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Christmas Event 2020 | Bonecrusher | Fight Caves | & MORE!!!


Lou Grinder
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Bugs and Fixes:

- Fixed a bug causing players to lose items when dying with poison in the Duel Arena.

- Major fixes and improvements on the duplicate instances issue.

- Fixed the clue scroll double agent spawn issue.

- You will now be warned about selling items in clan chat, but your messages won't be blocked.

- Fixed an issue where you cannot walk in doors in Yanille, Wilderness agility, and Catherby.

- Fixed a bug causing you to get experience when hitting 0's against Demonic gorillas, and some other NPC's.

- Updated the forbidden items that Iron Man game modes cannot purchase from stores.

- Fixed the safe spotting issue for Mutant tarn.

- Fixed a bug with broken Infernal cape being repaired to Fire max cape.

- Updated Dragon arrows and removed Karambwans from consumable's store.

- You can now gamble your max cape on the mounted cape in Edgeville.

- A reported issue where you can accept while swapping items in gambling is fixed.

- You can now operate all items with effects again. Ex: glory, ROI..etc;

- Updated the Slayer store with Sheyzien armour.

- You can now craft and use Broad arrows, Broad bolts, and Amethyst broad bolts from the Slayer store.boltmaking

- Optimized the special attack delay of Godswords, and Godswords (OR).

- You can now properly combine Odium ward, Malediction ward, Godswords, Steam battlestaffs, Occult, Tormented, and all the other ornament kits including reverting them. Note: Some items lose their ornament kit upon revert/dismantle.

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- Fixed an issue with Dragon crossbow not giving experience or loot.

- Morphing with rings will no longer cause your account to stay frozen.

- Made it so NPC's don't respawn in boss instances.

- Redone Granite maul special attack and allow ornate attachments for 50% special attack consumption.

- Fixed Zombified spawn for Vorkath dying by Crumble undead spell.

- Ultimate Iron Man game modes will get their rewards into inventory instead of bank container.

- Lots of typos fix within attributable system.

- A sound plays when you open the Slayer reward interface.

- Major issues fixed for the following bosses: (Corporeal beast, BKT, Kree, STQ, and General graardor).

- Purple sweets that are obtained from Clue scrolls are now edible.

- Optimized the illegal words sensor.

- Fixed an issue where you could attack other players with magic in King Black Dragon area.

- Fixed the degradation messages when barrows items are degrading.

- You can now longer use ::hp or ::spec while in Fight caves or when playing minigames.

- Fixed Mysterious emblems and Ancient relics being sold at different prices to Emblem trader.

- Updated the list of the client URL links, and server commands.

- Double combat ring is no longer tradeable since its an attributable item. The price has decreased from 2,500 to 750 skilling points.

 


Content:

- Christmas Maps, Snow, and 2020 event implemented: 3rd-age-mystery-boxpet-mystery-box
* Start your Christmas event from south of home area by talking to Santa's minion.
* Two way event where you can complete it with peace, or perhaps by aggression. 
* Cut-scene added within the minigame.
* 13 new sounds, and 4 jingle bits respectively.
* New achievement added (Limited time to complete it).

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- Added enchant support for Dragonstone bolts.


- Middleman zone map tweaks.

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- Over 42 new jingle bits has been added (Aka death, fight caves progression, etc)

 

- Implemented 1:1 OSRS Fight caves with custom twist to choosing your waves:
* Ability to choose all waves, final wave, or a custom wave for certain fees.
* Fully 1:1 63 waves with all the stats, animations, graphics, sounds, and special effects.
* You walk into the Fight caves once you enter.
* Fire cape exchange functionality (Still the same as before, with member benefits for a better chance).
* Ability to make NPC's stuck behind each other.
* Proper rotation for the Fight caves monsters.
* Tokkul will be rewarded for playing the minigame.
* You don't lose items on death on the minigame.
* Healers will spawn when JAD is at half-health.
* You can REQUEST to log out of the game at anytime by logging out before you end your current round.
* If you finish the wave when logged in, you will be started on the next wave; if you log out before you finish, you will log in at the start of that wave again.
* Timer entrance when leaving the game.

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- Redone the mechanics of Obelisks:
* Wilderness obelisks are teleportation devices in the wilderness
* Each obelisk, when activated, will teleport anyone standing on the pad after a few seconds to another pad, which is chosen at random.

250px-Wilderness-Obelisk


- Implemented Shove special attack for Dragon spear, Zamorak spear, and Zamorak hasta:
* Dragon spears can be poisoned either with weapon poison or karambwan paste. The poison can be removed by using a cleaning cloth on the poisoned spear.
* The dragon spear has a special attack, Shove, which it shares with the Zamorakian spear and hasta. It pushes an opponent back and stuns them for three seconds, consuming 25% of the player's special attack energy.
* It cannot be used against large monsters, such as giants, because they are too big to push back.
* Zamorakian spear and Zamorak hasta has a 1 tick faster attack speed, with special effects against Corporeal beast.

250px-Shove-dragon-spear


- Implemented Wild Stab special attack for Dragon sword:
* Along with the leaf-bladed sword, the dragon sword is currently the best shortsword available in Grinderscape: Leaf-bladed sword has a higher stab and slash bonus, but the dragon sword has a much higher strength bonus.
* The dragon sword has a special attack, Wild Stab, that consumes 40% of the player's special attack energy to hit the target with 25% increased accuracy and damage.
* If the target is using Protect from Melee, the special attack will ignore the prayer for one attack. This special rolls off of the opponents stab defence regardless of which mode it is in.

250px-Wild_Stab.gif?04d28


- Added support for Crystal halberd, and it's special attack Sweep:
* The crystal halberd is significantly more powerful than a dragon halberd, making it a good choice as a melee safespot weapon.
* The crystal halberd can deal full damage to the Corporeal Beast, despite not being a spear, but it must be on the stab attack style.
* The crystal halberd shares the same special attack as the dragon halberd, consuming 30% of the player's special attack energy. In addition to a 10% damage boost, if used against "large" monsters (anything that is larger than 1x1, such as General Graardor)
* The item does not degrade on Grinderscape (Will be changed in the future)

200px-Sweep-crystal-halberd

 

- Added Granite Hammer special attack:
* It acts as a rock hammer in the inventory, but will automatically smash gargoyles when it is equipped.
* In comparison to the leaf-bladed sword, the granite hammer has slightly poorer accuracy but a greater strength bonus and a special attack. However, the leaf-bladed sword is far easier to obtain, especially for ironmen.
* The granite hammer has a special attack, Hammer Blow, which consumes 60% of the player's special attack energy, and deals an attack with 50% increased accuracy, while guaranteeing 5 additional damage to that attack.
* Even if the special attack misses, the target will still take a minimum of 5 damage from it.

250px-Hammer-Blow


- New on death mechanics for chargeable items:
* Dying with a charged blowpipe, and if the item is not protected on death it will drop its darts, scales, and uncharged blowpipe.
* Dragonfire shield will lose all its charges if dropped on death and will drop in the uncharged form.
* Dying with a charged Scythe of Vitur will make its charges vanish and drop the item as uncharged.


- Core rework on the combat system to allow us to make certain weapons always roll against Stab defence, or use certain attack style bonuses:
* This allows us to create range-magic attacks: The attacks check your range defence, but hit with magic damage.
* Dragon sword special rolls off of the opponents stab defence regardless of which mode it is in.
* Saradomin sword special attack checks for defence magic and does melee damage.

 

- Added Prayer point restore effect in Catacombs of Kourend area.

 

- Added support for Bonecrusher, Bonecrusher necklace, and Dragonbone necklace:
* The bonecrusher must be charged with ecto-tokens to function, gaining 25 charges per ecto-token used. One charge is used per bone crushed.
* The charge limit is 2,147,483,647.
* The bonecrusher now crushes bones dropped by Cyclopes in the Warriors' Guild basement.
* The bonecrusher can be combined with the dragonbone necklace and a hydra tail to create the bonecrusher necklace, which combines the effects of both the dragonbone necklace and the bonecrusher.
* Should the player die with the bonecrusher anywhere except above level 20 Wilderness, it will always be protected on death, as it is an untradeable item, and will retain all of its charges. However, if you die above level 20 Wilderness the bonecrusher and all of the charges contained within will be lost.
* Full sound system support with real sounds.
* Bones crushed with the bonecrusher in the Catacombs of Kourend will trigger the catacombs' Prayer restoration effect. Bones crushed while wearing a dragonbone necklace will also trigger its Prayer restoration effect. Note that these two effects do not stack with each other.
* When carried in the inventory, if the player kills a monster that drops bones, the bonecrusher will automatically crush them, granting the player half the Prayer experience they would have gotten from burying the bones themselves, or full amount if they are super member or above.
* The dragonbone necklace is a necklace that is dropped exclusively by Vorkath.
* Wearing the necklace requires level 80 in Prayer, and currently offers the highest prayer bonus of any piece of equipment available in Grinderscape which makes it good for fight caves.
* When worn, it will restore prayer points as bones are buried (even if buried via the bonecrusher). However, this prayer restoring effect takes nine seconds to take effect after equipping the necklace;
this is to prevent players equipping another necklace and only swapping to the dragonbone necklace each time they kill a monster just for the prayer restoration effect.
A small sound effect can be heard when the nine seconds have passed. This effect does not stack with the Catacombs of Kourend prayer restoration effect.
* The amount of points restored are as follows:

  • Bones restore 1 prayer point.
  • Big bones restore 2 prayer points.
  • Baby dragon and Wyrm bones restore 3 prayer points.
  • Dragon, Wyvern, Hydra, Drake and Dagannoth bones restore 4 prayer points.
  • Superior dragon bones restore 5 prayer points.


- Added Rock crab transform mechanics 1:1 OSRS.
 

Note: A new client will be required to play! Merry Christmas to everyone and happy holidays!🎄

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You and the development team always make nice updates! Keep it up!

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Great work Lou and the dev team! Loving the new updates, they get better and better. Keep up the great work! :)

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