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Hill Giant Boss | New Spells | BIG CONTENT & MORE!


Lou Grinder
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Bugs and Fixes:

- Fixed King black dragon over powered hits even while wearing proper protection.

- Kree'arra hits optimized properly to use Melee, Ranged, and Magic hits.

- Fixed a bug with cannon where your cannon hits are not registered and no drops show when killing NPC's.

- Fixed a bug with Fishing where it does not reduce your bait count.

- Magic on Item spells now consumes runes properly.

- Fixed stacking with transformable items.

- Fixed a bug causing players to lose their level up rewards while inside a minigame.

- Fixed Agility tight rope causing players to freeze for two seconds.

- Fixed a bug causing players to disconnect when using the Magic Secateurs.

- You can no longer consume edibles while transformed.

- Fixed a bug Double Agent dies, Uri spawns.

- Dagannoth kings will now respawn properly.

- Fixed noclipping for Bloodvelds in the Slayer tower.

- Fixed Eternal slayer ring rubbing.

- Fixed ecunomical key not being deleted upon godwars entry.

- Fix equipping stackable items you already have equip; BoltTip fletching animation & sound.

- Fixed Alchemical hydra death timer.

- Reduced several bosses respawn timers which were reported by players.

- Enchanting bolts now require correct rune amount.

- You can no longer use talismans to teleport in the Wilderness above level 20.

- Fixed Vesta's/Morrigan's/Statius/Zuriels equipping models.

- Administrators can now promote players to Server supporter rank.

- Fixed Inquisitor's mace attack speed.

- Dharok's greataxe now has perfect animations and sounds.

- Fixed a bug causing triple rune cost for some spells.

- Zulrah will no longer move to the same position.

- Fixed XP drop when you hit above the target's HP limit.

- Fixed Mummy's set equipment models.

- Fixed a bug causing the Wilderness spirit bosses not attacking you.

- Added more Gorak NPC spawns for Slayer.

- Fixed an accuracy and sound bug with Magic shortbow special attack.

- Spade no longer shows nothing interesting happens when you enter mole's lair, or dig for clue.

- Cannon cannot be used in the Lizardman shaman slayer only zone.

- Fixed Vet'ion first phase Skeleton hellhound not dropping anything.

- Fixed ? Weapon on login for new players.

- Fixed a bug in the rank chooser causing it not to save properly on relog.

- Fixed all attributable items:
* Multiple charges support within the item (E.g: You can have two DFS with different charges).
* Proper support for on death mechanics.
* Proper support for charging, un-charging.
* Proper support for every item mechanics. (E.g Blowpipe venom, Scythe effect, Viggora's 50% accuracy increase in the Wilderness).

- Fixed the new PVP minigame maps and portals to work properly again.

- Slayer tomes now show their value on price checker/trades, along with many other items.

- You cannot setup a cannon in Catacombs of Kourend.

- Fixed Rada's blessing price in slayer store.

- Fixed a lot of bugs with the instance system its all working good now.

- Tuna potato now heals 22 instead of 20 Hitpoints.

- Kaqemeex bug fixed, and now support using herbs on him.

- You will no longer get Slayer tasks that you cannot slay.

- Fixed all gambling bugs excluding Blackjack which will be fixed very soon.

- Over 15 Clue scrolls fixes that were reported by players.

- Rune pouch can now support Wrath runes being added.

 

Content:

- Changed Tarn/Ice queen teleports, added new location for tarn and restored default Trollheim area maps.

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- Edgeville map tweaks.

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- Added support in the price checker for Bracelet of etherum.

- Clue scrolls now show you the details of your reward and total count. (Improved rewards a bit)

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- Expeditious & Slaughter bracelet effects 100% OSRS like:Expeditious bracelet.pngBracelet of slaughter.png
* The expeditious bracelet is an opal bracelet enchanted with the Lvl-1 Enchant spell.
* When worn, the bracelet provides a 25% chance for a monster killed to count as two kills toward the player's Slayer task without granting additional experience.
* The bracelet has 30 charges, with one charge used each time it activates, and crumbles to dust once all its charges are used.
* The number of charges is linked to the player, so dropping or alching a bracelet will cause the number of charges that it had to be carried over to the next bracelet the player equips.
* Players may use the right-click "break" option to manually destroy a bracelet and set the next one the player equips to the maximum number of charges.
* It's possible for the bracelet to use a charge on the last kill of a slayer task, therefore wasting it.
* An average of 1 charge is needed per 5 assigned Slayer creatures, or one bracelet every 150 kills. 
* The bracelet has the inverse effect of the bracelet of slaughter.
Note: that the bracelet needs to be worn only at the moment you defeat your opponent for the effect to occur, so for the rest of the fight, players may wear other bracelets or gloves such as Barrows gloves.

- Proper support for Hunter's crossbow, and Dorgreshuun crossbow (Items added in range store).

- New teleporting system (You can no longer use the old teleports from spell book): 
* You cannot use regular home teleport while in combat (Preferrebly use Ectophial, Teleport tablets, or Max cape).
* The wizard can sometimes get angry and teleport you to another zone.

* Make sure you have teleport tablet because you can no longer teleport while in combat unless you have runes for the teleport, or using another teleport method such as Ectophial, Max cape, Skull Sceptre, Pharaoh's scepter, Royal seed pot, etc)

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Teleporting-New

 

- Ectophial teleport added.

Ectophial

- Puro puro teleport added.

- Max cape teleport added.

- Lunar teleport graphics support.

Lunar-teleport

- Royal seed pot teleport added.

150px-Squash-Grand-seed-pod

- Full Catacombs of Kourend zone added which is very useful for Slayer tasks.

300px-Catacombs-of-Kourend-Demon-s-Run

300px-Catacombs-of-Kourend-map

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- Superior Slayer monsters support added:
* Superior slayer monsters are more powerful versions of normal slayer monsters that have a 1/200[1] chance to spawn upon the death of one of its normal counterparts.
* They can be encountered after purchasing the unlock Bigger and Badder for 150 Slayer reward points from any Slayer master, and will only occur while on a Slayer task.
* Killing a superior slayer monster will reward players with a generous amount of Slayer experience — for most, but not all of them, this is about ten times the Hit points of the superior monster.
* When a superior slayer monster spawns, a message will appear in the chat box, stating "A superior foe has appeared..."
* In addition, once one has appeared, another one will not spawn for that player until it is killed or despawns.

Superior-Slayer

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- Added support for Barbarian vial crushing which can be found south of home area near the cannon:

Barbarian-guard-chathead
* The barbarian will require sweet stuff and 65,000,000 in order to teach you how to crush vials.
* Players who have completed the Barbarian's wish will gain the ability to automatically smash vials upon drinking the last dose of a potion.
* This ability can be toggled on or off by speaking to him.

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- Two new spells added & the new Staff of Dominance:  1139 1137
* Demon Agony spell: Superior dragon fireball spell that requires 96 Magic to cast, Staff of Dominance, and it deals 2.5x more Damage on demon NPC's
which can hit up to 79.
* Undead Bash spell: Similar to Crumble Undead with an improved version which requires 92 Magic to cast, and can hit up to 48 on Skeletons, Ghosts, Shades, and Zombies.
* The Staff of Dominance can be dropped by Obor.

demonagonyspell

undeadbashspell

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- Added chat dialogues for every pet that missed a dialogue:
* Rift Guardian
* Heron
* Grey/Red/Black Chinchompas
* Rock Golem
* Rocky
* Beaver
* Giant Squirrel

- Obor the hill giant Titan boss added:

170px-Obor


* Obor, the Hill Titan, is the hill giant boss residing in his lair, located in the locked gates found at the western wall of the hill giant area in the Edgeville Dungeon.
* In order to access Obor's lair, the player must obtain a giant key from a Hill Giant. Each giant key permits one entry to the lair and one attempt to fight Obor. If you change worlds while in the instanced zone, you will be teleported outside the gate.
* When the player first enters Obor's lair, they will be in a safe zone, where they must climb down the rocks in order to fight him. Obor attacks with Melee and Ranged, and can detect whether the player is using protection prayers against his current attack style. For example, he will use ranging attacks if Protect from Melee is used.
* Obor's slam attack shakes screen.
* The boss will counts a Hill giant for slayer tasks.
* Drops the Hill giant club, and the Staff of Dominance.

Obor1

Obor2

Fighting-Obor

 

- Added Lizardman Shaman boss:

dead-lizardman


* They are often sought after for their dragon warhammer drops.
* Lizardman shamans can be found in three locations:
* Lizardman Canyon, western side
* Lizardman Caves, on the northern end of the Lizardman Settlement (Slayer task only)
* Lizardman Temple, beneath Molch
* Green acidic attack with Shayzien armour support.
* Jump attack mechanics support.
* Summoning purple spawns (coming soon not yet coded).

lizardmanshamandown

JbTbt4f

Lizardman-Caves

 

 

- Added support for Rada's blessing for the Fishing skill.

- Full Cooking skill implementation:

Cooking


* Dough / Recipe / Toppings / Drinks / Battas / Soups / Nettle Tea support.
* Bucket, Bowl, and Jug filling with water for making the dough.
* Bread, pastry, and pitta dough.
* Meat / Fish support.
* Bread support.
* Stews support.
* Pizzas support.
* Hot Drinks support.
* Vegetable cutting support.
* Diary support.
* Cake making support.
* Squeezing grapes into the jug to ferment.
* Proper 1:1 formulas, experience, and shop for all the items required.
Note: Gnome cocktails making is coming soon while the interface is being worked on!

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- Added Revenant's healing mechanics like on OSRS.

- Chasm of Fire area fully added with elevators functionality 100%.

- Mos'less harmless area fully added with dungeon support for Cave horror.

- Dorgeshuun crossbow special attack added 1:1 OSRS.

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- Bone dagger's special attack added 1:1 OSRS.Bone dagger (p).png

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- Added an exit portal in the Battle Royale minigame, as players got stuck if they relog while in the minigame and the game has ended.

- Added timer, killcount, and drop messages when slaying bosses.

- Massive work on NPC sounds, attack speed fixes for all NPC's identical to OSRS and stats loading from wiki for: (SERVER IS GETTING MORE COMPLETE OVER TIME, EVERYTHING LITERALLY WORKS)
* Abberant Sceptres
* All superior slayer variants.
* Agrithnaar
* Agrith Na-Na
* Banshees
* Turoth
* Barrelchest
* Basilisk
* Cave Crawler
* Cockatrice
* Dad
* Dark Beast
* Dust Devil
* Gargoyle
* Death Spawn
* Giant Sacarb
* Glod
* Giant Mole
* Jungle Horror
* Ice troll king
* Jelly
* Chinchompa
* Kourend guards
* Lizardman & Lizardman shaman's
* Harpie bug swarm
* Troll guard / troll thrower
* Zamorak warrior/ Zamorak mage / Zamorak archer
* Lizards
* Killerwatt
* Callisto
* Nechyrael
* Kalphite Queen
* Venenatis
* Kurask
* Monkey Zombie
* Pyrefiend
* Skotizo
* All fight caves NPCS
* Chaos Elemental
* Rock Slug
* Ankou
* Shade (Kourend version)
* Suqah
* The everlasting
* The inadaquacy
* The untouchable
* Tyras guard
* Vet'ion
* Skeleton hellhound
* Vorkath
* Wall Beast
* Zulrah

 

- Added new spawns in the Donator zone.

- Mithril dragons now use three different attack styles like OSRS.

- Added spawn and dialogue near Vorkath entrance.

- Added Jungle Horror / Cave Horror zones with proper animation, area music, mechanics, and sounds.

Entrance1

 

- Added support for Giant mole sounds, and all missing spawns.

- Added support for the new Slayer Tower dungeon underground with all spawns, sounds, and music.

- You can now revert Saradomin's blessed sword (full) and it works with charges.

- Proper brutal dragons mechanics similar to OSRS.

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- Redone the Ancient cave completely to be identical to OSRS:
* All NPC's got proper stats, drops, mechanics, sounds, cave music, multi areas, and animations.
* Brutal dragons
* Mithril dragons
* Lost barbarian
* Skeleton heavy
* Skeleton hero
* Confused barbarian
* Angry barbarian spirit
* Berserk barbarian spirit
* Enraged barbarian spirit
* Skeleton thug
* Skeleton warlord
* Skeleton brute

220px-Fighting-mithril-dragons-1

44px-Skeleton-hero47px-Confused-barbarian56px-Lost-barbarian89px-Berserk-barbarian-spirit120px-Brutal-green-dragon

200px-Skeleton-rummage

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Ancient-Cavern-inaccessible-steps

 

- Over 300 new NPC spawns in new OSRS zones, also includes regular zones, gnome tree, and Agility skill zones.

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- New items in the teleports store.

- Mythical cape teleport added.

- Full Feldip hills slayer area.

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- New Killer-watt plane teleport and area with proper music, object actions, attack speed, animations, and sounds.

- Tortoises added in the Gnome tree with all details 1:1.

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- Gnome shops added in edge and all over the map.

- MASSIVE WORK ON DROPS for all bosses, overall rates, and item quantities for boss drops:
* Whole formulas are redone, and this should make all the drop rates easier in general by at least 30-40% compared
to the old system. Enjoy great drops.

- Demonic & Tortured gorillas support:
* Demonic gorillas are powerful creatures found in the Crash Site Cavern.
* Demonic gorillas use all three combat styles to attack. 
* They will change combat styles after missing three hits in that attack style.
* They are also capable of using protection prayers, and will switch to protect from the player's attack style after taking 50 damage from it.
* Area music support, and all objects work perfectly.
* Multi areas support 1:1 OSRS.
* All proper drops has been added.
* Proper prayer switching mechanic system implemented.
* Demonic gorillas count as monkeys and black demons for the progression of Slayer tasks. As they are demons, they are susceptible to the effects of demonbane weapons, excluding holy water.
* Magic attack: The gorilla dangles upwards, emitting a green orb from its mouth.
* Melee attack: The gorilla swipes its claws downwards at the player.
* Ranged attack: The gorilla uses its two front claws to grab a small boulder and throw it at the player.
* Boulder toss: The gorilla tosses a boulder, which will appear above the player's position when it performed this attack. Players will take damage if they don't move away from it. The boulder has an area of effect of 1x1. This ability is only used when the gorilla is using Ranged or Magic. The gorillas will not use their boulder toss attack while in their Melee attack phase.
Note: The prayers of the demonic gorilla cannot be bypassed through the use of Verac's set or special attacks.

525px-Demonic-gorilla-Boulder-attack

525px-Demonic-gorilla-Ranged-attack

 

 

New client is required to play! Make sure you have the latest version!

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Great update! Big shout out to the developers on this one, keep up the awesome updates hope everyone likes it!

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So much content! Amazing update, I'm looking forward to enjoying it all!!

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Wow, great update and loving the new bosses. You guys are the best! thank you ❤️

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Great update. Thanks for all your hard work!

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To be honest, i was waiting a long time for this, but god, you guys have done a really great job on this update! Keep it coming!

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