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Dungeon Mechanics | Rug Traveling | Massive QOL & Bug fixes!

Lou Grinder

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Bugs and Fixes:

- Fixed an issue with doors where one can use it while other player is using it.

- Fixed Warrior's guild Minigame doors entrance.

- Fixed God wars boss chambers, and fixed the interface while in the chambers.

- You can now use Anguish ornament kit with the necklace from the participaion points store.

- Fixed an issue where you could get stuck if you were teleblocked while using an obelisk.

- Fixed Mining guild/Dwarves mine doors.

- Reworked and improved the items on death mechanics.

- Fixed the max hit calculation formula for Snapshot, Powershot, Soulshot, Chainhit, and Ogre bows.

- Fixed a bug with password changer allowing certain characters to be used.

- You can no longer enter the Minigames in Edgeville while the server is being updated.

- Possibly fixed a bug where you would get disconnected in the Slayer tower when doing Slayer tasks.

- Slayer XP is now based on the HP level and not the combat level.

- K'ril Zamorak boss and minions will be counted towards Greater demon Slayer tasks.

- Fixed a bug where you could use mystery boxes and caskets when having a full inventory.

- Add some more anti botting mechanics and data tracking for future botters prevention.

- Edgeville dungeon entrance will now require a Brass key to open the door on top.


- Fixed Toxic blowpipe charging (You might need a new one for it to work).

- Improved the Search object actions system when searching for items.

- Minigame timer is now changed from 10 minutes to 30 minutes per game.

- Minor changes to the monsters aggression distance formula.

- The Wilderness bots are now able to attack players even if they are outside The Wilderness.

- Fixed a bug causing Enchanted gem and Slayer rings to not work.

- Fixed Broken stairs and ladders in Relekka.

- Fixed all Falador stairs and ladders, including the ones in the Party room.

- Fixed Amethyst bolts to be effective against Turoth and other Slayer monsters.

- Fixed The Wilderness Resource area gates requirements and mechanics.

- Fixed Hydra's left door mechanics and lagg.

- The server will now announce when someone gets Fighter toros, Rune defender or above.

- Sea gulls are now able to move above sea and land.

- Lots of ladder fixes including many dungeons and cities.

- Elf Islands entrance pit leading to a boss dungeon now displays a message.

- Fixed a bug where you cannot use the gambling zone.

- Fixed a bug with Clue scrolls with any object action related (aka searching chests).


- Implemented a new hit delay for magic short/long bows.

- Mage of Zamorak teleport mechanics 1:1 OSRS:
* It will now cast a projectile on you that teleports you.


- Brimhaven dungeon full zone mechanics:
* Vines climbing and vines cutting with proper vines formula.
* Agiliy obstacles, and ladders will work properly.
* Paying Saniboch prior to entering the dungeon.
* 2nd floor area spawns and stairs leading to the place.
* Items on ground dump with its respective items.



- Edgeville dungeon revamp:
* All Agility obstacles will now work properly including any doors/gates.
* Items on ground dump mechanics added.
* Shadow warriors spawn has been added with the mechanics and drops.
* A dangerous Wilderness zone has also been added.



- Added support for Items on Ground 1:1 OSRS:
* We have added a complete new system that allows us to spawn global items on ground.
* Items can have different ids, amounts, and even respawn timers depending on the item.
* Over 33 different locations have their data added 1:1 OSRS, including our custom zones.



- Optimized and done some QOL to the Scoreboards in Duel arena and Gambling Zone.


- Added support for QOL Haybales searching.



- Taverly dungeon mechanics:
* You now require a Dusty key to enter to the Blue dragons pit.
* Jail guard can be slain for a Shiny key to enter the jail cell for finding the Dusty key.
* Added Blue dragon's spawn in the 2nd floor of the pit to allow even more players to train there for great drops.
* All the items on ground spawn has been added.
* Agility obstacles will now work properly.







- Completely new map design solely for boss slaying to Legendary members:
* A whole new map designed to fit 5 different bosses with each room unique design.
* Members are allowed to teleport to the zone once every 15 minutes.
* Minor changes might be added in the future for more optimizations.




- Added Rogue's spawn near Choas Elemental and they can be slain for the lockpicks.


- Added support system for Chinchompa's dropping and on death mechanics:
* If you die with chins they will always get released even if you have them protected.
* You will get a warning when you will try to drop them.


- Added pickables system (Potato, Cabbage, Flax, Wheats,..etc)



- Added support for Daily Flax Exchange:
* The Flax keeper is a man located within the flax fields in Seers' Village.
* He harvests the flax in game over time in the village.
* He will allow players to exchange a certain amount of noted flax for noted bow string each day. Members gets more benefits.



- Added Al-Kharid desert area mechanics:Shantay-pass-item
* The desert becomes a dangerous region south of the Shantay Pass, requiring a player to drink from Waterskins or other sources of water to avoid dehydration.
* You will automatically drink every 90 seconds if you have a waterskin with charges in your inventory, the time between drinks can be extended by wearing heat-resistant gear.
* Failing to drink will cause the player to periodically lose hitpoints. Within the boundaries of towns, players are immune to desert heat and do not need to drink.
* A lot of NPC mechanics and dialogues including Menaphites, Guards, Khazards, and Mercenary.





- Added support for Shantay entrance:
* The Shantay pass is an item used to exit Al Kharid through the southern gate at the Shantay Pass.
* Players can buy one for 5 coins from Shantay, who stands near the gate.
* Players have to use one each time they go through the pass from Al Kharid into the Kharidian Desert.



- Added Rug merchant and travelling system:
* The Magic carpet is a transportation method in the Kharidian Desert.
* The magic carpet system is operated by Rug Merchants.
* There are two major hubs from which the carpets travel.
* Shantay Pass and South Pollnivneach.
* Carpets can travel in both directions between destinations, but other carpet destinations will only travel to one of these two hubs.
* Members get 50% discount when using the rugs.





- Corporeal beast dark energy core support:
* The Dark energy core is a monster that appears from within the Corporeal Beast.
* This monster heals the Beast, and attacks any players within the vicinity of the Core.
* It is advised to kill the Dark Core as soon as it is launched towards the player, as it transfers the player's Hitpoints to the Corporeal Beast.
* The dark core has a 1 in 8 chance of spawning after the Corporeal Beast receives 32 or more damage from a hit or when it attacks while below 1,000 Hitpoints.

Corporeal Beast/Strategies - OSRS Wiki


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We literally have over 3,000 lines of dialogue!

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Fantastic! Thank you so much. 



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Thanks mate. Hopefully most important bugs are fixed, and nice to see some new content. Thanks again!

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This is what I like to see man; bug fixes as well as new content! Hope players like the update! Keep up the good work!

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Thank you! Great to see new content and bug fixes ❤️ Nice work, keep it up!

Edited by mr1adrian
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