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Notice:

This forum is deprecated.

We’ve decided to deprecate the community forum starting August 29, 2022. We will keep all existing accounts, threads and comments, but no new registrations will be accepted after that date. Our initial intention was for this forum to be a place where the community could communicate and interact about all things from Grinderscape. However, over the years, most of the posts have amounted to Discord such as general chat, bug reports or feature requests, much resembling a more professional and advanced way of communicating. This has led to the following decision that our main focus will be on Discord for all of the server updates, bugs, support line, and more which will make it more active and worth looking at. This means less hassle to check forums and Discord as now you know everything will be on Discord.



Recommended Posts

We’re excited to share that we’re committed to bringing some amazing new content to Grinderscape in 2025! Our roadmap is packed with big plans, and we want to ensure that we not only deliver on that but also prioritize bug fixes and quality-of-life improvements along the way.

To get back on track and achieve these goals, we’ll need your support. If you enjoy the game and want to see it grow, consider helping us out financially. Every contribution makes a difference and allows us to enhance your gaming experience!

In addition to our main roadmap for 2025, we have some exciting changes in the works! Many of these suggestions come directly from our community, and we can’t wait to implement them.

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Max Skill Level Reversion: (Players with high level skills will receive prestige points read 13#)
We are reverting the maximum skill level back to 99 from 200. This change will restore balance in combat and enhance the economy by promoting proper boss kills and facilitating future content like Raids 2 and 3. Additionally, it will make existing bosses, such as Porazdir, more challenging and require teamwork. While this decision may not be popular with everyone, it is essential for the longevity of our server, ensuring you can continue to enjoy the game for years to come!

Boss Respawn Rate Balancing:
We will be adjusting boss respawn rates to create a more dynamic and engaging gameplay experience. This will ensure that boss encounters remain challenging yet rewarding for all players.

Game Economy Overhaul:
We are reworking all game economy mechanics to ensure better balance. This includes updates to Slayer tasks, skilling tasks, mystery boxes, achievement rewards, boss drops, quest rewards, muddy chests, wild spirits, daily login rewards, and voting rewards. Expect a more rewarding and equitable gameplay experience!

Mystery Box Rewards for Slayer and Skilling Tasks:
When you complete a Slayer or skilling task, you'll have a chance to receive a mystery box or premium points (1k). Imagine a special "Slayer Box" where completing tasks could reward you with keys or boxes containing valuable resources or mid-tier weapons!

Store Supply Removal for Economic Enhancement:
Should we consider removing all supplies from the stores? This would mean only basic potions, food, and gear would be available, allowing skillers to capitalize on selling essential items like potions, food supplies, and arrows. This change would greatly benefit the trading post and promote a more player-driven economy.

Revamped Mystery Boxes in the Premium Store:
We’re redoing the mystery boxes in the premium store! Expect options like $5, $10, $25, and $50 mystery boxes, each containing increasingly better rewards to enhance your gaming experience.

Enhanced PvM Experience:
To make Player vs. Monster (PvM) more exciting, we will introduce unique utilities like attack speed potions and damage potions specifically for PvM encounters. Get ready for a more thrilling battle!


Auto-Collecting Drops Item:
We’re considering adding a new item that automatically collects drops or even banks them! This item would be available for purchase in the Slayer store with limited usage, making your grinding sessions more efficient.

Pet Perks System:
Introducing a Pet Perks system! This will allow pets to offer features like item storage, coin collection, bonus experience for certain skills, and enhanced damage. Currently, most pets are cosmetic, but we’ll create a custom pet that you can equip with various perks, such as boosted drop rates and extra damage. Players will also be able to rename their pets and access perks through various sources like boxes and drop tables.

Exclusive Donator Access:
We aim to give our donators exclusive content they can access once a day, such as special activities or a unique member's boss encounter. Your support will unlock exciting new opportunities!

Sigil System Introduction:
We are introducing a sigil system where you can have a 20% chance not to consume food upon use, with a 6-second cooldown. There will be over 33 sigils available to enhance your gameplay experience!

League Perks Similar to OSRS:
We’re excited to announce the addition of league perks, inspired by OSRS, to bring new challenges and rewards to your gameplay.

Prestiging System Implementation:
Get ready for an exciting new feature: prestiging! This will extend gameplay significantly. When you prestige a skill, you'll gain prestige points to unlock new perks which are the ones used in league perks. Prestiging will reset your skill level to 1 and can only be done at max skill level. This means more opportunities for growth and unique gameplay! Examples of leagues below: (We will add 50+)

  • Abyssal Accumulator: Players save 85% of their ammunition and runes.
  • Endless Endurance: Players have unlimited run energy. The rate in which hitpoints are restored is quadrupled.
  • Dark Altar Devotion: Bones dropped by monsters are automatically buried, and grant quadruple the normal experience. The rate in which a player's prayer is drained is halved. Ensouled heads now drop two at a time.
  • Eye of the Artisan: Players receive double the usual amount of experience in Smithing, Cooking, Firemaking, Herblore, Fletching, Crafting and Construction. This stacks with any existing experience multipliers.
  • Konar's Blessing: Players gain a 10% increase in accuracy and damage for all attack styles, or 30% if the monster is assigned to the player as part of a Slayer task. Effects only apply for PvM.
  • Xeric's Resilience: Players take 50% less damage from all monsters. Prayer is restored at a rate of 1 point every 3.6 seconds.
  • Alchemaniac: Skilling Players will receive 15/30/50% extra coins when casting High Level Alchemy on items.


We appreciate all of you and can’t wait to make Grinderscape even better together. Stay tuned for more updates!

Thanks for being part of our community! 💚


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