Jump to content

Notice:

This forum is deprecated.

We’ve decided to deprecate the community forum starting August 29, 2022. We will keep all existing accounts, threads and comments, but no new registrations will be accepted after that date. Our initial intention was for this forum to be a place where the community could communicate and interact about all things from Grinderscape. However, over the years, most of the posts have amounted to Discord such as general chat, bug reports or feature requests, much resembling a more professional and advanced way of communicating. This has led to the following decision that our main focus will be on Discord for all of the server updates, bugs, support line, and more which will make it more active and worth looking at. This means less hassle to check forums and Discord as now you know everything will be on Discord.



Dungeon Mechanics | Rug Traveling | Massive QOL & Bug fixes!


Lou Grinder
 Share

Recommended Posts

zxNHS9r

Bugs and Fixes:

- Fixed an issue with doors where one can use it while other player is using it.

- Fixed Warrior's guild Minigame doors entrance.

- Fixed God wars boss chambers, and fixed the interface while in the chambers.

- You can now use Anguish ornament kit with the necklace from the participaion points store.

- Fixed an issue where you could get stuck if you were teleblocked while using an obelisk.

- Fixed Mining guild/Dwarves mine doors.

- Reworked and improved the items on death mechanics.

- Fixed the max hit calculation formula for Snapshot, Powershot, Soulshot, Chainhit, and Ogre bows.

- Fixed a bug with password changer allowing certain characters to be used.

- You can no longer enter the Minigames in Edgeville while the server is being updated.

- Possibly fixed a bug where you would get disconnected in the Slayer tower when doing Slayer tasks.

- Slayer XP is now based on the HP level and not the combat level.

- K'ril Zamorak boss and minions will be counted towards Greater demon Slayer tasks.

- Fixed a bug where you could use mystery boxes and caskets when having a full inventory.

- Add some more anti botting mechanics and data tracking for future botters prevention.

- Edgeville dungeon entrance will now require a Brass key to open the door on top.

brasskey

- Fixed Toxic blowpipe charging (You might need a new one for it to work).

- Improved the Search object actions system when searching for items.

- Minigame timer is now changed from 10 minutes to 30 minutes per game.

- Minor changes to the monsters aggression distance formula.

- The Wilderness bots are now able to attack players even if they are outside The Wilderness.

- Fixed a bug causing Enchanted gem and Slayer rings to not work.

- Fixed Broken stairs and ladders in Relekka.

- Fixed all Falador stairs and ladders, including the ones in the Party room.

- Fixed Amethyst bolts to be effective against Turoth and other Slayer monsters.

- Fixed The Wilderness Resource area gates requirements and mechanics.

- Fixed Hydra's left door mechanics and lagg.

- The server will now announce when someone gets Fighter toros, Rune defender or above.

- Sea gulls are now able to move above sea and land.

- Lots of ladder fixes including many dungeons and cities.

- Elf Islands entrance pit leading to a boss dungeon now displays a message.

- Fixed a bug where you cannot use the gambling zone.

- Fixed a bug with Clue scrolls with any object action related (aka searching chests).


Content:

- Implemented a new hit delay for magic short/long bows.

- Mage of Zamorak teleport mechanics 1:1 OSRS:
* It will now cast a projectile on you that teleports you.

mageofzam


- Brimhaven dungeon full zone mechanics:
* Vines climbing and vines cutting with proper vines formula.
* Agiliy obstacles, and ladders will work properly.
* Paying Saniboch prior to entering the dungeon.
* 2nd floor area spawns and stairs leading to the place.
* Items on ground dump with its respective items.

300px-Brimhaven-Dungeon

brimhavenv


- Edgeville dungeon revamp:
* All Agility obstacles will now work properly including any doors/gates.
* Items on ground dump mechanics added.
* Shadow warriors spawn has been added with the mechanics and drops.
* A dangerous Wilderness zone has also been added.

edge1

edge2


- Added support for Items on Ground 1:1 OSRS:
* We have added a complete new system that allows us to spawn global items on ground.
* Items can have different ids, amounts, and even respawn timers depending on the item.
* Over 33 different locations have their data added 1:1 OSRS, including our custom zones.

ss-2021-02-28-at-05-37-57

ss-2021-02-28-at-05-37-24


- Optimized and done some QOL to the Scoreboards in Duel arena and Gambling Zone.

ss-2021-02-28-at-05-35-47


- Added support for QOL Haybales searching.

haybale1

ss-2021-03-05-at-08-42-31


- Taverly dungeon mechanics:
* You now require a Dusty key to enter to the Blue dragons pit.
* Jail guard can be slain for a Shiny key to enter the jail cell for finding the Dusty key.
* Added Blue dragon's spawn in the 2nd floor of the pit to allow even more players to train there for great drops.
* All the items on ground spawn has been added.
* Agility obstacles will now work properly.

ss-2021-03-04-at-05-29-24

ss-2021-03-05-at-08-46-23

ss-2021-03-05-at-08-44-21

taverly1

taverly2

ss-2021-03-05-at-08-45-04


- Completely new map design solely for boss slaying to Legendary members:
* A whole new map designed to fit 5 different bosses with each room unique design.
* Members are allowed to teleport to the zone once every 15 minutes.
* Minor changes might be added in the future for more optimizations.

ss-2021-03-02-at-03-36-02

ss-2021-03-02-at-03-20-05

 


- Added Rogue's spawn near Choas Elemental and they can be slain for the lockpicks.

ss-2021-03-05-at-07-40-14


- Added support system for Chinchompa's dropping and on death mechanics:
* If you die with chins they will always get released even if you have them protected.
* You will get a warning when you will try to drop them.

ss-2021-03-05-at-07-45-45


- Added pickables system (Potato, Cabbage, Flax, Wheats,..etc)

wheat

 

- Added support for Daily Flax Exchange:
* The Flax keeper is a man located within the flax fields in Seers' Village.
* He harvests the flax in game over time in the village.
* He will allow players to exchange a certain amount of noted flax for noted bow string each day. Members gets more benefits.

Flax-keeper-chathead

ss-2021-03-05-at-07-53-25


- Added Al-Kharid desert area mechanics:Shantay-pass-item
* The desert becomes a dangerous region south of the Shantay Pass, requiring a player to drink from Waterskins or other sources of water to avoid dehydration.
* You will automatically drink every 90 seconds if you have a waterskin with charges in your inventory, the time between drinks can be extended by wearing heat-resistant gear.
* Failing to drink will cause the player to periodically lose hitpoints. Within the boundaries of towns, players are immune to desert heat and do not need to drink.
* A lot of NPC mechanics and dialogues including Menaphites, Guards, Khazards, and Mercenary.

300px-Kharidian-Desert-map

desert1

Kharidian-Desert

 


- Added support for Shantay entrance:
* The Shantay pass is an item used to exit Al Kharid through the southern gate at the Shantay Pass.
* Players can buy one for 5 coins from Shantay, who stands near the gate.
* Players have to use one each time they go through the pass from Al Kharid into the Kharidian Desert.

shantay

 


- Added Rug merchant and travelling system:
* The Magic carpet is a transportation method in the Kharidian Desert.
* The magic carpet system is operated by Rug Merchants.
* There are two major hubs from which the carpets travel.
* Shantay Pass and South Pollnivneach.
* Carpets can travel in both directions between destinations, but other carpet destinations will only travel to one of these two hubs.
* Members get 50% discount when using the rugs.

Rug-Merchant-1-chathead300px-Magic-carpet

ss-2021-03-01-at-01-22-10

carpettravel

 


- Corporeal beast dark energy core support:
* The Dark energy core is a monster that appears from within the Corporeal Beast.
* This monster heals the Beast, and attacks any players within the vicinity of the Core.
* It is advised to kill the Dark Core as soon as it is launched towards the player, as it transfers the player's Hitpoints to the Corporeal Beast.
* The dark core has a 1 in 8 chance of spawning after the Corporeal Beast receives 32 or more damage from a hit or when it attacks while below 1,000 Hitpoints.

Corporeal Beast/Strategies - OSRS Wiki

150px-Dark-energy-core

Link to comment
Share on other sites


We literally have over 3,000 lines of dialogue!

Link to comment
Share on other sites


Fantastic! Thank you so much. 

 

 

Link to comment
Share on other sites


Thanks mate. Hopefully most important bugs are fixed, and nice to see some new content. Thanks again!

Link to comment
Share on other sites


This is what I like to see man; bug fixes as well as new content! Hope players like the update! Keep up the good work!

Link to comment
Share on other sites


Thank you! Great to see new content and bug fixes ❤️ Nice work, keep it up!

Edited by mr1adrian
Link to comment
Share on other sites


Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...