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Everything posted by Lou Grinder
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How to download & run Grinderscape on linux.
Lou Grinder replied to
Will's topic in Miscellaneous Guides
This topic was locked on 11/04/2020. - Grinderscape forums- 6 replies
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- play grinderscape on linux
- linux
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Hill Giant Boss | New Spells | BIG CONTENT & MORE!
Lou Grinder posted a topic in In-Game Development
Bugs and Fixes: - Fixed King black dragon over powered hits even while wearing proper protection. - Kree'arra hits optimized properly to use Melee, Ranged, and Magic hits. - Fixed a bug with cannon where your cannon hits are not registered and no drops show when killing NPC's. - Fixed a bug with Fishing where it does not reduce your bait count. - Magic on Item spells now consumes runes properly. - Fixed stacking with transformable items. - Fixed a bug causing players to lose their level up rewards while inside a minigame. - Fixed Agility tight rope causing players to freeze for two seconds. - Fixed a bug causing players to disconnect when using the Magic Secateurs. - You can no longer consume edibles while transformed. - Fixed a bug Double Agent dies, Uri spawns. - Dagannoth kings will now respawn properly. - Fixed noclipping for Bloodvelds in the Slayer tower. - Fixed Eternal slayer ring rubbing. - Fixed ecunomical key not being deleted upon godwars entry. - Fix equipping stackable items you already have equip; BoltTip fletching animation & sound. - Fixed Alchemical hydra death timer. - Reduced several bosses respawn timers which were reported by players. - Enchanting bolts now require correct rune amount. - You can no longer use talismans to teleport in the Wilderness above level 20. - Fixed Vesta's/Morrigan's/Statius/Zuriels equipping models. - Administrators can now promote players to Server supporter rank. - Fixed Inquisitor's mace attack speed. - Dharok's greataxe now has perfect animations and sounds. - Fixed a bug causing triple rune cost for some spells. - Zulrah will no longer move to the same position. - Fixed XP drop when you hit above the target's HP limit. - Fixed Mummy's set equipment models. - Fixed a bug causing the Wilderness spirit bosses not attacking you. - Added more Gorak NPC spawns for Slayer. - Fixed an accuracy and sound bug with Magic shortbow special attack. - Spade no longer shows nothing interesting happens when you enter mole's lair, or dig for clue. - Cannon cannot be used in the Lizardman shaman slayer only zone. - Fixed Vet'ion first phase Skeleton hellhound not dropping anything. - Fixed ? Weapon on login for new players. - Fixed a bug in the rank chooser causing it not to save properly on relog. - Fixed all attributable items: * Multiple charges support within the item (E.g: You can have two DFS with different charges). * Proper support for on death mechanics. * Proper support for charging, un-charging. * Proper support for every item mechanics. (E.g Blowpipe venom, Scythe effect, Viggora's 50% accuracy increase in the Wilderness). - Fixed the new PVP minigame maps and portals to work properly again. - Slayer tomes now show their value on price checker/trades, along with many other items. - You cannot setup a cannon in Catacombs of Kourend. - Fixed Rada's blessing price in slayer store. - Fixed a lot of bugs with the instance system its all working good now. - Tuna potato now heals 22 instead of 20 Hitpoints. - Kaqemeex bug fixed, and now support using herbs on him. - You will no longer get Slayer tasks that you cannot slay. - Fixed all gambling bugs excluding Blackjack which will be fixed very soon. - Over 15 Clue scrolls fixes that were reported by players. - Rune pouch can now support Wrath runes being added. Content: - Changed Tarn/Ice queen teleports, added new location for tarn and restored default Trollheim area maps. - Edgeville map tweaks. - Added support in the price checker for Bracelet of etherum. - Clue scrolls now show you the details of your reward and total count. (Improved rewards a bit) - Expeditious & Slaughter bracelet effects 100% OSRS like: * The expeditious bracelet is an opal bracelet enchanted with the Lvl-1 Enchant spell. * When worn, the bracelet provides a 25% chance for a monster killed to count as two kills toward the player's Slayer task without granting additional experience. * The bracelet has 30 charges, with one charge used each time it activates, and crumbles to dust once all its charges are used. * The number of charges is linked to the player, so dropping or alching a bracelet will cause the number of charges that it had to be carried over to the next bracelet the player equips. * Players may use the right-click "break" option to manually destroy a bracelet and set the next one the player equips to the maximum number of charges. * It's possible for the bracelet to use a charge on the last kill of a slayer task, therefore wasting it. * An average of 1 charge is needed per 5 assigned Slayer creatures, or one bracelet every 150 kills. * The bracelet has the inverse effect of the bracelet of slaughter. Note: that the bracelet needs to be worn only at the moment you defeat your opponent for the effect to occur, so for the rest of the fight, players may wear other bracelets or gloves such as Barrows gloves. - Proper support for Hunter's crossbow, and Dorgreshuun crossbow (Items added in range store). - New teleporting system (You can no longer use the old teleports from spell book): * You cannot use regular home teleport while in combat (Preferrebly use Ectophial, Teleport tablets, or Max cape). * The wizard can sometimes get angry and teleport you to another zone. * Make sure you have teleport tablet because you can no longer teleport while in combat unless you have runes for the teleport, or using another teleport method such as Ectophial, Max cape, Skull Sceptre, Pharaoh's scepter, Royal seed pot, etc) - Ectophial teleport added. - Puro puro teleport added. - Max cape teleport added. - Lunar teleport graphics support. - Royal seed pot teleport added. - Full Catacombs of Kourend zone added which is very useful for Slayer tasks. - Superior Slayer monsters support added: * Superior slayer monsters are more powerful versions of normal slayer monsters that have a 1/200[1] chance to spawn upon the death of one of its normal counterparts. * They can be encountered after purchasing the unlock Bigger and Badder for 150 Slayer reward points from any Slayer master, and will only occur while on a Slayer task. * Killing a superior slayer monster will reward players with a generous amount of Slayer experience — for most, but not all of them, this is about ten times the Hit points of the superior monster. * When a superior slayer monster spawns, a message will appear in the chat box, stating "A superior foe has appeared..." * In addition, once one has appeared, another one will not spawn for that player until it is killed or despawns. - Added support for Barbarian vial crushing which can be found south of home area near the cannon: * The barbarian will require sweet stuff and 65,000,000 in order to teach you how to crush vials. * Players who have completed the Barbarian's wish will gain the ability to automatically smash vials upon drinking the last dose of a potion. * This ability can be toggled on or off by speaking to him. - Two new spells added & the new Staff of Dominance: * Demon Agony spell: Superior dragon fireball spell that requires 96 Magic to cast, Staff of Dominance, and it deals 2.5x more Damage on demon NPC's which can hit up to 79. * Undead Bash spell: Similar to Crumble Undead with an improved version which requires 92 Magic to cast, and can hit up to 48 on Skeletons, Ghosts, Shades, and Zombies. * The Staff of Dominance can be dropped by Obor. - Added chat dialogues for every pet that missed a dialogue: * Rift Guardian * Heron * Grey/Red/Black Chinchompas * Rock Golem * Rocky * Beaver * Giant Squirrel - Obor the hill giant Titan boss added: * Obor, the Hill Titan, is the hill giant boss residing in his lair, located in the locked gates found at the western wall of the hill giant area in the Edgeville Dungeon. * In order to access Obor's lair, the player must obtain a giant key from a Hill Giant. Each giant key permits one entry to the lair and one attempt to fight Obor. If you change worlds while in the instanced zone, you will be teleported outside the gate. * When the player first enters Obor's lair, they will be in a safe zone, where they must climb down the rocks in order to fight him. Obor attacks with Melee and Ranged, and can detect whether the player is using protection prayers against his current attack style. For example, he will use ranging attacks if Protect from Melee is used. * Obor's slam attack shakes screen. * The boss will counts a Hill giant for slayer tasks. * Drops the Hill giant club, and the Staff of Dominance. - Added Lizardman Shaman boss: * They are often sought after for their dragon warhammer drops. * Lizardman shamans can be found in three locations: * Lizardman Canyon, western side * Lizardman Caves, on the northern end of the Lizardman Settlement (Slayer task only) * Lizardman Temple, beneath Molch * Green acidic attack with Shayzien armour support. * Jump attack mechanics support. * Summoning purple spawns (coming soon not yet coded). - Added support for Rada's blessing for the Fishing skill. - Full Cooking skill implementation: * Dough / Recipe / Toppings / Drinks / Battas / Soups / Nettle Tea support. * Bucket, Bowl, and Jug filling with water for making the dough. * Bread, pastry, and pitta dough. * Meat / Fish support. * Bread support. * Stews support. * Pizzas support. * Hot Drinks support. * Vegetable cutting support. * Diary support. * Cake making support. * Squeezing grapes into the jug to ferment. * Proper 1:1 formulas, experience, and shop for all the items required. Note: Gnome cocktails making is coming soon while the interface is being worked on! - Added Revenant's healing mechanics like on OSRS. - Chasm of Fire area fully added with elevators functionality 100%. - Mos'less harmless area fully added with dungeon support for Cave horror. - Dorgeshuun crossbow special attack added 1:1 OSRS. - Bone dagger's special attack added 1:1 OSRS. - Added an exit portal in the Battle Royale minigame, as players got stuck if they relog while in the minigame and the game has ended. - Added timer, killcount, and drop messages when slaying bosses. - Massive work on NPC sounds, attack speed fixes for all NPC's identical to OSRS and stats loading from wiki for: (SERVER IS GETTING MORE COMPLETE OVER TIME, EVERYTHING LITERALLY WORKS) * Abberant Sceptres * All superior slayer variants. * Agrithnaar * Agrith Na-Na * Banshees * Turoth * Barrelchest * Basilisk * Cave Crawler * Cockatrice * Dad * Dark Beast * Dust Devil * Gargoyle * Death Spawn * Giant Sacarb * Glod * Giant Mole * Jungle Horror * Ice troll king * Jelly * Chinchompa * Kourend guards * Lizardman & Lizardman shaman's * Harpie bug swarm * Troll guard / troll thrower * Zamorak warrior/ Zamorak mage / Zamorak archer * Lizards * Killerwatt * Callisto * Nechyrael * Kalphite Queen * Venenatis * Kurask * Monkey Zombie * Pyrefiend * Skotizo * All fight caves NPCS * Chaos Elemental * Rock Slug * Ankou * Shade (Kourend version) * Suqah * The everlasting * The inadaquacy * The untouchable * Tyras guard * Vet'ion * Skeleton hellhound * Vorkath * Wall Beast * Zulrah - Added new spawns in the Donator zone. - Mithril dragons now use three different attack styles like OSRS. - Added spawn and dialogue near Vorkath entrance. - Added Jungle Horror / Cave Horror zones with proper animation, area music, mechanics, and sounds. - Added support for Giant mole sounds, and all missing spawns. - Added support for the new Slayer Tower dungeon underground with all spawns, sounds, and music. - You can now revert Saradomin's blessed sword (full) and it works with charges. - Proper brutal dragons mechanics similar to OSRS. - Redone the Ancient cave completely to be identical to OSRS: * All NPC's got proper stats, drops, mechanics, sounds, cave music, multi areas, and animations. * Brutal dragons * Mithril dragons * Lost barbarian * Skeleton heavy * Skeleton hero * Confused barbarian * Angry barbarian spirit * Berserk barbarian spirit * Enraged barbarian spirit * Skeleton thug * Skeleton warlord * Skeleton brute - Over 300 new NPC spawns in new OSRS zones, also includes regular zones, gnome tree, and Agility skill zones. - New items in the teleports store. - Mythical cape teleport added. - Full Feldip hills slayer area. - New Killer-watt plane teleport and area with proper music, object actions, attack speed, animations, and sounds. - Tortoises added in the Gnome tree with all details 1:1. - Gnome shops added in edge and all over the map. - MASSIVE WORK ON DROPS for all bosses, overall rates, and item quantities for boss drops: * Whole formulas are redone, and this should make all the drop rates easier in general by at least 30-40% compared to the old system. Enjoy great drops. - Demonic & Tortured gorillas support: * Demonic gorillas are powerful creatures found in the Crash Site Cavern. * Demonic gorillas use all three combat styles to attack. * They will change combat styles after missing three hits in that attack style. * They are also capable of using protection prayers, and will switch to protect from the player's attack style after taking 50 damage from it. * Area music support, and all objects work perfectly. * Multi areas support 1:1 OSRS. * All proper drops has been added. * Proper prayer switching mechanic system implemented. * Demonic gorillas count as monkeys and black demons for the progression of Slayer tasks. As they are demons, they are susceptible to the effects of demonbane weapons, excluding holy water. * Magic attack: The gorilla dangles upwards, emitting a green orb from its mouth. * Melee attack: The gorilla swipes its claws downwards at the player. * Ranged attack: The gorilla uses its two front claws to grab a small boulder and throw it at the player. * Boulder toss: The gorilla tosses a boulder, which will appear above the player's position when it performed this attack. Players will take damage if they don't move away from it. The boulder has an area of effect of 1x1. This ability is only used when the gorilla is using Ranged or Magic. The gorillas will not use their boulder toss attack while in their Melee attack phase. Note: The prayers of the demonic gorilla cannot be bypassed through the use of Verac's set or special attacks. New client is required to play! Make sure you have the latest version! -
Enjoy buddy! You deserved it
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Cannon | Salamanders | Chins | Item Attributes | Bug Fixes
Lou Grinder replied to
Lou Grinder's topic in In-Game Development
This update is live now. -
Bugs and Fixes: - A bug that caused attributable items to multiply and dupe. - Massive fixes with attributable items and item container system. - Fixed deposit bank functions for fixed amounts (bank 5, 10..etc) - Updated Fishing & Consumables store. - Removed Angler fishes to be bought by Blood money. - Store prices updates for common items. - Fixed hunter traps not disappearing. - Fixed a few clue scrolls that were reported by players. - Fixed KQ bug in the second form including wrong stats and hitpoints. - Tweaked and updated Vorkath's methods that fixes a safespot. - Fixed a bug causing Commander Zilyana to stop attacking in some cases. - Fixed wealth clue bug causing it to delete all the scrolls instead of just one. - Fixed tons of wrong NPC examines. - Fixed the proper animation when depositing items into deposit bank box. - Minor game typos fixes. - Combat XP rates increased by over 130%! Content: - Edgeville map final touches and tweaks. (Added fishing support). - Fishing guild music support added. - Added proper Viggora's chainmace emotes and sounds. - Web cutting support added 100% identical to OSRS based on each weapon type. - Added banker and combat instructor store in all beginner training areas. - Added 2 new Fishing teleports and updated Slayer teleports captions. - Added full goblin village spawns identical to OSRS. - Fishing skill redone with lots of additions: Fishing support for all types of fishes 100% (Eels, Angler, Crabs, Frog Spawn..etc) Proper fishing spawns 1:1 OSRS all over the map for the following locations: Lumbridge / Catherby / Karamja / Draynor / Al Kharid / West Kharid / Entrana / Seers / Port Sarim / Ardougne Fishing Guild / Tirannwn / Castle Wars / Shilo Village / Taverly / Tai Wai Bannai / Ape Atoll / Zul Andra / Harpie Bug Swarm Lumbridge Swamp Caves / Brimhaven / Wilderness Resource Area / Wilderness Fishing spots! Barehands fishing & Barbarian Fishing support. Aerial Fishing base support added. New: Big Shark fishing from Shark fishing spot which heals 23 (Best food in game) (low chance) Angler gear fishing XP multiplier. Pet support added for Heron. Fishing skill tasks supported. Cutting Infernal eels for Zulrah scales support. Lumbridge swamp caves fully supported with Slayer NPC's. Proper and accurate formulas for fishing including XP's from OSRS. Wilderness Resource area allows to fish for Manta Ray / Sea Turtle / Anglerfish. Identical fishing rates per each fish type support. Barbarian fish cutting support added. Karambwan vessel fishing support added. Big Fish Attack random event support where you get forced to drop your fishing equipment. Lumbridge: * Small Net: Shrimp/Anchovies * Fishing Rod: Sardine/Herring ----------------- * Fly Fishing Rod: Trout/Salmon/Rainbow Fish * Fishing Rod: Sardine/Herring Catherby: * Small Net: Shrimp/Anchovies Karamja: * Small Net: Shrimp/Anchovies * Fishing Rod: Sardine/Herring ----------------- * Lobster Pot: Lobsters * Harpoon: Tuna/Swordfish ----------------- * Small Net: Karambwanji * Fishing Rod: Sardine/Herring ----------------- * Lobster Pot: Lobsters * Harpoon: Tuna/Swordfish ----------------- * Big Net: Mackerel/Oyster/Cod/Bass/Casket * Harpoon: Shark Fishing Guild: * Lobster Pot: Dark Crab Wilderness Resource Area: * Fishing Rod: Angler Fish ----------------- * Big Fishing Net: Manta Ray/Sea Turtle Tai Wai Bannai: * Small Net: Karambwanji Al Kharid: * Small Net: Shrimp/Anchovies * Fishing Rod: Sardine/Herring Draynor: * Small Net: Shrimp/Anchovies * Fishing Rod: Sardine/Herring ----------------- * Big Fishing Net: Manta Ray/Sea Turtle ----------------- * Barbarian Rod: Leaping Trout/Leaping Salmon/Leaping Sturgeon ----------------- * Big Fishing Net: Mackerel/Cod/Bass * Harpoon: Shark/Big Shark ----------------- * Lobster Pot: Lobsters * Harpoon: Tuna/Swordfish ----------------- * Karambwan Vessel: Karambwan Edgeville: * Fly Fishing Rod: Trout/Salmon/Rainbow Fish * Fishing Rod: Pike Lumbridge Cave: * Small Net: Frog Spawn * Fishing Rod: Slimy Eel/Cave Eel Zul-Andra: * Fishing Rod: Sacred Eel Taverly Dungeon: * Oily Fishing Rod: Infernal Eel/Lava Eel
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Thanks for the update!
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Bugs and Fixes: - Fixed Dragon hunter crossbow special attack causing a disconnection. - Restored Eternal glory amulet boosted stats. - Fixed a bug where some items were untradeable, now they can be traded again. - The Battle Royale minigame items will now despawn once the game starts. - Fixed an issue with the skeleton hellhounds instance and tweaked the instance system. - Kodai wand now gives unlimited water runes like on OSRS. - Home teleport will now work faster as requested by the community. Note: You cannot teleport while in combat, so consider using teletabs instead. - Fixed a bug where void is not giving boosted accuracy in melee combat styles. - Re-added aggressivity potions into the Mini blood store. - Tweaked and fixed some bugs with Jungle demon to make it work smoothly along with graphics. - Fixed a bug where you cannot unequip items in the weapon minigame. - All participating players in the weapon minigame will now receive minigame points. - Fixed Trident of seas causing players to disconnect upon using it. - Fixed a bug allowing players to cast spells with no runes when using a trident. - Fixed not being able to click on NPCs with Trident equipped. - Made the formula accurate for Dragon hunter lance damage against dragons. - Fixed not being able to note items at some bank chests. - Fixed a visual bug when leaving the Battle Royale minigame. - Fixed Iron Man not receiving drops for previously attacked NPC's. - Fixed Toxic blowpipe attacking too slowly. - Fixed prayer depleted sound on login. - Fixed a bug causing you to disconnect when using lunar spells on NPC's. - Re-enabled the lottery after the maintenance is finished. - Increased Dragonfire shield max charges from 40 to 50. - Fixed items being dropped on death in Battle Royale. - Fixed an issue where boss instances would be on the same height levels. - Fixed being able to craft runes without the required level. - Fixed the achievement Reclaiming the ruins. Content: - Slayer Store changes, you can now use your points to buy tons of new items and XP tomes. - Minor store changes (Vial of blood, tars, salamanders, chins, cannons..etc) - Added support for Ava's assembler to saving arrows. - Added Verac's set effect accurately. - Added rewards for the second and third place winners in the Battle Royale minigame. - Added Slayer points reward shop along with new XP tomes. - Added Hydra Pet to Alchemical Hydra drop rate 1/256! - Added minimum playtime to open mystery boxes to prevent boosting. - Added Sandworms pack to Fishing skill store. - Tons of new Multi areas: * Kalphite area. * Crocodiles area. * Rock Crabs. * Yaks in Neitznot. * Stronghold Security (All floors). * Dagannoth area. * Slayer Stronghold. * Taverly specific zones. - A complete new attributes system for charging and uncharging items: * Supports charging and uncharging for multiple items. (You can have two different DFS with different charges in inventory) * Added support for Scythe of vitur effect, charging, and uncharging. * Added support for Craw's bow effect, charging, and uncharging. * Added support for Sanguinesti staff effect, charging, and uncharging. * Added support for Viggora's chain mace effect, charging, and uncharging * Added support for Thammaron's sceptre effect, charging, and uncharging. * Added support for Bracelet of ethereum effect, charging, and uncharging. * Added support for Toxic blowpipe charging and uncharging. * Added support for Tome of fire charging and uncharging. - Cannon System Support & Map Extension: * The cannon has a static max hit of 30 with cannonballs and 35 with Granite cannonballs, regardless of the player's Ranged level, or any other bonuses to the player's ranged damage. * Cannon's accuracy is affected by the player's accuracy bonus, which can be boosted, and is calculated differently depending on weapon type and attack styles. When using ranged weapons, the cannon uses the player's ranged accuracy, taking into account their ranged bonus: When using melee weapons, the cannon uses the player's melee accuracy, taking into account their stab, slash, or crush bonus, depending on their currently selected attack style; and also the player's Attack level and other melee accuracy bonuses. Note that the cannon uses the player's crush bonus when no weapon is equipped, as all unarmed attack styles are crush. When using Powered staves, such as the Trident of the seas, the cannon uses either the player's ranged or melee accuracy, whichever is higher. Note that other magical staves, such as the staff of air, are treated as melee weapons even when autocast is on. Cannon's accuracy, while derived from player accuracy, will always roll against the target's range defence. * Perfect rotation, targets, and decay of the cannon's parts. * Perfect Nulodion dialogues system. * Damage with the cannon yields half experience for Ranged (2 experience per damage rather than 4), but does not yield any Skill icon of Hitpoints, Hitpoints experience. * Supports Granite cannonballs creation with proper formulas. * Target standing adjacent to, or one non-diagonal space away from the corner of the 3x3 area the cannon is set up in will be shot twice. Players should aim to lure targets to this space. * Target regions for different directions overlap slightly. This may result in shooting multiple cannonballs at one monster in one cannon revolution, even one that is standing still. Up to two cannonballs may be shot at a monster that takes up a single square per rotation. If it is not in the proper location, however, only one, or even zero cannonballs may be shot per rotation. * Home area part extension for cannon zone. Note: Whips represent the place where cannon will hit twice. - Added the Inquisitor's armour effects: * The armour has a set effect in which each piece of the set boosts damage and accuracy by 0.5% when using the crush attack style. If all three pieces are worn, an additional 1.0% bonus is added for a total of 2.5% accuracy and damage bonus. * Extremely efficient armor for crush attack styles against several bosses. * The set pieces count as Zamorakian items for the God Wars Dungeon. - Full support for Chinchompa's weapon & effects: * In PvM, they can hit up to 11 targets in a 3x3 area. In PvP, this cap is at 9 targets. They cannot be picked up again from the ground after being thrown, and Ava's device does not return them. * Chinchompas have a base attack range of 9. Long Fuse increases attack range by 1. (10 is the maximum attack range.) * Note: Because chinchompas are live animals, if a player dies with chinchompas in their inventory or equipped, the chinchompas will run away and cannot be retrieved. However, if a player dies in the Wilderness, the killer can pick up the killed player's chinchompas. * Chinchompas' accuracy is based on the distance from the target. - Full support for Salamanders: * Salamanders are unique and versatile two-handed weapons that facilitate the training of all combat styles, namely the Ranged, Magic, and Strength skills. * When using the Scorch (Slash) and Blaze (Magic) attack styles, the attack speed is 5. When using the Flare (Range) attack style, the attack speed is 4, which is similar in concept to the Rapid style of most Ranged weapons. * Perfect support for all Salamander types, including Lizards with proper sounds and graphics. * Full ammunition support added to stores from Guam tar to Harralander tar with proper stats. * Proper max hit and formulas support to every salamander along with equipment requirements. * Blaze attack styles gives 2x magic XP as on OSRS. * Proper accuracy formulas based on each attack style. * Proper sounds and graphics implemented like on OSRS. - Added Boss Stats Interaction to All Bosses: * You can now view all the specific boss stats. * Displays what protection prayers are recommended to use. * Displays any extra notes for slaying the boss. * Displays all the boss's weakness to certain weapons, attack styles, or magic spells. - Added Achievements widget when talking to Sir Lancelot. - Added Wilderness scoreboard in Edgeville. - Added all the three Giant Sea Snakes to Boss Instance System. - Added Jungle Demon to Boss Instance System. - Added Ancient Emblems to the Emblem Trader. - Improved & Tweaked King black dragon, and all other dragons to properly hit on anti shields. Note: New client will be required to play!
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Looks great ;D
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Applied combat changes, now prayers should work like on OSRS and protect properly. Adding missing items back to shops.
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Bugs and Fixes: - Fixed up ranged projectiles, and made arrows not drop on blocked positions. - Fixed a bug with Fire surge spells not being strong over NPC's that are weak to fire spells. - A proper fix for Black knight titan being suck in the horizontal wall. - Zulrah is now available to everyone instead of only donators. - Fixed an issue where you get a jad pet, but you cannot claim it. - Reduced the respawn timer for many NPC's for Slayer as requested by the members. - Fixed KBD bug spawning at 1,000 hit points. - Proper degradation support for barrows 25 items. - Fixed clue Dance a jig by the entrance to the Fishing Guild. - Make-over mage now requires 10m GP to change looks. - Reduced overall combat XP rates. - Vengeance now gives experience upon usage. - UIM rewards will no longer be sent to the bank, but instead, drop under. - Fixed a lot of bugs that had to do with achievements such as typos, rewards, and progress. - Finish tasks command will now finish two more tasks if precompleted. - Added a delay for teleporting to the wilderness boss spirit. - All dragonstone jewelry can be used to teleport from up to level 30 Wilderness. - Fixed looting bag add-all option and stackables support. - Home teleport is now like on OSRS. - Stopped ammunition from appearing on the floor when wearing ava's assembler. - Fixed a bug with combination runes not being useable in spells. - Fixed staves not providing runes for bolt enchanting. - Fixed a bug causing some spells to take double runes per cast. - Vorkath/Cerberus bugs are now fixed 100%. - Flower poker issues are appropriately patched. - Fixed barrows brothers not being removed in some cases. - Increased maximum lottery tickets from 2b to 10b, and made it auto draw when full. - Added a magic attack to Ice troll king and reduced respawn time. - Fixed a bug causing you to lose the stackables if they are more than 2147m on floor. - Completing slayer tasks will now reward 30% less Blood money. - Fixed a bug causing players not to receive their dicer's rank when purchasing it with a package. - Fixed a bug with Agility causing you to be stuck for 2 seconds. Content: - Great tweaks to the Weapon Minigame and Battle Royale Minigame: * Full dialogue system for minigame details. * Broadcast announcements upon minigame starting/ending/winner. * NEW OSRS items in the minigame store. * All participating players do get points based on their activity in the minigame. * Expanded the waiting room area. - More work complete over on Construction: * It is 75% complete, got all the rooms working, dungeon system, and servants. * It will only be released once it is at least 90% which still got to make all objects working such as Nexus Portal, Teletab making, portals..etc - The Farming skill being redone and almost complete. - Quest tab replenishment: * All the buttons in the quest tab will now work properly with proper details. - Significant rework on some items in all stores. - New random tips and messages upon login. - Complete new combat system was redone from scratch: * Monster race support: UNDEAD, DRAGON, GIANT, DEMON, GOBLIN, BOSS, etc. * Support for Turquoise slayer helmets, hydra, and twisted. * Recoil mechanics now stack like on OSRS. * All enchanted bolts will now have occurance rate like on OSRS. * Amulet of damned and torag defence support. * Salve amulet, Salve amulet (e) against undead NPC's type. * All weapon special attacks proper accuracy and damage multipliers. * Arclight special attack against demon NPC's type. * Leaf bladed battleaxe against Kurask and Turoth when they are on Slayer task. * Obsidian set effect when wearing all the items, including cape. * Saradomin's blessed sword bonus special attack damage. * Diamond bolts and Diamond bolts (e) boosted damage. * Onyx bolts and Onyx bolts (e) boosted damage. * Berserker necklace effect. * Darklight weapon effect against demon NPC's type. * Gadderhammer against shade NPC type. * Keris weapon effect against Scabarites and Kalphites. * Serpentine, Magma, and Tanzanite helmet protection from poison. * Prayer Redemption proper effect. * Prayer Smite proper effect. * Ring of recoil effects. * Dragon warhammer properly nerfing NPC stats on special attack. * Lava blade weapon effects on PVP. * Abyssal bludgeon strength bonus multipliers. * All barrows set effects. * Dragonstone/Opal/Pearl bolts ranged maximum hit multipliers. * Magic comp bow and Seercull special attack effects. * Slayer dart, Trident of seas, Trident of the swamp damage modifiers. * Tome of fire effects on fire spells. * Smoke battlestaff effects and damage multiplier. * Occult necklace effect. * Tormented bracelet effects. * Mage's book magic accuracy multiplier. * Elysian spirit shield effect. * Vengeance effects + proper stacking with amulet of damned and recoils. * Amulet of the Damned effect. * Dragon hunter lance effects. * Ring of life item effects. * Justiciar armour effect. * Amulet of the Damned * Crossbow bolts effects. * MUCH MUCH more fixes and additions coming soon. Note: This combat update will make the way you slay monsters is completely different than what it used to be. NPC's defence stats will now properly work. What this means is some bosses will be impossible to slay in certain combat styles such as Ranged, Magic, or Melee. Some bosses will be weak to Crush attack styles, while others are weak to Magic or Ranged. Some NPCs have very high stats and require Verac's to skip the defence such as Venenatis or Callisto. You can always go to OSRS wiki and see what the easiest way of slaying the boss or NPC is. Remember Craw's bow gives 50% increased accuracy against Wilderness NPC's. Twisted Bow might not be as powerful as it is, it depends on the NPC stats, so make sure you know how it works properly before using it. - Updated skill guides to support all the newest OSRS items and their requirements. - Redone most of the jewelry teleportation system: - Redone all Prayer skill mechanics to match OSRS: * All the proper bonuses and boosts. * Exact timings and delays for all prayers. (Example: Smite is 1 point per 2 seconds, 1/(2000/600) = 0.3 * Flickering is now properly supported on the game. - Added support perfectly like on OSRS for all light sources + extinguish features. - Added a system for fixed XP rates to fix bandit's brew, and all tomes on classic and many other game modes. - Added 25% bonus experience in the Wilderness resource area. - Kaqeemix NPC at home which can note all of your herbs. - Wilderness boss spawn changes and improvements: * The boss spirit will fade slowly as the hitpoints decrease. * The rewards are massively boosted and increased. * Broadcast announcements for boss spirit spawn. * Stats boosts so it is challenging and cannot be solo'ed. - Added system support for a lot of jewelry: * Added Abyssal Bracelet system. * Added Burning Amulet system. * Added Combat Bracelet system. * Added Digsite Pedant system. * Added Games Necklace system. * Added Ring of Returning system. * Added Skills Necklace system. * All teletabs should now work like on OSRS (Excluding revert and a few minor features). - Improved our region handling system, which should make regions load 20% faster. - Tons of Quality of Life improvements: - Runecrafting skill rework: * You can use the portal in Runecrafting altars to teleport back home. * Mage of Zamorak dialogues is now like on OSRS. * Supports tiara making when used with altars. * Guthix altar like on old GS (COMING SOON) * Ourania altar support. * All talismans are supported 100%. * The Abyss support with all shortcuts, and abyss bracelet for no skull. * All rune pouches should work perfectly. * Essence mine teleport and functionality support. - MASSIVE dialogues rework: * Over 250 lines of dialogues added to tons of NPC's over Grinderscape to help support new players. * Interactions rework for most NPC's to improve the ease of the game. - New dice zone map, fun pk map, and minigame waiting room expansion. - Added Voting streak system support: * Messages and announcements on voting streaks. * Increased points when voting with a streak. * Great rewards are given upon reaching a certain level on streaks. * Streak penalty support. - Added imbued item support for all items while speaking to Perdu in Edgeville home. - Added ability to support having multiple skilling tasks at the same time from different masters. - Added boss instance system: (Still requires a few fixes which will be hotfixed soon) * You can pay 5m to enter a private boss instance system. * Fees are half the price for Iron Man game modes. * 10m fees for a clan instance (You must be clan owner, and anyone who joins in this option will join your instance if they are in the same clan chat). * All bosses will be supporting the instance system in the future. - Redone voting/donation redeeming system.
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I think I will do the following; 1) Reduce the average Blood Money count from doing slayer tasks by around 30% 2) Make slayer points have a useful benefits in the Slayer shop such as buying tomes, lamps, intermediate items that can help you with slayer, ammunitions..etc 3) Redo Blood money store so that there are more PVP items as the main concept of Blood Money is to have PVP items, I will try to add items that are not available in game yet.
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Extremely helpful guide and one of the best starter guides on forums.
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Great guide for Farming, thank you.
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Bugs and Fixes: - Fixed Flower poker bug: full house vs. three oak counts as a draw. (Thanks to Groovy) - Increased the delay, the town crier at home rings the bell. (Many players reported it as annoying). - Fixed emotes being used while gambling with flower poker. - Nerfed Ice queen boss and tweaked its mechanics. - Fixed an issue with bank PIN causing players to not being able to move. - Mithril seeds are no longer tradeable. - Added desert boots in robes store for clue scrolls. - Added full support for Dragon platebody ornament kit using and reattaching. - Minor tweaks to the anti botting system in the game. - King black dragon will now spawn again frequently. - Fixed Sea troll queen attack distance, and added the missing portal. - Fixed a bug with Iron Man price checking an item says you cannot sell items to shop. - Fixed offensive spells disconnecting players. - Fixed an issue where Black knight titan walks inside the wall. - Reduced K'ril boss respawns time from 7 minutes to 2 minutes, and fixed Zamorakian hasta drop. - Fixed yew and magic trees cutting in the donator's zone. - You can now sell OSRS tokens to the OSRS tokens platinum store section. - Fixed a bug where staff teleported players while in a duel. - Fixed General Graardor hitpoints and attack distance. - Fixed Barrelchest anchors emote and special attack. - Updated Minigames spellbook. - Fixed infinite prayer issue while using the mystery box. - Fixed tons of game typos and reduced Thieving random events occurrence. - Fixed a few ladders/stairs that teleported players to wrong places. - Achievements will no longer parse while inside a minigame to prevent losing reward items. - A lot of fixes for NPC's that were stuck in the walls and couldn't move. - Fixed boss contracts Giant mole's task. - Tweaked Slash bash and fixed the range attack bug. - Iron Man players can now use rank chooser, and can type::ironrank to display their Iron Man rank. - Fixed the ladder bug in the Thieving Wilderness area showing level 0 Wilderness. - Tweaked trading mechanics. - Tweaked Jungle demon defence stats and attacking distance to match OSRS. - Fixed a bug causing players that exchange their Fire capes not getting a Jad pet. - Skilling box prices increased in the Premium store. - Dragonstone dragon bolts removed from Blood money store, and minor shop changes. - Fixed skill guide bug with Herblore for the Anti Dragonfire potion requirement. - Fixed all Vorkath's reported bugs, with a new poking system like OSRS. - Fixed Runecrafting graphic height. - Fixed all Runecrafting altar maps & skilling work. - Wilderness melee pk bot attacking has been fixed. - Fixed a bug causing them to freeze during mass clicking on them. - Fixed battle-axes and 2-handed swords attack styles and emote. - Improved attack sounds for more than 8 different weapons. - Fixed retribution proper effects on multi areas. - Fixed wilderness ditch emote being stuck sometimes. - Properly fixed all range ammunition requirements and projectile attack drawback. - Herb box can now be opened and will provide a minimum of 350 different herbs. - Fixed Cerberus three fireball attack. Attacks will no longer attack when the boss is dead. - Fix for Kalphite's queen object spawning in the boss lair. - Imbued rings are now tradeable. Content: - King black dragon zone is no longer considered to be in the Wilderness. - Implemented OSRS region system: * This means teleporting to a new region will be much faster. * Teleporting to a new area will show the proper NPC's and the player's facing position. * Improves overall server stability. - Sea troll queen zone map tweaked. - Kalphite queen lair now requires a rope to enter. - Immutable interactions system: * Most NPCs and objects that have no use will have no interactions in-game. - Added 14 dialogues to different NPC's across the map: * Hans dialogue has also been added as requested. - Added tea seller shop in Varrock with tea drinking support. - Minigame system overhaul: * Improved the reward system for playing minigames with more players giving more rewards. * The minigame spawned items will increase when more players join the minigame. * Over 220 items to pick from while playing the minigame. * Reduced waiting time between the minigames from 60 minutes to 30 minutes. * Minigame store (Coming soon) * Highscores and in-game scoreboard (Coming soon) * Much much more to be soon very soon. * Battle Royale: The minigame starts by moving you to an island along with all other players. Your goal is to be the last person to survive. For the first 30 seconds, a lot of random items will spawn on the floor, and you have to gather as many items as you can. After the time finishes, the area becomes dangerous, and dying will gets you out of the minigame. Luckily, it's safe, and you don't lose items. Good luck! * Weapon Game: Each player spawns at a different location, and your goal is to defeat 24 players. For every player you defeat, you get random supplies that will help you with your journey. Besides, there are some stone crates that contains necessary essential items that you might need, such as runes and arrows. Luckily, it's safe, and you don't lose items. Good luck! - Added Surge spells support: * 100% fully functioning Surge spells with proper sounds and graphics. * Added support for Wrath runes in the game. - Opening item sets will now display a warning before doing so. - 17 new regions kinds of music: * Runecrafting altars regions. * Giant mole's lair. * Lizardman shaman lair. * Ice queen. * Ice troll king. * Kamil boss. * Minigame zones. * Zulrah. * Neitznot north dragons. * Relleka. * Smoke tunnel. * Trollheim. * Varrock swamp dungeon. * Ancient pyramid Al-kharid. - Tons of work on the server's core to improve overall performance and possibly fix the nulling issue. - Added safe toggle command for staff to be safe in the Wilderness: * Staff that has safe-toggle ON will not be able to attack or get attacked by other players in the Wilderness. - Fully functional Zulrah: * Added the proper mechanics from OSRS. * Proper sailing to Zulrah 100%! * Proper Zulrah fumes and snakelings spawn. * All the Zulrah rotations like on OSRS. - Vastly reworked and improved the Hunter skill system: * Improved all the Hunter actions within the allocated areas. * Redone the Hunter's trap system. * Improved all the timings and delays for all NPC's and traps. - Added OSRS tile facing: * Proper facing to all objects even on larger sized objects. * Proper entity interaction with all NPC's sizes and purposes. - Finally redone the boss contracts system: * All the reports bugs have been fixed. * Tons of tweaks to the dialogues. * Added proper timing checks for each boss depending on the difficulty. * Your contract will no longer interfere with other players. Note: Special thanks to Hellmage, Dkick, and Btartaros along with the development team to help report and fix all these bugs very quickly. Note: New client will be needed in order to be able to login.
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Sure! @whitounoys That is what you would get, with 15 bonus skilling points. The amount of the supplies might increased/decrease by up to 35%; Note: Updated the rewards so it will reward 50m - 100m cash, and 10k-50k blood money!
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As many of you know, this update did take a lot of time to finish. The main reason is a lot of core rework has been done on the server, which should improve the overall server features. Tons of back-end bugs have been fixed that could cause potential dupes, lagg, and security issues in the future have been tightened and improved. Several other cases have been tested and fixed, such as: Using interactive combat magic spells on NPC's. Using combat magic spells on players while in and out of the Wilderness. Standing under NPC and talking to NPC / Using an item / Casting magic., .etc. Trading / Duelling / Gambling while standing under the player. Trying to duel another player while in a duel, or trade another player. Trying to teleport outside duel while in a duel, gamble session, or trade. Using specific commands while in a minigame. A lot of container system rework with a potential dupe fix. Using woodcutting axe on trees. Using pickaxe on ores. Using items on the furnace, and on fire. Using items on the ground. Trying to light logs in a bank, using tinderbox on logs on floor. Using tinderbox on random items. Using items on furnace. Redone minor skilling mechanics, including improvements to timing and delays. Over 70 typo fixes to match OSRS ideally in many different scenarios: Such as trying to smelt gold says you don't have enough level to work gold instead of smelt gold. Using items on NPC's while standing under, and from far away. Perfectly fixed tele-other, snowball throwing, Christmas cracker, and rotten tomatoes in many different scenarios. Improved some mechanics in NPC's aggression system, target finding. Trying to attack someone in the Wilderness while you are not in the Wilderness. Trying to attack someone not in the Wilderness while you are in the Wilderness. Fixed tons of overlapping area's system that caused potential region bugs. Some stuff is still under development, such as redoing the pathing to NPC's/players, following, and player movement system to match OSRS. Going to redo clan chat system to match OSRS perfectly, including Clan Wars with their high scores. Bugs and Fixes: - Clown mask doesn't show the model properly, spirit shield female equip model is no longer bugged. - Fixed Karamja's dungeon doors, rope climbing. - Spirit shield female model will now work correctly. - Fixed Items kept on death not working for stackable/noted items. - Fixed gambling interface popping up when closing out of the main gamble screen. - Fixed unreachable clue digging spot (elite) (Thanks to Hellmage) - Minor drops chances rework, and some items added/removed, such as bow-sword, gone from drops. - Fixed Abyssal's bludgeon attack styles. - Saradomin brews count as healing when healed for the achievements. - Fixed issue where players get slayer tasks as zero counts. - Removed white/black flowers from flower gamble mode. - Updated town crier's dialogues. - Dying in Alchemical Hydra's zone will drop your items outside the instance. - Added over 16 missing altars so that all in-game altars should function properly. - Fixed Tz-tok-jad drop table in boss drop tables in addition to Chaos Elemental. - Fixed lightning logs in bank area's within all the different scenarios, such as using tinderbox on ground logs. - Tweaked skilling master's dialogue. - Fixed longsword lunge emote. - Fixed a bug in the Wilderness if you killed someone with the cash you don't get the cash stackables. - Blessed Saradomin's sword attack interface and weapon style are now accurate to OSRS. - Fixed Black mask equipment model so it doesn't show invisible head. - Fixed a bug where you couldn't autocast ancient's with degraded Ahrim's staff - Strange fruit and Cave eel are now edible. - Fixed a bug when you used gnome rope balance in the opposite direction. - Fixed a bug where Mutant tarn would only focus on one target on "RAarhg" attacks, now it randomizes targets. - Fixed an issue where giant mole keeps retreating all the time. - Item drop finder will now reset history upon closing and opening again. - Effect timers will now stay near the chatbox on fixed and resizable mode. - Fixed interface dragging for color picker and sliders). - Chat mode saves your last used option. - You can now separate KBD heads by using a knife on them. - Slayer helmets functionality for check, and disassemble is fixed for all types of helmets, respectively. - Fixed a bug with spirit shields equipment issue where the shield disappears. - Fixed a bug where some players had dicer's rank and donator's rank and couldn't yell. - A silver sickle is now added to the general store for clue scrolls. - Fixed Iron Man ranks being lost due to redeeming the donator's bond. - You can now insert stackable items into your looting bag (not 100% yet). - Fixed Clan chat ranks and staff management ranks per all roles. - Fixed silver sickle clue scroll, and 8 others that were reported on Discord. - Reduced the general store depleting of unstocked items rate. - Some bosses got nerfed, and some got buffed. - Added an examine for raids items that will state items need an ancient crystal to become charged. - Fixed Wilderness boss event multi spawn issue (Thanks to Dandan). - Optimized the high alch values of some items. - You can now use Vorkath's head with Ava's accumulator to get Ava's assembler. - Fixing broken items with Perdu will no longer upgrade your rings. - Random events and anti-botting features will now teleport you back to your proper location height. - Potential fix for the ladders issue taking players random places. - Tweaked Slayer's ring features and messages. - Achievement rewards will only go to your bank space when they can't fit in your inventory. - Fixed Darkbow & MSB special attacks properly to match OSRS. - You can now cook on all sorts of fires/cooking range with proper animations. - You can now fill water containers from any water source in-game (Fountain, bathtub, wells, etc.). - You can now empty all sorts of vials in-game. - Tweaked some XP's for some casting spells such as tele-other, high alch..etc. - Fixed a bug where if you had one arrow equipped with Dark bow. - Fixed ancient's teleport type graphics/sounds. - Fixed potion drinking sound. - Superheat item will now trigger the random event for anti-botting (Thanks to Dandan). - Fixed level up messages and icons for all skills. - Fixed Wyvern's graphics and attack sounds. - Fixed Rune 2h sword skilling task. - Fixed reported bugs for Blowpipe charging/uncharging and using it with only scales. Note: You now get messages when you have 200, and 75 darts left, respectively. - Added all missing items that you can crush with pestle and mortar (e.g., seaweed). - Fixed all chargeable rings/amulets charging and messages. Note: You have 1/200 chance of receiving Eternal glory amulet when charging glories in the Wilderness. - Fixed donator's bank, hp, and spec command in Wilderness & Duel arena. - You will now get 25m coins instead of 5m for receiving a pet you already have. - Fixed reported bugs from Discord to the skill guides. - Potential fix for players redeeming 0 voting points. - Fixed an issue where players could xlog in the Wilderness, and their accounts will stay online. - An issue where some players will keep receiving the bank PIN interface while walking should no longer happen. - Fixed random events issue when you always get wrong answers even if it is correct. - Toxic blowpipe projectiles now work appropriately based on the darts loaded. - Tons of improvements on all items kept on death, now you get to keep the actual high valued items. - Examining items will now show it's real high alch value. - Minor improvements to the anti-botting system. Content: - Added original pieces of music for more than 13 different regions, including the sand crab region. - Fully implemented spawns for Catacombs of Kourend, and many other dungeons. (113 new spawns to be used for Slayer soon) - OSRS tokens store allows you to buy tokens with platinum tokens. - Many new maps reworked, those include: * Donator zone + bridges fixed. * Home area. * Neitznot mining area. * Gambling zone. * Edgeville map tweaks. * Black knight titan zone full fix. * Falador map restored. * Two new minigame zones. * Tarn area. * Kamil area. * Castle wars, Fun pk, new PVP zone, and many others. - Added Voting XP Bonus / Aggressivity potion / Antipoison timers. - Re-arranged training teleports with color difficulty indicator. - Re-arranged wilderness teleports. - New Lumbridge Cows teleport & increased their HP by +40! - Added new OSRS cache and this means: (THIS IS MASSIVE, all the support loading includes new systems implemented into the client): * Supporting all new OSRS items up to the latest items, which will soon be configured and in-game. * Supporting all of the latest OSRS maps & minimap icons as you can tell already it has been implemented. * Support for all the latest sounds and musics revisions. * Supports loading all latest NPC's with their proper varbits configuration which can be used for boss phases. (Helps us add new content) * All textures and tiles configuration and settings. * Support for all the new models, including item models and equipment models. * Latest OSRS graphics & animations support. Note: The reason this took a lot of time is that the new OSRS new cache changed the NPC ids, object ids, varbits, and a lot of configuration that we had to basically redo our spawns, drops, dialogues, bosses ids, and tons of stuff to get it functioning properly. We had to quickly reconfigure a lot of server settings so that it adapts appropriately to the new configurations. Minor bugs should still be there, but they will be hotfixed very quickly. Most other servers only add the cache models to their clients which is brings a lot of bugs in the long run, however ours is perfectly done. - Added 126 NPC's proper animations and sounds. (This is massive, and took a lot of time. Should improve the overall quality of the server.) - Added 80 new NPC spawns in Al-Kharid, and around the map. - All in-game bartenders should function properly. - You can now mine Clay ores and Blurite ores. - Big improvements on the Slayer's skill: * Slightly reduced the tasks count according to the masters. * Redone the dialogues of all slayer masters. * Some Slayer master's will require a minimum combat level or a minimum Slayer's level. * Added 8 new Slayer task NPC's such as Sand Crabs. * Added a lot of missing area's music/sounds for Slayer. * Added all the missing NPC's for the Slayer's zone, including animations and sounds fixes. * Fixed almost all of the reported Slayer bugs. - Redone the bandit's zone & bandits NPC's: * Bandits will now become aggressive if you are wearing any Saradomin/Zamorak items, or even having it in your inventory. * Added proper dialogues for all Bandits. * Aggressivity potion will cause all Bandits to become aggressive no matter what you are wearing, or having in your inventory. * Fixed missing sounds and drops. * Fixed missing area zone music. - Godwars aggression tweaks & improvements: * Zamorak minions will not become aggressive if you are wearing Unholy/Zamorak religious equipment. * Saradomin minions will not become aggressive if you are wearing Saradomin/Holy/Monk's spiritual gear. * Bandos minions will not become aggressive if you are wearing Bandos spiritual equipment. * Armadyl minions will not become aggressive if you are wearing Armadyl spiritual equipment. - 2 Completely new custom zones for Hunger minigames, and the Weapon minigame + minor bug fixes. - Redone player updating & networking mechanics: * Should significantly reduce lagg and improve server stability. * Tasks that were looping, causing the server to slow down after time has been patched. * Going into a new region should slowly load players in the region to prevent any lagg / slow time. * Highly improved and tweaked NPC's aggression pathing system. - New ambient sounds system: * New sound controller for ambient sounds that can be heard by all players. * All skills will now have ambient sounds when skilling (Fletching, Crafting, Mining, Smithing, Cooking..etc.) * All objects will have their ambient sounds working perfectly. * Supports NPC's walking sounds such as General graardor pet. * Works perfectly for all weapons special attacks, magic, and ranged weapons. * Sounds level automatically adjusts based on the distance. * Completely different sound controller than the regular sounds just like on OSRS. - Dragon whip's special attack & other whips boosts: * Overall special attack damage boost to all whips by 5-25% * Dragon's flame effect: Increases damage by 33% with 50% accuracy boost, and sets target on fire for 2-3 seconds. - Perfect vine's cutting in Brimhaven dungeon. - Redone vengeance effect to properly match OSRS, including timer issue fix. - Perfect ava's attraction effects with arrow saving: * Exact formulas per item from OSRS. * Doesn't work if you have metal body equipped. * Commune effects (Minor missing feature will be added soon). - Ranged arrows will now properly drop on the floor when not saved. (Note: Excludes javelins, and some other ammunition). - All in-game levers should now function perfectly with proper sounds and graphics with lever toggling. - Redone Ancient wyvern shield / Dragonfire shield / Dragonfire ward: * Proper effects towards dragons and wyverns. * Proper recharging with attack delays and effects, including operating. * Warning message when dropping your shields, causing it to lose all charges. * Shields will now properly display on items on death interface. * Dying with a charged shield will cause it to become uncharged. - Clicking on an NPC in your NPC kill tracker will shout out your killcount. (Requested by LDM) - Added Elemental and Mind shield effects towards wyverns. - You can now properly deposit and withdraw max cash from the bank, and it won't take over your stack. - Empty warning system: * An empty warning message system has been implemented to prevent players from losing items. * Added support to disable warnings for the current system. - Added Wyvern's cave warning system like on OSRS. - Tweaked platinum tokens bank exchange system and fixed all bugs. - Dropping high value item warning system. - Added all in-game Man and Woman dialogues like on OSRS. - Highly tweaked the items combining system for tons of items. - PVP rework started, and the first tweak is you can now keep items kept on death interface open while using protect prayers. - Vast improvements to Mining, Smithing, Cooking, Firemaking, and Woodcutting skills. - Added Zenyte gem cutting support. (Soon to become in-game) Website rework (COMING SOON):
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Having prospector set increases mining speed and bonus experience on each piece equipped. Skill cape has benefits for XP and speed too.
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Bugs and Fixes: - Skill guides should work adequately now including, sub guides. - Slaying Alchemical hydra now counts towards boss kill count. - Bank PIN is a must to be setup to be able to trade, gamble, and stake. - Reborn title can now be completed. - Fixed a bug where Amulet of Eternal glory would not work above level 20 wilderness. - Dying in the duel arena will not drop you from HCIM rank. - Removed the Christmas event. - Fixed trade window showing the right value of items and some typos fixed. - The first letter of item drop finder search input will always be capitalized. - Price changes overall and coin influx fixes: Problem: - As you may all know, there are massive amounts of GP flooding into the game everyday which makes the economy of Grinderscape fluctuate. This makes the Staff Teamwork hard on changing prices on the price guide to match the economy issue. - The ridiculously high and applies to any skilling related event. We did some quick calculations on how much money a player could gain by burning magic logs consistently for 100 hours, and the results are as follows: ● One hundred hours would be roughly equal to burning 150k magic logs, which would result in a coins reward of approximately 42 billion coins. Possible Solutions: -To reduce this vast influx of money spawning into the game, we will adjust the formula shown above to the following: - Using the new method in the same scenario as described before gives the following: ● Burning 150k magic logs would result in a coins reward of roughly 1.6 billion coins. Downside: - We recognize this will have a drastic impact on the monetary value of skilling supplies and that it will significantly hurt the net worth of players that have been hoarding these items. However, this is a necessary step to prevent more damage from being done to the economy and we hope most of you will agree that it is indeed essential. Upside: - Over time the value of money will increase again, and with that also the relative monetary value of the affected skilling supplies. To speed up this process, we will introduce other ways to reduce money in the game. Content: - Gamble Zone Map Revamp & Expansion. - Home Area Expansion: * Stalls are now closer to home and fit more players. * Home area has been expanded. * Christmas theme removed. - Tax system implementation: * 10% tax will apply on currency items when gambling Coins, Blood Money, and Platinum Tokens. * Interface will clearly show the taxed items. * New rule added for gambling. - New Gambling Mechanics: * Choosing the "You Host" option will automatically switch the other player to other host. It also clearly shows the win rates. * Triple scoring dice system, both players will keep rolling until someone reaches a score of 3/3. * Flower mode system will automatically plant flowers the manual way. - Most items prices can be checked in game for the average price using the Price checker. - Item prices can now show even if it exceeds 2147m the maximum cash limit! - You can no longer accept trades/stakes/gambles if your inventory exceeds 2147m, so you don't end up losing the items. - Vote and receive 25% bonus XP and 10% better drop rates for one hour! - Dying in instanced areas will now drop your items outside the instance.
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Bugs and Fixes: - Upper ranks and commands privileges changes to many different in-game ranks. - Fixed a bug related to walking up to target in combat. - Changed gloves of silence price from 2,000 to 350 points as requested. - Fixed a bug with achievements causing double item entries in the bank. - Fixed cooking on the range. - Fixed a bug with the following causing player to stop following suddenly. - Reduced overall slayer tasks amount by 35% on average. - Fix for account name capitalization as it was earlier. - Illegal usernames are not allowed to log in anymore. - Fixed Sapphire amulet for the clue scroll task. - Fixed Spread love achievement. - Fixed ::bank, ::spec, ::heal command being able to be used in the wilderness or while in combat. - Fixed boss contract for Callisto and Sea troll Queen. - Fixed ring of wealth selling price in the general store. - Fixed donator's rank choosing for staff members in the rank chooser. - Karambwan food timer set. - Reworked King black dragon stats, and soon going to rework all the mechanics. - Removed crystal key and muddy key drops from rat in the stronghold security. - Fixed elite void top equipping. - When you log in and you have to enter your bank PIN, you will no longer get attacked by NPC's as reported by Mr Cem. - You can no longer light up a fire in any bank area. - Fixed max hit displaying correctly in the equipment tab. - Fixed an issue causing players to freeze when turning on the clan chat. - Fixed ancient magics switching and max cape gambling options. - Fixed a bug that caused the trade interface to open when you traded someone, and you were in a gambling interface. - Tweaked wizard mind bomb and beer drinking effects in-game. - Fixed missing wilderness areas, including Varrock wilderness zone. - Changed wilderness max level cap to 99. - Achievement rewards should now properly go into your bank, or inventory depending on free slots. - Fixed a typo in the miscellaneous stall. - Fixed over 5 different clue scrolls reported by players. - Fixed tons of bugs related to hunter skill. - System maintenance checks and benchmarking caused server to lagg every few hours will no longer happen. - Using a lamp will now properly recalculate your new combat level after resetting a skill. - Fixed a bug with slayer making a task gives 0 required kills off a specific NPC. - Tweaked the safe deposit bank system to make it much more efficient/secure and faster. - Increased the amount of Zulrah scales in shops so you can buy more quantity at once. - Fixed a bug causing your combat attack styles to not work properly when removing the equipment weapon. - Fixed sliding issues for all NPCs when walking. - Fixed emojis in forced chat, such as when going AFK. - Fixed water texture in the client's overlay and underlays. Content: - Weapon style caching system: * This means if you are training strength with dragon scimitar and defence with whip, it will always be like that upon switching. * Your current weapon attack style will be saved for each weapon type. * Mimics the same exact way it works on OSRS. * Supported on all types of weapons. - Anti-botting software implemented: * A new software that is embedded in the server will help us track anyone who is botting. - Added new commands interface: * Unique new designed interface that will show you all the available commands. * The interface will only display commands that you have access to use. * Each command will show with its description, so you don't have to worry about what it does. * Command syntax system support. - Added caching for item/NPC names in the search worker: * A background update that provides search service for faster searching. * Improves server memory cache as it stores all the names for even quicker results and less server load, which means less lagg. - Added max integer cap for transferring items system: * You will no longer lose extra excess cash or blood money when staking/trading, or gambling as it reaches above 2147m. - A totally worth waiting for Christmas event: * A unique experience with the new Christmas event. * Complete dialogues and campaign system. * Whole map design and reworks. * Snow effects on all over the game client and in-game play. * New item set and items for the event. * Unique achievement that can only be completed during the event. - Toxic blowpipe emptying: * You can now empty your toxic blowpipe from previously added darts and scales. * The system is retroactive, and this means all past added stuff can be emptied now. - Added support for snowball making and throwing at other players. - Added support for throwing rotten tomatoes at other players. - Added town crier at home area that announces the newest server events. - Added over 18 new kinds of music to many different regions. - Fixed kitten pet handling and usage from the voting store. - Drop tables interface now resizes automatically based on the client dimensions. - Added support for gree-gree monkey morphing system: * You can now morph into a monkey when wearing the monkey gree-gree just like on OSRS. - Complete client rework and overhaul: * Cleaned up whole client codes and made resizing much smoother. * Rewritten large parts of the client rendering and is now up to date with the latest stuff from OSRS client. * Added proper scrolling and zooming just like it is on OSRS. * Fixed color, slider, mouse wheel button dragging. * Chatbox resizing and dragging changed to like on OSRS. * New design on the client's UI. * Client will now appear in the taskbar. * Tiny start and work on OpenGL support to be supported on the next updates. * Implemented Runelite config and notifier system. * Buffer strategy for faster rendering. * Made achievement overlay display at the bottom when the chatbox is minimized. * A new lavish client background and login music. * Complete map changes rework for the winter edition, which will last until before summer. - New minigame being worked on (Just a preview of the map rework). Note: New client will be required to play! Make sure you download the latest version!
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Mikey's Boss Guides [ Ice Troll King ]
Lou Grinder replied to
Mikey's topic in Player made boss guides
Well organized and informative thread! Good job. -
::dz Donator Zone [Ranks / Benefits / Pictures]
Lou Grinder replied to
LadderGoat's topic in Miscellaneous Guides
Great guide! thanks! -
Bugs and Fixes: - Fixed a bug in NPC drop viewer causing some NPC's to show no drops. - Properly tweaked Vorakth's drops. - Updated Alchemical Hydra's attack distance so it is easier to lure in the vents. - Fixed a bug causing NPC's to retreat all the time. - Ironman game modes are not allowed to purchase items sold by players to the general store. - Players should never get the achievement rewards dropped on floor un-noted. - Fixed ::bank command to be used by extreme donator's again. - Fixed run toggle in the client getting stuck by showing the opposite action. - Fixed equipment handling for several items such as Royal sceptre. - Minor in game typo's fixes. - Fixed skill level requirements for the Herblore skill in the skill guides interface. - Fixed Chaeldar slayer master to be used properly. - Added noted items in the Herblore store and Crafting store so it is easier to buy bulk items now. - Fixed Yell and Clan chat message splitting offset. - Fixed a bug in tutorial system causing interfaces to exit. - Improved the Quest tab and redone some minor changes. Content: - Redone the packet handling system: * Should improve overall speed of the server. * Possibly fix all the null issues in-game. * Makes server time response much faster and efficient. - Improved NPC's path-finding algorithms: * This should make NPC's less likely to get stuck. * Decreases the chance of being stuck without movements. * Should help fix all the stuck NPC's that kept on retreating. - Totally redone and improved the overall clan chat handling system. - Drop Tables Interface: * Ability to search for any NPC drop table including drop rates. * Ability to search for list of NPC's that drops a certain item. (E.g: Which NPC drops Dragon Plate body?) - Boss Drop Tables: * A new interface which can be found in the quest tab. * Rates properly display for each individual item. * Properly sorted the interface to sort by alphabetical order. * It is now much easier to view the drop's of all in-game bosses from a single interface. * Displays the general details, kill count, and the fastest method to reach the boss directly. - New item: Agressivity Potion: * Can be drank to make all NPC's aggressive towards you for 5 minutes. * Effect cannot be extended by drinking one or more potions. * Item can be found in the Blood money store and Voting store. * Useful item for AFK training and multi attacks training such as Chinchompa's. - Tons of Hunter skill fixes and system re-implementation: * Traps should work properly now. * Hunter objects should no longer flicker. * Implemented falcon hunting mechanics. * Imp-lings hunter should work perfectly now. Note: New client is required to play!
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Bugs and Fixes: - Vorkath / Mutant Tarn / Ve'tion now drops the Eternal glory amulet. - Shop buying limit increased from 500 to 1,000 for regular players. - Ironman game modes can now buy bonds from stores. - Fixed potion combining issue. - Potential fix for players walking out of bounds when being jailed and teleported to certain locations. - Looting bag and rune pouch will not drop the items on death unless the item representative is in the inventory. - Fixed issue with barrows items not dropping on death. - Fixed a bug which did not allow players to see who muted them by showing their username instead of the actual person. - Fixed "Axe Does It", "Cooking Apprentice", and "Dwarf Assistant" task giving players un-noted items reward. - The 1.5x bonus XP only apply in wilderness resource area instead of the whole wilderness. - Fixed Super Mystery box giving grim robe which is an un-useable item. - Fixed some issues in player updating method that caused players to lagg while wearing colorful items. - Updated server plugins and frameworks to the latest versions using Gradle. - Fixed Growler minion missing projectile graphics. - Improved NPC's positioning system and path-finding formula's. - Fixed the achievement owing a life. - Fixed a typo when a player achieves a milestone experience in a skill. - Tweaked the barrows degradation system. - Implemented magic attack for Kree'arra and the shout messages. - Eternal glory amulet will now be dropped from Mutant Tarn, Chaos Elemental, and Ve'tion. - Fixed a bug causing players to walk out of bounds when teleporting and moving. - Looting bag and rune pouch contained items will not drop on death unless the item representative is in the inventory. - Fixed an issue where barrows items are not dropping on death. - God wars kill count interface will not disappear when using Saradomin's light. - The 50% increased XP will now only apply in the wilderness resource area. - Broadcast system can now be used by med tier and high tier staff. - Minor changes to bosses defence, attack, and hit-points level. (E.g: Giant sea snake turned from 800 hp to 250). - Fixed puzzle clue scroll, and fixed a clue to use angry emote instead of beckon. - Fixed robin hood's hat price in blood store. - Updated all prayer scrolls models in blood money store. - Fixed the ::ge command teleporting players to clipped regions. - Added stamina potion to be able to be decant-able. - Fixed the achievement safety first. - The ::dice can now be used by ironman players. - Donator's bond will can now be used by ironman players, and they can be stacked for higher donator's rank. - Gilded casket, anger weapons, and few other items are now trade-able! - high-tier staff can now spawn objects in certain places when required. - Custom tools for staff to fix any broken NPC's in game, just in case. - Fixed an issue where players can close the gambling interface while playing blackjack. - Added campaign developer title. - Redone the NPC facing mechanics when interacting with an NPC. - Renamed the regular colorful h'ween mask to Exclusive h'ween mask. - Fixed a slayer bug where players were able to change their slayer task at no cost. Content: - Bronze, Legendary, and Platinum donator's ranks: * These ranks are just for cosmetic visuals and does not add any extra benefits. * Bronze ranks does not have access to any donator benefits, and are just for visuals. * Bronze ranks are given to players who donated $9.99 or more! * Legendary ranks are given to players who donated $249.99 or more! * Platinum ranks are given to players who donated $499.99 or more! * Note: Players can request primary rank changes on forums in the respective section. - General store system implemented: * 100% working general store and the ability to sell all your junk. * Buying prices from the general store will increase as the quantity decreases. (Ex buying items with low quantity will be very expensive) * Selling prices for all items ingame adjusted to fit the economy properly. (Further testing will be required, and any changes can happen very soon). * Clears the junk items on every few cycles with the amount of one item. * Selling "X" limited up to 50 items per sale. * Staff can always empty the shop if it gets fully stacked. - New Campaign Developer rank: * This rank will be solely for players who help and manage the development team with support, testing, bug finding, and communications. - List of bosses that have been completely redone, this fixes any past issues with the boss and new mechanics are built in: * Cerberus (New mechanics + all bugs fixed). * Vet'ion (Fixed retreating issue + spawn mechanics). * God wars (Fixed all the respawn mechanics). * Zamorak Chamber (Darkness is back and Saradomin's light works perfectly). * Vorkath (All bugs has been resolved). * Giant Sea Snake (All snakes attack together, new mechanics, and all the respawn together). * Dagganoth Kings (Tweaked mechanics, all of them respawn together). * Mutant Tarn (Make sure to protect from Range, and move from the tornado). * Alchemical Hydra (All reported bugs has been fixed). * JAD (Should work perfectly). * Ice troll king (No more retreating / runts issue fixed). * Black Knight Titan (All bugs has been fixed). * Ice Queen (No high hits, retreating issue fixed). - Implemented functionality of Christmas Cracker: * Fully working Christmas cracker. * 70% chance to get a party hat, and 30% chance for the other player. * Brings a collection of all the regular party hat colors. * Can be used on another player to open. - Tons of core system changes that regulates the pathing, player updating, movement coordinates, retreating, aggression, and much more: * This should improve packets system by at least 25% which you can feel in-game already. * More efficient codes that will help us create content even faster and with much less bugs. * Must reduce the overall nulling effect in-game, or possibly fix it permanently (Beta stage). * Implemented weakness system for NPC's so some are weak to certain magic spells, range, or certain attack styles. * Implemented race type for NPC's which will help us work on superior slayer monsters and tasks. - Added a new row in player titles that is specially for custom titles: * Titles cost 50b in-game currency. * A custom title of your choice will be registered on your account's name for life-time. * You can pick and choose any color you wish to have. * No one will be able to use the title except you! * It will be visible to everyone that you own a custom title under your name. * A new section on forums will open for titles creation/buying. - Added hunter tomes as requested by a lot of players: * Hunter's tome (10) which rewards 10M EXP, and can be found in the premium store. * Hunter's tome (1) which rewards 1M EXP, and can be found in the voting exchange store. - Added random PID mechanics for players: * Allows efficient fair duel tasking. * Improves PVP aspects and delays. - Redone packet handling system, core rework, packet's verification and much more: * This will allow even smoother ingame performance with lagg free. * Item switching should be Gucci Gucci! Note: New client required to be able to play!
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Thanks for taking your time to make this guide
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136 Unique Titles | Bosses Changes | Bug Fixes
Lou Grinder replied to
Lou Grinder's topic in In-Game Development
I am going to add much titles in the future which players suggest, so I will add this to the list.




