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Skillofdoom

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Skillofdoom last won the day on July 9 2018

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  1. Skillofdoom

    So I've noticed a few things in regards to recent changes: - PRAYER CHANGES Prayer drains are a rate that is 2x that of OSRS. For example, Piety should drain 2 points every 3 seconds. Currently it drains 2 points every 1.5 seconds. Prayer bonus no longer has any impact on the rate of drain. Certain prayers drain in excess of 3-4x the normal rate (Chivalry). - Bosses are overtuned. This seems to affect most bosses except a few. Certain Wilderness Bosses are not killable (Vennenatis, Vetion, etc). Vorkath is currently overtuned and the spawn can not be killed with crumble-undead as in OSRS. Jad is not killable. Godwars bosses are currently too hard to kill (defence far too high for both boss and adds). Corp is currently not killable even with a 5 man group. Certain custom bosses are not killable. - Certain Items are still not working correctly. Toxic Blowpipe is still undertuned in it's weapon-speed and it's special attack can still kill you. Trident of the Swamp is completely broken. Charging it and attacking causes DC. When you relog, the weapon only attacks using melee. Stat weights for certain items like Gold mystic/etc are higher than they should be. Hidden Stat weights for certain items like Zenyte jewelry are not correctly applied as damage modifiers. Most weaponry have incorrect special attack damage modifiers (DDS/Godswords/Ballista/etc). Some weaponry missing correct special attacks and special attack bars (Toxic Staff of the Dead). - Quality of Life issues. Tinderbox isn't working. Certain NPCs when they spawn will be invisible (Barrows). Certain items are bugged and unable to be equipped/used. So here's what I think happened. Combat was coded in a way where accuracy was coded as a separate modifier. This is why Void Elite was so strong in it's state, primarily because the way accuracy multiplied was due to the initial combat code on a per boss basis. My guess is that the Devs modified the original accuracy code in a way where; when they nerfed it, it caused the currently issues with accuracy across all bosses etc when they updated their code. So with the recent changes to the bosses, there is one particular algorithm which isn't calculating correctly, causing the accuracy against these bosses to be much much lower. As a result, we are seeing less damage and very little accuracy when killing bosses, regardless of gear/stats/prayers. My real question is, was any of this tested before it was implemented? Is there any sort of play-testing of these new features before they are published into the live game? When changing the boss code and combat systems, did someone actually go and try to see if they can kill the bosses? There are only like 15 bosses in the game, this would take only an hour to figure out whether the changes are working or not. What about certain items that were supposedly fixed? Did someone actually test these to see if the modifiers are working correctly? Did someone double check to make sure these items were updated correctly? I don't mean to be rude or to be angry but as someone who works as a programmer in the industry and someone who updates his tools frequently, I pride myself on making sure that the features that I implement into my work, work as intended. I have a funny feeling that what we are seeing right now is a combination of laziness and user-error, with devs implementing work without actually making sure it really works. Whether someone decided to find existing code for these things and copy-paste them, thinking it will work on this particular source and client (without fully understanding how the entire code-base is scripted). Or maybe it was just laziness in wanting to push these updates out ASAP to keep the player base happy. Either way, this update is a massive failure. At this point my suggestion would be to revert the changes completely and start again. There's no reason to keep trying to salvage the situation especially when majority of the players have been affected and are frustrated at this point.
  2. Race to rank 1 soon? :4_joy:

    1. Soccerlove

      Soccerlove

      Hello Rene, how are you doing?

    2. Skillofdoom

      Skillofdoom

      Ready to give you many headaches Ron ❤️ 

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