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Barrows rework, Participation points, Bonecrusher and more..!

Lou Grinder

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Hey grinders,


Good news to tell you that this update will include a lot of new features, items, and bug fixes. Most of the reported content by players has been fixed.

Notice: In order to play in this new update and be able to login, you first must download the new client from the website. It is very recommended to download the one with the updater so you don't have to install a new one on every update.

Let's post the update thread and get started! :D


Bugs and Fixes:


- Dicer's rank can now be chosen from the rank chooser interface if you have the privileges.


- Fixed retribution bug in Duel Arena.

- Hp won't go full when leveling up again.


- Shop "buy x" (200+) wipes entire cash stack.

- A small bug with rank chooser for dicers should now work properly.

- Fixed Kalphite Queen's boss entrance not working.


- Blood spells will now heal the caster.

- Using a harpoon at level 45 fishing in the wilderness resource area yields no fish.

- You can no longer combine items while in the wilderness.

- The Stairs in the East Varrock bank causes the out of world clip glitch as posted in previous Bug Dumps.

- These Barbarian fishing spots are missing. - https://gyazo.com/94bfbf425b73cfe821e3d724586e549f - The second spot, however, is there.


- You can no longer use stuck command while in combat.

- Dragon fire breath has been modified:
* Max possible damage is 40;
* Anti Fire Shields reduce damage by 20;
* Anti dragon's breath potions reduce damage by 15;
* Magic protection prayers reduce damage by 15;
* so having all on will always deal a zero damage.


- King black dragon's fire breath max hit is 60 while unprotected.

- Prayer no longer auto restores.

- Edge starting wilderness level is 6-10 and in the deeper wilderness, it resets to 6 instead of 10 and goes incrementing.


- You can now operate items such as Glory, ring of duel, tridents, bonecrusher..etc

- Mutant tarn and Cerberus should no longer be safespottable.

- NPC's that are not able to attack you will now retreat.

- NPCs back and forth movement slightly optimized and fixed.

- Ice troll king runt's issue fixed.

- You now face NPCs or players you try trying to attack even if you weren't able to reach them or if you are out of ammo..etc

- Updated our twitter's page with the new logo, background, and posts.

- Added candle in general store.

- Aggressive NPC's PJ too fast fixed.

- Extreme donator's icon color changed.

- Magic accuracy has been buffed by 5%

- Cooking gauntlets & Double XP ring moved from agility store to skilling store.


- Fixed over 50 shields block animations. (3rd age, twisted buckler, white shield, books, tome of fire, etc)

- For people who had Java 9+ sometimes, the client wouldn't allow you to right click, and the right click functioned as a left click.

- Game announcements optimized.

- Thieving from stalls should be faster & smoother (Mass clicking lagging should no longer happen)

- Max pieces of equipment removed from crystal chest rewards.

- Scorpia's respawn timer fixed.

- Pets reward giving cash reward in different stacks fixed.

- All stalls will now have the rewards significantly increased.


- Stalls at Edgeville will reward the same cash.

- The whole economy GP is buffed. i.e (Coin drop rates increased by 55%)

- You can now forfeit from the duel arena.

- You can now craft slayer mask.

- A random event that teleports you will no longer trigger in wilderness thieving.

and some other minor bug fixes reported by players.


- Barrows reworked completely:
* Screen shaking, and teleport when completed.
* Random tunnel on every game.
* Correct barrows brothers stats and respawn.
* Reward system fully implemented.


- Updated client downloader:
* Auto downloads newest client and cache.
* New loader implemented.
* Launcher's icon added.
* Failover links, java notification..etc


- Added full bone crusher support:
* Can be charged with Ecto-tokens.
* Regular players 1 token = 2 charges.
* Donators get benefits such as 1 token = 5 charges
* Super donators 1 token = 10 charges.
* Extreme donators 1 token = 25 charges.
* Can be activated/deactivated.
* Auto crushes bones with bonus XP.
* Can be uncharged.


- Ring of suffering permanent recoil (Charged).


- Added Zenyte shard creation.

- Ornament items creation support for:
* Granite maul (or);
* Dragon Scimitar (or);
* Dragon Defender (t);

- Item dismantling support added for some items.

- Trident of seas & Trident of swamp added:
* Requires 75 magic to wield.
* Built-in spell instead of using ones from the spellbook.
* Can be used in the wilderness.
* The Trident cannot be used to auto-cast any other combat spells, nor can it be used to melee.
* Holds up to 2,500 charges when fully charged.
* Charging tridents of seas require 1 death rune, 1 chaos rune, 5 fire runes, and 1000 coins per cast.
* Charging tridents of seas require 1 death rune, 1 chaos rune, 5 fire runes, and 1 Zulrah scales per cast.
* A fully charged trident of seas requires 2500 death runes, 2500 chaos runes, 12,500 fire runes and 2,500,000 coins.
* Trident charging support.
* Trident uncharging support.
* Attacks in 2.4 seconds instead of the default 3.
* The max hit dealt by the trident is dependent on the player's current Magic level, starting at 20 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 31 at level 108.


- Double XP ring implemented to the game:
* The ring will vanish and disappear after 250 uses of boosts.
* You can operate the ring to check for charges.


- A system to support every attack type for every weapon with its emote:
* Crush
* Stab
* Lunge
* Pummel
* Every attack uses the bonuses for the weapon in the formula, be wise choosing your attack style.

- Skilling & Participation points system integration:

*You receive 2 skilling points by earning XP from skills.

*Participation points are rewarded for (Skilling, Skills level up above level 92, Completing achievements, Finishing skilling tasks, Donating, Voting, Boss kills, Slayer task completion..etc)




- New shop "Borat" for participation points exchange at Edge.



- Completing skilling tasks will now reward double the cash.

* Talk to skills masters for tasks. They are very helpful and acts as a bonus.



- Money rewards for killing bosses in-game:
* 100 Bosses = 50M
* 50 Bosses = 15M
* 25 Bosses = 5M
* 10 Bosses = 2M

- Command Random event with rewards system implemented.

- Donator's rank bond added to the game:
* Can only be purchased from participation points shop and binds regular donator to the account holder.
* You cannot redeem it if you already have the rank.
* Sets your amount donated to $50 so if you donate $50 you get the super donator's rank.
* Item can be traded to other players.


- Reset lamp added to the game:
* Can only be purchased from participation points shop.
* Resets one skill back to level one.
* Item can be traded to other players.

- Yell credits implemented back to the game:
* They are sold in the general store for 2.5M for 5 credits, and 5M for 10 credits.
* Items can also be found in the participation points shop.
* Once redeemed you cannot refund your points and they has to stay on your account.
* Cannot be redeemed by donators as they already have access to the yell channel.
* 1 credit per yell.
* ::credits to check how many credits you have left on your account.
* Can be traded to other players.


Upcoming Content:

There is a lot on the list, and what should be included are things like skilling rework, donator's zone, reworking slayer, new skill interfaces..etc

- Inferno cape will also be introduced to the game.


Enjoy deeds!

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Another fantastic update dude :P 

Edited by Anz
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second, awesome update :)


Edited by vutr
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Fantastic update here. A lot of bugs have been fixed, and a lot of new content has been added. Well done

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Looks great. Only concern is that yells seem really expensive, 500k each yell is a bit daunting.

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Great update so far. Think a few things still need some attention but this is looking really good!

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1 hour ago, Lou Grinder said:

Shop "buy x" (200+) wipes entire cash stack.

Is this a bug or is it fixed? I just bought 500 diamonds and lost a FUCK ton of money.

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2 hours ago, Lou Grinder said:

- Double XP ring implemented to the game:
* The ring will vanish and disappear after 250 uses of boosts.

Does this only work with combat?

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1 hour ago, Sharpienero said:

Does this only work with combat?


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amazing update, can obviously see the hardwork and detection you've put into this, thank you.:1_grinning:

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53 minutes ago, Sharpienero said:


Love spending 10m on 6 diamonds......

Mate I see 7 diamonds, seems like a fair deal to me.


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51 minutes ago, Surreal said:

Mate I see 7 diamonds, seems like a fair deal to me.

Haha, didn't even realize. But you're right, at these prices 7 is fair.

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can we get mage arena capes yet

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  • 3 months later...
  • 1 year later...

This topic was locked on 11/04/2020.

- Grinderscape forums

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