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We’ve decided to deprecate the community forum starting August 29, 2022. We will keep all existing accounts, threads and comments, but no new registrations will be accepted after that date. Our initial intention was for this forum to be a place where the community could communicate and interact about all things from Grinderscape. However, over the years, most of the posts have amounted to Discord such as general chat, bug reports or feature requests, much resembling a more professional and advanced way of communicating. This has led to the following decision that our main focus will be on Discord for all of the server updates, bugs, support line, and more which will make it more active and worth looking at. This means less hassle to check forums and Discord as now you know everything will be on Discord.
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Everything posted by Lou Grinder
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- Fixed Al Kharid gates showing I can't reach that from one side when pay quick to pass second option is used. - Removed annoying spawns near mage bank that made players not able to PvP properly. - Updated the Blood money store and removed some items that were requested by the community to make it more valuable from drops such as Whip, Dark bow, Barrows gloves, and Dragon boots. - Added support for the Colossal essence pouch that can hold up to 40 rune and pure essence. It can be bought from the premium store or be built by combining all the pouches and Abyssal's needle together. - Fixed wrong typo message when combining slayer helmet showing you need to repair Torva whip. - You can now dismantle your revenant items for 7,500 revenant ether. - Fixed a bug when uncharging revenant items you lose all of the charges. - Daily login reward will now grant you 25% bonus experience for 30 minutes. It can be extended by 60 minutes when voting or by 10 minutes when playing Battle royale or Weapon minigame. - Fixed a bug showing '1' XP drops when combat training in certain cases. - Skilling points will be given more often to Realism and Iron game modes due to their low level experience gain. - Removed a Fishing skilling message when training Herblore skill. - Abyssal demons will now less often teleport and do their mechanics. - Barrage and Immobilize spells will have a 8 seconds immunity delay after the freezing effect is over to allow players to run away from PvP instead of the past 3 seconds. - The voting message broadcast will no longer show that you are eligible to vote if you have voted already and reduced its delay. - Increased the barrows repair cost based per item and now it costs anywhere between 9m a piece up to 15m. - God wars NPC's & Minions will no longer be aggressive on you if you are wearing their respective equipment. - Fixed a typo in Neitiznot mine showing Fishing skill instead of mining.
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- Fixed the degradation messages for black mask items to show the proper names. - You will now drop the tome of knowledge item from random event if your inventory is full. - Buffed Barrelchest anchor special attack accuracy. - Increased the coins gain from Wilderness stalls by 50% so its valuable to thieve from. - Nerfed the high alch rates for certain items such as Monk robes (g). - Removed the Firecape from Tokkul store. - Fixed the NPC size of Revenant Ork noclipping into walls.
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- Fixed voting streak message notification to display reward name. - Fixed an issue with bolts and arrows where you can use arrows with a crossbow. - Fixed a bug with Black Knight Titan boss entrance causing players to get stuck. - Fixed a bug with Heavy ballista not using javelins and fixed its special attack. - You can now purchase Iron-Rune limbs from skilling store to create crossbows. - Fixed the slayer tasks when killing TzTok-Jad. - Fixed a bug causing players to noclip when using Varrock church stairs. - Buffed the Golden nuggets rate at the Motherlode mine. - Fixed a bug with Big fish attack random event while fishing allowing players to get untradeable items (infernal harpoon) when its dropped. - Fixed Anti-venom+ potion creation and drinking support. - Playing Weapon or Battle Royale minigame will now grant you 10 minutes bonus experience and won't remove your old one. - Fixed a few issues with collection log not registered for skilling store and more. - Fixed a bug with Daily and Weekly tasks for the fishing skill tasks. - You can now equip Dragon warhammer (or) with a shield. - Fixed a bug where some players relog and have their account not saved properly. - Fixed invisible walls and objects in the Weapon minigame map. - Fixed an issue with reset lamp not working properly. - Fixed dust devils pathing issue whenever a player picks up an item. - Fixed the Revenant caves exit. - Potential fix for Cerberus boss causing players to disconnect/freeze. - Fixed the godwars doors entrances. - Fixed ::mycommands and ::commands command. - Fixed a bug with Zaryte crossbow showing a nulled head upon special attack. - Fixed a bug with icons not showing while wearing them. - Fixed a bug with fight caves causing jad to become invisible. Note: You must be in range (it can attack while very far) - Fixed invisible npcs issue. - Fixed a bug with pipe obstacle causing players to get stuck sometimes. - Fixed Al-kharid gate entrance. - Fixed a bug with studded chaps not giving experience or counting towards skilling task. - Fixed a bug in Fishing guild showing random objects. - Fixed a bug with Salve Amulet (ei) not working for Melee formulas. - Added support for Ring of forging to be able to create perfect iron bars without missing and it has 140 charges. You can operate it to check charges. - Fixed a bug with bank presets not opening when selecting them in the bank interface. - Nerfed the NPC's attack skills as they hit very often on players. Make sure to train your defence and equip a strong gear. (Note: Some npcs use crush, some use slash, and some uses range or magic, so make sure your gear is suitable for their attack skill type) - Updated the formula for thieving pickpocket on the rate where they catch you and made it happen less often such as when pickpocketing master farmer. - Removed non-existing slayer tasks such as Trolls. - Fixed a bug with Skilling tasks not giving certain players tasks. - Fixed the attack animation when cutting webs. - Fixed the attack animation for a lot of npcs and weapons such as Animated rune armour. - Added a new $50 Mystery Box to the premium store and revamped the whole store. - Fixed farming guild ladder taking players to wrong destination. - Players can now buy premium tokens and trade it to other players. - Fixed Cave horror attack animation. - Removed Tz-Tok jad from boss contracts as it is unnecessary and many players are not interested in it. - Added barrows whip reward to the barrows chests rewards. - You can now create the Infernal whip using a dragon whip and infernal cape. It is the only textured whip in game and has the highest accuracy of all whips with a decent strength bonus. - Updated Minigame store to support golden godsword special attacks. - Fixed barrage bug giving attack and high experience. Note: You can select Group Experience in XP counter settings near your minimap.
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Bugs and Fixes: - Removed Blurberry from the collection log and trivia rewards. - Added Gadrin mining shop to give progress to skilling outfits shop. - Spawn game modes always gets a pk reward for killing other spawn modes regardless of how many times. - Frog random event will no longer trigger while in The Wilderness. - Fixed pathfinding tasks to drain energy when following from stationary. - Fixed a bug where re-engaging with combat won't allow you to pick items and just freeze in place. - Attacker icon, collection icon, and the other ones will now be equipped in the shield slot. - PJING in The Wilderness has been fixed and will have a 6 seconds cool down. - You can now craft amethyst darts with no issues. - Fixed a gambling bug where sometimes it switches to both host instead of flower poker. - Added proper shattered and other cane items animations and graphics. - Fixed Farming guild climb ladder destinations. - Removed all the junk items that you might possibly get in the Weapon minigame. - Fixed a bug with Agility where you get stuck and can no longer move. - Fixed a bug with pets will no longer follow you and move after teleporting to a new location. - Fixed elder maul block animation and graphics. - Fixed a bug with ice barrage where it freezes the player in place as soon as its cast rather than when the projectile reaches as on OSRS. - Removed granite clamp from the collection log of giant mole drop. - The Reset lamp is now fixed and can be used once again. - Updated the Death Prophet title colors so its more readable as suggest by Naughty J. Content: - Added support for Tiara creation and binding. All Tiaras can be crafted at level 1. - Bank Presets system: * Up to 10 presets slots will be available for players to use. * Regular players can only use two slots and each member's rank increases your slot by one. * It saves your inventory, equipment, and also your current spell book for quick use. * Can be used anywhere from your bank interface or any bank chest. - Daily tasks system (Can be found in your quest tab to get started): * Up to three daily tasks will be assigned to players every 12 hours with random rewards. * One weekly task will be assigned every 7 days with good rewards pool. * A pool of up to 55 different daily tasks and weekly tasks. * A pool of reward items and resources of over 150 items with different rarities for every player. - Added support for charge orb spells: * (AIR) Charge Orb is cast on the Air Obelisk above Edgeville Dungeon, turning an unpowered orb into an air orb. * Using an air orb on a battlestaff makes an air battlestaff. This requires 66 Crafting level. New client is required in order to play so make sure you have the latest running version V7.42
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Bugs and Fixes: - Fixed a bug with ranks showing doubled same rank. - Spawn game modes are no longer able to spawn Torva whip and Ensouled heads. They can now spawn cash and blood money again. - Fixed a bug with Inquisitor's helmet not being able to be noted. - Fixed a bug with Torva whip when being repaired it gives you the wrong item. - Optimized the defenders drop rates including torso's. - Fixed a bug with teleporting home taking you into the Wilderness in some cases. - Fixed a bug with mining showing wall instead of mined ore. - Fixed Zenyte amulet crafting from the regular form to the (u) form. - Major overhaul for the Pest control minigame. The game should function perfectly now. Over 8 bugs fixed. - Fixed walking animation of a lot of weapons that were reported. - Fixed a bug with new game mode creation which allowed players to get realism gear. - You can now operate and use the Crafting cape to teleport to the Crafing guild. - Fixed game mode issue not showing proper combat level for pure and master game modes. - Fixed message padding and distancing when repairing Torva whip and displaying proper components. - Chaos rune item pack will now give proper runes instead of air runes. - Removed double minigame message when leaving the Battle Royale or Weapon minigame. - Changed the position of the Random event of sandwich lady to prevent low level players from being attacked. - Fixed KQ and Dagannoth kings entrance after the revision upgrade. - Fixed Chaos altar teleport location not working properly. - Teleporting to Cave bug by using a slayer ring will no longer show a black screen. - Optimized Nightmare staff special attack max hits and damage. - Desert lizards can now be finished off using Ice coolers. - Fixed Dagannoth and KQ entrances and teleport locations. - Fixed Trailblazer axe and pickaxe mechanics and animations. - Pegasian crystal has been removed from the KQ drop. - Desert lizards will now only be slain by using Ice coolers and it will be automatic if you have it in your inventory. - Fixed a bug causing Lolerai disconnecting you when showing a broken avernic defender. - Fixed Member's zone store not working. - Zogre bones task will no longer be assigned in Prayer skilling tasks. - Fixed all the reported issues with Paddlefish fishing in the Infernal area. - Skeletal wyverns will no longer retreat as requested by Garp. - Redone all the pet drop rates to be perfectly matching. - Lights in Edgeville behind the altar are no longer interactable. It was annoying to use bones on it instead of altar. - You can now get Red, White, and Black sweets from completing clue scrolls. - Harmonized nightmare staff tick rate for autocasting has been adjusted to match OSRS 4 tick rate. - Fixed max hits with Nightmare staffs when used on combat dummies. - Re-enabled the daily rewards system. The higher your streak the more cash you will receive. - Nerfed corrupted plateskirt and helmet. This now makes Superior Void BIS range armor (as was intended). - Changed pest control wait timer from 3 minutes to 2 minutes. - Premium store icons are now tradeable. - Added back Trolls to the Troll Mountain for Slayer tasks. - Fixed "Spinning" Crafting guide images in skill guides. - Fixed a bug with Deadman's cape not being able to be worn by One Life game modes. - Creating anti-venom potions will now give proper amount of experience. Content: - Added Killcount KC when you get a rare drop. - All new items can now be obtained in the Battle Royale and Weapon Minigame such as Torva, Nightmare staffs, Zaryte CB, and more. - Quest tab Wilderness section revamp by @Maranami. - Ensouled prayer heads can now be used on altars to provide a slight Slayer experience with hefty Prayer experience based on head type. - @Garpfeature requested: Ability to clean poison weapons with the cleaning cloth. - Collection Log: * You can now track your progress of the rare drops you obtain from the bosses, clue scrolls, minigames, and more. * You can obtain a collection log from the General store in game. - Bow of Faerdhinen & Crystal Armour: * The bow of Faerdhinen is a magical bow that once belonged to Faerdhinen, an elite elven warrior, that can be created from an enhanced crystal weapon seed. * Requiring level 80 Ranged and 70 Agility to wield, it provides the highest Ranged Attack and Ranged Strength bonus out of any weapon for its attack speed. * It can be corrupted, which makes the bow not degrade. * When created, the bow starts off at 10,000 charges and degrades like all crystal equipment, with one charge being depleted for each hit, whether it is a successful one or not; once the bow's charges have been fully depleted, it will become inactive and lose its stat bonuses until more charges are added to it. Wearing an elven signet will not provide the chance to not consume charges. * In order to add charges to the bow, crystal shards must be used on it (this can be done before it is inactive as well), with each shard granting 100 charges, up to a maximum of 20,000. Unlike other crystal equipment, players cannot directly revert the bow to an enhanced crystal weapon seed. In order to receive the seed back, players must bring an inactive bow to a singing bowl to revert it, costing 250 crystal shards. * The item is not-obtainable until we push the new upcoming boss which will drop the crystal shard and seed. Attack bonuses +0 +0 +0 +0 +128 Defence bonuses +0 +0 +0 +0 +0 Other bonuses Slot +0 +106 +0% +0 List Attack speed Range 10 squares - PvP Presets for Spawn modes: * You are now able to do ::presets or use the Rotten potato item in the Spawn game mode to open the PvP Presets interface. * There are global presets in which you can use. Items in inventory will be deposited to the bank. * You can also use custom spawn presets. If an item is missing it will not allow you use that preset slot. - Started the work on Bank presets base which should come in the next update. Enjoy the update!
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Bugs and Fixes: - Buffed all Godswords special attack accuracy. - You cannot use bonds or cracker on other players while in spawn mode. - Ranks will now show for generic announcements involving player names such as opening muddy chest. - Spawn game mode cannot pickup items. - Spawn game mode cannot drop items as they vanish upon touching the floor. - Spawn game mode cannot enter the Battle royale and Weapon Minigame. - You can no longer move or do any actions if you have died while on One life game mode. - Minor changes and optimization to drop rates for the rare items to drop less often which should increase its value once again. - Rotten potato item is available for SPAWN game modes to spawn items. There are a lot of restrictions on what items can be spawned. The players are not allowed to spawn the new items in-game above revision #189 as well as bones of any type, bonds, voting tickets, void gear, broken items, clue scrolls, Mystery boxes and much more. You can only use the spawn feature once every 60 seconds for regular players. Bronze member's have the timer reduced to 45 seconds, Ruby members 30 seconds, Topaz 20 seconds, Amethyst 10 seconds, and no delay for higher ranks. All member ranks Topaz or above are allowed to spawn new revision items such as Torva gear. - Examining the Bandit's brew item, Combat lamp, or exp tomes will now show how much XP reduction your game mode will offer. - Spawn game mode players cannot attack NPC's that are under attack by other players. - Spawn game mode players do not get any drops from NPC's or bosses. - You can now wear the Mythical max cape to enter into the guild. - Spawn game mode players cannot buy general store items sold by players in spawn game mode. - Spawn game mode players cannot sell items to the stores. - Items will not drop under the player if their inventory is full while in spawn game mode. - Spawn game mode players can set their combat skill levels to any level 1-99 (Prayer is excluded and has to be leveled manually). - Strange fruit item will heal anywhere from 1-30 when eaten. - Demoting a player from certain ranks such as Respected will also remove their title. - Staff can now promote other players to the MOTM rank which is also announced in game. - You can only select staff ranks from the rank chooser. Game modes cannot be changed. - Spawn mode game players can only attack other players from their same mode. - Hits made to NPC's by spawn game modes won't be counted towards the damage counter. - Splash magic experience has been increased to match the game mode experience. - Added on death mechanics for one life game mode. - Spawn game mode players can only trade with players of their same game mode. - Spawn game mode players can only duel with players of their same game mode. - Spawn game mode players can only gamble players of their same game mode. - Experience tomes will automatically adjust experience based on the player game mode. - Pure and Master game modes will not benefit from participation points and rewards while leveling up their skills. - Updated all skill guides to support the newly added items. - Redone all bones and prayer experience. The bones experience now matches OSRS experience. Regular altar provides 3.5x bonus experience, Chaos altar 5x, Gilded altar 7.5x, and Ectofuntus 7.5x experience respectively. - Added support for new game mode gears and made it so you cannot lose them on death except for the weapons. - Spawn game mode players will be excluded from bounty targets in The Wilderness. - Spawn game mode players are not eligible for blood money reward from Wilderness boss spirits and cannot attack the bosses. - Spawn game mode players cannot place items on any table. - Crystal gear is now degradable. - Fixed Royal sceptre equipment not showing properly. - Fixed all corrupted and crystal helmets equipment types. - Fixed Aubury interactions and skill tasks. - Fixed Casket item rewards not being able to open. - Fixed a typo in voting streak messages. - Fixed crystal harpoon graphics not showing properly. - Fixed multiple staircases leading you to incorrect places. - Rainbow fish and herring are able to be eaten now. - Snape grass now has a ground spawn near Crafting Guild which is very useful for Iron Man game modes. - Golden apron and void pieces have been removed from Muddy Chest. - Vial of water packs are no longer free. - Killing a boss in the wild will no longer give a notification. - Minigame timer is not 3 minutes instead of 5. - Minigame now requires at least 3 people instead of 2. - Redwood shields now give more XP than magic shields. - When you use a hammer on a coconut, you will get two coconut halves instead of 1. - You can now store noted items in looting bags. - Added barrows gloves to barrows chest loot rewards. - Barrows gear has been made to last much longer than before. - Corrupted (c) items will not degrade as fast as before. - Fixed Amethyst mine not displaying the proper shading when mined. - Fixed a bug with Fletching skillmaster not being able to buy items even if you had fletching points. - Your character now plays an emote when using the box of health. - Fixed a major bug with elemental staffs not providing the proper runes. - Fixed an accuracy bug in the combat system which happens in some cases. - Spawn game mode players cannot use the lottery. - Added Cap and goggles item into the Voting store. - Fixed over 25 items to match the proper animations on OSRS such as Nightmare staff, Ghrazi rapier, Scythe of Vitur and much more. - Fixed Steel animated armour drops from Warriors guild. - Fixed Galvek walking very far distances from spawn point. - Added support for Amulet of blood fury creation. - Fixed Fur stall skilling task not working for Relleka. - Massive manual fixes on item animations and equipment types for over 150 items. - Merodach and Mutant tarn stats buff. - Fixed Archer's guild climb-up and climb-down options so you no longer get stuck. - XP Tomes will now automatically scale experience based on game mode. - Lots of prices rework from the stores. - Added lots of missing stores in game that can be used by Iron Man to buy gears such as Lowe, Zaff, and many others spread through the game. - Iron Man game modes can now buy items that are prohibited in our store from other stores. So for example you cannot buy Rune arrows from Ranged store, but you can buy them from Lowe in Varrock archer store. - Added an NPC in Ape atoll dungeon to sell Dragon scimitar along with all the other spawns. Be careful from the falling rocks damage. - Improved the drop rates system for Iron Man game modes. - Added Merodach in the Boss Drop Table interface in the quest tab. - Decreased decanting costs as requested by the community votes. - Client code's clean up for all the rankings system. - Fixed a bug with Cyclops causing them to freeze players and optimized the defender's and fighter's torso drop rate. - Iron Man game mode players are now able to buy items from regular stores in-game. - Iron man game modes can now sell items to stores. - Updated the prices of most items in almost every store including premium points store. - Updated all generic announcements to show player ranks and improved colors. - Fixed a bug where if you click on a broadcast while another interface is open such as bank it would open the link. - Fixed Amethyst wall mining not disappearing properly. Content: - Packet system changes to support multiple game ranks and modes. The system also works on clan chat messages and private chat. The system allows the client to be able to show up to 3 ranks dynamically based on your rank. The first rank that shows up ALL the time is your staff rank if applicable. The second rank which shows is your game mode type such as Realism or Iron Man. The third rank is your member's rank such as Ruby Member, or the dicer's rank if no member rank is present. - Updated the cache system to OSRS revision 206# with proper support for animations, objects, NPC's, 32k object clicking, items and varbits. - You can now have colors and chat type effects in the auto-typer. - Added Crystal pickaxe mechanics and mining speed. - Added ::train command for new players to easily train and added an announcement on login. - Staff of dead, toxic, SOL, staff of balance specs: The staff of the dead is a bladed staff that requires 75 Magic and 75 Attack to wield. It is dropped by K'ril Tsutsaroth, and counts as a Zamorakian item while in the God Wars Dungeon and in the desert Bandit camp. It is one of the few items that boosts the player's magic damage, boosting it by 15%. When a combat spell is cast with the staff, there is a 1/7 (~14.2%) chance that the staff will negate the rune cost for that spell. The staff can be substituted for a slayer's staff for casting Magic Dart (and is more accurate than a Slayer's staff), and can autocast Flames of Zamorak, Crumble Undead, Magic Dart, and Arceuus combat spells. Being a bladed staff, it is notable for its offensive melee stats, which are unusually high for a Magic weapon. Its stats surpass that of a dragon scimitar by a strength bonus of 6 and a slash bonus of 3 while possessing the same attack speed. The staff of the dead offers an attack speed of 4 when using melee, which is the same as weapons such as the abyssal whip. However, when using magic spells, it offers an attack speed of 5, which is the same as all spells, except for spells cast by powered staves or the harmonised nightmare staff. The staff has a special attack, Power of Death, that halves all of the opponent's melee damage, consuming 100% of the player's special attack energy. Upon activating the special attack, a message will appear in the player's chatbox: "Spirits of deceased evildoers offer you their protection." - Added proper projectile graphics for Amethyst darts. - Ring of elements mechanics added: The Ring of the elements is an item purchased from the Mage of Zamorak Runecrafting store. It teleports players near the elemental runic altars. - Added Torva whip which is the strongest whip currently in-game. Degrades after 30 minutes of combat time and becomes damaged. It has to be repaired with Bandosian components x2. - Added support for Zaryte crossbow which will be a drop and can also be found in the premium store. The Zaryte crossbow is a ranged weapon that requires a Ranged level of 80 to wield, and can fire up to and including dragon bolts. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses. It is one of two crossbows with a Prayer bonus, along with the Armadyl crossbow from which it is crafted. The crossbow has an attack range of 8, and the longrange combat style will increase it by 2. It is only outclassed by the Dragon hunter crossbow when fighting draconic monsters. The crossbow itself is crafted by attaching a nihil horn, obtained as a rare drop from Nex, with an Armadyl crossbow and 250 nihil shards. The Zaryte crossbow counts as a Zarosian item, but not as an Armadylean item in the God Wars Dungeon. In addition, the crossbow possesses a special attack as well as a passive effect. The Zaryte crossbow has a passive effect that strengthens the effects of enchanted bolts by 10%. For example, with enchanted ruby bolts, the bolt's special effect, Blood Forfeit, would deal 22% of the opponent's current hitpoints with a cap of 110 damage, rather than the usual 20% damage and 100 hitpoint damage cap. The Zaryte crossbow has a special attack, Evoke, which consumes 75% of the player's special attack energy. The special attack provides doubled accuracy on the next shot, and guarantees the special effect of any enchanted bolts used, providing that the player lands a successful hit on the target. - Added support for Tome of water mechanics, charging, recharging, and the combat mechanics. The Tome of water is a book held in place of a shield. The tome of water requires level 50 in Magic to wield. The tome can be charged with soaked pages to act as a source of water runes whilst equipped. Each page adds 20 charges to the tome. It can hold 1,000 pages and requires 1,320,000 to fully charge. Each charge costs 66. If a charge (1/20 or more) is consumed and the page is removed, the entire page will be consumed. Casting water spells with a charged tome equipped will increase the spell's accuracy and damage by 20% (multiplicative bonus on top of magic damage bonus), while curse spells (such as Confuse but not Bind) have their accuracy and effectiveness increased by 20% and 50% respectively; both types of spells will consume one charge. In addition, casting a non-combat spell requiring water runes will not consume any charges. - Added a new ::train command for training teleports along with announcements to let players know. - Torva gear set is now finally in-game. Added support system for degradation over combat time wear: Torva armour is a set of equipment requiring level 80 Defence to equip. The individual armour pieces are obtainable only as rewards from Nex (coming soon). The pieces of armour are dropped in a broken state, and must be repaired using Bandosian components made by breaking down Bandos chestplates and tassets Item Attack Bonuses Defence Bonuses Other Torva full helm 0 0 0 -5 -5 59 60 62 -2 57 8 0% 0 1 2.0 Torva platebody 0 0 0 -18 -14 117 111 117 -11 142 6 0% 0 1 9.5 Torva platelegs 0 0 0 -24 -11 87 78 79 -9 102 4 0% 0 1 9.0 Totals 0 0 0 -47 -30 263 249 258 -22 301 18 0% 0 3 20.5 - Nightmare Staffs: * The Nightmare Staff is a powerful magic weapon. It is tradeable and requires 65 Magic and 50 Hitpoints to equip. It does not degrade and can autocast both standard and Ancient spells. You can attach three different orbs to the Nightmare staff. These orbs are tradeable and change the staffs powers upon attaching. Harmonised Nightmare Staff: Requires 75 Magic and 50 Hitpoints to wield. Allows the Staff to cast standard spells a tick faster than normal. Removes the tick delay when autocasting. The staff loses the ability to autocast Ancient spells. Harmonised Nightmare Staff is purchasable from PvP Store and Premium Store. Eldritch Nightmare Staff: Requires 75 Magic and 50 Hitpoints to wield. Adds a special attack to the staff `Invocate` that consumes 75% of the player's special attack energy. The base damage for Invocate is scaled based on the player's Magic level, ranging from 39 at level 75 to 50 at level 99, which can be increased with magic damage boosting items. At level 99, the maximum possible hit is 60. Restores the caster's prayer points by 50% of the damage dealt. Invocate can boost the caster's prayer points above their prayer level (like the ancient mace), up to a maximum of 120. The special attack does not consume runes. Eldritch Nightmare Staff is purchasable from PvP Store and Premium Store. Volatile Nightmare Staff: Requires 75 Magic and 50 Hitpoints to wield. Adds a special attack to the staff `Immolate` that consumes 55% of the player's special attack energy. The special attack hits with an added 50% accuracy. The base damage for Immolate is scaled based on the player's Magic level, ranging from 50 at level 75 to 66 at level 99, which can be increased with magic damage boosting items. At level 99, the maximum possible hit is 80. Volatile Nightmare Staff is purchasable from PvP Store and Premium Store. - Added support for new rank: Member of the month. - Added support for three new graceful sets the Brimhaven & Hallowed Graceful sets including the dialogue work from Grace. Effects are also implemented. - Mythical max cape item and mechanics has been added to the game. - Added support for the new Slayer helmets items and mechanics including their broken form. - Added Superior void set items and mechanics which are the BEST void set in game. Can be obtained from Pest control or Premium store. Melee: 17.5 % boost from elite 10 % Ranged: 15 % boost from elite 12.5 % Magic: 10 % boost from elite 2.5 % - Added support for the new trimmed Dragon hunter crossbow mechanics. The dragon hunter crossbow possesses a passive effect that increases ranged accuracy by 30% and damage by 25% when fighting draconic creatures, such as dragons and wyverns. However, Elvarg and revenant dragons are not affected by this bonus. This stacks multiplicatively with Void Knight equipment, salve amulets, and the slayer helm (i).[1] - Added support for creating golden godswords special attack. - Added support for training bow, trimmed rune crossbow, and amethyst javelin. - Monkeys inside of premium store have stats. See screenshots below to know their stats: All monkeys have 3 prayer bonus as a base, ranging in different stats depending on the monkey. Maniacal Monkey: High Range Attack Skeleton Monkey: High Slash bonus + 6 str bonus Princely Monkey: Low attack stats, decent melee defense stats, +8 prayer bonus Zombie Monkey: High magic attack and def stats Kruk Jr: High defense stats - Added support for the new Holy and Sanguine scythe of Vitur and its mechanics. - Added special attack type for Nightmare warblade, Starshatterer, Dragon claws (t), and Heavy ballista (t). - Added support for new edible sweets: Purple sweets heal 1-3 White 2-5 Red 3-6, Black 4-7 Hitpoints. - Added Swampbark and Bloodbark magic armor sets and their mechanics: The melee defence is comparable to mithril armour, and the total Magic bonus is 6 greater than that of splitbark armour. In addition to their stats, each piece of armour increases the duration of bind spells by 1 tick (0.6 seconds), with the full set increasing the duration by 5 ticks. For comparison, Ice Barrage binds players for 32 ticks (19.2 secs). Item Attack Bonuses Defence Bonuses Other Bloodbark body 0 0 0 18 0 53 39 64 24 0 0 0% 0 0 4.5 Bloodbark boots 0 0 0 4 0 5 4 6 5 0 0 0% 0 0 0.9 Bloodbark gauntlets 0 0 0 4 0 5 4 6 5 0 0 0% 0 0 0.9 Bloodbark helm 0 0 0 5 0 16 14 17 6 0 0 0% 0 0 0.9 Bloodbark legs 0 0 0 13 0 33 31 38 17 0 0 0% 0 0 3.6 Totals 0 0 0 44 0 112 92 131 57 0 0 0% 0 0 10.9 - You can now fish Paddlefish from the Infernal eel spot at 96 Fishing level. Heals 24 hit points which is +1 higher than big sharks. - Added raw version of the Big shark, and improved the skill guides to support new items. - Added support for breaking down Bandos gear into Bandosian components to be used for repairing Torva gear. - Added Ancient godsword item, mechanics, dismantling, and special attack. The Ancient godsword is one of the five variants of the Godsword created by using an ancient hilt, obtained from Nex (coming soon), on a completed godsword blade. As with all godsword variants, it requires level 75 Attack to wield. The design of the hilt bears the Zarosian symbol, and was created under Nex's orders after her escape from the Ancient Prison. Though the hilt was created, it never saw usage as the four armies of the gods joined forces to imprison Nex once more before the weapon could be completed. As a Zarosian item, it will also grant god protection towards Zarosian NPCs in the God Wars Dungeon. Like all godswords, the Ancient godsword has a special attack, Blood Sacrifice. In addition to doubled accuracy, it inflicts damage with a 10% higher maximum hit than a normal attack, consuming 50% of the player's special attack energy. Upon a successful hit, the target will be marked for sacrifice and will have eight ticks (4.8 seconds) to move at least five tiles away from the attacker. If the target fails to do so, they will take 25 damage and the attacker will be healed for the same amount.[1] Praying Protect from Magic will not reduce the sacrifice damage. The Magic damage will always hit 0 on cyclopes in the Warriors' Guild, as with all non-melee damage there. It will also hit 0 on Callisto as he is immune to Magic damage. However, it will still heal the player for 25. Attack bonuses +0 +132 +80 +0 +0 Defence bonuses +0 +0 +0 +0 +0 Other bonuses Slot +132 +0 +0% +8 List Attack speed Range 1 square - Added new item for Realism and One life game mode the Royale Victory cape. What are the new Game Modes? One Life: Realism: Classic: Regular: Pure: Master: Iron Man Hardcore Iron Man: Ultimate Iron Man: Spawn Mode: Fixed Icon Fixed Icon Fixed Icon X Fixed Icon Fixed Icon Fixed Icon Fixed Icon Fixed Icon Fixed Icon Unique Title Unique Title Unique Title X Fixed Title Fixed Title Fixed Title Unique Title Unique Title Fixed Title High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page X Very Powerful Custom Starting Gear Very Powerful Custom Starting Gear X X X X Iron Man Gear Hardcore Iron Man Gear Ultimate Iron Man Gear Rotten Potato Superior High Drop Rates Highly Boosted Drop Rates Boosted Drop Rates X Highly Reduced Drop Rates Highly Reduced Drop Rates Improved Drop Rates Improved Drop Rates Improved Drop Rates No drops You have one life only. If you die you can no longer do any actions. X X X Pure Mode minor restrictions Master Mode minor restrictions Iron Man restrictions Iron Man restrictions UIM Iron Man restrictions Spawn mode restrictions Spawn Mode: - Fixed Title | Ability to set a skill level manually from 1-99 | Spawn items | Massive Account Restrictions Experience Grid: Normal: 75x Combat, 35x Skilling, 15x Post-99 One Life: 75x Combat, 35x Skilling, 15x Post-99 Realism: 15x Combat, 5x Skilling, 5x Post-99 Classic: 50x Combat, 25x Skilling, 10x Post-99 Pure: 625x Combat, 5x Skilling, 5x Post-99 Master: 625x Combat, 5x Skilling, 5x Post-99 Spawn: 75x Combat, 35x Skilling, 15x Post-99 Iron Man: 75x Combat, 35x Skilling, 15x Post-99 Hardcore Iron Man: 75x Combat, 35x Skilling, 15x Post-99 Ultimate Iron Man: 75x Combat, 35x Skilling, 15x Post-99 Pure Mode/Master Mode restrictions: - Not allowed to play certain minigames: (Weapon Game, Battle Royale, Barrows, Chambers of Xeric and Theatre of Blood). The rank is solely PVP based with easy earnt stats. The prevention is to keep it a fair play between players and to prevent players from using PVP accounts to get advantages on certain minigames and gather resources. - Very low drop rates. - Slow skilling experience including prayer skill. (You have to grind Prayer) Spawn Mode Restrictions: - Not eligible for daily rewards. - Not allowed to trade, duel, or gamble with any players except of the same game modes. - Not allowed to participate in any minigame with other players except solo minigames such as Fight caves etc.) - Not allowed to attack any NPC when it is under attack by other players even if it’s in multi zone. In addition, you cannot attack any NPC when it has been in combat by other player for at least 15 seconds. - NPC's will not drop items when slain by spawn game mode. - Damage inflicted to other NPCs by other players will cause the NPC to drop nothing upon death. - Any item dropped will automatically vanish upon touching the ground. - You are not allowed to be attacked by any player in PVP or attack except from the same game modes. All equipped items and inventory will be cleared upon death in all circumstances and the items will vanish. - You are not allowed to participate in the Wilderness Boss Event and can’t attack the boss. - You are not allowed to place items on the table. - You are not allowed to participate in the lottery. - You are not allowed to use the shops in buying and selling forms. - Store New Items (Massive rework to existing stores): General: Added back runes, rune arrows, rune darts, potions, edibles up to sharks, and much more! (Thanks to @Maranami) Limited store: Zombie monkey Skeleton monkey Torva set Torva whip Holy sanguinesti staff Holy ghrazi rapier Holy scythe of vitur Sanguine scythe of vitur Healer icon Defender icon Collector icon Attacker icon Runecrafting store: Ring of elements Mystery boxes (More coming later): Night mare staffs (PVP) Gold tiara (Gilded mystery box) Premium store: Saucepan Headless head Giant boot Nightmare staffs tome of water Maniacal monkey Kruk's jr Cursed banana Princely monkey Banana hat Banana cape Shattered banner Gnome child mask Dragon warhammer (or) Dragon claws (or) Heavy ballista (or) Ancient godsword Zaryte crossbow Zaryte vambs Golden godsword special attack x3 Superior void set Golden prospector set (Up to +50 % bonus Mining experience) Hallowed hammer Book of the dead Severed leg Fairy mushroom Crystal grail Gold coffin Skeleton lantern Imcando hammer Amy's saw Hallowed focus Vs' shield Twsited cane Greg's eastdoor Giant boulder PvP Store: Nightmare staffs x4 Bounty hunter hats (tier 1-6) - provides strength bonus +1-6 Centurion cuirass Bloodbark set Tome of water Void store: Superior void set Castle wars store: 3x Helmet and boots variants Minigames store: Karamjan monkey Haunted wine bottle 20th anniversary set Twisted ancestral set Trailblazer (t3) set Trailblazer cane Trailblazer axe Trailblazer pickaxe Trailblazer harpoon Trailblazer banner Dragon-bronze trophies Crystal chest: Swampbark set Prayer master store: Zealot boots: +5 % Bonus Prayer Experience Zealot top: +5 % Bonus Prayer Experience Zealot robe: +10 % Bonus Prayer Experience Voting store: Rune crossbow (or) Propeller hat Abyssal lantern Dark flippers Extradimensional bag Reinforced goggles Hallowed hammer Shattered hood (t1) set Shattered cane Hat of the eye set Vyre's dress Keris partisan Drops: (Coming soon) Torva Set Nihil shard/dust Ancient Godsword/hilt Torva whip Amulet of blood fury Zaryte vambs Blood Bark set Clue scrolls: Wolf mask (hard) Wolf cape (hard) Cat ears (hard) Hell cat ears (elite) Mystic set (or) (hard) 24'carat sword (hard) Carrot sword (easy) Spirit angler set (medium) Dragon hunter crossbow (t) (hard) Dragon hunter crossbow (black) (elite) Beekeeper set (hard) Aquais Neige store: Holy books (or) Ancient ceremonial set Portable waystone amulet The eye set (blue) Futuristic Advanced Training Areas: INGAME EVENT rewards reaching up to $1,500.00 for FREE! (Event is over) New client is required to be able to play. Special thanks to Maranami, the staff team, and the community for helping this come true. Without everyone's support and help we wouldn't have reached to where we are today!
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- spawn game mode rsps
- spawn rsps
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Skilling Pets | Farming Cape | Bug Fixes
Lou Grinder replied to
Maranami's topic in In-Game Development
Skilling pets are awesome addition. Great update! -
Donator commands | Bug fixes | Random event
Lou Grinder replied to
Hellmage's topic in In-Game Development
Thanks to the community and staff for helping make this easier with all the testing. Special thanks to Simsim for reporting a lot of bugs including the minigame bug. -
Add to Trello, I can do it and also increase the points to like 5-10 per game.
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- osrs private server
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Lots of work is going into the OSRS conversion, if you notice we are on LATEST OSRS client for the update and it contains everything working flawlessly.
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- osrs private server
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Bugs and Fixes: - Rare Drops System reoptimized to perfectly fit the new economy and its balance. - Blood money drops from The Wilderness bosses has been increased significantly by almost 3 times. - Drop Changes: Galvek boss now drops the Inquisitors gear. Chaos elemental no longer drops the Justiciar gear set which is now dropped by Merodach boss. - Shop changes (Most contain new items): The premium store has been updated. Voting store has been updated. PvP Store has been updated. Aquais Neige store has been updated. Castle wars store has been updated. Minigame store has been updated. - Gilded d'hide and Gilded spade has been added to the Gilded mystery box. - Mutant tarn now drops the Xeric cape. - Fixed Craw's bow accuracy/damage formula, hit range, and its attack sound. - Fixed a bug with revenant items not working properly when charged. - Nerfed the Warriors guild minigame defender and torso drop rates. - Portals random event will no longer trigger when you are in The Wilderness. - The gate near Galvek boss has been removed. - Reworked The Isla Ebana map and removed the Farming area. - Fixed TzTok-Jad slayer task not counting properly. - Boss Contracts feature has returned to the server after minor optimizations. - Fixed a bug with Galvek not respawning after being killed a few times. - New players will auto join the help clan chat. - Coins currency has been increased from Theiving stalls, drops, achievements and many more activities and the tax rate is bumped back to 10 %. - New players no longer need to wait one hour before trading, staking, or doing most other activities. - Fixed a bug with Toxic staff of the dead creation taking wrong items. - Removed the Xmas login message. - Reduced the rate of farming patch becoming diseased. - Fixed a bug with the minigame lobby not working properly when standing at the bottom. - Max cape now retains all of the skill cape effects excluding bonus experience granted by the skill cape. - Fully fixed Basilisk slayer with its requirements. - All the safe minigames are now safe for HCIM game modes. - Minigame announcements will no longer announce if the lobby is empty. - Fixed a bug with Bastion potion creation. - Fixed a bug with Skilling tasks for studded chaps/body. - Vote reminder has been added when your account is eligible to vote. Content: - You will now get 3x voting rewards when voting in the first 3 days of a new month. - Bank chests and Box of health can be found near shops area and The Wilderness. - Added victor capes to PVP achievements and trophies. - The Forgotten OSRS boss 'Merodach' has been to the game: Merodach is the king of all dragons with a whooping combat level of 2,000. The only boss in-game to drop the Justiciar gear which provides extreme defence with damage reduction effect. The boss can be found in The Wilderness level 53 with its new entrance near ice warriors area. Just like the regular King black dragon Merodach can throw 4 blows of random dragon breath where the ice one can hit very hard even with full protection, so make sure to have magic prayer, antifire potion, and an anti-shield when possible. - Construction skill clean up and base improvements: We will have the skill fully complete after the conversion is done to support all the interfaces and their functionality, however the base is ready done and only objects functionality and a few other stuff remains. - Updated the home area as all players suggested it has been revamped. (Old prototype images has been added if you wish us to change it to that home please comment) Old Prototypes: New home: - Rain bow: It works just like a regular magic shortbow but with 1 tick faster attack and it can be found in the premium store. - More work on the OSRS conversion. Please make sure to have your client updated to version 7.25 by restarting the client launcher.
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- osrs private server
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Bugs and Fixes: - Stall bonus items reward is removed and replaced with a random amount of coins from 0 coins to 1 million capped. - Elite clue scroll rewards will no longer give Twisted bow, Scythe, Twisted buckler, Santa's, Phat's, and other similar items that can be obtained from elsewhere. - Regular mystery box is no longer available in the premium store except as a reward on purchases, voting store, and achievements. All the rewards have been normalized to prevent any economy damages. The items that were unique are now spread into different stores. - Dragon godsword can now be built using Dragon's tail on the Armadyl godsword which will provide 139 strength bonus instead of 132. However, it vanishes after being used in combat for a certain period of time. NPC's no longer drop the item as it used to be. - Dragon (g) set has been removed from NPC drops and players should either buy it ready made or use the ornament kits on dragon pieces. - Caskets rewards has been optimized to match the economy changes and will be opened instantly without an interface. - Skilling supplies rewards has been optimized to match the new economy changes. - Leveling up your stats reward has been nerfed. - All achievement rewards has been nerfed and optimized. Only regular game modes will receive those benefits. - Character appearance cost to change your look has been nerfed. - Barbarian will now teach how you how to crush vials for a cheaper price. - The sailing price for Sailor Greg has been nerfed. - The cost to repair barrows has been nerfed. - Stall and pickpocket gold amounts has been reduced and each stall amount differs from the other. - The entrance fee to the Wilderness Resource Area is nerfed. - The cost of the gambler rank is now reduced massively. - The rewards from Stronghold security has been nerfed. - The starter setup kit has been optimized. - Rewards from slaying bosses has been nerfed. - Kamil is now hardened with stronger max hit, stats, and hit points. - New players cannot trade, drop items, or duel with other players if their play time is less than an hour. - Staff present and coins mystery boxes rewards has been nerfed. - Boss contract system has been removed and the unique items are now in Slayer rewards store. - The cost to repair broken items or imbuedables has been nerfed for most of the items. - To match the new economy the gamble/stake tax has been reduced for currencies from 10 % to 2.5 % respectively. The zone is revamped. - The cost of buying teleports from the ancient wizard has been massively reduced. - High priest store revamp and Prayer Master store revamp with new bones added. - The regular altar provides 25% bonus XP, Chaos altar 40% bonus XP, and Ectofuntus/Gilded altar provides 50% bonus XP. - All bones experience now match OSRS except for Gilded bones (1kg). - Armadyl hilts drop are now only available from God wars Armadyl chamber. - Mutant tarn will now drop Ourg bones instead of Zogre bones as the Zogre bones experience is lower. This makes Slash bash and Mutant tarn the best bosses to slay for very quick prayer experience. - Skeletal hellhound no longer drops Superior dragon bones, yet its still good XP training for barrage, chins, and their bones/coins drop when used with a bonecrusher. - King black dragon no longer drops the Dragon's tail and it is now dropped by Galvek. - Corrupted armour gear is now only dropped by Galvek as a unique drop and it has been removed from other drops and stores. - Third age is no longer dropped by bosses and it is only obtainable through clue scrolls. - Eternal glory drop has been removed from Chaos elemental and Vorkath. - Twisted bow, Rapier, Ely Sigil, Justiciar armor drop rates has been reduced by 35 % drop chance. - Dragon hunter crossbow and Elder maul is no longer dropped by the Black knight titan. - Skill capes can now only be obtained from their skill master as they are unique for their bonus XP effects and perks. - Graceful outfit can now be bought from Grace in the Barbarian outpost, and you can upgrade your outfit to a higher tier for a unique color and increased bonus experience when the full set is equipped. On the other hand, the Agility skill master can still assign you to task and with that you can make extra cash or exchange to Agility points which can be also used to increase your Marks of grace or buy the Agility skillcape which provides high experience boost. Graceful gear bonus Agility experience: Regular: 25 % bonus XP Arceeus: 30 % bonus XP Piscarilius: 35 % bonus XP Lovakengj: 40 % bonus XP Shayzien: 42 % bonus XP Hosidius: 45 % bonus XP Great Kourend: 50 % bonus XP Brimhaven: 55 % bonus XP Hallowed: 60 % bonus XP Trailblazer: 70 % bonus XP Do not forget that Penance gloves, Boots of lightness, spotted capes, and Agility hood provide 5 % bonus XP, and Agility cape provides 20 % bonus. Content: - Fletching master has been added 'Hickton' which can be found in Catherby. - You can now upgrade your void set to the trimmed version by speaking with Elite Void in Pest Control. - Shops/Exchanges/Store complete revamp and overhaul: Consumables Store: The store will no longer sell cooked or raw fishes. This is to make the raw or cooked food have an in-game value. This will promote skilling for players who spend time fishing they can either cook the food to use it or sell it, or they can also sell it raw to other skillers. It will also improve the value of all items since you have to spend money or resources to fight bosses or PvP so its an overall activity that would help balance the economy as it is consumed. Herblore store: The store no longer sells unclean herbs and its secondary ingredients. Potions will have to be made by players which can be either self consumed or sold to other players. Having those ready in store makes Herbloring skill very easy to train and makes all the herb drops/pickpocketing rendered useless. With this change when you get a drop of herbs it would have a value such as slaying Choas druids or other monsters. It will also help balance the economy and create more diversity as skillers can also profit when making the potions. This will also have an effect on PvP/PvM as you will be limited on resources so you have to use it wisely and it has a value instead of being a worthless item in game. Crafting store: All the uncut gems have been removed except for the beginner's one, and all the other hides, dragonskins and more are also removed. The skill was extremely easy to level up all you had to do is buy the gems and cut them while being AFK most of the time. Many players got uncut gems, dragonhide drops and no one ever picked it up because it had no value and this meant intermediate level accounts could not profit at all until they are nearly maxed to slay the hard bosses, and with the future new XP game modes this will make it impossible. However, with this new change now intermediate Pvmers could profit from the skin by selling it or even using it to train their skills and be able to craft gears such as Black d'hide, Xerician robes and much more which will increase diversity in the economy and balance it overall. Voting store: New items and changes applied with minor price changes. High priest store and Prayer Master store: New items and complete revamp. Farming store: Will no longer provide seeds. There are many ways you can farm seeds such as Master farmer or many other NPC's. Skilling points exchange: New items and changes. Slayer rewards store: Slayer skillcape is now added, and some items has been removed and the store is optimized overall. Other: Rune arrows, Runite bolts, Magic shortbow, and similar items has been removed from the free stores. Those items are resources and should be either crafted such as the arrows and bolts and the other equipment can be either obtained by PvP or by PvM which is by slaying monsters. Since those items are no longer available for free, it will create increased diversity in the economy as players would be interested to buy or sell these and also benefit skillers to can create ammunition in bulk which could be a good profit. Mystic gear was basically worthless as players would buy it and go PvP and when you defeat a player with this gear you don't pick up anything. However, with this change the gear now does reflect a value which will increase over time and it will also be bought and sold in-game and will increase its value whenever you get it as a drop from either PvP or PvM. Magic store: Runes are no longer available available including the Mystic and Ghostly gear. The god capes and staffs can now be obtained in the Mage Arena minigame by defeating the boss and the staffs can be obtained by slaying Battle wizards. Magical runes can be runecrafted and this is why we have support for all altars including the Ourania altar. Players will be buying and selling runes which will be a significnat improvement on the game economy and its diversity. PvP Store: The blood currency store finally has a great value in-game. Blood money is NO LONGER TRADEABLE. This is a significant change for the following reasons: 1. The Blood money obtainable resources has been limited to most activites which used to reward bm in the past such as:(Slayer tasks, Participation points, Skilling points, Minigames, Daily login reward, and many more) will no longer reward you with bm. The best way to earn it is either throughPvM by slaying Wilderness bosses which will also boost PvP, or by defeating other players in The Wilderness which will reward you with bm and even coins. Some exchanges such as the Agility Ticket exchange and Voting Ticket Exchange can exchange your currencies for some Blood money. 2. In the future when we have the Pure and Master game modes which as PvP game modes it will be vital for them to quickly start PKing and if the Blood money had no value it nor the items it would basically mean no one would be interested in that. However, with every item now has a value such as Mystic, Food, Potions, Dragon scimitar, Magic short bow, Rune crossbow, Ammunition and many more it would be worth spending time killing other players which will also reward you with Blood money. Some items which were only obtainable by one resource such as Dragon claws and Barrows gear can now be obtained from the PvP store and since Blood money is no longer tradeable it would have no effect on the economy as it would only benefit players who basically PvP all the time such as the Pure and Master game modes and those players would not be interested in playing Barrows Minigame to get the gear so this is a great incentive as they would be able to purchase most of the gear purely by PKing without having a big effect on the economy. Blood money will also be useful for them when they obtain the Void knight gear through Pest control and in case it breaks in the Wilderness they will have to repair it with Blood money and that costs quite a lot. Players who defeated a player with void will get 50% of the repair cost dropped as Blood money which is also still beneficial. Certain items can also be upgraded such as Berserker ring to Berserker ring (i) which will also require Blood money in order to repair it. Items in the store such as potions or ammunitions are very expensive but still available for those who need it urgently while its much better and cheaper to buy it off players, but again some PvPers are very rich in Blood money and they wouldn't want to spend time buying ammo or potions so that is why they are in the store but for a hefty price only for those who REALLY need it. 3. There are many other items that PKers will still need to obtain which will make the server entertaining such as Void knight gear from Pest control, Defenders and Torso from Warriors guild, Fire cape from Fight caves, and Infernal cape from Inferno (coming soon). For players who want the assembler they would have to slay Vorakth and since its instanced no players would have any troubles on that. Note to all the resources: In our game we have a teleport to almost any skilling area and our members area's are filled with trees, fishing spots, and much more which means we would not have any problems as there are tons of places which you can obtain those resources and some member's area provide hot spots that are close to the bank which makes this even easier. Skilling tasks would also make more sense now. The game is now much more entertaining with new features coming into play such as the Master farmer for seeds. Slaying NPC's for herbs. Regular items have a value. Skilling does make sense now such as Fishing, Cooking, Crafting, Fletching arrows, and more. Fire cape is no longer tradeable and you have to farm it which also applies to Defenders, Torso, Void Knight gear, Assembler, Salve amulets, and many more. Economy changes: All items that were store obtained have their amounts reduced to match the new economy. Those are the items that players did not work for to get and was simply rewarded via tasks or Voting mystery boxes. This includes items such as Bow strings, Feather, Uncuts, Herbs, Seeds, Raw food, Cooked food, Super potions, Runes, and other similar items. Since those items now have an in-game value and can be traded between players it is fair to have them reduced. Furthermore, this has a great effect on the economy and to not have huge price fluctuations we have reduced a few items/currencies amount by 20-50% and even more for resources, so their value retains in the new economy and this means: Those items above had almost no value in the past and with this change they now have a value. For example if whip used to cost 30m in the past and literally no one buys it now it will cost 15m and with the new economy changes players would be interested in buying it as it is harder to get. Dragon scimitar had 0 value and now it must have at least a little value after this change. Similarly items that used to cost 5b for example Twisted bow, you still retain the same amounts of Twisted bow but now each one costs 2.5b so this does not change anything. If your money could buy 5 infernal capes in the past, you can now still buy 5 infernal capes but their overall cost is reduced and so is the coins amount. You can think of it just as the currency price changes and all the store prices also change and you remain unaffected. Remember that the cost of almost everything that had to do with coins is now reduced by at least 3-7x which means you coins do value more in game. List of items that were effected: (Includes all resources listed above such as seeds, herbs..etc) Please note that expensive items such as rapier and t bows were not touched and now they even value more as a bonus for having them. Abyssal's whip Dragon whip Dragon godsword Amulet of fury Amulet of eternal glory Dragon boots Magic shortbow Dark bow Void gear Rune crossbow Granite mual Barrows gloves Primo boots Bandos set Armadyl set Pegasian boots Eternal boots Dragon axe Dragon pickaxe Rune axe Rune pickaxe Ancient staff Revenant (u) uncharged items Blood money Dragon scimitar Helm of netiznot Dragonfire shiled Dragonfire ward Ancient wyvern shield Coins Platinum tokens Rune arrows Dragon arrows Runite bolts 3rd age items Corrupted set Armadyl godsword Bandos godsword Saradomin godsword Sprit shields (their value was way too down) Dragon claws Note: A new client version 7.23 or higher is required to play. Make sure you have the latest version.
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Please keep in mind that this thread took a lot of time to properly plan and write. The new game modes will make the game difficulty perfect for players who like to grind, and also allow new players to enjoy our great combat system with PvP without hurting the economy. Finally I would like to remind everyone that our server is probably one of the most detailed where every single content that we have works fluently without any bugs. Not to mention we have over 2,000 lines of dialogues from NPC's.
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Summary: Grinderscape server base is currently being redone with a complete major overhaul in order to be supporting the latest OSRS features and even support Rune Lite client addition support. This over haul will require us to redo each and every interface from scratch such as the Yell Customizer, Gambling interface, Title Chooser, Rank chooser, and many more in the OSRS format which also supports varbits saving (This means the interface will remember your last chosen option) and much more features including some interfaces to support resizable screens. The conversion will also include the Rune Lite HD update on the 200# engine which will be perfectly supported on the server along with most of the default Rune Lite plugins. One of the most important features is the server will support OSRS packets handling and interfaces which will allow our developers to implement content 1:1 easily as we have all the tools that are necessary for that. Content such as perfect construction, farming, and hunter skills will be adopted as well as the big content such as Chambers of Xeric and Theatre of Blood. What is going to happen after this conversion is done? Well, the whole server economy is going to be changed into a sustainable economy with more of a grindy twist. This means the economy will have new rules and changes that will not just make it more stable but also more grindy which means the XP changes will be significant and also include new game modes. What are the new Game Modes? (The proposed XP rates are not final and are subject to change). One Life: – Unique Icon | Unique Equipment | Unique Title (Can’t be changed) | Superior Benefits | High scores Page | 10x Combat 10x Skilling – 5x post 99 Upon dying your account will be eliminated. Your account will stop functioning once your hit points reaches zero. You will not be able to trade, move, or do any actions. Realism: – Unique Icon | Unique Equipment | Unique Title | Benefits | High scores Page | 10x Combat 10x Skilling – 5x post 99 Classic: – Unique Icon | Unique Title | Benefits | High scores Page | 50x Combat 25x Skilling – 15x post 99 Regular: – High scores Page | 125x Combat 50x Skilling – 25x post 99 Pure: – Fixed Icon | Fixed Title | High scores | Account Restrictions | Reduced Drop Rates | Instant ( 75 Attack, 92 Strength, 94 Magic, 70 Ranged, 99 Hit Points) 1250x Combat 5x Skilling – 5x post 99 Master: – Fixed Icon | Fixed Title | High scores | Account Restrictions | Reduced Drop Rates | Instant (99 Attack, 99 Strength, 99 Defence, 99 Magic, 99 Ranged, 99 Hit Points) 500x Combat 5x Skilling – 5x post 99 Iron Man: - Unique Icon | Unique Title | Iron Man Restrictions | High scores | 75x Combat 35x Skilling – 25x post 99 Hardcore Iron Man: - Unique Icon | Unique Title | One HCIM Life | Iron Man Restrictions | High scores | 75x Combat 35x Skilling – 25x post 99 Ultimate Iron Man: - Unique Icon | Unique Title | Iron Man Restrictions | High scores | 75x_Combat 35x Skilling – 25x post 99 Group Iron Man: – High scores | 25x Combat 15x Skilling | OSRS Features 125x Combat 35x Skilling – 25x post 99 Proposed Mode - Spawn Mode: - Fixed Title | Ability to set a skill level manually from 1-99 | Spawn items | Massive Account Restrictions One Life: Realism: Classic: Regular: Pure: Master: Iron Man Hardcore Iron Man: Ultimate Iron Man: Group Iron Man: Fixed Icon Fixed Icon Fixed Icon X Fixed Icon Fixed Icon Fixed Icon Fixed Icon Fixed Icon Fixed Icon Unique Title Unique Title Unique Title X Fixed Title Fixed Title Fixed Title Fixed Title Fixed Title Fixed Title High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page High scores Page Custom Starting Gear Custom Starting Gear Custom Starting Gear X X X Iron Man Gear Hardcore Iron Man Gear Ultimate Iron Man Gear Group Iron Man Gear Superior High Drop Rates Highly Boosted Drop Rates Boosted Drop Rates X Reduced Drop Rates Reduced Drop Rates X X X X X X X X Pure Mode restrictions Master Mode restrictions Iron Man restrictions Iron Man restrictions Iron Man restrictions Iron Man restrictions Pure Mode/Master Mode restrictions: - Not allowed to play certain minigames: (Weapon Game, Battle Royale, Barrows, Chambers of Xeric and Theatre of Blood). The rank is solely PVP based with easy earnt stats. The prevention is to keep it a fair play between players and to prevent players from using PVP accounts to get advantages on certain minigames and gather resources. - Not eligible for daily rewards. Spawn Mode Restrictions: - Not allowed to trade, duel, or gamble with any players except of the same game modes. - Not allowed to participate in any minigame with other players except solo minigames such as Fight caves..etc) - Not allowed to attack any NPC when it is under attack by other players even if it’s in multi zone. In addition, you cannot attack any NPC when it has been in combat by other player for at least 15 seconds. - Damage inflicted to other NPCs by other players will cause the NPC to drop nothing upon death. - Any item dropped will automatically vanish upon touching the ground. - You are not allowed to be attacked by any player in PVP or attack except from the same game modes. All equipped items and inventory will be cleared upon death in all circumstances and the items will vanish. - You are not allowed to participate in the Wilderness Boss Event and can’t attack the boss. - You are not allowed to place items on the table. - You are not allowed to participate in the lottery. - You are not allowed to use the shops in buying and selling forms. The Great Reset - Part to the best economy on all RSPS (Sustainable Economy) · Daily login rewards have been removed. The streaks and participation points reward will remain. · Participation points will no longer reward players with blood money. · Skilling points reward for experience cap will vary based on your game mode so keep it fair. There is also a possibility that the store and points will be removed from the game if no useful use was found. · Task rewards: All the task rewards will be revamped to match the new economy values. · Certain stores will have discounts for Iron Man game modes such as Cannon will cost 3 times less for Iron Man game modes, and some other stores will also offer discounts to these modes. · Muddy chest, Brimstone chest, Crystal chest, Clue scroll, Mystery boxes, and Caskets rewards will be reworked. · Redo each and every store item for their buying and selling values to match the new economy. · Stall cash rewards, skilling cash rewards, miscellaneous stall, and stall bonus item rewards will all be redone to match new economy· · Fight cave entrance fee redone to match the new economy and be fair. · Skill master rewards: The skilling masters task rewards will be nerfed from both rewards skill task points and coins, respectively. · Wilderness Resource Area: The Wilderness Resource Area will have an entrance fee amount that matches the new economy. Proposed fees are currently ranging between 500k-1.5m coins and yet the final answer is to be decided. · Member islands: Members Island will be an extraordinary place for skillers to level up as the new XP game modes are pretty low and having such zones which is perfectly divided based on members rank by advantages will be a great option for all players with the members rank, and yet it is not an overkill with benefits which makes it a perfect fit to the new economy. · Boss Contract system: The boss contract system is proposed to be removed completely, nerf the cash rewards, or remove the boss contract points store whichever the community decides. · Gambling/Duel Tax: In order to keep the economy sustainable the 10% tax rates will stay on the new economy for duel and gamble modes. This is vital for the economy to stay clean especially with the cash currency in order to reduce inflation as much as possible. · Shops: All the shops items and prices will be completely redone. The shop prices will be changed to match the new economy prices. In addition, most of the resources will also be removed so players will have to farm the resources themselves or buy them off other skillers/players. This means there will be no potions, no food, no runes, no rune essence, no armors except the basic ones, no herbs, no farming seeds, no gems, no arrows, and no weapons. All resources will be made possible to gather or collect. For example, herbs can be grind by slaying Chaos druids in the Taverly dungeon. Runes can be rune crafted after mining essence. We will make sure all the resources have a way of collecting or finding them. · PVP rewards: The PVP rewards will be changed from Blood money to PK Points with a store to buy items with PK Points. Most of the items that are available from the PK Points will be degradable items that wear off after being used for certain period of time. Players who slay their opponent’s with those items being lost on death (not protected) they will turn into a fixed amount of coins depending on the item. · Item repairs: The item repairs will have two different types. Items that can be repaired with coins such as barrows and most of the other items will require ‘Salvage components’ item which can be gathered by salvaging other gear/metals by speaking with Perdu. For example, a Bandos chestplate can be salvaged for 3,500 ‘Salvage components’ while Dragon platelegs can be salved for 150 components, respectively. · Slayer rewards/shop: The slayer rewards point shop will be redone. Tome’s experience will be reduced by x10 that means the tome which used to give 10,000,000 experience will now turn to 1,000,000 experience. The slayer point shop will contain items that are essential for training combat and might also contain some basic resources and item packs. · Skillcape effects: Most of the skill cape effects will work with their functionality and training a skill with the skill cape equipped will reward extra experience which is a good way for leveling up. The bonus experience will be nerfed from 10-20% to about 2.5% to 5.0%. This will also apply to the skilling gears instead of providing 20-30% bonus experience it will be about 5-10% bonus experience. · Max cape: The max cape cost required to obtain will be changed. The max cape will also provide experience boost to most skills and also retain its unique benefits. The price for gambling your cape will also be reduced to match the new economy. · Completionist cape: Completionist cape will be added to the game with unique benefits and also provide the best stats in-game. It will be rewarded to players who max out all of their skills with experience cap limit. The stats of the cape will be very very high. Players at this stage will also unlock a new login effect and in-game broadcast on login. · 250M XP capes: They will be rewarded to players who reach 250m skill experience. The capes will provide better stats than the regular skill cape with the same effects of the cape. · Pet insurance: Pet insurance system will be introduced to the server along with new pets that can be insured for a fixed amount of money depending on the type of the pet. · Alch/general store selling prices: All the item low and high alchemy values will be redone along with the selling value to general stores which will be a match to the new economy. · Wilderness Spirit Event: The Wilderness Spirit event will happen once every 3-5 hours. There will be in-game announcements before the event happens, while the boss spawns with its approximate location, and when the boss despawns. Players who slay the spirit boss will be rewarded along with all participating members whoever deals damage to the boss. New bosses will be added to the event such as Galvek, Justiciar, and much more. The rewards will be redone to match the new economy. The rewards will either be a random drop from a pool of rewards or a chest key found in the Demonic Ruins. New Item Effects: · Breakable items: Items that breaks on death such as Void gear, Fire cape, and similar breakable items. · Shatter items: This applies to a certain type of shields that have a very low chance of shattering when being hit by NPCS depending on their combat level. It would nearly be a 1/5000 chance to shatter against low levels, and 1/1000 against bosses per every hit. Once the shield shatters it is automatically unequipped and vanishes as it breaks and touches the ground. These shields that are added for now will be: Dragonfire shield, Ancient wyvern shield, Dragonfire ward, Twisted buckler, Obby shield, Dragon sq/kite shield, and a few others to be added. · Rechargeable items: Items that can be charged to be able to be used and this consumes resources such as runes, scales, arrows, and more. For example, Sanguinesti staff, Toxic blowpipe, Tridents and more. · Degradable items: Items that degrade in many different types: Wear time: The item will degrade or vanish after being worn for x amount of minutes/hours.Combat time: The item will degrade or vanish after being in combat for x amount of minutes/hours. Uses/charges: The item will degrade or vanish after a certain amount of uses. For example the Crystal shields, Ring of recoils, and more. Spirit shields might be added on here as well. Each shield would last to block 1,000 hits and then it will turn into a regular spirit shield. The shield saving is bond to the account itself and not to the actual shield just like the Ring of recoil so you are free to trade the item at any time. · Upgradeable items: Items that can be upgraded/imbued for a fixed fee. For example all of the legendary rings such as the Berserker ring can be imbued and upgraded. Salvage System: (Very important read) Item salvage interface that opens the inventory and you can press on any item and if the item is coded it will salvage for some salvaged components which are used to repair items. The salvaged components are untradeable items. Some items can be salvaged into salvage dust and this item can be used to charge certain items and it is untradeable as well. This will help clean out all of the items out of the economy and keep everything properly circulating. Items on Death mechanics: The drops system will be redone to match OSRS exactly for all types of items with their limits of weather you died in PVP above level 20 in The Wilderness or less. This will also apply to items that are possible to break upon death, chargeable items, and more. However, the fees for restoring your items from the graveyard will be extremely costly to recover. Note: Each category of these items will have different death mechanics. The variables can be weather you died to a player or NPC, and finally depending on if you are above Wilderness level 20 or below. Some items will drop as uncharged version along with the resources, some will degrade such as imbued rings, ornament items will drop the regular item along with a cash reward, breakable items will drop as cash reward when you die in PVP and finally Untradeable items will vanish if lost above level 20 Wilderness. Drops Rework: The NPC drops system will be redone to match the economy. You can expect less drop rates for rare items. Please keep in mind that the drop rates reduction will only apply to rare item drops. Regular items such as the common and uncommon ones will not be affected. The concept of the drops system will focus on optimizing it until we reach something where you get a whip drop from Abyssal demons once every 120-150 kills. A sigil drop with a drop rate of 1 sigil per 50-80 kills as Corporeal beast is considered a very tough to slay boss. Twisted bow will be only obtained from raids with 1/25 rate. Intermediate items such as Granite maul from Slayer skill monsters should have a drop rate of about one maul per 50-80 kills as those items are not considered very costly. Visage should be about one per 200-300 kills from Dragons depending on which dragon it is. Finally easy items such as Dragon platelegs would be one per every 15-30 kills and those items are great to be alched, salvaged, or sold to general store for some boost. Well of Goodwill: The Well of Goodwill is a well which is located in the home area. It will allow players to donate items into the well which will have a global announcement if a valuable item is donated. Once the well reaches a total wealth of 2 billion coins or more it can be activated to create a global double XP boost with a global announcement in the server which could last anywhere from 3 – 5 hours. The total amount of wealth donated to the Well of Goodwill is also saved on the account statistics panel in the quest tab, and later it might be added on the High score page to show members with top wealth offered value. Emotes Unlocking (New Emotes from OSRS): Rabbit Hop Scared Zombie Hand Hypermobile Drinker Smooth dance .Crazy dance Explore Uri Transform Push Up Some of the unique emotes can be unlocked for a certain amount of coins. This can be good for the economy and also a show-off for players to show that they have unlocked the emote. Some emotes will be unlocked upon wining certain random events or minigames. Unlocking features/store with Salvaged components: Some items will not be available to get anywhere except from this store. This store basically sells exotic items with an addition of a limited collection of items. This store only takes Salvaged components item as a currency. This item is obtained when items can be salvaged by speaking with Perdu in the shops area. The store will mainly have 4 types of items: exotic items, exotic pets, untradeable items, and miscellaneous items. The store can also offer unlocking features and benefits to your account based on a fixed cost. Player vs Player Rework: · PJing fix + players with members rank will have a safety PJ timer. · Perfect switching that is extremely fast and having no delays. · PID perfection as on OSRS with duel arena system support. · Need a reason to have Blood money currency in game · Emblems on player kills which can be traded for rewards. · Logout timer when in The Wilderness to prevent players from logging out when seeing a player. · Cannot logout while under combat. · Eternal glory and other gadgets can teleport up to level 30 in The Wilderness. · Wilderness boss event (Currently having the Wilderness Spirits bosses). · Wilderness Hot Spot areas. · Wilderness Giant Casket with in-game announcements. · Wilderness Slayer & Bosses. · Fully integrated Wilderness Resource Area with benefits. · Wilderness Agility 1:1 with falling and damage stalling system. · Red skull and perfect skulling mechanics. · In-game announcements for PvP upon streaks and many other options. · Perfect freeze, stun, and teleblock timer with protect magic time reduction. · Every single weapon special attack perfectly implemented 1:1 · High scores board to function perfectly with daily, weekly and monthly stats. · Adding support for Dhin’s bulwark, Staff of the dead, Nightmare staffs, and all new OSRS weapons and gears. · Adding the LMS minigame. · Weekly draws with real cash rewards for top PKers, and it will be announced on Discord and on Forums. · Add Pking points exclusively for pking - not to buy things with Blood Money. Pathing Fixes: (We have 1:1 existing motion and movement system) · Following with dancing using 1:1 OSRS algorithims. · Ability to barrage a player while standing under them. · Using an item on player uses a different follow strategy than using 'follow' option. · Bosses flinching system support. · Smart pathfinding for bosses that are stuck for 3 consecutive tries. (They will find a proper spot to attack you from after three failed tries). · Ability to retarget moving entities when having interactions such as trading a player who is moving or a store. · Unpassable NPC's such as Brawler and Monkey guards you cannot walk over them. · Fully integrated NPC collision prevention system so they stack behind each other, with a system to support certain exclusions. · Full perfect Line of sight system implementation to allow features such as ranging or using magic over certain obstacles and Halberd over gates. · Perfect PvP Following system that allows you to target and keep hitting players even when running away. · Fixing a bug with NPC’s moving after being attacked. Forum Integration: · You must register to play. · 2FA will work with forums. (If you have 2FA setup on forums it will also be required to login in-game). · Player profile on forums profile. (Shows all your NPC kills, Points, Boss best kill timer, achievements completed, unlocked perks, collection log, etc.) · High score statistics page. (View your total slayed NPCs, total trees cut, minigames won, login streak, slayer streak etc.) · Ranks auto update on forums. (Your members rank/staff rank if applicable). · Reset password via forums. · Forums events and rewards in-game. · Unique ranks for forum participation and having a trophy system. · Forums and Wiki using the same theme as on website. · Having all the news and updates loading on the website. · Fully integrated staff panel for all logging system. · Website store cart system to allow multiple buying options. Perks System: Perks is a system where players can unlock extra features to their accounts which can be purchased using Grinder Tokens. The tokens are usually dropped by monsters at a random rate, or by participating in certain activities. Upon creating an account players will be able to select their first perk as a necessity to complete their account. There are 50 perks in total and each player can unlock up to 35 total perks. Unlocking a perk means there is NO WAY back to revert the action so make sure to choose carefully. There are 6 tiers of perks and in order to be able to unlock perks in the next tier, you must UNLOCK at least 5 perks in the tier to be able to move to the next one. So for example to be able to unlock and use tiers in Tier 2, you must first unlock AT LEAST 5 perks in Tier 1. Perks in higher tiers cost more tokens and are much more rewarding. · The tokens are not tradeable so you cannot buy them even for real money. Grinding is your only option. · There are certain perks that cannot be unlocked on certain game modes. · Every player can unlock up to 35/50 total perks. · There are some perks that their effects are revoked while in The Wilderness or PvP. · There is not a single perk that is game breaking, but it makes your account have god like features that are fun to have. Example sketch interface: List of proposed perks: Clue Fantasy: Double clue scroll rewards and 50% increased chance of finding higher tier rewards. Equilibrium: Each time the player gains experience, they will gain additional 10% experience of the player's total level multiplied by your game mode experience boost. The Botanist: Farming crops grow five times quicker. Resources harvested from Farming are multiplied by two. Creating potions will give their four-dose variant and players have 90% chance of saving their secondary ingredient. Draining Strikes: All attacks have 10% increased accuracy and 10% increased damage. This stacks with Quick Shot, Fluid Strikes, and Double Cast. Any successful hit will have a 50% chance of restoring the player's Hitpoints and Prayer points by 10% of the damage dealt. This Relic does not work for multi-target attacks (such as chinchompas and burst spells) or special attacks. However, it will work with the Scythe of Vitur's initial hit, as well as the secondary hits if those hits damage the same target as the initial hit. Exploding Attacks: All attacks have 10% increased accuracy and 10% increased damage. This stacks with Quick Shot, Fluid Strikes, and Double Cast. Any successful hit to the primary target will hit up to five additional targets hit as well, dealing the same damage to them as the primary target. This Relic does not work for multi-target attacks (such as the Scythe of Vitur and burst spells) or special attacks, and will only work in multicombat areas. Weapon Specialist: All attacks have 10% increased accuracy and 10% increased damage. This stacks with Quick Shot, Fluid Strikes, and Double Cast. The player's special attack energy regenerates at a rate of 30% every 30 seconds instead of 10%. Special attacks that cost more than 20% energy (such as the Bandos godsword) will cost 20% instead. Chef's Attitude: Your chef skills make you never burn any food while cooking. Bonfire Skills: You can now use logs on an existing fire to train Firemaking. Tart and Craft: You have a 10% chance to produce 5x runes amount while Runecrafting. Swifty Skills: Your Fishing, Mining and Woodcutting speed is doubled. Conjuring Act: Slayer rewards double the points and experience. The Collector: You automatically bank any type of bones and coins upon killing an NPC if you have space. Church Addiction: Prayer drain rate will be reduced by 50% when not in The Wilderness or PvP. Preserve Chill: Teleblock, Stun, and Freeze durations are reduced by 50% when not in The Wilderness or PvP. Staying in Power: Your run energy never reduces unless in The Wilderness. Draw Back: You have a permanent recoil damage when not in The Wilderness or Pvp. The effect does not stack with ring of recoil. Special Desire: You have 15% chance to skip special attack consumption while not in The Wilderness or PvP. Brutal Pie: You have a 5% chance to do a max hit damage when fighting any NPC's while not in The Wilderness. Pesky Negotiator: All item repair costs is reduced by 20% for lifetime. Golden Pig: There will be a 1/100 chance to receive 50x more coins from a stall. Blessed Health: Hitpoints maximum level is increased by 50%. This effect does not stack with any other effect and does not work in The Wilderness or PvP. Overnight Builder: Your constructions building rooms cost is halved and you can use ::bank while in your house. Clever Hunter: You can lay two extra traps of any kind and you receive 50% bonus experience. Witch Enchant: You create enchanted bolts (e) when adding bolt tips to bolts instead of the regular. Eternal Jeweller (500 tokens) Must be unlocked in a bank as the player is given items upon unlocking this relic. Players will receive a ring of dueling, ring of returning, ring of wealth, games necklace, skills necklace, and a necklace of passage. The above items will no longer consume charges, in addition to the master scroll book, slayer ring, amulet of glory, Digsite pendant, and combat bracelet. Bank Recall (500 tokens) Respawn in the bank area upon death. Endless Harvest (5,000 tokens) Resources gathered from Fishing, Woodcutting, and Mining will be multiplied by 2. Experience is granted per resource gathered. The resources you gather are sent directly to your Bank if you have space. If not, they will be placed in your Inventory. Production Master (5,000 tokens) When doing the following activities, all items will be processed at once, awarding full XP: Smelting ores, smithing bars and making cannonballs Fletching logs and cutting bolt tips Cleaning herbs and making potions Cooking food and making jugs of wine Crafting leather, uncut gems, glass, jewellery, pottery, battlestaves, and spinning flax/wool Skilling Prodigy (7,500 tokens) All non-combat skills will permanently be boosted by 12. When skills are boosted beyond 12 levels, the boosts will over time drain back to the standard +12 boost. By the same token, when skills are drained down, they will eventually restore. Quick Shot (50,000 tokens) The attack speed of all ranged weapons are halved, rounded up. Ranged attacks deal 10% more damage and have 100% increased accuracy against NPCs 90% of ammunition is saved when using ranged weapons, excluding chinchompas. Crystal bow and Toxic blowpipe item charges are also affected by this effect. This effect is abolished in The Wilderness and PVP. Fluid Strikes (50,000 tokens) The attack speed of all melee weapons are halved, rounded up. Melee attacks have 25% increased accuracy. Players will take 15% less damage from non-lethal[1] sources. Hitpoints regenerate at a rate of four per minute instead of one. This effect is abolished in The Wilderness and PVP. Double Cast (50,000 tokens) The attack speed of all magic weapons and spells are halved, rounded up. With +60 Magic Attack Accuracy (or +20 with regular Void Knight equipment Mage Armour or Elite Void Knight equipment Mage Armour) your binding spells and ice spells have 100% accuracy against creatures. Otherwise, magic attacks have 125% increased accuracy against NPCs. 90% of runes used are saved when casting spells. This includes item charges from powered staves. This effect is abolished in The Wilderness and PVP. Guaranteed Incoming Features: Raids I Raids II Wintertodt Pest Control The Gauntlet Construction Farming Hunter Collection Log Fairy ring teleport system New game modes Crafting & Fletching revamp Skilling bosses Skillcape perks New items (Torva | Bow of faerdhinen | Zaryte Bow | Divine Spirit Shield | Amulet of Blood Fury) with proper mechanics Rune Lite client with most commonly used plugins including HD Plugin Mini Contents List: · Duel and Bank Presets. · Gem Bag, Coal Bag, Scroll Sack, Looting bag, and Rune pouch. · Full 1:1 Revenant’s caves mechanics. · Sheep shearing (Used for crafting and Iron Man). · Ensouled heads for the Prayer skill. · Glod boss · Skotizo boss · Moss Giant boss · Fragment of Seren boss · Tears of Guthix Minigame · Merodach boss · Skotizo boss · Galvek boss · Judge of Yama boss · Sarachnis boss · Abyssal Sire boss · Vanstrom Kaluse boss · The Nightmare boss · Skilling bosses (Zolcano, Tempoross) · Grotesque Guardians mini boss · Ranging Guild Minigame · Fight Pits Minigame · Soul Altar with Daeyalt mining · Collection Log · Shooting stars · Zenyte Mining, Salt Mine, Dondakan's mine, Limestone quarry, Trahaearn Mine · Falador Party Room Minigame · New Training Areas: Iorwerth Dungeon, Kru'ks Dungeon with Mancial monkeys, Ape Atoll Dungeon, Crab claw cleaves, Fothos dungeon, Jormangands prison, and Meiyerditch Laboratories · Implementing a drops system to allow a guaranteed drop rate for example to a pet on x amount of kills. · Members can only teleport to The Cursed Vault up to 5 times every 8 hours. · Members will have pools that will reward players different features for 1 hour such as (Boosted drop rates, poison immunity, XP boosts etc.) Each pool effect can only be used once every 8 hours. Pools will be spread in different members area such as (The Deserted Reef, La Isla Ebana, The Cursed Vault, and The New Peninsula) · Quest base with a few quests to obtain certain untradeable items. (DENIED BY PLAYER REQUESTS) Custom items possibly to be added: (Not limited to ALL the new OSRS items such as Ornament Twisted bows and Scythe, Guthix Godsword, Black Hunter Crossbow, Torva, Bow of faedihen..etc) Highlights/Dev blog: (What you are seeing below is an ACTUAL OSRS client with our server converted to an actual OSRS deob base) It also means we will support Grinderscape on mobile. Just a demo Game Mode Setup interface that will be redone and made resizable. Lots of lots of work gone into this and you can tell from the last update or even older updates the quality we do which you will never find anywhere else. This thread will often be updated with changes.
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Bugs and Fixes: - You can now consume an edible with Cooked karambwan at the same time. - Fixed stairs causing players to freeze in the Slayer cave area near Kurasks. - Fixed Rooster NPC animations and drops. - Increased the Herblore skill herb cleaning speed to allow to clean multiple herbs at once. - Improved and revamped the pickpocketing system and now it properly checks for your Thieving skill level and - Optimized the Mining/Woodcutting skill formulas. You will feel a slight improvement/reduction based on the ore/tree type. - Fixed a bug where you couldn't search old bookshelves for some clue scroll requirements. - Fixed Proper animation glitching delays when using essence on Runecrafting altars. - Fixed Ring of suffering (i) showing improper charges. - Fixed an issue where you would auto retaliate when doing an Agility obstacle such as the Black Knight Titan boss obstacle. - You will no longer follow a player when doing any Agility obstacle. - Players can now create Tiara's for Crafting with silver bars and a tiara mold. - Fixed a bug not allowing you to deposit all items in the bank deposit box interface. - Possibly fixed a bug with Baslisks NPC's being invisble in certain circumstances. - Fixed the Agility obstacles in Varrock and Canifis Rooftop with improper timings and delays. - You can now teleport to Duradel normally from the spellbook. - Slayer enchantments will now only drop if you slay a monster in the Wilderness that is assigned by Kristilia. - Slayer enchantments can now be used to charge the Slayer's staff into Slayer's staff (e) version for boosted effects. - The brimstone key is a key obtained from killing monsters while on a Slayer task given by Konar quo Maten. - Added Farming boots to the Farming skill master store which was missing. - Teleport tablets are no longer obtainable from the Ancient wizards store. The only way to obtain them is through common clue scroll rewards similar to OSRS. - Muddy key and Crystal key rewards are no longer obtainable from clue scrolls or RDT drops. They will be dropped by specific NPC's in-game to raise their value. - Fixed a bug with the reset lamp saving your last chosen option incorrectly. - Skilling no longer rewards coins based on experience gain to improve the coins value and economy inflation. - Increased the chance to find Superior slayer monster unique drops by 500%. Those items are unique and can't be find elsewhere. - Increased the chance to spawn a Superior slayer monster variant by 50% while on a slayer task. - ::zulrah and ::ds commands have been removed from in-game. - Fixed searching trawler net to find some fishing nets and picking banana trees that didn't work earlier. - Fixed all the ladder destinations in the Catacombs of Kourend slayer dungeon. - The special effect of pearl bolts (e) will have 33.3% increased damage. The fiery attribute is assigned to monsters that are weak to the special effect of pearl bolts (e). - Fixed the sawmill operator interactions in Varrock lumberyard which will be used in the Construction skill very soon. - Minor rework on the drop formulas in order to bring the perfect economy back. - Added the proper spell radius for Ancient Magicks spell types such as Ice barrage multi hit radius. - Fixed a bug with the Frog random event not popping properly for some players, and now it will happen more often for anti botting mechanics and logging. - Participation points will no longer reward you with Blood money in order to improve the value of Blood money. - Fixed a lot of bugs with pickpocketing certain NPC's and optimized all the formulas and experience gain to match OSRS. - Dying while not having the Brimstone key protected will be replaced with 50,000 coins instead as the item is untradeable. - Updated the Daily login reward system and removed the rewards in order to improve the economy and cash value. - Optimized the packets processing speed of the server frame networking. - Removed a lot of unnecessary RDT drops and now they match OSRS with a little twist to make it more appealing. - Fixed a bug not allowing players to drop the letter from the Xmas event. - Fixed the Dragon halberd's special attack sound not playing. - Optimized the Agility obstacle climbing speed in the Lizardman canyon. - Scorpia's offspring scorpion aggressive range reduced from 7 tiles to 3 tiles to match OSRS. - Fixed Dark wizards attack sounds and proper attack range to lure level 3 players. - Perfectly matched almost every single weapon in game to the proper attack range. - Updated the definitions dump for ALL NPCs to have the proper attack speeds which will highly influence the combat system. - Fixed the Black knight titan's lair Agility obstacle allowing players to noclip. - Fixed a bug allowing you to get damage even after using a teleport tablet such as when leaving Vorkath fire phase. - Added a global announcement when someone defeats the Aquais Neige minigame. - Dwarf cannon will no longer target rock crabs in their rock form. Fixed cannon hit delays to match OSRS. - Updated Tzhaar store location in the Fight caves and its teleport location when on tutorial mode. - Optimized Ice queen attack styles and mechanics. - Zulrah instance is now enabled to be played once again. - Fixed a mini bug when entering Vorkath lair it faces a different direction in the instance and even when waking up. - Cyrisus minions of Aquis Neige final boss will now use proper smart pathfinding and all of their hits now use proper and real magic/ranged formulas which makes it even harder and more detailed. - Fixed Edgeville teleport location when teleporting from the Ancient wizard. - Fixed force doors and gates system with before and after gif to understand the fix. - Monkey slayer task will now count as Demonic gorilla, tortured Gorilla and Monkey guard. - You will no longer get teleported home after using a VPN on login. - The rejuvenation box will now clear off any poison damage. - Fixed a MAJOR bug with pathing which made NPC's move a few tiles after being attacked. - Black demon slayer task will now count towards Skotizo, Porazdir, Kolodion demon form, and K'ril tsutsaroth and his minions. - Fixed a bug with Vet'ion moving very far away from its original spawn point along with many other similar NPC's issue. - Improved and tweaked the whole NPC aggression system where NPC's will now have safe timer, proper aggression distance and much more. - Fixed a few bugs with certain food recipe such as Dragonfruit, Mushroom pie, Sweetcorn meal and much more. - Fixed all halo's equipment models and god effect also applies when wearing one properly. - Void knight mace now counts as a staff and can cast certain spells such as crumble undead. - Ice queen and Sea troll queen will no longer drop Staff of the dead. Kamil will no longer drop the Staff of light. - The Saradomin's light will no longer let you consume it twice. - You can now create a Toxic staff of the dead by using a Magic fang on Staff of the dead and having 59 crafting level or above. - Fixed a bug now allowing you to create Staff of balance when using Staff of the dead with Guthix icon. - Fixed a bug with poison hits hitting instantly. Proper delays has been implemented. - Staff of the dead and tridents are no longer available in stores. - The blowpipe will now apply the venom effect 100% chance when wearing any of the three serpentine helmets. - NPC's will now retreat if they cannot reach you for 10 seconds. - Staff of light can now cast Flames of Zamorak and Saradomin strike with proper 4 tick attack delay. - Fixed teleport messages requiring to be 10 seconds out of combat into several seconds message. - Fixed 3rd age stat requirement from 65 defence to 30 defence for certain items. - Burnt bones are now available in the High priest store along with some other noted bones. - Removed dragon token from Black demon drop in Taverly dungeon. - Fixed Slayer task only areas such as the Stronghold security, Slayer tower underground, Lizardman shaman and many more. - Fixed a lot of bugs with the Fletching skill and made it fletch sets of 15 for arrows, bolts, darts..etc - 5 new areas with music added such as Mor Ul Rek, Smoke devil dungeon and more. - You can type ::offsnow to off the snow and it no longer saves so you have to use it again launching a new instance. - You can no longer use the cannon in barrows crypt, wyrm karuulm dungeon, alchemical hydra and scorpia's pit. - You can only deal melee damage in the Warriors guild such as when slaying Cyclops or Animated armours. - Fixed a bug in the Motherlode mine mining animation for 3rd age pickaxe. - Fixed a bug in the Moterlode mine not updating sack ores count properly. - Fixed a minor bug with the Muddy chest and Crystal chest not showing proper items after being used for several times. - Deviant spectre now counts towards your slayer task for Aberrant spectre. - You can now teleport directly to Duradel from the teleport interface. - Fixed a bug with Revenant items (charged) versions that couldn't be dropped. - Players will now drop the revenant charges upon death even if the item was protected on death. - Toxic staff of the dead, Serpentine helmets and Tridents of swamp will drop their Zulrah scale charges if not protected on death. - Fixed a bug with 2 days Ruby members rank reward from voting not rewarding players correctly. - Fixed dust devil to use melee ranged attacks instead of just melee. - Certain npcs will now leave you alone when not attacking back. - Staff of light now counts as Saradomin's light in Zamorak chamber. - NPCs can now attack you even if frozen as long as you are in distance. - Fixed an issue with Monkey guards and many other NPC's not being attackable when standing in the south poll side of the NPC. - Fixed Black knight titan dialogues when interacting with the boss. - Fixed all bugs with the Abyssal's tenctacle along with its poison effect and charges system to allow multiple charges. Please note that if you already had the item before the update you must dissolve it and create a new one to have its effects working once again. Charging your Kraken tentacle will only add 1,000 charges to the Abyssal's tentacle instead of 10,000 to increase its value. The Abyssal tentacle will drop as a Kraken's tentacle upon death if unprotected. - Fixed a bug with pathing system not displaying I can't reach that message when not in reach of your interacting entity. - Fixed the home teleport spell in the regular spell book which didn't work earlier. Content: - Implemented Magic skill cape effect to allow players to change their spellbook 5 times a day. - Implemented Defence cape effect which acts like a Ring of life when equipped and can be used once every 24 hours. - Implemented forest area ambient sounds when walking near trees such as bird sounds and many other sounds that play randomly. - Players who wear the rogue outfit have a chance of getting double loot when successfully pickpocketing NPCs. This chance is guaranteed if the full outfit is worn. It does not increase success rate. - Thieving cape provides an additional 10% chance of being successful when pickpocketing NPCs. - You can now craft Limestone bricks and cave granite rocks into smaller blocks using the Crafting skill. - Added new Chronozon boss in The Wilderness which is the ONLY boss that drops the unique Staff of Dominance used for Demon agony spell which could hit above 90 against demons. - Crafting and Fletching skill completion: Bird nests, Spinning, Weaving, Pottery, Silver, Battlestaffs, Javelin fletching, Crossbow bolts and more: Added support for falling bird nests while woodcutting which can be used to obtain crushed nests used for the Herblore and Crafting skill. You can now string unstrung symbol and unstrung emblem. Support for creating battle staffs. Support for hammering and creating Tribal masks. Glass blowing has been implemented. Silver jewerly creation has been implemented. Added support for Pottery. Brodoo shield creation. Added support for Spinning wheel with all the items supported. You can now cut shells to craft snelms. Added weaving support with all the items supported. Added support to crafting Xerician fabric to create the Xerician robes set. (No longer available in stores.) Added support for fletching javelins, bolts, and brutal bolts. Added support for fletching Achery logs to create Ogre arrow shafts and Celastrus bark to create battlestaffs. - Mutant tarn mechanics and projectiles has been redone along with minion spawns added. - The untouchable attack mechanics and projectiles has been redone along with a new Ancient wizard minion to support the boss. - Added new spawns in the Slash bash area along with redoing the boss mechanics and projectiles. - Added new spawns in the Black knight titan and redone the projectiles which can now hit multiple players at once. - Improved Kamil default boss zone and optimized the attack formulas. - Added missing sounds to Catacombs Hell hounds, Loan Shades, and Metal Dragons. - Implemented 1:1 Trident of seas, Enchanted trident of seas, Trident of swamp, and Toxic trident of swamp (e) with perfect formulas and projectile speeds: Fully dynamic charging system which allows you to have multiple charged tridents in your inventory with different charges. Implemented the death mechanics when dying with the charged trident unprotected will turn into an uncharged trident. You can't change your autocast spell whilst wearing a trident. Your cannon will be come powered while having a charged trident equipped. You cannot attack players with using trident spells in the Wilderness. Boss drops will now either drop a fully charged trident of an uncharged trident and you have to charge it to be used. Proper magic animation, sounds, and spell formulas for the trident. Ability to uncharge your toxic or enhanced trident to make it tradeable. Ability to enhance your tridents by attaching 10 kraken tentacles to the trident which will increase max charges and boost damage. Trient of swamp passive effect: In addition, the trident possesses a passive effect in which successful hits with either the built-in attack or a manually-cast combat spell have a 25% chance of inflicting venom on the opponent. If the player is wearing a serpentine helm, the poison chance is increased to 100% if the target is a monster. Faster auto cast hit than most other regular spells when autocasting. - Implemented 1:1 Staff of the dead and Toxic staff of the dead mechanics: Fully dynamic charging system which allows you to have multiple charged staffs in your inventory with different charges. Proper attack style, attack sounds, equipment requirements and stats has been added which makes the staff stronger than a Dragon scimitar in stats. Implemented the death mechanics when dying unprotected with the Toxic staff of the dead it will turn drop all the Zulrah's scale charges and drop as uncharged toxic staff. Staff of the dead passive effect: players using combat spells when wielding the staff have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the staff, there is a 100% chance of envenoming them. The player cannot envenom opponents using the staff's melee attack. However, scales will still be consumed. Note: Special attack feature will be added very soon! - Implemented 1:1 Slayer staff (e): Fully dynamic charging system which allows you to have multiple charged staffs in your inventory with different charges. The slayer's staff (e) is an upgraded version of the slayer's staff, obtained by using a slayer's enchantment on it. Using the staff increases the damage dealt by Magic Dart when attacking a Slayer monster the player is assigned to kill. Proper attack style, attack sounds, equipment requirements and stats has been added. Implemented the death mechanics when dying unprotected with the Slayer staff (e) it will turn drop as uncharged slayer's staff. If the Slayer's staff (e) is used while on task, its max hit is even higher. - Added support for slayer task only area and Thermonuclear smoke devil passage entrance and area smoke which will affect any player not wearing protection. - Pest Control Minigame has been added 1:1 OSRS: Pest Control is a co-operative members-only combat-based activity. Players must defend the Void Knight from an onslaught of monsters, while at the same time destroying the portals from which the monsters spawn. This is a 'safe' activity. Players who die keep their items, respawn on the lander, and can rejoin combat immediately. Full Sounds & Music has been implemented to the whole minigame. Unique Store and the Void gear is only obtainable from the Minigame. The ability to upgrade your Void gear to a trimmed version option will be coming soon! The game requires 2 players minimum to start. Name Attack style Combat levels Notes Brawler Melee 51, 76, 101, 111 or 129 Blocks the way due to its massive size, making it impossible to walk through. It is impossible for players or pests to shoot over it with ranged or magic attacks. Defiler Ranged 33, 50, 66, 80, or 97 Can range over the walls. Ravager Melee 36, 53, 71, 89, or 106 Destroys Gates and Barricades. Non-aggressive, but can hit hard with melee. Shifter Melee 36, 57, 76, 90, or 104 Can teleport (also over the walls). Immune to poison. Spinner Melee 37, 55, 74, 88, or 92 Can heal the portals. Will not retaliate when attacked. Splatter Melee 22, 33, 44, 54, or 65 Explodes when killed, damaging nearby players and pests. Will explode instantly upon moving adjacent to gates and barricades. Torcher Magic 33, 49, 67, 79, 91 or 92 Can cast spells over the walls. Colour Location Attack weakness W E SE SW - Complete overhaul of the projectile system formulas. (Very tedious and long task going through every projectile use NPC). Armaros Hydro troll Krampus Nykur Water Wizard The Inadequacy + it will now receive 50% reduced damage after minions stage. Ket Zek Tok Xil Tz-tok-jad Armadyl crossbow special attack Ballista special attack Dark bow special attack Dorgeshuun special attack Magic short bow special attack Dragon crossbow special attack Seercull special attack Blowpipe special attack Magic hit delays for ALL spells Aberrant spectre Air, Water, Earth, Fire, Dark wizards Cockatrice Crazy Archaelogist Elf Archer Zamorak/Guthix/Saradomin wizards Monkey archer Spinolyp with addition to ranged attack is now supported Thrower troll Tzhaar mage Demonic and Tortured gorillas Aviansie General graardor with minions (proper crush defence attack styles) Kree'arra with minions K'ril tsatruth with minions Commander zilyana with minions Barrelchest Black knight titan Chaos elemental Chaos fanatic Avatar of magic Avatar of ranged Cerberus Alchemical Hydra Ice queen Jungle demon Kalphite queen King black dragon Lizardman shaman Mutant tarn Scorpia boss Sea troll queen Corporeal beast Dagannoth Supreme Dagannoth Prime Dagannoth rex (proper slash attack styles) Giant sea snake Venenatis Vetion Vorkath Callisto NEW MAGIC PROJECTILE SYSTEM: OLD MAGIC PROJECTILE SYSTEM: NEW BOSS PROJECTILE SYSTEM: OLD KBD SYSTEM VS THE NEW SYSTEM: - Added support for Scorpia's offspring guardians spawns in the boss chamber. - Added Ice Troll King attack sounds along with new area spawns and mechanics improvements. - All bosses attacks styles has been optimized to use (CRUSH, STAB, SLASH) instead of the default slash which will have a major role on the defence gear that you are wearing. This is not limited to certain bosses using ranged melee attack styles which uses a melee attack but it checks for your ranged defence such as for Kree'arra. Every single boss has been redone to have this perfectly matching and will have true influence on bosses. - Added support for opening any type of item pack such as Olive oil pack, Plant pot pack, and Mind rune pack. - Added support for Firemaking with colored fires and attaching firelighters to logs. - Desert amulet 4 now gives protection from the desert heat effect when the amulet is worn. It also provides unlimited Nardah teleports which take the player within close proximity of the Elidinis Statuette. - Added support to the new variants of the Superior Slayer Monsters: Sceaming twisted banshee Repugnant spectre Insatiable mutated bloodveld Vitreous warped jelly - Added perfectly loaded combat script mechanics 1:1 OSRS for the following variants: Greater abyssal demon Giant rockslug Screaming twisted banshee Nechyrarch Marble gargoyle Cave abdomination Monstrous basilisk Night beast Chasm crawler Nuclear smoke devil - Fishing skill minor tweaks implemented: Added new skill messages for the Fishing skill. Added support to get a Golden tench while fishing with a 1/500 chance. You have a chance to fish Big swordfish and Big bass when fishing them with a 1/500 chance. They will be used for the Construction skill primarily. Your chance of receiving a big shark whilst fishing is reduced from 1/8 to 1/32 chance. - New map area names which look much more professional and to the point of the area: Ruby member zone -> La Isla Ebana Bronze member zone -> The Deserted Reef Legendary boss zone -> The Cursed Vault Platinum zone -> The New Peninsula Gamble zone -> Medallion Casino Fun pvp -> Free PVP Arena - Bored of the old default in-game announcements? We have added 56 new announcements! - Added God wars Agility obstacles support for Grapple, Bridge, and Rockslide. - You can now create Devout boots, Brimstone boots, and Brimstone ring using the proper ingredients. - Created a system which will allow certain items to only be equip-able based on specific members rank: More items will be added into this list very soon which will allow members to equip unique items in-game such as Sled. - Added Bracelet of clay support: A bracelet of clay allows players to mine soft clay instead of hard clay. It is made by enchanting a sapphire bracelet with the Lvl-1 Enchant spell. A single bracelet can mine 28 soft clay, after which it disintegrates. The player can check how many more soft clay it can mine by equipping it and then right-clicking "check." The number of charges is stored per player, not per bracelet, so equipping another bracelet will not reset the number of charges a player has. - Combat system revamp and clean up with tons of new features: (LOTS OF WORK went through this!) Both of the Salve amulet effects now work properly against NPC's and also Undead combat dummy. Fixed a bug causing some items such as Slayer mask/helmet not increasing damage when fighting your Slayer task NPC. Dragon hunter lance now provides 20% bonus damage and accuracy against Dragon, Wyvern and Olm type of NPCs. Wearing obsidian set now provides 10% bonus damage and accuracy. Using your Dragon hunter crossbow now properly increases your damage by 30% against Dragon, Wyvern and Olm type of NPCs. Your true pure max hit damage will now properly reflect against the Undead combat dummy on any combat style such as Demon agony spell. Implemented proper magic and ranged attack delays which perfectly mimics OSRS including different ranged weapons with different hit distance delay. The Undead combat dummy is also considered Demon type of monster race. You will now get proper messages when freezing targets such as "Your target is already held by a magical force." or if they are immune. You will now get "A magical spell has made you unable to move." when being frozen and will reset your interactions properly. Implemented ALL the monster races along with their effects. (Arzinan, Bear, Fiery, Dragon, Kalphite, Undead, Humanoid, and much more) Many different NPC's will now behave differently according to their monster race such as some races are weak to certain spells, items, and more. - Along side the combat improvements you can now cast magic spells when under the target such as Ice barrage which will improve Pking significantly. - Along side the combat improvements you will now be able to attack targets from a further distance with melee attack when running towards it. - Added new zones NPC spawns which will be used for Slayer tasks, Raids base, and many other uses in the upcoming future. Note: Images not sorted by order. Prifidinnas (Agility and City) Kraken cave (Boss coming soon) Theatre of blood (Base work for Raids II and started work on Dialogues, party interface and dynamic maps creation). H.A.M Hideout (Thieving skill and clues) Harpie bug swarm (Slayer skill) Zygomites (Slayer skill) Wintertodt (Minigame base work started) Mor Ul Rek (Inferno base work + access system from vent door, stores, dialogues, new NPC's and more) Ranging guild (Store with unique items) Edgeville sheeps (Ball of wool) Clan wars (Minigame soon) Ourania altar (Runecrafting and all NPC mechanics implemented with proper stats) - Mining skill improvements and bonus content addition: Granite mining 1:1 OSRS Sandstone mining 1:1 OSRS Granite crafting 1:1 OSRS Limestone mining 1:1 OSRS Pickaxe animation delay perfected Amulet of glory now has 1/256 - 1/86 chance of spotting a gem while mining ores. Mining cape has a 5% chance of getting an extra ore when mining up to Adamantite ores. Celestial ring and signet provides +4 boost to Mining. Stacks with both visible and invisible boosts. Varrock armour 1,2,3,4 mining effects to provide a chance of getting an extra ore based on your armour. - Created the base work for support system of the 4 new game modes including Group Iron man: Survivor Realism Pure (::pure) Master Group Iron Man (Will be released with its own update with a custom twist/bank vault) More details about the rank icon, XP, title, and more will be released soon in a separate forum update thread. PLEASE NOTE THIS IS STILL UNDER WORK AND WHATEVER YOU SEE IS JUST A DEMO AS OF XP AND GAME MODES - Xmas: Event 201 has been added along with all the old reported bugs fixed and a new task is now in place. - New items coming to the game VERY SOON including a custom level 2,000 undefeated dragon boss from Oldschool runescape (Merodach). Please note: A new client will be REQUIRED to be able to play and make sure you are on the latest version V7.21 Merry Christmas 2021 and Happy Holidays everyone!
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Bugs and Fixes: - Fixed magic spells height and rotation for certain spells that did not work properly. - Fixed a few typos reported by players such as the ones in achievement tasks. - Runecrafting decorative armour now grants bonus Runecrafting skill experience. - Fixed a lot of bugs with Castle wars that were found during testing. - Fixed Aviansie, Adamant, Rune dragon, Smoke devils, and Monkey guards slayer location upon teleport. - Fixed Skull scepter infinite charges issue. - OSRS tokens are now out of stock due to recent OSRS changes and Middleman trading is no longer allowed. - Fixed Teak trees stump ground object. - Fixed a few bugs with the Fishing formula with certain equipment, and fixed dropping burnt food. - Bronze member ranked players will no longer have access to the yell feature. - Up to 30% extra rewards are now available on the website store. - Fixed Dust devil still reducing stats while wearing a Slayer helmet. - Imbued capes are no longer a reward from clue scrolls and are now available in blood store. - Fixed level 40 in The Wilderness entrance to the Revenant's cave. - The Gilded altar is now only available in the Platinum members island. - Adjusted the position of clue scrolls which was previously under a shop NPC no longer can be reached. - Updated the Bird house position in home area to face the proper direction. - Words filter and censor system is no longer in game. However, excessive flaming will still result in a punishment. - You can now logout when you are not being hit but attacking other targets. - Major improvements to the combat system (PJing, logout, algorithms and more). - Possibly fixed a bug where NPC moves after being attacked. - New players will no longer join the default help clan chat. - Buying and selling including all other features are now allowed once again on the clan chat with the rule of no spam. - Fixed Alchemical Hydra entrance allowing players to safe spot the boss. - Fixed the Weapon and Battle Royale Minigame portal entrance. - Home teleport button will use the default teleport speed and will be interrupted if used in combat. - HP, Spec, and bank command feature will no longer be available for use and will be replaced with other features soon. Content: - Galvek boss is now in-game: * The strongest dragon in-game which can be found lurking in The Wilderness. * The boss can only be found in single zones. * The boss currently has no drops but that will be changed soon. * All of the 4 boss phases are fully functional with their mechanics. - Full complete Platinum members island is now available: * The best members island available in-game. * The only island to contain the Gilded altar which provides semi best Prayer experience after Ectofuntus. * Manta rays and Angler fishing spots. * Redwood cutting. * Blood and Soul altars for Runecrafting skill. - Herblore skill revamp and perfect: * Added support for Diving potion drinking and creation system. * Added support for Barbarian potion creation and drinking system. * Added support for Weapon poison system. * You can now herblore Guthix balance potions. * Swamp tar mixing and grinding system. - Combat dummies are now implemented into the game: * Combat dummies are now available in the Platinum members island and home area. * The combat dummy is used to test the strength of a player's worn equipment. * The undead combat dummy acts as an undead against certain weapons and magic spells such as Demon Agony spell. Note: New client will be required to play.
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Bugs and Fixes: - Fixed a bug with Graceful clothing when it could not be equipped. - Fixed Agility skill task when finishing Brimhaven Agility Arena obstacles. - Fixed Krystilia Slayer tasks which did not count when slaying monsters in The Wilderness. - Fixed Runecrafting skilling tasks not counting on certain type of runes. - Revamped the in-game announcement messages by removing old ones and adding latest ones. - You now have 1/3 chance of getting a BONUS barrows item when completing barrows. - Fixed an issue with Rock crabs being aggressive all the time which could lead to major afk boosting. - Fixed a bug with Abyssal demons teleporting outside the Slayer tower on their special effect. - You can now change your spell book from the Magic skillcape. - Fixed Prayer skilling tasks counting as Herblore in certain circumstances. - Fixed Mos'les harmless teleport location. - Fixed a bug where players could not teleport when frozen in The Wilderness. - Fixed an exploit with barrage spells targeting other players with lower levels. - Fixed a bug where players who do not attack first gets skulled. - Vorkath can now be attacked with Melee attack styles. - Fixed Vorkath Zombified spawn bug freezing upon mass clicking. - Fixed Demonic gorillas style switching after missing 3 consecutive hits. - Fixed Ahrim's gear set stat reduction effect. - Fixed a bug with Enchant spells not requiring runes or checking from Rune pouch. - Fixed a lot of account level statistics that weren't counting such as emotes played. - You can no longer place items on table when the global trading system is disabled by staff. - Fixed Fire elemental attack styles in the Smoke dungeon. - Ape atoll dungeon teleport effect implemented and teleport location is fixed. - Slayer task teleport for Aviansie's has been fixed. - Fixed several Agility obstacles that were reported and caused freezing issues. - Optimized skilling speeds (such as mining and woodcutting) to perfectly match OSRS and take into account the formula. Content: - Added support for Hunter potion creation & drinking. - Added support for Mithril grapple creation starting by Mithril bolts & Mithril grapple tip. - Added support to open all sort of item packs (runes pack, feather pack, etc). - Added teleport support to Lithkren Vault dungeon with barriers supported. - New jail zone revamped which makes it more torturing for those who break the rules. - Added support for Mining gloves effect: Regular mining gloves has 1/10 chance to skip rock depletion. Super mining gloves has 1/8 chance and Expert gloves has 1/5 chance respectively. Mining gloves can be purchased from the Mining skill master. - New system for skill tip messages to help you train skills: You will no longer get tip messages if you reach over the skill threshold high level based on each skill. While training your combat skills you will get useful tip messages to help you train the most efficient way. Supported skills: Crafting, Fletching, Firemaking, Prayer, Smithing, Thieving, Mining, Agility, Cooking, Fishing, Herblore, and Runecrafting. - Castle Wars minigame 1:1 OSRS: The aim of the game is to take the enemy's standard (flag) from their castle and return it to the standard in your own castle, gaining one point each time. You must prevent the opposing team from taking your flag by blocking them from your castle (place barricades, lock doors or collapse tunnels underground), or by killing them. Slain players will respawn in the starting area within the game, so both sides are constantly fighting with a near (if not totally) equal numbered team. This is a safe game, so if you die, you will not lose items. Each game lasts for 20 minutes, and the team with the most points at the end of the game is declared the winner. The only items allowed inside the Castle Wars area are potions, runes, and Combat-related items such as armour—with the exception of helmets, hats, scarves and capes. Food cannot be brought in, but bandages can be obtained within the arena, which are used to heal players in the same way as food. Alchemy spells cannot be used during the game. Lunar spells such as Heal Other and Cure Me can not be used during the game. The Dwarf multi-cannon cannot be brought into Castle Wars. Shut-out win (1-0) = 3 tickets to winning team, 1 ticket for losing team. Regular win (2-1) = 2 tickets to the winning team, 1 ticket for losing team. Scoreless tie (0-0) = 2 tickets for both teams. Regular tie (1-1) = 1 ticket for both teams. For each team, there is an underground cavern where they can wait until the next game starts. The time until the next game is displayed near the top of the screen in white print. The time to wait is always two minutes longer than the current game lasts, so if a game has 15 minutes left, the time to wait in the waiting area is 17 minutes. When a game has just finished, the next game will start in two minutes. One can leave through the portal of the god's color located inside the waiting area. Stepping stones, rocks, barricades, bandages, climbing ropes, pickaxes, buckets, toolkits, explosive potions and tinderboxes are all supported through out the minigame. The game instance will automatically be destroyed if no players are present in the minigame. - Added support for Dust devils Slayer's effect and Smoke dungeon area effects: The use of a facemask or a Slayer helmet is required to fight dust devils as they use clouds of dust, sand, ash, and whatever else they can inhale to blind and disorient their victims. They are also popular for Bursting/Barraging and Chinning in the Catacombs of Kourend or Smoke Dungeon on task. If a dust devil attacks you without a facemask, 14 damage is inflicted every second (without the facemask you get 20 damage every 12 seconds without fighting dust devils). While in the dungeon the player must wear a facemask, Slayer helmet or Slayer helmet (i) to protect themselves from the smoke. A Gas mask from will also work for the dungeon's smoke. Dust devils inside the dungeon will still bring your stats to zero with their special attack while wearing a Gas mask. Being in the dungeon without a protection, players will receive 20 damage every 12 seconds, although never below 1 hitpoint. - Added support to finishing off Desert lizards using Ice coolers. - Added 5% TAX for Staking upon currencies only: The tax system is very beneficial for the economy's sustainability and to keep it going well for everyone. This helps new players from being part of the economy as rich players will pay tax on their extreme high wealth which allows newly coming players to also adventure into the game and economy and be part of it while not keeping all the stacks of cash into the top oldest and richest players. This will also help us with more logging back-end system so we can track all the taxes and money flow. If there was no system in place, then you will not be enjoying the game as there will be literally infinite cash and whatever you make will be worthless, however, with this addition it makes it a perfect balance for everyone to enjoy and play. - Wilderness logout timer implementation: You can now request logout in The Wilderness after waiting for 10 seconds. Any movement or action will interrupt the logout. This feature has been requested by a lot of members and it also helps prevents players from logging out as soon as they see a player in The Wilderness. The logout request will be interrupted if the player goes into combat or gets attacked by someone or even an NPC. - A complete new home base setup: A major change in the home area which allows it to fit more players with a new attractive design. All the stalls has been grouped and nicely tied together. Skilling masters are now properly spread in the home area. Fishing rack area completely redone. Major section of shops area and stores has been revamped including new stores. Massive work on spawn system which has over 250 different spawn changes through out the whole map. New locations for starting zone, tutorial play, respawn zone, and much more. All teleports from levers and other objects are now matching the new home area. Updated the Weapon Minigame map. Note: Some map images may differ from the actual in-game due to final touches and improvements in the final version. Castle wars will only be enabled for staff to test before it is released to the public which should take a few days. Update notice: You must have an updated client to be able to play. Enjoy The Update
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Bugs and Fixes: - Fixed all Iorwerth Slayer tasks that weren't giving any points. - Fixed running regeneration rate and made it 1:1 OSRS with member rank benefits: * Bronze 10% faster rate, Ruby 20%, Topaz 30%, Amethyst 40%, and all the higher ranks will provide 50% regeneration rate. - Fixed the rope climb destination near Slash bash cave in Karamja's dungeon. - Fixed run energy bug on potions including Stamina potion effect. - Fixed a bug where adding player to ignore list will turn all friends offline. - Staircase at Rogue Castle has been fixed to prevent users from being able to walk anywhere. - You can no longer make fires under NPCs or near doors. - Resolved a problem with Mage's tower ladder problem causing freeze issue. - Birdhouses will now re-appear in Edgeville home area and works 1:1 OSRS. - Fixed Chaos druid slayer ring teleport destination. - The Blackjack gambling issue was hotfixed and will no longer cause problems. - Fixed some bugs with skill guides not showing our custom items to display properly such as Barrows whip. - Kandarian headgear will now count as a light source in game. - Fixed Toxic blowpipe special attack accuracy and sounds. - Runecrafting portals will now teleport you back to Aubury instead of home area. - Fixed the sailing boat located in Vorakth area. - Fixed a bug with Slayer task assigning Dust devils on 92 Slayer instead of level 93 Slayer. - Fixed Fishing attacking your harpoon visual bug. - Black knight titan boss instance has been temporarily removed due to it being in two locations. - Minor tweeks and revamp to the Yanille dungeon with minor requirement changes. Content: - Added the god leather shields to Clue Scroll hard rewards. - Added Graceful set gears equipment effects and weight reduction mechanism. - Wooden Shields/Dhide shields were added to Crafting/Fletching with proper OSRS rates. - Redwood logs can now be fletched. - Added support for the Contributor's rank in game: Staff will decide who gets this rank. The rank is a unique rank with no powers added yet which will be decided later. Players who get the rank will also get it on forums and on our Discord. - Added support for Lizardman cave for Slayer task's only including all the Agility obstacles to work perfectly. - Dragon Hasta special attack has been added 1:1 OSRS: The dragon hasta has a special attack called Unleash, which causes the next attack to have a 5% boost in accuracy and a 2.5% boost in damage for every 5% of special attack energy used. For example, a player with 100% special attack energy who performs the special attack will cause their next attack to have 100% increased accuracy and a damage boost of 50%. Sounds are also supported. - Brine sabre special attacked has been added 1:1 OSRS: The brine sabre has a special attack, Liquify, which doubles the player's accuracy, and increases the player's Strength, Attack and Defence levels by 25% of the damage dealt. The special attack consumes 75% of the player's special attack energy. Sounds are also supported. - Dragon knife special attack has been added 1:1 OSRS: The dragon knife has a special attack, Duality, which consumes 25% of the player's special attack energy. It causes the player to throw two dragon knives at once, with each knife having their own accuracy and damage rolls. This special attack is similar to dragon dagger's, albeit without an extra increase in accuracy and damage. Sounds are also supported. - Added support for new skilling masters which was heavily requested by players. * We now have Crafting, Firemaking, Agility, Herblore, Prayer, Cooking, and Runecrafting skill masters. * Each skill master has its own respective dialogue and tasks. * The masters will only assign you tasks based on your skill level and that you are able to complete the task. * The reward depends on the quantity and difficulty of the task. * Each master will reward players with the skill task points which can be used to purchase items from the store. * The skill items will provide XP boosts and effects. All skillcapes and hoods also do provide bonus experience. * Get-task interaction added upon right clicking task masters for quick and ease of use. * Revamped and redone some of the dialogues to make it easier and more detailed for new players to understand. - Skilling gear effects: Agility: Graceful set (only when full set equipped) - 20% bonus experience Boots of lightness - Weight reduction and 5% bonus experience. Penance gloves - 5% bonus experience and less chance to fall from Monkey bars. Spotted cape/Spottier cape - 5% bonus experience Agility skillcape - 20% bonus experience. Herblore: Herblore skillcape - 20% bonus experience. Herblore hood - 5% bonus experience. Prayer: Prayer skillcape - 10% bonus experience. Prayer hood - 5% bonus experience. Cooking: Chef's hat/Golden - 5% bonus experience and Cooking's guild entrance. Cooking aprons - 5% bonus experience and 5% less chance burning food. Cooking gauntlets - Stops burning at level with Gauntlets for certain Cooking level (check wiki for more) Cooking skillcape - 10% bonus experience and never burn food again. Cooking hood - 5% bonus experience. Runecrafting: Runecrafting skillcape - 10% bonus experience Runecrafting hood - 5% bonus experience. Decorative helmet - 5% bonus experience Decorative robe top - 8% bonus experience. Decorative robe bottoms - 8% bonus experience Fletching: Fletching skillcape - 10% bonus experience. Fletching hood - 5% bonus experience. Farming: Farmer's strawhat - 10% bonus experience. Farmer's boro trousers - 10% bonus experience. Farmer's jacket - 10% bonus experience. Farmer's boots - 10% bonus experience. Farming skillcape - 10% bonus experience Farming hood - 5% bonus experience. Crafting: Crafting skillcape - 20% bonus experience. Crafting hood - 5% bonus experience. Smithing: Orante helm - 5% bonus experience. Ornate top - 8% bonus experience. Ornate legs - 7% bonus experience. Ornate gloves - 2.5% bonus experience. Orante boots - 2.5% bonus experience. Ornate cape - 5% bonus experience. Smithing skillcape - 20% bonus experience. Smithing hood - 5% bonus experience. Firemaking: Pyromancer hood - 10% bonus experience. Pyromancer robe - 8% bonus experience. Pyromancer grab - 8% bonus experience. Pyromancer boots - 5% bonus experience. Firemaking skillcape - 20% bonus experience. Firemaking hood - 10% bonus experience. Fishing: Angler hat - 10% bonus experience. Angler top - 10% bonus experience. Angler waders - 10% bonus experience. Angler boots - 5% bonus experience. Fishing skillcape - 20% bonus experience. Fishing hood - 5% bonus experience. Mining: Prospector helmet - 5% bonus experience. Prospector jacket - 10% bonus experience. Prospector legs - 10% bonus experience. Prospector boots - 2.5% bonus experience. Mining skillcape - 20% bonus experience Mining hood - 5% bonus experience. Thieving: Rogue mask: 5% bonus experience. Rogue top: 10% bonus experience. Rogue trousers - 10% bonus experience. Rogue gloves - 2.5% bonus experience. Rogue boots - 2.5% bonus experience. Dodgy necklace - 10% bonus experience & 50% faster thieving from Miscellaneous stalls. Gloves of silence - 5% bonus experience & 1/5 chance to double steal from stalls. Thieving skillcape - 20% bonus experience. Thieving hood - 5% bonus experience. Woodcutting: Lumberjack hat - 5% bonus experience. Lumberjack top: 10% bonus experience. Lumberjack boots - 5% bonus experience. Woodcutting skillcape - 20% bonus experience. Woodcutting hood - 5% bonus experience. Agility skill has been redone to perfectly match OSRS 1:1 and bring a lot of new features to the game. Run energy restoration rate will depend on your Agility level as on OSRS. All existing Agility Courses has been revamped and done to perfection. Added support for falling mechanics based on the obstacle and your Agility level. You stop failing based on your Agility level for certain Rooftop Courses. All Agility obstacles/courses/rooftops will now work with their respective sounds. Agility skilling master which rewards Agility points used to purchase Graceful gear in different colors. Marks of grace can be obtained by using completing tags in Brimhaven Agility Arena. Graceful gear has been added to Grace store which can be bought for Marks of grace in Barbarian Outpost. New: Draynor Village Rooftop Course New: Agility Pyramid New: Al-Kharid Rooftop Course New: Varrock Rooftop Course New: Canifis Rooftop Course New: Falador Rooftop Course New: Pollnivneach Rooftop Course New: Relleka Rooftop Course New: Ardougne Rooftop Course (Highest experience) New: Brimhaven Agility Arena - New Agility obstacles has been implemented 1:1 Pyramid rocks God wars rock Grand exchange tunnel Edgeville monkeybars Lumbrdige swamp stepping stone Al-kharid mine shortcut Coal trucks log balance Ardougne log balance Southern Falador underwall North yanille underwall Draynor to Port Sarim shortcut Brimhaven stepping stones to Red dragons Lumbridge grapple Lizardman cave crevice shortcut Heroes Guild tunnel Shilo Village stone North Camelot log balance Cosmic Narrow Medium and Advanced shortcut Dwarven mine crevice Varrock Champion's guild shortcut Lumbridge grapple Light house obstacles God wars shortcuts All Revenant's cave obstacles Staple climbing Lava maze obstacle (Great for muddy chest) & MANY MORE. Note: Make sure your on the latest client V7.11 to be able to login! Upcoming Next: Farming Skill Revamp, Platinum Skilling Zone, New Home area, New items, and much more!
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Bugs and Fixes: - Fixed a bug with the Traveling system which allowed players to skill during the activity. - Fixed a bug where players would reincarnate while doing an Agility obstacle. - Fixed a bug with Warriors guild dummies where you can still execute them after they're gone. - Fixed Birthday balloons attack style caching upon switching to another weapon. - Varrock bank door, Al-Kharid gates, and many more will now work properly once again. - Fixed Golden chicken equipment slot. - Fixed Bandits, Ents, Vampires, and many more emotes and mechanics. - Fixed a bug where you couldn't interact with Numpty in the Blast furnace. - Fixed the ladder destination in the Lava maze dungeon. - Fixed a bug with the Duel arena where players can spam click accept button to skip confirm screen. - You can no longer teleport to your Slayer's task using the Enchanted gem. You can use the Slayer's ring for that. - Tons of fixes on Hit delay system which should be now identical to OSRS. - The Banana whip will no longer skull your opponent due to many received reports. - Fixed an issue with Dwarf cannon where players lose it while doing Corporeal beast. - Fixed tons of ladders destinations such as Rogue's castle, Larran's chest shipwreck and many more. - The Wilderness boss spirit will now spawn once every 60 minutes instead of 90 minutes. - The bounty hunter teleport timer has been removed, and now it will only select players that are below level 20 in The Wilderness to allow players to skill and slay bosses in deep wilderness without target suddenly incoming to them as requested by many players. - The Wilderness skull will now last for 60 minutes, and will not be removed when using the Box of Health. - The King Black dragon area is now considered in The Wilderness once again. - Barrows will now be dropped on death when PKed in The Wilderness. - Fixed PJing issues that were reported by players in single zones. - Fixed Stamina potions effects. - Fixed a bug with Blackjack that caused players to keep winning. - Fixed auto retaliate bug when Zulrah dives and you were being hit by Snakelings. - Fixed a bug with some effect spells causing damage such as Curse, Enfeeble, and several others. - Fixed all binding spell durations 1:1 OSRS, and added support for Swampbark gear effects to increase durations. - The Kandarin's headgear 1 will now be considered as a light source. - Fixed the Slayer's cave Agility obstacles. - Fixed a bug with Instanced areas where the God wars interface would not go away even after leaving the zone. - Fixed an issue where players respawn in the Weapon Minigame and Battle Royale Minigame. - Fixed a bug where you couldn't attack Vorkath with Melee weapons. - Fixed a bug with Boss timers reset while in middle of combat. - Fixed a bug with skull where players would get skulled on retaliation. - Fixed two doors in the Stronghold security that did not work properly. Content: - Added Stronghold security boxes with great rewards and achievements for all the 4 levels. - Implemented Larran's chest 1:1 OSRS with boosted drop rates for BM/Coins and much more including Small/Large chest. - Added support for placing items on the tables. - Added support for damage stalling while doing Agility obstacles and playing emotes. - Added support for prospecting Essence mine and added many other missing ores. - Added support for Telekinetic grab spell: * Telekinetic Grab requires a Magic level of 33 as well as an air rune and a law rune to cast. * It is useful when picking up item spawns that are guarded by dangerous monsters, such as the wine of Zamorak in the Chaos Temple. * There are only a few items, such as Ahab's beer, and the dragon token which cannot be picked up with Telekinetic Grab. - Added items on ground in the Ancient ruins Wilderness, Lava maze, and Edgeville Wilderness. - Added support for Restore potions and Holy wrench/Prayer capes effect 1:1 OSRS. * A dose of restore potion restores levels of temporarily reduced stats in Attack, Strength, Defence, Ranged, and Magic equal to 10 + 30% of the related current level, rounded down, for each skill. * It does not restore Prayer points or any other skill that is not listed like a super restore. * When Attack, Strength, Defence, Ranged, or Magic are temporarily reduced, the amount of levels restored is calculated with: {Skill Level * {3/10} +10} for each of those skills up to the player's current level of that skill. - Added support for Konar Quo Maten Slayer master. * Konar quo Maten is a slayer master who is found in the Kahlith settlement on the summit of Mount Karuulm. * Players must have a combat level of at least 75 to be assigned a Slayer task from her. * 1:1 OSRS Task interval points rewards including every 10th task, 50th, and so on. * All the Slayer tasks with their proper weights, amounts are slightly reduced for some tasks. * Added all NPC spawns and shops in Mount Karuulm area including objects such as the elevator. - Added support for Nieve Slayer master. * Nieve is the second-to-highest level Slayer master, behind Duradel. She is located in the Tree Gnome Stronghold, next to the Stronghold Slayer Cave near the magic trees and the southern bank. * She only assigns tasks to players with a combat level of at least 85. * 1:1 OSRS Task interval points rewards including every 10th task, 50th, and so on. * All the Slayer tasks with their proper weights, amounts are slightly reduced for some tasks. * Players can get Boss tasks such as General graardor, and more by unlocking the Boss tasks requirement. - Added support for Krystilia Slayer master. * Krystilia is a Slayer master found in Edgeville's jail north-east of the bank. * She is a Slayer master who assigns the player monsters found within the Wilderness. * Only kills within the Wilderness count towards her tasks. * 1:1 OSRS Task interval points rewards including every 10th task, 50th, and so on. * All the Slayer tasks with their proper weights, amounts are slightly reduced for some tasks. * Players with combat level above 95 will get Wilderness boss tasks. - Added support for Boss tasks bonus XP rewards on completion. - Added many missing NPC dialogues in game including the resource area in The Wilderness. - Enchanted gem will now allow you to choose which Slayer master you want to teleport. - Added all the missing Slayer task NPC's and added many others which can be assigned: Jungle horror Cave horror Cyclops Lizardmans Hydra's Jogre Mogre Earth warrior Harpie bug swarm Killerwatt Adamant dragon Rune dragon Lava dragon Ancient wyvern Bandits Chaos druid Ankou Catablepeon Flesh crawler Minotaur Baby dragons Monk Fiyr shade Shade Cow Ghoul Guard bandit Ents Mammoth Black knight Revenants Monkey guard Battlemage Iorwerth - Added all the missing boss Slayer task which can be assigned: Zulrah Alchemical hydra Kalphite queen Barrows brothers General graardor Kree'arra Commander Zilyana K'ril Tsutsaroth Dagannoth kings Vorkath Cerberus Tz-tok-jad Barrelchest King black dragon Crazy archaeologist Chaos fanatic Scorpia Callisto Venenatis Vet'ion - Quest tab overhaul and revamp: * The Wilderness tab will now show all the Wilderness activity including Wilderness spirit boss information. * Added Bonus XP timer to know how long is left for the current rotating bonus skill event. * Added support to show the carried wealth in your inventory and equipment to be used as force chat to show other players. * Added a retroactive account information which displays a lot of your account activity such as chopped trees, stall thieves, barrows chest, clues completed, and much more! - Revamped the Teleport interface and added a lot of missing teleports so players know they exist including new ones. Note: Some Agility rooftops and obstacles, including some Hunter zones are still under work and will be completed within the next few updates. - Wilderness Avatars are now spread in the Wilderness and will attack any intruder they find. - NPC spawns and mechanics: * Added Greater demons, Black dragons, and Spiders in the Lava maze dungeon. * Added missing Dark wizards spawn in the Edgeville Wilderness, Lava maze and more. * Added Mammoth, Ents, Wizards, and Venomous spiders spawn in the Wilderness, including many other NPC's to make it more challenging. * Added Mogre's slayer task and their full mechanics/spawn. Next Update to include lots of Agility rooftops, courses, Brimhaven Agility arena, and much more! ENJOY!
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It's sad to see one of our oldest and most loyal staff leaving, everything comes to an end eventually. Thanks for spending time here! Hope you had some fun. Goodluck with everything!
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Changes will be done for the Runecrafting: Only Wrath - Soul - Blood altars will be in the Wilderness, while rest are totally safe. This is to impose risk on the great benefits of the skill. Similar to Wilderness agility course which offers the best experience in game.
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Indeed, we have to make some optimizations to the HCIM. I think what we could do is the following changes: Hardcore rank will be LOST if you died in the Wilderness above level 20 to a PvP/PvM (Most zones are below 20 and its obvious above 20 is a real risk) Hardcore rank will NOT be lost if you die to a player (PvP) below level 20 Wilderness. However, if you die to a PvM you will LOSE the rank. This way it will be perfect and fair.
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Hi there folks, I have been thinking and planning of redoing the whole architecture of the Wilderness in order to make it real wilderness and risky as well as rewarding. I have made a perfect plan and here is what I have come up with. Please note that most of the values are subject to change, and if this update will be done and gets approved, it will be done all at once or else it is useless. We can add or remove more features, but this will be a game changing to the player's experience and to the economy. List of changes: * PJ System: Fixing PJing system so you cannot attack someone who is under combat. * Moving lots of bosses/npcs and training areas into Wilderness: Zulrah/Vorkath/Mutant Tarn/Untouchable/BKT will be moved into the Wilderness into different spots with each spot got different level. The main reason for this is those monsters drop great items and it must be challenging to slay them and get the rewards. The eco is perfect and it will be the perfect time to do the switch in a proper way. In addition, following fixes will also make it more efficient, keep reading. * A few training areas are now considered The Wilderness especially for new starting ones so new players are excited to start PKing from the first start. They must learn it from the beginning. Rock crabs: Level 15 Wilderness Experiments: Level 15 Wilderness Neitznot: Level 8 Wilderness Hill Giants: Level 20 Wilderness Ice Giants: Level 20 Wilderness Skeleton Hellhound: Level 50 Wilderness Mithril/Rune dragons: Level 30 Wilderness Slayer Areas: Level 5 Wilderness Corporeal Beast: Level 25 Wilderness in the combat zone only. * Significantly improve the drop table for all monsters in the Wilderness: for example Zulrah/King Black Dragon/Tarn/Corp/Black Knight Titan/Vorkath will all have better and UNIQUE drops which are no found anywhere except from these drops in order to boost the Wilderness and killing them. * Wilderness Timer System: When you enter the Wilderness you are not allowed to Logout upon entering for the first 3 minutes. So after entering the Wilderness or any Wilderness zone you can logout if you are not in combat after 3 minutes. Relogging will reset the timer to 3 minutes so you must SPEND 3 minutes to be able to logout. In addition, teleporting outside the Wilderness will be quite different. Teleblock timer will be nerfed to 1:30 minute for non magic protection and you will be immune to teleblock for 5 minutes after the spell is cast on you. Teleportation when in the Wilderness via spells will channel for 3 seconds before teleporting you, and if you were to be attacked it will reset the teleportation spell, so this can also mean you cannot teleport while in combat. However, you can use teletabs to teleport but now they have a cool down timer of 5 minutes between each usage ONLY when consumed in the Wilderness. You can use them infinitely outside the Wilderness same as regular teleporting spells. * Wilderness safe timer: When you leave the Wilderness you can still be attacked for 10 seconds after leaving, and the timer changes depending on Wilderness level. Level 0-10: 10 seconds Level 10-20: 15 seconds Level 20-30: 20 seconds Level 30+: 30 seconds * Nerf food healing mechanics: so its either 1 tick slower (to be able to PKplayers) or we reduce the healing points of each food. * Fishing certain fishes: Sharks/Manta/Angler fishes will only be fishable in the Wildernss to boost Pking and not even available in any store. * Wilderness slayer tasks: Self explanatory. * Improve Wilderness stalls: You will only get bonus reward when you thieve from the Wilderness stall, the Wilderness Thieving area can show how many players are there in quest tab, and they will reward 2x more money. * Doors timer in Wilderness: Doors have 5 seconds stuck timer when opened/closed in the Wilderness. So if you open a door, you cannot close it only after 5 seconds. * Teleporting: Instant teleport to the Wilderness prayer altar which offers to exchange noted bones and also show how many players are there via quest tab. It will be the best Prayer XP in game. * Improve Wilderness Resource Area: even more by increasing XP gain, make it bigger and adding cool down timer when entering the area so you can only enter once every 10 minutes to prevent annoying Pkers. * Most Wilderness area's/activities will show in PVP quest tab: How many players are there including instant teleport, however there will be 5 minutes cooldown timer when u use any of those quest tab teleports to the zones to prevent people from teleporting often and annoying players. This is just an incentive to allow players to quickly PK but not abuse it. * Bounty target teleport: and assigning will have increased timer delay for usage. * Box of Health: It will have a cool down timer of 5 minutes. * You can only teleport to Bronze/Regular member's zone once every 15 minutes. * The Abyss will be considered Wilderness level 25, and all RC altars will also have wilderness level 10. No longer can use ::bank in any RC altar area. * New Pk points tokens: which are given to players upon slaying other players with the same anti boosting system we have, but in addition to that it will reward players more tokens if you have high kill count/low death or in a streak, as well if players have high death count (pvp) they will earn LESS blood money from all activities and also Pk points tokens. They can reset their kill/death count by speaking to NPC but they have to pay A LOT of money as sacrifice depending on their count. This is to prevent people from 1 iteminng in the wilderness and dying often. You better preserve your kc/death count. * Players with low death count will have better drop rates in the Wilderness, and the opposite to players with high death rates. Death rates is only increased if u die in the Wilderness. * After killing a player in the Wilderness (single zones only) you cannot be attacked for 30 seconds unless you attack any player which will break the timer. * Items on death: You will no longer protect 3 items on death if you are carrying only 3 items or if you total wealth carried is below 50m. You will LOSE all your items on death except if you use protect one item. You are automatically red skulled if you are in Wilderness level 30+ or above. Red skull does not go away in any way as it has 30 minutes cool down timer. * Multi PVP zone minigame: A minigame with a boss that rewards top damage dealers, scoreboard, and much more. Players who enter cannot leave for 60 seconds.
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Bugs and Fixes: - Major performance rework for the instance system which caused the server to slow down. - Fixed wrong amounts of Pimpz santa hat in the voting store exchange. - Fixed a bug with clue task showing negative values of your clue value. - Added gilded rubber chicken to the Gilded mystery box. - Fixes a few typos with the Weapon Minigame, and changed the kill counter from 10 to 25. - Iron Man game modes are now able to play Weapon Minigame and the Battle Royale. - You can no longer pick up your cannon if you do not have enough inventory slots required. - Lots of rework on items on death mechanics so that imbued items are now no longer imbued upon death drop. - Improved the entering QOL mechanics of Cerberus and Jungle demon. - Skull sceptre now teleports players to Dagannoth kings instead of The Untouchable. - Added missing graphics and sounds for Kamil boss. - Minor improvements on our logging system which can be used to improve the server performance. - Removed multiple Guthix robes set in the Mystery box. - Possibly fixed a bug with Blast Furnace which showed the message to wait for ores to process. - Fixed a bug with Blue ankou gloves causing them to disappear when banked. - Improved Hans dialogue in Lumbridge as part of our motion system rework where he says Help! and walk back-wards. - Massive improvements to the NPC aggression system and the way they retreat if pulled far away. It's very close to OSRS now. - Fixed the Ogre gate which is required for clue scrolls. - Fixed the wrong equipment model of Steel full helm (g). - Fixed a bug where barrows equipment did not drop on death in PVP. - Fixed a bug where you keep on receiving the message "You have been poisoned." when you are actually protected. - Dagannoth kings now count as Dagannoth NPC type for the Slayer skill. - K'ril Tsutsaroth and the minions now count as Greater demons task for Slayer skill. - You can no longer use the bank command in the Minigame lobby in the Home area. Content: - Added Hardened fighter's torso and Army fighter's torso: * They can be obtained by slaying Cyclops in the underground area only. Similar to the regular torso. * They are breakable on death and cost more Blood money to repair than the regular one. * The items are untradeable unlike the regular Fighter's torso. Army fighter's torso Hardened fighter's torso - Aquais Neige Minigame has been perfectly added to the game with tons of features: A new island by the name of Aquais Neige has been discovered in the northern areas of Grinderscape. The island is covered with melting glaciers and huge water fountains. The island sits above sea level and was spotted by one of the ancient ocean travelers. There appears to be a hidden cave between two mountains and ancient rumors claim it leads to a secret place where dangerous monsters dwell. The island has been found by trolls and some other species in the past, and according to their information, anyone who is able to survive and complete the challenge in Aquais Neige will be rewarded by the ancient aquatic gods. The hostile climate deals damage to players that are not properly equipped against the ice blizzards. Aquais Neige sits on a completely new region done from over 9 different maps from scratch that surrounds the Aquais Neige island. It is a safe minigame. Players who die keep their items and respawn outside of the icy cavern. They are able to rejoin after waiting for 5 minutes without paying any fees. The game consists of 30 waves of challenge where each wave consists of several monsters that use different mechanics which range from defence drain, freezing, different attack styles, and much more. Players who are able to complete the challenge and defeat The Inadequacy in the final round will be rewarded with a Hydro cape which is a best in slot cape for magic PVP, and in addition to that, they will also be rewarded with Hydro tokens which can be spent outside the minigame to purchase different items including the new Hydro set which is a defensive/magical gear. Note: Sounds/Music/Ambient sounds are fully implemented the region. This also includes over 20 dialogues within the minigame. Recommended requirements: * A minimum combat level of 120 with a very strong Range/Magic defensive gear. * Enough food and potions to be able to survive the 30 waves. * Energy potions are vital for moving around the area and running from monsters. * Prayer potions/Super restores are important for being able to use protection prayers for long. * Protective gear against the ice blizzards in the zone. Waves: * Each 5 waves consists of different NPC's where the last wave of each 5th wave will consist of the two same NPC's which is an indicator that the next wave will contain new monsters with new mechanics. Wave_1(Water elemental) Wave_2(Water elemental/Icefiends) Wave_3(Water elemental/Icefiends/Water wizard) Wave_4(Water elemental/Icefiends/Icefiends/Water wizard) Wave_5(Water elemental/Water elemental_2) Wave_6(Icefiends/Hydro troll) Wave_7(Icefiends/Hydro troll/Ice spider) Wave_8(Icefiends/Hydro troll/Ice spider/Ice giant) Wave_9(Icefiends/Hydro troll/Hydro troll/Ice spider/Ice spider/Ice giant) Wave_10(Icefiends/Icefiends_2) Wave_11(Hydro troll/Hydro troll/Hydro warrior) Wave_12(Hydro troll/Hydro warrior/Water elemental/Ice spider) Wave_13(Hydro troll/Hydro warrior/Water elemental/Ice spider/Ice giant) Wave_14(Ice giant/Hydro warrior/Water elemental/Ice spider/Hydro troll) Wave_15(Hydro troll/Hydro troll_2) Wave_16(Armaros/Water elemental) Wave_17(Armaros/Water elemental/Icefiends/Ice spider/Water wizard) Wave_18(Armaros/Ice giant/Hydro warrior/Ice spider) Wave_19(Armaros/Icefiends/Water wizard/Hydro warrior/Ice giant) Wave_20(Armaros/Armaros_2) Wave_21(Krampus/Hydro warrior) Wave_22(Krampus/Armaros) Wave_23(Krampus/Armaros/Icefiends/Ice spider) Wave_24(Krampus/Armaros/Icefiends/Ice spider/Ice spider/Water wizard) Wave_25(Krampus/Krampus_2) Wave_26(Nykur/Water elemental/Hydro troll/Icefiends) Wave_27(Nykur/Water wizard/Ice giant/Icefiends/Ice spider) Wave_28(Nykur/Hydro warrior/Hydro troll/Ice spider/Water elemental/Water wizard) Wave_29(Nykur/Nykur_2/Krampus) FINAL_WAVE(The Inadequacy) Monsters/NPCs: Water elemental: * Water elementals have a combat level of 34. Despite their low combat level yet their Melee attacks are very powerful and almost ignore their opponent's Defence level. Each accurate hit will drain their opponent's Defence level based on their total hit. They are easily killed and not considered any difficult. They are considered Elemental type of NPC's. Water wizard: * Water wizards have a combat level of 54. Intermediate humanoid players which have a Magic level of 55 and consistently using Water blast spell against their opponents.They are easily killed and not considered any difficult. They are considered Human type of NPC's. Icefiend: * Icefiends have a combat level of 75. They are creatures that created from hardened ice which uses Melee attacks. They share intermediate defensive and offensive stats. They are considered Demon type of NPC's. Hydro troll: * Hydro trolls have a combat level of 117. They are Troll type creatures which uses both Melee and Ranged attacks against their opponent's. They are weak to crush attack types and Ranged and share intermediate Defence skills. Ice spider: * Ice spiders have a combat level of 97. They are long existing type of spiders which are venoumous to players and uses Melee attacks. They have no Defence skills at all adnd are very easy to slay. Ice giant: * Ice giants have a combat level of 144. They are bulky defensive giants type of NPC's which uses heavy Melee damage against their opponent's. They are weak to crush attack types and magical spells. Hydro warrior: * Hydro warriors have a combat level of 167. They are bulky defensive warriors type of NPC's which uses heavy Melee attacks and also uses Magic spells (Ice blitz) to freeze their opponent's for 4 seconds. They are weak to crush attack types and magical spells. Armaros: * Armaros have a combat level of 244. They are one of the most evil and cursed reptiles. They use Melee and Ranged attacks against their opponent's and also heal themselves of nearby NPC's when attacking. They have Intermediate Defence skills. They are considered Demon type of NPC's. Krampus: * Krampus have a combat level of 381. They are demonic horned anthropomorphic figure. They use very heavy Melee and Magic attacks (Water wave) against their opponent's and can attack from far range. They have high defensive skills and are weak to crush and ranged attack styles. They are considered Demon type of NPC's. Nykur: * Nykur have a combat level of 421. They are evil shapeshifting water spirits of Folklore that emits harmful magical waves in their presence. They use heavy Magical attacks from a very far distance. They have low Defence skills and only appear in the semi final rounds. They are considered Hydra type of NPC's. The Inadequacy: * The final boss The Inadequacy have a combat level of 512. It appears in the final round and is considered the hardest of all monsters in Aquais Neige. It mainly uses powerful Magical attack which could kill the player in a single blast. In addition to that the boss also uses two special attack types. Earthquake attack is a channeled special type of attack where The Inadequacy charges and creates an earthquake which damages players until they take cover under the waterfall to avoid the damage. Spread attack is chanelled special type of attack which emits destructive blasts on the ground randomly which deals damage to the player standing on it. Both special attacks last for 10-15 seconds and only one type of special attack can happen at once. The boss will be moved to the center of the minigame upon using any of its special attacks. Three minions also spawn once the boss loses more than half of its health. This is the hardest stage where players must safe spot minions to make it easier to kill while running away from the boss. The boss has very low Defence skills. It is considered Hydra type of NPC's. Cyrisus ranged: * A level 126 humanoid type minion which uses ranged attacks with Magic shortbow and Karil's gear. Has a 20% chance of using special attack which bypass the opponent's defence and hits twice. Cyrisus magic: * A level 126 humanoid type minion which uses magic attacks (Ice blitz) with Ancient staff and dragon gear. Freezes the player for 4 seconds if the attack is accurate. Cyrisus melee: * A level 126 humanoid type minion which uses melee attacks with Abyssal's whip and Ahrim's gear. Has a 20% chance of using special attack which drains user run energy. Note: All minions use identical stats of their equipment with a 99 Defence skill. * Sounds are fully implemented for all the NPC's along with their mechanics, hit styles, attack speeds, and all the other features perfectly. * You can send a logout request before finishing the wave. * You can only enter the minigame once every 5 minutes. Rewards: * Upon completing 30 waves of challenge and defeating The Inadequacy the player will be rewarded with a Hydro cape and Hydro coins as a reward of completing the difficult waves of Aquais Neige. Players will also get rewarded a portion of Hydro coins upon dying or exiting the cave, and the amount varies based on the wave level. Store: * The store accepts Hydro coins as a currency of exchange for their goods. Hydro set: * Hydro set is a defensive/magical gear which requires 55 Magic and 60 Defence to equip. Extra media and prototyping of the Aquais Neige: https://www.youtube.com/watch?v=IH-sxft4BIg P.S: A new client is required to play and some of the Minigame mechanics might be altered and is susceptible to changes.
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