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We’ve decided to deprecate the community forum starting August 29, 2022. We will keep all existing accounts, threads and comments, but no new registrations will be accepted after that date. Our initial intention was for this forum to be a place where the community could communicate and interact about all things from Grinderscape. However, over the years, most of the posts have amounted to Discord such as general chat, bug reports or feature requests, much resembling a more professional and advanced way of communicating. This has led to the following decision that our main focus will be on Discord for all of the server updates, bugs, support line, and more which will make it more active and worth looking at. This means less hassle to check forums and Discord as now you know everything will be on Discord.



Lou Grinder

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Everything posted by Lou Grinder

  1. Bugs and Fixes: - Stall bonus items reward is removed and replaced with a random amount of coins from 0 coins to 1 million capped. - Elite clue scroll rewards will no longer give Twisted bow, Scythe, Twisted buckler, Santa's, Phat's, and other similar items that can be obtained from elsewhere. - Regular mystery box is no longer available in the premium store except as a reward on purchases, voting store, and achievements. All the rewards have been normalized to prevent any economy damages. The items that were unique are now spread into different stores. - Dragon godsword can now be built using Dragon's tail on the Armadyl godsword which will provide 139 strength bonus instead of 132. However, it vanishes after being used in combat for a certain period of time. NPC's no longer drop the item as it used to be. - Dragon (g) set has been removed from NPC drops and players should either buy it ready made or use the ornament kits on dragon pieces. - Caskets rewards has been optimized to match the economy changes and will be opened instantly without an interface. - Skilling supplies rewards has been optimized to match the new economy changes. - Leveling up your stats reward has been nerfed. - All achievement rewards has been nerfed and optimized. Only regular game modes will receive those benefits. - Character appearance cost to change your look has been nerfed. - Barbarian will now teach how you how to crush vials for a cheaper price. - The sailing price for Sailor Greg has been nerfed. - The cost to repair barrows has been nerfed. - Stall and pickpocket gold amounts has been reduced and each stall amount differs from the other. - The entrance fee to the Wilderness Resource Area is nerfed. - The cost of the gambler rank is now reduced massively. - The rewards from Stronghold security has been nerfed. - The starter setup kit has been optimized. - Rewards from slaying bosses has been nerfed. - Kamil is now hardened with stronger max hit, stats, and hit points. - New players cannot trade, drop items, or duel with other players if their play time is less than an hour. - Staff present and coins mystery boxes rewards has been nerfed. - Boss contract system has been removed and the unique items are now in Slayer rewards store. - The cost to repair broken items or imbuedables has been nerfed for most of the items. - To match the new economy the gamble/stake tax has been reduced for currencies from 10 % to 2.5 % respectively. The zone is revamped. - The cost of buying teleports from the ancient wizard has been massively reduced. - High priest store revamp and Prayer Master store revamp with new bones added. - The regular altar provides 25% bonus XP, Chaos altar 40% bonus XP, and Ectofuntus/Gilded altar provides 50% bonus XP. - All bones experience now match OSRS except for Gilded bones (1kg). - Armadyl hilts drop are now only available from God wars Armadyl chamber. - Mutant tarn will now drop Ourg bones instead of Zogre bones as the Zogre bones experience is lower. This makes Slash bash and Mutant tarn the best bosses to slay for very quick prayer experience. - Skeletal hellhound no longer drops Superior dragon bones, yet its still good XP training for barrage, chins, and their bones/coins drop when used with a bonecrusher. - King black dragon no longer drops the Dragon's tail and it is now dropped by Galvek. - Corrupted armour gear is now only dropped by Galvek as a unique drop and it has been removed from other drops and stores. - Third age is no longer dropped by bosses and it is only obtainable through clue scrolls. - Eternal glory drop has been removed from Chaos elemental and Vorkath. - Twisted bow, Rapier, Ely Sigil, Justiciar armor drop rates has been reduced by 35 % drop chance. - Dragon hunter crossbow and Elder maul is no longer dropped by the Black knight titan. - Skill capes can now only be obtained from their skill master as they are unique for their bonus XP effects and perks. - Graceful outfit can now be bought from Grace in the Barbarian outpost, and you can upgrade your outfit to a higher tier for a unique color and increased bonus experience when the full set is equipped. On the other hand, the Agility skill master can still assign you to task and with that you can make extra cash or exchange to Agility points which can be also used to increase your Marks of grace or buy the Agility skillcape which provides high experience boost. Graceful gear bonus Agility experience: Regular: 25 % bonus XP Arceeus: 30 % bonus XP Piscarilius: 35 % bonus XP Lovakengj: 40 % bonus XP Shayzien: 42 % bonus XP Hosidius: 45 % bonus XP Great Kourend: 50 % bonus XP Brimhaven: 55 % bonus XP Hallowed: 60 % bonus XP Trailblazer: 70 % bonus XP Do not forget that Penance gloves, Boots of lightness, spotted capes, and Agility hood provide 5 % bonus XP, and Agility cape provides 20 % bonus. Content: - Fletching master has been added 'Hickton' which can be found in Catherby. - You can now upgrade your void set to the trimmed version by speaking with Elite Void in Pest Control. - Shops/Exchanges/Store complete revamp and overhaul: Consumables Store: The store will no longer sell cooked or raw fishes. This is to make the raw or cooked food have an in-game value. This will promote skilling for players who spend time fishing they can either cook the food to use it or sell it, or they can also sell it raw to other skillers. It will also improve the value of all items since you have to spend money or resources to fight bosses or PvP so its an overall activity that would help balance the economy as it is consumed. Herblore store: The store no longer sells unclean herbs and its secondary ingredients. Potions will have to be made by players which can be either self consumed or sold to other players. Having those ready in store makes Herbloring skill very easy to train and makes all the herb drops/pickpocketing rendered useless. With this change when you get a drop of herbs it would have a value such as slaying Choas druids or other monsters. It will also help balance the economy and create more diversity as skillers can also profit when making the potions. This will also have an effect on PvP/PvM as you will be limited on resources so you have to use it wisely and it has a value instead of being a worthless item in game. Crafting store: All the uncut gems have been removed except for the beginner's one, and all the other hides, dragonskins and more are also removed. The skill was extremely easy to level up all you had to do is buy the gems and cut them while being AFK most of the time. Many players got uncut gems, dragonhide drops and no one ever picked it up because it had no value and this meant intermediate level accounts could not profit at all until they are nearly maxed to slay the hard bosses, and with the future new XP game modes this will make it impossible. However, with this new change now intermediate Pvmers could profit from the skin by selling it or even using it to train their skills and be able to craft gears such as Black d'hide, Xerician robes and much more which will increase diversity in the economy and balance it overall. Voting store: New items and changes applied with minor price changes. High priest store and Prayer Master store: New items and complete revamp. Farming store: Will no longer provide seeds. There are many ways you can farm seeds such as Master farmer or many other NPC's. Skilling points exchange: New items and changes. Slayer rewards store: Slayer skillcape is now added, and some items has been removed and the store is optimized overall. Other: Rune arrows, Runite bolts, Magic shortbow, and similar items has been removed from the free stores. Those items are resources and should be either crafted such as the arrows and bolts and the other equipment can be either obtained by PvP or by PvM which is by slaying monsters. Since those items are no longer available for free, it will create increased diversity in the economy as players would be interested to buy or sell these and also benefit skillers to can create ammunition in bulk which could be a good profit. Mystic gear was basically worthless as players would buy it and go PvP and when you defeat a player with this gear you don't pick up anything. However, with this change the gear now does reflect a value which will increase over time and it will also be bought and sold in-game and will increase its value whenever you get it as a drop from either PvP or PvM. Magic store: Runes are no longer available available including the Mystic and Ghostly gear. The god capes and staffs can now be obtained in the Mage Arena minigame by defeating the boss and the staffs can be obtained by slaying Battle wizards. Magical runes can be runecrafted and this is why we have support for all altars including the Ourania altar. Players will be buying and selling runes which will be a significnat improvement on the game economy and its diversity. PvP Store: The blood currency store finally has a great value in-game. Blood money is NO LONGER TRADEABLE. This is a significant change for the following reasons: 1. The Blood money obtainable resources has been limited to most activites which used to reward bm in the past such as:(Slayer tasks, Participation points, Skilling points, Minigames, Daily login reward, and many more) will no longer reward you with bm. The best way to earn it is either throughPvM by slaying Wilderness bosses which will also boost PvP, or by defeating other players in The Wilderness which will reward you with bm and even coins. Some exchanges such as the Agility Ticket exchange and Voting Ticket Exchange can exchange your currencies for some Blood money. 2. In the future when we have the Pure and Master game modes which as PvP game modes it will be vital for them to quickly start PKing and if the Blood money had no value it nor the items it would basically mean no one would be interested in that. However, with every item now has a value such as Mystic, Food, Potions, Dragon scimitar, Magic short bow, Rune crossbow, Ammunition and many more it would be worth spending time killing other players which will also reward you with Blood money. Some items which were only obtainable by one resource such as Dragon claws and Barrows gear can now be obtained from the PvP store and since Blood money is no longer tradeable it would have no effect on the economy as it would only benefit players who basically PvP all the time such as the Pure and Master game modes and those players would not be interested in playing Barrows Minigame to get the gear so this is a great incentive as they would be able to purchase most of the gear purely by PKing without having a big effect on the economy. Blood money will also be useful for them when they obtain the Void knight gear through Pest control and in case it breaks in the Wilderness they will have to repair it with Blood money and that costs quite a lot. Players who defeated a player with void will get 50% of the repair cost dropped as Blood money which is also still beneficial. Certain items can also be upgraded such as Berserker ring to Berserker ring (i) which will also require Blood money in order to repair it. Items in the store such as potions or ammunitions are very expensive but still available for those who need it urgently while its much better and cheaper to buy it off players, but again some PvPers are very rich in Blood money and they wouldn't want to spend time buying ammo or potions so that is why they are in the store but for a hefty price only for those who REALLY need it. 3. There are many other items that PKers will still need to obtain which will make the server entertaining such as Void knight gear from Pest control, Defenders and Torso from Warriors guild, Fire cape from Fight caves, and Infernal cape from Inferno (coming soon). For players who want the assembler they would have to slay Vorakth and since its instanced no players would have any troubles on that. Note to all the resources: In our game we have a teleport to almost any skilling area and our members area's are filled with trees, fishing spots, and much more which means we would not have any problems as there are tons of places which you can obtain those resources and some member's area provide hot spots that are close to the bank which makes this even easier. Skilling tasks would also make more sense now. The game is now much more entertaining with new features coming into play such as the Master farmer for seeds. Slaying NPC's for herbs. Regular items have a value. Skilling does make sense now such as Fishing, Cooking, Crafting, Fletching arrows, and more. Fire cape is no longer tradeable and you have to farm it which also applies to Defenders, Torso, Void Knight gear, Assembler, Salve amulets, and many more. Economy changes: All items that were store obtained have their amounts reduced to match the new economy. Those are the items that players did not work for to get and was simply rewarded via tasks or Voting mystery boxes. This includes items such as Bow strings, Feather, Uncuts, Herbs, Seeds, Raw food, Cooked food, Super potions, Runes, and other similar items. Since those items now have an in-game value and can be traded between players it is fair to have them reduced. Furthermore, this has a great effect on the economy and to not have huge price fluctuations we have reduced a few items/currencies amount by 20-50% and even more for resources, so their value retains in the new economy and this means: Those items above had almost no value in the past and with this change they now have a value. For example if whip used to cost 30m in the past and literally no one buys it now it will cost 15m and with the new economy changes players would be interested in buying it as it is harder to get. Dragon scimitar had 0 value and now it must have at least a little value after this change. Similarly items that used to cost 5b for example Twisted bow, you still retain the same amounts of Twisted bow but now each one costs 2.5b so this does not change anything. If your money could buy 5 infernal capes in the past, you can now still buy 5 infernal capes but their overall cost is reduced and so is the coins amount. You can think of it just as the currency price changes and all the store prices also change and you remain unaffected. Remember that the cost of almost everything that had to do with coins is now reduced by at least 3-7x which means you coins do value more in game. List of items that were effected: (Includes all resources listed above such as seeds, herbs..etc) Please note that expensive items such as rapier and t bows were not touched and now they even value more as a bonus for having them. Abyssal's whip Dragon whip Dragon godsword Amulet of fury Amulet of eternal glory Dragon boots Magic shortbow Dark bow Void gear Rune crossbow Granite mual Barrows gloves Primo boots Bandos set Armadyl set Pegasian boots Eternal boots Dragon axe Dragon pickaxe Rune axe Rune pickaxe Ancient staff Revenant (u) uncharged items Blood money Dragon scimitar Helm of netiznot Dragonfire shiled Dragonfire ward Ancient wyvern shield Coins Platinum tokens Rune arrows Dragon arrows Runite bolts 3rd age items Corrupted set Armadyl godsword Bandos godsword Saradomin godsword Sprit shields (their value was way too down) Dragon claws Note: A new client version 7.23 or higher is required to play. Make sure you have the latest version.
  2. Please keep in mind that this thread took a lot of time to properly plan and write. The new game modes will make the game difficulty perfect for players who like to grind, and also allow new players to enjoy our great combat system with PvP without hurting the economy. Finally I would like to remind everyone that our server is probably one of the most detailed where every single content that we have works fluently without any bugs. Not to mention we have over 2,000 lines of dialogues from NPC's.
  3. Summary: Grinderscape server base is currently being redone with a complete major overhaul in order to be supporting the latest OSRS features and even support Rune Lite client addition support. This over haul will require us to redo each and every interface from scratch such as the Yell Customizer, Gambling interface, Title Chooser, Rank chooser, and many more in the OSRS format which also supports varbits saving (This means the interface will remember your last chosen option) and much more features including some interfaces to support resizable screens. The conversion will also include the Rune Lite HD update on the 200# engine which will be perfectly supported on the server along with most of the default Rune Lite plugins. One of the most important features is the server will support OSRS packets handling and interfaces which will allow our developers to implement content 1:1 easily as we have all the tools that are necessary for that. Content such as perfect construction, farming, and hunter skills will be adopted as well as the big content such as Chambers of Xeric and Theatre of Blood. What is going to happen after this conversion is done? Well, the whole server economy is going to be changed into a sustainable economy with more of a grindy twist. This means the economy will have new rules and changes that will not just make it more stable but also more grindy which means the XP changes will be significant and also include new game modes. What are the new Game Modes? (The proposed XP rates are not final and are subject to change). One Life: – Unique Icon | Unique Equipment | Unique Title (Can’t be changed) | Superior Benefits | High scores Page | 10x Combat 10x Skilling – 5x post 99 Upon dying your account will be eliminated. Your account will stop functioning once your hit points reaches zero. You will not be able to trade, move, or do any actions. Realism: – Unique Icon | Unique Equipment | Unique Title | Benefits | High scores Page | 10x Combat 10x Skilling – 5x post 99 Classic: – Unique Icon | Unique Title | Benefits | High scores Page | 50x Combat 25x Skilling – 15x post 99 Regular: – High scores Page | 125x Combat 50x Skilling – 25x post 99 Pure: – Fixed Icon | Fixed Title | High scores | Account Restrictions | Reduced Drop Rates | Instant ( 75 Attack, 92 Strength, 94 Magic, 70 Ranged, 99 Hit Points) 1250x Combat 5x Skilling – 5x post 99 Master: – Fixed Icon | Fixed Title | High scores | Account Restrictions | Reduced Drop Rates | Instant (99 Attack, 99 Strength, 99 Defence, 99 Magic, 99 Ranged, 99 Hit Points) 500x Combat 5x Skilling – 5x post 99 Iron Man: - Unique Icon | Unique Title | Iron Man Restrictions | High scores | 75x Combat 35x Skilling – 25x post 99 Hardcore Iron Man: - Unique Icon | Unique Title | One HCIM Life | Iron Man Restrictions | High scores | 75x Combat 35x Skilling – 25x post 99 Ultimate Iron Man: - Unique Icon | Unique Title | Iron Man Restrictions | High scores | 75x_Combat 35x Skilling – 25x post 99 Group Iron Man: – High scores | 25x Combat 15x Skilling | OSRS Features 125x Combat 35x Skilling – 25x post 99 Proposed Mode - Spawn Mode: - Fixed Title | Ability to set a skill level manually from 1-99 | Spawn items | Massive Account Restrictions One Life: Realism: Classic: Regular: Pure: Master: Iron Man Hardcore Iron Man: Ultimate Iron Man: Group Iron Man: Fixed Icon Fixed Icon Fixed Icon X Fixed Icon Fixed Icon Fixed Icon Fixed Icon Fixed Icon Fixed Icon Unique Title Unique Title Unique Title X Fixed Title Fixed Title Fixed Title Fixed Title Fixed Title Fixed Title High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page Custom Starting Gear Custom Starting Gear Custom Starting Gear X X X Iron Man Gear Hardcore Iron Man Gear Ultimate Iron Man Gear Group Iron Man Gear Superior High Drop Rates Highly Boosted Drop Rates Boosted Drop Rates X Reduced Drop Rates Reduced Drop Rates X X X X X X X X Pure Mode restrictions Master Mode restrictions Iron Man restrictions Iron Man restrictions Iron Man restrictions Iron Man restrictions Pure Mode/Master Mode restrictions: - Not allowed to play certain minigames: (Weapon Game, Battle Royale, Barrows, Chambers of Xeric and Theatre of Blood). The rank is solely PVP based with easy earnt stats. The prevention is to keep it a fair play between players and to prevent players from using PVP accounts to get advantages on certain minigames and gather resources. - Not eligible for daily rewards. Spawn Mode Restrictions: - Not allowed to trade, duel, or gamble with any players except of the same game modes. - Not allowed to participate in any minigame with other players except solo minigames such as Fight caves..etc) - Not allowed to attack any NPC when it is under attack by other players even if it’s in multi zone. In addition, you cannot attack any NPC when it has been in combat by other player for at least 15 seconds. - Damage inflicted to other NPCs by other players will cause the NPC to drop nothing upon death. - Any item dropped will automatically vanish upon touching the ground. - You are not allowed to be attacked by any player in PVP or attack except from the same game modes. All equipped items and inventory will be cleared upon death in all circumstances and the items will vanish. - You are not allowed to participate in the Wilderness Boss Event and can’t attack the boss. - You are not allowed to place items on the table. - You are not allowed to participate in the lottery. - You are not allowed to use the shops in buying and selling forms. The Great Reset - Part to the best economy on all RSPS (Sustainable Economy) · Daily login rewards have been removed. The streaks and participation points reward will remain. · Participation points will no longer reward players with blood money. · Skilling points reward for experience cap will vary based on your game mode so keep it fair. There is also a possibility that the store and points will be removed from the game if no useful use was found. · Task rewards: All the task rewards will be revamped to match the new economy values. · Certain stores will have discounts for Iron Man game modes such as Cannon will cost 3 times less for Iron Man game modes, and some other stores will also offer discounts to these modes. · Muddy chest, Brimstone chest, Crystal chest, Clue scroll, Mystery boxes, and Caskets rewards will be reworked. · Redo each and every store item for their buying and selling values to match the new economy. · Stall cash rewards, skilling cash rewards, miscellaneous stall, and stall bonus item rewards will all be redone to match new economy· · Fight cave entrance fee redone to match the new economy and be fair. · Skill master rewards: The skilling masters task rewards will be nerfed from both rewards skill task points and coins, respectively. · Wilderness Resource Area: The Wilderness Resource Area will have an entrance fee amount that matches the new economy. Proposed fees are currently ranging between 500k-1.5m coins and yet the final answer is to be decided. · Member islands: Members Island will be an extraordinary place for skillers to level up as the new XP game modes are pretty low and having such zones which is perfectly divided based on members rank by advantages will be a great option for all players with the members rank, and yet it is not an overkill with benefits which makes it a perfect fit to the new economy. · Boss Contract system: The boss contract system is proposed to be removed completely, nerf the cash rewards, or remove the boss contract points store whichever the community decides. · Gambling/Duel Tax: In order to keep the economy sustainable the 10% tax rates will stay on the new economy for duel and gamble modes. This is vital for the economy to stay clean especially with the cash currency in order to reduce inflation as much as possible. · Shops: All the shops items and prices will be completely redone. The shop prices will be changed to match the new economy prices. In addition, most of the resources will also be removed so players will have to farm the resources themselves or buy them off other skillers/players. This means there will be no potions, no food, no runes, no rune essence, no armors except the basic ones, no herbs, no farming seeds, no gems, no arrows, and no weapons. All resources will be made possible to gather or collect. For example, herbs can be grind by slaying Chaos druids in the Taverly dungeon. Runes can be rune crafted after mining essence. We will make sure all the resources have a way of collecting or finding them. · PVP rewards: The PVP rewards will be changed from Blood money to PK Points with a store to buy items with PK Points. Most of the items that are available from the PK Points will be degradable items that wear off after being used for certain period of time. Players who slay their opponent’s with those items being lost on death (not protected) they will turn into a fixed amount of coins depending on the item. · Item repairs: The item repairs will have two different types. Items that can be repaired with coins such as barrows and most of the other items will require ‘Salvage components’ item which can be gathered by salvaging other gear/metals by speaking with Perdu. For example, a Bandos chestplate can be salvaged for 3,500 ‘Salvage components’ while Dragon platelegs can be salved for 150 components, respectively. · Slayer rewards/shop: The slayer rewards point shop will be redone. Tome’s experience will be reduced by x10 that means the tome which used to give 10,000,000 experience will now turn to 1,000,000 experience. The slayer point shop will contain items that are essential for training combat and might also contain some basic resources and item packs. · Skillcape effects: Most of the skill cape effects will work with their functionality and training a skill with the skill cape equipped will reward extra experience which is a good way for leveling up. The bonus experience will be nerfed from 10-20% to about 2.5% to 5.0%. This will also apply to the skilling gears instead of providing 20-30% bonus experience it will be about 5-10% bonus experience. · Max cape: The max cape cost required to obtain will be changed. The max cape will also provide experience boost to most skills and also retain its unique benefits. The price for gambling your cape will also be reduced to match the new economy. · Completionist cape: Completionist cape will be added to the game with unique benefits and also provide the best stats in-game. It will be rewarded to players who max out all of their skills with experience cap limit. The stats of the cape will be very very high. Players at this stage will also unlock a new login effect and in-game broadcast on login. · 250M XP capes: They will be rewarded to players who reach 250m skill experience. The capes will provide better stats than the regular skill cape with the same effects of the cape. · Pet insurance: Pet insurance system will be introduced to the server along with new pets that can be insured for a fixed amount of money depending on the type of the pet. · Alch/general store selling prices: All the item low and high alchemy values will be redone along with the selling value to general stores which will be a match to the new economy. · Wilderness Spirit Event: The Wilderness Spirit event will happen once every 3-5 hours. There will be in-game announcements before the event happens, while the boss spawns with its approximate location, and when the boss despawns. Players who slay the spirit boss will be rewarded along with all participating members whoever deals damage to the boss. New bosses will be added to the event such as Galvek, Justiciar, and much more. The rewards will be redone to match the new economy. The rewards will either be a random drop from a pool of rewards or a chest key found in the Demonic Ruins. New Item Effects: · Breakable items: Items that breaks on death such as Void gear, Fire cape, and similar breakable items. · Shatter items: This applies to a certain type of shields that have a very low chance of shattering when being hit by NPCS depending on their combat level. It would nearly be a 1/5000 chance to shatter against low levels, and 1/1000 against bosses per every hit. Once the shield shatters it is automatically unequipped and vanishes as it breaks and touches the ground. These shields that are added for now will be: Dragonfire shield, Ancient wyvern shield, Dragonfire ward, Twisted buckler, Obby shield, Dragon sq/kite shield, and a few others to be added. · Rechargeable items: Items that can be charged to be able to be used and this consumes resources such as runes, scales, arrows, and more. For example, Sanguinesti staff, Toxic blowpipe, Tridents and more. · Degradable items: Items that degrade in many different types: Wear time: The item will degrade or vanish after being worn for x amount of minutes/hours.Combat time: The item will degrade or vanish after being in combat for x amount of minutes/hours. Uses/charges: The item will degrade or vanish after a certain amount of uses. For example the Crystal shields, Ring of recoils, and more. Spirit shields might be added on here as well. Each shield would last to block 1,000 hits and then it will turn into a regular spirit shield. The shield saving is bond to the account itself and not to the actual shield just like the Ring of recoil so you are free to trade the item at any time. · Upgradeable items: Items that can be upgraded/imbued for a fixed fee. For example all of the legendary rings such as the Berserker ring can be imbued and upgraded. Salvage System: (Very important read) Item salvage interface that opens the inventory and you can press on any item and if the item is coded it will salvage for some salvaged components which are used to repair items. The salvaged components are untradeable items. Some items can be salvaged into salvage dust and this item can be used to charge certain items and it is untradeable as well. This will help clean out all of the items out of the economy and keep everything properly circulating. Items on Death mechanics: The drops system will be redone to match OSRS exactly for all types of items with their limits of weather you died in PVP above level 20 in The Wilderness or less. This will also apply to items that are possible to break upon death, chargeable items, and more. However, the fees for restoring your items from the graveyard will be extremely costly to recover. Note: Each category of these items will have different death mechanics. The variables can be weather you died to a player or NPC, and finally depending on if you are above Wilderness level 20 or below. Some items will drop as uncharged version along with the resources, some will degrade such as imbued rings, ornament items will drop the regular item along with a cash reward, breakable items will drop as cash reward when you die in PVP and finally Untradeable items will vanish if lost above level 20 Wilderness. Drops Rework: The NPC drops system will be redone to match the economy. You can expect less drop rates for rare items. Please keep in mind that the drop rates reduction will only apply to rare item drops. Regular items such as the common and uncommon ones will not be affected. The concept of the drops system will focus on optimizing it until we reach something where you get a whip drop from Abyssal demons once every 120-150 kills. A sigil drop with a drop rate of 1 sigil per 50-80 kills as Corporeal beast is considered a very tough to slay boss. Twisted bow will be only obtained from raids with 1/25 rate. Intermediate items such as Granite maul from Slayer skill monsters should have a drop rate of about one maul per 50-80 kills as those items are not considered very costly. Visage should be about one per 200-300 kills from Dragons depending on which dragon it is. Finally easy items such as Dragon platelegs would be one per every 15-30 kills and those items are great to be alched, salvaged, or sold to general store for some boost. Well of Goodwill: The Well of Goodwill is a well which is located in the home area. It will allow players to donate items into the well which will have a global announcement if a valuable item is donated. Once the well reaches a total wealth of 2 billion coins or more it can be activated to create a global double XP boost with a global announcement in the server which could last anywhere from 3 – 5 hours. The total amount of wealth donated to the Well of Goodwill is also saved on the account statistics panel in the quest tab, and later it might be added on the High score page to show members with top wealth offered value. Emotes Unlocking (New Emotes from OSRS): Rabbit Hop Scared Zombie Hand Hypermobile Drinker Smooth dance .Crazy dance Explore Uri Transform Push Up Some of the unique emotes can be unlocked for a certain amount of coins. This can be good for the economy and also a show-off for players to show that they have unlocked the emote. Some emotes will be unlocked upon wining certain random events or minigames. Unlocking features/store with Salvaged components: Some items will not be available to get anywhere except from this store. This store basically sells exotic items with an addition of a limited collection of items. This store only takes Salvaged components item as a currency. This item is obtained when items can be salvaged by speaking with Perdu in the shops area. The store will mainly have 4 types of items: exotic items, exotic pets, untradeable items, and miscellaneous items. The store can also offer unlocking features and benefits to your account based on a fixed cost. Player vs Player Rework: · PJing fix + players with members rank will have a safety PJ timer. · Perfect switching that is extremely fast and having no delays. · PID perfection as on OSRS with duel arena system support. · Need a reason to have Blood money currency in game · Emblems on player kills which can be traded for rewards. · Logout timer when in The Wilderness to prevent players from logging out when seeing a player. · Cannot logout while under combat. · Eternal glory and other gadgets can teleport up to level 30 in The Wilderness. · Wilderness boss event (Currently having the Wilderness Spirits bosses). · Wilderness Hot Spot areas. · Wilderness Giant Casket with in-game announcements. · Wilderness Slayer & Bosses. · Fully integrated Wilderness Resource Area with benefits. · Wilderness Agility 1:1 with falling and damage stalling system. · Red skull and perfect skulling mechanics. · In-game announcements for PvP upon streaks and many other options. · Perfect freeze, stun, and teleblock timer with protect magic time reduction. · Every single weapon special attack perfectly implemented 1:1 · High scores board to function perfectly with daily, weekly and monthly stats. · Adding support for Dhin’s bulwark, Staff of the dead, Nightmare staffs, and all new OSRS weapons and gears. · Adding the LMS minigame. · Weekly draws with real cash rewards for top PKers, and it will be announced on Discord and on Forums. · Add Pking points exclusively for pking - not to buy things with Blood Money. Pathing Fixes: (We have 1:1 existing motion and movement system) · Following with dancing using 1:1 OSRS algorithims. · Ability to barrage a player while standing under them. · Using an item on player uses a different follow strategy than using 'follow' option. · Bosses flinching system support. · Smart pathfinding for bosses that are stuck for 3 consecutive tries. (They will find a proper spot to attack you from after three failed tries). · Ability to retarget moving entities when having interactions such as trading a player who is moving or a store. · Unpassable NPC's such as Brawler and Monkey guards you cannot walk over them. · Fully integrated NPC collision prevention system so they stack behind each other, with a system to support certain exclusions. · Full perfect Line of sight system implementation to allow features such as ranging or using magic over certain obstacles and Halberd over gates. · Perfect PvP Following system that allows you to target and keep hitting players even when running away. · Fixing a bug with NPC’s moving after being attacked. Forum Integration: · You must register to play. · 2FA will work with forums. (If you have 2FA setup on forums it will also be required to login in-game). · Player profile on forums profile. (Shows all your NPC kills, Points, Boss best kill timer, achievements completed, unlocked perks, collection log, etc.) · High score statistics page. (View your total slayed NPCs, total trees cut, minigames won, login streak, slayer streak etc.) · Ranks auto update on forums. (Your members rank/staff rank if applicable). · Reset password via forums. · Forums events and rewards in-game. · Unique ranks for forum participation and having a trophy system. · Forums and Wiki using the same theme as on website. · Having all the news and updates loading on the website. · Fully integrated staff panel for all logging system. · Website store cart system to allow multiple buying options. Perks System: Perks is a system where players can unlock extra features to their accounts which can be purchased using Grinder Tokens. The tokens are usually dropped by monsters at a random rate, or by participating in certain activities. Upon creating an account players will be able to select their first perk as a necessity to complete their account. There are 50 perks in total and each player can unlock up to 35 total perks. Unlocking a perk means there is NO WAY back to revert the action so make sure to choose carefully. There are 6 tiers of perks and in order to be able to unlock perks in the next tier, you must UNLOCK at least 5 perks in the tier to be able to move to the next one. So for example to be able to unlock and use tiers in Tier 2, you must first unlock AT LEAST 5 perks in Tier 1. Perks in higher tiers cost more tokens and are much more rewarding. · The tokens are not tradeable so you cannot buy them even for real money. Grinding is your only option. · There are certain perks that cannot be unlocked on certain game modes. · Every player can unlock up to 35/50 total perks. · There are some perks that their effects are revoked while in The Wilderness or PvP. · There is not a single perk that is game breaking, but it makes your account have god like features that are fun to have. Example sketch interface: List of proposed perks: Clue Fantasy: Double clue scroll rewards and 50% increased chance of finding higher tier rewards. Equilibrium: Each time the player gains experience, they will gain additional 10% experience of the player's total level multiplied by your game mode experience boost. The Botanist: Farming crops grow five times quicker. Resources harvested from Farming are multiplied by two. Creating potions will give their four-dose variant and players have 90% chance of saving their secondary ingredient. Draining Strikes: All attacks have 10% increased accuracy and 10% increased damage. This stacks with Quick Shot, Fluid Strikes, and Double Cast. Any successful hit will have a 50% chance of restoring the player's Hitpoints and Prayer points by 10% of the damage dealt. This Relic does not work for multi-target attacks (such as chinchompas and burst spells) or special attacks. However, it will work with the Scythe of Vitur's initial hit, as well as the secondary hits if those hits damage the same target as the initial hit. Exploding Attacks: All attacks have 10% increased accuracy and 10% increased damage. This stacks with Quick Shot, Fluid Strikes, and Double Cast. Any successful hit to the primary target will hit up to five additional targets hit as well, dealing the same damage to them as the primary target. This Relic does not work for multi-target attacks (such as the Scythe of Vitur and burst spells) or special attacks, and will only work in multicombat areas. Weapon Specialist: All attacks have 10% increased accuracy and 10% increased damage. This stacks with Quick Shot, Fluid Strikes, and Double Cast. The player's special attack energy regenerates at a rate of 30% every 30 seconds instead of 10%. Special attacks that cost more than 20% energy (such as the Bandos godsword) will cost 20% instead. Chef's Attitude: Your chef skills make you never burn any food while cooking. Bonfire Skills: You can now use logs on an existing fire to train Firemaking. Tart and Craft: You have a 10% chance to produce 5x runes amount while Runecrafting. Swifty Skills: Your Fishing, Mining and Woodcutting speed is doubled. Conjuring Act: Slayer rewards double the points and experience. The Collector: You automatically bank any type of bones and coins upon killing an NPC if you have space. Church Addiction: Prayer drain rate will be reduced by 50% when not in The Wilderness or PvP. Preserve Chill: Teleblock, Stun, and Freeze durations are reduced by 50% when not in The Wilderness or PvP. Staying in Power: Your run energy never reduces unless in The Wilderness. Draw Back: You have a permanent recoil damage when not in The Wilderness or Pvp. The effect does not stack with ring of recoil. Special Desire: You have 15% chance to skip special attack consumption while not in The Wilderness or PvP. Brutal Pie: You have a 5% chance to do a max hit damage when fighting any NPC's while not in The Wilderness. Pesky Negotiator: All item repair costs is reduced by 20% for lifetime. Golden Pig: There will be a 1/100 chance to receive 50x more coins from a stall. Blessed Health: Hitpoints maximum level is increased by 50%. This effect does not stack with any other effect and does not work in The Wilderness or PvP. Overnight Builder: Your constructions building rooms cost is halved and you can use ::bank while in your house. Clever Hunter: You can lay two extra traps of any kind and you receive 50% bonus experience. Witch Enchant: You create enchanted bolts (e) when adding bolt tips to bolts instead of the regular. Eternal Jeweller (500 tokens) Must be unlocked in a bank as the player is given items upon unlocking this relic. Players will receive a ring of dueling, ring of returning, ring of wealth, games necklace, skills necklace, and a necklace of passage. The above items will no longer consume charges, in addition to the master scroll book, slayer ring, amulet of glory, Digsite pendant, and combat bracelet. Bank Recall (500 tokens) Respawn in the bank area upon death. Endless Harvest (5,000 tokens) Resources gathered from Fishing, Woodcutting, and Mining will be multiplied by 2. Experience is granted per resource gathered. The resources you gather are sent directly to your Bank if you have space. If not, they will be placed in your Inventory. Production Master (5,000 tokens) When doing the following activities, all items will be processed at once, awarding full XP: Smelting ores, smithing bars and making cannonballs Fletching logs and cutting bolt tips Cleaning herbs and making potions Cooking food and making jugs of wine Crafting leather, uncut gems, glass, jewellery, pottery, battlestaves, and spinning flax/wool Skilling Prodigy (7,500 tokens) All non-combat skills will permanently be boosted by 12. When skills are boosted beyond 12 levels, the boosts will over time drain back to the standard +12 boost. By the same token, when skills are drained down, they will eventually restore. Quick Shot (50,000 tokens) The attack speed of all ranged weapons are halved, rounded up. Ranged attacks deal 10% more damage and have 100% increased accuracy against NPCs 90% of ammunition is saved when using ranged weapons, excluding chinchompas. Crystal bow and Toxic blowpipe item charges are also affected by this effect. This effect is abolished in The Wilderness and PVP. Fluid Strikes (50,000 tokens) The attack speed of all melee weapons are halved, rounded up. Melee attacks have 25% increased accuracy. Players will take 15% less damage from non-lethal[1] sources. Hitpoints regenerate at a rate of four per minute instead of one. This effect is abolished in The Wilderness and PVP. Double Cast (50,000 tokens) The attack speed of all magic weapons and spells are halved, rounded up. With +60 Magic Attack Accuracy (or +20 with regular Void Knight equipment Mage Armour or Elite Void Knight equipment Mage Armour) your binding spells and ice spells have 100% accuracy against creatures. Otherwise, magic attacks have 125% increased accuracy against NPCs. 90% of runes used are saved when casting spells. This includes item charges from powered staves. This effect is abolished in The Wilderness and PVP. Guaranteed Incoming Features: Raids I Raids II Wintertodt Pest Control The Gauntlet Construction Farming Hunter Collection Log Fairy ring teleport system New game modes Crafting & Fletching revamp Skilling bosses Skillcape perks New items (Torva | Bow of faerdhinen | Zaryte Bow | Divine Spirit Shield | Amulet of Blood Fury) with proper mechanics Rune Lite client with most commonly used plugins including HD Plugin Mini Contents List: · Duel and Bank Presets. · Gem Bag, Coal Bag, Scroll Sack, Looting bag, and Rune pouch. · Full 1:1 Revenant’s caves mechanics. · Sheep shearing (Used for crafting and Iron Man). · Ensouled heads for the Prayer skill. · Glod boss · Skotizo boss · Moss Giant boss · Fragment of Seren boss · Tears of Guthix Minigame · Merodach boss · Skotizo boss · Galvek boss · Judge of Yama boss · Sarachnis boss · Abyssal Sire boss · Vanstrom Kaluse boss · The Nightmare boss · Skilling bosses (Zolcano, Tempoross) · Grotesque Guardians mini boss · Ranging Guild Minigame · Fight Pits Minigame · Soul Altar with Daeyalt mining · Collection Log · Shooting stars · Zenyte Mining, Salt Mine, Dondakan's mine, Limestone quarry, Trahaearn Mine · Falador Party Room Minigame · New Training Areas: Iorwerth Dungeon, Kru'ks Dungeon with Mancial monkeys, Ape Atoll Dungeon, Crab claw cleaves, Fothos dungeon, Jormangands prison, and Meiyerditch Laboratories · Implementing a drops system to allow a guaranteed drop rate for example to a pet on x amount of kills. · Members can only teleport to The Cursed Vault up to 5 times every 8 hours. · Members will have pools that will reward players different features for 1 hour such as (Boosted drop rates, poison immunity, XP boosts etc.) Each pool effect can only be used once every 8 hours. Pools will be spread in different members area such as (The Deserted Reef, La Isla Ebana, The Cursed Vault, and The New Peninsula) · Quest base with a few quests to obtain certain untradeable items. (DENIED BY PLAYER REQUESTS) Custom items possibly to be added: (Not limited to ALL the new OSRS items such as Ornament Twisted bows and Scythe, Guthix Godsword, Black Hunter Crossbow, Torva, Bow of faedihen..etc) Highlights/Dev blog: (What you are seeing below is an ACTUAL OSRS client with our server converted to an actual OSRS deob base) It also means we will support Grinderscape on mobile. Just a demo Game Mode Setup interface that will be redone and made resizable. Lots of lots of work gone into this and you can tell from the last update or even older updates the quality we do which you will never find anywhere else. This thread will often be updated with changes.
  4. Bugs and Fixes: - You can now consume an edible with Cooked karambwan at the same time. - Fixed stairs causing players to freeze in the Slayer cave area near Kurasks. - Fixed Rooster NPC animations and drops. - Increased the Herblore skill herb cleaning speed to allow to clean multiple herbs at once. - Improved and revamped the pickpocketing system and now it properly checks for your Thieving skill level and - Optimized the Mining/Woodcutting skill formulas. You will feel a slight improvement/reduction based on the ore/tree type. - Fixed a bug where you couldn't search old bookshelves for some clue scroll requirements. - Fixed Proper animation glitching delays when using essence on Runecrafting altars. - Fixed Ring of suffering (i) showing improper charges. - Fixed an issue where you would auto retaliate when doing an Agility obstacle such as the Black Knight Titan boss obstacle. - You will no longer follow a player when doing any Agility obstacle. - Players can now create Tiara's for Crafting with silver bars and a tiara mold. - Fixed a bug not allowing you to deposit all items in the bank deposit box interface. - Possibly fixed a bug with Baslisks NPC's being invisble in certain circumstances. - Fixed the Agility obstacles in Varrock and Canifis Rooftop with improper timings and delays. - You can now teleport to Duradel normally from the spellbook. - Slayer enchantments will now only drop if you slay a monster in the Wilderness that is assigned by Kristilia. - Slayer enchantments can now be used to charge the Slayer's staff into Slayer's staff (e) version for boosted effects. - The brimstone key is a key obtained from killing monsters while on a Slayer task given by Konar quo Maten. - Added Farming boots to the Farming skill master store which was missing. - Teleport tablets are no longer obtainable from the Ancient wizards store. The only way to obtain them is through common clue scroll rewards similar to OSRS. - Muddy key and Crystal key rewards are no longer obtainable from clue scrolls or RDT drops. They will be dropped by specific NPC's in-game to raise their value. - Fixed a bug with the reset lamp saving your last chosen option incorrectly. - Skilling no longer rewards coins based on experience gain to improve the coins value and economy inflation. - Increased the chance to find Superior slayer monster unique drops by 500%. Those items are unique and can't be find elsewhere. - Increased the chance to spawn a Superior slayer monster variant by 50% while on a slayer task. - ::zulrah and ::ds commands have been removed from in-game. - Fixed searching trawler net to find some fishing nets and picking banana trees that didn't work earlier. - Fixed all the ladder destinations in the Catacombs of Kourend slayer dungeon. - The special effect of pearl bolts (e) will have 33.3% increased damage. The fiery attribute is assigned to monsters that are weak to the special effect of pearl bolts (e). - Fixed the sawmill operator interactions in Varrock lumberyard which will be used in the Construction skill very soon. - Minor rework on the drop formulas in order to bring the perfect economy back. - Added the proper spell radius for Ancient Magicks spell types such as Ice barrage multi hit radius. - Fixed a bug with the Frog random event not popping properly for some players, and now it will happen more often for anti botting mechanics and logging. - Participation points will no longer reward you with Blood money in order to improve the value of Blood money. - Fixed a lot of bugs with pickpocketing certain NPC's and optimized all the formulas and experience gain to match OSRS. - Dying while not having the Brimstone key protected will be replaced with 50,000 coins instead as the item is untradeable. - Updated the Daily login reward system and removed the rewards in order to improve the economy and cash value. - Optimized the packets processing speed of the server frame networking. - Removed a lot of unnecessary RDT drops and now they match OSRS with a little twist to make it more appealing. - Fixed a bug not allowing players to drop the letter from the Xmas event. - Fixed the Dragon halberd's special attack sound not playing. - Optimized the Agility obstacle climbing speed in the Lizardman canyon. - Scorpia's offspring scorpion aggressive range reduced from 7 tiles to 3 tiles to match OSRS. - Fixed Dark wizards attack sounds and proper attack range to lure level 3 players. - Perfectly matched almost every single weapon in game to the proper attack range. - Updated the definitions dump for ALL NPCs to have the proper attack speeds which will highly influence the combat system. - Fixed the Black knight titan's lair Agility obstacle allowing players to noclip. - Fixed a bug allowing you to get damage even after using a teleport tablet such as when leaving Vorkath fire phase. - Added a global announcement when someone defeats the Aquais Neige minigame. - Dwarf cannon will no longer target rock crabs in their rock form. Fixed cannon hit delays to match OSRS. - Updated Tzhaar store location in the Fight caves and its teleport location when on tutorial mode. - Optimized Ice queen attack styles and mechanics. - Zulrah instance is now enabled to be played once again. - Fixed a mini bug when entering Vorkath lair it faces a different direction in the instance and even when waking up. - Cyrisus minions of Aquis Neige final boss will now use proper smart pathfinding and all of their hits now use proper and real magic/ranged formulas which makes it even harder and more detailed. - Fixed Edgeville teleport location when teleporting from the Ancient wizard. - Fixed force doors and gates system with before and after gif to understand the fix. - Monkey slayer task will now count as Demonic gorilla, tortured Gorilla and Monkey guard. - You will no longer get teleported home after using a VPN on login. - The rejuvenation box will now clear off any poison damage. - Fixed a MAJOR bug with pathing which made NPC's move a few tiles after being attacked. - Black demon slayer task will now count towards Skotizo, Porazdir, Kolodion demon form, and K'ril tsutsaroth and his minions. - Fixed a bug with Vet'ion moving very far away from its original spawn point along with many other similar NPC's issue. - Improved and tweaked the whole NPC aggression system where NPC's will now have safe timer, proper aggression distance and much more. - Fixed a few bugs with certain food recipe such as Dragonfruit, Mushroom pie, Sweetcorn meal and much more. - Fixed all halo's equipment models and god effect also applies when wearing one properly. - Void knight mace now counts as a staff and can cast certain spells such as crumble undead. - Ice queen and Sea troll queen will no longer drop Staff of the dead. Kamil will no longer drop the Staff of light. - The Saradomin's light will no longer let you consume it twice. - You can now create a Toxic staff of the dead by using a Magic fang on Staff of the dead and having 59 crafting level or above. - Fixed a bug now allowing you to create Staff of balance when using Staff of the dead with Guthix icon. - Fixed a bug with poison hits hitting instantly. Proper delays has been implemented. - Staff of the dead and tridents are no longer available in stores. - The blowpipe will now apply the venom effect 100% chance when wearing any of the three serpentine helmets. - NPC's will now retreat if they cannot reach you for 10 seconds. - Staff of light can now cast Flames of Zamorak and Saradomin strike with proper 4 tick attack delay. - Fixed teleport messages requiring to be 10 seconds out of combat into several seconds message. - Fixed 3rd age stat requirement from 65 defence to 30 defence for certain items. - Burnt bones are now available in the High priest store along with some other noted bones. - Removed dragon token from Black demon drop in Taverly dungeon. - Fixed Slayer task only areas such as the Stronghold security, Slayer tower underground, Lizardman shaman and many more. - Fixed a lot of bugs with the Fletching skill and made it fletch sets of 15 for arrows, bolts, darts..etc - 5 new areas with music added such as Mor Ul Rek, Smoke devil dungeon and more. - You can type ::offsnow to off the snow and it no longer saves so you have to use it again launching a new instance. - You can no longer use the cannon in barrows crypt, wyrm karuulm dungeon, alchemical hydra and scorpia's pit. - You can only deal melee damage in the Warriors guild such as when slaying Cyclops or Animated armours. - Fixed a bug in the Motherlode mine mining animation for 3rd age pickaxe. - Fixed a bug in the Moterlode mine not updating sack ores count properly. - Fixed a minor bug with the Muddy chest and Crystal chest not showing proper items after being used for several times. - Deviant spectre now counts towards your slayer task for Aberrant spectre. - You can now teleport directly to Duradel from the teleport interface. - Fixed a bug with Revenant items (charged) versions that couldn't be dropped. - Players will now drop the revenant charges upon death even if the item was protected on death. - Toxic staff of the dead, Serpentine helmets and Tridents of swamp will drop their Zulrah scale charges if not protected on death. - Fixed a bug with 2 days Ruby members rank reward from voting not rewarding players correctly. - Fixed dust devil to use melee ranged attacks instead of just melee. - Certain npcs will now leave you alone when not attacking back. - Staff of light now counts as Saradomin's light in Zamorak chamber. - NPCs can now attack you even if frozen as long as you are in distance. - Fixed an issue with Monkey guards and many other NPC's not being attackable when standing in the south poll side of the NPC. - Fixed Black knight titan dialogues when interacting with the boss. - Fixed all bugs with the Abyssal's tenctacle along with its poison effect and charges system to allow multiple charges. Please note that if you already had the item before the update you must dissolve it and create a new one to have its effects working once again. Charging your Kraken tentacle will only add 1,000 charges to the Abyssal's tentacle instead of 10,000 to increase its value. The Abyssal tentacle will drop as a Kraken's tentacle upon death if unprotected. - Fixed a bug with pathing system not displaying I can't reach that message when not in reach of your interacting entity. - Fixed the home teleport spell in the regular spell book which didn't work earlier. Content: - Implemented Magic skill cape effect to allow players to change their spellbook 5 times a day. - Implemented Defence cape effect which acts like a Ring of life when equipped and can be used once every 24 hours. - Implemented forest area ambient sounds when walking near trees such as bird sounds and many other sounds that play randomly. - Players who wear the rogue outfit have a chance of getting double loot when successfully pickpocketing NPCs. This chance is guaranteed if the full outfit is worn. It does not increase success rate. - Thieving cape provides an additional 10% chance of being successful when pickpocketing NPCs. - You can now craft Limestone bricks and cave granite rocks into smaller blocks using the Crafting skill. - Added new Chronozon boss in The Wilderness which is the ONLY boss that drops the unique Staff of Dominance used for Demon agony spell which could hit above 90 against demons. - Crafting and Fletching skill completion: Bird nests, Spinning, Weaving, Pottery, Silver, Battlestaffs, Javelin fletching, Crossbow bolts and more: Added support for falling bird nests while woodcutting which can be used to obtain crushed nests used for the Herblore and Crafting skill. You can now string unstrung symbol and unstrung emblem. Support for creating battle staffs. Support for hammering and creating Tribal masks. Glass blowing has been implemented. Silver jewerly creation has been implemented. Added support for Pottery. Brodoo shield creation. Added support for Spinning wheel with all the items supported. You can now cut shells to craft snelms. Added weaving support with all the items supported. Added support to crafting Xerician fabric to create the Xerician robes set. (No longer available in stores.) Added support for fletching javelins, bolts, and brutal bolts. Added support for fletching Achery logs to create Ogre arrow shafts and Celastrus bark to create battlestaffs. - Mutant tarn mechanics and projectiles has been redone along with minion spawns added. - The untouchable attack mechanics and projectiles has been redone along with a new Ancient wizard minion to support the boss. - Added new spawns in the Slash bash area along with redoing the boss mechanics and projectiles. - Added new spawns in the Black knight titan and redone the projectiles which can now hit multiple players at once. - Improved Kamil default boss zone and optimized the attack formulas. - Added missing sounds to Catacombs Hell hounds, Loan Shades, and Metal Dragons. - Implemented 1:1 Trident of seas, Enchanted trident of seas, Trident of swamp, and Toxic trident of swamp (e) with perfect formulas and projectile speeds: Fully dynamic charging system which allows you to have multiple charged tridents in your inventory with different charges. Implemented the death mechanics when dying with the charged trident unprotected will turn into an uncharged trident. You can't change your autocast spell whilst wearing a trident. Your cannon will be come powered while having a charged trident equipped. You cannot attack players with using trident spells in the Wilderness. Boss drops will now either drop a fully charged trident of an uncharged trident and you have to charge it to be used. Proper magic animation, sounds, and spell formulas for the trident. Ability to uncharge your toxic or enhanced trident to make it tradeable. Ability to enhance your tridents by attaching 10 kraken tentacles to the trident which will increase max charges and boost damage. Trient of swamp passive effect: In addition, the trident possesses a passive effect in which successful hits with either the built-in attack or a manually-cast combat spell have a 25% chance of inflicting venom on the opponent. If the player is wearing a serpentine helm, the poison chance is increased to 100% if the target is a monster. Faster auto cast hit than most other regular spells when autocasting. - Implemented 1:1 Staff of the dead and Toxic staff of the dead mechanics: Fully dynamic charging system which allows you to have multiple charged staffs in your inventory with different charges. Proper attack style, attack sounds, equipment requirements and stats has been added which makes the staff stronger than a Dragon scimitar in stats. Implemented the death mechanics when dying unprotected with the Toxic staff of the dead it will turn drop all the Zulrah's scale charges and drop as uncharged toxic staff. Staff of the dead passive effect: players using combat spells when wielding the staff have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the staff, there is a 100% chance of envenoming them. The player cannot envenom opponents using the staff's melee attack. However, scales will still be consumed. Note: Special attack feature will be added very soon! - Implemented 1:1 Slayer staff (e): Fully dynamic charging system which allows you to have multiple charged staffs in your inventory with different charges. The slayer's staff (e) is an upgraded version of the slayer's staff, obtained by using a slayer's enchantment on it. Using the staff increases the damage dealt by Magic Dart when attacking a Slayer monster the player is assigned to kill. Proper attack style, attack sounds, equipment requirements and stats has been added. Implemented the death mechanics when dying unprotected with the Slayer staff (e) it will turn drop as uncharged slayer's staff. If the Slayer's staff (e) is used while on task, its max hit is even higher. - Added support for slayer task only area and Thermonuclear smoke devil passage entrance and area smoke which will affect any player not wearing protection. - Pest Control Minigame has been added 1:1 OSRS: Pest Control is a co-operative members-only combat-based activity. Players must defend the Void Knight from an onslaught of monsters, while at the same time destroying the portals from which the monsters spawn. This is a 'safe' activity. Players who die keep their items, respawn on the lander, and can rejoin combat immediately. Full Sounds & Music has been implemented to the whole minigame. Unique Store and the Void gear is only obtainable from the Minigame. The ability to upgrade your Void gear to a trimmed version option will be coming soon! The game requires 2 players minimum to start. Name Attack style Combat levels Notes Brawler Melee 51, 76, 101, 111 or 129 Blocks the way due to its massive size, making it impossible to walk through. It is impossible for players or pests to shoot over it with ranged or magic attacks. Defiler Ranged 33, 50, 66, 80, or 97 Can range over the walls. Ravager Melee 36, 53, 71, 89, or 106 Destroys Gates and Barricades. Non-aggressive, but can hit hard with melee. Shifter Melee 36, 57, 76, 90, or 104 Can teleport (also over the walls). Immune to poison. Spinner Melee 37, 55, 74, 88, or 92 Can heal the portals. Will not retaliate when attacked. Splatter Melee 22, 33, 44, 54, or 65 Explodes when killed, damaging nearby players and pests. Will explode instantly upon moving adjacent to gates and barricades. Torcher Magic 33, 49, 67, 79, 91 or 92 Can cast spells over the walls. Colour Location Attack weakness W E SE SW - Complete overhaul of the projectile system formulas. (Very tedious and long task going through every projectile use NPC). Armaros Hydro troll Krampus Nykur Water Wizard The Inadequacy + it will now receive 50% reduced damage after minions stage. Ket Zek Tok Xil Tz-tok-jad Armadyl crossbow special attack Ballista special attack Dark bow special attack Dorgeshuun special attack Magic short bow special attack Dragon crossbow special attack Seercull special attack Blowpipe special attack Magic hit delays for ALL spells Aberrant spectre Air, Water, Earth, Fire, Dark wizards Cockatrice Crazy Archaelogist Elf Archer Zamorak/Guthix/Saradomin wizards Monkey archer Spinolyp with addition to ranged attack is now supported Thrower troll Tzhaar mage Demonic and Tortured gorillas Aviansie General graardor with minions (proper crush defence attack styles) Kree'arra with minions K'ril tsatruth with minions Commander zilyana with minions Barrelchest Black knight titan Chaos elemental Chaos fanatic Avatar of magic Avatar of ranged Cerberus Alchemical Hydra Ice queen Jungle demon Kalphite queen King black dragon Lizardman shaman Mutant tarn Scorpia boss Sea troll queen Corporeal beast Dagannoth Supreme Dagannoth Prime Dagannoth rex (proper slash attack styles) Giant sea snake Venenatis Vetion Vorkath Callisto NEW MAGIC PROJECTILE SYSTEM: OLD MAGIC PROJECTILE SYSTEM: NEW BOSS PROJECTILE SYSTEM: OLD KBD SYSTEM VS THE NEW SYSTEM: - Added support for Scorpia's offspring guardians spawns in the boss chamber. - Added Ice Troll King attack sounds along with new area spawns and mechanics improvements. - All bosses attacks styles has been optimized to use (CRUSH, STAB, SLASH) instead of the default slash which will have a major role on the defence gear that you are wearing. This is not limited to certain bosses using ranged melee attack styles which uses a melee attack but it checks for your ranged defence such as for Kree'arra. Every single boss has been redone to have this perfectly matching and will have true influence on bosses. - Added support for opening any type of item pack such as Olive oil pack, Plant pot pack, and Mind rune pack. - Added support for Firemaking with colored fires and attaching firelighters to logs. - Desert amulet 4 now gives protection from the desert heat effect when the amulet is worn. It also provides unlimited Nardah teleports which take the player within close proximity of the Elidinis Statuette. - Added support to the new variants of the Superior Slayer Monsters: Sceaming twisted banshee Repugnant spectre Insatiable mutated bloodveld Vitreous warped jelly - Added perfectly loaded combat script mechanics 1:1 OSRS for the following variants: Greater abyssal demon Giant rockslug Screaming twisted banshee Nechyrarch Marble gargoyle Cave abdomination Monstrous basilisk Night beast Chasm crawler Nuclear smoke devil - Fishing skill minor tweaks implemented: Added new skill messages for the Fishing skill. Added support to get a Golden tench while fishing with a 1/500 chance. You have a chance to fish Big swordfish and Big bass when fishing them with a 1/500 chance. They will be used for the Construction skill primarily. Your chance of receiving a big shark whilst fishing is reduced from 1/8 to 1/32 chance. - New map area names which look much more professional and to the point of the area: Ruby member zone -> La Isla Ebana Bronze member zone -> The Deserted Reef Legendary boss zone -> The Cursed Vault Platinum zone -> The New Peninsula Gamble zone -> Medallion Casino Fun pvp -> Free PVP Arena - Bored of the old default in-game announcements? We have added 56 new announcements! - Added God wars Agility obstacles support for Grapple, Bridge, and Rockslide. - You can now create Devout boots, Brimstone boots, and Brimstone ring using the proper ingredients. - Created a system which will allow certain items to only be equip-able based on specific members rank: More items will be added into this list very soon which will allow members to equip unique items in-game such as Sled. - Added Bracelet of clay support: A bracelet of clay allows players to mine soft clay instead of hard clay. It is made by enchanting a sapphire bracelet with the Lvl-1 Enchant spell. A single bracelet can mine 28 soft clay, after which it disintegrates. The player can check how many more soft clay it can mine by equipping it and then right-clicking "check." The number of charges is stored per player, not per bracelet, so equipping another bracelet will not reset the number of charges a player has. - Combat system revamp and clean up with tons of new features: (LOTS OF WORK went through this!) Both of the Salve amulet effects now work properly against NPC's and also Undead combat dummy. Fixed a bug causing some items such as Slayer mask/helmet not increasing damage when fighting your Slayer task NPC. Dragon hunter lance now provides 20% bonus damage and accuracy against Dragon, Wyvern and Olm type of NPCs. Wearing obsidian set now provides 10% bonus damage and accuracy. Using your Dragon hunter crossbow now properly increases your damage by 30% against Dragon, Wyvern and Olm type of NPCs. Your true pure max hit damage will now properly reflect against the Undead combat dummy on any combat style such as Demon agony spell. Implemented proper magic and ranged attack delays which perfectly mimics OSRS including different ranged weapons with different hit distance delay. The Undead combat dummy is also considered Demon type of monster race. You will now get proper messages when freezing targets such as "Your target is already held by a magical force." or if they are immune. You will now get "A magical spell has made you unable to move." when being frozen and will reset your interactions properly. Implemented ALL the monster races along with their effects. (Arzinan, Bear, Fiery, Dragon, Kalphite, Undead, Humanoid, and much more) Many different NPC's will now behave differently according to their monster race such as some races are weak to certain spells, items, and more. - Along side the combat improvements you can now cast magic spells when under the target such as Ice barrage which will improve Pking significantly. - Along side the combat improvements you will now be able to attack targets from a further distance with melee attack when running towards it. - Added new zones NPC spawns which will be used for Slayer tasks, Raids base, and many other uses in the upcoming future. Note: Images not sorted by order. Prifidinnas (Agility and City) Kraken cave (Boss coming soon) Theatre of blood (Base work for Raids II and started work on Dialogues, party interface and dynamic maps creation). H.A.M Hideout (Thieving skill and clues) Harpie bug swarm (Slayer skill) Zygomites (Slayer skill) Wintertodt (Minigame base work started) Mor Ul Rek (Inferno base work + access system from vent door, stores, dialogues, new NPC's and more) Ranging guild (Store with unique items) Edgeville sheeps (Ball of wool) Clan wars (Minigame soon) Ourania altar (Runecrafting and all NPC mechanics implemented with proper stats) - Mining skill improvements and bonus content addition: Granite mining 1:1 OSRS Sandstone mining 1:1 OSRS Granite crafting 1:1 OSRS Limestone mining 1:1 OSRS Pickaxe animation delay perfected Amulet of glory now has 1/256 - 1/86 chance of spotting a gem while mining ores. Mining cape has a 5% chance of getting an extra ore when mining up to Adamantite ores. Celestial ring and signet provides +4 boost to Mining. Stacks with both visible and invisible boosts. Varrock armour 1,2,3,4 mining effects to provide a chance of getting an extra ore based on your armour. - Created the base work for support system of the 4 new game modes including Group Iron man: Survivor Realism Pure (::pure) Master Group Iron Man (Will be released with its own update with a custom twist/bank vault) More details about the rank icon, XP, title, and more will be released soon in a separate forum update thread. PLEASE NOTE THIS IS STILL UNDER WORK AND WHATEVER YOU SEE IS JUST A DEMO AS OF XP AND GAME MODES - Xmas: Event 201 has been added along with all the old reported bugs fixed and a new task is now in place. - New items coming to the game VERY SOON including a custom level 2,000 undefeated dragon boss from Oldschool runescape (Merodach). Please note: A new client will be REQUIRED to be able to play and make sure you are on the latest version V7.21 Merry Christmas 2021 and Happy Holidays everyone!
  5. Bugs and Fixes: - Fixed magic spells height and rotation for certain spells that did not work properly. - Fixed a few typos reported by players such as the ones in achievement tasks. - Runecrafting decorative armour now grants bonus Runecrafting skill experience. - Fixed a lot of bugs with Castle wars that were found during testing. - Fixed Aviansie, Adamant, Rune dragon, Smoke devils, and Monkey guards slayer location upon teleport. - Fixed Skull scepter infinite charges issue. - OSRS tokens are now out of stock due to recent OSRS changes and Middleman trading is no longer allowed. - Fixed Teak trees stump ground object. - Fixed a few bugs with the Fishing formula with certain equipment, and fixed dropping burnt food. - Bronze member ranked players will no longer have access to the yell feature. - Up to 30% extra rewards are now available on the website store. - Fixed Dust devil still reducing stats while wearing a Slayer helmet. - Imbued capes are no longer a reward from clue scrolls and are now available in blood store. - Fixed level 40 in The Wilderness entrance to the Revenant's cave. - The Gilded altar is now only available in the Platinum members island. - Adjusted the position of clue scrolls which was previously under a shop NPC no longer can be reached. - Updated the Bird house position in home area to face the proper direction. - Words filter and censor system is no longer in game. However, excessive flaming will still result in a punishment. - You can now logout when you are not being hit but attacking other targets. - Major improvements to the combat system (PJing, logout, algorithms and more). - Possibly fixed a bug where NPC moves after being attacked. - New players will no longer join the default help clan chat. - Buying and selling including all other features are now allowed once again on the clan chat with the rule of no spam. - Fixed Alchemical Hydra entrance allowing players to safe spot the boss. - Fixed the Weapon and Battle Royale Minigame portal entrance. - Home teleport button will use the default teleport speed and will be interrupted if used in combat. - HP, Spec, and bank command feature will no longer be available for use and will be replaced with other features soon. Content: - Galvek boss is now in-game: * The strongest dragon in-game which can be found lurking in The Wilderness. * The boss can only be found in single zones. * The boss currently has no drops but that will be changed soon. * All of the 4 boss phases are fully functional with their mechanics. - Full complete Platinum members island is now available: * The best members island available in-game. * The only island to contain the Gilded altar which provides semi best Prayer experience after Ectofuntus. * Manta rays and Angler fishing spots. * Redwood cutting. * Blood and Soul altars for Runecrafting skill. - Herblore skill revamp and perfect: * Added support for Diving potion drinking and creation system. * Added support for Barbarian potion creation and drinking system. * Added support for Weapon poison system. * You can now herblore Guthix balance potions. * Swamp tar mixing and grinding system. - Combat dummies are now implemented into the game: * Combat dummies are now available in the Platinum members island and home area. * The combat dummy is used to test the strength of a player's worn equipment. * The undead combat dummy acts as an undead against certain weapons and magic spells such as Demon Agony spell. Note: New client will be required to play.
  6. Bugs and Fixes: - Fixed a bug with Graceful clothing when it could not be equipped. - Fixed Agility skill task when finishing Brimhaven Agility Arena obstacles. - Fixed Krystilia Slayer tasks which did not count when slaying monsters in The Wilderness. - Fixed Runecrafting skilling tasks not counting on certain type of runes. - Revamped the in-game announcement messages by removing old ones and adding latest ones. - You now have 1/3 chance of getting a BONUS barrows item when completing barrows. - Fixed an issue with Rock crabs being aggressive all the time which could lead to major afk boosting. - Fixed a bug with Abyssal demons teleporting outside the Slayer tower on their special effect. - You can now change your spell book from the Magic skillcape. - Fixed Prayer skilling tasks counting as Herblore in certain circumstances. - Fixed Mos'les harmless teleport location. - Fixed a bug where players could not teleport when frozen in The Wilderness. - Fixed an exploit with barrage spells targeting other players with lower levels. - Fixed a bug where players who do not attack first gets skulled. - Vorkath can now be attacked with Melee attack styles. - Fixed Vorkath Zombified spawn bug freezing upon mass clicking. - Fixed Demonic gorillas style switching after missing 3 consecutive hits. - Fixed Ahrim's gear set stat reduction effect. - Fixed a bug with Enchant spells not requiring runes or checking from Rune pouch. - Fixed a lot of account level statistics that weren't counting such as emotes played. - You can no longer place items on table when the global trading system is disabled by staff. - Fixed Fire elemental attack styles in the Smoke dungeon. - Ape atoll dungeon teleport effect implemented and teleport location is fixed. - Slayer task teleport for Aviansie's has been fixed. - Fixed several Agility obstacles that were reported and caused freezing issues. - Optimized skilling speeds (such as mining and woodcutting) to perfectly match OSRS and take into account the formula. Content: - Added support for Hunter potion creation & drinking. - Added support for Mithril grapple creation starting by Mithril bolts & Mithril grapple tip. - Added support to open all sort of item packs (runes pack, feather pack, etc). - Added teleport support to Lithkren Vault dungeon with barriers supported. - New jail zone revamped which makes it more torturing for those who break the rules. - Added support for Mining gloves effect: Regular mining gloves has 1/10 chance to skip rock depletion. Super mining gloves has 1/8 chance and Expert gloves has 1/5 chance respectively. Mining gloves can be purchased from the Mining skill master. - New system for skill tip messages to help you train skills: You will no longer get tip messages if you reach over the skill threshold high level based on each skill. While training your combat skills you will get useful tip messages to help you train the most efficient way. Supported skills: Crafting, Fletching, Firemaking, Prayer, Smithing, Thieving, Mining, Agility, Cooking, Fishing, Herblore, and Runecrafting. - Castle Wars minigame 1:1 OSRS: The aim of the game is to take the enemy's standard (flag) from their castle and return it to the standard in your own castle, gaining one point each time. You must prevent the opposing team from taking your flag by blocking them from your castle (place barricades, lock doors or collapse tunnels underground), or by killing them. Slain players will respawn in the starting area within the game, so both sides are constantly fighting with a near (if not totally) equal numbered team. This is a safe game, so if you die, you will not lose items. Each game lasts for 20 minutes, and the team with the most points at the end of the game is declared the winner. The only items allowed inside the Castle Wars area are potions, runes, and Combat-related items such as armour—with the exception of helmets, hats, scarves and capes. Food cannot be brought in, but bandages can be obtained within the arena, which are used to heal players in the same way as food. Alchemy spells cannot be used during the game. Lunar spells such as Heal Other and Cure Me can not be used during the game. The Dwarf multi-cannon cannot be brought into Castle Wars. Shut-out win (1-0) = 3 tickets to winning team, 1 ticket for losing team. Regular win (2-1) = 2 tickets to the winning team, 1 ticket for losing team. Scoreless tie (0-0) = 2 tickets for both teams. Regular tie (1-1) = 1 ticket for both teams. For each team, there is an underground cavern where they can wait until the next game starts. The time until the next game is displayed near the top of the screen in white print. The time to wait is always two minutes longer than the current game lasts, so if a game has 15 minutes left, the time to wait in the waiting area is 17 minutes. When a game has just finished, the next game will start in two minutes. One can leave through the portal of the god's color located inside the waiting area. Stepping stones, rocks, barricades, bandages, climbing ropes, pickaxes, buckets, toolkits, explosive potions and tinderboxes are all supported through out the minigame. The game instance will automatically be destroyed if no players are present in the minigame. - Added support for Dust devils Slayer's effect and Smoke dungeon area effects: The use of a facemask or a Slayer helmet is required to fight dust devils as they use clouds of dust, sand, ash, and whatever else they can inhale to blind and disorient their victims. They are also popular for Bursting/Barraging and Chinning in the Catacombs of Kourend or Smoke Dungeon on task. If a dust devil attacks you without a facemask, 14 damage is inflicted every second (without the facemask you get 20 damage every 12 seconds without fighting dust devils). While in the dungeon the player must wear a facemask, Slayer helmet or Slayer helmet (i) to protect themselves from the smoke. A Gas mask from will also work for the dungeon's smoke. Dust devils inside the dungeon will still bring your stats to zero with their special attack while wearing a Gas mask. Being in the dungeon without a protection, players will receive 20 damage every 12 seconds, although never below 1 hitpoint. - Added support to finishing off Desert lizards using Ice coolers. - Added 5% TAX for Staking upon currencies only: The tax system is very beneficial for the economy's sustainability and to keep it going well for everyone. This helps new players from being part of the economy as rich players will pay tax on their extreme high wealth which allows newly coming players to also adventure into the game and economy and be part of it while not keeping all the stacks of cash into the top oldest and richest players. This will also help us with more logging back-end system so we can track all the taxes and money flow. If there was no system in place, then you will not be enjoying the game as there will be literally infinite cash and whatever you make will be worthless, however, with this addition it makes it a perfect balance for everyone to enjoy and play. - Wilderness logout timer implementation: You can now request logout in The Wilderness after waiting for 10 seconds. Any movement or action will interrupt the logout. This feature has been requested by a lot of members and it also helps prevents players from logging out as soon as they see a player in The Wilderness. The logout request will be interrupted if the player goes into combat or gets attacked by someone or even an NPC. - A complete new home base setup: A major change in the home area which allows it to fit more players with a new attractive design. All the stalls has been grouped and nicely tied together. Skilling masters are now properly spread in the home area. Fishing rack area completely redone. Major section of shops area and stores has been revamped including new stores. Massive work on spawn system which has over 250 different spawn changes through out the whole map. New locations for starting zone, tutorial play, respawn zone, and much more. All teleports from levers and other objects are now matching the new home area. Updated the Weapon Minigame map. Note: Some map images may differ from the actual in-game due to final touches and improvements in the final version. Castle wars will only be enabled for staff to test before it is released to the public which should take a few days. Update notice: You must have an updated client to be able to play. Enjoy The Update
  7. Bugs and Fixes: - Fixed all Iorwerth Slayer tasks that weren't giving any points. - Fixed running regeneration rate and made it 1:1 OSRS with member rank benefits: * Bronze 10% faster rate, Ruby 20%, Topaz 30%, Amethyst 40%, and all the higher ranks will provide 50% regeneration rate. - Fixed the rope climb destination near Slash bash cave in Karamja's dungeon. - Fixed run energy bug on potions including Stamina potion effect. - Fixed a bug where adding player to ignore list will turn all friends offline. - Staircase at Rogue Castle has been fixed to prevent users from being able to walk anywhere. - You can no longer make fires under NPCs or near doors. - Resolved a problem with Mage's tower ladder problem causing freeze issue. - Birdhouses will now re-appear in Edgeville home area and works 1:1 OSRS. - Fixed Chaos druid slayer ring teleport destination. - The Blackjack gambling issue was hotfixed and will no longer cause problems. - Fixed some bugs with skill guides not showing our custom items to display properly such as Barrows whip. - Kandarian headgear will now count as a light source in game. - Fixed Toxic blowpipe special attack accuracy and sounds. - Runecrafting portals will now teleport you back to Aubury instead of home area. - Fixed the sailing boat located in Vorakth area. - Fixed a bug with Slayer task assigning Dust devils on 92 Slayer instead of level 93 Slayer. - Fixed Fishing attacking your harpoon visual bug. - Black knight titan boss instance has been temporarily removed due to it being in two locations. - Minor tweeks and revamp to the Yanille dungeon with minor requirement changes. Content: - Added the god leather shields to Clue Scroll hard rewards. - Added Graceful set gears equipment effects and weight reduction mechanism. - Wooden Shields/Dhide shields were added to Crafting/Fletching with proper OSRS rates. - Redwood logs can now be fletched. - Added support for the Contributor's rank in game: Staff will decide who gets this rank. The rank is a unique rank with no powers added yet which will be decided later. Players who get the rank will also get it on forums and on our Discord. - Added support for Lizardman cave for Slayer task's only including all the Agility obstacles to work perfectly. - Dragon Hasta special attack has been added 1:1 OSRS: The dragon hasta has a special attack called Unleash, which causes the next attack to have a 5% boost in accuracy and a 2.5% boost in damage for every 5% of special attack energy used. For example, a player with 100% special attack energy who performs the special attack will cause their next attack to have 100% increased accuracy and a damage boost of 50%. Sounds are also supported. - Brine sabre special attacked has been added 1:1 OSRS: The brine sabre has a special attack, Liquify, which doubles the player's accuracy, and increases the player's Strength, Attack and Defence levels by 25% of the damage dealt. The special attack consumes 75% of the player's special attack energy. Sounds are also supported. - Dragon knife special attack has been added 1:1 OSRS: The dragon knife has a special attack, Duality, which consumes 25% of the player's special attack energy. It causes the player to throw two dragon knives at once, with each knife having their own accuracy and damage rolls. This special attack is similar to dragon dagger's, albeit without an extra increase in accuracy and damage. Sounds are also supported. - Added support for new skilling masters which was heavily requested by players. * We now have Crafting, Firemaking, Agility, Herblore, Prayer, Cooking, and Runecrafting skill masters. * Each skill master has its own respective dialogue and tasks. * The masters will only assign you tasks based on your skill level and that you are able to complete the task. * The reward depends on the quantity and difficulty of the task. * Each master will reward players with the skill task points which can be used to purchase items from the store. * The skill items will provide XP boosts and effects. All skillcapes and hoods also do provide bonus experience. * Get-task interaction added upon right clicking task masters for quick and ease of use. * Revamped and redone some of the dialogues to make it easier and more detailed for new players to understand. - Skilling gear effects: Agility: Graceful set (only when full set equipped) - 20% bonus experience Boots of lightness - Weight reduction and 5% bonus experience. Penance gloves - 5% bonus experience and less chance to fall from Monkey bars. Spotted cape/Spottier cape - 5% bonus experience Agility skillcape - 20% bonus experience. Herblore: Herblore skillcape - 20% bonus experience. Herblore hood - 5% bonus experience. Prayer: Prayer skillcape - 10% bonus experience. Prayer hood - 5% bonus experience. Cooking: Chef's hat/Golden - 5% bonus experience and Cooking's guild entrance. Cooking aprons - 5% bonus experience and 5% less chance burning food. Cooking gauntlets - Stops burning at level with Gauntlets for certain Cooking level (check wiki for more) Cooking skillcape - 10% bonus experience and never burn food again. Cooking hood - 5% bonus experience. Runecrafting: Runecrafting skillcape - 10% bonus experience Runecrafting hood - 5% bonus experience. Decorative helmet - 5% bonus experience Decorative robe top - 8% bonus experience. Decorative robe bottoms - 8% bonus experience Fletching: Fletching skillcape - 10% bonus experience. Fletching hood - 5% bonus experience. Farming: Farmer's strawhat - 10% bonus experience. Farmer's boro trousers - 10% bonus experience. Farmer's jacket - 10% bonus experience. Farmer's boots - 10% bonus experience. Farming skillcape - 10% bonus experience Farming hood - 5% bonus experience. Crafting: Crafting skillcape - 20% bonus experience. Crafting hood - 5% bonus experience. Smithing: Orante helm - 5% bonus experience. Ornate top - 8% bonus experience. Ornate legs - 7% bonus experience. Ornate gloves - 2.5% bonus experience. Orante boots - 2.5% bonus experience. Ornate cape - 5% bonus experience. Smithing skillcape - 20% bonus experience. Smithing hood - 5% bonus experience. Firemaking: Pyromancer hood - 10% bonus experience. Pyromancer robe - 8% bonus experience. Pyromancer grab - 8% bonus experience. Pyromancer boots - 5% bonus experience. Firemaking skillcape - 20% bonus experience. Firemaking hood - 10% bonus experience. Fishing: Angler hat - 10% bonus experience. Angler top - 10% bonus experience. Angler waders - 10% bonus experience. Angler boots - 5% bonus experience. Fishing skillcape - 20% bonus experience. Fishing hood - 5% bonus experience. Mining: Prospector helmet - 5% bonus experience. Prospector jacket - 10% bonus experience. Prospector legs - 10% bonus experience. Prospector boots - 2.5% bonus experience. Mining skillcape - 20% bonus experience Mining hood - 5% bonus experience. Thieving: Rogue mask: 5% bonus experience. Rogue top: 10% bonus experience. Rogue trousers - 10% bonus experience. Rogue gloves - 2.5% bonus experience. Rogue boots - 2.5% bonus experience. Dodgy necklace - 10% bonus experience & 50% faster thieving from Miscellaneous stalls. Gloves of silence - 5% bonus experience & 1/5 chance to double steal from stalls. Thieving skillcape - 20% bonus experience. Thieving hood - 5% bonus experience. Woodcutting: Lumberjack hat - 5% bonus experience. Lumberjack top: 10% bonus experience. Lumberjack boots - 5% bonus experience. Woodcutting skillcape - 20% bonus experience. Woodcutting hood - 5% bonus experience. Agility skill has been redone to perfectly match OSRS 1:1 and bring a lot of new features to the game. Run energy restoration rate will depend on your Agility level as on OSRS. All existing Agility Courses has been revamped and done to perfection. Added support for falling mechanics based on the obstacle and your Agility level. You stop failing based on your Agility level for certain Rooftop Courses. All Agility obstacles/courses/rooftops will now work with their respective sounds. Agility skilling master which rewards Agility points used to purchase Graceful gear in different colors. Marks of grace can be obtained by using completing tags in Brimhaven Agility Arena. Graceful gear has been added to Grace store which can be bought for Marks of grace in Barbarian Outpost. New: Draynor Village Rooftop Course New: Agility Pyramid New: Al-Kharid Rooftop Course New: Varrock Rooftop Course New: Canifis Rooftop Course New: Falador Rooftop Course New: Pollnivneach Rooftop Course New: Relleka Rooftop Course New: Ardougne Rooftop Course (Highest experience) New: Brimhaven Agility Arena - New Agility obstacles has been implemented 1:1 Pyramid rocks God wars rock Grand exchange tunnel Edgeville monkeybars Lumbrdige swamp stepping stone Al-kharid mine shortcut Coal trucks log balance Ardougne log balance Southern Falador underwall North yanille underwall Draynor to Port Sarim shortcut Brimhaven stepping stones to Red dragons Lumbridge grapple Lizardman cave crevice shortcut Heroes Guild tunnel Shilo Village stone North Camelot log balance Cosmic Narrow Medium and Advanced shortcut Dwarven mine crevice Varrock Champion's guild shortcut Lumbridge grapple Light house obstacles God wars shortcuts All Revenant's cave obstacles Staple climbing Lava maze obstacle (Great for muddy chest) & MANY MORE. Note: Make sure your on the latest client V7.11 to be able to login! Upcoming Next: Farming Skill Revamp, Platinum Skilling Zone, New Home area, New items, and much more!
  8. Bugs and Fixes: - Fixed a bug with the Traveling system which allowed players to skill during the activity. - Fixed a bug where players would reincarnate while doing an Agility obstacle. - Fixed a bug with Warriors guild dummies where you can still execute them after they're gone. - Fixed Birthday balloons attack style caching upon switching to another weapon. - Varrock bank door, Al-Kharid gates, and many more will now work properly once again. - Fixed Golden chicken equipment slot. - Fixed Bandits, Ents, Vampires, and many more emotes and mechanics. - Fixed a bug where you couldn't interact with Numpty in the Blast furnace. - Fixed the ladder destination in the Lava maze dungeon. - Fixed a bug with the Duel arena where players can spam click accept button to skip confirm screen. - You can no longer teleport to your Slayer's task using the Enchanted gem. You can use the Slayer's ring for that. - Tons of fixes on Hit delay system which should be now identical to OSRS. - The Banana whip will no longer skull your opponent due to many received reports. - Fixed an issue with Dwarf cannon where players lose it while doing Corporeal beast. - Fixed tons of ladders destinations such as Rogue's castle, Larran's chest shipwreck and many more. - The Wilderness boss spirit will now spawn once every 60 minutes instead of 90 minutes. - The bounty hunter teleport timer has been removed, and now it will only select players that are below level 20 in The Wilderness to allow players to skill and slay bosses in deep wilderness without target suddenly incoming to them as requested by many players. - The Wilderness skull will now last for 60 minutes, and will not be removed when using the Box of Health. - The King Black dragon area is now considered in The Wilderness once again. - Barrows will now be dropped on death when PKed in The Wilderness. - Fixed PJing issues that were reported by players in single zones. - Fixed Stamina potions effects. - Fixed a bug with Blackjack that caused players to keep winning. - Fixed auto retaliate bug when Zulrah dives and you were being hit by Snakelings. - Fixed a bug with some effect spells causing damage such as Curse, Enfeeble, and several others. - Fixed all binding spell durations 1:1 OSRS, and added support for Swampbark gear effects to increase durations. - The Kandarin's headgear 1 will now be considered as a light source. - Fixed the Slayer's cave Agility obstacles. - Fixed a bug with Instanced areas where the God wars interface would not go away even after leaving the zone. - Fixed an issue where players respawn in the Weapon Minigame and Battle Royale Minigame. - Fixed a bug where you couldn't attack Vorkath with Melee weapons. - Fixed a bug with Boss timers reset while in middle of combat. - Fixed a bug with skull where players would get skulled on retaliation. - Fixed two doors in the Stronghold security that did not work properly. Content: - Added Stronghold security boxes with great rewards and achievements for all the 4 levels. - Implemented Larran's chest 1:1 OSRS with boosted drop rates for BM/Coins and much more including Small/Large chest. - Added support for placing items on the tables. - Added support for damage stalling while doing Agility obstacles and playing emotes. - Added support for prospecting Essence mine and added many other missing ores. - Added support for Telekinetic grab spell: * Telekinetic Grab requires a Magic level of 33 as well as an air rune and a law rune to cast. * It is useful when picking up item spawns that are guarded by dangerous monsters, such as the wine of Zamorak in the Chaos Temple. * There are only a few items, such as Ahab's beer, and the dragon token which cannot be picked up with Telekinetic Grab. - Added items on ground in the Ancient ruins Wilderness, Lava maze, and Edgeville Wilderness. - Added support for Restore potions and Holy wrench/Prayer capes effect 1:1 OSRS. * A dose of restore potion restores levels of temporarily reduced stats in Attack, Strength, Defence, Ranged, and Magic equal to 10 + 30% of the related current level, rounded down, for each skill. * It does not restore Prayer points or any other skill that is not listed like a super restore. * When Attack, Strength, Defence, Ranged, or Magic are temporarily reduced, the amount of levels restored is calculated with: {Skill Level * {3/10} +10} for each of those skills up to the player's current level of that skill. - Added support for Konar Quo Maten Slayer master. * Konar quo Maten is a slayer master who is found in the Kahlith settlement on the summit of Mount Karuulm. * Players must have a combat level of at least 75 to be assigned a Slayer task from her. * 1:1 OSRS Task interval points rewards including every 10th task, 50th, and so on. * All the Slayer tasks with their proper weights, amounts are slightly reduced for some tasks. * Added all NPC spawns and shops in Mount Karuulm area including objects such as the elevator. - Added support for Nieve Slayer master. * Nieve is the second-to-highest level Slayer master, behind Duradel. She is located in the Tree Gnome Stronghold, next to the Stronghold Slayer Cave near the magic trees and the southern bank. * She only assigns tasks to players with a combat level of at least 85. * 1:1 OSRS Task interval points rewards including every 10th task, 50th, and so on. * All the Slayer tasks with their proper weights, amounts are slightly reduced for some tasks. * Players can get Boss tasks such as General graardor, and more by unlocking the Boss tasks requirement. - Added support for Krystilia Slayer master. * Krystilia is a Slayer master found in Edgeville's jail north-east of the bank. * She is a Slayer master who assigns the player monsters found within the Wilderness. * Only kills within the Wilderness count towards her tasks. * 1:1 OSRS Task interval points rewards including every 10th task, 50th, and so on. * All the Slayer tasks with their proper weights, amounts are slightly reduced for some tasks. * Players with combat level above 95 will get Wilderness boss tasks. - Added support for Boss tasks bonus XP rewards on completion. - Added many missing NPC dialogues in game including the resource area in The Wilderness. - Enchanted gem will now allow you to choose which Slayer master you want to teleport. - Added all the missing Slayer task NPC's and added many others which can be assigned: Jungle horror Cave horror Cyclops Lizardmans Hydra's Jogre Mogre Earth warrior Harpie bug swarm Killerwatt Adamant dragon Rune dragon Lava dragon Ancient wyvern Bandits Chaos druid Ankou Catablepeon Flesh crawler Minotaur Baby dragons Monk Fiyr shade Shade Cow Ghoul Guard bandit Ents Mammoth Black knight Revenants Monkey guard Battlemage Iorwerth - Added all the missing boss Slayer task which can be assigned: Zulrah Alchemical hydra Kalphite queen Barrows brothers General graardor Kree'arra Commander Zilyana K'ril Tsutsaroth Dagannoth kings Vorkath Cerberus Tz-tok-jad Barrelchest King black dragon Crazy archaeologist Chaos fanatic Scorpia Callisto Venenatis Vet'ion - Quest tab overhaul and revamp: * The Wilderness tab will now show all the Wilderness activity including Wilderness spirit boss information. * Added Bonus XP timer to know how long is left for the current rotating bonus skill event. * Added support to show the carried wealth in your inventory and equipment to be used as force chat to show other players. * Added a retroactive account information which displays a lot of your account activity such as chopped trees, stall thieves, barrows chest, clues completed, and much more! - Revamped the Teleport interface and added a lot of missing teleports so players know they exist including new ones. Note: Some Agility rooftops and obstacles, including some Hunter zones are still under work and will be completed within the next few updates. - Wilderness Avatars are now spread in the Wilderness and will attack any intruder they find. - NPC spawns and mechanics: * Added Greater demons, Black dragons, and Spiders in the Lava maze dungeon. * Added missing Dark wizards spawn in the Edgeville Wilderness, Lava maze and more. * Added Mammoth, Ents, Wizards, and Venomous spiders spawn in the Wilderness, including many other NPC's to make it more challenging. * Added Mogre's slayer task and their full mechanics/spawn. Next Update to include lots of Agility rooftops, courses, Brimhaven Agility arena, and much more! ENJOY!
  9. It's sad to see one of our oldest and most loyal staff leaving, everything comes to an end eventually. Thanks for spending time here! Hope you had some fun. Goodluck with everything!
  10. Changes will be done for the Runecrafting: Only Wrath - Soul - Blood altars will be in the Wilderness, while rest are totally safe. This is to impose risk on the great benefits of the skill. Similar to Wilderness agility course which offers the best experience in game.
  11. Indeed, we have to make some optimizations to the HCIM. I think what we could do is the following changes: Hardcore rank will be LOST if you died in the Wilderness above level 20 to a PvP/PvM (Most zones are below 20 and its obvious above 20 is a real risk) Hardcore rank will NOT be lost if you die to a player (PvP) below level 20 Wilderness. However, if you die to a PvM you will LOSE the rank. This way it will be perfect and fair.
  12. Hi there folks, I have been thinking and planning of redoing the whole architecture of the Wilderness in order to make it real wilderness and risky as well as rewarding. I have made a perfect plan and here is what I have come up with. Please note that most of the values are subject to change, and if this update will be done and gets approved, it will be done all at once or else it is useless. We can add or remove more features, but this will be a game changing to the player's experience and to the economy. List of changes: * PJ System: Fixing PJing system so you cannot attack someone who is under combat. * Moving lots of bosses/npcs and training areas into Wilderness: Zulrah/Vorkath/Mutant Tarn/Untouchable/BKT will be moved into the Wilderness into different spots with each spot got different level. The main reason for this is those monsters drop great items and it must be challenging to slay them and get the rewards. The eco is perfect and it will be the perfect time to do the switch in a proper way. In addition, following fixes will also make it more efficient, keep reading. * A few training areas are now considered The Wilderness especially for new starting ones so new players are excited to start PKing from the first start. They must learn it from the beginning. Rock crabs: Level 15 Wilderness Experiments: Level 15 Wilderness Neitznot: Level 8 Wilderness Hill Giants: Level 20 Wilderness Ice Giants: Level 20 Wilderness Skeleton Hellhound: Level 50 Wilderness Mithril/Rune dragons: Level 30 Wilderness Slayer Areas: Level 5 Wilderness Corporeal Beast: Level 25 Wilderness in the combat zone only. * Significantly improve the drop table for all monsters in the Wilderness: for example Zulrah/King Black Dragon/Tarn/Corp/Black Knight Titan/Vorkath will all have better and UNIQUE drops which are no found anywhere except from these drops in order to boost the Wilderness and killing them. * Wilderness Timer System: When you enter the Wilderness you are not allowed to Logout upon entering for the first 3 minutes. So after entering the Wilderness or any Wilderness zone you can logout if you are not in combat after 3 minutes. Relogging will reset the timer to 3 minutes so you must SPEND 3 minutes to be able to logout. In addition, teleporting outside the Wilderness will be quite different. Teleblock timer will be nerfed to 1:30 minute for non magic protection and you will be immune to teleblock for 5 minutes after the spell is cast on you. Teleportation when in the Wilderness via spells will channel for 3 seconds before teleporting you, and if you were to be attacked it will reset the teleportation spell, so this can also mean you cannot teleport while in combat. However, you can use teletabs to teleport but now they have a cool down timer of 5 minutes between each usage ONLY when consumed in the Wilderness. You can use them infinitely outside the Wilderness same as regular teleporting spells. * Wilderness safe timer: When you leave the Wilderness you can still be attacked for 10 seconds after leaving, and the timer changes depending on Wilderness level. Level 0-10: 10 seconds Level 10-20: 15 seconds Level 20-30: 20 seconds Level 30+: 30 seconds * Nerf food healing mechanics: so its either 1 tick slower (to be able to PKplayers) or we reduce the healing points of each food. * Fishing certain fishes: Sharks/Manta/Angler fishes will only be fishable in the Wildernss to boost Pking and not even available in any store. * Wilderness slayer tasks: Self explanatory. * Improve Wilderness stalls: You will only get bonus reward when you thieve from the Wilderness stall, the Wilderness Thieving area can show how many players are there in quest tab, and they will reward 2x more money. * Doors timer in Wilderness: Doors have 5 seconds stuck timer when opened/closed in the Wilderness. So if you open a door, you cannot close it only after 5 seconds. * Teleporting: Instant teleport to the Wilderness prayer altar which offers to exchange noted bones and also show how many players are there via quest tab. It will be the best Prayer XP in game. * Improve Wilderness Resource Area: even more by increasing XP gain, make it bigger and adding cool down timer when entering the area so you can only enter once every 10 minutes to prevent annoying Pkers. * Most Wilderness area's/activities will show in PVP quest tab: How many players are there including instant teleport, however there will be 5 minutes cooldown timer when u use any of those quest tab teleports to the zones to prevent people from teleporting often and annoying players. This is just an incentive to allow players to quickly PK but not abuse it. * Bounty target teleport: and assigning will have increased timer delay for usage. * Box of Health: It will have a cool down timer of 5 minutes. * You can only teleport to Bronze/Regular member's zone once every 15 minutes. * The Abyss will be considered Wilderness level 25, and all RC altars will also have wilderness level 10. No longer can use ::bank in any RC altar area. * New Pk points tokens: which are given to players upon slaying other players with the same anti boosting system we have, but in addition to that it will reward players more tokens if you have high kill count/low death or in a streak, as well if players have high death count (pvp) they will earn LESS blood money from all activities and also Pk points tokens. They can reset their kill/death count by speaking to NPC but they have to pay A LOT of money as sacrifice depending on their count. This is to prevent people from 1 iteminng in the wilderness and dying often. You better preserve your kc/death count. * Players with low death count will have better drop rates in the Wilderness, and the opposite to players with high death rates. Death rates is only increased if u die in the Wilderness. * After killing a player in the Wilderness (single zones only) you cannot be attacked for 30 seconds unless you attack any player which will break the timer. * Items on death: You will no longer protect 3 items on death if you are carrying only 3 items or if you total wealth carried is below 50m. You will LOSE all your items on death except if you use protect one item. You are automatically red skulled if you are in Wilderness level 30+ or above. Red skull does not go away in any way as it has 30 minutes cool down timer. * Multi PVP zone minigame: A minigame with a boss that rewards top damage dealers, scoreboard, and much more. Players who enter cannot leave for 60 seconds.
  13. Bugs and Fixes: - Major performance rework for the instance system which caused the server to slow down. - Fixed wrong amounts of Pimpz santa hat in the voting store exchange. - Fixed a bug with clue task showing negative values of your clue value. - Added gilded rubber chicken to the Gilded mystery box. - Fixes a few typos with the Weapon Minigame, and changed the kill counter from 10 to 25. - Iron Man game modes are now able to play Weapon Minigame and the Battle Royale. - You can no longer pick up your cannon if you do not have enough inventory slots required. - Lots of rework on items on death mechanics so that imbued items are now no longer imbued upon death drop. - Improved the entering QOL mechanics of Cerberus and Jungle demon. - Skull sceptre now teleports players to Dagannoth kings instead of The Untouchable. - Added missing graphics and sounds for Kamil boss. - Minor improvements on our logging system which can be used to improve the server performance. - Removed multiple Guthix robes set in the Mystery box. - Possibly fixed a bug with Blast Furnace which showed the message to wait for ores to process. - Fixed a bug with Blue ankou gloves causing them to disappear when banked. - Improved Hans dialogue in Lumbridge as part of our motion system rework where he says Help! and walk back-wards. - Massive improvements to the NPC aggression system and the way they retreat if pulled far away. It's very close to OSRS now. - Fixed the Ogre gate which is required for clue scrolls. - Fixed the wrong equipment model of Steel full helm (g). - Fixed a bug where barrows equipment did not drop on death in PVP. - Fixed a bug where you keep on receiving the message "You have been poisoned." when you are actually protected. - Dagannoth kings now count as Dagannoth NPC type for the Slayer skill. - K'ril Tsutsaroth and the minions now count as Greater demons task for Slayer skill. - You can no longer use the bank command in the Minigame lobby in the Home area. Content: - Added Hardened fighter's torso and Army fighter's torso: * They can be obtained by slaying Cyclops in the underground area only. Similar to the regular torso. * They are breakable on death and cost more Blood money to repair than the regular one. * The items are untradeable unlike the regular Fighter's torso. Army fighter's torso Hardened fighter's torso - Aquais Neige Minigame has been perfectly added to the game with tons of features: A new island by the name of Aquais Neige has been discovered in the northern areas of Grinderscape. The island is covered with melting glaciers and huge water fountains. The island sits above sea level and was spotted by one of the ancient ocean travelers. There appears to be a hidden cave between two mountains and ancient rumors claim it leads to a secret place where dangerous monsters dwell. The island has been found by trolls and some other species in the past, and according to their information, anyone who is able to survive and complete the challenge in Aquais Neige will be rewarded by the ancient aquatic gods. The hostile climate deals damage to players that are not properly equipped against the ice blizzards. Aquais Neige sits on a completely new region done from over 9 different maps from scratch that surrounds the Aquais Neige island. It is a safe minigame. Players who die keep their items and respawn outside of the icy cavern. They are able to rejoin after waiting for 5 minutes without paying any fees. The game consists of 30 waves of challenge where each wave consists of several monsters that use different mechanics which range from defence drain, freezing, different attack styles, and much more. Players who are able to complete the challenge and defeat The Inadequacy in the final round will be rewarded with a Hydro cape which is a best in slot cape for magic PVP, and in addition to that, they will also be rewarded with Hydro tokens which can be spent outside the minigame to purchase different items including the new Hydro set which is a defensive/magical gear. Note: Sounds/Music/Ambient sounds are fully implemented the region. This also includes over 20 dialogues within the minigame. Recommended requirements: * A minimum combat level of 120 with a very strong Range/Magic defensive gear. * Enough food and potions to be able to survive the 30 waves. * Energy potions are vital for moving around the area and running from monsters. * Prayer potions/Super restores are important for being able to use protection prayers for long. * Protective gear against the ice blizzards in the zone. Waves: * Each 5 waves consists of different NPC's where the last wave of each 5th wave will consist of the two same NPC's which is an indicator that the next wave will contain new monsters with new mechanics. Wave_1(Water elemental) Wave_2(Water elemental/Icefiends) Wave_3(Water elemental/Icefiends/Water wizard) Wave_4(Water elemental/Icefiends/Icefiends/Water wizard) Wave_5(Water elemental/Water elemental_2) Wave_6(Icefiends/Hydro troll) Wave_7(Icefiends/Hydro troll/Ice spider) Wave_8(Icefiends/Hydro troll/Ice spider/Ice giant) Wave_9(Icefiends/Hydro troll/Hydro troll/Ice spider/Ice spider/Ice giant) Wave_10(Icefiends/Icefiends_2) Wave_11(Hydro troll/Hydro troll/Hydro warrior) Wave_12(Hydro troll/Hydro warrior/Water elemental/Ice spider) Wave_13(Hydro troll/Hydro warrior/Water elemental/Ice spider/Ice giant) Wave_14(Ice giant/Hydro warrior/Water elemental/Ice spider/Hydro troll) Wave_15(Hydro troll/Hydro troll_2) Wave_16(Armaros/Water elemental) Wave_17(Armaros/Water elemental/Icefiends/Ice spider/Water wizard) Wave_18(Armaros/Ice giant/Hydro warrior/Ice spider) Wave_19(Armaros/Icefiends/Water wizard/Hydro warrior/Ice giant) Wave_20(Armaros/Armaros_2) Wave_21(Krampus/Hydro warrior) Wave_22(Krampus/Armaros) Wave_23(Krampus/Armaros/Icefiends/Ice spider) Wave_24(Krampus/Armaros/Icefiends/Ice spider/Ice spider/Water wizard) Wave_25(Krampus/Krampus_2) Wave_26(Nykur/Water elemental/Hydro troll/Icefiends) Wave_27(Nykur/Water wizard/Ice giant/Icefiends/Ice spider) Wave_28(Nykur/Hydro warrior/Hydro troll/Ice spider/Water elemental/Water wizard) Wave_29(Nykur/Nykur_2/Krampus) FINAL_WAVE(The Inadequacy) Monsters/NPCs: Water elemental: * Water elementals have a combat level of 34. Despite their low combat level yet their Melee attacks are very powerful and almost ignore their opponent's Defence level. Each accurate hit will drain their opponent's Defence level based on their total hit. They are easily killed and not considered any difficult. They are considered Elemental type of NPC's. Water wizard: * Water wizards have a combat level of 54. Intermediate humanoid players which have a Magic level of 55 and consistently using Water blast spell against their opponents.They are easily killed and not considered any difficult. They are considered Human type of NPC's. Icefiend: * Icefiends have a combat level of 75. They are creatures that created from hardened ice which uses Melee attacks. They share intermediate defensive and offensive stats. They are considered Demon type of NPC's. Hydro troll: * Hydro trolls have a combat level of 117. They are Troll type creatures which uses both Melee and Ranged attacks against their opponent's. They are weak to crush attack types and Ranged and share intermediate Defence skills. Ice spider: * Ice spiders have a combat level of 97. They are long existing type of spiders which are venoumous to players and uses Melee attacks. They have no Defence skills at all adnd are very easy to slay. Ice giant: * Ice giants have a combat level of 144. They are bulky defensive giants type of NPC's which uses heavy Melee damage against their opponent's. They are weak to crush attack types and magical spells. Hydro warrior: * Hydro warriors have a combat level of 167. They are bulky defensive warriors type of NPC's which uses heavy Melee attacks and also uses Magic spells (Ice blitz) to freeze their opponent's for 4 seconds. They are weak to crush attack types and magical spells. Armaros: * Armaros have a combat level of 244. They are one of the most evil and cursed reptiles. They use Melee and Ranged attacks against their opponent's and also heal themselves of nearby NPC's when attacking. They have Intermediate Defence skills. They are considered Demon type of NPC's. Krampus: * Krampus have a combat level of 381. They are demonic horned anthropomorphic figure. They use very heavy Melee and Magic attacks (Water wave) against their opponent's and can attack from far range. They have high defensive skills and are weak to crush and ranged attack styles. They are considered Demon type of NPC's. Nykur: * Nykur have a combat level of 421. They are evil shapeshifting water spirits of Folklore that emits harmful magical waves in their presence. They use heavy Magical attacks from a very far distance. They have low Defence skills and only appear in the semi final rounds. They are considered Hydra type of NPC's. The Inadequacy: * The final boss The Inadequacy have a combat level of 512. It appears in the final round and is considered the hardest of all monsters in Aquais Neige. It mainly uses powerful Magical attack which could kill the player in a single blast. In addition to that the boss also uses two special attack types. Earthquake attack is a channeled special type of attack where The Inadequacy charges and creates an earthquake which damages players until they take cover under the waterfall to avoid the damage. Spread attack is chanelled special type of attack which emits destructive blasts on the ground randomly which deals damage to the player standing on it. Both special attacks last for 10-15 seconds and only one type of special attack can happen at once. The boss will be moved to the center of the minigame upon using any of its special attacks. Three minions also spawn once the boss loses more than half of its health. This is the hardest stage where players must safe spot minions to make it easier to kill while running away from the boss. The boss has very low Defence skills. It is considered Hydra type of NPC's. Cyrisus ranged: * A level 126 humanoid type minion which uses ranged attacks with Magic shortbow and Karil's gear. Has a 20% chance of using special attack which bypass the opponent's defence and hits twice. Cyrisus magic: * A level 126 humanoid type minion which uses magic attacks (Ice blitz) with Ancient staff and dragon gear. Freezes the player for 4 seconds if the attack is accurate. Cyrisus melee: * A level 126 humanoid type minion which uses melee attacks with Abyssal's whip and Ahrim's gear. Has a 20% chance of using special attack which drains user run energy. Note: All minions use identical stats of their equipment with a 99 Defence skill. * Sounds are fully implemented for all the NPC's along with their mechanics, hit styles, attack speeds, and all the other features perfectly. * You can send a logout request before finishing the wave. * You can only enter the minigame once every 5 minutes. Rewards: * Upon completing 30 waves of challenge and defeating The Inadequacy the player will be rewarded with a Hydro cape and Hydro coins as a reward of completing the difficult waves of Aquais Neige. Players will also get rewarded a portion of Hydro coins upon dying or exiting the cave, and the amount varies based on the wave level. Store: * The store accepts Hydro coins as a currency of exchange for their goods. Hydro set: * Hydro set is a defensive/magical gear which requires 55 Magic and 60 Defence to equip. Extra media and prototyping of the Aquais Neige: https://www.youtube.com/watch?v=IH-sxft4BIg P.S: A new client is required to play and some of the Minigame mechanics might be altered and is susceptible to changes.
  14. Its on the thread how every single item is obtainable. Stats are similar to the item there aren't any modifications except for a few items which are coming soon. Bronze-Rune whips share similar stats with slight changes to bronze-rune equipment but this time in a whip for better accuracy.
  15. Bugs and Fixes: - Fixed the Colorful max hood being lost on death, now it will break just like the cape. - You can no longer use protect prayers in the Weapon Minigame. - Iron Man game modes now gets 70% reduced experience instead of the past 30% reduced experience as requested. - You can no longer use ::bank command in the Public Minigame lobby in Edgeville. - Fixed Amulet of glory teleporatation issue above level 30 in The Wilderness. - Fixed a bug where barrows items would not drop upon death or in The Wilderness. - Fixed a bug where some Kurasks where not vulnerable to leaf weapons in Slayer. - Fixed a bug with Blast furnace where the conveyor belt stops moving when its fully loaded. - Fixed Warriors guild Animated armour duping armour pieces when leaving regions. - Minor bug fixes in the Bronze members skilling zone. - Fixed a bug where Woodcutting and some other skilling tasks did not work properly. - Fixed a bug with Black knight titan boss being safe spotted. - Fixed staff of balance equipping properly with animations. - Minor typo fixes on server messages. - General fixes on the server engine and performance improvements tweaks. - All custom items that have head equipped will now show proper dialogue animations. Content: - Added support for 170+ custom items to be note-able including every single item from the new items. - Added support for a new Exotic limited quantity items store: * The store can be found by trading the Double agent from in many different areas. * The store quantity items will stay the same even on server restarts meaning once the quantity reaches zero it will remain zero for the rest of the time. However, a few items that has been added which are also obtainable from clue scrolls, but they were added as a kick boost to players who want to get them quick before doing clue scrolls. The rest of the items are not obtainable in any other way. * The list of items that are obtainable in-game are the ones starting from berets up to the end of the store. THE REST IS UN-OBTAINABLE. - If you are not in the Wilderness, or in (Battle Royale/Weapon Minigame) you get: * Diamond member 35% less Prayer drain rate. * Titanium member 28% less Prayer drain rate. * Platinum member 20% less Prayer drain rate. * Amethyst member 15% less Prayer drain rate. * Topaz member 10% less Prayer drain rate. Image: Left: Regular account / Right: Titanium member - Added support for Neitznot faceguard creation and disassemble. - Massive work on 170 new items added into the server for economy balancing and more: * Some of the most valuable items includes: Hardened fighter torso Army fighter torso Trimmed void sets Barrows whip Dragon scimitar (p++) Golden sled Golden fox Gilded dragon set Midnight partyhat Midnight santa hat Midnight h'ween mask Dragon shortbow Gilded bones (1kg) Invader h'ween mask Dracula h'ween mask Birthday partyhat Blue ankou set Colorful gnome scarf New client will be required to play, and coming soon is a new Minigame called "Aquais Neige" which will be here to obtain a new Water cape.
  16. I've read every single comment, thanks to everyone
  17. Hey guys, Got many questions about the new cape and amulet in the PvP-Store in Edgeville. They are considered the best in-slot based on certain stats for certain equipment mostly melee. They cost 10 million Blood money. Here are the stats comparison: Cape of skulls - Infernal cape - Ava's assembler - Imbued zamorak cape: Wilderness champion amulet - Amulet of fury - Amulet of eternal glory: Enjoy!
  18. Bugs and Fixes: - Fixed a bug causing NPC's to sometimes become invisible in the Slayer tower and some other locations. - Fixed an issue with Blast furnace causing the conveyor belt to stop moving after adding many ores. - Fixed a bug causing the server to crash after being online for many days, including general lagg. - Significant improvement on the server performance grade work which should make everything smoother. - Fixed dropping hunter traps on the ground and scanning for overlapping objects. - Fixed Alchemical hydra death drops and added automatic respawning for the instance. - Mysterious man event will not happen in any instance including the fight caves. - Fixed an issue with Duel arena where sometimes you spawn in the offset and cannot move. - Fixed issue with the Dwarf multicannon where you can use it on other NPC's under attack. - Multiple players can now take from the thieving stalls at the same time. - Iron Man game modes are not allowed to enter the Weapon or Battle Royale Minigame. - Fixed Poison pools for Vorkath including the zombified spawn not being removed. - Fixed the equipment requirements for all Max capes to include Farming and Hunter. - Items equipment models and slots fixed for the items: * Cyclops head * Lesser demon mask * Greater demon mask * Black demon mask * Old demon mask * Jungle demon mask * Fedora * Clown mask * Clown gown * 3rd age druidic staff * Ham joint * Swift blade * Staff of bob the cat * Bunnyman mask * Staff of balance - Fixed Jungle demon melee attack delay. - You can now access the Dagannoth ladder area which had obstacles blocking the path. - Fixed missing Max cape emotes for the imbued version of the capes. - Fixed a bug causing players to become stuck in the random event upon relogging. - Fixed an issue where some NPC's take a delay to retaliate to the attacker. - Moved Infernal skilling items to their respective Skill master instead of the Skilling point store. - Scorpia boss respawn timer was nerfed from 2:30 minutes to 15 seconds according to OSRS update. - Prayer skill XP changes when using bones on altars: * Ectofuntus: Giving the best bone XP and can be reached by teleport or using the Ectophial from Slayer store. * Gilded altar or Wilderness Chaos altar: Second best bone XP and can be found in the Wilderness or Ruby Member's zone or above. * Regular altars: Third best bone XP and can be found in most cities. - Fixed a bug with regular teleports where a player could potentially get 250m XP. (Please reply here with your username for a great reward for reporting this). - Fixed a ground items visual bug where some items show as multiple where in reality it is just one item. - Updated the degradation timer for most items (c) and barrows to be more optimized (E.g: PvP Items now only last for 15 minutes combat time). - Fixed several typos in dialogues and other server messages. - You can no longer use auto type if you are muted. - Fixed an issue with the trading system if players spam click the accept button. - Fixed the clue scroll Uri bug respawn issue. - Fixed Lumbridge city shack door which is required for a clue. - Fixed Ogre pen loose railing climbing which is required for a clue. - Tweaked Edgeville map to fit the new stores. - Removed the Wilderness Avatar's teleport and added the drops instead into the new PvP-Store. - Fixed a bug where you receive negative XP when crushing chocolate bars. - Clue caskets rewards are now stackable as on OSRS. - Fixed Ice gloves effect in the Blast Furnace Minigame. - Fixed a bug with wrong degradation for Karil's top and Guthan's spear. - Classic game mode drops rare chance nerfed by about 10.00%. - Fixed a bug causing players to freeze after being stunned when pickpocketing. - Fixed a bug Bounty target teleport not removing any runes when teleporting. - Fixed Swift blade and Ham joint attack speeds like on OSRS. - Fixed all other Turoth in the Slayer that did not work with Broad/Leaf equipment. - Fixed Ardougne max cape Monastery teleport location. Content: - Finally! Motherlorde Minigame is now finally 1:1 OSRS for all players who wish to obtain Mining XP: * Full zone functionality including the entrance, rocks mining, pay-dirt, fixing the wheel and more. * All NPC's dialogues has been added 1:1 OSRS. * Zone music region implemented. * All objects within the zone works including small details such as crate searching. * Rockslide will not spawn if you are standing in the spot. - Colorful gnome scarf has been added which can be recolored into any color (Not yet obtainable in-game). - New clue scroll rewards has been added: * Medium clue: Amulet of defence (t) * Hard clue: Fremennik kilt * Elite: Highwayman mask (t) - Added support for Infernal harpoon with proper charging and cooking for Tuna, Swordfish and Sharks. - Added support for Ardougne capes teleporting method for all the different variants from Monastery and the Farming patch. - Items on death mechanics completely redone to match OSRS: PVP: * Death under wilderness level 20 to a PVP (Player) = You will keep your items, kept but (broken). The pk'er receives 50% of its repair value in Blood money. * Death above wilderness level 20 to a PVP (Player) = You lose the item on death, but the killer gets rewarded 75% of its repair value in Blood money. Non PVP (Die to a boss/NPC): * Death over Wilderness level 20 to PVM (Boss/NPC) = You lose the item, but you get 75% of its repair value in Blood money (Inventory). * Death outside the Wilderness or under 20 wild = You keep the items but it stays in the broken form aka Fire cape (broken). Other: * Chinchompas: are always lost on death, if you die to a player they get them as a drop however. * Charged items such as Dragon fireshield, Craws bow, Serpentine helmet, Tome of fire, Scythe, etc - They will drop as uncharged if NOT protected on death. Revenant items will also drop their ether. * Untradeable items: They will ONLY stay on the floor for 60 seconds so you can pick them up and no one else will be able to see them even if lost on PVP. - Added Prifidinnas NPC spawns and started the base work on the Crystal armours and the zone. - Added support to view Mystery-boxes rewards in the Premium store: * You can do that by speaking with Party Pete in Edgeville home. * Allows you to view any Mystery box rewards from the dialogue. - Two new Member's rank Titanium Member and Diamond Member, including name changes: * The Titanium member's rank is now automatically obtained upon spending $750.00 or more. * The Diamond member's rank is now automatically obtained upon spending $1,000.00 or more. * Member ranks has been renamed (Regular member -> Ruby member) (Super member -> Topaz member) (Extreme member -> Amethyst member). - A complete new Bronze member's skilling zone with great features added: * You can teleport to the zone using your quest tab members section. * A fully established map area with the desert scent and scene. * Full region music coverage. * Over 54 different objects and map tiles including extreme details. * Ability to train several skills including a thieving stalls area. * All objects and shops are fully functional. * Over 35 different NPC's in the region including Snakes, Monkeys, Skill masters, and more. * Altar area, bankers, items on ground, and much more. - Added missing imps, fishing spots, ducks, gulls, monkeys, snakes and spiders through many different areas through the whole map for more realistic look. - Added support for Miles at the Chaos altar in the Wilderness including the double door fix. - Added a few new items for Medium clue scroll rewards, which has been suggested by @Aurimeelis: * Explorer's ring 1,2,3,4 * Falador Shield 4 * Kanadrin headgear 3,4 * Desert amulet 2,3,4 * Western banner 3,4 - New items has been added to the game through different sectors: * Fedora (Skilling point shop) * PvP Items, Wilderness champion amulet, Cape of skulls, 3rd age druidic, and much more (PvP-Store) * Infernal items (Obtained through the skilling master of the respective skill) * Should parrot, Clown set, Rune dragon set, Demon and Dragon masks, Ham joint, and Staff of bob the cat. (Premium Store) * Colored gnome scarfs, Evil chicken feet, Spiked manacles and Jester cape (Voting Exchange) * Mole slippers, Frog slippers, Bear feet and Demon feet (OSRS Items Store) * Bunnyman mask (Skilling Points Exchange) * Fish sack (Fishing skill master) * Mask of ranul and Gravedigger mask (Minigame store)
  19. Hello grinders! As everyone of you know we are slowly perfecting the server each and every feature, and this means we have redone our items on death mechanics. I will keep this short for you and easy to understand, but here is how the system works which is identical to OSRS so if you know it you can skip the reading. All items are kept based on its value (examine) which is the market value. You usually keep the top 3 items assuming you are not skulled so they are protected. However, those items below follows different mechanics. Items that can break (Void, Fire cape, Torso, etc): PVP: Death under wilderness level 20 to a PVP (Player) = You will keep your items, kept but (broken). The pk'er receives 50% of its repair value in Blood money. Death above wilderness level 20 to a PVP (Player) = You lose the item on death, but the killer gets rewarded 75% of its repair value in Blood money. Non PVP (Die to a boss/npc): Death over Wilderness level 20 to PVM (Boss/NPC) = You lose the item, but you get 75% of its repair value in Blood money (Inventory). Death outside the Wilderness or under 20 wild = You keep the items but it stays in the broken form aka Fire cape (broken). ------------------------------------------------------------------ Chinchompas: are always lost on death, if you die to a player they get them as a drop however. Charged items such as Dragon fireshield, Craws bow, Serpentine helmet, Tome of fire, Scythe, etc - They will drop as uncharged if NOT protected on death. Revenant items will also drop their ether. Untradeable items: They will ONLY stay on the floor for 60 seconds so you can pick them up and no one else will be able to see them even if lost on PVP. Enjoy!
  20. Bugs and Fixes: - Minigame initial rewards dropped to 10,000 Blood money instead of 50,000 while instead of getting 10,000 extra Blood money per player it's now 12,500 which means 135k BM with 10 players and 60k with 4 players, respectively. - Charged items now move their charges when being transferred to another item (Ex. Magma Helm). - Fixed looting bag item depositing. - Cannon will now ignore poison effects and ammunition effects. - Anti botting events will no longer occur during a minigame under certain circumstances. - You now face items when picking them properly. - Fixed broken skull mechanics that were reported by players. - Fixed some broken items costing a lot of Blood money for repairs. - You can now pick up all sorts of Flax on the ground. - Fixed an issue with Agility not giving you tokens upon completing a course. - Minor improvements on the Rug Travelling mechanics. - Ava's max cape will now be working properly with the effect. - Fixed an issue where you can use knife on knife with Sacred eels. - Dragon spear special attack only stunning once has been fixed. - Colorful items will now properly display to other players around. - Bastion/Battlemage potions are now available in the BM store. - You can now drink anti venom potions bought from the store. - Minor changes on the doors system which should make them work properly now. - Corporeal beast will now automatically retreat if left out of combat for 60 seconds. - Corp entrance timer reduced to 10 seconds instead of 60. - Fixed god wars issue where kill counts were not being counted. - You should no longer get stuck while walking through Obelisks. - Minor bug fixes on Farming patch appearances. - Slight delay fixes for trade/duel when pressing on accept button. - Fixed Verac's flail running animation. - Fixed an issue where players would respawn in the anti botting event location and keep on getting rewards. - You will no longer receive the daily login reward while in The Wilderness or in a Minigame. - Fixed the Rock Golem pet dialogue. - Giant sea snake boss instance removed due to many ACB's in-game to compensate for its value. - Fixed a lot of broken items equipment such as (t) armours, Spiny helmets, Cow armour and more. - You now require 99 Hunter and Farming in order to equip the Max cape, and not limited to other maxed stats. - Fixed an issue causing some players to not show while in the same region. - Fixed an issue with item spawning on floor showing as multiple items which is not correct. - You now require Warrior's guild tokens to be able to enter into the rooms. - Untradeable items now vanish upon death if they are not protected. - Revenant items will now decharge and drop their charges when you die with them unprotected. - Fixed an issue showing Scythe of Vitur graphics in the Mutant Tarn room instance. - Minor region area fixes to allow NPC random chats to work properly such as Warrior's guild basement. Content: - Added support for ::rules command as requested by players. - Updated the doors system to work properly with the region system update. - Added Varrock East Bank downstairs item spawns. - Added ::repeat command for auto talker with various improvements: * Added a fall back timer when using the commands to prevent spam. * ::repeat allows you to repeat what you were saying after an interruption for ease of use. * Added message filtrations support for auto chat. - Random Frog event in case of botting with detection algorithms including token exchanging. - Lots of work and improvements into our anti botting system, including visual changes. - Blast Furnace Minigame with Complete Full Support: * Ordan the Ore Seller with ore deposting. * All dialogues are supported. * Area on ground spawns support. * Region music support. * Coffer support with up to 2147m. * NPC's are well operating the Blast Furnace. * The process for operating the Blast Furnace is as follows: Place coal and/or ore on the Conveyor Belt. Cool down smelted bars with a bucket of water or just collect the bars with the ice gloves equipped. Collect the bars from the bar dispenser. Repeat. - Baseline work started on Pest Control. - Motherlorde mine is to be released upon next update.
  21. We literally have over 3,000 lines of dialogue!
  22. Bugs and Fixes: - Fixed an issue with doors where one can use it while other player is using it. - Fixed Warrior's guild Minigame doors entrance. - Fixed God wars boss chambers, and fixed the interface while in the chambers. - You can now use Anguish ornament kit with the necklace from the participaion points store. - Fixed an issue where you could get stuck if you were teleblocked while using an obelisk. - Fixed Mining guild/Dwarves mine doors. - Reworked and improved the items on death mechanics. - Fixed the max hit calculation formula for Snapshot, Powershot, Soulshot, Chainhit, and Ogre bows. - Fixed a bug with password changer allowing certain characters to be used. - You can no longer enter the Minigames in Edgeville while the server is being updated. - Possibly fixed a bug where you would get disconnected in the Slayer tower when doing Slayer tasks. - Slayer XP is now based on the HP level and not the combat level. - K'ril Zamorak boss and minions will be counted towards Greater demon Slayer tasks. - Fixed a bug where you could use mystery boxes and caskets when having a full inventory. - Add some more anti botting mechanics and data tracking for future botters prevention. - Edgeville dungeon entrance will now require a Brass key to open the door on top. - Fixed Toxic blowpipe charging (You might need a new one for it to work). - Improved the Search object actions system when searching for items. - Minigame timer is now changed from 10 minutes to 30 minutes per game. - Minor changes to the monsters aggression distance formula. - The Wilderness bots are now able to attack players even if they are outside The Wilderness. - Fixed a bug causing Enchanted gem and Slayer rings to not work. - Fixed Broken stairs and ladders in Relekka. - Fixed all Falador stairs and ladders, including the ones in the Party room. - Fixed Amethyst bolts to be effective against Turoth and other Slayer monsters. - Fixed The Wilderness Resource area gates requirements and mechanics. - Fixed Hydra's left door mechanics and lagg. - The server will now announce when someone gets Fighter toros, Rune defender or above. - Sea gulls are now able to move above sea and land. - Lots of ladder fixes including many dungeons and cities. - Elf Islands entrance pit leading to a boss dungeon now displays a message. - Fixed a bug where you cannot use the gambling zone. - Fixed a bug with Clue scrolls with any object action related (aka searching chests). Content: - Implemented a new hit delay for magic short/long bows. - Mage of Zamorak teleport mechanics 1:1 OSRS: * It will now cast a projectile on you that teleports you. - Brimhaven dungeon full zone mechanics: * Vines climbing and vines cutting with proper vines formula. * Agiliy obstacles, and ladders will work properly. * Paying Saniboch prior to entering the dungeon. * 2nd floor area spawns and stairs leading to the place. * Items on ground dump with its respective items. - Edgeville dungeon revamp: * All Agility obstacles will now work properly including any doors/gates. * Items on ground dump mechanics added. * Shadow warriors spawn has been added with the mechanics and drops. * A dangerous Wilderness zone has also been added. - Added support for Items on Ground 1:1 OSRS: * We have added a complete new system that allows us to spawn global items on ground. * Items can have different ids, amounts, and even respawn timers depending on the item. * Over 33 different locations have their data added 1:1 OSRS, including our custom zones. - Optimized and done some QOL to the Scoreboards in Duel arena and Gambling Zone. - Added support for QOL Haybales searching. - Taverly dungeon mechanics: * You now require a Dusty key to enter to the Blue dragons pit. * Jail guard can be slain for a Shiny key to enter the jail cell for finding the Dusty key. * Added Blue dragon's spawn in the 2nd floor of the pit to allow even more players to train there for great drops. * All the items on ground spawn has been added. * Agility obstacles will now work properly. - Completely new map design solely for boss slaying to Legendary members: * A whole new map designed to fit 5 different bosses with each room unique design. * Members are allowed to teleport to the zone once every 15 minutes. * Minor changes might be added in the future for more optimizations. - Added Rogue's spawn near Choas Elemental and they can be slain for the lockpicks. - Added support system for Chinchompa's dropping and on death mechanics: * If you die with chins they will always get released even if you have them protected. * You will get a warning when you will try to drop them. - Added pickables system (Potato, Cabbage, Flax, Wheats,..etc) - Added support for Daily Flax Exchange: * The Flax keeper is a man located within the flax fields in Seers' Village. * He harvests the flax in game over time in the village. * He will allow players to exchange a certain amount of noted flax for noted bow string each day. Members gets more benefits. - Added Al-Kharid desert area mechanics: * The desert becomes a dangerous region south of the Shantay Pass, requiring a player to drink from Waterskins or other sources of water to avoid dehydration. * You will automatically drink every 90 seconds if you have a waterskin with charges in your inventory, the time between drinks can be extended by wearing heat-resistant gear. * Failing to drink will cause the player to periodically lose hitpoints. Within the boundaries of towns, players are immune to desert heat and do not need to drink. * A lot of NPC mechanics and dialogues including Menaphites, Guards, Khazards, and Mercenary. - Added support for Shantay entrance: * The Shantay pass is an item used to exit Al Kharid through the southern gate at the Shantay Pass. * Players can buy one for 5 coins from Shantay, who stands near the gate. * Players have to use one each time they go through the pass from Al Kharid into the Kharidian Desert. - Added Rug merchant and travelling system: * The Magic carpet is a transportation method in the Kharidian Desert. * The magic carpet system is operated by Rug Merchants. * There are two major hubs from which the carpets travel. * Shantay Pass and South Pollnivneach. * Carpets can travel in both directions between destinations, but other carpet destinations will only travel to one of these two hubs. * Members get 50% discount when using the rugs. - Corporeal beast dark energy core support: * The Dark energy core is a monster that appears from within the Corporeal Beast. * This monster heals the Beast, and attacks any players within the vicinity of the Core. * It is advised to kill the Dark Core as soon as it is launched towards the player, as it transfers the player's Hitpoints to the Corporeal Beast. * The dark core has a 1 in 8 chance of spawning after the Corporeal Beast receives 32 or more damage from a hit or when it attacks while below 1,000 Hitpoints.
  23. Bugs and Fixes: - Fixed a bug that might've caused players to get reset on login. - Removed redundant code and legacy systems which slows the server from our processing unit. - Improved vine cutting codes to make it check your Woodcutting level and use a formula. - Fixed a bug where you receive a hit after teleporting even if you are on a different height level. - Fixed Giant Sea Snake boss instance respawning issue. - Fixed Ankou item showing 47b instead of 4.7b in value. - Fixed 'Locating Eye' achievement to do with talisman teleporting. - Fixed the clue where you have to show your angry in the Training camp. - Fixed issue with Numerical Value Holder for many uses which will fix any improper shown numbers. - Fixed the Farming skill member's benefits. - Fixed Falador guards emotes, stats, and many other guards such as Ardougne guards, Hero, Knight, and more. - Improved the drop rates for all pets which is 0.6% up to 2.25% depending on drop rates. - Changed Dragonstone bolts (e) to only play the sound when the hit is successful. - Changed the Shayzien armour ids in the Slayer shop to make them wearable. - Massive fixes on lots of NPC emotes, sounds, and graphics. - Fixed Combat bracelet teleport location to the Warriors guild. - Fixed the Mystery box reward text not displaying properly. - Fixed a bug with object interactions for clue scrolls such as Chests. - Fixed search animations and timer when searching for a clue within objects. - Fixed a reported bug where experiments cave ladder and memorial didn't work properly. - Fixed a bunch of ladders including the ice mountain top. - Fixed Jad melee attacking when you are standing far away. - Fixed a lot of order processing for achievements so that the messages will show on top instead of bottom when being received. - Fixed a bug with ::yell command showing [yell] in chat. - Fixed walking delays when executing objects interactions. - Fixed Quest tab prices button links. - Iron Man accounts can now re-buy Snakeskin armours and bow strings. - Possibly fixed a bug causing chargeable items to freeze when dying with them. - Moved the teleport coordinates of Gorak to the Zamorak God Wars area. - Fixed the Zamorak mage clue scrolls event. - The Ring of wealth will now only pickup gold/bm when equipped and fixed ROW (I). - Fixed Halberd's attack animations and sounds. - Aggressive NPC's will now be facing the player when walking towards him/her. - Added missing Anguish ornament kit in the Participation store. - Fixed edge digging clue scroll showing the wrong location. - You can now cast Superheat on Silver ores. - Fixed Gambling issue where it will display the wrong modes and highly improved the system to make it ergonomic. - Fixed a bug causing your ring of wealth (i) to not collect coins, and now it will only collect when equipped. - New players get a starter message broadcast and gem after playing for some time from being registered. - Fixed the Transmogrified achievement completion. - New starter pack rewards has been added. - Added a new broadcast on new account creation to enable sounds & music. - Updated the make over mage upon account creation to show your existing character model rather than the default old one. - Updated the tutorial and fixed a few bugs that were found during the testing. - You can now choose your starter mode upon new account creation which makes you equip the items. Content: - Added account combat mode setup upon new accounts creation. - Added support for Dagannoth doors system. - Added support for Cow Milk Diary. - Added support for sack searching (plain). - Added OSRS tokens in the Blood Money Store for 500,000 BM which can be exchanged for 1M OSRS. - Added Sanfew serum for decanting support. - Added some extra shops and spawns in the Member's zone with their respective dialogue, and quest tab improvements. - Added lots of missing spawns in Yanille and Ardougne. - Added support for missing bosses slain in Slayer tasks such as K'ril boss. - Brand new Casino to be used for Gambling, Lottery and More: * Revamped Gambling/Casino Zone map which will have lots of events to be added. - Redid the Ladders, Staircase, Rope climbing systems to almost get any of them to function like on OSRS. (Server is being more complete with details). - Added support for lock-picking. - Start work on the Lost City quest and drew a big plan for many quests that will unlock items to be equipped-used in the future: * Lost city to equip Dragon longsword (quest takes 4-6 minutes). * Monkey Madness to equip Dragon scimitar (15-20 minutes). * Recipe from disaster to unlock gloves (custom quest) (30 mins) * Desert treasure (custom) to unlock ancient magicks. - You can now change the color of your Serpentine helmet using Mutagens. - Made Necklace of Anguish to break to regular necklace on death. - Improved the core NPC death mechanics and added each NPC with their death timer like on OSRS. - Fixed potion making for overlapping ingredients which rendered that some potions couldn't be made. - Fixed the Broad bolts and arrows not working against Turoth. - Fixed equipment operate interaction for Slayer helmets and Slayer rings. - You now require to pick-lock in the Yanille dungeon, with some newly added spawns. - Tweaked the Duel arena a little bit making it have more spawns, dialogues, and better in general. - Added support for Spirit tree with up to 4 locations so far. More locations will be added soon. - Massive data saving and sending messages when doing many actions such as: * Duel wons. * Minigames won (To be used in HS later). * Minigame win streak (To be used in HS later). * Chest opening. * Mystery box opening. * Total voting times. * Fight cave timer, kill count, and more. - Added support to hands dusting in the Warriors guild as requested by players: * To decrease the chance of failure, players can use a pestle and mortar with ashes to get ground ashes. They may then click on the ash to dust their hands. - Added Coo Moo-ing, Duck sounds, Make over mage effects, and Al-Kharid warriors mechanics. - Added support for Al-Kharid gates. - Added Varrock West Bank door knocking. - Added support for Snakeskin tanning. - Added support for Amulet of Chemistry: * An amulet of chemistry is a jade amulet enchanted via the Lvl-2 Enchant spell. * Each amulet begins with five charges. * While the amulet is equipped, there is a 5% chance that you will create a 4-dose potion rather than a 3-dose potion when brewing potions, which consumes one charge. * Once all of the amulet's charges are used up, the amulet crumbles to dust. - Complete All doors system, All gates, Curtains and more: * Door stuck support. * Single doors * Double doors * Force doors * Double Force doors * Doors with requirements * Gates * Curtains - Added support for all trap doors and trap-door pick locking. - Added all guilds with their respective requirements. * Mining guild * Woodcutting guild * Fishing guild * Cook's guild * Crafting guild * Magic guild with spawns * Ranging guild * Farming guild Possible content for the next update is not limited to: Blast Furnace, Motherlorde mine, Carpet traveling, Kraken boss, Fight pits, Platinum members skilling zone
  24. Bugs and Fixes: - Fixed a bug causing players to able to cast spells while being in a busy state. - The Slayer tower basement is now properly working along with the NPC's inside. - Trollheim teleport now requires 2 law runes. - Properly fixed JAD achievement. - Adjusted Runecrafting experience for Blood runes and Soul runes. - Fixed a bug giving players infinite Ring of wealth (no rings were spread in game). - Fixed a bug that allowed players to use cheat engine to manipulate the teleport interface and teleport from anywhere. (No harm was intended) - Random events will now continue to show up even after relogging. - Fixed money achievement bug showing negative values sometimes. - Fixed the join date bug in quest tab. - Improved the Slayer helmet requirement messages for the Slayer skill. - Fixed Vorki and Abyssal Orphan pet dialogue head animations. - Updated the Dragon claws special attack to use the correct animation. - The Firemaking tome(10) now works properly and rewards 10m experience. - Added proper Gerrant in Port Sarim for clue scroll. - Removed free axes in the Woodcutting store (points store). - Fixed the Lumbridge mill clue scroll pathing as well as South of Gnome agility course path. - You can now buy and sell in any clan chat excluding "Help". - Fight caves NPC's will no longer drop caskets. - You can now trade or talk-to any skilling master. - Fixed a bug causing pets to freeze in position and no longer follow player if someone interacts with it. - Removed runes supplies from Combat Training store. - Fixed Rock slug's and Cockatrice in the Slayer cave. - Improved the graphic and emote support when defeating JAD boss. - Increased the delay to the explosion of Zombified spawn. - Fixed Mystery box reward messages. - Fixed Skeletal hellhound respawning. - Obelisks will now work properly once again. - Optimized and tweaked Hydra instance so everything works fine (vents..etc). - Fixed Broad bolts creation and added 'Broader fletching' support. - The Combat lamp is now tradeable. - Items dropped by Iron Man game modes will no longer be visible to regular players. - Fixed pathing issue in Falador room stairs. - Removed the duplicate Fishing master in the Member's zone. - Fixed Hydra's attack not repeating properly. - Removed collisions at the Lumbridge castle west of outpost door. - Fixed a bug causing skill tasks not working without relog for new players. - Fixed Magma and Tanzanite helmet stats. - Fixed the Abyssal bludgeon price in the Premium store. - Adjusted the graphic heights of Spinolyp attacks. - Fixed a bug causing players to not show the Wilderness level when teleporting from Al-Kharid. - Fixed gold amulet crafting which is essential for clue scrolls. - Fixed Kalphite queen respawns and added soldiers to the KQ instance. - Reduced Abyssal tentacle poison odds to 1/4 and changed the damage to 4. - You no longer need to have a Slayer task for buying stuff in the Slayer rewards store. - You now need 68 Fishing to enter the Fishing guild. - Fixed the Ranged attack animation of the Wilderness archer bot. - You can no longer safe spot bots in the Wilderness. - Trade value indicator now works properly. - Fixed up projectiles for Surge spells. - Slayer shop now sells the proper Slayer ring (8). - Updated the Hell hound teleport to Catacombs of Kourend when using the Gem/Ring. - You no longer get a charged Serpentine helmet upon item creation. - Fixed a clipping issue in Varrock clothing shop for clue fix. - Fixed a clipping issue in Guard's house East Ardougne. Content: - Added support to send server suggestions through broadcasts for new players to offer them tasks and stuff to do. - Added Statius warhammer special attack: * An attack that deals anywhere between 25% and 125% of the user's standard max hit and lowers the target's current Defence level by 30% on a hit other than 0 (stackable; relative to current level). - Added Dragon 2H sword special attack: * Hit up to 14 enemies surrounding you. - Added Dragon and Infernal harpoon special attacks: * Increases the player's Fishing level by 3. - Warriors guild minigame 100% added with Games Room, Dialogues, Shops, and more: The animation room of the Warriors' Guild, created by Shanomi, is located on the 1st floor, southwest of the Guild entrance. This room is one of the most commonly used rooms out of the whole guild to gain tokens. Players must bring a set of metal armour, such as bronze or mithril, consisting of a full helmet, platelegs, and a platebody. To begin the minigame, the player must click on the animation machine with the full set of armour in their inventory, or use one of the pieces of armour on the machine. The armour will come to life and begin attacking the player. Upon defeating the animated armour, the player may pick their armour set up again along with tokens for defeating it. Higher-level armour sets are stronger but reward more tokens upon defeating them. The dummy room of the Warriors' Guild, created by Ajjat is located on the 1st floor, northwest of the entrance. There are no requirements for this minigame; however, it is a good idea to bring melee weapons of all types and styles — stab, slash, crush, accurate, aggressive, defensive, and controlled. This room tests players' reflexes with attack styles by creating various dummies. To defeat these dummies, players must choose the correct attack method to destroy them. Players should look at the poster inside of the dummy room for more information on what styles to use for each dummy. Each dummy correctly hit will reward players with 15 Attack experience and 2 warrior guild tokens. There are seven dummies in the dummy room, covering all four combat styles (defensive, aggressive, accurate and controlled) and all three melee attack styles (slash, crush, and stab). As a result, choosing the right weapons for this minigame is important. One is required to have at least two weapons to be able to hit every dummy. The best strategy is to bring one weapon that can hit all but one dummy, and another weapon that will deal with the last dummy. For example, a longsword will be able to hit all dummies except for crush, in which case the player could carry a warhammer for the crush dummy. A mace can hit all dummies but slash, for which the player could carry a battleaxe. Whatever combination is decided upon, it should be kept in mind that the attack bonuses for the weapon do not help in this minigame; therefore, it is as easy to obtain tokens with a bronze longsword as it is with a dragon one. If a player does not have the ideal weaponry for this minigame, they can visit Anton on the 2nd floor[US] to buy appropriate weaponry. Note that unarmed combat counts as a crush weapon. This game can be tricky at first. Try to memorise which type of dummy appears in each slot, as they never change slots. The catapult room of the Warriors' Guild, created by Gamfred, is located on the 2nd floor, west of the Armoury. To begin this minigame, players may speak with the dwarf outside of the room to obtain a two-handed defensive shield. This shield can only be equipped while standing on the target area. Once the shield is equipped, participants should look at the ammunition being shot at them and observe the panel which replaces the inventory, then select the appropriate defensive style. Each time players defend successfully, they will receive 10 Defence experience and one token. Though this minigame is arguably the easiest at which to be successful, its token payoff is relatively low. The shot put room of the Warriors' Guild is located on the 2nd floor, in the northeast corner of the guild. To begin, players pick up a cannonball and select one of the three throwing styles. If a player fails, they will drop the ball on their toe, losing HP in the process. To reduce this use, one may use a pestle and mortar with ashes to get ground ashes, then use the ground ashes on their hands. Upon succeeding on the put, the player will gain Strength experience and tokens. The number of tokens received is calculated as follows: For the 18lb balls (left pile), players receive 1 + distance (yards) tokens For the 22lb balls (right pile), players receive 3 + distance (yards) tokens Each throw will reduce the player's energy. As the player's energy lowers, their distance will degrade, until finally, below about 10% energy, one is unable to throw. Waiting for energy to regenerate, using energy potions, strange fruits, or sq'irk juice will allow the player to participate again. Another option is to throw shots until energy is depleted, and then move to a different minigame while regenerating energy. A good tactic if energy potions are available is to throw one ball, restore all energy lost, throw another, restore all energy, and repeating until out of potions, then using up all remaining energy. This can yield a large amount of tokens. Jimmy's Challenge is located on the 2nd floor, east of the Armoury. To begin, click on a keg in the room. You will balance the keg on your head and can go on to select another keg, up to a maximum of five. Balancing the kegs will award Strength experience but will cause damage to you if you lose balance. You will receive 2 tokens for every barrel successfully picked up. To receive tokens, speak to Jimmy for a signature and then speak to another games master. If you walk out of the room with barrels on your head, they will disappear. Basement: In the basement of the Warriors' Guild, accessible by a trap door west of the guild (exit through the food shop), is another large room containing level 106 Cyclopes. Lorelai will require you to have a rune defender in your inventory before she will allow access to the room. You will be able to re-enter this room without showing a defender after unlocking access to it the first time. Only the Cyclopes that are located in the basement will drop the dragon defender. Entry to the Cyclops room requires 100 Warrior guild tokens. 10 tokens are used upon every entrance, and then 10 tokens are charged for every following minute you stay. * If the player has 99 Attack, wearing the attack cape before entering the basement Cyclops room will allow the player to stay in the room free of charge as long as the skillcape is equipped. * Full area sounds and music's. * All respective shops added. * Dialogues not limited to (Ajjat, Gamfred, Ghommal, Harrallak, Kamfreena, Ref, Rory, Sloane, Anton, Lidio, Lilly, Jimmy, and many more). * Perfect NPC chats throughout the zone. * Doors system implemented properly for all the minigame. - Massive work on Instance system, Area system which will bring massive performance boost and some minor area related fixes. - Added support to missing amulets stringing (Opal, Emerald, Topa, Onyx, Zenyte). - Added support for Distance based hit delays for magic attacks (Core rework): * Hit delay is measured in game ticks and is the amount of time an attack will be queued to an entity (player or NPC) without doing damage. Specifically, hit delay measures the amount of ticks an attack is processed on an entity without damaging it. Melee attacks damage an entity the very first tick that they are processed, and as such, are defined to have a hit delay of 0. The hit delay of distance attacks is typically variable based on the Chebyshev distance between the entity dealing the attack and the entity receiving the attack. The distance is typically measured edge-to-edge in game squares, i.e. the distance between the closest edges of the two entities. However, barrage spells are a notable exception in that they calculate distance from the player to an NPC's southwest tile, which causes abnormally long hit delay when attacking a large NPC from the northeast. - Implemented proper PID changing every 100 to 150 ticks which will fix a lot reported tick issues. - Added Woodcutting guild & Redwood Trees/Stumps for the Woodcutting skill: * Redwood logs are used to train Firemaking and make redwood birdhouses. * The only locations where redwood trees can be cut are the Woodcutting Guild and the Farming Guild. The redwood tree in the Farming Guild requires the player to first grow a redwood tree (requiring level 90 Farming) and has a bank deposit box very close to the tree. * On the other hand, the redwood trees in the Woodcutting Guild provide an invisible +7 Woodcutting boost which slightly increases cut speed. * Implemented Woodcutting Guild Gates w/ 60 WC requirement for entrance. * Implemented Tree Stumps. - Mining skill gem mining support implemented. - Birdhouses support system added: * A bird house is used to set bird house traps on Fossil Island requiring 5 Hunter. It can be made at 5 Crafting using logs on a clockwork with a chisel and hammer yielding 15 experience. *Bird houses must be baited with 10 low level hop seeds or herb seeds (Krandorian/Harralander or lower) or 5 high level seeds (Wildblood/Ranarr or above). After approximately 50 minutes when the birdhouse is full, it can be emptied, granting 280 Hunter experience.
  25. Bugs and Fixes: - Fixed a bug causing players to lose items when dying with poison in the Duel Arena. - Major fixes and improvements on the duplicate instances issue. - Fixed the clue scroll double agent spawn issue. - You will now be warned about selling items in clan chat, but your messages won't be blocked. - Fixed an issue where you cannot walk in doors in Yanille, Wilderness agility, and Catherby. - Fixed a bug causing you to get experience when hitting 0's against Demonic gorillas, and some other NPC's. - Updated the forbidden items that Iron Man game modes cannot purchase from stores. - Fixed the safe spotting issue for Mutant tarn. - Fixed a bug with broken Infernal cape being repaired to Fire max cape. - Updated Dragon arrows and removed Karambwans from consumable's store. - You can now gamble your max cape on the mounted cape in Edgeville. - A reported issue where you can accept while swapping items in gambling is fixed. - You can now operate all items with effects again. Ex: glory, ROI..etc; - Updated the Slayer store with Sheyzien armour. - You can now craft and use Broad arrows, Broad bolts, and Amethyst broad bolts from the Slayer store. - Optimized the special attack delay of Godswords, and Godswords (OR). - You can now properly combine Odium ward, Malediction ward, Godswords, Steam battlestaffs, Occult, Tormented, and all the other ornament kits including reverting them. Note: Some items lose their ornament kit upon revert/dismantle. - Fixed an issue with Dragon crossbow not giving experience or loot. - Morphing with rings will no longer cause your account to stay frozen. - Made it so NPC's don't respawn in boss instances. - Redone Granite maul special attack and allow ornate attachments for 50% special attack consumption. - Fixed Zombified spawn for Vorkath dying by Crumble undead spell. - Ultimate Iron Man game modes will get their rewards into inventory instead of bank container. - Lots of typos fix within attributable system. - A sound plays when you open the Slayer reward interface. - Major issues fixed for the following bosses: (Corporeal beast, BKT, Kree, STQ, and General graardor). - Purple sweets that are obtained from Clue scrolls are now edible. - Optimized the illegal words sensor. - Fixed an issue where you could attack other players with magic in King Black Dragon area. - Fixed the degradation messages when barrows items are degrading. - You can now longer use ::hp or ::spec while in Fight caves or when playing minigames. - Fixed Mysterious emblems and Ancient relics being sold at different prices to Emblem trader. - Updated the list of the client URL links, and server commands. - Double combat ring is no longer tradeable since its an attributable item. The price has decreased from 2,500 to 750 skilling points. Content: - Christmas Maps, Snow, and 2020 event implemented: * Start your Christmas event from south of home area by talking to Santa's minion. * Two way event where you can complete it with peace, or perhaps by aggression. * Cut-scene added within the minigame. * 13 new sounds, and 4 jingle bits respectively. * New achievement added (Limited time to complete it). - Added enchant support for Dragonstone bolts. - Middleman zone map tweaks. - Over 42 new jingle bits has been added (Aka death, fight caves progression, etc) - Implemented 1:1 OSRS Fight caves with custom twist to choosing your waves: * Ability to choose all waves, final wave, or a custom wave for certain fees. * Fully 1:1 63 waves with all the stats, animations, graphics, sounds, and special effects. * You walk into the Fight caves once you enter. * Fire cape exchange functionality (Still the same as before, with member benefits for a better chance). * Ability to make NPC's stuck behind each other. * Proper rotation for the Fight caves monsters. * Tokkul will be rewarded for playing the minigame. * You don't lose items on death on the minigame. * Healers will spawn when JAD is at half-health. * You can REQUEST to log out of the game at anytime by logging out before you end your current round. * If you finish the wave when logged in, you will be started on the next wave; if you log out before you finish, you will log in at the start of that wave again. * Timer entrance when leaving the game. - Redone the mechanics of Obelisks: * Wilderness obelisks are teleportation devices in the wilderness * Each obelisk, when activated, will teleport anyone standing on the pad after a few seconds to another pad, which is chosen at random. - Implemented Shove special attack for Dragon spear, Zamorak spear, and Zamorak hasta: * Dragon spears can be poisoned either with weapon poison or karambwan paste. The poison can be removed by using a cleaning cloth on the poisoned spear. * The dragon spear has a special attack, Shove, which it shares with the Zamorakian spear and hasta. It pushes an opponent back and stuns them for three seconds, consuming 25% of the player's special attack energy. * It cannot be used against large monsters, such as giants, because they are too big to push back. * Zamorakian spear and Zamorak hasta has a 1 tick faster attack speed, with special effects against Corporeal beast. - Implemented Wild Stab special attack for Dragon sword: * Along with the leaf-bladed sword, the dragon sword is currently the best shortsword available in Grinderscape: Leaf-bladed sword has a higher stab and slash bonus, but the dragon sword has a much higher strength bonus. * The dragon sword has a special attack, Wild Stab, that consumes 40% of the player's special attack energy to hit the target with 25% increased accuracy and damage. * If the target is using Protect from Melee, the special attack will ignore the prayer for one attack. This special rolls off of the opponents stab defence regardless of which mode it is in. - Added support for Crystal halberd, and it's special attack Sweep: * The crystal halberd is significantly more powerful than a dragon halberd, making it a good choice as a melee safespot weapon. * The crystal halberd can deal full damage to the Corporeal Beast, despite not being a spear, but it must be on the stab attack style. * The crystal halberd shares the same special attack as the dragon halberd, consuming 30% of the player's special attack energy. In addition to a 10% damage boost, if used against "large" monsters (anything that is larger than 1x1, such as General Graardor) * The item does not degrade on Grinderscape (Will be changed in the future) - Added Granite Hammer special attack: * It acts as a rock hammer in the inventory, but will automatically smash gargoyles when it is equipped. * In comparison to the leaf-bladed sword, the granite hammer has slightly poorer accuracy but a greater strength bonus and a special attack. However, the leaf-bladed sword is far easier to obtain, especially for ironmen. * The granite hammer has a special attack, Hammer Blow, which consumes 60% of the player's special attack energy, and deals an attack with 50% increased accuracy, while guaranteeing 5 additional damage to that attack. * Even if the special attack misses, the target will still take a minimum of 5 damage from it. - New on death mechanics for chargeable items: * Dying with a charged blowpipe, and if the item is not protected on death it will drop its darts, scales, and uncharged blowpipe. * Dragonfire shield will lose all its charges if dropped on death and will drop in the uncharged form. * Dying with a charged Scythe of Vitur will make its charges vanish and drop the item as uncharged. - Core rework on the combat system to allow us to make certain weapons always roll against Stab defence, or use certain attack style bonuses: * This allows us to create range-magic attacks: The attacks check your range defence, but hit with magic damage. * Dragon sword special rolls off of the opponents stab defence regardless of which mode it is in. * Saradomin sword special attack checks for defence magic and does melee damage. - Added Prayer point restore effect in Catacombs of Kourend area. - Added support for Bonecrusher, Bonecrusher necklace, and Dragonbone necklace: * The bonecrusher must be charged with ecto-tokens to function, gaining 25 charges per ecto-token used. One charge is used per bone crushed. * The charge limit is 2,147,483,647. * The bonecrusher now crushes bones dropped by Cyclopes in the Warriors' Guild basement. * The bonecrusher can be combined with the dragonbone necklace and a hydra tail to create the bonecrusher necklace, which combines the effects of both the dragonbone necklace and the bonecrusher. * Should the player die with the bonecrusher anywhere except above level 20 Wilderness, it will always be protected on death, as it is an untradeable item, and will retain all of its charges. However, if you die above level 20 Wilderness the bonecrusher and all of the charges contained within will be lost. * Full sound system support with real sounds. * Bones crushed with the bonecrusher in the Catacombs of Kourend will trigger the catacombs' Prayer restoration effect. Bones crushed while wearing a dragonbone necklace will also trigger its Prayer restoration effect. Note that these two effects do not stack with each other. * When carried in the inventory, if the player kills a monster that drops bones, the bonecrusher will automatically crush them, granting the player half the Prayer experience they would have gotten from burying the bones themselves, or full amount if they are super member or above. * The dragonbone necklace is a necklace that is dropped exclusively by Vorkath. * Wearing the necklace requires level 80 in Prayer, and currently offers the highest prayer bonus of any piece of equipment available in Grinderscape which makes it good for fight caves. * When worn, it will restore prayer points as bones are buried (even if buried via the bonecrusher). However, this prayer restoring effect takes nine seconds to take effect after equipping the necklace; this is to prevent players equipping another necklace and only swapping to the dragonbone necklace each time they kill a monster just for the prayer restoration effect. A small sound effect can be heard when the nine seconds have passed. This effect does not stack with the Catacombs of Kourend prayer restoration effect. * The amount of points restored are as follows: Bones restore 1 prayer point. Big bones restore 2 prayer points. Baby dragon and Wyrm bones restore 3 prayer points. Dragon, Wyvern, Hydra, Drake and Dagannoth bones restore 4 prayer points. Superior dragon bones restore 5 prayer points. - Added Rock crab transform mechanics 1:1 OSRS. Note: A new client will be required to play! Merry Christmas to everyone and happy holidays!
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