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Void Repairing, Shop Bug, Price checker IG!

Lou Grinder

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This week we've got some big changes to the wilderness boosting, as well as the fixes for all the bugs that were reported by players!


Bugs and Fixes:

- Jail command is no longer announced to everyone.

- Fixed some NPCs not spawning after death.
* Dagannoth.
* Giant sea snake runt's.

- Fixed an achievement that rewarded players a lot of blood money.

- You can now fix void and some other items at perdu.

- Npc's ranged defence increased by 5%.

- Npc's melee defence nerfed by 8%.

- Spider's dropping emblems too fast fixed.

- Twisted bow and Elder maul removed from blood money store to keep it's real value.

- Blood money repair cost formatting. (95,000 instead of 95000)

- In-game price checker price tag format, and other bug fixes.

- A bug with boss contracts causing NPC's death not to register.

- Added a code to track the cause of server nulling and black screen.

- Shop bug fixed!

- Barrows becoming broken upon death, and can be fixed @ perdu.

- A bug with pets not moving to the player's location fixed.

- The 10 second teleport timer now only applies when players are attacking you.

- It will no longer say you've run out of ammunition while using a crystal bow.

- Spears causing player to become invisible fixed.

- Dragonfire has been updated to be more OSRS related.

- Slayer's mithril dragon task teleport has been fixed.

- Items on death will now stay on the ground for 5 minutes.

- Wards ornament kits support added.

- Major changes to the player logout system and saving.

- Fixed bank 5,10;


- Examine money in bank, floor, inventory now works perfectly fine.

- A bug with onyx bolts (e) fixed.

- Bronze bars added to the mining store.

- A small bug caused furnace not to work is now fixed.

- A bug causing dragon spear p++ to make you invisible.


- Added all missing fishes for Cooking skill:
* Cave eel, Pike, Lava eel, Herring,..etc.


- Crafting reworked:
* Full gem cutting support.
* All hides can be crafted including armor making.


- Untradeable items will be broken when you die in the wilderness below level 20, and can be repaired for a cost:
* Dying in the wilderness above level 20 will make you lose the untradeable item, and the killer will be rewarded with 50% value of the blood money value
of the item.

- Player boosting in wilderness changes:

Broken Armour & Open Beta (1)

With today's update, most commonly used untradeable PKing equipment will be broken upon death in a PvP scenario.

If you die with untradeable equipment to another player within the wilderness, you will still be able to keep the item as untradeable gear. However, it will be broken. Broken untradeables cannot be equipped.

If you die in wilderness level 20 and below, you will keep the item and the killer will receive 50% Blood money of its repair value as a bonus drop.

If you die in wilderness level 20 and above, you will lose the item completely and the killer is able to pick it up as it's.

Broken items can be repaired with perdu in Edgeville.

Broken Armour & Open Beta (2)
* Any player carrying a total item wealth below 500k is not counted towards blood money rewards.
* Killing same players several times will not reward any killstreaks.
* Recent kills system implemented. It should help fix boosting.

- In-game price checker:
* Supports BM to coins price.
* More than 250 items coded.
* Gives the average price of an item of the market's price.


- Reset lamp added to game:
* Resets any skill back to level one.


- Overload potions added:
* Cannot be used in the wilderness.

* Can be found in the blood money shop for 1,500 blood money.

- Skill guides added to the game:
* Supports every skill.
* Dynamic system so we can easily add/edit anything.




- Emojis now appear above heads, with limit of one emoji per time to prevent spam.



- Full Dragonstone & jewelry making & teleports:
* Ring of wealth (e)
* Combat bracelet charging & teleports.
* Skills necklace charging & teleports.
* Amulet of glory & eternal glory teleports.
* Skills necklace charging & teleports.




- You can now forge malediction and odium wards in the wilderness.


- You can now charge glory in the wilderness.



Possible upcoming updates:

* Donator's zone/Dicing system.

* Notification system.


* Farming skill.


As always, Enjoy!

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first! this is awesome you are amazing lou!

Edited by vutr
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Fantastic update once again, keep up the good work ! ;) 

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Looks great, best update so far imo. 


One thing, when you mention dying with untradeables above 20 wilderness, it says the killer gets half the BM amount. A few lines later you say that's the case for under 20 wilderness. Which one is it? :P

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Well done and nicely timed update buddy! 
Hope to see more soon with more features added when you manage to get around to fixing them or when projects come into play for new achievements/encounters and so on. 

Again well done!! 

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amazing.. thank you. happy to see this server growing at such a fast phase 

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An amazing update Lou and a huge amount of small problems fixed. Great work 👍 Thanks. 

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Well done my man. This is the quality update we were looking for. :D

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Wow dude, one of the best updates :) Thank you. 

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Can we have the option of refunding the blood money for the extra void peices we bought (ability to sellback to Torrics for 50% of the price). I feel this would be an appropriate way to say sorry to players for this extensive list of game-breaking bugs.

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Amazing work. Any update on D zone?

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On 7/28/2018 at 4:48 PM, Lou Grinder said:

Possible upcoming updates:

* Donator's zone/Dicing system.


1 hour ago, cvd said:

Amazing work. Any update on D zone?


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ops my bad. thanks

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On 7/28/2018 at 4:48 PM, Lou Grinder said:

* Farming skill.


On 7/28/2018 at 5:06 PM, Surreal said:



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On 7/30/2018 at 1:29 AM, cvd said:

Amazing work. Any update on D zone?


On 7/30/2018 at 2:31 AM, vutr said:



I'm working on it right now.

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  • 2 years later...

This topic was locked on 11/04/2020.

- Grinderscape forums

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