, DFS seems to do a better job now (not tested a whole lot, maybe someone else could add to this?) KBD spawn bug fixed WHAT DOESN'T WORK - unfortunately the list is bigger Home tele - please change it back, it's veryyyyyy slow and annoying to use, impossible to use at places like skele hellhounds. Most players are avoiding it now, either using tele tabs, ::ge or going to the cities teles > edgeville as a workaround because they are ALL faster options ROW scroll - currently minigame not up and running, please put the ROW scroll somewhere else so we can get it, and possibly keep it in more than 1 location, again to allow players options to chase gear. May become unobtainable when minigame interest dies out as it always does, leaving the scroll sitting there doing nothing BOSSING / Overall OSRS Combat rework & Gear nerfs - oh BOY here. we. go. First of all I understand the one side saying evoid+rap = game 2 ez. HOWEVER, the approach to a "new meta" isn't working. Overall, nerfs never go down well with the general playerbase. This is compounded with the fact that evoid got a nerf PLUS combat changed, bosses didn't get a straight "buff", however what has basically happened is the OSRS combat algorithms currently HEAVILY favour npc/bosses/ads defence making some almost impossible to kill. 2.1 This includes Jad (now fixed? I think) - what happened here was there was already a 3x health implemented PRE-PATCH to make him a bit tankier etc, as he's usually an early-mid game boss people kill for firecape at pretty low levels. So giving him extra health makes sense, otherwise its a bit too easy/quick. What went wrong was that you guys kept his massive health bar PLUS the combat algorithm makes him waaaay to tanky = impossible for anyone to kill. I am aware he's been fixed but I wanted to highlight the shortcomings of the update and lack of testing 2.2 Here is a list of (to my knowledge) absolutely busted bosses that genuinely DO need a nerf: Kree (hitting 60s through pray) Ice queen (I haven't even tried tbh, but player reports in game say she melts bro, happy to go test but I'm sure someone else can answer this one) Ice troll king (Mage/melee combo seems to neglect pray, unless ur a god at prayer flicking he hits through, overall efficiency per invent is too harshly reduced) 3. A quick sidenote re; testing. Im sure you guys did test - HOWEVER - (and correct me if I am wrong) - it feels like you only tested stuff with perfect combat setup/gear - and decided nah it's fine stuff still dies. Problem here is that, mostly, we don't have perfect gear (which is why we are killing bosses for it to drop in the first place) - so we're at an even bigger disadvantage now. Bosses need to be tested with a range of gear tiers, low/mid/BIS gear to make sure it's still achievable. Obviously some bosses should require BIS - but currently they all do and bro that is WACK 4. Moving on - nerfs. Nerfs aren't fun. Kills the vibe. Disrespects the time, effort, grind and money players have put into acquiring their gear. If you guys had just done combat without the nerfs, or vice versa, BUT NOT BOTH, I think overall the update would have been an easier pill to swallow. The BIS argument will go in circles, if you nerf evoid, vestas & justiciar takes it's place, if that gets nerfed, bandos takes its place, etc etc. It's an RSPS not OSRS, if we wanted a grind, wanted combat algorithms etc, we'd be playing OSRS, not the server where yes there still needs to be a challenge, but yo we don't want the EXACT same mechanics, otherwise what's the point???? Need to workout other ways to make challenges, eg. Bossing challenges with set gear requirements - where you're not nerfing stuff, but youre allowing for an optional meta / difficulty change without punishing us for chance at better rewards - @barry think about master nightfalls/ locked loadouts here for reference 5. COMBAT - short and simple. It's not OSRS, keep it that way. TO AN EXTENT. Honestly algorithm will work (as Zod has said already) if you guys tone it down a bit/ make it a little easier. If I cant kill something massively weaker than me because of the combat style - to me doesn't make sense. I'm waaay more powerful than a rock crab, why am I hitting 0s. Perhaps this shouldn't have been a blanket server wide change - perhaps only for certain bosses etc just for a bit of challenge. But now even basic PvM is boring and most people have just been skilling/ not interested in PvM anymore. Feels way to grindy from a players perspective. Overall there is always going to be a "meta" - always a BIS and always items and gear players gravitate towards to and the eco is formed from. Nerfing one brings forth another, but then eco becomes super volatile - e.g. bm store still selling evoid for 200k-ish but clearly not worth that much currently. If nerfs/changes to BIS are gonna happen in an update, eco and ::prices needs to be tested AND updated BEFORE the update goes live, not during/ after - so that there isnt a crazy scramble and panic for gear that happened this week. The meta will always be the meta, it's better to bring underperforming items "up to standard" than to nerf the current standard from a players perspective. Alternatively, make new bosses/challenges/game modes where the "underperforming" gear is more viable, giving it new value and meaning, creating multiple metas WITHOUT nerfing the pre existing meta. (This is where combat update can be tweaked to appease everyones preferences). Okay; SOLUTIONS - I won't pretend these are all perfect, I'm not a dev, just some ideas, some might work, some might not, just throwing a few things out there COMBAT : rework it and tone down / make a little easier. I doubt asking to a complete rollback on the entire combat system is going to happen, so I think just tweaking to make us a bit more effective will work a treat, defs shouldn't be feeling this weak/hitting this many 0s on some bosses and trash mobs NERFS : tbh, undo evoid nerfs, it was never BIS for defence, only for atk boosts, this goes hand-in-hand with bossing, if you were to change mechanics rather than the entire combat system, similar to ice troll king using a new attack + reworked combat so it wasn't so punishing, things like justiciar will still have BIS potential and evoid wouldn't be the sole melee gear. More on this, vestas shoudln't degrade especially as it has emerged as the "new meta". That's such a huge cash sink and eco drain for something that's supposed to be the best. If you un nerf evoid, make vestas non degradable, and rework combat, those + justiciar will all be valued rather than 1 clear outlier. Same for range, amra is #1 now, despite always having better defence than evoid, it's just evoid is weaker so arma took over. Un nerfing would mean theres a BIS attack and BIS defence - and if you rework bosses so we need more defence sometimes rather than pure power, both are in a better spot. Mage idrk, dont really mage any bosses anyway? So won't speak much here, other than ancestral and kodai don't degrade, so why should vestas. Same for range, tbow etc dont degrade. Its an RSPS not OSRS, get rid of degrading (barrows is fine its kinda it's "thing" anyway) ECO : I know y'all are working on prices etc as meta changes and things get tweaked so we all just gotta be patient here - only suggestions are re: pos and GE, which in game has had plenty of discussion already, can revisit later with bigger playerbase. MONEY MAKING : following up from eco, until bossing is fixed, moneymaking from drops is reduced, overall eco reduced - spoke briefly with spasma about improving money return from skilling - would be a great idea if skilling masters would buy our stuff (logs, fish, ores etc) at GOOD MARKET prices to allow skilling to be a better money maker - could also buff theiving stalls and make the master buy the stuff we steal at the stalls for good prices too (most servers do this to good effect) SLAYER : following up eco - why was slayer blood money nerfed??? seemed unnecessary imo, also Perdu prices went UP at the same time (for imbuing, repairs etc) - seems like a double whammy nerf like the gear nerf+combat, and double whammy's suck man Finally, a few small suggestions & bugs that aren't entirely related to the update (so happy to move elsewhere if staff want) but thought I'd chuck them here just to round things off BOSS RESPAWN TIMERS : would be a great addition, unsure about discord etc but in game this is a popular request GE : same as above, again relating to convo with barry, with bigger playerbase could be implemented COMBAT STYLE ON EXAMINE : with new combat OSRS rework - we need to go to osrs wiki etc to find weaknesses, which is fine-ish. Would be AWESOME if the text when we "Examine" an enemy told us their weakness. The example I wrote in game was when you examine a black dragon it could say: (whatever it normally says about it) PLUS OSRS info such as weak to range and stab damage - to give players an idea of how to kill stuff in PvM with all the combat reworks DEGRADABLES : as mentioned above, change vestas to allow for more melee BIS variety etc etc BUGGY ITEMS : things like vestas chest, dragon platebody, cow shirt shoutout moo bois are all buggy/ don't like load/ look properly? I'm sure you know what I mean PHEW, I think that's it for now This is such an awesome server that everyone enjoys playing etc etc, it's been a shame to see less interest/motivation from a bunch of regular players in the last week or so, a bunch of people quitting and so on In game and discord has been complain-y and all that stuff and I 100% take some of the credit for that, it just seemed necessary to really get our point across from the players perspective about some of the changes. A lot of this stuff I'm pretty confident you're already working on/ aware about so excited to see what happens next /discuss
    6 points
  33. You ever wanted to max fast or grind those 250m xps efficiently? Well this list is for you. Let's start with your favorite skill, Hunter , followed by Runecrafting Mining Firemaking Woodcutting Smithing Fishing Slayer Herblore Crafting Thieving Agility Cooking Fletching Farming Well this guide is nothing special, that's pretty much it. Good luck on grinding. Updated following the latest game update, big thanks to @Btartaros for the list.
    6 points
  34. Bugs and Fixes: - Skill guides should work adequately now including, sub guides. - Slaying Alchemical hydra now counts towards boss kill count. - Bank PIN is a must to be setup to be able to trade, gamble, and stake. - Reborn title can now be completed. - Fixed a bug where Amulet of Eternal glory would not work above level 20 wilderness. - Dying in the duel arena will not drop you from HCIM rank. - Removed the Christmas event. - Fixed trade window showing the right value of items and some typos fixed. - The first letter of item drop finder search input will always be capitalized. - Price changes overall and coin influx fixes: Problem: - As you may all know, there are massive amounts of GP flooding into the game everyday which makes the economy of Grinderscape fluctuate. This makes the Staff Teamwork hard on changing prices on the price guide to match the economy issue. - The ridiculously high and applies to any skilling related event. We did some quick calculations on how much money a player could gain by burning magic logs consistently for 100 hours, and the results are as follows: ● One hundred hours would be roughly equal to burning 150k magic logs, which would result in a coins reward of approximately 42 billion coins. Possible Solutions: -To reduce this vast influx of money spawning into the game, we will adjust the formula shown above to the following: - Using the new method in the same scenario as described before gives the following: ● Burning 150k magic logs would result in a coins reward of roughly 1.6 billion coins. Downside: - We recognize this will have a drastic impact on the monetary value of skilling supplies and that it will significantly hurt the net worth of players that have been hoarding these items. However, this is a necessary step to prevent more damage from being done to the economy and we hope most of you will agree that it is indeed essential. Upside: - Over time the value of money will increase again, and with that also the relative monetary value of the affected skilling supplies. To speed up this process, we will introduce other ways to reduce money in the game. Content: - Gamble Zone Map Revamp & Expansion. - Home Area Expansion: * Stalls are now closer to home and fit more players. * Home area has been expanded. * Christmas theme removed. - Tax system implementation: * 10% tax will apply on currency items when gambling Coins, Blood Money, and Platinum Tokens. * Interface will clearly show the taxed items. * New rule added for gambling. - New Gambling Mechanics: * Choosing the "You Host" option will automatically switch the other player to other host. It also clearly shows the win rates. * Triple scoring dice system, both players will keep rolling until someone reaches a score of 3/3. * Flower mode system will automatically plant flowers the manual way. - Most items prices can be checked in game for the average price using the Price checker. - Item prices can now show even if it exceeds 2147m the maximum cash limit! - You can no longer accept trades/stakes/gambles if your inventory exceeds 2147m, so you don't end up losing the items. - Vote and receive 25% bonus XP and 10% better drop rates for one hour! - Dying in instanced areas will now drop your items outside the instance.
    6 points
  35. Firstly I would like to thank you Lou and the developerment team for taking your time in making this update and giving the community a lot of new things to look forward to. I noticed you've fixed a lot of bugs regruading them being bugs for a while and of course it's always stressful for you guys to fix it so it's 100% because that's what you want isn't it for your Server, specially for the Community to know you care (proven here). Anti Botting caching system is great, I've come along a few players who bot/marco and of course it isn't fair on players who/do their stats/banks legit. Commands interface is so much more cleaner and looks tons better than the old one, defiently needed, always good to know what the actual command does before pressing enter. Christmas event, personally I don't agree with it being put into the game when it's already January. I understand the update took you guys a long time to sort out and make it but it just shouldn't of been inplanted in-game at this time. Emptying the Blowpipe is a great feature to have always had players asking me why they can't remove said items from "Blowpipe". Let's hope the client rework and overhaul is finally a lot smoother now to what it was, never is nice lagging/nulling time to time, "buffer strategy" 1+ of course, who wouldn't want faster rendering, let's hope it's 100% fixed now. Overall I would give this update a good soild OKAY, 8/10, thanks again for all the work you've put into the update, I'm sure the players will be pleased with it!
    6 points
  36. Welcome to this somewhat detail guide on the Crystal key/Crystal key chest. This guide will be split into different section which are listed below. Enjoy! Key; What is a crystal key? How do you obtain a crystal key? Where do i use the Crystal key? What do i get from the Crystal key chest? What is a Crystal key? A Crystal key is a small silver key which is created by combining two halves of a key together and opening a Crystal key chest. How do you obtain a Crystal key? You can obtain the "Loop half of key" by killing various NPC's within Grinderscape such as Hellhounds, lesser demons and greater demons. You can obtain the "Tooth half of key" by talking to the Shop assistance within the shops area of the and purchasing this item for 150k gold pieces. Combine both of these items together to obtain a Crystal key. Where do i use a Crystal key? You can use the Crystal Key to open a chest outside the Edgeville bank called "Crystal chest" This is where to find it and what it looks like; . What do i get from the Crystal key chest? The crystal chest is i'm no way a good source of money, this chest is mainly for a variety of items which are primarily cosmetic based. Each key gives you a varied amount of coins ranging from 100k-700k and two random items from the crystal chest item pool. Below are a few pictures from various amounts of key openings. 100 Key openings; 250 Key openings; 500 Key openings; I hope this guide has been informative and helpful!
    6 points
  37. Hello, The bad news is that this update took a long time to be completed, but the good news is the update is really huge and that is why it took a lot of time. Let's get into the update quick! Bugs and Fixes: - In resizeable, tab doesn't work to reply should no longer occur. - Fixed client's icon image missing. - Firemaking ashes not disappearing fixed, and a possible memory leak. - Infernal axe equips properly. - Split private chat "cr" removed. - Emojis now show properly in PMs. - Missing teleports & Ape Atoll spells added. - Enchant crossbow bolt reqs added to glow when you have the runes. - Mystic robe top now has the proper stats. - Updated skilling store items for farming supplies. - Dark beasts are no longer aggressive. - Bank booth added near blood altar. - Donator's and above can buy with a shop limit of 500 per time. - Yell titles removed "[Donator]". - Dust devil slayer location fixed. - Empty command will no longer work in jail/wilderness. - Updated the word filtration and censoring system. - Mystic pieces are now tradeable. - Cutting gems with any item no longer works except with chisel. - Dying from poison in duel arena should be fixed permanently. - You cannot withdraw or deposit cash over max stash in the bank. - A lot of NPC's untargetable is now fixed. - You can now high alch dragon bones, seeds, and some other items that couldn't be alched. - Agility is now smoother & faster in general. (Can now spam click etc) - Tweaked the delays of agility objects. - You're no longer blocked from using an already completed obstacle again. - It now automatically walks to the obstacle's starting position & interacts with the obstacle. - Fixed a visual where it would randomly teleport you when clicking the map. - Removed some duplicate method calls. - Skilling supplies can now be traded. - Donator's bond price increased to 7,500 participation points. - Pestle and mortar can now be crushed properly. - Trade request color fixed. - Major bug with broken items has been fixed, and the system is much smoother. - Thieving random rare rewards now have tons of great items pool! * Items include: Fury, Void's, Wands, Zerker and other combat rings, Ranger's boots, Mage's boots, D full helm, Bandos hilt, Dragon Square shield..etc - PK teleports have been changed to promote PKing. - Barrows will now be broken when dropped. - You can now claim Max Cape if you have all stats 99 excluding Construction, and Hunter skill. Content: - Added system to support hourly bonus skill: * Server will randomly choose a skill for the bonus exp. * Bonus XP rates will be 30% increased skill experience. - Zulrah boss added to the server: * Only donators can use the teleport for now. * Metamorphoses supported and moves from location to another. * Instanced boss room so every player can fight it alone and its only SOLO. - Farming skill completely added: * Fully functional instanced patches and compost bins. * Compost and super compost makes you get more herbs. * Plants can become diseased and will need plant cure. * Higher level farming means less chance of disease. * Faster herbs growing for regular, super, and extreme donators. * Magic secateurs supported for +1 extra herbs. * Patches can die sometimes. * Patches can take up to 20 minutes to grow for non-donators. - Candlemaker can now be traded and sells candle supplies. - Complete new home layout. - Withdraw all but one implemented. - The muddy key is now dropped by a lot of NPCs: * Chest can be found near the lava dragon maze. * Rewards 2,500 - 5,000 blood money + a chance of a bonus PK item. * Server announces when someone opens a muddy chest. * Gives some resources such as potions, food, arrows..etc * 50% chance of a bonus item if you are lucky. * Donators have a better chance of getting a rare bonus item. * You can examine the key to know the easiest way to reach the muddy chest. * Random rare rewards include items such as: Fighter torso, D chain, D full helm, DFS, Obsidian set, Fury, Berserker ring, Void set, Fire cape, D boots, Barrows gloves, Bandos set, Armadyl set, Rune crossbow, Ancient staff, God cloaks, Dragon weapons, Granite maul, Dark bow, Infinity set,.etc Loot from 21 muddy keys: Enjoy!
    6 points
  38. As most of you have requested donator zone to be done here it is completely done with a new donator shop. Tons of bug fixes, new commands, dicing base added and should be coming very soon once our player base increases. Here is what has been done. Bugs and Fixes: - Third age bow nerfed. - Fixed a problem where void body turned to void legs on death. - Fixed a problem with bank tabs. - Twisted bow power boost is no longer active in the wilderness. - Toxic's staff of the dead now wields properly. - The player facing positions now update on login and region change. - You can no longer use prayers whilst teleporting. - Abyssal dagger can now be equipped properly. - Ava's attractor added to the pure item shop. - Tourny minigame reward changed to blood money, and the more players the more it will reward. Average win: 8k bm, can go up to 25k if more players are in the minigame. - Ava's accumulator has been added to the RDT (Rare Drop Table) drops. - Fixed server's time in quest tab showing the wrong amount. - Fixed items showing properly on chatbox interfaces. (E.g: Fletching, Fishes to cook..etc) - Tanner added in Neitznot & Donator's zone. - XP lock will only be locking the combat experience. - Saradomin's tear combining with saradomin's sword fixed. - Donators can now equip donator's only items. - Bosses in the wilderness will now drop 60-200 blood money. Content: - Mithril seeds added: * Supports dialogue and to pick up. - Hides tanning support added: * NPC can be found in Neitznot. - Notifications tab: * Flashing on new update. * Shows the latest server updates. - New slayer stronghold teleport: * Supports many slayer NPC's for training. - Lot's of shop modifications: * Blood money shop. * Skilling points exchange. * Participation points exchange. * Pure item supplies. * Magic items store. * Premium points exchange. - Added support for gilded altar: * Boosts prayer up to 5 bonus points. * Up to 35% more prayer XP. - H.A.M set increases the chance of successful pickpocket by 50% to H.A.M members and by 15% to regular NPC's. - Donator's Zone finally added: * Ores up to Runite. * Yew & Magic trees. * Farming patch (Coming soon) * Easy shops access * Furnace & Anvil. * Fishing spots of all sorts. * Skilling masters available. * Box of health for refreshments. * Wilderness thieving stalls. * Crystal chest. * Donator Shop. * and much more.. - Donator's tab completely redone. * Shows your current rank. * Shows all the donator's features. * Preview to the total amount donated. * Shows how many players are in the zone. - New commands: * ::benefits - Shows the donator's benefits. * ::discord - Opens up the discord's link. * ::dice - Teleports you to the dicing area. (Full access coming soon) * ::duel - Teleports you to duel arena. * ::home - Teleports you to Home area. * ::ge, ::market - Teleports you to the current market trading area. * ::easts, ::wests - Teleports you to the east and west wilderness. * ::mb - Teleports you to the mage bank area. * ::prices - Opens up the wiki prices link. * ::drops - Opens up the bosses drops link. * ::shops - Teleports you to the shops area. * Updated command's command. - Added some skills tome's in premium points exchange: * Costs 10,000 premium points * Rewards 20,000,000 XP in the skill name. * Can be examined for more information. - Skilling supplies box: * Can be bought from the premium points exchange for 5,000 points. * Requires 25 free inventory slots to open. * Rewards 50 skilling points as a bonus reward. x1 x3 Enjoy!
    6 points
  39. Hello, This week we've got some big changes to the wilderness boosting, as well as the fixes for all the bugs that were reported by players! Bugs and Fixes: - Jail command is no longer announced to everyone. - Fixed some NPCs not spawning after death. * Dagannoth. * Giant sea snake runt's. - Fixed an achievement that rewarded players a lot of blood money. - You can now fix void and some other items at perdu. - Npc's ranged defence increased by 5%. - Npc's melee defence nerfed by 8%. - Spider's dropping emblems too fast fixed. - Twisted bow and Elder maul removed from blood money store to keep it's real value. - Blood money repair cost formatting. (95,000 instead of 95000) - In-game price checker price tag format, and other bug fixes. - A bug with boss contracts causing NPC's death not to register. - Added a code to track the cause of server nulling and black screen. - Shop bug fixed! - Barrows becoming broken upon death, and can be fixed @ perdu. - A bug with pets not moving to the player's location fixed. - The 10 second teleport timer now only applies when players are attacking you. - It will no longer say you've run out of ammunition while using a crystal bow. - Spears causing player to become invisible fixed. - Dragonfire has been updated to be more OSRS related. - Slayer's mithril dragon task teleport has been fixed. - Items on death will now stay on the ground for 5 minutes. - Wards ornament kits support added. - Major changes to the player logout system and saving. - Fixed bank 5,10; - Examine money in bank, floor, inventory now works perfectly fine. - A bug with onyx bolts (e) fixed. - Bronze bars added to the mining store. - A small bug caused furnace not to work is now fixed. - A bug causing dragon spear p++ to make you invisible. Content: - Added all missing fishes for Cooking skill: * Cave eel, Pike, Lava eel, Herring,..etc. - Crafting reworked: * Full gem cutting support. * All hides can be crafted including armor making. - Untradeable items will be broken when you die in the wilderness below level 20, and can be repaired for a cost: * Dying in the wilderness above level 20 will make you lose the untradeable item, and the killer will be rewarded with 50% value of the blood money value of the item. - Player boosting in wilderness changes: With today's update, most commonly used untradeable PKing equipment will be broken upon death in a PvP scenario. If you die with untradeable equipment to another player within the wilderness, you will still be able to keep the item as untradeable gear. However, it will be broken. Broken untradeables cannot be equipped. If you die in wilderness level 20 and below, you will keep the item and the killer will receive 50% Blood money of its repair value as a bonus drop. If you die in wilderness level 20 and above, you will lose the item completely and the killer is able to pick it up as it's. Broken items can be repaired with perdu in Edgeville. * Any player carrying a total item wealth below 500k is not counted towards blood money rewards. * Killing same players several times will not reward any killstreaks. * Recent kills system implemented. It should help fix boosting. - In-game price checker: * Supports BM to coins price. * More than 250 items coded. * Gives the average price of an item of the market's price. - Reset lamp added to game: * Resets any skill back to level one. - Overload potions added: * Cannot be used in the wilderness. * Can be found in the blood money shop for 1,500 blood money. - Skill guides added to the game: * Supports every skill. * Dynamic system so we can easily add/edit anything. - Emojis now appear above heads, with limit of one emoji per time to prevent spam. - Full Dragonstone & jewelry making & teleports: * Ring of wealth (e) * Combat bracelet charging & teleports. * Skills necklace charging & teleports. * Amulet of glory & eternal glory teleports. * Skills necklace charging & teleports. - You can now forge malediction and odium wards in the wilderness. - You can now charge glory in the wilderness. Possible upcoming updates: * Donator's zone/Dicing system. * Notification system. * Farming skill. As always, Enjoy!
    6 points
  40. Hello everyone, As you know the server has been released and there are many suggestions and bug reports. We are trying our best to sort everything out as fast as possible. Here is a small list of the commonly reported bugs that have been fixed! - Huge XP bug that caused players to get maxed combat stats in one hit. - You can now open medium caskets. - Added new forum board for in-game rank requests to ones who donated earlier. - Fixed a bug where you used to get loads of high XP from high alchemy. - Spiders at Lumbridge will not drop emblems too often as they did earlier. - Blood money boosting security is now more tightened. - Fixed Hunger minigames giving you maxed combat stats. - Dragon chain body unequipable fixed. - Private Messages are cutting off the first character in chat. - Caskets are a harder drop rate from sand crabs. - Elf warriors will now drop correct item id for ranger's boots. - Fixed a reported neitznot ladder. - Pets rates nerfed by over 200%! Including some other minor bugs, and a lot of work has been on-going in the clan chat system. You can tell that the rankings system has already been added. Future updates sneak peak: New Trade interface: Smilies are going to be added Ability to setup your own clan chat, with 6 different rankings. Ban and unban members, and setup your custom rules. Enjoy!!!!!!!
    6 points
  41. Isaac

    In-Game Rules

    *** Golden Rule - Use Common Sense! *** Note: If you want staff to take action for any offense you see a player commit. You must collect evidence of the rule being broken for staff to take action. This can be with pictures (Gyazo, light shot) or with a video. Please do not spam staff if you don't have proof of an offense. Note: All punishments listed for rules are only guidelines and punishments will vary depending on the severity of the situation. Note: Any "Permanent" punishment is classified as "6 months" minimum. Chat Related Offenses Breaking any of these rules over yell will result in a worse punishment. Soliciting others into breaking a rule (may it be provoking or blackmailing) is illegal and will result in a temporary or permanent mute depending on the situation. Excessive Profanity GrinderScape prohibits players from using Excessive Profanity. Excessive Profanity is a chat related offense that uses curse words, cusswords, swear words, bad words. This includes dirty language, dirty jokes, dirty stories, ect. Cussing in the clan chat ''Help'' is not allowed either. Punishment: Warn - Temporary mute - Temporary IP mute - Permanent IP mute Advertising Other Private Servers (RSPS) GrinderScape prohibits players from advertising any other Runescape Private Servers (RSPS). This includes In-Game invites, Discord invites, Private Message invites. A warning will only be given out if we determine it is an unintentional discussion. Punishment: Warn - Permanent IP ban In-Game Staff / Forum Staff / OMM Impersonation GrinderScape prohibits players from impersonating In-Game Staff Members, Forums Staff Members, and Official Middleman (OMM). This includes identical or similar names for harmful intentions, jokes, obtain free items/gp, attention seeking, ect. Punishment: Warn - Temporary ban - Permanent IP ban Cyber-Bullying GrinderScape prohibits players from Cyberbullying. Cyberbullying is classified as the use of electronic communication to bully another person typically by sending messages of an intimidating or threatening manor. Punishment: Temporary ban - Temporary IP ban - Permanent IP ban Discrimination GrinderScape prohibits players from Discriminating any players. Discrimination includes Age, Disability, Sexual orientation, Religion, National origin, Race, Color, and or Sex. Punishment: Temporary ban - Temporary IP ban - Permanent IP ban Spamming GrinderScape prohibits players from Spamming (chat flooding). Spamming classifies as sending the same or a slightly modified message in a short period of time. This includes Clan chat, Private message, Yell, and General chat. Punishment: Warn - Temporary mute - Temporary IP mute - Permanent IP mute Disrespecting In-Game Staff / Forum Staff / OMM GrinderScape prohibits players from Disrespecting any Staff Member(s) and or Official middlemen (OMM). Disrespecting is classified as showing lack of respect for a certain action taken. This includes any punishment(s) a Staff Member or Middleman may take against your account. Punishment: Warn - Temporary mute - Temporary ban - Temporary IP ban - Permanent IP ban Luring GrinderScape prohibits players from Luring. Luring is classified as attempting to bring someone somewhere by offering some form of reward or false information. This includes Clan chat, Yell, Private message, and General chat. Punishment: Warn - Temporary jail - Temporary ban - Temporary IP ban - Permanent IP ban Inappropriate Talking GrinderScape prohibits players from using Inappropriate Chat within any GrinderScape platforms. Inappropriate is classified as not proper or not suitable. This includes Clan Channel, Yell titles, Talking of Drugs, Talking of pornography, Talking of illegal actions. Punishment: Warn -Temporary mute - Temporary IP mute - Temporary ban - Temporary IP ban Inappropriate Usernames GrinderScape prohibits players from using Inappropriate Usernames within any GrinderScape platforms. Inappropriate is classified as not proper or not suitable. This includes Usernames, Clan Channel names, Yell titles, Talking of Drugs, Talking of pornography, Talking of illegal actions. Punishment: Permanent ban Persuasion of rule breaking GrinderScape prohibits players from telling other players to break the rules. This includes In-game rules, Forum rules, and Clan Channel rules. Punishment: Temporary jail - Temporary ban - Temporary IP ban - Permanent IP ban Action Related Offenses Breaking any of these rules over yell will result in a worse punishment. Soliciting others into breaking a rule (may it be provoking or blackmailing) is illegal and will result in a temporary or permanent ban depending on the situation. Duplication of Items GrinderScape prohibits players from Duplicating items. Duplication is classified as the action or process of duplicating something. This includes Items & Currency. Players are required to report this bug immediately to our bug section. Punishment: Temporary IP ban with an Investigation - Permanent IP ban Broadcast GrinderScape prohibits players from going against the In-game Broadcast. This includes off limit bosses, mini games, trades, ect. Punishment: Warn - Temporary jail - Temporary ban - Temporary IP ban Bug Abusing GrinderScape prohibits players from Bug abusing. Bug abusing is classified as the act of finding a glitch or bug in-game by accident or intentionally and exploiting it for an unfair advantage. Players are required to report this bug immediately to our bug section. Punishment: Temporary ban - Temporary IP ban - Permanent IP ban Account Sharing & Giving away accounts GrinderScape prohibits players from sharing and or giving away their account(s). This includes Bank pins, Emails, Passwords, and other sensitive information. Both main accounts sharing the alternate account will receive a 4 week ban. The shared account will be permanently banned forever. Punishment: Permanent ban - Permanent IP ban Scamming GrinderScape prohibits players from Scamming. Scamming is classified as deceptive scheme or trick used to cheat someone our of something, especially money. This includes Dice location, Duel location, and Game of chance. NOTE: Loaning items out is at your own risk. The Grinderscape Staff Team does not take any responsibility and are not required to help retrieve any items. Punishment: Temporary jail - Temporary ban - Temporary IP ban Drop Parties & Giveaways GrinderScape prohibits players from doing Drop parties or Giveaway events that exceed 50 Billion GP (50B) or more. This rules is based on the price list and not street price. Players who wish to do a Drop part or Giveaway event must have Staff approval. Punishment: Permanent IP ban Auto-Clickers/Macroing GrinderScape prohibits player from using any type of Auto-clicker or Macro. An Auto-clicker / Macro is classified as a software or macro that can be used to automate clicking. They can be triggered to generate input that was recorded or generated from various settings. Punishment: Temporary jail - Permanent IP ban Evading Punishments GrinderScape prohibits players from evading their punishment(s). Evading punishment is classified as making alternate accounts just to continue to cause trouble & or players using a VPN to change their IP address to get out of the punishment. Punishment: Temporary IP ban - Permanent IP ban Harassment GrinderScape prohibits players from Harassing other players. Harassment is classifies as behavior that demeans, humiliates, & embarrasses a person. This includes Verbal harassments, Written harassments, Visual harassment. Punishment: Temporary jail - Temporary ban - Temporary IP ban - Permanent IP ban Bypassing Gambling Systems GrinderScape prohibits player from Bypassing our Gambling system. Bypassing the Gambling system is classified as avoiding the 10% currency tax we have installed. Any and all unstakable items must be accompanied by a Middleman or Staff Member. Punishment: Warn - Temporary jail - Temporary ban - Permanent ban Multi-log Player Killing (Pking) GrinderScape prohibits players from Multi-logging PKing. Multi-logging Player Killing (PKing) is classified as 2 accounts with the same IP address attacking 1 player. This includes killing your alternate accounts as well. Punishment: Temporary jail - Temp IP ban - Permanent IP ban Mullti-log Bossing GrinderScape prohibits players from Multi-logging any boss. Multi-log bossing is classified as 2 accounts with the same IP address attacking the same boss. A player is allowed to kill the same boss only if they pay for different instances ( 10M ). Punishment: Temporary jail - Temporary IP ban - Permanent IP ban Multi-logging inside the Mini-Game (::tourny) GrinderScape prohibits players from Multi-logging inside the Mini-game. Multi-logging inside the Mini-game is classified as 2 accounts with the same IP address participating in the tournament. Punishment: Temporary jail - Temporary IP ban - Permanent IP ban Wilderness Boosting GrinderScape prohibits players from Boosting inside the Wilderness. Wilderness boosting is classified as killing another player just to improve your Kill/ Death ratio, Complete achievements, Gain bloodmoney, and more. Skilling in wilderness is at your own risk, which means players may kill you as many times as they want. Punishment: Warn - Temporary jail - Temporary ban - Temporary IP ban - Permanent IP ban Achievement Boosting GrinderScape prohibits players from boosting achievements. Achievement boosting is classified as creating multiple accounts to complete achievements for your own profit. Punishment: Temporary IP ban - Permanent IP ban Vote boosting Grinderscape prohibits players to vote on multiple accounts within 12 hours. Boosting is classified as redeeming votes on multiple accounts within 12 hours to get extra voting tickets and xp boosts. Breaking this rule will result in removing your voting tickets. Punishment: Warn - Temporary IP ban - Permanent IP ban Falsifying a Report Grinderscape prohibits players from falsifying any and all reports. Falsifying a report is classified as making an official statement to a Staff Member of a rule breaker or a bug that doesn't exist. This includes Bugs, Players, and Staff Members. Punishment: Warn - Temporary Jail - Temporary ban - Temporary IP ban - Permanent IP ban Trade Related Offenses Breaking any of these rules over yell will result in a worse punishment. Soliciting others into breaking a rule (may it be provoking or blackmailing) is illegal and will result in a temporary or permanent ban depending on the situation. Buying & Selling in Clan Channel GrinderScape prohibits players to Buy/ Sell inside the "Help" Clan channel. Players are authorized to Buy/ Sell inside alternative clan channels if allowed. This including advertising gambling, staking and player killing. Punishment: Warn - 2nd Warn - Temporary mute - Temporary IP mute - Permanent IP mute Buying & Selling Account(s) GrinderScape prohibits players from Buying & Selling any accounts. Buying & Selling accounts is classified as the exchange of a GrinderScape account and its information for any real world money, Runescape GP, Bitcoin or any other forms of payment. This includes Bank pins, Emails, Passwords, Usernames, ect. Both the Buyer and the Seller will get the same punishment. Punishment: Permanent ban - Permanent IP ban Buying & Selling Runescape GP GrinderScape allows its players with 24 hours of play time ( ::timeplayed ) to freely trade RSGP provided a Staff Member or an Official Middleman is used during the transaction. Trades not involving an OMM or a Staff Member is prohibited. Trades that deviate from the set prices guide is prohibited as well. The prices for OSRS gp is 700m GS GP (Grinderscape GP) per 1m OSRS gp. - 100m weekly limit (buy and sell) per IP address for OSRS gp The price for RS3 gp is 100m GS GP (Grinderscape GP) per 1m RS3 gp. - 500m weekly limit (buy and sell) per IP address for RS3 gp. Note: If you re trading items for OSRS/ RS3 gp or vise versa, you must follow the price guide prices and make sure they follow the Runescape gp rates. Members who are blacklisted will not be allowed to buy or sell any rsgp at all. A list of Official Middlemen can be found here. Punishment: Warn -Temporary blacklisted - Permanent blacklisted Real World Trading GrinderScape prohibits players from Real World Trading. Real world trading is considered as Buying or Selling any GrinderScape items/ coins/ accounts for real life currency or any other type of currency. Punishment: Permanent IP ban Trading / Transferring Donations GrinderScape prohibits players from Trading or Transferring GrinderScape donations. Trading Donations is classified as a players donating (::donate) and putting in someone else account username for the exchange of Items or GP. Punishment: Permanent IP ban Note: GrinderScape reserves the right to edit these rules at any time without prior notice. It is the player's duty to read and understand the rules, as they will be held accountable for their actions.
    6 points
  42. Hi there folks, I have been thinking and planning of redoing the whole architecture of the Wilderness in order to make it real wilderness and risky as well as rewarding. I have made a perfect plan and here is what I have come up with. Please note that most of the values are subject to change, and if this update will be done and gets approved, it will be done all at once or else it is useless. We can add or remove more features, but this will be a game changing to the player's experience and to the economy. List of changes: * PJ System: Fixing PJing system so you cannot attack someone who is under combat. * Moving lots of bosses/npcs and training areas into Wilderness: Zulrah/Vorkath/Mutant Tarn/Untouchable/BKT will be moved into the Wilderness into different spots with each spot got different level. The main reason for this is those monsters drop great items and it must be challenging to slay them and get the rewards. The eco is perfect and it will be the perfect time to do the switch in a proper way. In addition, following fixes will also make it more efficient, keep reading. * A few training areas are now considered The Wilderness especially for new starting ones so new players are excited to start PKing from the first start. They must learn it from the beginning. Rock crabs: Level 15 Wilderness Experiments: Level 15 Wilderness Neitznot: Level 8 Wilderness Hill Giants: Level 20 Wilderness Ice Giants: Level 20 Wilderness Skeleton Hellhound: Level 50 Wilderness Mithril/Rune dragons: Level 30 Wilderness Slayer Areas: Level 5 Wilderness Corporeal Beast: Level 25 Wilderness in the combat zone only. * Significantly improve the drop table for all monsters in the Wilderness: for example Zulrah/King Black Dragon/Tarn/Corp/Black Knight Titan/Vorkath will all have better and UNIQUE drops which are no found anywhere except from these drops in order to boost the Wilderness and killing them. * Wilderness Timer System: When you enter the Wilderness you are not allowed to Logout upon entering for the first 3 minutes. So after entering the Wilderness or any Wilderness zone you can logout if you are not in combat after 3 minutes. Relogging will reset the timer to 3 minutes so you must SPEND 3 minutes to be able to logout. In addition, teleporting outside the Wilderness will be quite different. Teleblock timer will be nerfed to 1:30 minute for non magic protection and you will be immune to teleblock for 5 minutes after the spell is cast on you. Teleportation when in the Wilderness via spells will channel for 3 seconds before teleporting you, and if you were to be attacked it will reset the teleportation spell, so this can also mean you cannot teleport while in combat. However, you can use teletabs to teleport but now they have a cool down timer of 5 minutes between each usage ONLY when consumed in the Wilderness. You can use them infinitely outside the Wilderness same as regular teleporting spells. * Wilderness safe timer: When you leave the Wilderness you can still be attacked for 10 seconds after leaving, and the timer changes depending on Wilderness level. Level 0-10: 10 seconds Level 10-20: 15 seconds Level 20-30: 20 seconds Level 30+: 30 seconds * Nerf food healing mechanics: so its either 1 tick slower (to be able to PKplayers) or we reduce the healing points of each food. * Fishing certain fishes: Sharks/Manta/Angler fishes will only be fishable in the Wildernss to boost Pking and not even available in any store. * Wilderness slayer tasks: Self explanatory. * Improve Wilderness stalls: You will only get bonus reward when you thieve from the Wilderness stall, the Wilderness Thieving area can show how many players are there in quest tab, and they will reward 2x more money. * Doors timer in Wilderness: Doors have 5 seconds stuck timer when opened/closed in the Wilderness. So if you open a door, you cannot close it only after 5 seconds. * Teleporting: Instant teleport to the Wilderness prayer altar which offers to exchange noted bones and also show how many players are there via quest tab. It will be the best Prayer XP in game. * Improve Wilderness Resource Area: even more by increasing XP gain, make it bigger and adding cool down timer when entering the area so you can only enter once every 10 minutes to prevent annoying Pkers. * Most Wilderness area's/activities will show in PVP quest tab: How many players are there including instant teleport, however there will be 5 minutes cooldown timer when u use any of those quest tab teleports to the zones to prevent people from teleporting often and annoying players. This is just an incentive to allow players to quickly PK but not abuse it. * Bounty target teleport: and assigning will have increased timer delay for usage. * Box of Health: It will have a cool down timer of 5 minutes. * You can only teleport to Bronze/Regular member's zone once every 15 minutes. * The Abyss will be considered Wilderness level 25, and all RC altars will also have wilderness level 10. No longer can use ::bank in any RC altar area. * New Pk points tokens: which are given to players upon slaying other players with the same anti boosting system we have, but in addition to that it will reward players more tokens if you have high kill count/low death or in a streak, as well if players have high death count (pvp) they will earn LESS blood money from all activities and also Pk points tokens. They can reset their kill/death count by speaking to NPC but they have to pay A LOT of money as sacrifice depending on their count. This is to prevent people from 1 iteminng in the wilderness and dying often. You better preserve your kc/death count. * Players with low death count will have better drop rates in the Wilderness, and the opposite to players with high death rates. Death rates is only increased if u die in the Wilderness. * After killing a player in the Wilderness (single zones only) you cannot be attacked for 30 seconds unless you attack any player which will break the timer. * Items on death: You will no longer protect 3 items on death if you are carrying only 3 items or if you total wealth carried is below 50m. You will LOSE all your items on death except if you use protect one item. You are automatically red skulled if you are in Wilderness level 30+ or above. Red skull does not go away in any way as it has 30 minutes cool down timer. * Multi PVP zone minigame: A minigame with a boss that rewards top damage dealers, scoreboard, and much more. Players who enter cannot leave for 60 seconds.
    5 points
  43. Bugs and Fixes: - Fixed a bug that might've caused players to get reset on login. - Removed redundant code and legacy systems which slows the server from our processing unit. - Improved vine cutting codes to make it check your Woodcutting level and use a formula. - Fixed a bug where you receive a hit after teleporting even if you are on a different height level. - Fixed Giant Sea Snake boss instance respawning issue. - Fixed Ankou item showing 47b instead of 4.7b in value. - Fixed 'Locating Eye' achievement to do with talisman teleporting. - Fixed the clue where you have to show your angry in the Training camp. - Fixed issue with Numerical Value Holder for many uses which will fix any improper shown numbers. - Fixed the Farming skill member's benefits. - Fixed Falador guards emotes, stats, and many other guards such as Ardougne guards, Hero, Knight, and more. - Improved the drop rates for all pets which is 0.6% up to 2.25% depending on drop rates. - Changed Dragonstone bolts (e) to only play the sound when the hit is successful. - Changed the Shayzien armour ids in the Slayer shop to make them wearable. - Massive fixes on lots of NPC emotes, sounds, and graphics. - Fixed Combat bracelet teleport location to the Warriors guild. - Fixed the Mystery box reward text not displaying properly. - Fixed a bug with object interactions for clue scrolls such as Chests. - Fixed search animations and timer when searching for a clue within objects. - Fixed a reported bug where experiments cave ladder and memorial didn't work properly. - Fixed a bunch of ladders including the ice mountain top. - Fixed Jad melee attacking when you are standing far away. - Fixed a lot of order processing for achievements so that the messages will show on top instead of bottom when being received. - Fixed a bug with ::yell command showing [yell] in chat. - Fixed walking delays when executing objects interactions. - Fixed Quest tab prices button links. - Iron Man accounts can now re-buy Snakeskin armours and bow strings. - Possibly fixed a bug causing chargeable items to freeze when dying with them. - Moved the teleport coordinates of Gorak to the Zamorak God Wars area. - Fixed the Zamorak mage clue scrolls event. - The Ring of wealth will now only pickup gold/bm when equipped and fixed ROW (I). - Fixed Halberd's attack animations and sounds. - Aggressive NPC's will now be facing the player when walking towards him/her. - Added missing Anguish ornament kit in the Participation store. - Fixed edge digging clue scroll showing the wrong location. - You can now cast Superheat on Silver ores. - Fixed Gambling issue where it will display the wrong modes and highly improved the system to make it ergonomic. - Fixed a bug causing your ring of wealth (i) to not collect coins, and now it will only collect when equipped. - New players get a starter message broadcast and gem after playing for some time from being registered. - Fixed the Transmogrified achievement completion. - New starter pack rewards has been added. - Added a new broadcast on new account creation to enable sounds & music. - Updated the make over mage upon account creation to show your existing character model rather than the default old one. - Updated the tutorial and fixed a few bugs that were found during the testing. - You can now choose your starter mode upon new account creation which makes you equip the items. Content: - Added account combat mode setup upon new accounts creation. - Added support for Dagannoth doors system. - Added support for Cow Milk Diary. - Added support for sack searching (plain). - Added OSRS tokens in the Blood Money Store for 500,000 BM which can be exchanged for 1M OSRS. - Added Sanfew serum for decanting support. - Added some extra shops and spawns in the Member's zone with their respective dialogue, and quest tab improvements. - Added lots of missing spawns in Yanille and Ardougne. - Added support for missing bosses slain in Slayer tasks such as K'ril boss. - Brand new Casino to be used for Gambling, Lottery and More: * Revamped Gambling/Casino Zone map which will have lots of events to be added. - Redid the Ladders, Staircase, Rope climbing systems to almost get any of them to function like on OSRS. (Server is being more complete with details). - Added support for lock-picking. - Start work on the Lost City quest and drew a big plan for many quests that will unlock items to be equipped-used in the future: * Lost city to equip Dragon longsword (quest takes 4-6 minutes). * Monkey Madness to equip Dragon scimitar (15-20 minutes). * Recipe from disaster to unlock gloves (custom quest) (30 mins) * Desert treasure (custom) to unlock ancient magicks. - You can now change the color of your Serpentine helmet using Mutagens. - Made Necklace of Anguish to break to regular necklace on death. - Improved the core NPC death mechanics and added each NPC with their death timer like on OSRS. - Fixed potion making for overlapping ingredients which rendered that some potions couldn't be made. - Fixed the Broad bolts and arrows not working against Turoth. - Fixed equipment operate interaction for Slayer helmets and Slayer rings. - You now require to pick-lock in the Yanille dungeon, with some newly added spawns. - Tweaked the Duel arena a little bit making it have more spawns, dialogues, and better in general. - Added support for Spirit tree with up to 4 locations so far. More locations will be added soon. - Massive data saving and sending messages when doing many actions such as: * Duel wons. * Minigames won (To be used in HS later). * Minigame win streak (To be used in HS later). * Chest opening. * Mystery box opening. * Total voting times. * Fight cave timer, kill count, and more. - Added support to hands dusting in the Warriors guild as requested by players: * To decrease the chance of failure, players can use a pestle and mortar with ashes to get ground ashes. They may then click on the ash to dust their hands. - Added Coo Moo-ing, Duck sounds, Make over mage effects, and Al-Kharid warriors mechanics. - Added support for Al-Kharid gates. - Added Varrock West Bank door knocking. - Added support for Snakeskin tanning. - Added support for Amulet of Chemistry: * An amulet of chemistry is a jade amulet enchanted via the Lvl-2 Enchant spell. * Each amulet begins with five charges. * While the amulet is equipped, there is a 5% chance that you will create a 4-dose potion rather than a 3-dose potion when brewing potions, which consumes one charge. * Once all of the amulet's charges are used up, the amulet crumbles to dust. - Complete All doors system, All gates, Curtains and more: * Door stuck support. * Single doors * Double doors * Force doors * Double Force doors * Doors with requirements * Gates * Curtains - Added support for all trap doors and trap-door pick locking. - Added all guilds with their respective requirements. * Mining guild * Woodcutting guild * Fishing guild * Cook's guild * Crafting guild * Magic guild with spawns * Ranging guild * Farming guild Possible content for the next update is not limited to: Blast Furnace, Motherlorde mine, Carpet traveling, Kraken boss, Fight pits, Platinum members skilling zone
    5 points
  44. Bugs and Fixes: - Fixed a bug causing you to morph forever and never get back to normal. - Optimized pet drop rates. - Fixed a bug causing you to enter the minigame with your pet. - Cooking skill fixes for making Mud pie, Garden pie, Admiral pie, Wild pie, and Summer pie. - Fixed Cerberus boss summoned souls not spawning sometimes. - Updated the Revenant caves drops for all NPC's inside. - Fixed a bug with Fishing causing Shark fishing to take ages when bare handed. - Blurberry drinking support added. - Fixed Spinolyp attack strategy. - You can no longer attack Kree'arra or the minions with melee. - Teleport tablets can now be used even while frozen. - Perfectly optimized drops. - Made the Wilderness Avatars a bit harder and with more Hitpoints. - Updated Mutant Tarn teleport from Max cape to the new location spawn. - Corrected Surge spells graphic heights. - Fixed uncharging bug with Sanguinesti staff. - Bandos minions will no longer drop Bandos tassets and Bandos chestplate. - Fixed teleporting from the Wizard graphics, and removed the random event. - Fixed clue: If a man carried my burden, he would break his neck. - Fixed message showing you need logs to light fires when not using Tinderbox. - Fixed Double XP ring buying/charge checking and changed the name to Double combat ring. - Lot's of race changes and now Crawling hand, Banshee, Aberrerant Spectre, Ghast, Skogre, Tree Spirit, and Barrows NPC's will count as UNDEAD. This means boosted experience when using certain items such as Salve amulet. - Fixed Clue scroll for eastern falador (stairs). - Fixed Clue scroll for Gerrant in Catherby, and the one above the Archer store. - Fixed Banshee Mask equipment. - Fixed a bug causing UIM unable to redeem store purchases. - All crossbows now use the updated OSRS animations. - You can now stake and gamble items that were not allowed previously such as noted Justiciar platebody. - Added support for Bronze-Rune brutal arrows, and Ogre arrows with proper formulas as on OSRS. - Fixed Black darts graphics and throwing. - Added support for Morrigan's thrownaxe and javelin's. - Fixed all Thrownaxe's animation and graphics properly. - Made enchanted dragon bolts use proper formulas as on OSRS and not use get special if the player does have dragon protection, same applies for Pearl and Opal bolts enchanted bolts. - Updated thrown knives, crossbow, darts, and Thrownaxe emotes to the OSRS version. - Fixed the disable prayer effect of Rose whip. - Due to Covid-19 some store item prices were raised exponentially. - Block animations are now perfectly synced with combat timers. - Fixed noted items in Blood money store. - Massive work on item values that affect the OSRS items value and price checker should be showing similar prices to Wiki. (Thanks to Wrath) - Reduced slayer points reward on streaks. - Perfected thieving delay. - Fixed shop selling prices and logging. - Fixed a bug with banker interaction. - Cannon will no longer hit NPC's that are dying. - Fixed a bug allowing you to interact with NPC's while they are dying. - Adjusted Bonus Skill event timer to be one hour exactly. - Blackjack gambling mode is now perfectly fixed with fail-safe and redundancy. - Improved the flower poker gambling mode with QOL enhancements. - Made it so you cannot forfeit when player is 0 Hitpoints causing players to lose their items. - You can no longer trade while inside a minigame lobby. - Massive work on Travel related system and code and QOL improvements. - Adjusted Dragon whip special attack to be less effective in PvP, and even more effective in PvM. - Fixed an angle causing Ceberus entrance not to work. - Broken items now cost 70% less to repair for Iron Man game modes. (Thanks for the player who reported this QOL) (Its much fun and easier now) - Updated the ::Drops command URL. - Spinolyp attack now uses Magic-Ranged formula's and reduces your prayer upon accurate hits. - Fixed charged Scythe of Vitur from Clue rewards into the uncharged version. - Fixed a bug with Prayer skill causing you to have infinity prayer points at some instances while slaying bossing. - Market guards will no longer target you when in combat. - Added un-noted Rune essence in Runecrafting store. - You can no longer use easy to guess bank PINs. - Fixed the Green dragons teleport causing you not to be in the Wilderness. - Fixed a lot of NPC's animations, graphics, and respawn timers. Some drops were also optimized for certain NPC's. - Fixed ladder not allowing players to climb up in the Wilderness Agility course. - Increased the damage and accuracy output of Demon agony spell. - Changed Fun Pk name to Fun PvP zone. - Added support to create Imbued Max capes. - You can now use Charge spell with max capes and Imbued Max capes. - Fixed max hits of some slayer NPC's hitting too high. - Fixed double XP ring issues that were reported by players. - Minigame changes: * A minimum of 2 players is required to start now instead of 5. * After winning a game it can switch the minigame type such as from Weapon Game to Battle Royale, or vise versa. * Improved the crate opening in Weapon Game, and made it work even faster if you spam click. * The total kills required to win Weapon Game is decreased from 24 to 10. * All the participating players get rewarded with Blood money, Participation points, and Minigame points. * Minigame will now start once every 10 minutes, so you have time to do quick stuff before playing a new one. * You will earn 10 minutes of bonus XP when starting a game. The timer can be stacked when playing more games. Future changes will include: A boss in Weapon game that once killed it will reward great drops, points, and in-minigame-perks. Shop revamp and increased rewards that will help all sort of game modes and players with different levels. The Weapon game will reward players on defeating another player items based on their stats. Random perks while playing a minigame such as infinite special attack for 10 seconds, invincibility for 15 seconds, etc Minigame scoreboard and support on website highscores. Improved rewards for playing minigame, and the winners can even get OSRS tokens in some circumstances. Titles and ranks solely for playing minigames. - Fixed a bug causing players to lose their Bonus XP when dying or using the Box of Health. - Fixed Iron Man modes boss instances to work perfectly now. - Fixed an issue where Giant mole doesn't spawn sometimes. Content: - Over 30 new shops added and spread throughout the game. - New Wiki design is up and complete with overhaul. - Edgeville map tweaks. - Complete new Movement Coordinator, Collision System, Clippable tiles, and Motion system: * Over 5,000 lines of code were changed with more than 2 months of hard work and testing. This system brings massive improvement to the server as over 70 file scripts were changed and a lot of systems were rewritten which could also mean improved server performance at the same time. The fixes mainly fix everything that has to do with movement, collision, and interaction. * Follow dancing support system added. * NPC's will no longer collide with each other when stacked. (Excluding some bosses for safe spotting fixes) * Ducks can swim over on water. * "I can't reach that."for unreachable entities. * Butterflies flying over low objects support. * Ranged LOS and attack over fences support. * LOS system for lots of interactions and combat improvements. * Talking to Bankers from behind the bank booths support. * PVP following with all combat styles and weapons support. * Player, NPC, and Object interactions system. * NPC Retreating & Walking Home system. * Added support to pickup items that you cannot reach such as items on table. * Players will no longer noclip over webs when walking to a target and the web spawns. * Added support for NPC's that you cannot walk over such as Brawler, to be used in Pest control later. - NPC's random walking system: * NPC's will now randomly move within their allowed radius just like on OSRS. * They will not collide with each other when randomly walking anymore. * Improved system performance that consumes less resources. - Slayer skill overhaul: * Slayer equipments will now be required for certain Slayer NPC's. * You can no longer use Cannon in the Slayer Tower. * All Slayer NPC's use proper stats, sounds, animations, and graphics. Mechanics are also included now in the script. * Basement is Slayer task-only NPC's in the Slayer tower. * Added support for Kurask area to be task only. * Slayer stronghold is now task only. (This helps people with Slayer tasks to find NPC's easily uncrowded). Banshee: Earmuffs Aberrant spectre: Nosepeg Gargoyle: Rock hammer Abyssal demon: Good gear and weapon. Rune armour and a Dragon scimitar or Abyssal whip Ankou: Salve amulet is helpful, but not required. Dark beast: Good armour and weapon Kurask: Leaf-bladed spear/Broad arrows/Slayer staff/Leaf-bladed sword/Leaf-bladed battleaxe Basilisk: Mirror shield, V's shield Rockslug: Bag of salt Jellies: Magic-resistant armour Desert Lizard: Ice cooler Turoth: Leaf-bladed spear/Broad arrows/Slayer staff/Leaf-bladed sword/Leaf-bladed battleaxe Cockatrice: Mirror shield, V's shield Cave Horror: Witchwood icon, Light source Wall Beast: Spiny helmet * Slayer Stronghold: All NPC's are Slayer-task only. * Lizardman shaman lair: All Lizards are Slayer-task only. - Added support for Guthan's armour set with Amulet of the damned. - Added proper attack animation and formulas for Dragon knife, and Dragon knife (p) (p+) (p++). - Added support for Seercull bow, Composite bows, Ogre bow, and Comp ogre bow with perfect accuracy, speed, and hit distance. - Added automatic Coins to Platinum tokens conversion upon winning a stake. (Soon to be adjusted to gambling and trades). - Brimhaven new teleport & Saniboch fees imported. - Thiveing guards system implemented (All thieving zones in game): * The guards will now target you if in line of sight of 3 tiles. * Wearing a full rogue set will make them not target you. * Staying in vicinity for 5 or more minutes will make them not target you. * Wearing a Thieving skill cape will also make them not target you. - Dwarven rock cake now to match OSRS: * Eating depletes 1 hitpoint when above 2 hitpoints. If at or below 2 hp, it will do nothing. * Guzzling depletes 10% of current hitpoints, rounded up. This will deplete 1 hp if currently at 2 hp, allowing to completely deplete to 1 hp. When at 1 hp, guzzling will still hit the player, but for 0 damage. * Neither eating nor guzzling are able to kill the player, nor do they destroy the rock cake. - Mage of Zamorak now teleports you properly as on OSRS. - NPC's will now teleport you improved animation/gfx. - Revamped and fixed all tutorial area bugs and included a few new steps in the tutorial. - Feature: You can now use bonds on other players to promote them. - Feature: Clan tips and made buying/selling on a clan chat not allowed. - Ring of suffering support added and now it works 1:1 OSRS. - Auto typer feature included: You can type ::autotype [message] * A complete new system to allow players to auto type their messages without any hassle. Goodbye to annoying pain to sell/buy. * It can be done while being AFK and it set to an auto timer of 4 seconds. * Any movement will interrupt the system. However, you can still talk in the clan chat and do some actions while auto typing. * It will not show in other players chat so less spam. * Support for colored auto typed messages will be coming soon. * NOTE: Buying/Selling over clan channel is no longer allowed. You can use the Yell channel instead for that. - Added support for Black Knight Titan instance. - New Wiki Design (Thanks to Maranami for helping out). Special thanks for Valor for helping find all these bugs below: Duel Arena: - Clipping - When entering the duel arena, it is possible to spam click the minimap to noclip outside of the duel. - The smaller concern is that players could wait out the opponent to forfeit. - The bigger concern is that one of the players could send a duel request to a third player (Player C) before entering the duel. There is not a check for If Player C can send duel requests to a player that is the duel - it will send the request to the person in the duel. My fear being that it is possible that if the player does send the request prior to going into the duel arena, then player C, rather than sending the request, is accepting the request. This would enable a three way duel --- leading to forced wins (via player C forfeiting). - Death at Duel Arena: - Lets place player A and Player B into the duel. - Player A kills player B in the duel; while the player B's HP is 0, the player A forfeits the duel. - Since player A forfeited the duel, the player B's death occurs outside the duel. This being the case, whatever items player B (the one who died) had on them, they would lose as if they were in the wilderness. - Player A can loot the items player B had. If a player leaves the duel arena area, then it will forfeit that players duel. Tournament Minigame: - Able to trade items into the lobby. - Player A and Player B are outside the waiting room. Player A sends a request to player B, then enters the waiting room. Player A proceds to follow player B to get close enough to trade. Player B then accepts the trade. - Player A is already in the waiting room. If player B follows that player, it clips him into the room (this is fine since there are area based checks). Player B will have their items automatically deposited, but blood money was an exception for some reason. Sneak Peak: OSRS / Runelite client support is on the way! Note: A new client will be required to play!
    5 points
  45. Wrath

    Clue Scrolls [WIP]

    All hard clues and elite clues are completed. These clues are similar to oldschool runescape with slight differences, not all clues work the same exact way as the original game. Just posting here since its a WIP and plan to move everything to wiki later on (clue scroll section on forums links straight to an old guide on wiki so couldn't post under there) feel free to reply here if you got any other clues with a similar format as to what im doing below along with similar dimensions/cropping. Note: All clue scrolls can be found by using ctrl+f and typing your clue into the search box. If the clue has grammar issues ingame, it will follow those grammar issues on this guide. Easy: Medium: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Map Clues: Location: City Teleports>Ardounge, (Go south west to ardounge zoo, then south west-west until you reach the ruined battlefield and west of that you will the lava area) Items: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Location: City Teleports>Falador, (Go north outside the entrance to falador to reach the statues) Items: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cryptic Clues: Speak to Arhein in Catherby Location: City Teleports>Catherby (on the docks) Npc: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Speak to Hans to solve the clue Location: City Teleports>Lumbridge (Found walking infront of or around the castle) Npc: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hard: Anagrams: AHA JAR Location: ::duel (ingame command) Npc: Jaraah -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARE COL Location: ::home (Run west past the monastry into the mountains with snow. The monastry is the building over the cliff on the minimap) Npc: Oracle Answer: 48 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EL OW Location: City Teleports>Varrock (Archery shop to the east) Npc: Lowe -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ERR CURE IT Location: City Teleports>West Ardounge Npc: Recruiter Answer: 20 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OK CO Location: City Teleports>Lumbridge Npc: Cook Answer: 9 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DT RUN B Location: City Teleports>Fremenik Npc: Brundt The Chieftain Answer: 4 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- UNLEASH NIGHT MIST Location: City Teleports>Fremenik Npc: Sigli The Huntsman Answer: 302 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Emote Clues: Blow a raspberry at the monkey cage in Ardounge Zoo. Equip a studded leather body, bronze platelegs and a willow longbow. Location: City Teleports > Ardounge Items: Studded leather body Location: Ranged Store Bronze Platelegs Location: Melee Store Willow Longbow Location: Made with 40 fletching. Emote: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and bronze boots. Location: Skilling Teleports>Barbarian course Items: Steel platebody Location: Melee store Maple shortbow Location: Ranged store Bronze boots Location: Pure item store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Clap on the top level of the mill, north of east Ardougne. Equip an emerald ring, leather body and unenchanted Tiara. Location: City Teleports > Ardounge (Follow the path north west then north past the wheat field to the circular wind mill) OR Skilling Teleports>Fishing guild run south east outside of guild (you need 70 fishing). Items: Leather body Location: Ranged store Emerald ring Location: Crafting store Unenchanted tiara Location: Mage of Zamorak Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Clap on the causeway to the Wizards' Tower. Equip an iron med helm, emerald ring and leather gloves. Location: City Teleports > Draynor (run south until u reach a bridge) Items: Iron med helm Location: Melee store Emerald ring Location: Crafting store Leather gloves Location: Robe store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cry in Catherby archery shop. Bow before you talk to me. Equip a mind tiara, a leather body and a silver sickle. Location: City Teleports> Catherby Items: Mind tiara Location: Mage of Zamorak Leather body Location: Ranged store Silver sickle Location: General store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helm and a gold ring. Location: Skilling Teleports > Lumbridge swamp ( Run east to the shack) Items: Gold ring Location: Made with 5 crafting, 40 smithing / dropped by crawling hand Bronze dagger Location: Made with 1 smithing / dropped by minotaur in security stronghold or gorak in gwd Iron full helmLocation: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance a jig under Shantay's Awning. Bow before you talk to me. Equip a diamond ring and an air staff. Location: City Teleports>Al-kharid (Run south-east) Items: Diamond ring Location: Made with 43 Crafting [Gold bar + ring mould +cut diamond on furnace] Air staff Location: Magic store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance a jig by the entrance to the Fishing Guild. Equip an emerald ring, sapphire amulet and bronze chainbody. Location: Skilling Teleports>Fishing guild (must have 70 fishing) OR run north west from City Teleports> Ardougne Items: Sapphire amulet Location: Skilling tools store Emerald ring Location: Crafting store Bronze chainbodyLocation: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance at the crossroads north of draynor. Equip an iron chainbody, sapphire ring and bronze kiteshield. Location: City Teleports> Draynor Items: Iron chainbody Location: Melee store Sapphire ring Location: Crafting store Bronze kiteshieldLocation: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance in the Gambling Zone. Equip a steel full helm, steel platebody and iron plateskirt. Location: ::dice (ingame command) Items: Steel full helmLocation: Melee store Steel platebody Location: Melee store Iron plateskirt Location: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Jump for joy at the beehives. Equip iron boots, a gold amulet and a steel hatchet. Location: City Teleports> Camelot (run south till you reach the beehives, if you cant find this one no one can help you). Items: Iron boots Location: Pure item store Gold amulet Location: Skilling tools store Steel axe Location: Skilling Teleports > Seers Rooftop (Trade woodsman tutor) Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Jump for joy in Yanille bank. Dance a jig before you talk to me. Equip an iron crossbow, adamant medium helmet and snakeskin chaps. Location: City Teleports> Yanille Items: Iron crossbow Location: Ranged store Adamant medium helmet Location: Melee store Snakeskin chaps Location: Ranged store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Shrug in the mine near Rimmington, Equip a gold necklace, a gold ring and a bronze spear. Location: Rimmington teleport tab from ancient wizard OR Combat training teleports>ice giants, go west,south,east, climb the ladder then run north-west to rimmington. Items: Bronze spearLocation: Dropped by goblins [cannot make it] Gold ring Location: Made with 5 crafting and 40 smithing / dropped by crawling hand Gold necklace Location: Made with 6 crafting and 40 smithing Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Laugh at the crossroads south of Sinclair Mansion. Equip a cowl, strength amulet and iron scimitar. Location: Skilling Teleports > Seers rooftop (Run north past the river) Items: Iron scimitar Location: Melee store Leather cowl Location: Ranged store Amulet of strength Location: Pure item store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest and legs. Location: Skilling Teleports > Karamaja Items: Diamond ring Location: Made with 43 Crafting [Gold bar + ring mould +cut diamond on furnace] Amulet of power Location: Pure item store NOTHING ON YOUR CHEST AND LEGS Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Show your angry in the Digsite, near the eastern winch. Bow before you talk to me. Equip a steel med helm, snakeskin boots, and an iron pickaxe Location: Buy the digsite teleport from the ancient wizard and run north to the dirt area OR City Teleports>Varrock run east out of the city , go north then east to go through the fence then south to the dirt area. Items: Snakeskin boots Location: Ranged store Steel med helmLocation: Melee store Iron pickaxe Location: Skilling tools store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Spin at the crossroads north of Rimmington. Equip a Sapphire ring, adamant mace and leather chaps. Location: Rimmington teleport tab from ancient wizard OR Combat training teleports>ice giants, go west,south,east, climb the ladder then run north-west to rimmington. Items: Sapphire ring Location: Crafting store Adamant mace Location: Made with 72 smithing, dropped by cyclops/angry barbarian spirit Leather chapsLocation: Ranged store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Spin on the bridge by Gunnarsgrunn (or Barbarian Village). Salute before you talk to me. Equip an iron hatchet, steel kiteshield and mithril full helm. Location: ::home (ingame command) run south to barbarian village Items: Iron axe Location: Skilling tools store Steel kiteshield Location: Melee store Mithril full helmLocation: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Spin in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps and a bronze full helmet. Location: City Teleports >Draynor City (Run north until you reach the fenced off mansion. The fountain is located in the south west corner of the enclosure). Items: Iron platebody Location: Melee store Studded leather chaps Location: Ranged store Bronze full helmLocation: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Think in the middle of the wheat field by the Lumbridge mill. Equip a sapphire necklace, cape of legends and an oak shortbow. Location: City Teleports >Lumbridge (Go outside the castle walls, run north to the end of the road then west) Items: Cape of legends Location: Agility ticket store / Slayer master rewards Oak shortbow Location: Made with 20 fletching / Spiritual ranger in gwd Sapphire necklaceLocation: Made with 22 crafting and 40 smithing Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Wave along the south fence of the Lumberyard. Equip a leather body, leather chaps and a bronze hatchet. Location: City Teleports > Varrock OR buy a lumber yard teleport from the ancient wizard [run east outside of the city then go north to the lumber yard.] Items: Leather body Location: Ranged store Leather chaps Location: Ranged store Bronze axe Location: Skilling tools store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace. Location: Combat Training Teleports> Ice Giants (Run west toward the end, south toward the end, then east and climb up the ladder. Once outside, run south.) Items: Gold ring Location: Made with 5 crafting, 40 smithing / dropped by crawling hand Leather chaps Location: Ranged store Steel mace Location: Made with 32 smithing / dropped by black knights, cyclops Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, mithril scimitar and iron square shield. Location: Buy a ring of dueling from the general store, right click, rub and teleport to castle wars. Items: Ruby amulet Location: Skilling tools store Mithril scimitar Location: Melee store Iron square sheild Location: Made with 23 smithing Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yawn in Draynor Marketplace. Equip an iron kiteshield, steel longsword and studded leather chaps. Location: City Teleports>Draynor Items: Iron kiteshield Location: Melee store Steel longswordLocation: Made with 36 smithing / dropped by cockatrice, cyclops, hill giants Studded leather chaps Location: Ranged store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cryptik Clues: Snah? I feel all confused. like one of those cakes. Location: City Teleports>Lumbridge (Found walking infront of or around the castle) Npc: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Elite: Cryptik Clues: Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! Location: City Teleports>Draynor Items: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. Location: Talk to wizard sig west of home bank, He is almost immediately outside of the bank next to the jewellery box. you will need 5m gp to teleport to miscellania through wizard sig. Run east once you have teleported until you cross a bridge to another island. Items: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 'A bag belt only?', he asked his balding brothers. Location: West of home over the hill at the monastery. Npc: Abbot Langley -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A crate found in the tower of a church is your next location. Location: City Teleports > Ardounge (Run to the church west of teleport and climb up the ladder to find the crates) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A town with a different sort of night-life is your destination. Search for some crates in one of the houses. Location: City Teleports> Canifis (Search the boxes in the clothing store) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Being this far north has meant that these crates have escaped being battled over. Location: City Teleports>Ardounge (Run South-West to reach the ardounge zoo then South-West-West to reach the battlefield) Note: Search all the crates in the surrounding area if this particular crate does not work. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dig here if you're not feeling to well after travelling through the desert. Ali heartily recommends it. Location: City Teleports>Polliniveach Items: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Find a crate close to the monks that like to paaarty! Location: City Teleports>Ardounge ( Directly south of ardounge zoo) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Four blades I have, yet draw no blood; Still I turn my prey to powder. If you're brave, come search my roof; It is there my blades are louder. Location: City Teleports>Lumbridge (Follow the road outside the castle entrance all the way north. Then go west toward the Lumbridge Mill). Note: to climb up to the third floor, left click the ladder on the second floor and click climb up through the dialogue. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Generally speaking, his nose was very bent Location: City Teleports>Falador (Go North past the wheat fields into the goblin camp, you will find General Bentnoze at the end). Npc: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. Location: Skilling Teleports>Fishing Guild OR City Teleports>Ardounge (Run North-West-West from the Fishing Guild or North West from Ardounge) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, and dig by the gate to be my friend. Location: City Teleports>Grand Exchange (in the basement of the varrock west bank). Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Identify the back of this over-acting brother. (He's a long way from home.) Location: ::Duel (ingame command) Npc: Hamid -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If a man carried my burden, he would break his back. I am not rich, but leaver silver in my track. Speak to the keeper of my trail. Location: Skilling Teleports>Falador Patch (Run south to the fishing store in Port Sarim) Npc: Gerrant -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Emote Clues: Blow a kiss between the tables in shilo village bank. Beware of double agents! Equip a blue mystic hat, iron dagger and rune platebody. Location: City Teleports>Shilo Village Items: Blue mystic hat Location: Magic store Iron dagger Location: Made with 15 smithing Rune platebody Location: Oziach north west of shops in a small building Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Bow or cursty outside the entrance to the Legends' Guild. Equip iron platelegs, an amerald amulet and an oak shortbow. Location: City Teleports> Ardounge (Run north east of teleports) Items: Iron platelegs Location: Melee store Emerald amulet Location: Skilling tools store Oak shortbow Location: Made with 20 fletching Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Clap in the main exam room in the Exam Centre. Equip a ruby amulet, dragon battleaxe and leather gloves. Location: Trade ancient wizard, buy a digsite teleport for 1.5m gp OR teleport to varrock and go east outside of the city, then follow the road south until you reach the end, then go east again through the gates. Items: Ruby amulet Location: Skilling tools store Dragon battleaxe Location: Melee store Leather gloves Location: Robe store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cheer at the Druids' Circle. Equip an air tiara, bronze two-handed sword and gold amulet. Location: City Teleports> Burthrope (Run south) Items: Air tiara Location: Mage of zamorak Bronze two-handed sword Location: Made with 14 smithing Gold amuletLocation: Skilling tools store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt and a sapphire amulet. Location: Skilling Teleports>Falador Patch (Run south to the docks) Items: Coif Location: Ranged store Steel plateskirt Location: Melee store Sapphire amulet Location: Skilling tools store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cheer in the Ogre Pen in the Training Camp. Show you're angry before you talk to me. Equip a green dragonhide body and Chaps, and a steel square shield. Location: Skilling Teleports>Gnome Course (Go south outside the gate then head east past the first enclosed area until you reach the second enclosed area). Note: Show your angry means using the beckon emote shown below. Items: Green d'hide body Location: Ranged store Green d'hide chapsLocation: Ranged store Steel sq shield Location: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance in the centre of Canifis. Bow before you talk to me. Equip a spiny helmet, mithril platelegs and an iron two-handed sword. Location: City Teleports>Canifis Items: Spiny helmet Location: Slayer master store Iron 2h swordLocation: Made with 29 smithing Mithril platelegs Location: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Laugh in the Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps and a staff of fire. Location: Slayer Teleports>Slayer Cave (exit the cave and go north alongside the mountain till you find a dirt path with fences, then go east into the camp) Items: Rune full helm Location: Made with 92 smithing/rock crabs Blue d'hide chaps Location: Ranged store Staff of fire Location: Magic store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life and a rune hatchet. Location: Skilling Teleports>Catherby Patch [Not the other Catherby teleport] (Run North-East up the mountain) Items: Mithril platelegs Location: Melee store Ring of life Location: Pure item store Rune axe Location: Skilling tools store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Panic in the limestone mine. Equip bronze platelegs, a steel pickaxe and a steel med helmet. Location: City Teleports>Varrock (Run East outside the city then North-East until you reach the limestone mines. It is on the path to Canifis) Items: Bronze platelegs Location: Melee store Steel pickaxe Location: Skilling teleports>Neitznot (Trade Miner Magnus) Steel med helm Location: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Panic in the Mort'ton temple. Wave before you speak to me. Equip a mithril plateskirt, glowing dagger, elemental shield and no boots. Location: Minigame Teleports>Barrows (Run west until you cross a bridge then run north to cross another bridge to find the temple) Items: Mithril plateskirt Location: Melee store Glowing dagger Location: Agility ticket store Elemental shield Location: Magic store Have NO boots equipped. Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. Location: City Teleports>Yanille (Run North-East to Port Khazard) Items: Have NO items equipped Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Shrug in the zamorak temple found in the eastern wilderness. Beware of double agents! Equip bronze platelegs, an iron platebody, and blue d'hide vambraces. Location: Skilling Teleports>Chinchompa Hill (Run south east until you reach level 12 wilderness with a temple surrounded by lava OR run north east from home. it is recommended to barrage or quickly kill the mages so you can preform your emote) Items: Bronze platelegsLocation: Melee store Iron platebody Location: Melee store Blue d'hide vambraces Location: Ranged store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yawn in Varrock Palace library. Equip a holy symbol, leather vambraces and an iron warhammer. Location: City Teleports>Varrock (Run north to the castle) Items: Holy symbol Location: Crafting store Iron warhammer Location: Made with 24 smithing Leather vambraces Location: Ranged store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Orb Clues: This scroll will work in Al Kharid. Orb scan range: 14 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Al Kharid Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Draynor. Orb scan range: 15 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Draynor Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Edgeville. Orb scan range: 16 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: ::home (ingame command) Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in East Ardounge. Orb scan range: 22 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Ardounge Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Falador. Orb scan range: 22 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Falador Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Fremennik Slayer Dungeon. Orb scan range: 16 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: Slayer Teleports>Slayer Cave Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Haunted Woods. Orb scan range: 30 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Canifis (east of canifis is the haunted woods.) Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Neitiznot. Orb scan range: 16 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Neitiznot Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in West Ardounge. Orb scan range: 22 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>West Ardounge Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work the wilderness deep. Orb scan range: 25 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: ::mb (ingame command) (after teleporting, use the lever, bring only a spade and items you dont mind losing as it is pvp) Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Varrock. Orb scan range: 16 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Varrock Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Rewards: Easy Medium Hard Elite Rewards will be added later, but the full list, if not majority of the items are located here: Contributors: Aurimeelis Wrath Zerkia Maranami
    5 points
  46. Hello New Grinderscapers and welcome to this small but somewhat detailed guide to starting off in Grinderscape! Key; Introduction to Grinderscape. Starting your Journey. Useful information. Introduction to Grinderscape. As you begin your journey through Grinderscape you'll start off with a interface outlining the rules of Grinderscape. these are important so be sure to take a look before hitting accept. Here is what they look like! After Pressing accept and making an in-game avatar you'll be prompted about a small tutorial to around Grinderscape which you can either choose to accept or deny this tutorial. Once this step is complete, you'll receive a starter box to help you begin your journey within Grinderscape! This box can only be opened once per person (wont work on an alternate account). Starting Your Journey. A very good way to begin within Grinderscape is to head straight over to the Thieving stalls within the home area and Thieve till you hit 99. As you Thieve you'll receive an item related to the stall you are Thieving from and a varied amount of gold starting off from around 34k per successful click, going up to around 48k per successful click. along side thieving, every so often you'll be prompted with windows looking like this; These Mini-game are worth completing as it will reward you with a pretty decent amount of extra GP whilst thieving. Preparing for PvE. Once reaching 99 Thieving, you would have built yourself up a pretty big amount of GP to buy yourself some decent gear with but before you spend that hard earn cash you'll need to level up you combat stats. head over to the Market place where you can find all the vendors for varies items/activities which is located north-east of the starting bank. From hear you'll want to gear up for some training. These stores will provide you with a starting point for leveling every type of combat style (Melee, Mage, Range). There is a store for each combat style within this location. Once you reach a comfortable combat level of around 90+ with 60+ combat stats, begin training slayer alongside leveling your combat stats to 99. These two slayer masters will be you starting point for slayer. Right click on them and ask for an assignment and they will give you a task which involves killing a certain amount of monsters. Killing monsters allows you to collect various gear that you'll need to keep improving your current set-up. After completing your task, you will automatically be rewarded with slayer points and Blood money which can be used to buy higher tier gear or sold to other players for GP. Be sure to pick up an Enchanted Gem from the slayer master before embarking on your quest as this gem will allow you to keep track on your task and teleport you directly to where your task is located. Take some food with you and bury any bones you see dropped along the way as this will level up your prayer skill for future en-devours within Grinderscape. Useful Information: Listed below are a couple of useful things and information that can help you with your time at Grinderscape; -Feel free to talk and ask questions within the help clan chat by typing / at the start of your sentence. -Voting for the server every 12 hours will reward you with 1 point per site voted for which you can use to purchase gold, blood money and other cosmetics within the in-game voting store located within the home bank. -Joining the server discord is always a great thing as it allows you to communicate with the community without being in-game and keeps you informed of any updates within the server. -A range of useful commands such as; ::staff (Shows a list of all current staff online in-game) ::discord (Takes you to the servers Discord Channel) ::prices (Opens up the Price guide on the wiki) ::yell (Allows you to yell to everyone within the server (Mainly use by Doners)) ::empty (Empties everything within your current inventory) ::stuck (Teleports you home after 15 seconds (useful if you are stuck and cannot move)) ::thread *number* (Opens up a thread on the forums which corresponds to said number) ::vote (Opens up the voting screen) ::redeemvote (Redeems your vote and adds points to your current voting points total) Hope this guide has proven useful! -Barry
    5 points
  47. Last Edited: 1 January 2021 So to start, talk to the npc at ::home. Afterwards, choose these 3 options: After you finish talking to the npc, go get bones, banana, vial and weeds. Bones->you can buy from high priest shop (north west of bank at home), or kill some monsters. Banana->you can get at karamja (Skilling teleports>Karamaja) Weeds-> rake a patch Vial->Bob barter npc at ::shops. After getting these items, go to varrock: And run to the blue moon inn: Once inside, talk to the bartender. Talk to him and choose these options: And for the third one, you can choose any option and you will eventually get to know where to go next. (I personally chose the get violent option :p) Afterwards, get a weapon and go to varrock castle and go to this spot: Talk to Ellamaria and choose the option to fight. Note: You can choose Flee option if you don't want to fight the guards. After choosing this option, go to the castle upstairs, and on your right side you will see a drawers. Search it and you will find a letter. Read the letter, then speak to minion at home. After killing her guards, she will tell you that "Nora" is behind this. Now go to taverly. Once inside the house, go up the stairs and a cut-scene will ensue. After that, there will be a book dropped on the floor. Pick up the book, use one of the ingredients(bones, bananas, or weeds) on the vial and you will make the potion to cure Santa. Remember that you have to have all 3 ingredients and the vial in your inventory. If you cant teleport home, go downstairs and teleport. After this, go talk to Santa's minion npc again and give the antidote. After that you can take a present from the Christmas tree to get Santa items, and collect your Santa hat from the chest inside the bank to complete the achievement. NOTE: SANTA HAT IS NOT INCLUDED IN THIS UPDATE
    5 points
  48. Barry

    Muddy Key Guide.

    Welcome to this small but somewhat detailed guide on Muddy key's. This guide will include mostly everything you'll need to know about the muddy key. enjoy! Key; What is a muddy key? How do you obtain a muddy key? Where do you use a muddy key? What do you get from using a muddy key? Special thanks. What are muddy keys? A Muddy key is a small brown keys which allow you to open a small chest to obtain various items in the game, How do you obtain a muddy key? Muddy keys can be obtain through killing Various Bosses and NPC's within Grinderscape. They can also be bought from players. the current price is 10-13m GP per key. Where do i use a muddy key? Muddy keys can be use at a chest at the center of the lava maze. Below are the steps on how to get to the chest: 1)Teleport to KBD Via the Boss teleport section within the spell book. 2) Navigate the lava maze to the center. 3) Use your key on the chest within the pen of Brutal Red Dragon and get your rewards! What do you get from using a muddy key? You can get various items from Opening the muddy chest. Blood money is a guaranteed drop with amounts between 3k-5k per key. Here is what i got from a single key; And below is what you can get from 150 muddy chest opening; This is in no way a list of all the items that can obtained from the muddy chest, Just a showcase of 150 keys. Special thanks. I'd like to give a special thank you to these players for making this guide possible; Legends Blake Xoxo Grinder2019 Dreamzzz
    5 points


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