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Surreal

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  1. Like
    Surreal reacted to Lou Grinder in Hotfixes patch V1.07   
    - Updated the tutorial system dialogues and removed old unused stuff.
    - Fixed collection log Mutant tarn, Dagannoth kings, Vet'ion, K'ril tsutsaroth and Alchemical hydra logs.
    - Added Iban's staff to the Magic store in shops area.
    - Fixed the tax free weekend bug not working properly.
    - Added Bandos whip to the game and it is now a drop from General Graardor. The whip can stay for up to 30 minutes in combat before it gets damaged and must be repaired using 2 bandosian components.


    - Increased the prices of Uncut onyx in the Fightcaves store.
    - Hydro cape will now register in your collection log after defeating the Aquais Neige minigame.
    - Runecrafting pet will now register properly in the collection log when received.
    - Random event items will now drop under you if your inventory is full after completing it outside the minigame area.
    - Added 3 new bosses to the Wilderness Boss Event. Mutant Tarn, Black Knight Titan and Corporeal beast.
    - Kurasks can now be damaged by using Broad bolts, Amethyst broad bolts, or Broad arrows.
    - Fixed Darklight special attack draining player stats to zero.
    - Fixed bind and snare spells to entangle the opponent as soon as they are cast rather than when the projectile reaches the player.
    - Fixed teleport tabs not working in the wilderness.
    - Rune golem, PvP bots, and rogues are no longer aggressive in the Wilderness to allow players to train without any issues.
    - Fixed a bug causing HCIM to lose their ranks when dying in minigames.
    - You can no longer store items with charges in the presets system.
    - Fixed a bug with presets causing placeholders to disappear.
    - Fixed a bug with General store when you purchase items more than your inventory can hold it will still deduct items from store.
    - Fixed a bug with the Bank booth in Port Piscarilius not allowing players to use items on bank for noting.
    - Fixed a bug with highscores not displaying the ranks properly.
    - Fixed a website store bug to allow payments with Cryptocurrency once again.
  2. Like
    Surreal reacted to Maranami in Skilling Pets | Farming Cape | Bug Fixes   
    Content Updates
    More Skilling Pets!
    We've introduced 5 new skilling pets for you to obtain.
    Phoenix (Firemaking)

    Herbi (Herblore)

    Baby Chimchompa (Morphable) (Hunter)

    Giant Squirrel (Agility)

    Tangleroot (Farming)

     
    Farming Cape Enhancements
    You're now able to teleport to all farming spots available in the game (minus donator zones). This is able to be used both while in the inventory or equipped.


     
    Castle Wars ticket increase
    When playing castle wars, you will receive an extra 5 tickets per game. This is added to the tickets that you receive based on your score (up to 5).
    - Max amount of tickets you are able to receive is now 10.
     
    Bug Fixes
    - Fixed an issue with Minigames that would not teleport you if you logged out.
    - Fixed an issue where Zulrah minions were not spawning.
    - Fixed the ability to craft Dragon Boots (g) using dragon boots + dragon boots ornament kit.

    - Fixed the ability to not be able to use logs on the permanent fires outside of home bank & in Karamja fishing area.

    - Your knife will no longer disappear when click "craft" option on celastrus bark.
    - Fixed issue where you were able to use donator commands (::hp, ::bank, ::spec) in corp area.
    - Fixed issue where you couldn't use donator commands (::hp, ::bank, ::spec) in kalphite area. You are still unable to use commands in Kalphite Queen area.
    - Disabled Trahaern Mine teleport through Ancient Wizard as this sends you to a bugged area.
    - Updated the wording when crafting glass items.
    - Updated wording when reaching max level (99) to make more sense.

    - The dragon chainbody in Mystery Boxes is now the correct id.
    - You should no longer get teleported mid combat to do a random event.
     
    This update does not require a new client. As long as you are updated to client 7.27, you can play! Enjoy!
  3. Thank you
    Surreal reacted to Nexxy in Jad & You: An Essential Guide to Your First Firecape!   
    Overview
    Okay, so if you're here for a guide on Joint Application Design, you're in the wrong thread -- you want the other forum down the hall on the left. If you're here for a guide on how to dominate the ugliest rock with legs you've ever seen in your life then you have in fact come to the correct place. This is going to be a fairly short guide seeing as Jad is, in reality, a very easy boss to fight. However, I have also seen a lot of players having trouble with him due to being unfamiliar with his mechanics (all 2 of them in this case) so this is mostly going to be an explanation of that. Overall, the fight is essentially just prayer flicking. Not that hard, but read on anyway.
     
    Pre-Fight Setup
    In my eyes the best, simplest, and easiest way to claim your first victory over this big boy is range. It's fast, reliable, keeps you out of melee range, lets you hurl sharp projectiles at inappropriately fast speeds... you can't lose. Obviously the most crucial of the aforementioned advantages is the distance. Keeping even a thin margin between yourself and Jad locks him out of his melee attack rotation because he's either too stupid or too lazy to move in on you. That being said, there are a plethora of options for ranged gear you can use. I've included two examples and of course excluded the optimal gear example because I'm poor and don't have good gear.
    Your first option is pretty common. Some classic hide armor and a magic shortbow. Not too shabby, right? Solid range bonus, defence is okay, etc. If you've gotten thieving to like 70 you probably have at least one full set of this already as it's a fairly frequent "drop" from the stalls in Edgeville. As I'm posting this I am just now realizing I'm wearing a firecape already because I'm not a scrub and I spank Jad on the regular. Since you're reading this guide I will assume you DON'T have one already (unless you cheated and bought one) so you can replace this with an Ava's Accumulator. It's allegedly a global drop, just go farm rock crabs.
    Also worth noting is that I did not display a gear option sans Robin + Ranger boots. It's pretty crucial and honestly if you're gonna do the range method I wouldn't go without them. It's like 30 or 40m for the set, and Cockatrices drop the boots every 5 minutes so it shouldn't be too difficult to get your hands on.

    You also have the option to wave some benjamins around and grab yourself some gear you didn't pull out of a wooden kiosk. The next level up would be probably be Armadyl stuff. I don't know if Karils armor even works yet, but it's probably worse than Arma anyway. Chest and legs will run you about 150m.  Note the considerable buff in range and defence bonus. Yes, you do lose 1 point of prayer bonus -- a travesty, I know, but you can't have everything in life so... suck it up.  Here's how dumb you'll look:

    Moving forward, your inventory is pretty important. This will vary notably depending on your hitpoints, prayer and range levels. If you're a pure you may need more prayer pots and less brews since he'll basically 1 shot you if you fuck up. If you're a high-level main you may need less prayer pots and more brews and consequently more restores. Maybe you don't want brews at all and you just fill your whole inventory up with prayer pots and sharks. Up to you, but I recommend a general setup such as the following, just to be safe:

    The Actual Fight: Don't Mess Up
    This is arguably the easiest part of getting your cape. Seriously, putting on your gear and loading your inventory is probably going to take more brainpower than this engagement as long as you don't mess up. If you have a foot fetish, you're going to love this fight because it's all about the feet. Here's what's going to go down: when he lifts his front two feet really high up in the air he's signalling to you very clearly that IT IS TIME FOR A MAGICAL ATTACK NOW. You really can't miss this shit, you'll be fine as long as you don't mess up. A big, red Haidouken is going to come flying at you from his... neck? Does he have a neck?... Anyway, when this happens just click on your protect mage prayer. Don't mess this part up. You have roughly 3 to 5 ticks (roughly 1.8 to 3 seconds) before it hit registration kicks in and kicks your ass. So even if you have garbage reflexes this should be plenty of time. Unless you mess up. The attack looks like this:

    Okay, ready for this? He has ANOTHER ATTACK. I know, I can see you're overwhelmed but relax because this is literally his only other attack you have to worry about. Back to the feet. This one is a little different, instead of lifting his feet really high up in the air he's going to lift them just a little bit and quickly stomp them viciously on the ground. The animation for this is obviously a bit faster, and so, too, is the attack I think, but only marginally. You'll be fine if you don't mess up. Especially since you have two opportunities to flick back to protect range here. Firstly when his feet hit the ground, a red shock wave comes out from his... toes? Does he have toes? Anyway, if you're quick and you don't mess up you can just flick right here. You have roughly 2 to 4 ticks (roughly 1.2 to 2.4 seconds) I think. However, shit happens, like one of your four sisters running in and crying because she cut her finger on a large knife at work and... is it bleeding? Sort of. A band-aid? No, gauze is better. Clean it first, though. Yeah. Who? Hanna? Well, fuck her, you don't need any of that. Yeah, seriously. Oh shit, wait -- fuck, I messed up! Damn it, Sara! Here's what this will look like:

    Kinda hard to see, right? Especially with Sara's finger blocking your retinas. Luckily for you, if mess this up, you get a second chance. A weird, circular aura is going to slam down on top of you from the... ceiling? Does it have a ceiling? Anyway, you can also flick to protect range while this thing is rushing down on your head. Just don't mess up and click the wrong thing under pressure. You have some weird amount of ticks to do this, I don't know. It looks like this:

    Once you get this down, the fight is easy as all hell. It's just tedious because he has 1500 health for... some reason. So you just keep prayer flicking between the two, potting up or eating when you need to, and making sure you don't mess up. Seriously, one slip and you're as good as fucked. I'm sure you'll be fine, though.
    The End
    Okay, that's basically it. TL;DR: feet up is pray mage, feet stomp is pray range. If you actually read this whole piece of trash, my condolences to you and your brain for putting up with my erratic writing style and childish sense of humor. You should have a firecape before you know it, and maybe even that whack ass achievement for killing Jad like 100 times. Fuck that.
    Bye!
  4. Like
    Surreal got a reaction from vutr in Tons of bug fixes, Wilderness thieving, Clan chat setup!   
    @Lou Grinder Any possibility of a banker/bank stall being added to the new Wilderness Thieving Area? There's no reasonable way to save all the gems and ores you get from stealing. Would be nice to have since the loot can be used for Smithing and Crafting.
    Or perhaps if a bank would be too overpowered, the Wilderness Obelisks functioning could be a nice idea. Would add to the risk of using the Wilderness thieving by potentially teleporting into some pkers.
     
    Edit: Another thought. Perhaps move the wildy thieving chests to the building north of the wildy resource area? Would make banking possible while still maintaining the same risk for reward as the other skills located there. 
  5. Like
    Surreal got a reaction from Sharpienero in Tons of bug fixes, Wilderness thieving, Clan chat setup!   
    @Lou Grinder Any possibility of a banker/bank stall being added to the new Wilderness Thieving Area? There's no reasonable way to save all the gems and ores you get from stealing. Would be nice to have since the loot can be used for Smithing and Crafting.
    Or perhaps if a bank would be too overpowered, the Wilderness Obelisks functioning could be a nice idea. Would add to the risk of using the Wilderness thieving by potentially teleporting into some pkers.
     
    Edit: Another thought. Perhaps move the wildy thieving chests to the building north of the wildy resource area? Would make banking possible while still maintaining the same risk for reward as the other skills located there. 
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