Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 07/27/2020 in all areas

  1. Bugs and Fixes: - Fixed a bug causing NPC's to sometimes become invisible in the Slayer tower and some other locations. - Fixed an issue with Blast furnace causing the conveyor belt to stop moving after adding many ores. - Fixed a bug causing the server to crash after being online for many days, including general lagg. - Significant improvement on the server performance grade work which should make everything smoother. - Fixed dropping hunter traps on the ground and scanning for overlapping objects. - Fixed Alchemical hydra death drops and added automatic respawning for the instance. - Mysterious man event will not happen in any instance including the fight caves. - Fixed an issue with Duel arena where sometimes you spawn in the offset and cannot move. - Fixed issue with the Dwarf multicannon where you can use it on other NPC's under attack. - Multiple players can now take from the thieving stalls at the same time. - Iron Man game modes are not allowed to enter the Weapon or Battle Royale Minigame. - Fixed Poison pools for Vorkath including the zombified spawn not being removed. - Fixed the equipment requirements for all Max capes to include Farming and Hunter. - Items equipment models and slots fixed for the items: * Cyclops head * Lesser demon mask * Greater demon mask * Black demon mask * Old demon mask * Jungle demon mask * Fedora * Clown mask * Clown gown * 3rd age druidic staff * Ham joint * Swift blade * Staff of bob the cat * Bunnyman mask * Staff of balance - Fixed Jungle demon melee attack delay. - You can now access the Dagannoth ladder area which had obstacles blocking the path. - Fixed missing Max cape emotes for the imbued version of the capes. - Fixed a bug causing players to become stuck in the random event upon relogging. - Fixed an issue where some NPC's take a delay to retaliate to the attacker. - Moved Infernal skilling items to their respective Skill master instead of the Skilling point store. - Scorpia boss respawn timer was nerfed from 2:30 minutes to 15 seconds according to OSRS update. - Prayer skill XP changes when using bones on altars: * Ectofuntus: Giving the best bone XP and can be reached by teleport or using the Ectophial from Slayer store. * Gilded altar or Wilderness Chaos altar: Second best bone XP and can be found in the Wilderness or Ruby Member's zone or above. * Regular altars: Third best bone XP and can be found in most cities. - Fixed a bug with regular teleports where a player could potentially get 250m XP. (Please reply here with your username for a great reward for reporting this). - Fixed a ground items visual bug where some items show as multiple where in reality it is just one item. - Updated the degradation timer for most items (c) and barrows to be more optimized (E.g: PvP Items now only last for 15 minutes combat time). - Fixed several typos in dialogues and other server messages. - You can no longer use auto type if you are muted. - Fixed an issue with the trading system if players spam click the accept button. - Fixed the clue scroll Uri bug respawn issue. - Fixed Lumbridge city shack door which is required for a clue. - Fixed Ogre pen loose railing climbing which is required for a clue. - Tweaked Edgeville map to fit the new stores. - Removed the Wilderness Avatar's teleport and added the drops instead into the new PvP-Store. - Fixed a bug where you receive negative XP when crushing chocolate bars. - Clue caskets rewards are now stackable as on OSRS. - Fixed Ice gloves effect in the Blast Furnace Minigame. - Fixed a bug with wrong degradation for Karil's top and Guthan's spear. - Classic game mode drops rare chance nerfed by about 10.00%. - Fixed a bug causing players to freeze after being stunned when pickpocketing. - Fixed a bug Bounty target teleport not removing any runes when teleporting. - Fixed Swift blade and Ham joint attack speeds like on OSRS. - Fixed all other Turoth in the Slayer that did not work with Broad/Leaf equipment. - Fixed Ardougne max cape Monastery teleport location. Content: - Finally! Motherlorde Minigame is now finally 1:1 OSRS for all players who wish to obtain Mining XP: * Full zone functionality including the entrance, rocks mining, pay-dirt, fixing the wheel and more. * All NPC's dialogues has been added 1:1 OSRS. * Zone music region implemented. * All objects within the zone works including small details such as crate searching. * Rockslide will not spawn if you are standing in the spot. - Colorful gnome scarf has been added which can be recolored into any color (Not yet obtainable in-game). - New clue scroll rewards has been added: * Medium clue: Amulet of defence (t) * Hard clue: Fremennik kilt * Elite: Highwayman mask (t) - Added support for Infernal harpoon with proper charging and cooking for Tuna, Swordfish and Sharks. - Added support for Ardougne capes teleporting method for all the different variants from Monastery and the Farming patch. - Items on death mechanics completely redone to match OSRS: PVP: * Death under wilderness level 20 to a PVP (Player) = You will keep your items, kept but (broken). The pk'er receives 50% of its repair value in Blood money. * Death above wilderness level 20 to a PVP (Player) = You lose the item on death, but the killer gets rewarded 75% of its repair value in Blood money. Non PVP (Die to a boss/NPC): * Death over Wilderness level 20 to PVM (Boss/NPC) = You lose the item, but you get 75% of its repair value in Blood money (Inventory). * Death outside the Wilderness or under 20 wild = You keep the items but it stays in the broken form aka Fire cape (broken). Other: * Chinchompas: are always lost on death, if you die to a player they get them as a drop however. * Charged items such as Dragon fireshield, Craws bow, Serpentine helmet, Tome of fire, Scythe, etc - They will drop as uncharged if NOT protected on death. Revenant items will also drop their ether. * Untradeable items: They will ONLY stay on the floor for 60 seconds so you can pick them up and no one else will be able to see them even if lost on PVP. - Added Prifidinnas NPC spawns and started the base work on the Crystal armours and the zone. - Added support to view Mystery-boxes rewards in the Premium store: * You can do that by speaking with Party Pete in Edgeville home. * Allows you to view any Mystery box rewards from the dialogue. - Two new Member's rank Titanium Member and Diamond Member, including name changes: * The Titanium member's rank is now automatically obtained upon spending $750.00 or more. * The Diamond member's rank is now automatically obtained upon spending $1,000.00 or more. * Member ranks has been renamed (Regular member -> Ruby member) (Super member -> Topaz member) (Extreme member -> Amethyst member). - A complete new Bronze member's skilling zone with great features added: * You can teleport to the zone using your quest tab members section. * A fully established map area with the desert scent and scene. * Full region music coverage. * Over 54 different objects and map tiles including extreme details. * Ability to train several skills including a thieving stalls area. * All objects and shops are fully functional. * Over 35 different NPC's in the region including Snakes, Monkeys, Skill masters, and more. * Altar area, bankers, items on ground, and much more. - Added missing imps, fishing spots, ducks, gulls, monkeys, snakes and spiders through many different areas through the whole map for more realistic look. - Added support for Miles at the Chaos altar in the Wilderness including the double door fix. - Added a few new items for Medium clue scroll rewards, which has been suggested by @Aurimeelis: * Explorer's ring 1,2,3,4 * Falador Shield 4 * Kanadrin headgear 3,4 * Desert amulet 2,3,4 * Western banner 3,4 - New items has been added to the game through different sectors: * Fedora (Skilling point shop) * PvP Items, Wilderness champion amulet, Cape of skulls, 3rd age druidic, and much more (PvP-Store) * Infernal items (Obtained through the skilling master of the respective skill) * Should parrot, Clown set, Rune dragon set, Demon and Dragon masks, Ham joint, and Staff of bob the cat. (Premium Store) * Colored gnome scarfs, Evil chicken feet, Spiked manacles and Jester cape (Voting Exchange) * Mole slippers, Frog slippers, Bear feet and Demon feet (OSRS Items Store) * Bunnyman mask (Skilling Points Exchange) * Fish sack (Fishing skill master) * Mask of ranul and Gravedigger mask (Minigame store)
    12 points
  2. Bugs and Fixes: - Minigame initial rewards dropped to 10,000 Blood money instead of 50,000 while instead of getting 10,000 extra Blood money per player it's now 12,500 which means 135k BM with 10 players and 60k with 4 players, respectively. - Charged items now move their charges when being transferred to another item (Ex. Magma Helm). - Fixed looting bag item depositing. - Cannon will now ignore poison effects and ammunition effects. - Anti botting events will no longer occur during a minigame under certain circumstances. - You now face items when picking them properly. - Fixed broken skull mechanics that were reported by players. - Fixed some broken items costing a lot of Blood money for repairs. - You can now pick up all sorts of Flax on the ground. - Fixed an issue with Agility not giving you tokens upon completing a course. - Minor improvements on the Rug Travelling mechanics. - Ava's max cape will now be working properly with the effect. - Fixed an issue where you can use knife on knife with Sacred eels. - Dragon spear special attack only stunning once has been fixed. - Colorful items will now properly display to other players around. - Bastion/Battlemage potions are now available in the BM store. - You can now drink anti venom potions bought from the store. - Minor changes on the doors system which should make them work properly now. - Corporeal beast will now automatically retreat if left out of combat for 60 seconds. - Corp entrance timer reduced to 10 seconds instead of 60. - Fixed god wars issue where kill counts were not being counted. - You should no longer get stuck while walking through Obelisks. - Minor bug fixes on Farming patch appearances. - Slight delay fixes for trade/duel when pressing on accept button. - Fixed Verac's flail running animation. - Fixed an issue where players would respawn in the anti botting event location and keep on getting rewards. - You will no longer receive the daily login reward while in The Wilderness or in a Minigame. - Fixed the Rock Golem pet dialogue. - Giant sea snake boss instance removed due to many ACB's in-game to compensate for its value. - Fixed a lot of broken items equipment such as (t) armours, Spiny helmets, Cow armour and more. - You now require 99 Hunter and Farming in order to equip the Max cape, and not limited to other maxed stats. - Fixed an issue causing some players to not show while in the same region. - Fixed an issue with item spawning on floor showing as multiple items which is not correct. - You now require Warrior's guild tokens to be able to enter into the rooms. - Untradeable items now vanish upon death if they are not protected. - Revenant items will now decharge and drop their charges when you die with them unprotected. - Fixed an issue showing Scythe of Vitur graphics in the Mutant Tarn room instance. - Minor region area fixes to allow NPC random chats to work properly such as Warrior's guild basement. Content: - Added support for ::rules command as requested by players. - Updated the doors system to work properly with the region system update. - Added Varrock East Bank downstairs item spawns. - Added ::repeat command for auto talker with various improvements: * Added a fall back timer when using the commands to prevent spam. * ::repeat allows you to repeat what you were saying after an interruption for ease of use. * Added message filtrations support for auto chat. - Random Frog event in case of botting with detection algorithms including token exchanging. - Lots of work and improvements into our anti botting system, including visual changes. - Blast Furnace Minigame with Complete Full Support: * Ordan the Ore Seller with ore deposting. * All dialogues are supported. * Area on ground spawns support. * Region music support. * Coffer support with up to 2147m. * NPC's are well operating the Blast Furnace. * The process for operating the Blast Furnace is as follows: Place coal and/or ore on the Conveyor Belt. Cool down smelted bars with a bucket of water or just collect the bars with the ice gloves equipped. Collect the bars from the bar dispenser. Repeat. - Baseline work started on Pest Control. - Motherlorde mine is to be released upon next update.
    12 points
  3. Bugs and Fixes: - Fixed the Colorful max hood being lost on death, now it will break just like the cape. - You can no longer use protect prayers in the Weapon Minigame. - Iron Man game modes now gets 70% reduced experience instead of the past 30% reduced experience as requested. - You can no longer use ::bank command in the Public Minigame lobby in Edgeville. - Fixed Amulet of glory teleporatation issue above level 30 in The Wilderness. - Fixed a bug where barrows items would not drop upon death or in The Wilderness. - Fixed a bug where some Kurasks where not vulnerable to leaf weapons in Slayer. - Fixed a bug with Blast furnace where the conveyor belt stops moving when its fully loaded. - Fixed Warriors guild Animated armour duping armour pieces when leaving regions. - Minor bug fixes in the Bronze members skilling zone. - Fixed a bug where Woodcutting and some other skilling tasks did not work properly. - Fixed a bug with Black knight titan boss being safe spotted. - Fixed staff of balance equipping properly with animations. - Minor typo fixes on server messages. - General fixes on the server engine and performance improvements tweaks. - All custom items that have head equipped will now show proper dialogue animations. Content: - Added support for 170+ custom items to be note-able including every single item from the new items. - Added support for a new Exotic limited quantity items store: * The store can be found by trading the Double agent from in many different areas. * The store quantity items will stay the same even on server restarts meaning once the quantity reaches zero it will remain zero for the rest of the time. However, a few items that has been added which are also obtainable from clue scrolls, but they were added as a kick boost to players who want to get them quick before doing clue scrolls. The rest of the items are not obtainable in any other way. * The list of items that are obtainable in-game are the ones starting from berets up to the end of the store. THE REST IS UN-OBTAINABLE. - If you are not in the Wilderness, or in (Battle Royale/Weapon Minigame) you get: * Diamond member 35% less Prayer drain rate. * Titanium member 28% less Prayer drain rate. * Platinum member 20% less Prayer drain rate. * Amethyst member 15% less Prayer drain rate. * Topaz member 10% less Prayer drain rate. Image: Left: Regular account / Right: Titanium member - Added support for Neitznot faceguard creation and disassemble. - Massive work on 170 new items added into the server for economy balancing and more: * Some of the most valuable items includes: Hardened fighter torso Army fighter torso Trimmed void sets Barrows whip Dragon scimitar (p++) Golden sled Golden fox Gilded dragon set Midnight partyhat Midnight santa hat Midnight h'ween mask Dragon shortbow Gilded bones (1kg) Invader h'ween mask Dracula h'ween mask Birthday partyhat Blue ankou set Colorful gnome scarf New client will be required to play, and coming soon is a new Minigame called "Aquais Neige" which will be here to obtain a new Water cape.
    10 points
  4. Bugs and Fixes: - Major performance rework for the instance system which caused the server to slow down. - Fixed wrong amounts of Pimpz santa hat in the voting store exchange. - Fixed a bug with clue task showing negative values of your clue value. - Added gilded rubber chicken to the Gilded mystery box. - Fixes a few typos with the Weapon Minigame, and changed the kill counter from 10 to 25. - Iron Man game modes are now able to play Weapon Minigame and the Battle Royale. - You can no longer pick up your cannon if you do not have enough inventory slots required. - Lots of rework on items on death mechanics so that imbued items are now no longer imbued upon death drop. - Improved the entering QOL mechanics of Cerberus and Jungle demon. - Skull sceptre now teleports players to Dagannoth kings instead of The Untouchable. - Added missing graphics and sounds for Kamil boss. - Minor improvements on our logging system which can be used to improve the server performance. - Removed multiple Guthix robes set in the Mystery box. - Possibly fixed a bug with Blast Furnace which showed the message to wait for ores to process. - Fixed a bug with Blue ankou gloves causing them to disappear when banked. - Improved Hans dialogue in Lumbridge as part of our motion system rework where he says Help! and walk back-wards. - Massive improvements to the NPC aggression system and the way they retreat if pulled far away. It's very close to OSRS now. - Fixed the Ogre gate which is required for clue scrolls. - Fixed the wrong equipment model of Steel full helm (g). - Fixed a bug where barrows equipment did not drop on death in PVP. - Fixed a bug where you keep on receiving the message "You have been poisoned." when you are actually protected. - Dagannoth kings now count as Dagannoth NPC type for the Slayer skill. - K'ril Tsutsaroth and the minions now count as Greater demons task for Slayer skill. - You can no longer use the bank command in the Minigame lobby in the Home area. Content: - Added Hardened fighter's torso and Army fighter's torso: * They can be obtained by slaying Cyclops in the underground area only. Similar to the regular torso. * They are breakable on death and cost more Blood money to repair than the regular one. * The items are untradeable unlike the regular Fighter's torso. Army fighter's torso Hardened fighter's torso - Aquais Neige Minigame has been perfectly added to the game with tons of features: A new island by the name of Aquais Neige has been discovered in the northern areas of Grinderscape. The island is covered with melting glaciers and huge water fountains. The island sits above sea level and was spotted by one of the ancient ocean travelers. There appears to be a hidden cave between two mountains and ancient rumors claim it leads to a secret place where dangerous monsters dwell. The island has been found by trolls and some other species in the past, and according to their information, anyone who is able to survive and complete the challenge in Aquais Neige will be rewarded by the ancient aquatic gods. The hostile climate deals damage to players that are not properly equipped against the ice blizzards. Aquais Neige sits on a completely new region done from over 9 different maps from scratch that surrounds the Aquais Neige island. It is a safe minigame. Players who die keep their items and respawn outside of the icy cavern. They are able to rejoin after waiting for 5 minutes without paying any fees. The game consists of 30 waves of challenge where each wave consists of several monsters that use different mechanics which range from defence drain, freezing, different attack styles, and much more. Players who are able to complete the challenge and defeat The Inadequacy in the final round will be rewarded with a Hydro cape which is a best in slot cape for magic PVP, and in addition to that, they will also be rewarded with Hydro tokens which can be spent outside the minigame to purchase different items including the new Hydro set which is a defensive/magical gear. Note: Sounds/Music/Ambient sounds are fully implemented the region. This also includes over 20 dialogues within the minigame. Recommended requirements: * A minimum combat level of 120 with a very strong Range/Magic defensive gear. * Enough food and potions to be able to survive the 30 waves. * Energy potions are vital for moving around the area and running from monsters. * Prayer potions/Super restores are important for being able to use protection prayers for long. * Protective gear against the ice blizzards in the zone. Waves: * Each 5 waves consists of different NPC's where the last wave of each 5th wave will consist of the two same NPC's which is an indicator that the next wave will contain new monsters with new mechanics. Wave_1(Water elemental) Wave_2(Water elemental/Icefiends) Wave_3(Water elemental/Icefiends/Water wizard) Wave_4(Water elemental/Icefiends/Icefiends/Water wizard) Wave_5(Water elemental/Water elemental_2) Wave_6(Icefiends/Hydro troll) Wave_7(Icefiends/Hydro troll/Ice spider) Wave_8(Icefiends/Hydro troll/Ice spider/Ice giant) Wave_9(Icefiends/Hydro troll/Hydro troll/Ice spider/Ice spider/Ice giant) Wave_10(Icefiends/Icefiends_2) Wave_11(Hydro troll/Hydro troll/Hydro warrior) Wave_12(Hydro troll/Hydro warrior/Water elemental/Ice spider) Wave_13(Hydro troll/Hydro warrior/Water elemental/Ice spider/Ice giant) Wave_14(Ice giant/Hydro warrior/Water elemental/Ice spider/Hydro troll) Wave_15(Hydro troll/Hydro troll_2) Wave_16(Armaros/Water elemental) Wave_17(Armaros/Water elemental/Icefiends/Ice spider/Water wizard) Wave_18(Armaros/Ice giant/Hydro warrior/Ice spider) Wave_19(Armaros/Icefiends/Water wizard/Hydro warrior/Ice giant) Wave_20(Armaros/Armaros_2) Wave_21(Krampus/Hydro warrior) Wave_22(Krampus/Armaros) Wave_23(Krampus/Armaros/Icefiends/Ice spider) Wave_24(Krampus/Armaros/Icefiends/Ice spider/Ice spider/Water wizard) Wave_25(Krampus/Krampus_2) Wave_26(Nykur/Water elemental/Hydro troll/Icefiends) Wave_27(Nykur/Water wizard/Ice giant/Icefiends/Ice spider) Wave_28(Nykur/Hydro warrior/Hydro troll/Ice spider/Water elemental/Water wizard) Wave_29(Nykur/Nykur_2/Krampus) FINAL_WAVE(The Inadequacy) Monsters/NPCs: Water elemental: * Water elementals have a combat level of 34. Despite their low combat level yet their Melee attacks are very powerful and almost ignore their opponent's Defence level. Each accurate hit will drain their opponent's Defence level based on their total hit. They are easily killed and not considered any difficult. They are considered Elemental type of NPC's. Water wizard: * Water wizards have a combat level of 54. Intermediate humanoid players which have a Magic level of 55 and consistently using Water blast spell against their opponents.They are easily killed and not considered any difficult. They are considered Human type of NPC's. Icefiend: * Icefiends have a combat level of 75. They are creatures that created from hardened ice which uses Melee attacks. They share intermediate defensive and offensive stats. They are considered Demon type of NPC's. Hydro troll: * Hydro trolls have a combat level of 117. They are Troll type creatures which uses both Melee and Ranged attacks against their opponent's. They are weak to crush attack types and Ranged and share intermediate Defence skills. Ice spider: * Ice spiders have a combat level of 97. They are long existing type of spiders which are venoumous to players and uses Melee attacks. They have no Defence skills at all adnd are very easy to slay. Ice giant: * Ice giants have a combat level of 144. They are bulky defensive giants type of NPC's which uses heavy Melee damage against their opponent's. They are weak to crush attack types and magical spells. Hydro warrior: * Hydro warriors have a combat level of 167. They are bulky defensive warriors type of NPC's which uses heavy Melee attacks and also uses Magic spells (Ice blitz) to freeze their opponent's for 4 seconds. They are weak to crush attack types and magical spells. Armaros: * Armaros have a combat level of 244. They are one of the most evil and cursed reptiles. They use Melee and Ranged attacks against their opponent's and also heal themselves of nearby NPC's when attacking. They have Intermediate Defence skills. They are considered Demon type of NPC's. Krampus: * Krampus have a combat level of 381. They are demonic horned anthropomorphic figure. They use very heavy Melee and Magic attacks (Water wave) against their opponent's and can attack from far range. They have high defensive skills and are weak to crush and ranged attack styles. They are considered Demon type of NPC's. Nykur: * Nykur have a combat level of 421. They are evil shapeshifting water spirits of Folklore that emits harmful magical waves in their presence. They use heavy Magical attacks from a very far distance. They have low Defence skills and only appear in the semi final rounds. They are considered Hydra type of NPC's. The Inadequacy: * The final boss The Inadequacy have a combat level of 512. It appears in the final round and is considered the hardest of all monsters in Aquais Neige. It mainly uses powerful Magical attack which could kill the player in a single blast. In addition to that the boss also uses two special attack types. Earthquake attack is a channeled special type of attack where The Inadequacy charges and creates an earthquake which damages players until they take cover under the waterfall to avoid the damage. Spread attack is chanelled special type of attack which emits destructive blasts on the ground randomly which deals damage to the player standing on it. Both special attacks last for 10-15 seconds and only one type of special attack can happen at once. The boss will be moved to the center of the minigame upon using any of its special attacks. Three minions also spawn once the boss loses more than half of its health. This is the hardest stage where players must safe spot minions to make it easier to kill while running away from the boss. The boss has very low Defence skills. It is considered Hydra type of NPC's. Cyrisus ranged: * A level 126 humanoid type minion which uses ranged attacks with Magic shortbow and Karil's gear. Has a 20% chance of using special attack which bypass the opponent's defence and hits twice. Cyrisus magic: * A level 126 humanoid type minion which uses magic attacks (Ice blitz) with Ancient staff and dragon gear. Freezes the player for 4 seconds if the attack is accurate. Cyrisus melee: * A level 126 humanoid type minion which uses melee attacks with Abyssal's whip and Ahrim's gear. Has a 20% chance of using special attack which drains user run energy. Note: All minions use identical stats of their equipment with a 99 Defence skill. * Sounds are fully implemented for all the NPC's along with their mechanics, hit styles, attack speeds, and all the other features perfectly. * You can send a logout request before finishing the wave. * You can only enter the minigame once every 5 minutes. Rewards: * Upon completing 30 waves of challenge and defeating The Inadequacy the player will be rewarded with a Hydro cape and Hydro coins as a reward of completing the difficult waves of Aquais Neige. Players will also get rewarded a portion of Hydro coins upon dying or exiting the cave, and the amount varies based on the wave level. Store: * The store accepts Hydro coins as a currency of exchange for their goods. Hydro set: * Hydro set is a defensive/magical gear which requires 55 Magic and 60 Defence to equip. Extra media and prototyping of the Aquais Neige: https://www.youtube.com/watch?v=IH-sxft4BIg P.S: A new client is required to play and some of the Minigame mechanics might be altered and is susceptible to changes.
    8 points
  5. Bugs and Fixes: - Fixed a bug causing players to lose items when dying with poison in the Duel Arena. - Major fixes and improvements on the duplicate instances issue. - Fixed the clue scroll double agent spawn issue. - You will now be warned about selling items in clan chat, but your messages won't be blocked. - Fixed an issue where you cannot walk in doors in Yanille, Wilderness agility, and Catherby. - Fixed a bug causing you to get experience when hitting 0's against Demonic gorillas, and some other NPC's. - Updated the forbidden items that Iron Man game modes cannot purchase from stores. - Fixed the safe spotting issue for Mutant tarn. - Fixed a bug with broken Infernal cape being repaired to Fire max cape. - Updated Dragon arrows and removed Karambwans from consumable's store. - You can now gamble your max cape on the mounted cape in Edgeville. - A reported issue where you can accept while swapping items in gambling is fixed. - You can now operate all items with effects again. Ex: glory, ROI..etc; - Updated the Slayer store with Sheyzien armour. - You can now craft and use Broad arrows, Broad bolts, and Amethyst broad bolts from the Slayer store. - Optimized the special attack delay of Godswords, and Godswords (OR). - You can now properly combine Odium ward, Malediction ward, Godswords, Steam battlestaffs, Occult, Tormented, and all the other ornament kits including reverting them. Note: Some items lose their ornament kit upon revert/dismantle. - Fixed an issue with Dragon crossbow not giving experience or loot. - Morphing with rings will no longer cause your account to stay frozen. - Made it so NPC's don't respawn in boss instances. - Redone Granite maul special attack and allow ornate attachments for 50% special attack consumption. - Fixed Zombified spawn for Vorkath dying by Crumble undead spell. - Ultimate Iron Man game modes will get their rewards into inventory instead of bank container. - Lots of typos fix within attributable system. - A sound plays when you open the Slayer reward interface. - Major issues fixed for the following bosses: (Corporeal beast, BKT, Kree, STQ, and General graardor). - Purple sweets that are obtained from Clue scrolls are now edible. - Optimized the illegal words sensor. - Fixed an issue where you could attack other players with magic in King Black Dragon area. - Fixed the degradation messages when barrows items are degrading. - You can now longer use ::hp or ::spec while in Fight caves or when playing minigames. - Fixed Mysterious emblems and Ancient relics being sold at different prices to Emblem trader. - Updated the list of the client URL links, and server commands. - Double combat ring is no longer tradeable since its an attributable item. The price has decreased from 2,500 to 750 skilling points. Content: - Christmas Maps, Snow, and 2020 event implemented: * Start your Christmas event from south of home area by talking to Santa's minion. * Two way event where you can complete it with peace, or perhaps by aggression. * Cut-scene added within the minigame. * 13 new sounds, and 4 jingle bits respectively. * New achievement added (Limited time to complete it). - Added enchant support for Dragonstone bolts. - Middleman zone map tweaks. - Over 42 new jingle bits has been added (Aka death, fight caves progression, etc) - Implemented 1:1 OSRS Fight caves with custom twist to choosing your waves: * Ability to choose all waves, final wave, or a custom wave for certain fees. * Fully 1:1 63 waves with all the stats, animations, graphics, sounds, and special effects. * You walk into the Fight caves once you enter. * Fire cape exchange functionality (Still the same as before, with member benefits for a better chance). * Ability to make NPC's stuck behind each other. * Proper rotation for the Fight caves monsters. * Tokkul will be rewarded for playing the minigame. * You don't lose items on death on the minigame. * Healers will spawn when JAD is at half-health. * You can REQUEST to log out of the game at anytime by logging out before you end your current round. * If you finish the wave when logged in, you will be started on the next wave; if you log out before you finish, you will log in at the start of that wave again. * Timer entrance when leaving the game. - Redone the mechanics of Obelisks: * Wilderness obelisks are teleportation devices in the wilderness * Each obelisk, when activated, will teleport anyone standing on the pad after a few seconds to another pad, which is chosen at random. - Implemented Shove special attack for Dragon spear, Zamorak spear, and Zamorak hasta: * Dragon spears can be poisoned either with weapon poison or karambwan paste. The poison can be removed by using a cleaning cloth on the poisoned spear. * The dragon spear has a special attack, Shove, which it shares with the Zamorakian spear and hasta. It pushes an opponent back and stuns them for three seconds, consuming 25% of the player's special attack energy. * It cannot be used against large monsters, such as giants, because they are too big to push back. * Zamorakian spear and Zamorak hasta has a 1 tick faster attack speed, with special effects against Corporeal beast. - Implemented Wild Stab special attack for Dragon sword: * Along with the leaf-bladed sword, the dragon sword is currently the best shortsword available in Grinderscape: Leaf-bladed sword has a higher stab and slash bonus, but the dragon sword has a much higher strength bonus. * The dragon sword has a special attack, Wild Stab, that consumes 40% of the player's special attack energy to hit the target with 25% increased accuracy and damage. * If the target is using Protect from Melee, the special attack will ignore the prayer for one attack. This special rolls off of the opponents stab defence regardless of which mode it is in. - Added support for Crystal halberd, and it's special attack Sweep: * The crystal halberd is significantly more powerful than a dragon halberd, making it a good choice as a melee safespot weapon. * The crystal halberd can deal full damage to the Corporeal Beast, despite not being a spear, but it must be on the stab attack style. * The crystal halberd shares the same special attack as the dragon halberd, consuming 30% of the player's special attack energy. In addition to a 10% damage boost, if used against "large" monsters (anything that is larger than 1x1, such as General Graardor) * The item does not degrade on Grinderscape (Will be changed in the future) - Added Granite Hammer special attack: * It acts as a rock hammer in the inventory, but will automatically smash gargoyles when it is equipped. * In comparison to the leaf-bladed sword, the granite hammer has slightly poorer accuracy but a greater strength bonus and a special attack. However, the leaf-bladed sword is far easier to obtain, especially for ironmen. * The granite hammer has a special attack, Hammer Blow, which consumes 60% of the player's special attack energy, and deals an attack with 50% increased accuracy, while guaranteeing 5 additional damage to that attack. * Even if the special attack misses, the target will still take a minimum of 5 damage from it. - New on death mechanics for chargeable items: * Dying with a charged blowpipe, and if the item is not protected on death it will drop its darts, scales, and uncharged blowpipe. * Dragonfire shield will lose all its charges if dropped on death and will drop in the uncharged form. * Dying with a charged Scythe of Vitur will make its charges vanish and drop the item as uncharged. - Core rework on the combat system to allow us to make certain weapons always roll against Stab defence, or use certain attack style bonuses: * This allows us to create range-magic attacks: The attacks check your range defence, but hit with magic damage. * Dragon sword special rolls off of the opponents stab defence regardless of which mode it is in. * Saradomin sword special attack checks for defence magic and does melee damage. - Added Prayer point restore effect in Catacombs of Kourend area. - Added support for Bonecrusher, Bonecrusher necklace, and Dragonbone necklace: * The bonecrusher must be charged with ecto-tokens to function, gaining 25 charges per ecto-token used. One charge is used per bone crushed. * The charge limit is 2,147,483,647. * The bonecrusher now crushes bones dropped by Cyclopes in the Warriors' Guild basement. * The bonecrusher can be combined with the dragonbone necklace and a hydra tail to create the bonecrusher necklace, which combines the effects of both the dragonbone necklace and the bonecrusher. * Should the player die with the bonecrusher anywhere except above level 20 Wilderness, it will always be protected on death, as it is an untradeable item, and will retain all of its charges. However, if you die above level 20 Wilderness the bonecrusher and all of the charges contained within will be lost. * Full sound system support with real sounds. * Bones crushed with the bonecrusher in the Catacombs of Kourend will trigger the catacombs' Prayer restoration effect. Bones crushed while wearing a dragonbone necklace will also trigger its Prayer restoration effect. Note that these two effects do not stack with each other. * When carried in the inventory, if the player kills a monster that drops bones, the bonecrusher will automatically crush them, granting the player half the Prayer experience they would have gotten from burying the bones themselves, or full amount if they are super member or above. * The dragonbone necklace is a necklace that is dropped exclusively by Vorkath. * Wearing the necklace requires level 80 in Prayer, and currently offers the highest prayer bonus of any piece of equipment available in Grinderscape which makes it good for fight caves. * When worn, it will restore prayer points as bones are buried (even if buried via the bonecrusher). However, this prayer restoring effect takes nine seconds to take effect after equipping the necklace; this is to prevent players equipping another necklace and only swapping to the dragonbone necklace each time they kill a monster just for the prayer restoration effect. A small sound effect can be heard when the nine seconds have passed. This effect does not stack with the Catacombs of Kourend prayer restoration effect. * The amount of points restored are as follows: Bones restore 1 prayer point. Big bones restore 2 prayer points. Baby dragon and Wyrm bones restore 3 prayer points. Dragon, Wyvern, Hydra, Drake and Dagannoth bones restore 4 prayer points. Superior dragon bones restore 5 prayer points. - Added Rock crab transform mechanics 1:1 OSRS. Note: A new client will be required to play! Merry Christmas to everyone and happy holidays!
    7 points
  6. Hi guys, I would like to inform you that I have resigned from my position as moderator. I want to thank everyone I've met over the past 3 years and everyone's commitment to Grinderscape. All along I've been committed to helping the community and making Grinderscape a better place. After all this time it has come to pass to leave the staff team, and I am sure that current staff team is fully committed to help and improve the community. Thanks for everything. Number 1 / Mark
    6 points
  7. It could be possible that the PKer who attacked you used a banana whip spec on you, and that will give you a skull. However, I agree that the wilderness needs revamping. I am not sure if the skulling of a player who retaliates was intended, but it should not be like that in my opinion if it was intentionally made like that. The target system and items such as the banana whip are also big problems. I believe the banana whip item should not have the skulling spec anymore. New players who join the server and start bossing with a chunk of their banks on them are not told about the banana whip spec. I believe that the banana whip spec has been one of the sole reasons that cause new players to quit as well added with the target system that lets pkers teleport straight to players. A single player with a banana whip can teleport to a target, skull a player, teleblock and kill them. This leaves PvMers vulnerable and causes the wilderness to become less active. The wilderness is completely tailored to PKers and leaves PvMers at a huge disadvantage. This results from not being able to log out, having over-powered items that allows them to skull players, tp to target, teleblock etc, the target-system and the chat box notifying the whole server about bosses being killed in the wilderness. On the flip side, not being able to log out was implemented to avoid events such as ambushing due to the server only being 1 world. The chat box notifies the server to promote pking and pvming and to remind or notify new/existing players of the bosses that they can kill. In conclusion, I think the target system and the banana whip should be the emphasis of what needs to be reconsidered.
    6 points
  8. Bugs and Fixes: - Fixed an issue with doors where one can use it while other player is using it. - Fixed Warrior's guild Minigame doors entrance. - Fixed God wars boss chambers, and fixed the interface while in the chambers. - You can now use Anguish ornament kit with the necklace from the participaion points store. - Fixed an issue where you could get stuck if you were teleblocked while using an obelisk. - Fixed Mining guild/Dwarves mine doors. - Reworked and improved the items on death mechanics. - Fixed the max hit calculation formula for Snapshot, Powershot, Soulshot, Chainhit, and Ogre bows. - Fixed a bug with password changer allowing certain characters to be used. - You can no longer enter the Minigames in Edgeville while the server is being updated. - Possibly fixed a bug where you would get disconnected in the Slayer tower when doing Slayer tasks. - Slayer XP is now based on the HP level and not the combat level. - K'ril Zamorak boss and minions will be counted towards Greater demon Slayer tasks. - Fixed a bug where you could use mystery boxes and caskets when having a full inventory. - Add some more anti botting mechanics and data tracking for future botters prevention. - Edgeville dungeon entrance will now require a Brass key to open the door on top. - Fixed Toxic blowpipe charging (You might need a new one for it to work). - Improved the Search object actions system when searching for items. - Minigame timer is now changed from 10 minutes to 30 minutes per game. - Minor changes to the monsters aggression distance formula. - The Wilderness bots are now able to attack players even if they are outside The Wilderness. - Fixed a bug causing Enchanted gem and Slayer rings to not work. - Fixed Broken stairs and ladders in Relekka. - Fixed all Falador stairs and ladders, including the ones in the Party room. - Fixed Amethyst bolts to be effective against Turoth and other Slayer monsters. - Fixed The Wilderness Resource area gates requirements and mechanics. - Fixed Hydra's left door mechanics and lagg. - The server will now announce when someone gets Fighter toros, Rune defender or above. - Sea gulls are now able to move above sea and land. - Lots of ladder fixes including many dungeons and cities. - Elf Islands entrance pit leading to a boss dungeon now displays a message. - Fixed a bug where you cannot use the gambling zone. - Fixed a bug with Clue scrolls with any object action related (aka searching chests). Content: - Implemented a new hit delay for magic short/long bows. - Mage of Zamorak teleport mechanics 1:1 OSRS: * It will now cast a projectile on you that teleports you. - Brimhaven dungeon full zone mechanics: * Vines climbing and vines cutting with proper vines formula. * Agiliy obstacles, and ladders will work properly. * Paying Saniboch prior to entering the dungeon. * 2nd floor area spawns and stairs leading to the place. * Items on ground dump with its respective items. - Edgeville dungeon revamp: * All Agility obstacles will now work properly including any doors/gates. * Items on ground dump mechanics added. * Shadow warriors spawn has been added with the mechanics and drops. * A dangerous Wilderness zone has also been added. - Added support for Items on Ground 1:1 OSRS: * We have added a complete new system that allows us to spawn global items on ground. * Items can have different ids, amounts, and even respawn timers depending on the item. * Over 33 different locations have their data added 1:1 OSRS, including our custom zones. - Optimized and done some QOL to the Scoreboards in Duel arena and Gambling Zone. - Added support for QOL Haybales searching. - Taverly dungeon mechanics: * You now require a Dusty key to enter to the Blue dragons pit. * Jail guard can be slain for a Shiny key to enter the jail cell for finding the Dusty key. * Added Blue dragon's spawn in the 2nd floor of the pit to allow even more players to train there for great drops. * All the items on ground spawn has been added. * Agility obstacles will now work properly. - Completely new map design solely for boss slaying to Legendary members: * A whole new map designed to fit 5 different bosses with each room unique design. * Members are allowed to teleport to the zone once every 15 minutes. * Minor changes might be added in the future for more optimizations. - Added Rogue's spawn near Choas Elemental and they can be slain for the lockpicks. - Added support system for Chinchompa's dropping and on death mechanics: * If you die with chins they will always get released even if you have them protected. * You will get a warning when you will try to drop them. - Added pickables system (Potato, Cabbage, Flax, Wheats,..etc) - Added support for Daily Flax Exchange: * The Flax keeper is a man located within the flax fields in Seers' Village. * He harvests the flax in game over time in the village. * He will allow players to exchange a certain amount of noted flax for noted bow string each day. Members gets more benefits. - Added Al-Kharid desert area mechanics: * The desert becomes a dangerous region south of the Shantay Pass, requiring a player to drink from Waterskins or other sources of water to avoid dehydration. * You will automatically drink every 90 seconds if you have a waterskin with charges in your inventory, the time between drinks can be extended by wearing heat-resistant gear. * Failing to drink will cause the player to periodically lose hitpoints. Within the boundaries of towns, players are immune to desert heat and do not need to drink. * A lot of NPC mechanics and dialogues including Menaphites, Guards, Khazards, and Mercenary. - Added support for Shantay entrance: * The Shantay pass is an item used to exit Al Kharid through the southern gate at the Shantay Pass. * Players can buy one for 5 coins from Shantay, who stands near the gate. * Players have to use one each time they go through the pass from Al Kharid into the Kharidian Desert. - Added Rug merchant and travelling system: * The Magic carpet is a transportation method in the Kharidian Desert. * The magic carpet system is operated by Rug Merchants. * There are two major hubs from which the carpets travel. * Shantay Pass and South Pollnivneach. * Carpets can travel in both directions between destinations, but other carpet destinations will only travel to one of these two hubs. * Members get 50% discount when using the rugs. - Corporeal beast dark energy core support: * The Dark energy core is a monster that appears from within the Corporeal Beast. * This monster heals the Beast, and attacks any players within the vicinity of the Core. * It is advised to kill the Dark Core as soon as it is launched towards the player, as it transfers the player's Hitpoints to the Corporeal Beast. * The dark core has a 1 in 8 chance of spawning after the Corporeal Beast receives 32 or more damage from a hit or when it attacks while below 1,000 Hitpoints.
    6 points
  9. Hi there folks, I have been thinking and planning of redoing the whole architecture of the Wilderness in order to make it real wilderness and risky as well as rewarding. I have made a perfect plan and here is what I have come up with. Please note that most of the values are subject to change, and if this update will be done and gets approved, it will be done all at once or else it is useless. We can add or remove more features, but this will be a game changing to the player's experience and to the economy. List of changes: * PJ System: Fixing PJing system so you cannot attack someone who is under combat. * Moving lots of bosses/npcs and training areas into Wilderness: Zulrah/Vorkath/Mutant Tarn/Untouchable/BKT will be moved into the Wilderness into different spots with each spot got different level. The main reason for this is those monsters drop great items and it must be challenging to slay them and get the rewards. The eco is perfect and it will be the perfect time to do the switch in a proper way. In addition, following fixes will also make it more efficient, keep reading. * A few training areas are now considered The Wilderness especially for new starting ones so new players are excited to start PKing from the first start. They must learn it from the beginning. Rock crabs: Level 15 Wilderness Experiments: Level 15 Wilderness Neitznot: Level 8 Wilderness Hill Giants: Level 20 Wilderness Ice Giants: Level 20 Wilderness Skeleton Hellhound: Level 50 Wilderness Mithril/Rune dragons: Level 30 Wilderness Slayer Areas: Level 5 Wilderness Corporeal Beast: Level 25 Wilderness in the combat zone only. * Significantly improve the drop table for all monsters in the Wilderness: for example Zulrah/King Black Dragon/Tarn/Corp/Black Knight Titan/Vorkath will all have better and UNIQUE drops which are no found anywhere except from these drops in order to boost the Wilderness and killing them. * Wilderness Timer System: When you enter the Wilderness you are not allowed to Logout upon entering for the first 3 minutes. So after entering the Wilderness or any Wilderness zone you can logout if you are not in combat after 3 minutes. Relogging will reset the timer to 3 minutes so you must SPEND 3 minutes to be able to logout. In addition, teleporting outside the Wilderness will be quite different. Teleblock timer will be nerfed to 1:30 minute for non magic protection and you will be immune to teleblock for 5 minutes after the spell is cast on you. Teleportation when in the Wilderness via spells will channel for 3 seconds before teleporting you, and if you were to be attacked it will reset the teleportation spell, so this can also mean you cannot teleport while in combat. However, you can use teletabs to teleport but now they have a cool down timer of 5 minutes between each usage ONLY when consumed in the Wilderness. You can use them infinitely outside the Wilderness same as regular teleporting spells. * Wilderness safe timer: When you leave the Wilderness you can still be attacked for 10 seconds after leaving, and the timer changes depending on Wilderness level. Level 0-10: 10 seconds Level 10-20: 15 seconds Level 20-30: 20 seconds Level 30+: 30 seconds * Nerf food healing mechanics: so its either 1 tick slower (to be able to PKplayers) or we reduce the healing points of each food. * Fishing certain fishes: Sharks/Manta/Angler fishes will only be fishable in the Wildernss to boost Pking and not even available in any store. * Wilderness slayer tasks: Self explanatory. * Improve Wilderness stalls: You will only get bonus reward when you thieve from the Wilderness stall, the Wilderness Thieving area can show how many players are there in quest tab, and they will reward 2x more money. * Doors timer in Wilderness: Doors have 5 seconds stuck timer when opened/closed in the Wilderness. So if you open a door, you cannot close it only after 5 seconds. * Teleporting: Instant teleport to the Wilderness prayer altar which offers to exchange noted bones and also show how many players are there via quest tab. It will be the best Prayer XP in game. * Improve Wilderness Resource Area: even more by increasing XP gain, make it bigger and adding cool down timer when entering the area so you can only enter once every 10 minutes to prevent annoying Pkers. * Most Wilderness area's/activities will show in PVP quest tab: How many players are there including instant teleport, however there will be 5 minutes cooldown timer when u use any of those quest tab teleports to the zones to prevent people from teleporting often and annoying players. This is just an incentive to allow players to quickly PK but not abuse it. * Bounty target teleport: and assigning will have increased timer delay for usage. * Box of Health: It will have a cool down timer of 5 minutes. * You can only teleport to Bronze/Regular member's zone once every 15 minutes. * The Abyss will be considered Wilderness level 25, and all RC altars will also have wilderness level 10. No longer can use ::bank in any RC altar area. * New Pk points tokens: which are given to players upon slaying other players with the same anti boosting system we have, but in addition to that it will reward players more tokens if you have high kill count/low death or in a streak, as well if players have high death count (pvp) they will earn LESS blood money from all activities and also Pk points tokens. They can reset their kill/death count by speaking to NPC but they have to pay A LOT of money as sacrifice depending on their count. This is to prevent people from 1 iteminng in the wilderness and dying often. You better preserve your kc/death count. * Players with low death count will have better drop rates in the Wilderness, and the opposite to players with high death rates. Death rates is only increased if u die in the Wilderness. * After killing a player in the Wilderness (single zones only) you cannot be attacked for 30 seconds unless you attack any player which will break the timer. * Items on death: You will no longer protect 3 items on death if you are carrying only 3 items or if you total wealth carried is below 50m. You will LOSE all your items on death except if you use protect one item. You are automatically red skulled if you are in Wilderness level 30+ or above. Red skull does not go away in any way as it has 30 minutes cool down timer. * Multi PVP zone minigame: A minigame with a boss that rewards top damage dealers, scoreboard, and much more. Players who enter cannot leave for 60 seconds.
    5 points
  10. Awesome update! This is exactly the kind of content I like to see. Very nicely done!
    5 points
  11. Hello grinders! As everyone of you know we are slowly perfecting the server each and every feature, and this means we have redone our items on death mechanics. I will keep this short for you and easy to understand, but here is how the system works which is identical to OSRS so if you know it you can skip the reading. All items are kept based on its value (examine) which is the market value. You usually keep the top 3 items assuming you are not skulled so they are protected. However, those items below follows different mechanics. Items that can break (Void, Fire cape, Torso, etc): PVP: Death under wilderness level 20 to a PVP (Player) = You will keep your items, kept but (broken). The pk'er receives 50% of its repair value in Blood money. Death above wilderness level 20 to a PVP (Player) = You lose the item on death, but the killer gets rewarded 75% of its repair value in Blood money. Non PVP (Die to a boss/npc): Death over Wilderness level 20 to PVM (Boss/NPC) = You lose the item, but you get 75% of its repair value in Blood money (Inventory). Death outside the Wilderness or under 20 wild = You keep the items but it stays in the broken form aka Fire cape (broken). ------------------------------------------------------------------ Chinchompas: are always lost on death, if you die to a player they get them as a drop however. Charged items such as Dragon fireshield, Craws bow, Serpentine helmet, Tome of fire, Scythe, etc - They will drop as uncharged if NOT protected on death. Revenant items will also drop their ether. Untradeable items: They will ONLY stay on the floor for 60 seconds so you can pick them up and no one else will be able to see them even if lost on PVP. Enjoy!
    5 points
  12. Bugs and Fixes: - Fixed a bug that might've caused players to get reset on login. - Removed redundant code and legacy systems which slows the server from our processing unit. - Improved vine cutting codes to make it check your Woodcutting level and use a formula. - Fixed a bug where you receive a hit after teleporting even if you are on a different height level. - Fixed Giant Sea Snake boss instance respawning issue. - Fixed Ankou item showing 47b instead of 4.7b in value. - Fixed 'Locating Eye' achievement to do with talisman teleporting. - Fixed the clue where you have to show your angry in the Training camp. - Fixed issue with Numerical Value Holder for many uses which will fix any improper shown numbers. - Fixed the Farming skill member's benefits. - Fixed Falador guards emotes, stats, and many other guards such as Ardougne guards, Hero, Knight, and more. - Improved the drop rates for all pets which is 0.6% up to 2.25% depending on drop rates. - Changed Dragonstone bolts (e) to only play the sound when the hit is successful. - Changed the Shayzien armour ids in the Slayer shop to make them wearable. - Massive fixes on lots of NPC emotes, sounds, and graphics. - Fixed Combat bracelet teleport location to the Warriors guild. - Fixed the Mystery box reward text not displaying properly. - Fixed a bug with object interactions for clue scrolls such as Chests. - Fixed search animations and timer when searching for a clue within objects. - Fixed a reported bug where experiments cave ladder and memorial didn't work properly. - Fixed a bunch of ladders including the ice mountain top. - Fixed Jad melee attacking when you are standing far away. - Fixed a lot of order processing for achievements so that the messages will show on top instead of bottom when being received. - Fixed a bug with ::yell command showing [yell] in chat. - Fixed walking delays when executing objects interactions. - Fixed Quest tab prices button links. - Iron Man accounts can now re-buy Snakeskin armours and bow strings. - Possibly fixed a bug causing chargeable items to freeze when dying with them. - Moved the teleport coordinates of Gorak to the Zamorak God Wars area. - Fixed the Zamorak mage clue scrolls event. - The Ring of wealth will now only pickup gold/bm when equipped and fixed ROW (I). - Fixed Halberd's attack animations and sounds. - Aggressive NPC's will now be facing the player when walking towards him/her. - Added missing Anguish ornament kit in the Participation store. - Fixed edge digging clue scroll showing the wrong location. - You can now cast Superheat on Silver ores. - Fixed Gambling issue where it will display the wrong modes and highly improved the system to make it ergonomic. - Fixed a bug causing your ring of wealth (i) to not collect coins, and now it will only collect when equipped. - New players get a starter message broadcast and gem after playing for some time from being registered. - Fixed the Transmogrified achievement completion. - New starter pack rewards has been added. - Added a new broadcast on new account creation to enable sounds & music. - Updated the make over mage upon account creation to show your existing character model rather than the default old one. - Updated the tutorial and fixed a few bugs that were found during the testing. - You can now choose your starter mode upon new account creation which makes you equip the items. Content: - Added account combat mode setup upon new accounts creation. - Added support for Dagannoth doors system. - Added support for Cow Milk Diary. - Added support for sack searching (plain). - Added OSRS tokens in the Blood Money Store for 500,000 BM which can be exchanged for 1M OSRS. - Added Sanfew serum for decanting support. - Added some extra shops and spawns in the Member's zone with their respective dialogue, and quest tab improvements. - Added lots of missing spawns in Yanille and Ardougne. - Added support for missing bosses slain in Slayer tasks such as K'ril boss. - Brand new Casino to be used for Gambling, Lottery and More: * Revamped Gambling/Casino Zone map which will have lots of events to be added. - Redid the Ladders, Staircase, Rope climbing systems to almost get any of them to function like on OSRS. (Server is being more complete with details). - Added support for lock-picking. - Start work on the Lost City quest and drew a big plan for many quests that will unlock items to be equipped-used in the future: * Lost city to equip Dragon longsword (quest takes 4-6 minutes). * Monkey Madness to equip Dragon scimitar (15-20 minutes). * Recipe from disaster to unlock gloves (custom quest) (30 mins) * Desert treasure (custom) to unlock ancient magicks. - You can now change the color of your Serpentine helmet using Mutagens. - Made Necklace of Anguish to break to regular necklace on death. - Improved the core NPC death mechanics and added each NPC with their death timer like on OSRS. - Fixed potion making for overlapping ingredients which rendered that some potions couldn't be made. - Fixed the Broad bolts and arrows not working against Turoth. - Fixed equipment operate interaction for Slayer helmets and Slayer rings. - You now require to pick-lock in the Yanille dungeon, with some newly added spawns. - Tweaked the Duel arena a little bit making it have more spawns, dialogues, and better in general. - Added support for Spirit tree with up to 4 locations so far. More locations will be added soon. - Massive data saving and sending messages when doing many actions such as: * Duel wons. * Minigames won (To be used in HS later). * Minigame win streak (To be used in HS later). * Chest opening. * Mystery box opening. * Total voting times. * Fight cave timer, kill count, and more. - Added support to hands dusting in the Warriors guild as requested by players: * To decrease the chance of failure, players can use a pestle and mortar with ashes to get ground ashes. They may then click on the ash to dust their hands. - Added Coo Moo-ing, Duck sounds, Make over mage effects, and Al-Kharid warriors mechanics. - Added support for Al-Kharid gates. - Added Varrock West Bank door knocking. - Added support for Snakeskin tanning. - Added support for Amulet of Chemistry: * An amulet of chemistry is a jade amulet enchanted via the Lvl-2 Enchant spell. * Each amulet begins with five charges. * While the amulet is equipped, there is a 5% chance that you will create a 4-dose potion rather than a 3-dose potion when brewing potions, which consumes one charge. * Once all of the amulet's charges are used up, the amulet crumbles to dust. - Complete All doors system, All gates, Curtains and more: * Door stuck support. * Single doors * Double doors * Force doors * Double Force doors * Doors with requirements * Gates * Curtains - Added support for all trap doors and trap-door pick locking. - Added all guilds with their respective requirements. * Mining guild * Woodcutting guild * Fishing guild * Cook's guild * Crafting guild * Magic guild with spawns * Ranging guild * Farming guild Possible content for the next update is not limited to: Blast Furnace, Motherlorde mine, Carpet traveling, Kraken boss, Fight pits, Platinum members skilling zone
    5 points
  13. Big thanks to Apple for making the new order. Enjoy! Hunter Firemaking Thieving Smithing Mining Woodcutting Fishing Cooking Runecrafting Slayer Crafting Herblore Agility Farming Fletching
    5 points
  14. Bugs and Fixes: - Fixed a bug causing you to morph forever and never get back to normal. - Optimized pet drop rates. - Fixed a bug causing you to enter the minigame with your pet. - Cooking skill fixes for making Mud pie, Garden pie, Admiral pie, Wild pie, and Summer pie. - Fixed Cerberus boss summoned souls not spawning sometimes. - Updated the Revenant caves drops for all NPC's inside. - Fixed a bug with Fishing causing Shark fishing to take ages when bare handed. - Blurberry drinking support added. - Fixed Spinolyp attack strategy. - You can no longer attack Kree'arra or the minions with melee. - Teleport tablets can now be used even while frozen. - Perfectly optimized drops. - Made the Wilderness Avatars a bit harder and with more Hitpoints. - Updated Mutant Tarn teleport from Max cape to the new location spawn. - Corrected Surge spells graphic heights. - Fixed uncharging bug with Sanguinesti staff. - Bandos minions will no longer drop Bandos tassets and Bandos chestplate. - Fixed teleporting from the Wizard graphics, and removed the random event. - Fixed clue: If a man carried my burden, he would break his neck. - Fixed message showing you need logs to light fires when not using Tinderbox. - Fixed Double XP ring buying/charge checking and changed the name to Double combat ring. - Lot's of race changes and now Crawling hand, Banshee, Aberrerant Spectre, Ghast, Skogre, Tree Spirit, and Barrows NPC's will count as UNDEAD. This means boosted experience when using certain items such as Salve amulet. - Fixed Clue scroll for eastern falador (stairs). - Fixed Clue scroll for Gerrant in Catherby, and the one above the Archer store. - Fixed Banshee Mask equipment. - Fixed a bug causing UIM unable to redeem store purchases. - All crossbows now use the updated OSRS animations. - You can now stake and gamble items that were not allowed previously such as noted Justiciar platebody. - Added support for Bronze-Rune brutal arrows, and Ogre arrows with proper formulas as on OSRS. - Fixed Black darts graphics and throwing. - Added support for Morrigan's thrownaxe and javelin's. - Fixed all Thrownaxe's animation and graphics properly. - Made enchanted dragon bolts use proper formulas as on OSRS and not use get special if the player does have dragon protection, same applies for Pearl and Opal bolts enchanted bolts. - Updated thrown knives, crossbow, darts, and Thrownaxe emotes to the OSRS version. - Fixed the disable prayer effect of Rose whip. - Due to Covid-19 some store item prices were raised exponentially. - Block animations are now perfectly synced with combat timers. - Fixed noted items in Blood money store. - Massive work on item values that affect the OSRS items value and price checker should be showing similar prices to Wiki. (Thanks to Wrath) - Reduced slayer points reward on streaks. - Perfected thieving delay. - Fixed shop selling prices and logging. - Fixed a bug with banker interaction. - Cannon will no longer hit NPC's that are dying. - Fixed a bug allowing you to interact with NPC's while they are dying. - Adjusted Bonus Skill event timer to be one hour exactly. - Blackjack gambling mode is now perfectly fixed with fail-safe and redundancy. - Improved the flower poker gambling mode with QOL enhancements. - Made it so you cannot forfeit when player is 0 Hitpoints causing players to lose their items. - You can no longer trade while inside a minigame lobby. - Massive work on Travel related system and code and QOL improvements. - Adjusted Dragon whip special attack to be less effective in PvP, and even more effective in PvM. - Fixed an angle causing Ceberus entrance not to work. - Broken items now cost 70% less to repair for Iron Man game modes. (Thanks for the player who reported this QOL) (Its much fun and easier now) - Updated the ::Drops command URL. - Spinolyp attack now uses Magic-Ranged formula's and reduces your prayer upon accurate hits. - Fixed charged Scythe of Vitur from Clue rewards into the uncharged version. - Fixed a bug with Prayer skill causing you to have infinity prayer points at some instances while slaying bossing. - Market guards will no longer target you when in combat. - Added un-noted Rune essence in Runecrafting store. - You can no longer use easy to guess bank PINs. - Fixed the Green dragons teleport causing you not to be in the Wilderness. - Fixed a lot of NPC's animations, graphics, and respawn timers. Some drops were also optimized for certain NPC's. - Fixed ladder not allowing players to climb up in the Wilderness Agility course. - Increased the damage and accuracy output of Demon agony spell. - Changed Fun Pk name to Fun PvP zone. - Added support to create Imbued Max capes. - You can now use Charge spell with max capes and Imbued Max capes. - Fixed max hits of some slayer NPC's hitting too high. - Fixed double XP ring issues that were reported by players. - Minigame changes: * A minimum of 2 players is required to start now instead of 5. * After winning a game it can switch the minigame type such as from Weapon Game to Battle Royale, or vise versa. * Improved the crate opening in Weapon Game, and made it work even faster if you spam click. * The total kills required to win Weapon Game is decreased from 24 to 10. * All the participating players get rewarded with Blood money, Participation points, and Minigame points. * Minigame will now start once every 10 minutes, so you have time to do quick stuff before playing a new one. * You will earn 10 minutes of bonus XP when starting a game. The timer can be stacked when playing more games. Future changes will include: A boss in Weapon game that once killed it will reward great drops, points, and in-minigame-perks. Shop revamp and increased rewards that will help all sort of game modes and players with different levels. The Weapon game will reward players on defeating another player items based on their stats. Random perks while playing a minigame such as infinite special attack for 10 seconds, invincibility for 15 seconds, etc Minigame scoreboard and support on website highscores. Improved rewards for playing minigame, and the winners can even get OSRS tokens in some circumstances. Titles and ranks solely for playing minigames. - Fixed a bug causing players to lose their Bonus XP when dying or using the Box of Health. - Fixed Iron Man modes boss instances to work perfectly now. - Fixed an issue where Giant mole doesn't spawn sometimes. Content: - Over 30 new shops added and spread throughout the game. - New Wiki design is up and complete with overhaul. - Edgeville map tweaks. - Complete new Movement Coordinator, Collision System, Clippable tiles, and Motion system: * Over 5,000 lines of code were changed with more than 2 months of hard work and testing. This system brings massive improvement to the server as over 70 file scripts were changed and a lot of systems were rewritten which could also mean improved server performance at the same time. The fixes mainly fix everything that has to do with movement, collision, and interaction. * Follow dancing support system added. * NPC's will no longer collide with each other when stacked. (Excluding some bosses for safe spotting fixes) * Ducks can swim over on water. * "I can't reach that."for unreachable entities. * Butterflies flying over low objects support. * Ranged LOS and attack over fences support. * LOS system for lots of interactions and combat improvements. * Talking to Bankers from behind the bank booths support. * PVP following with all combat styles and weapons support. * Player, NPC, and Object interactions system. * NPC Retreating & Walking Home system. * Added support to pickup items that you cannot reach such as items on table. * Players will no longer noclip over webs when walking to a target and the web spawns. * Added support for NPC's that you cannot walk over such as Brawler, to be used in Pest control later. - NPC's random walking system: * NPC's will now randomly move within their allowed radius just like on OSRS. * They will not collide with each other when randomly walking anymore. * Improved system performance that consumes less resources. - Slayer skill overhaul: * Slayer equipments will now be required for certain Slayer NPC's. * You can no longer use Cannon in the Slayer Tower. * All Slayer NPC's use proper stats, sounds, animations, and graphics. Mechanics are also included now in the script. * Basement is Slayer task-only NPC's in the Slayer tower. * Added support for Kurask area to be task only. * Slayer stronghold is now task only. (This helps people with Slayer tasks to find NPC's easily uncrowded). Banshee: Earmuffs Aberrant spectre: Nosepeg Gargoyle: Rock hammer Abyssal demon: Good gear and weapon. Rune armour and a Dragon scimitar or Abyssal whip Ankou: Salve amulet is helpful, but not required. Dark beast: Good armour and weapon Kurask: Leaf-bladed spear/Broad arrows/Slayer staff/Leaf-bladed sword/Leaf-bladed battleaxe Basilisk: Mirror shield, V's shield Rockslug: Bag of salt Jellies: Magic-resistant armour Desert Lizard: Ice cooler Turoth: Leaf-bladed spear/Broad arrows/Slayer staff/Leaf-bladed sword/Leaf-bladed battleaxe Cockatrice: Mirror shield, V's shield Cave Horror: Witchwood icon, Light source Wall Beast: Spiny helmet * Slayer Stronghold: All NPC's are Slayer-task only. * Lizardman shaman lair: All Lizards are Slayer-task only. - Added support for Guthan's armour set with Amulet of the damned. - Added proper attack animation and formulas for Dragon knife, and Dragon knife (p) (p+) (p++). - Added support for Seercull bow, Composite bows, Ogre bow, and Comp ogre bow with perfect accuracy, speed, and hit distance. - Added automatic Coins to Platinum tokens conversion upon winning a stake. (Soon to be adjusted to gambling and trades). - Brimhaven new teleport & Saniboch fees imported. - Thiveing guards system implemented (All thieving zones in game): * The guards will now target you if in line of sight of 3 tiles. * Wearing a full rogue set will make them not target you. * Staying in vicinity for 5 or more minutes will make them not target you. * Wearing a Thieving skill cape will also make them not target you. - Dwarven rock cake now to match OSRS: * Eating depletes 1 hitpoint when above 2 hitpoints. If at or below 2 hp, it will do nothing. * Guzzling depletes 10% of current hitpoints, rounded up. This will deplete 1 hp if currently at 2 hp, allowing to completely deplete to 1 hp. When at 1 hp, guzzling will still hit the player, but for 0 damage. * Neither eating nor guzzling are able to kill the player, nor do they destroy the rock cake. - Mage of Zamorak now teleports you properly as on OSRS. - NPC's will now teleport you improved animation/gfx. - Revamped and fixed all tutorial area bugs and included a few new steps in the tutorial. - Feature: You can now use bonds on other players to promote them. - Feature: Clan tips and made buying/selling on a clan chat not allowed. - Ring of suffering support added and now it works 1:1 OSRS. - Auto typer feature included: You can type ::autotype [message] * A complete new system to allow players to auto type their messages without any hassle. Goodbye to annoying pain to sell/buy. * It can be done while being AFK and it set to an auto timer of 4 seconds. * Any movement will interrupt the system. However, you can still talk in the clan chat and do some actions while auto typing. * It will not show in other players chat so less spam. * Support for colored auto typed messages will be coming soon. * NOTE: Buying/Selling over clan channel is no longer allowed. You can use the Yell channel instead for that. - Added support for Black Knight Titan instance. - New Wiki Design (Thanks to Maranami for helping out). Special thanks for Valor for helping find all these bugs below: Duel Arena: - Clipping - When entering the duel arena, it is possible to spam click the minimap to noclip outside of the duel. - The smaller concern is that players could wait out the opponent to forfeit. - The bigger concern is that one of the players could send a duel request to a third player (Player C) before entering the duel. There is not a check for If Player C can send duel requests to a player that is the duel - it will send the request to the person in the duel. My fear being that it is possible that if the player does send the request prior to going into the duel arena, then player C, rather than sending the request, is accepting the request. This would enable a three way duel --- leading to forced wins (via player C forfeiting). - Death at Duel Arena: - Lets place player A and Player B into the duel. - Player A kills player B in the duel; while the player B's HP is 0, the player A forfeits the duel. - Since player A forfeited the duel, the player B's death occurs outside the duel. This being the case, whatever items player B (the one who died) had on them, they would lose as if they were in the wilderness. - Player A can loot the items player B had. If a player leaves the duel arena area, then it will forfeit that players duel. Tournament Minigame: - Able to trade items into the lobby. - Player A and Player B are outside the waiting room. Player A sends a request to player B, then enters the waiting room. Player A proceds to follow player B to get close enough to trade. Player B then accepts the trade. - Player A is already in the waiting room. If player B follows that player, it clips him into the room (this is fine since there are area based checks). Player B will have their items automatically deposited, but blood money was an exception for some reason. Sneak Peak: OSRS / Runelite client support is on the way! Note: A new client will be required to play!
    5 points
  15. Wrath

    Clue Scrolls [WIP]

    All hard clues and elite clues are completed. These clues are similar to oldschool runescape with slight differences, not all clues work the same exact way as the original game. Just posting here since its a WIP and plan to move everything to wiki later on (clue scroll section on forums links straight to an old guide on wiki so couldn't post under there) feel free to reply here if you got any other clues with a similar format as to what im doing below along with similar dimensions/cropping. Note: All clue scrolls can be found by using ctrl+f and typing your clue into the search box. If the clue has grammar issues ingame, it will follow those grammar issues on this guide. Easy: Medium: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Map Clues: Location: City Teleports>Ardounge, (Go south west to ardounge zoo, then south west-west until you reach the ruined battlefield and west of that you will the lava area) Items: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Location: City Teleports>Falador, (Go north outside the entrance to falador to reach the statues) Items: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cryptic Clues: Speak to Arhein in Catherby Location: City Teleports>Catherby (on the docks) Npc: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Speak to Hans to solve the clue Location: City Teleports>Lumbridge (Found walking infront of or around the castle) Npc: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hard: Anagrams: AHA JAR Location: ::duel (ingame command) Npc: Jaraah -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARE COL Location: ::home (Run west past the monastry into the mountains with snow. The monastry is the building over the cliff on the minimap) Npc: Oracle Answer: 48 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EL OW Location: City Teleports>Varrock (Archery shop to the east) Npc: Lowe -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ERR CURE IT Location: City Teleports>West Ardounge Npc: Recruiter Answer: 20 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OK CO Location: City Teleports>Lumbridge Npc: Cook Answer: 9 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DT RUN B Location: City Teleports>Fremenik Npc: Brundt The Chieftain Answer: 4 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- UNLEASH NIGHT MIST Location: City Teleports>Fremenik Npc: Sigli The Huntsman Answer: 302 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Emote Clues: Blow a raspberry at the monkey cage in Ardounge Zoo. Equip a studded leather body, bronze platelegs and a willow longbow. Location: City Teleports > Ardounge Items: Studded leather body Location: Ranged Store Bronze Platelegs Location: Melee Store Willow Longbow Location: Made with 40 fletching. Emote: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and bronze boots. Location: Skilling Teleports>Barbarian course Items: Steel platebody Location: Melee store Maple shortbow Location: Ranged store Bronze boots Location: Pure item store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Clap on the top level of the mill, north of east Ardougne. Equip an emerald ring, leather body and unenchanted Tiara. Location: City Teleports > Ardounge (Follow the path north west then north past the wheat field to the circular wind mill) OR Skilling Teleports>Fishing guild run south east outside of guild (you need 70 fishing). Items: Leather body Location: Ranged store Emerald ring Location: Crafting store Unenchanted tiara Location: Mage of Zamorak Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Clap on the causeway to the Wizards' Tower. Equip an iron med helm, emerald ring and leather gloves. Location: City Teleports > Draynor (run south until u reach a bridge) Items: Iron med helm Location: Melee store Emerald ring Location: Crafting store Leather gloves Location: Robe store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cry in Catherby archery shop. Bow before you talk to me. Equip a mind tiara, a leather body and a silver sickle. Location: City Teleports> Catherby Items: Mind tiara Location: Mage of Zamorak Leather body Location: Ranged store Silver sickle Location: General store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helm and a gold ring. Location: Skilling Teleports > Lumbridge swamp ( Run east to the shack) Items: Gold ring Location: Made with 5 crafting, 40 smithing / dropped by crawling hand Bronze dagger Location: Made with 1 smithing / dropped by minotaur in security stronghold or gorak in gwd Iron full helmLocation: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance a jig under Shantay's Awning. Bow before you talk to me. Equip a diamond ring and an air staff. Location: City Teleports>Al-kharid (Run south-east) Items: Diamond ring Location: Made with 43 Crafting [Gold bar + ring mould +cut diamond on furnace] Air staff Location: Magic store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance a jig by the entrance to the Fishing Guild. Equip an emerald ring, sapphire amulet and bronze chainbody. Location: Skilling Teleports>Fishing guild (must have 70 fishing) OR run north west from City Teleports> Ardougne Items: Sapphire amulet Location: Skilling tools store Emerald ring Location: Crafting store Bronze chainbodyLocation: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance at the crossroads north of draynor. Equip an iron chainbody, sapphire ring and bronze kiteshield. Location: City Teleports> Draynor Items: Iron chainbody Location: Melee store Sapphire ring Location: Crafting store Bronze kiteshieldLocation: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance in the Gambling Zone. Equip a steel full helm, steel platebody and iron plateskirt. Location: ::dice (ingame command) Items: Steel full helmLocation: Melee store Steel platebody Location: Melee store Iron plateskirt Location: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Jump for joy at the beehives. Equip iron boots, a gold amulet and a steel hatchet. Location: City Teleports> Camelot (run south till you reach the beehives, if you cant find this one no one can help you). Items: Iron boots Location: Pure item store Gold amulet Location: Skilling tools store Steel axe Location: Skilling Teleports > Seers Rooftop (Trade woodsman tutor) Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Jump for joy in Yanille bank. Dance a jig before you talk to me. Equip an iron crossbow, adamant medium helmet and snakeskin chaps. Location: City Teleports> Yanille Items: Iron crossbow Location: Ranged store Adamant medium helmet Location: Melee store Snakeskin chaps Location: Ranged store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Shrug in the mine near Rimmington, Equip a gold necklace, a gold ring and a bronze spear. Location: Rimmington teleport tab from ancient wizard OR Combat training teleports>ice giants, go west,south,east, climb the ladder then run north-west to rimmington. Items: Bronze spearLocation: Dropped by goblins [cannot make it] Gold ring Location: Made with 5 crafting and 40 smithing / dropped by crawling hand Gold necklace Location: Made with 6 crafting and 40 smithing Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Laugh at the crossroads south of Sinclair Mansion. Equip a cowl, strength amulet and iron scimitar. Location: Skilling Teleports > Seers rooftop (Run north past the river) Items: Iron scimitar Location: Melee store Leather cowl Location: Ranged store Amulet of strength Location: Pure item store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest and legs. Location: Skilling Teleports > Karamaja Items: Diamond ring Location: Made with 43 Crafting [Gold bar + ring mould +cut diamond on furnace] Amulet of power Location: Pure item store NOTHING ON YOUR CHEST AND LEGS Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Show your angry in the Digsite, near the eastern winch. Bow before you talk to me. Equip a steel med helm, snakeskin boots, and an iron pickaxe Location: Buy the digsite teleport from the ancient wizard and run north to the dirt area OR City Teleports>Varrock run east out of the city , go north then east to go through the fence then south to the dirt area. Items: Snakeskin boots Location: Ranged store Steel med helmLocation: Melee store Iron pickaxe Location: Skilling tools store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Spin at the crossroads north of Rimmington. Equip a Sapphire ring, adamant mace and leather chaps. Location: Rimmington teleport tab from ancient wizard OR Combat training teleports>ice giants, go west,south,east, climb the ladder then run north-west to rimmington. Items: Sapphire ring Location: Crafting store Adamant mace Location: Made with 72 smithing, dropped by cyclops/angry barbarian spirit Leather chapsLocation: Ranged store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Spin on the bridge by Gunnarsgrunn (or Barbarian Village). Salute before you talk to me. Equip an iron hatchet, steel kiteshield and mithril full helm. Location: ::home (ingame command) run south to barbarian village Items: Iron axe Location: Skilling tools store Steel kiteshield Location: Melee store Mithril full helmLocation: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Spin in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps and a bronze full helmet. Location: City Teleports >Draynor City (Run north until you reach the fenced off mansion. The fountain is located in the south west corner of the enclosure). Items: Iron platebody Location: Melee store Studded leather chaps Location: Ranged store Bronze full helmLocation: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Think in the middle of the wheat field by the Lumbridge mill. Equip a sapphire necklace, cape of legends and an oak shortbow. Location: City Teleports >Lumbridge (Go outside the castle walls, run north to the end of the road then west) Items: Cape of legends Location: Agility ticket store / Slayer master rewards Oak shortbow Location: Made with 20 fletching / Spiritual ranger in gwd Sapphire necklaceLocation: Made with 22 crafting and 40 smithing Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Wave along the south fence of the Lumberyard. Equip a leather body, leather chaps and a bronze hatchet. Location: City Teleports > Varrock OR buy a lumber yard teleport from the ancient wizard [run east outside of the city then go north to the lumber yard.] Items: Leather body Location: Ranged store Leather chaps Location: Ranged store Bronze axe Location: Skilling tools store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace. Location: Combat Training Teleports> Ice Giants (Run west toward the end, south toward the end, then east and climb up the ladder. Once outside, run south.) Items: Gold ring Location: Made with 5 crafting, 40 smithing / dropped by crawling hand Leather chaps Location: Ranged store Steel mace Location: Made with 32 smithing / dropped by black knights, cyclops Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, mithril scimitar and iron square shield. Location: Buy a ring of dueling from the general store, right click, rub and teleport to castle wars. Items: Ruby amulet Location: Skilling tools store Mithril scimitar Location: Melee store Iron square sheild Location: Made with 23 smithing Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yawn in Draynor Marketplace. Equip an iron kiteshield, steel longsword and studded leather chaps. Location: City Teleports>Draynor Items: Iron kiteshield Location: Melee store Steel longswordLocation: Made with 36 smithing / dropped by cockatrice, cyclops, hill giants Studded leather chaps Location: Ranged store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cryptik Clues: Snah? I feel all confused. like one of those cakes. Location: City Teleports>Lumbridge (Found walking infront of or around the castle) Npc: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Elite: Cryptik Clues: Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! Location: City Teleports>Draynor Items: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. Location: Talk to wizard sig west of home bank, He is almost immediately outside of the bank next to the jewellery box. you will need 5m gp to teleport to miscellania through wizard sig. Run east once you have teleported until you cross a bridge to another island. Items: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 'A bag belt only?', he asked his balding brothers. Location: West of home over the hill at the monastery. Npc: Abbot Langley -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A crate found in the tower of a church is your next location. Location: City Teleports > Ardounge (Run to the church west of teleport and climb up the ladder to find the crates) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A town with a different sort of night-life is your destination. Search for some crates in one of the houses. Location: City Teleports> Canifis (Search the boxes in the clothing store) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Being this far north has meant that these crates have escaped being battled over. Location: City Teleports>Ardounge (Run South-West to reach the ardounge zoo then South-West-West to reach the battlefield) Note: Search all the crates in the surrounding area if this particular crate does not work. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dig here if you're not feeling to well after travelling through the desert. Ali heartily recommends it. Location: City Teleports>Polliniveach Items: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Find a crate close to the monks that like to paaarty! Location: City Teleports>Ardounge ( Directly south of ardounge zoo) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Four blades I have, yet draw no blood; Still I turn my prey to powder. If you're brave, come search my roof; It is there my blades are louder. Location: City Teleports>Lumbridge (Follow the road outside the castle entrance all the way north. Then go west toward the Lumbridge Mill). Note: to climb up to the third floor, left click the ladder on the second floor and click climb up through the dialogue. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Generally speaking, his nose was very bent Location: City Teleports>Falador (Go North past the wheat fields into the goblin camp, you will find General Bentnoze at the end). Npc: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. Location: Skilling Teleports>Fishing Guild OR City Teleports>Ardounge (Run North-West-West from the Fishing Guild or North West from Ardounge) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, and dig by the gate to be my friend. Location: City Teleports>Grand Exchange (in the basement of the varrock west bank). Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Identify the back of this over-acting brother. (He's a long way from home.) Location: ::Duel (ingame command) Npc: Hamid -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If a man carried my burden, he would break his back. I am not rich, but leaver silver in my track. Speak to the keeper of my trail. Location: Skilling Teleports>Falador Patch (Run south to the fishing store in Port Sarim) Npc: Gerrant -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Emote Clues: Blow a kiss between the tables in shilo village bank. Beware of double agents! Equip a blue mystic hat, iron dagger and rune platebody. Location: City Teleports>Shilo Village Items: Blue mystic hat Location: Magic store Iron dagger Location: Made with 15 smithing Rune platebody Location: Oziach north west of shops in a small building Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Bow or cursty outside the entrance to the Legends' Guild. Equip iron platelegs, an amerald amulet and an oak shortbow. Location: City Teleports> Ardounge (Run north east of teleports) Items: Iron platelegs Location: Melee store Emerald amulet Location: Skilling tools store Oak shortbow Location: Made with 20 fletching Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Clap in the main exam room in the Exam Centre. Equip a ruby amulet, dragon battleaxe and leather gloves. Location: Trade ancient wizard, buy a digsite teleport for 1.5m gp OR teleport to varrock and go east outside of the city, then follow the road south until you reach the end, then go east again through the gates. Items: Ruby amulet Location: Skilling tools store Dragon battleaxe Location: Melee store Leather gloves Location: Robe store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cheer at the Druids' Circle. Equip an air tiara, bronze two-handed sword and gold amulet. Location: City Teleports> Burthrope (Run south) Items: Air tiara Location: Mage of zamorak Bronze two-handed sword Location: Made with 14 smithing Gold amuletLocation: Skilling tools store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt and a sapphire amulet. Location: Skilling Teleports>Falador Patch (Run south to the docks) Items: Coif Location: Ranged store Steel plateskirt Location: Melee store Sapphire amulet Location: Skilling tools store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Cheer in the Ogre Pen in the Training Camp. Show you're angry before you talk to me. Equip a green dragonhide body and Chaps, and a steel square shield. Location: Skilling Teleports>Gnome Course (Go south outside the gate then head east past the first enclosed area until you reach the second enclosed area). Note: Show your angry means using the beckon emote shown below. Items: Green d'hide body Location: Ranged store Green d'hide chapsLocation: Ranged store Steel sq shield Location: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Dance in the centre of Canifis. Bow before you talk to me. Equip a spiny helmet, mithril platelegs and an iron two-handed sword. Location: City Teleports>Canifis Items: Spiny helmet Location: Slayer master store Iron 2h swordLocation: Made with 29 smithing Mithril platelegs Location: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Laugh in the Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps and a staff of fire. Location: Slayer Teleports>Slayer Cave (exit the cave and go north alongside the mountain till you find a dirt path with fences, then go east into the camp) Items: Rune full helm Location: Made with 92 smithing/rock crabs Blue d'hide chaps Location: Ranged store Staff of fire Location: Magic store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life and a rune hatchet. Location: Skilling Teleports>Catherby Patch [Not the other Catherby teleport] (Run North-East up the mountain) Items: Mithril platelegs Location: Melee store Ring of life Location: Pure item store Rune axe Location: Skilling tools store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Panic in the limestone mine. Equip bronze platelegs, a steel pickaxe and a steel med helmet. Location: City Teleports>Varrock (Run East outside the city then North-East until you reach the limestone mines. It is on the path to Canifis) Items: Bronze platelegs Location: Melee store Steel pickaxe Location: Skilling teleports>Neitznot (Trade Miner Magnus) Steel med helm Location: Melee store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Panic in the Mort'ton temple. Wave before you speak to me. Equip a mithril plateskirt, glowing dagger, elemental shield and no boots. Location: Minigame Teleports>Barrows (Run west until you cross a bridge then run north to cross another bridge to find the temple) Items: Mithril plateskirt Location: Melee store Glowing dagger Location: Agility ticket store Elemental shield Location: Magic store Have NO boots equipped. Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. Location: City Teleports>Yanille (Run North-East to Port Khazard) Items: Have NO items equipped Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Shrug in the zamorak temple found in the eastern wilderness. Beware of double agents! Equip bronze platelegs, an iron platebody, and blue d'hide vambraces. Location: Skilling Teleports>Chinchompa Hill (Run south east until you reach level 12 wilderness with a temple surrounded by lava OR run north east from home. it is recommended to barrage or quickly kill the mages so you can preform your emote) Items: Bronze platelegsLocation: Melee store Iron platebody Location: Melee store Blue d'hide vambraces Location: Ranged store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yawn in Varrock Palace library. Equip a holy symbol, leather vambraces and an iron warhammer. Location: City Teleports>Varrock (Run north to the castle) Items: Holy symbol Location: Crafting store Iron warhammer Location: Made with 24 smithing Leather vambraces Location: Ranged store Emotes: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Orb Clues: This scroll will work in Al Kharid. Orb scan range: 14 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Al Kharid Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Draynor. Orb scan range: 15 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Draynor Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Edgeville. Orb scan range: 16 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: ::home (ingame command) Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in East Ardounge. Orb scan range: 22 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Ardounge Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Falador. Orb scan range: 22 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Falador Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Fremennik Slayer Dungeon. Orb scan range: 16 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: Slayer Teleports>Slayer Cave Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Haunted Woods. Orb scan range: 30 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Canifis (east of canifis is the haunted woods.) Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Neitiznot. Orb scan range: 16 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Neitiznot Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in West Ardounge. Orb scan range: 22 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>West Ardounge Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work the wilderness deep. Orb scan range: 25 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: ::mb (ingame command) (after teleporting, use the lever, bring only a spade and items you dont mind losing as it is pvp) Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This scroll will work in Varrock. Orb scan range: 16 spaces. NOTE: IF YOUR CLUE IS IN AN INACCESSIBLE AREA RELOG TO GET A NEW LOCATION, IN ORDER TO DO ORB CLUES, RIGHT CLICK YOUR CLUE SCROLL AND CLICK CHECK STEPS Location: City Teleports>Varrock Item: Spade Location: General store -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Rewards: Easy Medium Hard Elite Rewards will be added later, but the full list, if not majority of the items are located here: Contributors: Aurimeelis Wrath Zerkia Maranami
    5 points
  16. Hello guys, im ready to upload new boss guide for you guys! Good luck and stay around for more
    5 points
  17. Hello, sorry for the inconvenience on your encounter. Some of these are bugs and some of these are intentional. - Multi-Combat below 30 wild (depends where you’re at, sometimes it gets bugged) - Getting skulled while auto-retaliating (yes this is a bug but make sure you see or dont see a banana whip which does skull you) - Wilderness boss announcement (this was intentional so new players could see rare drops from every bosses, but like many others I do not like this.) - Unable to logout in the wilderness ( this was intentional as well but I couldn’t tell you the reason why haha, I believe you should be able to log out.) Thank you for sharing your questions, comments, and concerns with us! We’re always reading players suggestions for in-game so feel free to post some!
    4 points
  18. Hope everyone is having a blessed day <3. Eskiimo here Just want to let everyone know that this is the most helpful server I've been on in all my RSPS experience. Every single person, even if they just started hours ago are super helpful. Last night one guy couldn't find his slayer task and four people teled home just to find this guy's task. It is super motivating for me to keep innovating on YouTube videos or even just playing GS. The community is strong here Stay Strong and motivated we going for that #10 Spot on the Toplist currently @ 11
    4 points
  19. ( In-Game Staff Team ) Lou Grinder Btartaros Lesik Stan Soccerlove Zod Dkick Jordan Hellmage Jouni Agy Mastav Slowlygrind Luca Striker Barry Alan ( Forum Staff Team ) Hellmage Sdr Spasma ( Discord Staff Team ) Barry (Manager) Jordan (Administrator) I is beast (Administrator) Mastav (Moderator) ( Wiki Team ) Btartaros (Manager) Hellmage Jordan Maranami ( Middleman Team ) Slowlygrind W211 Spasma Hella hits Fogged Lilvoid Sales man
    4 points
  20. Hello everyone, so im here to give guide to peoples who needed it, Sorry for the waiting, had too many things happening around. Update : Previous guide winner is Mr1adrian, Congratulations Good luck everyone!
    4 points
  21. Hello, today im back with vorkath guide & giveaway. 1st player wins x15 mystery boxes, 2nd wins vesta spear, 3rd wins row imbued. Like the video, comment your name & subscribe for more guides to enter the giveaway! Ends in 2 days, good luck everyone!
    4 points
  22. Profits from 8x100 Alchemical Hydra kills The idea behind is to breakdown slightly how much you can earn at this boss by just selling the brimstone rings/ferocious gloves to the osrs store, alching the black tourmaline cores and selling the bones to players for 2-3m each. Result #1: Result #2: Result #3: Result #4: Result #5: Result #6: Result #7: Result #8: Spreadsheet: to be continued...
    4 points
  23. Bugs and Fixes: - A bug that caused attributable items to multiply and dupe. - Massive fixes with attributable items and item container system. - Fixed deposit bank functions for fixed amounts (bank 5, 10..etc) - Updated Fishing & Consumables store. - Removed Angler fishes to be bought by Blood money. - Store prices updates for common items. - Fixed hunter traps not disappearing. - Fixed a few clue scrolls that were reported by players. - Fixed KQ bug in the second form including wrong stats and hitpoints. - Tweaked and updated Vorkath's methods that fixes a safespot. - Fixed a bug causing Commander Zilyana to stop attacking in some cases. - Fixed wealth clue bug causing it to delete all the scrolls instead of just one. - Fixed tons of wrong NPC examines. - Fixed the proper animation when depositing items into deposit bank box. - Minor game typos fixes. - Combat XP rates increased by over 130%! Content: - Edgeville map final touches and tweaks. (Added fishing support). - Fishing guild music support added. - Added proper Viggora's chainmace emotes and sounds. - Web cutting support added 100% identical to OSRS based on each weapon type. - Added banker and combat instructor store in all beginner training areas. - Added 2 new Fishing teleports and updated Slayer teleports captions. - Added full goblin village spawns identical to OSRS. - Fishing skill redone with lots of additions: Fishing support for all types of fishes 100% (Eels, Angler, Crabs, Frog Spawn..etc) Proper fishing spawns 1:1 OSRS all over the map for the following locations: Lumbridge / Catherby / Karamja / Draynor / Al Kharid / West Kharid / Entrana / Seers / Port Sarim / Ardougne Fishing Guild / Tirannwn / Castle Wars / Shilo Village / Taverly / Tai Wai Bannai / Ape Atoll / Zul Andra / Harpie Bug Swarm Lumbridge Swamp Caves / Brimhaven / Wilderness Resource Area / Wilderness Fishing spots! Barehands fishing & Barbarian Fishing support. Aerial Fishing base support added. New: Big Shark fishing from Shark fishing spot which heals 23 (Best food in game) (low chance) Angler gear fishing XP multiplier. Pet support added for Heron. Fishing skill tasks supported. Cutting Infernal eels for Zulrah scales support. Lumbridge swamp caves fully supported with Slayer NPC's. Proper and accurate formulas for fishing including XP's from OSRS. Wilderness Resource area allows to fish for Manta Ray / Sea Turtle / Anglerfish. Identical fishing rates per each fish type support. Barbarian fish cutting support added. Karambwan vessel fishing support added. Big Fish Attack random event support where you get forced to drop your fishing equipment. Lumbridge: * Small Net: Shrimp/Anchovies * Fishing Rod: Sardine/Herring ----------------- * Fly Fishing Rod: Trout/Salmon/Rainbow Fish * Fishing Rod: Sardine/Herring Catherby: * Small Net: Shrimp/Anchovies Karamja: * Small Net: Shrimp/Anchovies * Fishing Rod: Sardine/Herring ----------------- * Lobster Pot: Lobsters * Harpoon: Tuna/Swordfish ----------------- * Small Net: Karambwanji * Fishing Rod: Sardine/Herring ----------------- * Lobster Pot: Lobsters * Harpoon: Tuna/Swordfish ----------------- * Big Net: Mackerel/Oyster/Cod/Bass/Casket * Harpoon: Shark Fishing Guild: * Lobster Pot: Dark Crab Wilderness Resource Area: * Fishing Rod: Angler Fish ----------------- * Big Fishing Net: Manta Ray/Sea Turtle Tai Wai Bannai: * Small Net: Karambwanji Al Kharid: * Small Net: Shrimp/Anchovies * Fishing Rod: Sardine/Herring Draynor: * Small Net: Shrimp/Anchovies * Fishing Rod: Sardine/Herring ----------------- * Big Fishing Net: Manta Ray/Sea Turtle ----------------- * Barbarian Rod: Leaping Trout/Leaping Salmon/Leaping Sturgeon ----------------- * Big Fishing Net: Mackerel/Cod/Bass * Harpoon: Shark/Big Shark ----------------- * Lobster Pot: Lobsters * Harpoon: Tuna/Swordfish ----------------- * Karambwan Vessel: Karambwan Edgeville: * Fly Fishing Rod: Trout/Salmon/Rainbow Fish * Fishing Rod: Pike Lumbridge Cave: * Small Net: Frog Spawn * Fishing Rod: Slimy Eel/Cave Eel Zul-Andra: * Fishing Rod: Sacred Eel Taverly Dungeon: * Oily Fishing Rod: Infernal Eel/Lava Eel
    4 points
  24. Ummm, thats allot of changes. But theres 2 scenarios, wildy could die even more or be active more. I agree with like 70% of new things mentioned here but other things its just doesnt belongs in osrs based rsps. Things i didint like: I cant see why zulrah and vorkath should be moved to wildy, those boses isint farm allot, only thing why players kill them zulrah - for elite clues maybe?? Because it has like 1/7 drop for them, and serp helm??, but you can get one free for achievs. Second one is vorkath, players only go to him for assembler, other unique drops that he has is dead content. Yeah you get superior bones, but its just extra, vorkath is already one of the hardest boss to kill (i rate him second for hardest bosses here first place goes to kq, third corp.) in grinderscape, because of his mechanics, and its not farmed allot. For tarn - i agree, tbow is great weapon, not a great but its litteraly BIS for allot of bosses and its sad to see how price crash on item like that, so i agree that tarn should be moved to wildy, to make it harder to get. New uniques on them? Mmm naah, i mentioned before why zulrah and vorkath should stay where they are.. better to put your and developers time to cox and tob, every1 would be hyped for it, but we are talking about wildy now, so those things should wait… RC altars.. umm.. its already one of the slowest and click intensive skills to max, now imagine going for 250m xp on classic after new update.. I cant see why people should go for it, ir would be not fair for new people to go for max xp, because other did normal way and how rc should work. For wildernest perspective, why pker should go there? To pk 28 pure ess? Idk why it should be added to wildy remake, leave rc as it is.. another thing: loose all items and red skull if your deeper then 30 wild.. theres banana whip which already skulls people and can make nightmares for pvmer if this thing pass allot of people i think will be mad, because theres more pvmers then pkers and its not how wildy should work… if you are real pker just buy that whip and try spec guy with it… and about healing mechanics? Whaat? If pker can literaly combo your all 99hp but you cant even eat, because it would take 1 tick later to eat or food heals less in wildy, is just nonsense for me. Combo eating its part for pvp and it should be not changed. fishing sharks only in wildy? Thats not how osrs works, yes maybe move anglers, mantas to wildy only and big sharks, but leave sharks where they belong… K/D ratio for boosting drop rates - absolutely no, if player is ironman, or just play solo and other pkers just farming on naked people who cant defend their self, so pkers would be literally abusing this thing to have better drop rates and clans would lockout some bosses to farm them. Server will be like DMM in osrs where everything will be locked out from doing and abused from clans. This thing its just not right and should be not added. All other things looks fine, only those things are OP and could make allot of people MAD, and not fair.. already wildy isint on pvmers side and it could make it much more worse than it already is. Glad to see some changes keep it guys!
    3 points
  25. I know you're in love with this lol, great work
    3 points
  26. Awesome! Thanks for the update! Looking forward to try out the new minigame!!
    3 points
  27. Awesome! Thanks for the hard work. Kev33
    3 points
  28. Hey guys, Got many questions about the new cape and amulet in the PvP-Store in Edgeville. They are considered the best in-slot based on certain stats for certain equipment mostly melee. They cost 10 million Blood money. Here are the stats comparison: Cape of skulls - Infernal cape - Ava's assembler - Imbued zamorak cape: Wilderness champion amulet - Amulet of fury - Amulet of eternal glory: Enjoy!
    3 points
  29. I'm honestly very happy and very impressed with what is being accomplished in a short amount of time. Thank you to everyone who made this happen. this is amazing. Love you all, thank you again!
    3 points
  30. Hey all, When I joined the server I noticed that many boss guides included gear that were far from obtainable for me. I procrastinated on many bosses untill I had the gear close to the guides. But what If you could actually kill these monsters with basic stats and budget gear? Follow me along as I try to find valid methods to take on the fiercest oponents! Reply with the monster you like me to take on, and I might try to get it done. Mutant Tarn
    3 points
  31. Hello everyone! Everything you need to do is in the video description!! Subscribe, like and comment your name from server, one lucky person will win Santa Hat / 2nd player wins : Vesta Spear / 3rd place gets : Elder Chaos Set! Good luck everyone!!
    3 points
  32. I'm new to the server, about 2 weeks played and i wanted to have fun and give back to community. Thanks to donators: Spasma, ninetynine and boysandgirls couple more cash piles and an Ely thrown into mix last minute. Congrats to all the winners, hope to host some more in future. congrats to: Hmong Main-d claws A race! 1st- Explore 2nd- Vonn 3rd Mr1adrian Hide and Seek: 1st- Hmong Main/ elite void range set 2nd-sarapsak /prims 3rd- meteor/sgs Race to location 1st-explore /eternal glory 2nd-sarapsak/Arcane spirit shield 3rd-richie2skilled /eternal boots HIDE AND SEEK: 1st-Johnathon /ely 2nd- meteor/2b 3rd- richie2skilled/infernal cape 4th- hmong main/boot set 5th-anaconda /elite void Its a race! 1st- richie2skill/white whip 2nd- vonn/prims 3rd- jank/eldermaul
    3 points
  33. Bugs and Fixes: - Fixed King black dragon over powered hits even while wearing proper protection. - Kree'arra hits optimized properly to use Melee, Ranged, and Magic hits. - Fixed a bug with cannon where your cannon hits are not registered and no drops show when killing NPC's. - Fixed a bug with Fishing where it does not reduce your bait count. - Magic on Item spells now consumes runes properly. - Fixed stacking with transformable items. - Fixed a bug causing players to lose their level up rewards while inside a minigame. - Fixed Agility tight rope causing players to freeze for two seconds. - Fixed a bug causing players to disconnect when using the Magic Secateurs. - You can no longer consume edibles while transformed. - Fixed a bug Double Agent dies, Uri spawns. - Dagannoth kings will now respawn properly. - Fixed noclipping for Bloodvelds in the Slayer tower. - Fixed Eternal slayer ring rubbing. - Fixed ecunomical key not being deleted upon godwars entry. - Fix equipping stackable items you already have equip; BoltTip fletching animation & sound. - Fixed Alchemical hydra death timer. - Reduced several bosses respawn timers which were reported by players. - Enchanting bolts now require correct rune amount. - You can no longer use talismans to teleport in the Wilderness above level 20. - Fixed Vesta's/Morrigan's/Statius/Zuriels equipping models. - Administrators can now promote players to Server supporter rank. - Fixed Inquisitor's mace attack speed. - Dharok's greataxe now has perfect animations and sounds. - Fixed a bug causing triple rune cost for some spells. - Zulrah will no longer move to the same position. - Fixed XP drop when you hit above the target's HP limit. - Fixed Mummy's set equipment models. - Fixed a bug causing the Wilderness spirit bosses not attacking you. - Added more Gorak NPC spawns for Slayer. - Fixed an accuracy and sound bug with Magic shortbow special attack. - Spade no longer shows nothing interesting happens when you enter mole's lair, or dig for clue. - Cannon cannot be used in the Lizardman shaman slayer only zone. - Fixed Vet'ion first phase Skeleton hellhound not dropping anything. - Fixed ? Weapon on login for new players. - Fixed a bug in the rank chooser causing it not to save properly on relog. - Fixed all attributable items: * Multiple charges support within the item (E.g: You can have two DFS with different charges). * Proper support for on death mechanics. * Proper support for charging, un-charging. * Proper support for every item mechanics. (E.g Blowpipe venom, Scythe effect, Viggora's 50% accuracy increase in the Wilderness). - Fixed the new PVP minigame maps and portals to work properly again. - Slayer tomes now show their value on price checker/trades, along with many other items. - You cannot setup a cannon in Catacombs of Kourend. - Fixed Rada's blessing price in slayer store. - Fixed a lot of bugs with the instance system its all working good now. - Tuna potato now heals 22 instead of 20 Hitpoints. - Kaqemeex bug fixed, and now support using herbs on him. - You will no longer get Slayer tasks that you cannot slay. - Fixed all gambling bugs excluding Blackjack which will be fixed very soon. - Over 15 Clue scrolls fixes that were reported by players. - Rune pouch can now support Wrath runes being added. Content: - Changed Tarn/Ice queen teleports, added new location for tarn and restored default Trollheim area maps. - Edgeville map tweaks. - Added support in the price checker for Bracelet of etherum. - Clue scrolls now show you the details of your reward and total count. (Improved rewards a bit) - Expeditious & Slaughter bracelet effects 100% OSRS like: * The expeditious bracelet is an opal bracelet enchanted with the Lvl-1 Enchant spell. * When worn, the bracelet provides a 25% chance for a monster killed to count as two kills toward the player's Slayer task without granting additional experience. * The bracelet has 30 charges, with one charge used each time it activates, and crumbles to dust once all its charges are used. * The number of charges is linked to the player, so dropping or alching a bracelet will cause the number of charges that it had to be carried over to the next bracelet the player equips. * Players may use the right-click "break" option to manually destroy a bracelet and set the next one the player equips to the maximum number of charges. * It's possible for the bracelet to use a charge on the last kill of a slayer task, therefore wasting it. * An average of 1 charge is needed per 5 assigned Slayer creatures, or one bracelet every 150 kills. * The bracelet has the inverse effect of the bracelet of slaughter. Note: that the bracelet needs to be worn only at the moment you defeat your opponent for the effect to occur, so for the rest of the fight, players may wear other bracelets or gloves such as Barrows gloves. - Proper support for Hunter's crossbow, and Dorgreshuun crossbow (Items added in range store). - New teleporting system (You can no longer use the old teleports from spell book): * You cannot use regular home teleport while in combat (Preferrebly use Ectophial, Teleport tablets, or Max cape). * The wizard can sometimes get angry and teleport you to another zone. * Make sure you have teleport tablet because you can no longer teleport while in combat unless you have runes for the teleport, or using another teleport method such as Ectophial, Max cape, Skull Sceptre, Pharaoh's scepter, Royal seed pot, etc) - Ectophial teleport added. - Puro puro teleport added. - Max cape teleport added. - Lunar teleport graphics support. - Royal seed pot teleport added. - Full Catacombs of Kourend zone added which is very useful for Slayer tasks. - Superior Slayer monsters support added: * Superior slayer monsters are more powerful versions of normal slayer monsters that have a 1/200[1] chance to spawn upon the death of one of its normal counterparts. * They can be encountered after purchasing the unlock Bigger and Badder for 150 Slayer reward points from any Slayer master, and will only occur while on a Slayer task. * Killing a superior slayer monster will reward players with a generous amount of Slayer experience β€” for most, but not all of them, this is about ten times the Hit points of the superior monster. * When a superior slayer monster spawns, a message will appear in the chat box, stating "A superior foe has appeared..." * In addition, once one has appeared, another one will not spawn for that player until it is killed or despawns. - Added support for Barbarian vial crushing which can be found south of home area near the cannon: * The barbarian will require sweet stuff and 65,000,000 in order to teach you how to crush vials. * Players who have completed the Barbarian's wish will gain the ability to automatically smash vials upon drinking the last dose of a potion. * This ability can be toggled on or off by speaking to him. - Two new spells added & the new Staff of Dominance: * Demon Agony spell: Superior dragon fireball spell that requires 96 Magic to cast, Staff of Dominance, and it deals 2.5x more Damage on demon NPC's which can hit up to 79. * Undead Bash spell: Similar to Crumble Undead with an improved version which requires 92 Magic to cast, and can hit up to 48 on Skeletons, Ghosts, Shades, and Zombies. * The Staff of Dominance can be dropped by Obor. - Added chat dialogues for every pet that missed a dialogue: * Rift Guardian * Heron * Grey/Red/Black Chinchompas * Rock Golem * Rocky * Beaver * Giant Squirrel - Obor the hill giant Titan boss added: * Obor, the Hill Titan, is the hill giant boss residing in his lair, located in the locked gates found at the western wall of the hill giant area in the Edgeville Dungeon. * In order to access Obor's lair, the player must obtain a giant key from a Hill Giant. Each giant key permits one entry to the lair and one attempt to fight Obor. If you change worlds while in the instanced zone, you will be teleported outside the gate. * When the player first enters Obor's lair, they will be in a safe zone, where they must climb down the rocks in order to fight him. Obor attacks with Melee and Ranged, and can detect whether the player is using protection prayers against his current attack style. For example, he will use ranging attacks if Protect from Melee is used. * Obor's slam attack shakes screen. * The boss will counts a Hill giant for slayer tasks. * Drops the Hill giant club, and the Staff of Dominance. - Added Lizardman Shaman boss: * They are often sought after for their dragon warhammer drops. * Lizardman shamans can be found in three locations: * Lizardman Canyon, western side * Lizardman Caves, on the northern end of the Lizardman Settlement (Slayer task only) * Lizardman Temple, beneath Molch * Green acidic attack with Shayzien armour support. * Jump attack mechanics support. * Summoning purple spawns (coming soon not yet coded). - Added support for Rada's blessing for the Fishing skill. - Full Cooking skill implementation: * Dough / Recipe / Toppings / Drinks / Battas / Soups / Nettle Tea support. * Bucket, Bowl, and Jug filling with water for making the dough. * Bread, pastry, and pitta dough. * Meat / Fish support. * Bread support. * Stews support. * Pizzas support. * Hot Drinks support. * Vegetable cutting support. * Diary support. * Cake making support. * Squeezing grapes into the jug to ferment. * Proper 1:1 formulas, experience, and shop for all the items required. Note: Gnome cocktails making is coming soon while the interface is being worked on! - Added Revenant's healing mechanics like on OSRS. - Chasm of Fire area fully added with elevators functionality 100%. - Mos'less harmless area fully added with dungeon support for Cave horror. - Dorgeshuun crossbow special attack added 1:1 OSRS. - Bone dagger's special attack added 1:1 OSRS. - Added an exit portal in the Battle Royale minigame, as players got stuck if they relog while in the minigame and the game has ended. - Added timer, killcount, and drop messages when slaying bosses. - Massive work on NPC sounds, attack speed fixes for all NPC's identical to OSRS and stats loading from wiki for: (SERVER IS GETTING MORE COMPLETE OVER TIME, EVERYTHING LITERALLY WORKS) * Abberant Sceptres * All superior slayer variants. * Agrithnaar * Agrith Na-Na * Banshees * Turoth * Barrelchest * Basilisk * Cave Crawler * Cockatrice * Dad * Dark Beast * Dust Devil * Gargoyle * Death Spawn * Giant Sacarb * Glod * Giant Mole * Jungle Horror * Ice troll king * Jelly * Chinchompa * Kourend guards * Lizardman & Lizardman shaman's * Harpie bug swarm * Troll guard / troll thrower * Zamorak warrior/ Zamorak mage / Zamorak archer * Lizards * Killerwatt * Callisto * Nechyrael * Kalphite Queen * Venenatis * Kurask * Monkey Zombie * Pyrefiend * Skotizo * All fight caves NPCS * Chaos Elemental * Rock Slug * Ankou * Shade (Kourend version) * Suqah * The everlasting * The inadaquacy * The untouchable * Tyras guard * Vet'ion * Skeleton hellhound * Vorkath * Wall Beast * Zulrah - Added new spawns in the Donator zone. - Mithril dragons now use three different attack styles like OSRS. - Added spawn and dialogue near Vorkath entrance. - Added Jungle Horror / Cave Horror zones with proper animation, area music, mechanics, and sounds. - Added support for Giant mole sounds, and all missing spawns. - Added support for the new Slayer Tower dungeon underground with all spawns, sounds, and music. - You can now revert Saradomin's blessed sword (full) and it works with charges. - Proper brutal dragons mechanics similar to OSRS. - Redone the Ancient cave completely to be identical to OSRS: * All NPC's got proper stats, drops, mechanics, sounds, cave music, multi areas, and animations. * Brutal dragons * Mithril dragons * Lost barbarian * Skeleton heavy * Skeleton hero * Confused barbarian * Angry barbarian spirit * Berserk barbarian spirit * Enraged barbarian spirit * Skeleton thug * Skeleton warlord * Skeleton brute - Over 300 new NPC spawns in new OSRS zones, also includes regular zones, gnome tree, and Agility skill zones. - New items in the teleports store. - Mythical cape teleport added. - Full Feldip hills slayer area. - New Killer-watt plane teleport and area with proper music, object actions, attack speed, animations, and sounds. - Tortoises added in the Gnome tree with all details 1:1. - Gnome shops added in edge and all over the map. - MASSIVE WORK ON DROPS for all bosses, overall rates, and item quantities for boss drops: * Whole formulas are redone, and this should make all the drop rates easier in general by at least 30-40% compared to the old system. Enjoy great drops. - Demonic & Tortured gorillas support: * Demonic gorillas are powerful creatures found in the Crash Site Cavern. * Demonic gorillas use all three combat styles to attack. * They will change combat styles after missing three hits in that attack style. * They are also capable of using protection prayers, and will switch to protect from the player's attack style after taking 50 damage from it. * Area music support, and all objects work perfectly. * Multi areas support 1:1 OSRS. * All proper drops has been added. * Proper prayer switching mechanic system implemented. * Demonic gorillas count as monkeys and black demons for the progression of Slayer tasks. As they are demons, they are susceptible to the effects of demonbane weapons, excluding holy water. * Magic attack: The gorilla dangles upwards, emitting a green orb from its mouth. * Melee attack: The gorilla swipes its claws downwards at the player. * Ranged attack: The gorilla uses its two front claws to grab a small boulder and throw it at the player. * Boulder toss: The gorilla tosses a boulder, which will appear above the player's position when it performed this attack. Players will take damage if they don't move away from it. The boulder has an area of effect of 1x1. This ability is only used when the gorilla is using Ranged or Magic. The gorillas will not use their boulder toss attack while in their Melee attack phase. Note: The prayers of the demonic gorilla cannot be bypassed through the use of Verac's set or special attacks. New client is required to play! Make sure you have the latest version!
    3 points
  34. 100 kill Corporal Beast droplog: I would like to give a big thank you to the people who made this possible in the first place. -X legendz X -RSPS try -Maranami -Kaley -Thisbefather
    3 points
  35. spasma

    Resignation Number 1

    Best of luck brother! will be missed
    2 points
  36. Nice to see something added towards Ironmode and I like it Ironmode should be harder then classic personally I think but everyone’s got their own opinion , new items look sick too good job
    2 points
  37. Its on the thread how every single item is obtainable. Stats are similar to the item there aren't any modifications except for a few items which are coming soon. Bronze-Rune whips share similar stats with slight changes to bronze-rune equipment but this time in a whip for better accuracy.
    2 points
  38. Could we get a list of where exactly and how to obtain each item along with the stats for important items please and thank you? It would be helpful for "help" chat etc. @Lou Grinder
    2 points
  39. Wow looks awesome! Thank you so much for the time and work you put in
    2 points
  40. Super Hyped, now i really can't wait to start playing again and start grinding! Miss this amazing Community.
    2 points
  41. Grinderscape on RSPS Top lists Date 5/03/2021 Position on TOP List: 13th POSITION ON TOP LIST : 4th - - "Made this post after a voting evenT I held because I believe there should be a big focus on voting for the server especially when the lists reset. I started the event at 263 Vote count on Runelocus and a position 14th. After the event we shot to number 13 with a count of 291 votes , A huge effort from the player base! I think we should have more monthly voting event every time the Runelocus Top List resets ! Let me know what you think below !" Also another super important thread to keep alive is this one ! Link to thread on Rune-Server --> Click Here POSITION On TOPLIST : Front Page Amount of views/replies: To help with this one all you need to do is have a rune-server account and leave a comment on the server !
    2 points
  42. What a great job the team is doing !! So many updates !! WOW A lot of my suggestions made it through !!
    2 points
  43. Comment on the video your name, winner gets ancestral set on the next video!
    2 points
  44. Hello everyone, alot who asks to make one of the boss guides so i'm back with new boss thats called "Chaos Elemental" & One lucky player will win the Ancestral set & kodai wand! Make sure to enter the giveaway. How to do it? : Like the video/comment your ign & subscribe channel! Next boss guides will come soon, so wait for them!
    2 points
  45. I hope everyone will enjoy new video comment suggestions which boss guide should i make next one, like the video, comment your name and subscribe my channel for more incoming content!
    2 points
  46. sooo... finally we got this... i say we becoause alot of friends helped me and supported to not give up.. got big support with bones for prayer from cuto and beauty. Anythinghelps and ranarrjuana protectem me in wildy , while was getting hunter xp Btartaros one of the best supporter... helped helped comprehensively... and also alcotty with wrath, they also helped me very much for reaching my goals.. big thaks to you guys and to all support from server there was few painfull skills to max , but with good knowledge , with vote bonuses for xp , with all players tips we made it !!! i am really glad i made it, and now i am helping all the skillers to achieve their goals , with my tips and knowledge.. its not hard.. just done be lazy
    2 points
  47. you need to on mele prayer vs this boss Minimum vs Recommended Stats 85 Combat 105+ Combat 60 Hitpoints 90+ Hitpoints 70 Strength 90+ Strength 70 Attack 90+ Attack 70 Defence 90+ Defence Equipment Weapon: Verac's flail Helm: Verac's helm Neck: fury/tort amulet/eternal Amulet of glory Torso: Verac's brassard Legs: Verac's plateskirt Boots: Rune boots/dragon boots/prim boots Cape: infero cape/fire cape Shield: none Gloves: Barrows gloves/feros gloves u need to keep you'r hp 60+
    2 points


×
×
  • Create New...