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Lou Grinder

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Lou Grinder last won the day on October 11

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  1. Bugs and Fixes: - Fixed a bug with Graceful clothing when it could not be equipped. - Fixed Agility skill task when finishing Brimhaven Agility Arena obstacles. - Fixed Krystilia Slayer tasks which did not count when slaying monsters in The Wilderness. - Fixed Runecrafting skilling tasks not counting on certain type of runes. - Revamped the in-game announcement messages by removing old ones and adding latest ones. - You now have 1/3 chance of getting a BONUS barrows item when completing barrows. - Fixed an issue with Rock crabs being aggressive all the time which could lead to major afk boosting. - Fixed a bug with Abyssal demons teleporting outside the Slayer tower on their special effect. - You can now change your spell book from the Magic skillcape. - Fixed Prayer skilling tasks counting as Herblore in certain circumstances. - Fixed Mos'les harmless teleport location. - Fixed a bug where players could not teleport when frozen in The Wilderness. - Fixed an exploit with barrage spells targeting other players with lower levels. - Fixed a bug where players who do not attack first gets skulled. - Vorkath can now be attacked with Melee attack styles. - Fixed Vorkath Zombified spawn bug freezing upon mass clicking. - Fixed Demonic gorillas style switching after missing 3 consecutive hits. - Fixed Ahrim's gear set stat reduction effect. - Fixed a bug with Enchant spells not requiring runes or checking from Rune pouch. - Fixed a lot of account level statistics that weren't counting such as emotes played. - You can no longer place items on table when the global trading system is disabled by staff. - Fixed Fire elemental attack styles in the Smoke dungeon. - Ape atoll dungeon teleport effect implemented and teleport location is fixed. - Slayer task teleport for Aviansie's has been fixed. - Fixed several Agility obstacles that were reported and caused freezing issues. - Optimized skilling speeds (such as mining and woodcutting) to perfectly match OSRS and take into account the formula. Content: - Added support for Hunter potion creation & drinking. - Added support for Mithril grapple creation starting by Mithril bolts & Mithril grapple tip. - Added support to open all sort of item packs (runes pack, feather pack, etc). - Added teleport support to Lithkren Vault dungeon with barriers supported. - New jail zone revamped which makes it more torturing for those who break the rules. - Added support for Mining gloves effect: Regular mining gloves has 1/10 chance to skip rock depletion. Super mining gloves has 1/8 chance and Expert gloves has 1/5 chance respectively. Mining gloves can be purchased from the Mining skill master. - New system for skill tip messages to help you train skills: You will no longer get tip messages if you reach over the skill threshold high level based on each skill. While training your combat skills you will get useful tip messages to help you train the most efficient way. Supported skills: Crafting, Fletching, Firemaking, Prayer, Smithing, Thieving, Mining, Agility, Cooking, Fishing, Herblore, and Runecrafting. - Castle Wars minigame 1:1 OSRS: The aim of the game is to take the enemy's standard (flag) from their castle and return it to the standard in your own castle, gaining one point each time. You must prevent the opposing team from taking your flag by blocking them from your castle (place barricades, lock doors or collapse tunnels underground), or by killing them. Slain players will respawn in the starting area within the game, so both sides are constantly fighting with a near (if not totally) equal numbered team. This is a safe game, so if you die, you will not lose items. Each game lasts for 20 minutes, and the team with the most points at the end of the game is declared the winner. The only items allowed inside the Castle Wars area are potions, runes, and Combat-related items such as armour—with the exception of helmets, hats, scarves and capes. Food cannot be brought in, but bandages can be obtained within the arena, which are used to heal players in the same way as food. Alchemy spells cannot be used during the game. Lunar spells such as Heal Other and Cure Me can not be used during the game. The Dwarf multi-cannon cannot be brought into Castle Wars. Shut-out win (1-0) = 3 tickets to winning team, 1 ticket for losing team. Regular win (2-1) = 2 tickets to the winning team, 1 ticket for losing team. Scoreless tie (0-0) = 2 tickets for both teams. Regular tie (1-1) = 1 ticket for both teams. For each team, there is an underground cavern where they can wait until the next game starts. The time until the next game is displayed near the top of the screen in white print. The time to wait is always two minutes longer than the current game lasts, so if a game has 15 minutes left, the time to wait in the waiting area is 17 minutes. When a game has just finished, the next game will start in two minutes. One can leave through the portal of the god's color located inside the waiting area. Stepping stones, rocks, barricades, bandages, climbing ropes, pickaxes, buckets, toolkits, explosive potions and tinderboxes are all supported through out the minigame. The game instance will automatically be destroyed if no players are present in the minigame. - Added support for Dust devils Slayer's effect and Smoke dungeon area effects: The use of a facemask or a Slayer helmet is required to fight dust devils as they use clouds of dust, sand, ash, and whatever else they can inhale to blind and disorient their victims. They are also popular for Bursting/Barraging and Chinning in the Catacombs of Kourend or Smoke Dungeon on task. If a dust devil attacks you without a facemask, 14 damage is inflicted every second (without the facemask you get 20 damage every 12 seconds without fighting dust devils). While in the dungeon the player must wear a facemask, Slayer helmet or Slayer helmet (i) to protect themselves from the smoke. A Gas mask from will also work for the dungeon's smoke. Dust devils inside the dungeon will still bring your stats to zero with their special attack while wearing a Gas mask. Being in the dungeon without a protection, players will receive 20 damage every 12 seconds, although never below 1 hitpoint. - Added support to finishing off Desert lizards using Ice coolers. - Added 5% TAX for Staking upon currencies only: The tax system is very beneficial for the economy's sustainability and to keep it going well for everyone. This helps new players from being part of the economy as rich players will pay tax on their extreme high wealth which allows newly coming players to also adventure into the game and economy and be part of it while not keeping all the stacks of cash into the top oldest and richest players. This will also help us with more logging back-end system so we can track all the taxes and money flow. If there was no system in place, then you will not be enjoying the game as there will be literally infinite cash and whatever you make will be worthless, however, with this addition it makes it a perfect balance for everyone to enjoy and play. - Wilderness logout timer implementation: You can now request logout in The Wilderness after waiting for 10 seconds. Any movement or action will interrupt the logout. This feature has been requested by a lot of members and it also helps prevents players from logging out as soon as they see a player in The Wilderness. The logout request will be interrupted if the player goes into combat or gets attacked by someone or even an NPC. - A complete new home base setup: A major change in the home area which allows it to fit more players with a new attractive design. All the stalls has been grouped and nicely tied together. Skilling masters are now properly spread in the home area. Fishing rack area completely redone. Major section of shops area and stores has been revamped including new stores. Massive work on spawn system which has over 250 different spawn changes through out the whole map. New locations for starting zone, tutorial play, respawn zone, and much more. All teleports from levers and other objects are now matching the new home area. Updated the Weapon Minigame map. Note: Some map images may differ from the actual in-game due to final touches and improvements in the final version. Castle wars will only be enabled for staff to test before it is released to the public which should take a few days. Update notice: You must have an updated client to be able to play. Enjoy The Update
  2. Bugs and Fixes: - Fixed all Iorwerth Slayer tasks that weren't giving any points. - Fixed running regeneration rate and made it 1:1 OSRS with member rank benefits: * Bronze 10% faster rate, Ruby 20%, Topaz 30%, Amethyst 40%, and all the higher ranks will provide 50% regeneration rate. - Fixed the rope climb destination near Slash bash cave in Karamja's dungeon. - Fixed run energy bug on potions including Stamina potion effect. - Fixed a bug where adding player to ignore list will turn all friends offline. - Staircase at Rogue Castle has been fixed to prevent users from being able to walk anywhere. - You can no longer make fires under NPCs or near doors. - Resolved a problem with Mage's tower ladder problem causing freeze issue. - Birdhouses will now re-appear in Edgeville home area and works 1:1 OSRS. - Fixed Chaos druid slayer ring teleport destination. - The Blackjack gambling issue was hotfixed and will no longer cause problems. - Fixed some bugs with skill guides not showing our custom items to display properly such as Barrows whip. - Kandarian headgear will now count as a light source in game. - Fixed Toxic blowpipe special attack accuracy and sounds. - Runecrafting portals will now teleport you back to Aubury instead of home area. - Fixed the sailing boat located in Vorakth area. - Fixed a bug with Slayer task assigning Dust devils on 92 Slayer instead of level 93 Slayer. - Fixed Fishing attacking your harpoon visual bug. - Black knight titan boss instance has been temporarily removed due to it being in two locations. - Minor tweeks and revamp to the Yanille dungeon with minor requirement changes. Content: - Added the god leather shields to Clue Scroll hard rewards. - Added Graceful set gears equipment effects and weight reduction mechanism. - Wooden Shields/Dhide shields were added to Crafting/Fletching with proper OSRS rates. - Redwood logs can now be fletched. - Added support for the Contributor's rank in game: Staff will decide who gets this rank. The rank is a unique rank with no powers added yet which will be decided later. Players who get the rank will also get it on forums and on our Discord. - Added support for Lizardman cave for Slayer task's only including all the Agility obstacles to work perfectly. - Dragon Hasta special attack has been added 1:1 OSRS: The dragon hasta has a special attack called Unleash, which causes the next attack to have a 5% boost in accuracy and a 2.5% boost in damage for every 5% of special attack energy used. For example, a player with 100% special attack energy who performs the special attack will cause their next attack to have 100% increased accuracy and a damage boost of 50%. Sounds are also supported. - Brine sabre special attacked has been added 1:1 OSRS: The brine sabre has a special attack, Liquify, which doubles the player's accuracy, and increases the player's Strength, Attack and Defence levels by 25% of the damage dealt. The special attack consumes 75% of the player's special attack energy. Sounds are also supported. - Dragon knife special attack has been added 1:1 OSRS: The dragon knife has a special attack, Duality, which consumes 25% of the player's special attack energy. It causes the player to throw two dragon knives at once, with each knife having their own accuracy and damage rolls. This special attack is similar to dragon dagger's, albeit without an extra increase in accuracy and damage. Sounds are also supported. - Added support for new skilling masters which was heavily requested by players. * We now have Crafting, Firemaking, Agility, Herblore, Prayer, Cooking, and Runecrafting skill masters. * Each skill master has its own respective dialogue and tasks. * The masters will only assign you tasks based on your skill level and that you are able to complete the task. * The reward depends on the quantity and difficulty of the task. * Each master will reward players with the skill task points which can be used to purchase items from the store. * The skill items will provide XP boosts and effects. All skillcapes and hoods also do provide bonus experience. * Get-task interaction added upon right clicking task masters for quick and ease of use. * Revamped and redone some of the dialogues to make it easier and more detailed for new players to understand. - Skilling gear effects: Agility: Graceful set (only when full set equipped) - 20% bonus experience Boots of lightness - Weight reduction and 5% bonus experience. Penance gloves - 5% bonus experience and less chance to fall from Monkey bars. Spotted cape/Spottier cape - 5% bonus experience Agility skillcape - 20% bonus experience. Herblore: Herblore skillcape - 20% bonus experience. Herblore hood - 5% bonus experience. Prayer: Prayer skillcape - 10% bonus experience. Prayer hood - 5% bonus experience. Cooking: Chef's hat/Golden - 5% bonus experience and Cooking's guild entrance. Cooking aprons - 5% bonus experience and 5% less chance burning food. Cooking gauntlets - Stops burning at level with Gauntlets for certain Cooking level (check wiki for more) Cooking skillcape - 10% bonus experience and never burn food again. Cooking hood - 5% bonus experience. Runecrafting: Runecrafting skillcape - 10% bonus experience Runecrafting hood - 5% bonus experience. Decorative helmet - 5% bonus experience Decorative robe top - 8% bonus experience. Decorative robe bottoms - 8% bonus experience Fletching: Fletching skillcape - 10% bonus experience. Fletching hood - 5% bonus experience. Farming: Farmer's strawhat - 10% bonus experience. Farmer's boro trousers - 10% bonus experience. Farmer's jacket - 10% bonus experience. Farmer's boots - 10% bonus experience. Farming skillcape - 10% bonus experience Farming hood - 5% bonus experience. Crafting: Crafting skillcape - 20% bonus experience. Crafting hood - 5% bonus experience. Smithing: Orante helm - 5% bonus experience. Ornate top - 8% bonus experience. Ornate legs - 7% bonus experience. Ornate gloves - 2.5% bonus experience. Orante boots - 2.5% bonus experience. Ornate cape - 5% bonus experience. Smithing skillcape - 20% bonus experience. Smithing hood - 5% bonus experience. Firemaking: Pyromancer hood - 10% bonus experience. Pyromancer robe - 8% bonus experience. Pyromancer grab - 8% bonus experience. Pyromancer boots - 5% bonus experience. Firemaking skillcape - 20% bonus experience. Firemaking hood - 10% bonus experience. Fishing: Angler hat - 10% bonus experience. Angler top - 10% bonus experience. Angler waders - 10% bonus experience. Angler boots - 5% bonus experience. Fishing skillcape - 20% bonus experience. Fishing hood - 5% bonus experience. Mining: Prospector helmet - 5% bonus experience. Prospector jacket - 10% bonus experience. Prospector legs - 10% bonus experience. Prospector boots - 2.5% bonus experience. Mining skillcape - 20% bonus experience Mining hood - 5% bonus experience. Thieving: Rogue mask: 5% bonus experience. Rogue top: 10% bonus experience. Rogue trousers - 10% bonus experience. Rogue gloves - 2.5% bonus experience. Rogue boots - 2.5% bonus experience. Dodgy necklace - 10% bonus experience & 50% faster thieving from Miscellaneous stalls. Gloves of silence - 5% bonus experience & 1/5 chance to double steal from stalls. Thieving skillcape - 20% bonus experience. Thieving hood - 5% bonus experience. Woodcutting: Lumberjack hat - 5% bonus experience. Lumberjack top: 10% bonus experience. Lumberjack boots - 5% bonus experience. Woodcutting skillcape - 20% bonus experience. Woodcutting hood - 5% bonus experience. Agility skill has been redone to perfectly match OSRS 1:1 and bring a lot of new features to the game. Run energy restoration rate will depend on your Agility level as on OSRS. All existing Agility Courses has been revamped and done to perfection. Added support for falling mechanics based on the obstacle and your Agility level. You stop failing based on your Agility level for certain Rooftop Courses. All Agility obstacles/courses/rooftops will now work with their respective sounds. Agility skilling master which rewards Agility points used to purchase Graceful gear in different colors. Marks of grace can be obtained by using completing tags in Brimhaven Agility Arena. Graceful gear has been added to Grace store which can be bought for Marks of grace in Barbarian Outpost. New: Draynor Village Rooftop Course New: Agility Pyramid New: Al-Kharid Rooftop Course New: Varrock Rooftop Course New: Canifis Rooftop Course New: Falador Rooftop Course New: Pollnivneach Rooftop Course New: Relleka Rooftop Course New: Ardougne Rooftop Course (Highest experience) New: Brimhaven Agility Arena - New Agility obstacles has been implemented 1:1 Pyramid rocks God wars rock Grand exchange tunnel Edgeville monkeybars Lumbrdige swamp stepping stone Al-kharid mine shortcut Coal trucks log balance Ardougne log balance Southern Falador underwall North yanille underwall Draynor to Port Sarim shortcut Brimhaven stepping stones to Red dragons Lumbridge grapple Lizardman cave crevice shortcut Heroes Guild tunnel Shilo Village stone North Camelot log balance Cosmic Narrow Medium and Advanced shortcut Dwarven mine crevice Varrock Champion's guild shortcut Lumbridge grapple Light house obstacles God wars shortcuts All Revenant's cave obstacles Staple climbing Lava maze obstacle (Great for muddy chest) & MANY MORE. Note: Make sure your on the latest client V7.11 to be able to login! Upcoming Next: Farming Skill Revamp, Platinum Skilling Zone, New Home area, New items, and much more!
  3. Bugs and Fixes: - Fixed a bug with the Traveling system which allowed players to skill during the activity. - Fixed a bug where players would reincarnate while doing an Agility obstacle. - Fixed a bug with Warriors guild dummies where you can still execute them after they're gone. - Fixed Birthday balloons attack style caching upon switching to another weapon. - Varrock bank door, Al-Kharid gates, and many more will now work properly once again. - Fixed Golden chicken equipment slot. - Fixed Bandits, Ents, Vampires, and many more emotes and mechanics. - Fixed a bug where you couldn't interact with Numpty in the Blast furnace. - Fixed the ladder destination in the Lava maze dungeon. - Fixed a bug with the Duel arena where players can spam click accept button to skip confirm screen. - You can no longer teleport to your Slayer's task using the Enchanted gem. You can use the Slayer's ring for that. - Tons of fixes on Hit delay system which should be now identical to OSRS. - The Banana whip will no longer skull your opponent due to many received reports. - Fixed an issue with Dwarf cannon where players lose it while doing Corporeal beast. - Fixed tons of ladders destinations such as Rogue's castle, Larran's chest shipwreck and many more. - The Wilderness boss spirit will now spawn once every 60 minutes instead of 90 minutes. - The bounty hunter teleport timer has been removed, and now it will only select players that are below level 20 in The Wilderness to allow players to skill and slay bosses in deep wilderness without target suddenly incoming to them as requested by many players. - The Wilderness skull will now last for 60 minutes, and will not be removed when using the Box of Health. - The King Black dragon area is now considered in The Wilderness once again. - Barrows will now be dropped on death when PKed in The Wilderness. - Fixed PJing issues that were reported by players in single zones. - Fixed Stamina potions effects. - Fixed a bug with Blackjack that caused players to keep winning. - Fixed auto retaliate bug when Zulrah dives and you were being hit by Snakelings. - Fixed a bug with some effect spells causing damage such as Curse, Enfeeble, and several others. - Fixed all binding spell durations 1:1 OSRS, and added support for Swampbark gear effects to increase durations. - The Kandarin's headgear 1 will now be considered as a light source. - Fixed the Slayer's cave Agility obstacles. - Fixed a bug with Instanced areas where the God wars interface would not go away even after leaving the zone. - Fixed an issue where players respawn in the Weapon Minigame and Battle Royale Minigame. - Fixed a bug where you couldn't attack Vorkath with Melee weapons. - Fixed a bug with Boss timers reset while in middle of combat. - Fixed a bug with skull where players would get skulled on retaliation. - Fixed two doors in the Stronghold security that did not work properly. Content: - Added Stronghold security boxes with great rewards and achievements for all the 4 levels. - Implemented Larran's chest 1:1 OSRS with boosted drop rates for BM/Coins and much more including Small/Large chest. - Added support for placing items on the tables. - Added support for damage stalling while doing Agility obstacles and playing emotes. - Added support for prospecting Essence mine and added many other missing ores. - Added support for Telekinetic grab spell: * Telekinetic Grab requires a Magic level of 33 as well as an air rune and a law rune to cast. * It is useful when picking up item spawns that are guarded by dangerous monsters, such as the wine of Zamorak in the Chaos Temple. * There are only a few items, such as Ahab's beer, and the dragon token which cannot be picked up with Telekinetic Grab. - Added items on ground in the Ancient ruins Wilderness, Lava maze, and Edgeville Wilderness. - Added support for Restore potions and Holy wrench/Prayer capes effect 1:1 OSRS. * A dose of restore potion restores levels of temporarily reduced stats in Attack, Strength, Defence, Ranged, and Magic equal to 10 + 30% of the related current level, rounded down, for each skill. * It does not restore Prayer points or any other skill that is not listed like a super restore. * When Attack, Strength, Defence, Ranged, or Magic are temporarily reduced, the amount of levels restored is calculated with: {Skill Level * {3/10} +10} for each of those skills up to the player's current level of that skill. - Added support for Konar Quo Maten Slayer master. * Konar quo Maten is a slayer master who is found in the Kahlith settlement on the summit of Mount Karuulm. * Players must have a combat level of at least 75 to be assigned a Slayer task from her. * 1:1 OSRS Task interval points rewards including every 10th task, 50th, and so on. * All the Slayer tasks with their proper weights, amounts are slightly reduced for some tasks. * Added all NPC spawns and shops in Mount Karuulm area including objects such as the elevator. - Added support for Nieve Slayer master. * Nieve is the second-to-highest level Slayer master, behind Duradel. She is located in the Tree Gnome Stronghold, next to the Stronghold Slayer Cave near the magic trees and the southern bank. * She only assigns tasks to players with a combat level of at least 85. * 1:1 OSRS Task interval points rewards including every 10th task, 50th, and so on. * All the Slayer tasks with their proper weights, amounts are slightly reduced for some tasks. * Players can get Boss tasks such as General graardor, and more by unlocking the Boss tasks requirement. - Added support for Krystilia Slayer master. * Krystilia is a Slayer master found in Edgeville's jail north-east of the bank. * She is a Slayer master who assigns the player monsters found within the Wilderness. * Only kills within the Wilderness count towards her tasks. * 1:1 OSRS Task interval points rewards including every 10th task, 50th, and so on. * All the Slayer tasks with their proper weights, amounts are slightly reduced for some tasks. * Players with combat level above 95 will get Wilderness boss tasks. - Added support for Boss tasks bonus XP rewards on completion. - Added many missing NPC dialogues in game including the resource area in The Wilderness. - Enchanted gem will now allow you to choose which Slayer master you want to teleport. - Added all the missing Slayer task NPC's and added many others which can be assigned: Jungle horror Cave horror Cyclops Lizardmans Hydra's Jogre Mogre Earth warrior Harpie bug swarm Killerwatt Adamant dragon Rune dragon Lava dragon Ancient wyvern Bandits Chaos druid Ankou Catablepeon Flesh crawler Minotaur Baby dragons Monk Fiyr shade Shade Cow Ghoul Guard bandit Ents Mammoth Black knight Revenants Monkey guard Battlemage Iorwerth - Added all the missing boss Slayer task which can be assigned: Zulrah Alchemical hydra Kalphite queen Barrows brothers General graardor Kree'arra Commander Zilyana K'ril Tsutsaroth Dagannoth kings Vorkath Cerberus Tz-tok-jad Barrelchest King black dragon Crazy archaeologist Chaos fanatic Scorpia Callisto Venenatis Vet'ion - Quest tab overhaul and revamp: * The Wilderness tab will now show all the Wilderness activity including Wilderness spirit boss information. * Added Bonus XP timer to know how long is left for the current rotating bonus skill event. * Added support to show the carried wealth in your inventory and equipment to be used as force chat to show other players. * Added a retroactive account information which displays a lot of your account activity such as chopped trees, stall thieves, barrows chest, clues completed, and much more! - Revamped the Teleport interface and added a lot of missing teleports so players know they exist including new ones. Note: Some Agility rooftops and obstacles, including some Hunter zones are still under work and will be completed within the next few updates. - Wilderness Avatars are now spread in the Wilderness and will attack any intruder they find. - NPC spawns and mechanics: * Added Greater demons, Black dragons, and Spiders in the Lava maze dungeon. * Added missing Dark wizards spawn in the Edgeville Wilderness, Lava maze and more. * Added Mammoth, Ents, Wizards, and Venomous spiders spawn in the Wilderness, including many other NPC's to make it more challenging. * Added Mogre's slayer task and their full mechanics/spawn. Next Update to include lots of Agility rooftops, courses, Brimhaven Agility arena, and much more! ENJOY!
  4. Lou Grinder

    It's sad to see one of our oldest and most loyal staff leaving, everything comes to an end eventually. Thanks for spending time here! Hope you had some fun. Goodluck with everything!
  5. Lou Grinder

    Changes will be done for the Runecrafting: Only Wrath - Soul - Blood altars will be in the Wilderness, while rest are totally safe. This is to impose risk on the great benefits of the skill. Similar to Wilderness agility course which offers the best experience in game.
  6. Lou Grinder

    Indeed, we have to make some optimizations to the HCIM. I think what we could do is the following changes: Hardcore rank will be LOST if you died in the Wilderness above level 20 to a PvP/PvM (Most zones are below 20 and its obvious above 20 is a real risk) Hardcore rank will NOT be lost if you die to a player (PvP) below level 20 Wilderness. However, if you die to a PvM you will LOSE the rank. This way it will be perfect and fair.
  7. Hi there folks, I have been thinking and planning of redoing the whole architecture of the Wilderness in order to make it real wilderness and risky as well as rewarding. I have made a perfect plan and here is what I have come up with. Please note that most of the values are subject to change, and if this update will be done and gets approved, it will be done all at once or else it is useless. We can add or remove more features, but this will be a game changing to the player's experience and to the economy. List of changes: * PJ System: Fixing PJing system so you cannot attack someone who is under combat. * Moving lots of bosses/npcs and training areas into Wilderness: Zulrah/Vorkath/Mutant Tarn/Untouchable/BKT will be moved into the Wilderness into different spots with each spot got different level. The main reason for this is those monsters drop great items and it must be challenging to slay them and get the rewards. The eco is perfect and it will be the perfect time to do the switch in a proper way. In addition, following fixes will also make it more efficient, keep reading. * A few training areas are now considered The Wilderness especially for new starting ones so new players are excited to start PKing from the first start. They must learn it from the beginning. Rock crabs: Level 15 Wilderness Experiments: Level 15 Wilderness Neitznot: Level 8 Wilderness Hill Giants: Level 20 Wilderness Ice Giants: Level 20 Wilderness Skeleton Hellhound: Level 50 Wilderness Mithril/Rune dragons: Level 30 Wilderness Slayer Areas: Level 5 Wilderness Corporeal Beast: Level 25 Wilderness in the combat zone only. * Significantly improve the drop table for all monsters in the Wilderness: for example Zulrah/King Black Dragon/Tarn/Corp/Black Knight Titan/Vorkath will all have better and UNIQUE drops which are no found anywhere except from these drops in order to boost the Wilderness and killing them. * Wilderness Timer System: When you enter the Wilderness you are not allowed to Logout upon entering for the first 3 minutes. So after entering the Wilderness or any Wilderness zone you can logout if you are not in combat after 3 minutes. Relogging will reset the timer to 3 minutes so you must SPEND 3 minutes to be able to logout. In addition, teleporting outside the Wilderness will be quite different. Teleblock timer will be nerfed to 1:30 minute for non magic protection and you will be immune to teleblock for 5 minutes after the spell is cast on you. Teleportation when in the Wilderness via spells will channel for 3 seconds before teleporting you, and if you were to be attacked it will reset the teleportation spell, so this can also mean you cannot teleport while in combat. However, you can use teletabs to teleport but now they have a cool down timer of 5 minutes between each usage ONLY when consumed in the Wilderness. You can use them infinitely outside the Wilderness same as regular teleporting spells. * Wilderness safe timer: When you leave the Wilderness you can still be attacked for 10 seconds after leaving, and the timer changes depending on Wilderness level. Level 0-10: 10 seconds Level 10-20: 15 seconds Level 20-30: 20 seconds Level 30+: 30 seconds * Nerf food healing mechanics: so its either 1 tick slower (to be able to PKplayers) or we reduce the healing points of each food. * Fishing certain fishes: Sharks/Manta/Angler fishes will only be fishable in the Wildernss to boost Pking and not even available in any store. * Wilderness slayer tasks: Self explanatory. * Improve Wilderness stalls: You will only get bonus reward when you thieve from the Wilderness stall, the Wilderness Thieving area can show how many players are there in quest tab, and they will reward 2x more money. * Doors timer in Wilderness: Doors have 5 seconds stuck timer when opened/closed in the Wilderness. So if you open a door, you cannot close it only after 5 seconds. * Teleporting: Instant teleport to the Wilderness prayer altar which offers to exchange noted bones and also show how many players are there via quest tab. It will be the best Prayer XP in game. * Improve Wilderness Resource Area: even more by increasing XP gain, make it bigger and adding cool down timer when entering the area so you can only enter once every 10 minutes to prevent annoying Pkers. * Most Wilderness area's/activities will show in PVP quest tab: How many players are there including instant teleport, however there will be 5 minutes cooldown timer when u use any of those quest tab teleports to the zones to prevent people from teleporting often and annoying players. This is just an incentive to allow players to quickly PK but not abuse it. * Bounty target teleport: and assigning will have increased timer delay for usage. * Box of Health: It will have a cool down timer of 5 minutes. * You can only teleport to Bronze/Regular member's zone once every 15 minutes. * The Abyss will be considered Wilderness level 25, and all RC altars will also have wilderness level 10. No longer can use ::bank in any RC altar area. * New Pk points tokens: which are given to players upon slaying other players with the same anti boosting system we have, but in addition to that it will reward players more tokens if you have high kill count/low death or in a streak, as well if players have high death count (pvp) they will earn LESS blood money from all activities and also Pk points tokens. They can reset their kill/death count by speaking to NPC but they have to pay A LOT of money as sacrifice depending on their count. This is to prevent people from 1 iteminng in the wilderness and dying often. You better preserve your kc/death count. * Players with low death count will have better drop rates in the Wilderness, and the opposite to players with high death rates. Death rates is only increased if u die in the Wilderness. * After killing a player in the Wilderness (single zones only) you cannot be attacked for 30 seconds unless you attack any player which will break the timer. * Items on death: You will no longer protect 3 items on death if you are carrying only 3 items or if you total wealth carried is below 50m. You will LOSE all your items on death except if you use protect one item. You are automatically red skulled if you are in Wilderness level 30+ or above. Red skull does not go away in any way as it has 30 minutes cool down timer. * Multi PVP zone minigame: A minigame with a boss that rewards top damage dealers, scoreboard, and much more. Players who enter cannot leave for 60 seconds.
  8. Bugs and Fixes: - Major performance rework for the instance system which caused the server to slow down. - Fixed wrong amounts of Pimpz santa hat in the voting store exchange. - Fixed a bug with clue task showing negative values of your clue value. - Added gilded rubber chicken to the Gilded mystery box. - Fixes a few typos with the Weapon Minigame, and changed the kill counter from 10 to 25. - Iron Man game modes are now able to play Weapon Minigame and the Battle Royale. - You can no longer pick up your cannon if you do not have enough inventory slots required. - Lots of rework on items on death mechanics so that imbued items are now no longer imbued upon death drop. - Improved the entering QOL mechanics of Cerberus and Jungle demon. - Skull sceptre now teleports players to Dagannoth kings instead of The Untouchable. - Added missing graphics and sounds for Kamil boss. - Minor improvements on our logging system which can be used to improve the server performance. - Removed multiple Guthix robes set in the Mystery box. - Possibly fixed a bug with Blast Furnace which showed the message to wait for ores to process. - Fixed a bug with Blue ankou gloves causing them to disappear when banked. - Improved Hans dialogue in Lumbridge as part of our motion system rework where he says Help! and walk back-wards. - Massive improvements to the NPC aggression system and the way they retreat if pulled far away. It's very close to OSRS now. - Fixed the Ogre gate which is required for clue scrolls. - Fixed the wrong equipment model of Steel full helm (g). - Fixed a bug where barrows equipment did not drop on death in PVP. - Fixed a bug where you keep on receiving the message "You have been poisoned." when you are actually protected. - Dagannoth kings now count as Dagannoth NPC type for the Slayer skill. - K'ril Tsutsaroth and the minions now count as Greater demons task for Slayer skill. - You can no longer use the bank command in the Minigame lobby in the Home area. Content: - Added Hardened fighter's torso and Army fighter's torso: * They can be obtained by slaying Cyclops in the underground area only. Similar to the regular torso. * They are breakable on death and cost more Blood money to repair than the regular one. * The items are untradeable unlike the regular Fighter's torso. Army fighter's torso Hardened fighter's torso - Aquais Neige Minigame has been perfectly added to the game with tons of features: A new island by the name of Aquais Neige has been discovered in the northern areas of Grinderscape. The island is covered with melting glaciers and huge water fountains. The island sits above sea level and was spotted by one of the ancient ocean travelers. There appears to be a hidden cave between two mountains and ancient rumors claim it leads to a secret place where dangerous monsters dwell. The island has been found by trolls and some other species in the past, and according to their information, anyone who is able to survive and complete the challenge in Aquais Neige will be rewarded by the ancient aquatic gods. The hostile climate deals damage to players that are not properly equipped against the ice blizzards. Aquais Neige sits on a completely new region done from over 9 different maps from scratch that surrounds the Aquais Neige island. It is a safe minigame. Players who die keep their items and respawn outside of the icy cavern. They are able to rejoin after waiting for 5 minutes without paying any fees. The game consists of 30 waves of challenge where each wave consists of several monsters that use different mechanics which range from defence drain, freezing, different attack styles, and much more. Players who are able to complete the challenge and defeat The Inadequacy in the final round will be rewarded with a Hydro cape which is a best in slot cape for magic PVP, and in addition to that, they will also be rewarded with Hydro tokens which can be spent outside the minigame to purchase different items including the new Hydro set which is a defensive/magical gear. Note: Sounds/Music/Ambient sounds are fully implemented the region. This also includes over 20 dialogues within the minigame. Recommended requirements: * A minimum combat level of 120 with a very strong Range/Magic defensive gear. * Enough food and potions to be able to survive the 30 waves. * Energy potions are vital for moving around the area and running from monsters. * Prayer potions/Super restores are important for being able to use protection prayers for long. * Protective gear against the ice blizzards in the zone. Waves: * Each 5 waves consists of different NPC's where the last wave of each 5th wave will consist of the two same NPC's which is an indicator that the next wave will contain new monsters with new mechanics. Wave_1(Water elemental) Wave_2(Water elemental/Icefiends) Wave_3(Water elemental/Icefiends/Water wizard) Wave_4(Water elemental/Icefiends/Icefiends/Water wizard) Wave_5(Water elemental/Water elemental_2) Wave_6(Icefiends/Hydro troll) Wave_7(Icefiends/Hydro troll/Ice spider) Wave_8(Icefiends/Hydro troll/Ice spider/Ice giant) Wave_9(Icefiends/Hydro troll/Hydro troll/Ice spider/Ice spider/Ice giant) Wave_10(Icefiends/Icefiends_2) Wave_11(Hydro troll/Hydro troll/Hydro warrior) Wave_12(Hydro troll/Hydro warrior/Water elemental/Ice spider) Wave_13(Hydro troll/Hydro warrior/Water elemental/Ice spider/Ice giant) Wave_14(Ice giant/Hydro warrior/Water elemental/Ice spider/Hydro troll) Wave_15(Hydro troll/Hydro troll_2) Wave_16(Armaros/Water elemental) Wave_17(Armaros/Water elemental/Icefiends/Ice spider/Water wizard) Wave_18(Armaros/Ice giant/Hydro warrior/Ice spider) Wave_19(Armaros/Icefiends/Water wizard/Hydro warrior/Ice giant) Wave_20(Armaros/Armaros_2) Wave_21(Krampus/Hydro warrior) Wave_22(Krampus/Armaros) Wave_23(Krampus/Armaros/Icefiends/Ice spider) Wave_24(Krampus/Armaros/Icefiends/Ice spider/Ice spider/Water wizard) Wave_25(Krampus/Krampus_2) Wave_26(Nykur/Water elemental/Hydro troll/Icefiends) Wave_27(Nykur/Water wizard/Ice giant/Icefiends/Ice spider) Wave_28(Nykur/Hydro warrior/Hydro troll/Ice spider/Water elemental/Water wizard) Wave_29(Nykur/Nykur_2/Krampus) FINAL_WAVE(The Inadequacy) Monsters/NPCs: Water elemental: * Water elementals have a combat level of 34. Despite their low combat level yet their Melee attacks are very powerful and almost ignore their opponent's Defence level. Each accurate hit will drain their opponent's Defence level based on their total hit. They are easily killed and not considered any difficult. They are considered Elemental type of NPC's. Water wizard: * Water wizards have a combat level of 54. Intermediate humanoid players which have a Magic level of 55 and consistently using Water blast spell against their opponents.They are easily killed and not considered any difficult. They are considered Human type of NPC's. Icefiend: * Icefiends have a combat level of 75. They are creatures that created from hardened ice which uses Melee attacks. They share intermediate defensive and offensive stats. They are considered Demon type of NPC's. Hydro troll: * Hydro trolls have a combat level of 117. They are Troll type creatures which uses both Melee and Ranged attacks against their opponent's. They are weak to crush attack types and Ranged and share intermediate Defence skills. Ice spider: * Ice spiders have a combat level of 97. They are long existing type of spiders which are venoumous to players and uses Melee attacks. They have no Defence skills at all adnd are very easy to slay. Ice giant: * Ice giants have a combat level of 144. They are bulky defensive giants type of NPC's which uses heavy Melee damage against their opponent's. They are weak to crush attack types and magical spells. Hydro warrior: * Hydro warriors have a combat level of 167. They are bulky defensive warriors type of NPC's which uses heavy Melee attacks and also uses Magic spells (Ice blitz) to freeze their opponent's for 4 seconds. They are weak to crush attack types and magical spells. Armaros: * Armaros have a combat level of 244. They are one of the most evil and cursed reptiles. They use Melee and Ranged attacks against their opponent's and also heal themselves of nearby NPC's when attacking. They have Intermediate Defence skills. They are considered Demon type of NPC's. Krampus: * Krampus have a combat level of 381. They are demonic horned anthropomorphic figure. They use very heavy Melee and Magic attacks (Water wave) against their opponent's and can attack from far range. They have high defensive skills and are weak to crush and ranged attack styles. They are considered Demon type of NPC's. Nykur: * Nykur have a combat level of 421. They are evil shapeshifting water spirits of Folklore that emits harmful magical waves in their presence. They use heavy Magical attacks from a very far distance. They have low Defence skills and only appear in the semi final rounds. They are considered Hydra type of NPC's. The Inadequacy: * The final boss The Inadequacy have a combat level of 512. It appears in the final round and is considered the hardest of all monsters in Aquais Neige. It mainly uses powerful Magical attack which could kill the player in a single blast. In addition to that the boss also uses two special attack types. Earthquake attack is a channeled special type of attack where The Inadequacy charges and creates an earthquake which damages players until they take cover under the waterfall to avoid the damage. Spread attack is chanelled special type of attack which emits destructive blasts on the ground randomly which deals damage to the player standing on it. Both special attacks last for 10-15 seconds and only one type of special attack can happen at once. The boss will be moved to the center of the minigame upon using any of its special attacks. Three minions also spawn once the boss loses more than half of its health. This is the hardest stage where players must safe spot minions to make it easier to kill while running away from the boss. The boss has very low Defence skills. It is considered Hydra type of NPC's. Cyrisus ranged: * A level 126 humanoid type minion which uses ranged attacks with Magic shortbow and Karil's gear. Has a 20% chance of using special attack which bypass the opponent's defence and hits twice. Cyrisus magic: * A level 126 humanoid type minion which uses magic attacks (Ice blitz) with Ancient staff and dragon gear. Freezes the player for 4 seconds if the attack is accurate. Cyrisus melee: * A level 126 humanoid type minion which uses melee attacks with Abyssal's whip and Ahrim's gear. Has a 20% chance of using special attack which drains user run energy. Note: All minions use identical stats of their equipment with a 99 Defence skill. * Sounds are fully implemented for all the NPC's along with their mechanics, hit styles, attack speeds, and all the other features perfectly. * You can send a logout request before finishing the wave. * You can only enter the minigame once every 5 minutes. Rewards: * Upon completing 30 waves of challenge and defeating The Inadequacy the player will be rewarded with a Hydro cape and Hydro coins as a reward of completing the difficult waves of Aquais Neige. Players will also get rewarded a portion of Hydro coins upon dying or exiting the cave, and the amount varies based on the wave level. Store: * The store accepts Hydro coins as a currency of exchange for their goods. Hydro set: * Hydro set is a defensive/magical gear which requires 55 Magic and 60 Defence to equip. Extra media and prototyping of the Aquais Neige: https://www.youtube.com/watch?v=IH-sxft4BIg P.S: A new client is required to play and some of the Minigame mechanics might be altered and is susceptible to changes.
  9. Lou Grinder

    Its on the thread how every single item is obtainable. Stats are similar to the item there aren't any modifications except for a few items which are coming soon. Bronze-Rune whips share similar stats with slight changes to bronze-rune equipment but this time in a whip for better accuracy.
  10. Bugs and Fixes: - Fixed the Colorful max hood being lost on death, now it will break just like the cape. - You can no longer use protect prayers in the Weapon Minigame. - Iron Man game modes now gets 70% reduced experience instead of the past 30% reduced experience as requested. - You can no longer use ::bank command in the Public Minigame lobby in Edgeville. - Fixed Amulet of glory teleporatation issue above level 30 in The Wilderness. - Fixed a bug where barrows items would not drop upon death or in The Wilderness. - Fixed a bug where some Kurasks where not vulnerable to leaf weapons in Slayer. - Fixed a bug with Blast furnace where the conveyor belt stops moving when its fully loaded. - Fixed Warriors guild Animated armour duping armour pieces when leaving regions. - Minor bug fixes in the Bronze members skilling zone. - Fixed a bug where Woodcutting and some other skilling tasks did not work properly. - Fixed a bug with Black knight titan boss being safe spotted. - Fixed staff of balance equipping properly with animations. - Minor typo fixes on server messages. - General fixes on the server engine and performance improvements tweaks. - All custom items that have head equipped will now show proper dialogue animations. Content: - Added support for 170+ custom items to be note-able including every single item from the new items. - Added support for a new Exotic limited quantity items store: * The store can be found by trading the Double agent from in many different areas. * The store quantity items will stay the same even on server restarts meaning once the quantity reaches zero it will remain zero for the rest of the time. However, a few items that has been added which are also obtainable from clue scrolls, but they were added as a kick boost to players who want to get them quick before doing clue scrolls. The rest of the items are not obtainable in any other way. * The list of items that are obtainable in-game are the ones starting from berets up to the end of the store. THE REST IS UN-OBTAINABLE. - If you are not in the Wilderness, or in (Battle Royale/Weapon Minigame) you get: * Diamond member 35% less Prayer drain rate. * Titanium member 28% less Prayer drain rate. * Platinum member 20% less Prayer drain rate. * Amethyst member 15% less Prayer drain rate. * Topaz member 10% less Prayer drain rate. Image: Left: Regular account / Right: Titanium member - Added support for Neitznot faceguard creation and disassemble. - Massive work on 170 new items added into the server for economy balancing and more: * Some of the most valuable items includes: Hardened fighter torso Army fighter torso Trimmed void sets Barrows whip Dragon scimitar (p++) Golden sled Golden fox Gilded dragon set Midnight partyhat Midnight santa hat Midnight h'ween mask Dragon shortbow Gilded bones (1kg) Invader h'ween mask Dracula h'ween mask Birthday partyhat Blue ankou set Colorful gnome scarf New client will be required to play, and coming soon is a new Minigame called "Aquais Neige" which will be here to obtain a new Water cape.
  11. I've read every single comment, thanks to everyone
  12. Hey guys, Got many questions about the new cape and amulet in the PvP-Store in Edgeville. They are considered the best in-slot based on certain stats for certain equipment mostly melee. They cost 10 million Blood money. Here are the stats comparison: Cape of skulls - Infernal cape - Ava's assembler - Imbued zamorak cape: Wilderness champion amulet - Amulet of fury - Amulet of eternal glory: Enjoy!
  13. Bugs and Fixes: - Fixed a bug causing NPC's to sometimes become invisible in the Slayer tower and some other locations. - Fixed an issue with Blast furnace causing the conveyor belt to stop moving after adding many ores. - Fixed a bug causing the server to crash after being online for many days, including general lagg. - Significant improvement on the server performance grade work which should make everything smoother. - Fixed dropping hunter traps on the ground and scanning for overlapping objects. - Fixed Alchemical hydra death drops and added automatic respawning for the instance. - Mysterious man event will not happen in any instance including the fight caves. - Fixed an issue with Duel arena where sometimes you spawn in the offset and cannot move. - Fixed issue with the Dwarf multicannon where you can use it on other NPC's under attack. - Multiple players can now take from the thieving stalls at the same time. - Iron Man game modes are not allowed to enter the Weapon or Battle Royale Minigame. - Fixed Poison pools for Vorkath including the zombified spawn not being removed. - Fixed the equipment requirements for all Max capes to include Farming and Hunter. - Items equipment models and slots fixed for the items: * Cyclops head * Lesser demon mask * Greater demon mask * Black demon mask * Old demon mask * Jungle demon mask * Fedora * Clown mask * Clown gown * 3rd age druidic staff * Ham joint * Swift blade * Staff of bob the cat * Bunnyman mask * Staff of balance - Fixed Jungle demon melee attack delay. - You can now access the Dagannoth ladder area which had obstacles blocking the path. - Fixed missing Max cape emotes for the imbued version of the capes. - Fixed a bug causing players to become stuck in the random event upon relogging. - Fixed an issue where some NPC's take a delay to retaliate to the attacker. - Moved Infernal skilling items to their respective Skill master instead of the Skilling point store. - Scorpia boss respawn timer was nerfed from 2:30 minutes to 15 seconds according to OSRS update. - Prayer skill XP changes when using bones on altars: * Ectofuntus: Giving the best bone XP and can be reached by teleport or using the Ectophial from Slayer store. * Gilded altar or Wilderness Chaos altar: Second best bone XP and can be found in the Wilderness or Ruby Member's zone or above. * Regular altars: Third best bone XP and can be found in most cities. - Fixed a bug with regular teleports where a player could potentially get 250m XP. (Please reply here with your username for a great reward for reporting this). - Fixed a ground items visual bug where some items show as multiple where in reality it is just one item. - Updated the degradation timer for most items (c) and barrows to be more optimized (E.g: PvP Items now only last for 15 minutes combat time). - Fixed several typos in dialogues and other server messages. - You can no longer use auto type if you are muted. - Fixed an issue with the trading system if players spam click the accept button. - Fixed the clue scroll Uri bug respawn issue. - Fixed Lumbridge city shack door which is required for a clue. - Fixed Ogre pen loose railing climbing which is required for a clue. - Tweaked Edgeville map to fit the new stores. - Removed the Wilderness Avatar's teleport and added the drops instead into the new PvP-Store. - Fixed a bug where you receive negative XP when crushing chocolate bars. - Clue caskets rewards are now stackable as on OSRS. - Fixed Ice gloves effect in the Blast Furnace Minigame. - Fixed a bug with wrong degradation for Karil's top and Guthan's spear. - Classic game mode drops rare chance nerfed by about 10.00%. - Fixed a bug causing players to freeze after being stunned when pickpocketing. - Fixed a bug Bounty target teleport not removing any runes when teleporting. - Fixed Swift blade and Ham joint attack speeds like on OSRS. - Fixed all other Turoth in the Slayer that did not work with Broad/Leaf equipment. - Fixed Ardougne max cape Monastery teleport location. Content: - Finally! Motherlorde Minigame is now finally 1:1 OSRS for all players who wish to obtain Mining XP: * Full zone functionality including the entrance, rocks mining, pay-dirt, fixing the wheel and more. * All NPC's dialogues has been added 1:1 OSRS. * Zone music region implemented. * All objects within the zone works including small details such as crate searching. * Rockslide will not spawn if you are standing in the spot. - Colorful gnome scarf has been added which can be recolored into any color (Not yet obtainable in-game). - New clue scroll rewards has been added: * Medium clue: Amulet of defence (t) * Hard clue: Fremennik kilt * Elite: Highwayman mask (t) - Added support for Infernal harpoon with proper charging and cooking for Tuna, Swordfish and Sharks. - Added support for Ardougne capes teleporting method for all the different variants from Monastery and the Farming patch. - Items on death mechanics completely redone to match OSRS: PVP: * Death under wilderness level 20 to a PVP (Player) = You will keep your items, kept but (broken). The pk'er receives 50% of its repair value in Blood money. * Death above wilderness level 20 to a PVP (Player) = You lose the item on death, but the killer gets rewarded 75% of its repair value in Blood money. Non PVP (Die to a boss/NPC): * Death over Wilderness level 20 to PVM (Boss/NPC) = You lose the item, but you get 75% of its repair value in Blood money (Inventory). * Death outside the Wilderness or under 20 wild = You keep the items but it stays in the broken form aka Fire cape (broken). Other: * Chinchompas: are always lost on death, if you die to a player they get them as a drop however. * Charged items such as Dragon fireshield, Craws bow, Serpentine helmet, Tome of fire, Scythe, etc - They will drop as uncharged if NOT protected on death. Revenant items will also drop their ether. * Untradeable items: They will ONLY stay on the floor for 60 seconds so you can pick them up and no one else will be able to see them even if lost on PVP. - Added Prifidinnas NPC spawns and started the base work on the Crystal armours and the zone. - Added support to view Mystery-boxes rewards in the Premium store: * You can do that by speaking with Party Pete in Edgeville home. * Allows you to view any Mystery box rewards from the dialogue. - Two new Member's rank Titanium Member and Diamond Member, including name changes: * The Titanium member's rank is now automatically obtained upon spending $750.00 or more. * The Diamond member's rank is now automatically obtained upon spending $1,000.00 or more. * Member ranks has been renamed (Regular member -> Ruby member) (Super member -> Topaz member) (Extreme member -> Amethyst member). - A complete new Bronze member's skilling zone with great features added: * You can teleport to the zone using your quest tab members section. * A fully established map area with the desert scent and scene. * Full region music coverage. * Over 54 different objects and map tiles including extreme details. * Ability to train several skills including a thieving stalls area. * All objects and shops are fully functional. * Over 35 different NPC's in the region including Snakes, Monkeys, Skill masters, and more. * Altar area, bankers, items on ground, and much more. - Added missing imps, fishing spots, ducks, gulls, monkeys, snakes and spiders through many different areas through the whole map for more realistic look. - Added support for Miles at the Chaos altar in the Wilderness including the double door fix. - Added a few new items for Medium clue scroll rewards, which has been suggested by @Aurimeelis: * Explorer's ring 1,2,3,4 * Falador Shield 4 * Kanadrin headgear 3,4 * Desert amulet 2,3,4 * Western banner 3,4 - New items has been added to the game through different sectors: * Fedora (Skilling point shop) * PvP Items, Wilderness champion amulet, Cape of skulls, 3rd age druidic, and much more (PvP-Store) * Infernal items (Obtained through the skilling master of the respective skill) * Should parrot, Clown set, Rune dragon set, Demon and Dragon masks, Ham joint, and Staff of bob the cat. (Premium Store) * Colored gnome scarfs, Evil chicken feet, Spiked manacles and Jester cape (Voting Exchange) * Mole slippers, Frog slippers, Bear feet and Demon feet (OSRS Items Store) * Bunnyman mask (Skilling Points Exchange) * Fish sack (Fishing skill master) * Mask of ranul and Gravedigger mask (Minigame store)
  14. Hello grinders! As everyone of you know we are slowly perfecting the server each and every feature, and this means we have redone our items on death mechanics. I will keep this short for you and easy to understand, but here is how the system works which is identical to OSRS so if you know it you can skip the reading. All items are kept based on its value (examine) which is the market value. You usually keep the top 3 items assuming you are not skulled so they are protected. However, those items below follows different mechanics. Items that can break (Void, Fire cape, Torso, etc): PVP: Death under wilderness level 20 to a PVP (Player) = You will keep your items, kept but (broken). The pk'er receives 50% of its repair value in Blood money. Death above wilderness level 20 to a PVP (Player) = You lose the item on death, but the killer gets rewarded 75% of its repair value in Blood money. Non PVP (Die to a boss/npc): Death over Wilderness level 20 to PVM (Boss/NPC) = You lose the item, but you get 75% of its repair value in Blood money (Inventory). Death outside the Wilderness or under 20 wild = You keep the items but it stays in the broken form aka Fire cape (broken). ------------------------------------------------------------------ Chinchompas: are always lost on death, if you die to a player they get them as a drop however. Charged items such as Dragon fireshield, Craws bow, Serpentine helmet, Tome of fire, Scythe, etc - They will drop as uncharged if NOT protected on death. Revenant items will also drop their ether. Untradeable items: They will ONLY stay on the floor for 60 seconds so you can pick them up and no one else will be able to see them even if lost on PVP. Enjoy!
  15. Bugs and Fixes: - Minigame initial rewards dropped to 10,000 Blood money instead of 50,000 while instead of getting 10,000 extra Blood money per player it's now 12,500 which means 135k BM with 10 players and 60k with 4 players, respectively. - Charged items now move their charges when being transferred to another item (Ex. Magma Helm). - Fixed looting bag item depositing. - Cannon will now ignore poison effects and ammunition effects. - Anti botting events will no longer occur during a minigame under certain circumstances. - You now face items when picking them properly. - Fixed broken skull mechanics that were reported by players. - Fixed some broken items costing a lot of Blood money for repairs. - You can now pick up all sorts of Flax on the ground. - Fixed an issue with Agility not giving you tokens upon completing a course. - Minor improvements on the Rug Travelling mechanics. - Ava's max cape will now be working properly with the effect. - Fixed an issue where you can use knife on knife with Sacred eels. - Dragon spear special attack only stunning once has been fixed. - Colorful items will now properly display to other players around. - Bastion/Battlemage potions are now available in the BM store. - You can now drink anti venom potions bought from the store. - Minor changes on the doors system which should make them work properly now. - Corporeal beast will now automatically retreat if left out of combat for 60 seconds. - Corp entrance timer reduced to 10 seconds instead of 60. - Fixed god wars issue where kill counts were not being counted. - You should no longer get stuck while walking through Obelisks. - Minor bug fixes on Farming patch appearances. - Slight delay fixes for trade/duel when pressing on accept button. - Fixed Verac's flail running animation. - Fixed an issue where players would respawn in the anti botting event location and keep on getting rewards. - You will no longer receive the daily login reward while in The Wilderness or in a Minigame. - Fixed the Rock Golem pet dialogue. - Giant sea snake boss instance removed due to many ACB's in-game to compensate for its value. - Fixed a lot of broken items equipment such as (t) armours, Spiny helmets, Cow armour and more. - You now require 99 Hunter and Farming in order to equip the Max cape, and not limited to other maxed stats. - Fixed an issue causing some players to not show while in the same region. - Fixed an issue with item spawning on floor showing as multiple items which is not correct. - You now require Warrior's guild tokens to be able to enter into the rooms. - Untradeable items now vanish upon death if they are not protected. - Revenant items will now decharge and drop their charges when you die with them unprotected. - Fixed an issue showing Scythe of Vitur graphics in the Mutant Tarn room instance. - Minor region area fixes to allow NPC random chats to work properly such as Warrior's guild basement. Content: - Added support for ::rules command as requested by players. - Updated the doors system to work properly with the region system update. - Added Varrock East Bank downstairs item spawns. - Added ::repeat command for auto talker with various improvements: * Added a fall back timer when using the commands to prevent spam. * ::repeat allows you to repeat what you were saying after an interruption for ease of use. * Added message filtrations support for auto chat. - Random Frog event in case of botting with detection algorithms including token exchanging. - Lots of work and improvements into our anti botting system, including visual changes. - Blast Furnace Minigame with Complete Full Support: * Ordan the Ore Seller with ore deposting. * All dialogues are supported. * Area on ground spawns support. * Region music support. * Coffer support with up to 2147m. * NPC's are well operating the Blast Furnace. * The process for operating the Blast Furnace is as follows: Place coal and/or ore on the Conveyor Belt. Cool down smelted bars with a bucket of water or just collect the bars with the ice gloves equipped. Collect the bars from the bar dispenser. Repeat. - Baseline work started on Pest Control. - Motherlorde mine is to be released upon next update.
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