Jump to content

Notice:

This forum is deprecated.

We’ve decided to deprecate the community forum starting August 29, 2022. We will keep all existing accounts, threads and comments, but no new registrations will be accepted after that date. Our initial intention was for this forum to be a place where the community could communicate and interact about all things from Grinderscape. However, over the years, most of the posts have amounted to Discord such as general chat, bug reports or feature requests, much resembling a more professional and advanced way of communicating. This has led to the following decision that our main focus will be on Discord for all of the server updates, bugs, support line, and more which will make it more active and worth looking at. This means less hassle to check forums and Discord as now you know everything will be on Discord.



Dkick

In-game Moderator
  • Posts

    70
  • Joined

  • Last visited

  • Days Won

    3
  • Member Shop Points

    59 [ Donate ]

Reputation Activity

  1. Super like
    Dkick reacted to Lou Grinder in Fresh Start | Hot Fixes | Economy Revamp | QOL Fixes   
    - Fixed voting streak message notification to display reward name.
    - Fixed an issue with bolts and arrows where you can use arrows with a crossbow.
    - Fixed a bug with Black Knight Titan boss entrance causing players to get stuck.
    - Fixed a bug with Heavy ballista not using javelins and fixed its special attack.
    - You can now purchase Iron-Rune limbs from skilling store to create crossbows.
    - Fixed the slayer tasks when killing TzTok-Jad.
    - Fixed a bug  causing players to noclip when using Varrock church stairs.
    - Buffed the Golden nuggets rate at the Motherlode mine.
    - Fixed a bug with Big fish attack random event while fishing allowing players to get untradeable items (infernal harpoon) when its dropped.
    - Fixed Anti-venom+ potion creation and drinking support.
    - Playing Weapon or Battle Royale minigame will now grant you 10 minutes bonus experience and won't remove your old one.
    - Fixed a few issues with collection log not registered for skilling store and more.
    - Fixed a bug with Daily and Weekly tasks for the fishing skill tasks.
    - You can now equip Dragon warhammer (or) with a shield.
    - Fixed a bug where some players relog and have their account not saved properly.
    - Fixed invisible walls and objects in the Weapon minigame map.
    - Fixed an issue with reset lamp not working properly.
    - Fixed dust devils pathing issue whenever a player picks up an item.
    - Fixed the Revenant caves exit.
    - Potential fix for Cerberus boss causing players to disconnect/freeze.
    - Fixed the godwars doors entrances.
    - Fixed ::mycommands and ::commands command.
    - Fixed a bug with Zaryte crossbow showing a nulled head upon special attack.
    - Fixed a bug with icons not showing while wearing them.
    - Fixed a bug with fight caves causing jad to become invisible. Note: You must be in range (it can attack while very far)
    - Fixed invisible npcs issue.
    - Fixed a bug with pipe obstacle causing players to get stuck sometimes.
    - Fixed Al-kharid gate entrance.
    - Fixed a bug with studded chaps not giving experience or counting towards skilling task.
    - Fixed a bug in Fishing guild showing random objects.
    - Fixed a bug with Salve Amulet (ei) not working for Melee formulas.
    - Added support for Ring of forging to be able to create perfect iron bars without missing and it has 140 charges. You can operate it to check charges.
    - Fixed a bug with bank presets not opening when selecting them in the bank interface.
    - Nerfed the NPC's attack skills as they hit very often on players. Make sure to train your defence and equip a strong gear. (Note: Some npcs use crush, some use slash, and some uses range or magic, so make sure your gear is suitable for their attack skill type)
    - Updated the formula for thieving pickpocket on the rate where they catch you and made it happen less often such as when pickpocketing master farmer.
    - Removed non-existing slayer tasks such as Trolls.
    - Fixed a bug with Skilling tasks not giving certain players tasks.
    - Fixed the attack animation when cutting webs.
    - Fixed the attack animation for a lot of npcs and weapons such as Animated rune armour.
    - Added a new $50 Mystery Box to the premium store and revamped the whole store.
    - Fixed farming guild ladder taking players to wrong destination.
    - Players can now buy premium tokens and trade it to other players.
    - Fixed Cave horror attack animation.
    - Removed Tz-Tok jad from boss contracts as it is unnecessary and many players are not interested in it.
    - Added barrows whip reward to the barrows chests rewards.

    - You can now create the Infernal whip using a dragon whip and infernal cape. It is the only textured whip in game and has the highest accuracy of all whips with a decent strength bonus.

    - Updated Minigame store to support golden godsword special attacks.

    - Fixed barrage bug giving attack and high experience. Note: You can select Group Experience in XP counter settings near your minimap.


     
     
  2. Super like
    Dkick reacted to Lou Grinder in Daily & Weekly Tasks | Bank Presets | PJing Timer & Bug Fixes!   
    Bugs and Fixes:
    - Removed Blurberry from the collection log and trivia rewards.
    - Added Gadrin mining shop to give progress to skilling outfits shop.
    - Spawn game modes always gets a pk reward for killing other spawn modes regardless of how many times.
    - Frog random event will no longer trigger while in The Wilderness.
    - Fixed pathfinding tasks to drain energy when following from stationary.
    - Fixed a bug where re-engaging with combat won't allow you to pick items and just freeze in place.
    - Attacker icon, collection icon, and the other ones will now be equipped in the shield slot.
    - PJING in The Wilderness has been fixed and will have a 6 seconds cool down.
    - You can now craft amethyst darts with no issues.
    - Fixed a gambling bug where sometimes it switches to both host instead of flower poker.
    - Added proper shattered and other cane items animations and graphics.
    - Fixed Farming guild climb ladder destinations.
    - Removed all the junk items that you might possibly get in the Weapon minigame.
    - Fixed a bug with Agility where you get stuck and can no longer move.
    - Fixed a bug with pets will no longer follow you and move after teleporting to a new location.
    - Fixed elder maul block animation and graphics.
    - Fixed a bug with ice barrage where it freezes the player in place as soon as its cast rather than when the projectile reaches as on OSRS.
    - Removed granite clamp from the collection log of giant mole drop.
    - The Reset lamp is now fixed and can be used once again.
    - Updated the Death Prophet title colors so its more readable as suggest by Naughty J.
     

    Content:
    - Added support for Tiara creation and binding. All Tiaras can be crafted at level 1.
    - Bank Presets system:
    * Up to 10 presets slots will be available for players to use.
    * Regular players can only use two slots and each member's rank increases your slot by one.
    * It saves your inventory, equipment, and also your current spell book for quick use.
    * Can be used anywhere from your bank interface or any bank chest.

     
    - Daily tasks system (Can be found in your quest tab to get started):
    * Up to three daily tasks will be assigned to players every 12 hours with random rewards.
    * One weekly task will be assigned every 7 days with good rewards pool.
    * A pool of up to 55 different daily tasks and weekly tasks.
    * A pool of reward items and resources of over 150 items with different rarities for every player.

     
    - Added support for charge orb spells:
    * (AIR) Charge Orb is cast on the Air Obelisk above Edgeville Dungeon, turning an unpowered orb into an air orb.
    * Using an air orb on a battlestaff makes an air battlestaff. This requires 66 Crafting level.

     
    New client is required in order to play so make sure you have the latest running version V7.42
     
     
  3. Super like
    Dkick reacted to Lou Grinder in Collection Log | Bow of Faerdhinen | PvP Presets | Ensouled Prayer Heads & More!   
    Bugs and Fixes:
    - Fixed a bug with ranks showing doubled same rank.
    - Spawn game modes are no longer able to spawn Torva whip and Ensouled heads. They can now spawn cash and blood money again.
    - Fixed a bug with Inquisitor's helmet not being able to be noted.
    - Fixed a bug with Torva whip when being repaired it gives you the wrong item.
    - Optimized the defenders drop rates including torso's.
    - Fixed a bug with teleporting home taking you into the Wilderness in some cases.
    - Fixed a bug with mining showing wall instead of mined ore.
    - Fixed Zenyte amulet crafting from the regular form to the (u) form.
    - Major overhaul for the Pest control minigame. The game should function perfectly now. Over 8 bugs fixed.
    - Fixed walking animation of a lot of weapons that were reported.
    - Fixed a bug with new game mode creation which allowed players to get realism gear.
    - You can now operate and use the Crafting cape to teleport to the Crafing guild.
    - Fixed game mode issue not showing proper combat level for pure and master game modes.
    - Fixed message padding and distancing when repairing Torva whip and displaying proper components.
    - Chaos rune item pack will now give proper runes instead of air runes.
    - Removed double minigame message when leaving the Battle Royale or Weapon minigame.
    - Changed the position of the Random event of sandwich lady to prevent low level players from being attacked.
    - Fixed KQ and Dagannoth kings entrance after the revision upgrade.
    - Fixed Chaos altar teleport location not working properly.
    - Teleporting to Cave bug by using a slayer ring will no longer show a black screen.
    - Optimized Nightmare staff special attack max hits and damage.
    - Desert lizards can now be finished off using Ice coolers.
    - Fixed Dagannoth and KQ entrances and teleport locations.
    - Fixed Trailblazer axe and pickaxe mechanics and animations.
    - Pegasian crystal has been removed from the KQ drop.
    - Desert lizards will now only be slain by using Ice coolers and it will be automatic if you have it in your inventory.
    - Fixed a bug causing Lolerai disconnecting you when showing a broken avernic defender.
    - Fixed Member's zone store not working.
    - Zogre bones task will no longer be assigned in Prayer skilling tasks.
    - Fixed all the reported issues with Paddlefish fishing in the Infernal area.
    - Skeletal wyverns will no longer retreat as requested by Garp.
    - Redone all the pet drop rates to be perfectly matching.
    - Lights in Edgeville behind the altar are no longer interactable. It was annoying to use bones on it instead of altar.
    - You can now get Red, White, and Black sweets from completing clue scrolls.
    - Harmonized nightmare staff tick rate for autocasting has been adjusted to match OSRS 4 tick rate.
    - Fixed max hits with Nightmare staffs when used on combat dummies.
    - Re-enabled the daily rewards system. The higher your streak the more cash you will receive.
    - Nerfed corrupted plateskirt and helmet. This now makes Superior Void BIS range armor (as was intended).
    - Changed pest control wait timer from 3 minutes to 2 minutes.
    - Premium store icons are now tradeable.
    - Added back Trolls to the Troll Mountain for Slayer tasks.
    - Fixed "Spinning" Crafting guide images in skill guides.
    - Fixed a bug with Deadman's cape not being able to be worn by One Life game modes.
    - Creating anti-venom potions will now give proper amount of experience.
     
    Content:
     
    - Added Killcount KC when you get a rare drop.
    - All new items can now be obtained in the Battle Royale and Weapon Minigame such as Torva, Nightmare staffs, Zaryte CB, and more.
    - Quest tab Wilderness section revamp by @Maranami.
    - Ensouled prayer heads can now be used on altars to provide a slight Slayer experience with hefty Prayer experience based on head type.

     
    - @Garpfeature requested: Ability to clean poison weapons with the cleaning cloth.
     
    - Collection Log:
    * You can now track your progress of the rare drops you obtain from the bosses, clue scrolls, minigames, and more.
    * You can obtain a collection log from the General store in game.

     




     
    - Bow of Faerdhinen & Crystal Armour:
    * The bow of Faerdhinen is a magical bow that once belonged to Faerdhinen, an elite elven warrior, that can be created from an enhanced crystal weapon seed.
    * Requiring level 80 Ranged and 70 Agility to wield, it provides the highest Ranged Attack and Ranged Strength bonus out of any weapon for its attack speed.
    * It can be corrupted, which makes the bow not degrade.
    * When created, the bow starts off at 10,000 charges and degrades like all crystal equipment, with one charge being depleted for each hit, whether it is a successful one or not; once the bow's charges have been fully depleted, it will become inactive and lose its stat bonuses until more charges are added to it. Wearing an elven signet will not provide the chance to not consume charges.
    * In order to add charges to the bow, crystal shards must be used on it (this can be done before it is inactive as well), with each shard granting 100 charges, up to a maximum of 20,000. Unlike other crystal equipment, players cannot directly revert the bow to an enhanced crystal weapon seed. In order to receive the seed back, players must bring an inactive bow to a singing bowl to revert it, costing 250 crystal shards.
    * The item is not-obtainable until we push the new upcoming boss which will drop the crystal shard and seed.
     Attack bonuses   +0 +0 +0 +0 +128    Defence bonuses   +0 +0 +0 +0 +0    Other bonuses Slot   +0 +106 +0% +0 List   Attack speed Range   10
    squares  
     

    - PvP Presets for Spawn modes:
    * You are now able to do ::presets or use the Rotten potato item in the Spawn game mode to open the PvP Presets interface.
    * There are global presets in which you can use. Items in inventory will be deposited to the bank.
    * You can also use custom spawn presets. If an item is missing it will not allow you use that preset slot.


     
    - Started the work on Bank presets base which should come in the next update.
     
    Enjoy the update!
  4. Super like
    Dkick reacted to Lou Grinder in BIGGEST UPDATE EVER: (Realism - SPAWN - One Life - PVP - Master) 5 NEW Game modes | Torva Set | 726 New Items | Cache Update #206 | $1500 Event Rewards | Tons of Content & Bug Fixes   
    Bugs and Fixes:
     
    - Buffed all Godswords special attack accuracy.
    - You cannot use bonds or cracker on other players while in spawn mode.
    - Ranks will now show for generic announcements involving player names such as opening muddy chest.
    - Spawn game mode cannot pickup items.
    - Spawn game mode cannot drop items as they vanish upon touching the floor.
    - Spawn game mode cannot enter the Battle royale and Weapon Minigame.
    - You can no longer move or do any actions if you have died while on One life game mode.
    - Minor changes and optimization to drop rates for the rare items to drop less often which should increase its value once again.
    - Rotten potato item is available for SPAWN game modes to spawn items. There are a lot of restrictions on what items can be spawned. The
    players are not allowed to spawn the new items in-game above revision #189 as well as bones of any type, bonds, voting tickets, void gear,
    broken items, clue scrolls, Mystery boxes and much more. You can only use the spawn feature once every 60 seconds for regular players. Bronze member's have the timer reduced to 45 seconds, Ruby members 30 seconds, Topaz 20 seconds, Amethyst 10 seconds, and no delay for higher ranks. All
    member ranks Topaz or above are allowed to spawn new revision items such as Torva gear.
    - Examining the Bandit's brew item, Combat lamp, or exp tomes will now show how much XP reduction your game mode will offer.
    - Spawn game mode players cannot attack NPC's that are under attack by other players.
    - Spawn game mode players do not get any drops from NPC's or bosses.
    - You can now wear the Mythical max cape to enter into the guild.
    - Spawn game mode players cannot buy general store items sold by players in spawn game mode.
    - Spawn game mode players cannot sell items to the stores.
    - Items will not drop under the player if their inventory is full while in spawn game mode.
    - Spawn game mode players can set their combat skill levels to any level 1-99 (Prayer is excluded and has to be leveled manually).
    - Strange fruit item will heal anywhere from 1-30 when eaten.
    - Demoting a player from certain ranks such as Respected will also remove their title.
    - Staff can now promote other players to the MOTM rank which is also announced in game.
    - You can only select staff ranks from the rank chooser. Game modes cannot be changed.
    - Spawn mode game players can only attack other players from their same mode.
    - Hits made to NPC's by spawn game modes won't be counted towards the damage counter.
    - Splash magic experience has been increased to match the game mode experience.
    - Added on death mechanics for one life game mode.
    - Spawn game mode players can only trade with players of their same game mode.
    - Spawn game mode players can only duel with players of their same game mode.
    - Spawn game mode players can only gamble players of their same game mode.
    - Experience tomes will automatically adjust experience based on the player game mode.
    - Pure and Master game modes will not benefit from participation points and rewards while leveling up their skills.
    - Updated all skill guides to support the newly added items.
    - Redone all bones and prayer experience. The bones experience now matches OSRS experience.
    Regular altar provides 3.5x bonus experience, Chaos altar 5x, Gilded altar 7.5x, and Ectofuntus 7.5x experience respectively.
    - Added support for new game mode gears and made it so you cannot lose them on death except for the weapons.
    - Spawn game mode players will be excluded from bounty targets in The Wilderness.
    - Spawn game mode players are not eligible for blood money reward from Wilderness boss spirits and cannot attack the bosses.
    - Spawn game mode players cannot place items on any table.
    - Crystal gear is now degradable.
    - Fixed Royal sceptre equipment not showing properly.
    - Fixed all corrupted and crystal helmets equipment types.
    - Fixed Aubury interactions and skill tasks.
    - Fixed Casket item rewards not being able to open.
    - Fixed a typo in voting streak messages.
    - Fixed crystal harpoon graphics not showing properly.
    - Fixed multiple staircases leading you to incorrect places.
    - Rainbow fish and herring are able to be eaten now.
    - Snape grass now has a ground spawn near Crafting Guild which is very useful for Iron Man game modes.

    - Golden apron and void pieces have been removed from Muddy Chest.
    - Vial of water packs are no longer free.
    - Killing a boss in the wild will no longer give a notification.

    - Minigame timer is not 3 minutes instead of 5.
    - Minigame now requires at least 3 people instead of 2.
    - Redwood shields now give more XP than magic shields.
    - When you use a hammer on a coconut, you will get two coconut halves instead of 1.

    - You can now store noted items in looting bags.
    - Added barrows gloves to barrows chest loot rewards.
    - Barrows gear has been made to last much longer than before.
    - Corrupted (c) items will not degrade as fast as before.
    - Fixed Amethyst mine not displaying the proper shading when mined.
    - Fixed a bug with Fletching skillmaster not being able to buy items even if you had fletching points.
    - Your character now plays an emote when using the box of health.
    - Fixed a major bug with elemental staffs not providing the proper runes.
    - Fixed an accuracy bug in the combat system which happens in some cases.
    - Spawn game mode players cannot use the lottery.
    - Added Cap and goggles item into the Voting store.
    - Fixed over 25 items to match the proper animations on OSRS such as Nightmare staff, Ghrazi rapier, Scythe of Vitur and much more.
    - Fixed Steel animated armour drops from Warriors guild.
    - Fixed Galvek walking very far distances from spawn point.
    - Added support for Amulet of blood fury creation.
    - Fixed Fur stall skilling task not working for Relleka.
    - Massive manual fixes on item animations and equipment types for over 150 items.
    - Merodach and Mutant tarn stats buff.
    - Fixed Archer's guild climb-up and climb-down options so you no longer get stuck.
    - XP Tomes will now automatically scale experience based on game mode.
    - Lots of prices rework from the stores.
    - Added lots of missing stores in game that can be used by Iron Man to buy gears such as Lowe, Zaff, and many others spread through the game.
    - Iron Man game modes can now buy items that are prohibited in our store from other stores. So for example you cannot buy Rune arrows from Ranged store, but you can buy them from Lowe in Varrock archer store.
    - Added an NPC in Ape atoll dungeon to sell Dragon scimitar along with all the other spawns. Be careful from the falling rocks damage.

    - Improved the drop rates system for Iron Man game modes.
    - Added Merodach in the Boss Drop Table interface in the quest tab.
    - Decreased decanting costs as requested by the community votes.

    - Client code's clean up for all the rankings system.
    - Fixed a bug with Cyclops causing them to freeze players and optimized the defender's and fighter's torso drop rate.
    - Iron Man game mode players are now able to buy items from regular stores in-game.
    - Iron man game modes can now sell items to stores.
    - Updated the prices of most items in almost every store including premium points store.
    -  Updated all generic announcements to show player ranks and improved colors.

    - Fixed a bug where if you click on a broadcast while another interface is open such as bank it would open the link.
    - Fixed Amethyst wall mining not disappearing properly.
     
    Content:

    - Packet system changes to support multiple game ranks and modes. The system also works on clan chat messages and private chat.
    The system allows the client to be able to show up to 3 ranks dynamically based on your rank. The first rank that shows up ALL the time is your staff rank if applicable. The second rank which shows is your game mode type such as Realism or Iron Man. The third rank is your member's rank such as Ruby Member, or the dicer's rank if no member rank is present.

    - Updated the cache system to OSRS revision 206# with proper support for animations, objects, NPC's, 32k object clicking, items and varbits.
     
    - You can now have colors and chat type effects in the auto-typer.

     
    -  Added Crystal pickaxe mechanics and mining speed.
     
    - Added ::train command for new players to easily train and added an announcement on login.


     
    - Staff of dead, toxic, SOL, staff of balance specs:

    The staff of the dead is a bladed staff that requires 75 Magic and 75 Attack to wield. It is dropped by K'ril Tsutsaroth, and counts as a Zamorakian item while in the God Wars Dungeon and in the desert Bandit camp. It is one of the few items that boosts the player's magic damage, boosting it by 15%.
    When a combat spell is cast with the staff, there is a 1/7 (~14.2%) chance that the staff will negate the rune cost for that spell. The staff can be substituted for a slayer's staff for casting Magic Dart (and is more accurate than a Slayer's staff), and can autocast Flames of Zamorak, Crumble Undead, Magic Dart, and Arceuus combat spells. Being a bladed staff, it is notable for its offensive melee stats, which are unusually high for a Magic weapon. Its stats surpass that of a dragon scimitar by a strength bonus of 6 and a slash bonus of 3 while possessing the same attack speed. The staff of the dead offers an attack speed of 4 when using melee, which is the same as weapons such as the abyssal whip. However, when using magic spells, it offers an attack speed of 5, which is the same as all spells, except for spells cast by powered staves or the harmonised nightmare staff. The staff has a special attack, Power of Death, that halves all of the opponent's melee damage, consuming 100% of the player's special attack energy. Upon activating the special attack, a message will appear in the player's chatbox: "Spirits of deceased evildoers offer you their protection."  
    - Added proper projectile graphics for Amethyst darts.
     
    -  Ring of elements mechanics added:
    The  Ring of the elements is an item purchased from the Mage of Zamorak Runecrafting store. It teleports players near the elemental runic altars.  
    - Added Torva whip which is the strongest whip currently in-game. Degrades after 30 minutes of combat time and becomes damaged. It has to be repaired with Bandosian components x2.

     
    - Added support for Zaryte crossbow which will be a drop and can also be found in the premium store.
    The Zaryte crossbow is a ranged weapon that requires a Ranged level of 80 to wield, and can fire up to and including dragon bolts. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses. It is one of two crossbows with a Prayer bonus, along with the Armadyl crossbow from which it is crafted. The crossbow has an attack range of 8, and the longrange combat style will increase it by 2. It is only outclassed by the Dragon hunter crossbow when fighting draconic monsters. The crossbow itself is crafted by attaching a nihil horn, obtained as a rare drop from Nex, with an Armadyl crossbow and 250 nihil shards. The Zaryte crossbow counts as a Zarosian item, but not as an Armadylean item in the God Wars Dungeon. In addition, the crossbow possesses a special attack as well as a passive effect. The Zaryte crossbow has a passive effect that strengthens the effects of enchanted bolts by 10%. For example, with enchanted ruby bolts, the bolt's special effect, Blood Forfeit, would deal 22% of the opponent's current hitpoints with a cap of 110 damage, rather than the usual 20% damage and 100 hitpoint damage cap. The Zaryte crossbow has a special attack, Evoke, which consumes 75% of the player's special attack energy. The special attack provides doubled accuracy on the next shot, and guarantees the special effect of any enchanted bolts used, providing that the player lands a successful hit on the target.
     
     
    - Added support for Tome of water mechanics, charging, recharging, and the combat mechanics.
    The  Tome of water is a book held in place of a shield. The tome of water requires level 50 in Magic to wield. The tome can be charged with soaked pages to act as a source of water runes whilst equipped. Each page adds 20 charges to the tome. It can hold 1,000 pages and requires 1,320,000 to fully charge. Each charge costs 66. If a charge (1/20 or more) is consumed and the page is removed, the entire page will be consumed. Casting water spells with a charged tome equipped will increase the spell's accuracy and damage by 20% (multiplicative bonus on top of magic damage bonus), while curse spells (such as Confuse but not Bind) have their accuracy and effectiveness increased by 20% and 50% respectively; both types of spells will consume one charge. In addition, casting a non-combat spell requiring water runes will not consume any charges.  
    - Added a new ::train command for training teleports along with announcements to let players know.
     
    - Torva gear set is now finally in-game. Added support system for degradation over combat time wear:
    Torva armour is a set of equipment requiring level 80 Defence to equip. The individual armour pieces are obtainable only as rewards from Nex (coming soon). The pieces of armour are dropped in a broken state, and must be repaired using Bandosian components made by breaking down Bandos chestplates and tassets
    Item Attack Bonuses Defence Bonuses Other   Torva full helm 0 0 0 -5 -5 59 60 62 -2 57 8 0% 0 1 2.0   Torva platebody 0 0 0 -18 -14 117 111 117 -11 142 6 0% 0 1 9.5   Torva platelegs 0 0 0 -24 -11 87 78 79 -9 102 4 0% 0 1 9.0   Totals 0 0 0 -47 -30 263 249 258 -22 301 18 0% 0 3 20.5  

     
    - Nightmare Staffs:
    * The Nightmare Staff is a powerful magic weapon. It is tradeable and requires 65 Magic and 50 Hitpoints to equip. It does not degrade and can autocast both standard and Ancient spells. You can attach three different orbs to the Nightmare staff. These orbs are tradeable and change the staffs powers upon attaching.
    Harmonised Nightmare Staff:
    Requires 75 Magic and 50 Hitpoints to wield. Allows the Staff to cast standard spells a tick faster than normal. Removes the tick delay when autocasting. The staff loses the ability to autocast Ancient spells. Harmonised Nightmare Staff is purchasable from PvP Store and Premium Store.
     
    Eldritch Nightmare Staff:
    Requires 75 Magic and 50 Hitpoints to wield. Adds a special attack to the staff `Invocate` that consumes 75% of the player's special attack energy. The base damage for Invocate is scaled based on the player's Magic level, ranging from 39 at level 75 to 50 at level 99, which can be increased with magic damage boosting items. At level 99, the maximum possible hit is 60. Restores the caster's prayer points by 50% of the damage dealt. Invocate can boost the caster's prayer points above their prayer level (like the ancient mace), up to a maximum of 120. The special attack does not consume runes. Eldritch Nightmare Staff is purchasable from PvP Store and Premium Store.
     
    Volatile Nightmare Staff:
    Requires 75 Magic and 50 Hitpoints to wield. Adds a special attack to the staff `Immolate` that consumes 55% of the player's special attack energy. The special attack hits with an added 50% accuracy. The base damage for Immolate is scaled based on the player's Magic level, ranging from 50 at level 75 to 66 at level 99, which can be increased with magic damage boosting items. At level 99, the maximum possible hit is 80. Volatile Nightmare Staff is purchasable from PvP Store and Premium Store.
     
    - Added support for new rank: Member of the month.



    - Added support for three new graceful sets the Brimhaven & Hallowed Graceful sets including the dialogue work from Grace. Effects are also implemented.


    - Mythical max cape item and mechanics has been added to the game.

    - Added support for the new Slayer helmets items and mechanics including their broken form.




    - Added Superior void set items and mechanics which are the BEST void set in game. Can be obtained from Pest control or Premium store.
     
    Melee: 17.5 % boost from elite 10 % Ranged: 15 % boost from elite 12.5 % Magic: 10 % boost from elite 2.5 %




     

    - Added support for the new trimmed Dragon hunter crossbow mechanics.
    The dragon hunter crossbow possesses a passive effect that increases ranged accuracy by 30% and damage by 25% when fighting draconic creatures, such as dragons and wyverns. However, Elvarg and revenant dragons are not affected by this bonus. This stacks multiplicatively with Void Knight equipment, salve amulets, and the slayer helm (i).[1]  
    - Added support for creating golden godswords special attack.

     

    - Added support for training bow, trimmed rune crossbow, and amethyst javelin.
    - Monkeys inside of premium store have stats. See screenshots below to know their stats:
    All monkeys have 3 prayer bonus as a base, ranging in different stats depending on the monkey.
    Maniacal Monkey: High Range Attack Skeleton Monkey: High Slash bonus + 6 str bonus Princely Monkey: Low attack stats, decent melee defense stats, +8 prayer bonus Zombie Monkey: High magic attack and def stats Kruk Jr: High defense stats





    - Added support for the new Holy and Sanguine scythe of Vitur and its mechanics.


    - Added special attack type for Nightmare warblade, Starshatterer, Dragon claws (t), and Heavy ballista (t).

    - Added support for new edible sweets:
    Purple sweets heal 1-3 White 2-5 Red 3-6, Black 4-7 Hitpoints.
    - Added Swampbark and Bloodbark magic armor sets and their mechanics:
    The melee defence is comparable to mithril armour, and the total Magic bonus is 6 greater than that of splitbark armour. In addition to their stats, each piece of armour increases the duration of bind spells by 1 tick (0.6 seconds), with the full set increasing the duration by 5 ticks. For comparison, Ice Barrage binds players for 32 ticks (19.2 secs).
    Item Attack Bonuses Defence Bonuses Other   Bloodbark body 0 0 0 18 0 53 39 64 24 0 0 0% 0 0 4.5   Bloodbark boots 0 0 0 4 0 5 4 6 5 0 0 0% 0 0 0.9   Bloodbark gauntlets 0 0 0 4 0 5 4 6 5 0 0 0% 0 0 0.9   Bloodbark helm 0 0 0 5 0 16 14 17 6 0 0 0% 0 0 0.9   Bloodbark legs 0 0 0 13 0 33 31 38 17 0 0 0% 0 0 3.6   Totals 0 0 0 44 0 112 92 131 57 0 0 0% 0 0 10.9  
    - You can now fish Paddlefish from the Infernal eel spot at 96 Fishing level. Heals 24 hit points which is +1 higher than big sharks.
    - Added raw version of the Big shark, and improved the skill guides to support new items.
     





    - Added support for breaking down Bandos gear into Bandosian components to be used for repairing Torva gear.

    - Added Ancient godsword item, mechanics, dismantling, and special attack.
    The Ancient godsword is one of the five variants of the Godsword created by using an ancient hilt, obtained from Nex (coming soon), on a completed godsword blade. As with all godsword variants, it requires level 75 Attack to wield. The design of the hilt bears the Zarosian symbol, and was created under Nex's orders after her escape from the Ancient Prison. Though the hilt was created, it never saw usage as the four armies of the gods joined forces to imprison Nex once more before the weapon could be completed.
    As a Zarosian item, it will also grant god protection towards Zarosian NPCs in the God Wars Dungeon.
    Like all godswords, the Ancient godsword has a special attack, Blood Sacrifice. In addition to doubled accuracy, it inflicts damage with a 10% higher maximum hit than a normal attack, consuming 50% of the player's special attack energy.
    Upon a successful hit, the target will be marked for sacrifice and will have eight ticks (4.8 seconds) to move at least five tiles away from the attacker. If the target fails to do so, they will take 25 damage and the attacker will be healed for the same amount.[1] Praying Protect from Magic will not reduce the sacrifice damage.
    The Magic damage will always hit 0 on cyclopes in the Warriors' Guild, as with all non-melee damage there. It will also hit 0 on Callisto as he is immune to Magic damage. However, it will still heal the player for 25.
     Attack bonuses   +0 +132 +80 +0 +0    Defence bonuses   +0 +0 +0 +0 +0    Other bonuses Slot   +132 +0 +0% +8 List   Attack speed Range   1
    square
     
    - Added new item for Realism and One life game mode the Royale Victory cape.
    What are the new Game Modes?
     One Life:
     Realism:
     Classic:
    Regular:
     Pure:
     Master:
    Iron Man
     Hardcore Iron Man:
     Ultimate Iron Man:
     Spawn Mode:
    Fixed Icon
    Fixed Icon
    Fixed Icon
    X
    Fixed Icon
    Fixed Icon
    Fixed Icon
    Fixed Icon
    Fixed Icon
    Fixed Icon
    Unique Title
    Unique Title
    Unique Title
    X
    Fixed Title
    Fixed Title
    Fixed Title
    Unique Title
    Unique Title
    Fixed Title
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    X
    Very Powerful Custom Starting Gear
    Very Powerful Custom Starting Gear
    X
    X
    X
    X
    Iron Man Gear
    Hardcore Iron Man Gear
    Ultimate Iron Man Gear
    Rotten Potato
    Superior High Drop Rates
    Highly Boosted Drop Rates
    Boosted Drop Rates
    X
    Highly Reduced Drop Rates
    Highly Reduced Drop Rates
    Improved Drop Rates
    Improved Drop Rates
    Improved Drop Rates
    No drops
    You have one life only. If you die you can no longer do any actions.
    X
    X
    X
    Pure Mode minor restrictions
    Master Mode minor restrictions
    Iron Man restrictions
    Iron Man restrictions
    UIM Iron Man restrictions
    Spawn mode restrictions
     Spawn Mode: - Fixed Title | Ability to set a skill level manually from 1-99 | Spawn items | Massive Account Restrictions


    Experience Grid:
    Normal: 75x Combat, 35x Skilling, 15x Post-99
     One Life:  75x Combat, 35x Skilling, 15x Post-99
     Realism: 15x Combat, 5x Skilling, 5x Post-99
     Classic: 50x Combat, 25x Skilling, 10x Post-99
     Pure: 625x Combat, 5x Skilling, 5x Post-99
     Master: 625x Combat, 5x Skilling, 5x Post-99
    Spawn: 75x Combat, 35x Skilling, 15x Post-99
    Iron Man: 75x Combat, 35x Skilling, 15x Post-99
     Hardcore Iron Man: 75x Combat, 35x Skilling, 15x Post-99
     Ultimate Iron Man: 75x Combat, 35x Skilling, 15x Post-99








    Pure Mode/Master Mode restrictions:
    -          Not allowed to play certain minigames: (Weapon Game, Battle Royale, Barrows, Chambers of Xeric and Theatre of Blood). The rank is solely PVP based with easy earnt stats. The prevention is to keep it a fair play between players and to prevent players from using PVP accounts to get advantages on certain minigames and gather resources.
    -          Very low drop rates.
    -          Slow skilling experience including prayer skill. (You have to grind Prayer)
    Spawn Mode Restrictions:
    -          Not eligible for daily rewards.
    -          Not allowed to trade, duel, or gamble with any players except of the same game modes.
    -          Not allowed to participate in any minigame with other players except solo minigames such as Fight caves etc.)
    -          Not allowed to attack any NPC when it is under attack by other players even if it’s in multi zone. In addition, you cannot attack any NPC when it has been in combat by other player for at least 15 seconds.
    -          NPC's will not drop items when slain by spawn game mode.
    -          Damage inflicted to other NPCs by other players will cause the NPC to drop nothing upon death.
    -          Any item dropped will automatically vanish upon touching the ground.
    -          You are not allowed to be attacked by any player in PVP or attack except from the same game modes. All equipped items and inventory will be cleared upon death in all circumstances and the items will vanish.
    -          You are not allowed to participate in the Wilderness Boss Event and can’t attack the boss.
    -          You are not allowed to place items on the table.
    -          You are not allowed to participate in the lottery.
    -          You are not allowed to use the shops in buying and selling forms.
     
    - Store New Items (Massive rework to existing stores):
    General: Added back runes, rune arrows, rune darts, potions, edibles up to sharks, and much more! (Thanks to @Maranami)



    Limited store:
    Zombie monkey
    Skeleton monkey
    Torva set
    Torva whip
    Holy sanguinesti staff
    Holy ghrazi rapier
    Holy scythe of vitur
    Sanguine scythe of vitur
    Healer icon
    Defender icon
    Collector icon
    Attacker icon

    Runecrafting store:
    Ring of elements

     
    Mystery boxes (More coming later):
    Night mare staffs (PVP)
    Gold tiara (Gilded mystery box)

    Premium store:
    Saucepan
    Headless head
    Giant boot
    Nightmare staffs
    tome of water
    Maniacal monkey
    Kruk's jr
    Cursed banana
    Princely monkey
    Banana hat
    Banana cape
    Shattered banner
    Gnome child mask
    Dragon warhammer (or)
    Dragon claws (or)
    Heavy ballista (or)
    Ancient godsword
    Zaryte crossbow
    Zaryte vambs
    Golden godsword special attack x3
    Superior void set
    Golden prospector set (Up to +50 % bonus Mining experience)
    Hallowed hammer
    Book of the dead
    Severed leg
    Fairy mushroom
    Crystal grail
    Gold coffin
    Skeleton lantern
    Imcando hammer
    Amy's saw
    Hallowed focus
    Vs' shield
    Twsited cane
    Greg's eastdoor
    Giant boulder
    PvP Store:
    Nightmare staffs x4
    Bounty hunter hats (tier 1-6) - provides strength bonus +1-6
    Centurion cuirass
    Bloodbark set
    Tome of water

    Void store:
    Superior void set
    Castle wars store:
    3x Helmet and boots variants


    Minigames store:
    Karamjan monkey
    Haunted wine bottle
    20th anniversary set
    Twisted ancestral set
    Trailblazer (t3) set
    Trailblazer cane
    Trailblazer axe
    Trailblazer pickaxe
    Trailblazer harpoon
    Trailblazer banner
    Dragon-bronze trophies


    Crystal chest:
    Swampbark set


    Prayer master store:
    Zealot boots: +5 % Bonus Prayer Experience
    Zealot top: +5 % Bonus Prayer Experience
    Zealot robe: +10 % Bonus Prayer Experience


    Voting store:
    Rune crossbow (or)
    Propeller hat
    Abyssal lantern
    Dark flippers
    Extradimensional bag
    Reinforced goggles
    Hallowed hammer
    Shattered hood (t1) set
    Shattered cane
    Hat of the eye set
    Vyre's dress
    Keris partisan


    Drops: (Coming soon)
    Torva Set
    Nihil shard/dust
    Ancient Godsword/hilt
    Torva whip
    Amulet of blood fury
    Zaryte vambs
    Blood Bark set

    Clue scrolls:
    Wolf mask (hard)
    Wolf cape (hard)
    Cat ears (hard)
    Hell cat ears (elite)
    Mystic set (or) (hard)
    24'carat sword (hard)
    Carrot sword (easy)
    Spirit angler set (medium)
    Dragon hunter crossbow (t) (hard)
    Dragon hunter crossbow (black) (elite)
    Beekeeper set (hard)


    Aquais Neige store:
    Holy books (or)
    Ancient ceremonial set
    Portable waystone amulet
    The eye set (blue)

     


     

    Futuristic Advanced Training Areas:




     
     
     INGAME EVENT rewards reaching up to $1,500.00 for FREE! (Event is over)
     
     
    New client is required to be able to play. Special thanks to Maranami, the staff team, and the community for helping this come true. Without everyone's support and help we wouldn't have reached to where we are today!
     
  5. Super like
    Dkick reacted to Maranami in Skilling Pets | Farming Cape | Bug Fixes   
    Content Updates
    More Skilling Pets!
    We've introduced 5 new skilling pets for you to obtain.
    Phoenix (Firemaking)

    Herbi (Herblore)

    Baby Chimchompa (Morphable) (Hunter)

    Giant Squirrel (Agility)

    Tangleroot (Farming)

     
    Farming Cape Enhancements
    You're now able to teleport to all farming spots available in the game (minus donator zones). This is able to be used both while in the inventory or equipped.


     
    Castle Wars ticket increase
    When playing castle wars, you will receive an extra 5 tickets per game. This is added to the tickets that you receive based on your score (up to 5).
    - Max amount of tickets you are able to receive is now 10.
     
    Bug Fixes
    - Fixed an issue with Minigames that would not teleport you if you logged out.
    - Fixed an issue where Zulrah minions were not spawning.
    - Fixed the ability to craft Dragon Boots (g) using dragon boots + dragon boots ornament kit.

    - Fixed the ability to not be able to use logs on the permanent fires outside of home bank & in Karamja fishing area.

    - Your knife will no longer disappear when click "craft" option on celastrus bark.
    - Fixed issue where you were able to use donator commands (::hp, ::bank, ::spec) in corp area.
    - Fixed issue where you couldn't use donator commands (::hp, ::bank, ::spec) in kalphite area. You are still unable to use commands in Kalphite Queen area.
    - Disabled Trahaern Mine teleport through Ancient Wizard as this sends you to a bugged area.
    - Updated the wording when crafting glass items.
    - Updated wording when reaching max level (99) to make more sense.

    - The dragon chainbody in Mystery Boxes is now the correct id.
    - You should no longer get teleported mid combat to do a random event.
     
    This update does not require a new client. As long as you are updated to client 7.27, you can play! Enjoy!
  6. Heart
    Dkick reacted to Hellmage in Donator commands | Bug fixes | Random event   
    Bug Fixes
    - Scorpia entrance where it teleports you to Merodach lair has been fixed
    - A bug causing Alch Hydra to not attack back has been fixed
    - A bug causing Kree'arra to not attack back has been fixed
    - A bug causing Galvek to not attack back has been fixed
    - A bug causing the fletching master to not give you a skill task, has been fixed

    - Galvek misspelled inside the teleport interface under previous teleports has been fixed

    - Shot put room in the Warriors guild has an xp cap so players cannot farm a crazy amount of xp 
    - A bug where it causes Merodach to retreat has been fixed
    - An issue where the automatic voting message appears while making a new account has been fixed
    - Ranging skill capes are free until Ranging Guild is up and running

     
    Content
    - Merodach now drops Inquisitor gear and Galvek now drops Justiciar gear


    - Temple Guardian ( tourny minigame shop has been moved closer )

    - Weapons game and Battle Royale timer has been reduced to 5 minutes instead of 30 minutes

    - All enchanted bolts formula is now 1:1 to OSRS including their special attack
    - Ranging guild store has been updated 

    - Membership bonds now cost 4,000 participation points to help control the donator commands 
    - Ring of wealth and Ring of wealth (imbued) now supports Boss logs and Currency toggling
     
     
     
    Donator community
    All commands will have a 60 second cool down timer and will have some location restrictions. Donators will not be able to use these commands when in the wilderness, boss areas (including instances), and mini-games (with the exception of Pest Control).
    -  Topaz member  :  Topaz members have the ability to use ::spec ( restores your special attack to 100% )
    -  Amythyst member  : Amythyst members have the ability to use ::hp ( restores your hitpoints )
    -  Golden member  : Golden members have the ability to use ::bank ( opens up your bank interface )
    -  Platinum member  : Platinum members receive 10% xp increase on all skills 
    -  Titanium member  : Titanium members receive 15% xp increase on all skills
    -  Diamond member  : Diamond members receive 20% xp increase and 5% drop-rate increase
    - Administrators+ are able to create a donator event where you can obtain bonus premium points or extra items if you donate a specific amount


  7. Super like
    Dkick reacted to Lou Grinder in Economy Redone | Void (t) | Graceful Outfit | Fletching Master | Bug fixes   
    Bugs and Fixes:
    - Stall bonus items reward is removed and replaced with a random amount of coins from 0 coins to 1 million capped.
    - Elite clue scroll rewards will no longer give Twisted bow, Scythe, Twisted buckler, Santa's, Phat's, and other similar items that can be obtained from elsewhere.
    - Regular mystery box is no longer available in the premium store except as a reward on purchases, voting store, and achievements. All the rewards have been
    normalized to prevent any economy damages. The items that were unique are now spread into different stores.
    - Dragon godsword can now be built using Dragon's tail on the Armadyl godsword which will provide 139 strength bonus instead of 132. However, it vanishes after being used in combat
    for a certain period of time. NPC's no longer drop the item as it used to be.
    - Dragon (g) set has been removed from NPC drops and players should either buy it ready made or use the ornament kits on dragon pieces.
    - Caskets rewards has been optimized to match the economy changes and will be opened instantly without an interface.
    - Skilling supplies rewards has been optimized to match the new economy changes.
    - Leveling up your stats reward has been nerfed.
    - All achievement rewards has been nerfed and optimized. Only regular game modes will receive those benefits.
    - Character appearance cost to change your look has been nerfed.
    - Barbarian will now teach how you how to crush vials for a cheaper price.
    - The sailing price for Sailor Greg has been nerfed.
    - The cost to repair barrows has been nerfed.
    - Stall and pickpocket gold amounts has been reduced and each stall amount differs from the other.
    - The entrance fee to the Wilderness Resource Area is nerfed.
    - The cost of the gambler rank is now reduced massively.
    - The rewards from Stronghold security has been nerfed.
    - The starter setup kit has been optimized.
    - Rewards from slaying bosses has been nerfed.
    - Kamil is now hardened with stronger max hit, stats, and hit points.
    - New players cannot trade, drop items, or duel with other players if their play time is less than an hour.
    - Staff present and coins mystery boxes rewards has been nerfed.
    - Boss contract system has been removed and the unique items are now in Slayer rewards store.
    - The cost to repair broken items or imbuedables has been nerfed for most of the items.
    - To match the new economy the gamble/stake tax has been reduced for currencies from 10 % to 2.5 % respectively. The zone is revamped.

    - The cost of buying teleports from the ancient wizard has been massively reduced.
    - High priest store revamp and Prayer Master store revamp with new bones added.
    - The regular altar provides 25% bonus XP, Chaos altar 40% bonus XP, and Ectofuntus/Gilded altar provides 50% bonus XP.
    - All bones experience now match OSRS except for Gilded bones (1kg).
    - Armadyl hilts drop are now only available from God wars Armadyl chamber.
    - Mutant tarn will now drop Ourg bones instead of Zogre bones as the Zogre bones experience is lower. This makes Slash bash and Mutant tarn
    the best bosses to slay for very quick prayer experience.
    - Skeletal hellhound no longer drops Superior dragon bones, yet its still good XP training for barrage, chins, and their bones/coins drop when used with a bonecrusher.
    - King black dragon no longer drops the Dragon's tail and it is now dropped by Galvek.
    - Corrupted armour gear is now only dropped by Galvek as a unique drop and it has been removed from other drops and stores.
    - Third age is no longer dropped by bosses and it is only obtainable through clue scrolls.
    - Eternal glory drop has been removed from Chaos elemental and Vorkath.
    - Twisted bow, Rapier, Ely Sigil, Justiciar armor drop rates has been reduced by 35 % drop chance.
    - Dragon hunter crossbow and Elder maul is no longer dropped by the Black knight titan. 
    - Skill capes can now only be obtained from their skill master as they are unique for their bonus XP effects and perks.
    - Graceful outfit can now be bought from Grace in the Barbarian outpost, and you can upgrade your outfit to a higher tier for a unique color and increased bonus experience when the full set is equipped. On the other hand, the Agility skill master can still assign you to task and with that you can make extra cash or exchange to Agility points which can be also used to increase your Marks of grace or buy the Agility skillcape which provides high experience boost. Graceful gear bonus Agility experience:
    Regular: 25 % bonus XP Arceeus: 30 % bonus XP Piscarilius: 35 % bonus XP Lovakengj: 40 % bonus XP Shayzien: 42 % bonus XP Hosidius: 45 % bonus XP Great Kourend: 50 % bonus XP Brimhaven: 55 % bonus XP Hallowed: 60 % bonus XP Trailblazer: 70 % bonus XP Do not forget that Penance gloves, Boots of lightness, spotted capes, and Agility hood provide 5 % bonus XP, and Agility cape provides 20 % bonus.



     
     
    Content:
    - Fletching master has been added 'Hickton' which can be found in Catherby.

     
    - You can now upgrade your void set to the trimmed version by speaking with Elite Void in Pest Control.







     
    - Shops/Exchanges/Store complete revamp and overhaul:

    Consumables Store:
    The store will no longer sell cooked or raw fishes. This is to make the raw or cooked food have an in-game value. This will promote skilling for players who spend time fishing they can either cook the food to use it or sell it, or they can also sell it raw to other skillers. It will also improve the value of all items since you have to spend money or resources to fight bosses or PvP so its an overall activity that would help balance the economy as it is consumed.
     
    Herblore store:
    The store no longer sells unclean herbs and its secondary ingredients. Potions will have to be made by players which can be either self consumed or sold to other players.
    Having those ready in store makes Herbloring skill very easy to train and makes all the herb drops/pickpocketing rendered useless. With this change when you get a drop of herbs it would have a value such as slaying Choas druids or other monsters. It will also help balance the economy and create more diversity as skillers can also profit when making the potions. This will also have an effect on PvP/PvM as you will be limited on resources so you have to use it wisely and it has a value instead of being a worthless item in game.
     
    Crafting store:
    All the uncut gems have been removed except for the beginner's one, and all the other hides, dragonskins and more are also removed. The skill was extremely easy to level up all you had to do is buy the gems and cut them while being AFK most of the time. Many players got uncut gems, dragonhide drops and no one ever picked it up because it had no value and this meant intermediate level accounts could not profit at all until they are nearly maxed to slay the hard bosses, and with the future new XP game modes this will make it impossible. However, with this new change now intermediate Pvmers could profit from the skin by selling it or even using it to train their skills and be able to craft gears such as Black d'hide, Xerician robes and much more which will increase diversity in the economy and balance it overall.
     
    Voting store:
    New items and changes applied with minor price changes.
     
    High priest store and Prayer Master store:
    New items and complete revamp.
     
    Farming store:
    Will no longer provide seeds. There are many ways you can farm seeds such as Master farmer or many other NPC's.
     
    Skilling points exchange:
    New items and changes.
     
    Slayer rewards store:
    Slayer skillcape is now added, and some items has been removed and the store is optimized overall.
     
    Other: Rune arrows, Runite bolts, Magic shortbow, and similar items has been removed from the free stores. Those items are resources and should be either crafted such as the arrows and bolts
    and the other equipment can be either obtained by PvP or by PvM which is by slaying monsters. Since those items are no longer available for free, it will create increased diversity in the economy
    as players would be interested to buy or sell these and also benefit skillers to can create ammunition in bulk which could be a good profit. Mystic gear was basically worthless as players
    would buy it and go PvP and when you defeat a player with this gear you don't pick up anything. However, with this change the gear now does reflect a value which will increase over time
    and it will also be bought and sold in-game and will increase its value whenever you get it as a drop from either PvP or PvM.
     
    Magic store:
    Runes are no longer available available including the Mystic and Ghostly gear. The god capes and staffs can now be obtained in the Mage Arena minigame by defeating the boss and the staffs can be obtained by slaying Battle wizards. Magical runes can be runecrafted and this is why we have support for all altars including the Ourania altar.
    Players will be buying and selling runes which will be a significnat improvement on the game economy and its diversity.
     
    PvP Store: The blood currency store finally has a great value in-game. Blood money is NO LONGER TRADEABLE. This is a significant change for the following reasons:
    1. The Blood money obtainable resources has been limited to most activites which used to reward bm in the past such as:(Slayer tasks, Participation points, Skilling points, Minigames, Daily login reward, and many more) will no longer reward you with bm. The best way to earn it is either throughPvM by slaying Wilderness bosses which will also boost PvP, or by defeating other players in The Wilderness which will reward you with bm and even coins. Some exchanges such as the Agility Ticket exchange and Voting Ticket Exchange can exchange your currencies for some Blood money.
     
    2. In the future when we have the Pure and Master game modes which as PvP game modes it will be vital for them to quickly start PKing and if the Blood money had no value it nor the items it would basically mean no one would be interested in that. However, with every item now has a value such as Mystic, Food, Potions, Dragon scimitar, Magic short bow, Rune crossbow, Ammunition and many more it would be worth spending time killing other players which will also reward you with Blood money. Some items which were only obtainable by one resource such as Dragon claws and Barrows gear can now be obtained from the PvP store and since Blood money is no longer tradeable it would have no effect on the economy as it would only benefit players who basically PvP all the time such as the Pure and Master game modes and those players would not be interested in playing Barrows Minigame to get the gear so this is a great incentive as they would be able to purchase most of the gear purely by PKing without having a big effect on the economy. Blood money will also be useful for them when they obtain the Void knight gear through Pest control and in case it breaks in the Wilderness they will have to repair it with Blood money and that costs quite a lot. Players who defeated a player with void will get 50% of the repair cost dropped as Blood money which is also still beneficial. Certain items can also be upgraded such as Berserker ring to Berserker ring (i) which will also require Blood money in order to repair it. Items in the store such as potions or ammunitions are very expensive but still available for those who need it urgently while its much better and cheaper to buy it off players, but again some PvPers are very rich in Blood money and they wouldn't want to spend time buying ammo or potions so that is why they are in the store but for a hefty price only for those who REALLY need it.
     
    3. There are many other items that PKers will still need to obtain which will make the server entertaining such as Void knight gear from Pest control, Defenders and Torso from Warriors guild, Fire cape from Fight caves, and Infernal cape from Inferno (coming soon). For players who want the assembler they would have to slay Vorakth and since its instanced no players would have any troubles on that.
     

    Note to all the resources:
    In our game we have a teleport to almost any skilling area and our members area's are filled with trees, fishing spots, and much more which means we would not have any problems as there are tons of places which you can obtain those resources and some member's area provide hot spots that are close to the bank which makes this even easier. Skilling tasks would also make more sense now. The game is now much more entertaining with new features coming into play such as the Master farmer for seeds. Slaying NPC's for herbs. Regular items have a value.
    Skilling does make sense now such as Fishing, Cooking, Crafting, Fletching arrows, and more. Fire cape is no longer tradeable and you have to farm it which also applies to Defenders, Torso, Void Knight gear, Assembler, Salve amulets, and many more.
     
    Economy changes:
    All items that were store obtained have their amounts reduced to match the new economy. Those are the items that players did not work for to get and was simply rewarded via tasks or Voting
    mystery boxes. This includes items such as Bow strings, Feather, Uncuts, Herbs, Seeds, Raw food, Cooked food, Super potions, Runes, and other similar
    items. Since those items now have an in-game value and can be traded between players it is fair to have them reduced. Furthermore, this has a great effect on the economy and to not have huge price fluctuations we have reduced a few items/currencies amount by 20-50% and even more for resources, so their value retains in the new economy and this means:
    Those items above had almost no value in the past and with this change they now have a value. For example if whip used to cost 30m in the past and literally no one buys it now it will cost 15m and with the new economy changes players would be interested in buying it as it is harder to get. Dragon scimitar had 0 value and now it must have at least a little value after this change. Similarly items that used to cost 5b for example Twisted bow, you still retain the same amounts of Twisted bow but now each one costs 2.5b so this does not change anything. If your money could buy 5 infernal capes in the past, you can now still buy 5 infernal capes but their overall cost is reduced and so is the coins amount.
    You can think of it just as the currency price changes and all the store prices also change and you remain unaffected. Remember that the cost of almost everything that had to do with coins is now reduced by at least 3-7x which means you coins do value more in game.
     
    List of items that were effected: (Includes all resources listed above such as seeds, herbs..etc)
    Please note that expensive items such as rapier and t bows were not touched and now they even value more as a bonus for having them.
    Abyssal's whip Dragon whip Dragon godsword Amulet of fury Amulet of eternal glory Dragon boots Magic shortbow Dark bow Void gear Rune crossbow Granite mual Barrows gloves Primo boots Bandos set Armadyl set Pegasian boots Eternal boots Dragon axe Dragon pickaxe Rune axe Rune pickaxe Ancient staff Revenant (u) uncharged items Blood money Dragon scimitar Helm of netiznot Dragonfire shiled Dragonfire ward Ancient wyvern shield Coins Platinum tokens Rune arrows Dragon arrows Runite bolts 3rd age items Corrupted set Armadyl godsword Bandos godsword Saradomin godsword Sprit shields (their value was way too down) Dragon claws
      Note: A new client version 7.23 or higher is required to play. Make sure you have the latest version.

  8. Thank you
    Dkick reacted to Lou Grinder in 2022 Plans - Rune Lite 203# HD | Raids | Inferno | Group Ironman | Most content redone (Development Blog)   
    Please keep in mind that this thread took a lot of time to properly plan and write. The new game modes will make the game difficulty perfect for players who like to grind, and also allow new players to enjoy our great combat system with PvP without hurting the economy.
    Finally I would like to remind everyone that our server is probably one of the most detailed where every single content that we have works fluently without any bugs. Not to mention we have over 2,000 lines of dialogues from NPC's.
  9. Thank you
    Dkick reacted to Lou Grinder in 2022 Plans - Rune Lite 203# HD | Raids | Inferno | Group Ironman | Most content redone (Development Blog)   
    Summary:
     
    Grinderscape server base is currently being redone with a complete major overhaul in order to be supporting the latest OSRS features and even support Rune Lite client addition support. This over haul will require us to redo each and every interface from scratch such as the Yell Customizer, Gambling interface, Title Chooser, Rank chooser, and many more in the OSRS format which also supports varbits saving (This means the interface will remember your last chosen option) and much more features including some interfaces to support resizable screens.
     
    The conversion will also include the Rune Lite HD update on the 200# engine which will be perfectly supported on the server along with most of the default Rune Lite plugins.
     
    One of the most important features is the server will support OSRS packets handling and interfaces which will allow our developers to implement content 1:1 easily as we have all the tools that are necessary for that. Content such as perfect construction, farming, and hunter skills will be adopted as well as the big content such as Chambers of Xeric and Theatre of Blood.
     
    What is going to happen after this conversion is done? Well, the whole server economy is going to be changed into a sustainable economy with more of a grindy twist. This means the economy will have new rules and changes that will not just make it more stable but also more grindy which means the XP changes will be significant and also include new game modes.
     
    What are the new Game Modes? (The proposed XP rates are not final and are subject to change).
     
      One Life: – Unique Icon | Unique Equipment | Unique Title (Can’t be changed) | Superior Benefits | High scores Page | 10x Combat 10x Skilling – 5x post 99
    Upon dying your account will be eliminated. Your account will stop functioning once your hit points reaches zero. You will not be able to trade, move, or do any actions.
     
          Realism: – Unique Icon | Unique Equipment | Unique Title | Benefits | High scores Page | 10x Combat 10x Skilling – 5x post 99
     
         Classic: – Unique Icon | Unique Title | Benefits | High scores Page | 50x Combat 25x Skilling – 15x post 99
     
    Regular: – High scores Page | 125x Combat 50x Skilling – 25x post 99
     
          Pure: – Fixed Icon | Fixed Title | High scores | Account Restrictions | Reduced Drop Rates | Instant ( 75 Attack, 92 Strength, 94 Magic,
    70 Ranged, 99 Hit Points) 1250x Combat 5x Skilling – 5x post 99
     
          Master: – Fixed Icon | Fixed Title | High scores | Account Restrictions | Reduced Drop Rates | Instant (99 Attack, 99 Strength, 99 Defence,
    99 Magic, 99 Ranged, 99 Hit Points) 500x Combat 5x Skilling – 5x post 99
     
    Iron Man: - Unique Icon | Unique Title | Iron Man Restrictions | High scores | 75x Combat 35x Skilling – 25x post 99
     
     Hardcore Iron Man: - Unique Icon | Unique Title | One HCIM Life | Iron Man Restrictions | High scores | 75x Combat 35x Skilling – 25x post 99
     
     
     Ultimate Iron Man: - Unique Icon | Unique Title | Iron Man Restrictions | High scores | 75x_Combat 35x Skilling – 25x post 99
     
     
            Group Iron Man: – High scores | 25x Combat 15x Skilling | OSRS Features 125x Combat 35x Skilling – 25x post 99
     
    Proposed Mode -  Spawn Mode: - Fixed Title | Ability to set a skill level manually from 1-99 | Spawn items | Massive Account Restrictions


     
     One Life:
     Realism:
     Classic:
    Regular:
     Pure:
     Master:
    Iron Man
     Hardcore Iron Man:
     Ultimate Iron Man:
     Group Iron Man:
    Fixed Icon
    Fixed Icon
    Fixed Icon
    X
    Fixed Icon
    Fixed Icon
    Fixed Icon
    Fixed Icon
    Fixed Icon
    Fixed Icon
    Unique Title
    Unique Title
    Unique Title
    X
    Fixed Title
    Fixed Title
    Fixed Title
    Fixed Title
    Fixed Title
    Fixed Title
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    High scores Page
    Custom Starting Gear
    Custom Starting Gear
    Custom Starting Gear
    X
    X
    X
    Iron Man Gear
    Hardcore Iron Man Gear
    Ultimate Iron Man Gear
    Group Iron Man Gear
    Superior High Drop Rates
    Highly Boosted Drop Rates
    Boosted Drop Rates
    X
    Reduced Drop Rates
    Reduced Drop Rates
    X
    X
    X
    X
    X
    X
    X
    X
    Pure Mode restrictions
    Master Mode restrictions
    Iron Man restrictions
    Iron Man restrictions
    Iron Man restrictions
    Iron Man restrictions
     
    Pure Mode/Master Mode restrictions:
    -          Not allowed to play certain minigames: (Weapon Game, Battle Royale, Barrows, Chambers of Xeric and Theatre of Blood). The rank is solely PVP based with easy earnt stats. The prevention is to keep it a fair play between players and to prevent players from using PVP accounts to get advantages on certain minigames and gather resources.
     
    -          Not eligible for daily rewards.
     
    Spawn Mode Restrictions:
    -          Not allowed to trade, duel, or gamble with any players except of the same game modes.
    -          Not allowed to participate in any minigame with other players except solo minigames such as Fight caves..etc)
    -          Not allowed to attack any NPC when it is under attack by other players even if it’s in multi zone. In addition, you cannot attack any NPC when it has been in combat by other player for at least 15 seconds.
    -          Damage inflicted to other NPCs by other players will cause the NPC to drop nothing upon death.
    -          Any item dropped will automatically vanish upon touching the ground.
    -          You are not allowed to be attacked by any player in PVP or attack except from the same game modes. All equipped items and inventory will be cleared upon death in all circumstances and the items will vanish.
    -          You are not allowed to participate in the Wilderness Boss Event and can’t attack the boss.
    -          You are not allowed to place items on the table.
    -          You are not allowed to participate in the lottery.
    -          You are not allowed to use the shops in buying and selling forms.
     
    The Great Reset - Part to the best economy on all RSPS (Sustainable Economy)
    ·         Daily login rewards have been removed. The streaks and participation points reward will remain.
    ·         Participation points will no longer reward players with blood money.
    ·         Skilling points reward for experience cap will vary based on your game mode so keep it fair. There is also a possibility that the store and points will be removed from the game if no useful use was found.
    ·         Task rewards: All the task rewards will be revamped to match the new economy values.
    ·         Certain stores will have discounts for Iron Man game modes such as Cannon will cost 3 times less for Iron Man game modes, and some other stores will also offer discounts to these modes.
    ·         Muddy chest, Brimstone chest, Crystal chest, Clue scroll, Mystery boxes, and Caskets rewards will be reworked.
    ·         Redo each and every store item for their buying and selling values to match the new economy.
    ·         Stall cash rewards, skilling cash rewards, miscellaneous stall, and stall bonus item rewards will all be redone to match new economy·
    ·         Fight cave entrance fee redone to match the new economy and be fair.
    ·         Skill master rewards: The skilling masters task rewards will be nerfed from both rewards skill task points and coins, respectively.
    ·         Wilderness Resource Area: The Wilderness Resource Area will have an entrance fee amount that matches the new economy. Proposed fees are currently ranging between 500k-1.5m coins and yet the final answer is to be decided.
    ·         Member islands: Members Island will be an extraordinary place for skillers to level up as the new XP game modes are pretty low and having such zones which is perfectly divided based on members rank by advantages will be a great option for all players with the members rank, and yet it is not an overkill with benefits which makes it a perfect fit to the new economy.
    ·         Boss Contract system: The boss contract system is proposed to be removed completely, nerf the cash rewards, or remove the boss contract points store whichever the community decides.
    ·         Gambling/Duel Tax: In order to keep the economy sustainable the 10% tax rates will stay on the new economy for duel and gamble modes. This is vital for the economy to stay clean especially with the cash currency in order to reduce inflation as much as possible.
    ·         Shops: All the shops items and prices will be completely redone. The shop prices will be changed to match the new economy prices. In addition, most of the resources will also be removed so players will have to farm the resources themselves or buy them off other skillers/players. This means there will be no potions, no food, no runes, no rune essence, no armors except the basic ones, no herbs, no farming seeds, no gems, no arrows, and no weapons. All resources will be made possible to gather or collect. For example, herbs can be grind by slaying Chaos druids in the Taverly dungeon. Runes can be rune crafted after mining essence. We will make sure all the resources have a way of collecting or finding them.
    ·         PVP rewards: The PVP rewards will be changed from Blood money to PK Points with a store to buy items with PK Points. Most of the items that are available from the PK Points will be degradable items that wear off after being used for certain period of time. Players who slay their opponent’s with those items being lost on death (not protected) they will turn into a fixed amount of coins depending on the item.
    ·         Item repairs: The item repairs will have two different types. Items that can be repaired with coins such as barrows and most of the other items will require ‘Salvage components’ item which can be gathered by salvaging other gear/metals by speaking with Perdu. For example, a Bandos chestplate can be salvaged for 3,500 ‘Salvage components’ while Dragon platelegs can be salved for 150 components, respectively.
    ·         Slayer rewards/shop: The slayer rewards point shop will be redone. Tome’s experience will be reduced by x10 that means the tome which used to give 10,000,000 experience will now turn to 1,000,000 experience. The slayer point shop will contain items that are essential for training combat and might also contain some basic resources and item packs.
    ·         Skillcape effects: Most of the skill cape effects will work with their functionality and training a skill with the skill cape equipped will reward extra experience which is a good way for leveling up. The bonus experience will be nerfed from 10-20% to about 2.5% to 5.0%. This will also apply to the skilling gears instead of providing 20-30% bonus experience it will be about 5-10% bonus experience.
    ·         Max cape: The max cape cost required to obtain will be changed. The max cape will also provide experience boost to most skills and also retain its unique benefits. The price for gambling your cape will also be reduced to match the new economy.
    ·         Completionist cape: Completionist cape will be added to the game with unique benefits and also provide the best stats in-game. It will be rewarded to players who max out all of their skills with experience cap limit. The stats of the cape will be very very high. Players at this stage will also unlock a new login effect and in-game broadcast on login.
    ·         250M XP capes: They will be rewarded to players who reach 250m skill experience. The capes will provide better stats than the regular skill cape with the same effects of the cape.

    ·         Pet insurance: Pet insurance system will be introduced to the server along with new pets that can be insured for a fixed amount of money depending on the type of the pet.

    ·         Alch/general store selling prices: All the item low and high alchemy values will be redone along with the selling value to general stores which will be a match to the new economy.
    ·         Wilderness Spirit Event: The Wilderness Spirit event will happen once every 3-5 hours. There will be in-game announcements before the event happens, while the boss spawns with its approximate location, and when the boss despawns. Players who slay the spirit boss will be rewarded along with all participating members whoever deals damage to the boss. New bosses will be added to the event such as Galvek, Justiciar, and much more. The rewards will be redone to match the new economy. The rewards will either be a random drop from a pool of rewards or a chest key found in the Demonic Ruins.
     
    New Item Effects:
    ·         Breakable items: Items that breaks on death such as Void gear, Fire cape, and similar breakable items.
     
    ·         Shatter items: This applies to a certain type of shields that have a very low chance of shattering when being hit by NPCS depending on their combat level. It would nearly be a 1/5000 chance to shatter against low levels, and 1/1000 against bosses per every hit. Once the shield shatters it is automatically unequipped and vanishes as it breaks and touches the ground. These shields that are added for now will be: Dragonfire shield, Ancient wyvern shield, Dragonfire ward, Twisted buckler, Obby shield, Dragon sq/kite shield, and a few others to be added.
     
    ·         Rechargeable items: Items that can be charged to be able to be used and this consumes resources such as runes, scales, arrows, and more. For example, Sanguinesti staff, Toxic blowpipe, Tridents and more.
     
    ·         Degradable items: Items that degrade in many different types:
    Wear time: The item will degrade or vanish after being worn for x amount of minutes/hours.Combat time: The item will degrade or vanish after being in combat for x amount of minutes/hours. Uses/charges: The item will degrade or vanish after a certain amount of uses. For example the Crystal shields, Ring of recoils, and more. Spirit shields might be added on here as well. Each shield would last to block 1,000 hits and then it will turn into a regular spirit shield. The shield saving is bond to the account itself and not to the actual shield just like the Ring of recoil so you are free to trade the item at any time.  
    ·         Upgradeable items: Items that can be upgraded/imbued for a fixed fee. For example all of the legendary rings such as the Berserker ring can be imbued and upgraded.
     
     
     
     
     Salvage System: (Very important read)

     
    Item salvage interface that opens the inventory and you can press on any item and if the item is coded it will salvage for some salvaged components which are used to repair items. The salvaged components are untradeable items. Some items can be salvaged into salvage dust and this item can be used to charge certain items and it is untradeable as well. This will help clean out all of the items out of the economy and keep everything properly circulating.
     
    Items on Death mechanics:
     
                    The drops system will be redone to match OSRS exactly for all types of items with their limits of weather you died in PVP above level 20 in The Wilderness or less. This will also apply to items that are possible to break upon death, chargeable items, and more. However, the fees for restoring your items from the graveyard will be extremely costly to recover.
    Note: Each category of these items will have different death mechanics. The variables can be weather you died to a player or NPC, and finally depending on if you are above Wilderness level 20 or below. Some items will drop as uncharged version along with the resources, some will degrade such as imbued rings, ornament items will drop the regular item along with a cash reward, breakable items will drop as cash reward when you die in PVP and finally Untradeable items will vanish if lost above level 20 Wilderness.
     
    Drops Rework:
     
                    The NPC drops system will be redone to match the economy. You can expect less drop rates for rare items. Please keep in mind that the drop rates reduction will only apply to rare item drops. Regular items such as the common and uncommon ones will not be affected. The concept of the drops system will focus on optimizing it until we reach something where you get a whip drop from Abyssal demons once every 120-150 kills. A sigil drop with a drop rate of 1 sigil per 50-80 kills as Corporeal beast is considered a very tough to slay boss. Twisted bow will be only obtained from raids with 1/25 rate. Intermediate items such as Granite maul from Slayer skill monsters should have a drop rate of about one maul per 50-80 kills as those items are not considered very costly. Visage should be about one per 200-300 kills from Dragons depending on which dragon it is. Finally easy items such as Dragon platelegs would be one per every 15-30 kills and those items are great to be alched, salvaged, or sold to general store for some boost.
     
    Well of Goodwill:
     
                    The Well of Goodwill is a well which is located in the home area. It will allow players to donate items into the well which will have a global announcement if a valuable item is donated. Once the well reaches a total wealth of 2 billion coins or more it can be activated to create a global double XP boost with a global announcement in the server which could last anywhere from 3 – 5 hours. The total amount of wealth donated to the Well of Goodwill is also saved on the account statistics panel in the quest tab, and later it might be added on the High score page to show members with top wealth offered value.
     
    Emotes Unlocking (New Emotes from OSRS):


     
    Rabbit Hop
    Scared
    Zombie Hand
    Hypermobile Drinker
    Smooth dance
    .Crazy dance
    Explore
    Uri Transform
    Push Up
                    Some of the unique emotes can be unlocked for a certain amount of coins. This can be good for the economy and also a show-off for players to show that they have unlocked the emote. Some emotes will be unlocked upon wining certain random events or minigames.
     
    Unlocking features/store with Salvaged components:
     
                    Some items will not be available to get anywhere except from this store. This store basically sells exotic items with an addition of a limited collection of items. This store only takes Salvaged components item as a currency. This item is obtained when items can be salvaged by speaking with Perdu in the shops area. The store will mainly have 4 types of items: exotic items, exotic pets, untradeable items, and miscellaneous items. The store can also offer unlocking features and benefits to your account based on a fixed cost.
     
    Player vs Player Rework:
     
    ·         PJing fix + players with members rank will have a safety PJ timer.
    ·         Perfect switching that is extremely fast and having no delays.
    ·         PID perfection as on OSRS with duel arena system support.
    ·         Need a reason to have Blood money currency in game
    ·         Emblems on player kills which can be traded for rewards.
    ·         Logout timer when in The Wilderness to prevent players from logging out when seeing a player.
    ·         Cannot logout while under combat.
    ·         Eternal glory and other gadgets can teleport up to level 30 in The Wilderness.
    ·         Wilderness boss event (Currently having the Wilderness Spirits bosses).
    ·         Wilderness Hot Spot areas.
    ·         Wilderness Giant Casket with in-game announcements.
    ·         Wilderness Slayer & Bosses.
    ·         Fully integrated Wilderness Resource Area with benefits.
    ·         Wilderness Agility 1:1 with falling and damage stalling system.
    ·        Red skull and perfect skulling mechanics.
    ·         In-game announcements for PvP upon streaks and many other options.
    ·         Perfect freeze, stun, and teleblock timer with protect magic time reduction.
    ·         Every single weapon special attack perfectly implemented 1:1
    ·         High scores board to function perfectly with daily, weekly and monthly stats.
    ·         Adding support for Dhin’s bulwark, Staff of the dead, Nightmare staffs, and all new OSRS weapons and gears.
    ·         Adding the LMS minigame.
    ·         Weekly draws with real cash rewards for top PKers, and it will be announced on Discord and on Forums.
    ·         Add Pking points exclusively for pking - not to buy things with Blood Money.
     
    Pathing Fixes: (We have 1:1 existing motion and movement system)
    ·         Following with dancing using 1:1 OSRS algorithims.
    ·         Ability to barrage a player while standing under them.
    ·         Using an item on player uses a different follow strategy than using 'follow' option.
    ·         Bosses flinching system support.
    ·         Smart pathfinding for bosses that are stuck for 3 consecutive tries. (They will find a proper spot to attack you from after three failed tries).
    ·         Ability to retarget moving entities when having interactions such as trading a player who is moving or a store.
    ·         Unpassable NPC's such as Brawler and Monkey guards you cannot walk over them.
    ·         Fully integrated NPC collision prevention system so they stack behind each other, with a system to support certain exclusions.
    ·        Full perfect Line of sight system implementation to allow features such as ranging or using magic over certain obstacles and Halberd over gates.
    ·        Perfect PvP Following system that allows you to target and keep hitting players even when running away.
    ·         Fixing a bug with NPC’s moving after being attacked.
     
    Forum Integration:
    ·         You must register to play.
    ·         2FA will work with forums. (If you have 2FA setup on forums it will also be required to login in-game).
    ·         Player profile on forums profile. (Shows all your NPC kills, Points, Boss best kill timer, achievements completed, unlocked perks, collection log, etc.)
    ·         High score statistics page. (View your total slayed NPCs, total trees cut, minigames won, login streak, slayer streak etc.)
    ·         Ranks auto update on forums. (Your members rank/staff rank if applicable).
    ·         Reset password via forums.
    ·         Forums events and rewards in-game.
    ·         Unique ranks for forum participation and having a trophy system.
    ·         Forums and Wiki using the same theme as on website.
    ·         Having all the news and updates loading on the website.
    ·         Fully integrated staff panel for all logging system.
    ·         Website store cart system to allow multiple buying options.
     
    Perks System:
    Perks is a system where players can unlock extra features to their accounts which can be purchased using Grinder Tokens. The tokens are usually dropped by monsters at a random rate, or by participating in certain activities.
                Upon creating an account players will be able to select their first perk as a necessity to complete their account. There are 50 perks in total and each player can unlock up to 35 total perks. Unlocking a perk means there is NO WAY back to revert the action so make sure to choose carefully.
                There are 6 tiers of perks and in order to be able to unlock perks in the next tier, you must UNLOCK at least 5 perks in the tier to be able to move to the next one. So for example to be able to unlock and use tiers in Tier 2, you must first unlock AT LEAST 5 perks in Tier 1. Perks in higher tiers cost more tokens and are much more rewarding.
    ·  The tokens are not tradeable so you cannot buy them even for real money. Grinding is your only option. ·  There are certain perks that cannot be unlocked on certain game modes. ·  Every player can unlock up to 35/50 total perks. ·  There are some perks that their effects are revoked while in The Wilderness or PvP. ·  There is not a single perk that is game breaking, but it makes your account have god like features that are fun to have.  
    Example sketch interface:

    List of proposed perks:
    Clue Fantasy: Double clue scroll rewards and 50% increased chance of finding higher tier rewards. Equilibrium: Each time the player gains experience, they will gain additional 10% experience of the player's total level multiplied by your game mode experience boost. The Botanist: Farming crops grow five times quicker. Resources harvested from Farming are multiplied by two. Creating potions will give their four-dose variant and players have 90% chance of saving their secondary ingredient. Draining Strikes: All attacks have 10% increased accuracy and 10% increased damage. This stacks with Quick Shot, Fluid Strikes, and Double Cast. Any successful hit will have a 50% chance of restoring the player's Hitpoints and Prayer points by 10% of the damage dealt. This Relic does not work for multi-target attacks (such as chinchompas and burst spells) or special attacks. However, it will work with the Scythe of Vitur's initial hit, as well as the secondary hits if those hits damage the same target as the initial hit. Exploding Attacks: All attacks have 10% increased accuracy and 10% increased damage. This stacks with Quick Shot, Fluid Strikes, and Double Cast. Any successful hit to the primary target will hit up to five additional targets hit as well, dealing the same damage to them as the primary target. This Relic does not work for multi-target attacks (such as the Scythe of Vitur and burst spells) or special attacks, and will only work in multicombat areas. Weapon Specialist: All attacks have 10% increased accuracy and 10% increased damage. This stacks with Quick Shot, Fluid Strikes, and Double Cast. The player's special attack energy regenerates at a rate of 30% every 30 seconds instead of 10%. Special attacks that cost more than 20% energy (such as the Bandos godsword) will cost 20% instead. Chef's Attitude: Your chef skills make you never burn any food while cooking. Bonfire Skills: You can now use logs on an existing fire to train Firemaking. Tart and Craft: You have a 10% chance to produce 5x runes amount while Runecrafting. Swifty Skills: Your Fishing, Mining and Woodcutting speed is doubled. Conjuring Act: Slayer rewards double the points and experience. The Collector: You automatically bank any type of bones and coins upon killing an NPC if you have space. Church Addiction: Prayer drain rate will be reduced by 50% when not in The Wilderness or PvP. Preserve Chill: Teleblock, Stun, and Freeze durations are reduced by 50% when not in The Wilderness or PvP. Staying in Power: Your run energy never reduces unless in The Wilderness. Draw Back: You have a permanent recoil damage when not in The Wilderness or Pvp. The effect does not stack with ring of recoil. Special Desire: You have 15% chance to skip special attack consumption while not in The Wilderness or PvP. Brutal Pie: You have a 5% chance to do a max hit damage when fighting any NPC's while not in The Wilderness. Pesky Negotiator: All item repair costs is reduced by 20% for lifetime. Golden Pig: There will be a 1/100 chance to receive 50x more coins from a stall. Blessed Health: Hitpoints maximum level is increased by 50%. This effect does not stack with any other effect and does not work in The Wilderness or PvP. Overnight Builder: Your constructions building rooms cost is halved and you can use ::bank while in your house. Clever Hunter: You can lay two extra traps of any kind and you receive 50% bonus experience. Witch Enchant: You create enchanted bolts (e) when adding bolt tips to bolts instead of the regular.  
    Eternal Jeweller (500 tokens)
    Must be unlocked in a bank as the player is given items upon unlocking this relic.
    Players will receive a ring of dueling, ring of returning, ring of wealth, games necklace, skills necklace, and a necklace of passage.
    The above items will no longer consume charges, in addition to the master scroll book, slayer ring, amulet of glory, Digsite pendant, and combat bracelet.
    Bank Recall (500 tokens)
    Respawn in the bank area upon death.
    Endless Harvest (5,000 tokens)
    Resources gathered from Fishing, Woodcutting, and Mining will be multiplied by 2. Experience is granted per resource gathered.
    The resources you gather are sent directly to your Bank if you have space. If not, they will be placed in your Inventory.
    Production Master (5,000 tokens)
    When doing the following activities, all items will be processed at once, awarding full XP:
    Smelting ores, smithing bars and making cannonballs Fletching logs and cutting bolt tips Cleaning herbs and making potions Cooking food and making jugs of wine Crafting leather, uncut gems, glass, jewellery, pottery, battlestaves, and spinning flax/wool Skilling Prodigy (7,500 tokens)
    All non-combat skills will permanently be boosted by 12.
    When skills are boosted beyond 12 levels, the boosts will over time drain back to the standard +12 boost. By the same token, when skills are drained down, they will eventually restore.
    Quick Shot (50,000 tokens)
    The attack speed of all ranged weapons are halved, rounded up.
    Ranged attacks deal 10% more damage and have 100% increased accuracy against NPCs
    90% of ammunition is saved when using ranged weapons, excluding chinchompas. Crystal bow and Toxic blowpipe item charges are also affected by this effect. This effect is abolished in The Wilderness and PVP.
    Fluid Strikes (50,000 tokens)
    The attack speed of all melee weapons are halved, rounded up.
    Melee attacks have 25% increased accuracy.
    Players will take 15% less damage from non-lethal[1] sources.
    Hitpoints regenerate at a rate of four per minute instead of one.
    This effect is abolished in The Wilderness and PVP.
    Double Cast (50,000 tokens)
    The attack speed of all magic weapons and spells are halved, rounded up.
    With +60 Magic Attack Accuracy (or +20 with regular Void Knight equipment Mage Armour or Elite Void Knight equipment Mage Armour) your binding spells and ice spells have 100% accuracy against creatures. Otherwise, magic attacks have 125% increased accuracy against NPCs.
    90% of runes used are saved when casting spells. This includes item charges from powered staves.
    This effect is abolished in The Wilderness and PVP.
     
     
    Guaranteed Incoming Features:
     
    Raids I
    Raids II
    Wintertodt
    Pest Control
    The Gauntlet
    Construction
    Farming
    Hunter
    Collection Log
    Fairy ring teleport system
    New game modes
    Crafting & Fletching revamp
    Skilling bosses
    Skillcape perks
    New items (Torva | Bow of faerdhinen | Zaryte Bow | Divine Spirit Shield | Amulet of Blood Fury) with proper mechanics
    Rune Lite client with most commonly used plugins including HD Plugin
     
    Mini Contents List:
    ·         Duel and Bank Presets.
    ·         Gem Bag, Coal Bag, Scroll Sack, Looting bag, and Rune pouch.
    ·         Full 1:1 Revenant’s caves mechanics.
    ·         Sheep shearing (Used for crafting and Iron Man).
    ·         Ensouled heads for the Prayer skill.
    ·         Glod boss
    ·         Skotizo boss
    ·         Moss Giant boss
    ·         Fragment of Seren boss
    ·         Tears of Guthix Minigame
    ·         Merodach boss
    ·         Skotizo boss
    ·         Galvek boss
    ·         Judge of Yama boss
    ·         Sarachnis boss
    ·         Abyssal Sire boss
    ·         Vanstrom Kaluse boss
    ·         The Nightmare boss
    ·         Skilling bosses (Zolcano, Tempoross)
    ·         Grotesque Guardians mini boss
    ·         Ranging Guild Minigame
    ·         Fight Pits Minigame
    ·         Soul Altar with Daeyalt mining
    ·         Collection Log
    ·         Shooting stars
    ·         Zenyte Mining, Salt Mine, Dondakan's mine, Limestone quarry, Trahaearn Mine
    ·         Falador Party Room Minigame
    ·        New Training Areas: Iorwerth Dungeon, Kru'ks Dungeon with Mancial monkeys, Ape Atoll Dungeon, Crab claw cleaves, Fothos dungeon, Jormangands prison, and Meiyerditch Laboratories
    ·         Implementing a drops system to allow a guaranteed drop rate for example to a pet on x amount of kills.
    ·         Members can only teleport to The Cursed Vault up to 5 times every 8 hours.
    ·         Members will have pools that will reward players different features for 1 hour such as (Boosted drop rates, poison immunity, XP boosts etc.) Each pool effect can only be used once every 8 hours. Pools will be spread in different members area such as (The Deserted Reef, La Isla Ebana, The Cursed Vault, and The New Peninsula)
    ·         Quest base with a few quests to obtain certain untradeable items. (DENIED BY PLAYER REQUESTS)
     




     
     
    Custom items possibly to be added:
    (Not limited to ALL the new OSRS items such as Ornament Twisted bows and Scythe, Guthix Godsword, Black Hunter Crossbow, Torva, Bow of faedihen..etc)





     
     
     
    Highlights/Dev blog: (What you are seeing below is an ACTUAL OSRS client with our server converted to an actual OSRS deob base)
    It also means we will support Grinderscape on mobile.







     
    Just a demo Game Mode Setup interface that will be redone and made resizable.
     
    Lots of lots of work gone into this and you can tell from the last update or even older updates the quality we do which you will never find anywhere else.
    This thread will often be updated with changes.

  10. Thank you
    Dkick reacted to Lou Grinder in Pest Control | Major Combat Rework | Skills Rework | Xmas 201 | BIG CONTENT!   
    Bugs and Fixes:
    - You can now consume an edible with Cooked karambwan at the same time.
    - Fixed stairs causing players to freeze in the Slayer cave area near Kurasks.
    - Fixed Rooster NPC animations and drops.
    - Increased the Herblore skill herb cleaning speed to allow to clean multiple herbs at once.
    - Improved and revamped the pickpocketing system and now it properly checks for your Thieving skill level and 
    - Optimized the Mining/Woodcutting skill formulas. You will feel a slight improvement/reduction based on the ore/tree type.
    - Fixed a bug where you couldn't search old bookshelves for some clue scroll requirements.
    - Fixed Proper animation glitching delays when using essence on Runecrafting altars.
    - Fixed Ring of suffering (i) showing improper charges.
    - Fixed an issue where you would auto retaliate when doing an Agility obstacle such as the Black Knight Titan boss obstacle.
    - You will no longer follow a player when doing any Agility obstacle.
    - Players can now create Tiara's for Crafting with silver bars and a tiara mold.
    - Fixed a bug not allowing you to deposit all items in the bank deposit box interface.
    - Possibly fixed a bug with Baslisks NPC's being invisble in certain circumstances.
    - Fixed the Agility obstacles in Varrock and Canifis Rooftop with improper timings and delays.
    - You can now teleport to Duradel normally from the spellbook.
    - Slayer enchantments will now only drop if you slay a monster in the Wilderness that is assigned by Kristilia.
    - Slayer enchantments can now be used to charge the Slayer's staff into Slayer's staff (e) version for boosted effects.
    - The brimstone key is a key obtained from killing monsters while on a Slayer task given by Konar quo Maten.
    - Added Farming boots to the Farming skill master store which was missing.
    - Teleport tablets are no longer obtainable from the Ancient wizards store. The only way to obtain them is through common clue scroll rewards similar to OSRS.
    - Muddy key and Crystal key rewards are no longer obtainable from clue scrolls or RDT drops. They will be dropped by specific NPC's in-game to raise their value.
    - Fixed a bug with the reset lamp saving your last chosen option incorrectly.
    - Skilling no longer rewards coins based on experience gain to improve the coins value and economy inflation.
    - Increased the chance to find Superior slayer monster unique drops by 500%. Those items are unique and can't be find elsewhere.
    - Increased the chance to spawn a Superior slayer monster variant by 50% while on a slayer task.
    - ::zulrah and ::ds commands have been removed from in-game.
    - Fixed searching trawler net to find some fishing nets and picking banana trees that didn't work earlier.
    - Fixed all the ladder destinations in the Catacombs of Kourend slayer dungeon.
    - The special effect of pearl bolts (e) will have 33.3% increased damage. The fiery attribute is assigned to monsters that are weak to the special effect of pearl bolts (e).
    - Fixed the sawmill operator interactions in Varrock lumberyard which will be used in the Construction skill very soon.
    - Minor rework on the drop formulas in order to bring the perfect economy back.
    - Added the proper spell radius for Ancient Magicks spell types such as Ice barrage multi hit radius.
    - Fixed a bug with the Frog random event not popping properly for some players, and now it will happen more often for anti botting mechanics and logging.
    - Participation points will no longer reward you with Blood money in order to improve the value of Blood money.
    - Fixed a lot of bugs with pickpocketing certain NPC's and optimized all the formulas and experience gain to match OSRS.
    - Dying while not having the Brimstone key protected will be replaced with 50,000 coins instead as the item is untradeable.
    - Updated the Daily login reward system and removed the rewards in order to improve the economy and cash value.
    - Optimized the packets processing speed of the server frame networking.
    - Removed a lot of unnecessary RDT drops and now they match OSRS with a little twist to make it more appealing.
    - Fixed a bug not allowing players to drop the letter from the Xmas event.
    - Fixed the Dragon halberd's special attack sound not playing.
    - Optimized the Agility obstacle climbing speed in the Lizardman canyon.
    - Scorpia's offspring scorpion aggressive range reduced from 7 tiles to 3 tiles to match OSRS.
    - Fixed Dark wizards attack sounds and proper attack range to lure level 3 players.
    - Perfectly matched almost every single weapon in game to the proper attack range.

    - Updated the definitions dump for ALL NPCs to have the proper attack speeds which will highly influence the combat system.

    - Fixed the Black knight titan's lair Agility obstacle allowing players to noclip.
    - Fixed a bug allowing you to get damage even after using a teleport tablet such as when leaving Vorkath fire phase.
    - Added a global announcement when someone defeats the Aquais Neige minigame.
    - Dwarf cannon will no longer target rock crabs in their rock form. Fixed cannon hit delays to match OSRS.
    - Updated Tzhaar store location in the Fight caves and its teleport location when on tutorial mode.
    - Optimized Ice queen attack styles and mechanics.
    - Zulrah instance is now enabled to be played once again.
    - Fixed a mini bug when entering Vorkath lair it faces a different direction in the instance and even when waking up.
    - Cyrisus minions of Aquis Neige final boss will now use proper smart pathfinding and all of their hits now use proper and real magic/ranged formulas which makes it even harder and more detailed.
    - Fixed Edgeville teleport location when teleporting from the Ancient wizard.
    - Fixed force doors and gates system with before and after gif to understand the fix.
    - Monkey slayer task will now count as Demonic gorilla, tortured Gorilla and Monkey guard.
    - You will no longer get teleported home after using a VPN on login.
    - The rejuvenation box will now clear off any poison damage.
    - Fixed a MAJOR bug with pathing which made NPC's move a few tiles after being attacked.
    - Black demon slayer task will now count towards Skotizo, Porazdir, Kolodion demon form, and K'ril tsutsaroth and his minions.
    - Fixed a bug with Vet'ion moving very far away from its original spawn point along with many other similar NPC's issue.
    - Improved and tweaked the whole NPC aggression system where NPC's will now have safe timer, proper aggression distance and much more.
    - Fixed a few bugs with certain food recipe such as Dragonfruit, Mushroom pie, Sweetcorn meal and much more.
    - Fixed all halo's equipment models and god effect also applies when wearing one properly.
    - Void knight mace now counts as a staff and can cast certain spells such as crumble undead.
    - Ice queen and Sea troll queen will no longer drop Staff of the dead. Kamil will no longer drop the Staff of light.
    - The Saradomin's light will no longer let you consume it twice.
    - You can now create a Toxic staff of the dead by using a Magic fang on Staff of the dead and having 59 crafting level or above.
    - Fixed a bug now allowing you to create Staff of balance when using Staff of the dead with Guthix icon.
    - Fixed a bug with poison hits hitting instantly. Proper delays has been implemented.
    -  Staff of the dead and tridents are no longer available in stores.
    - The blowpipe will now apply the venom effect 100% chance when wearing any of the three serpentine helmets.
    - NPC's will now retreat if they cannot reach you for 10 seconds.
    - Staff of light can now cast Flames of Zamorak and Saradomin strike with proper 4 tick attack delay.
    - Fixed teleport messages requiring to be 10 seconds out of combat into several seconds message.
    - Fixed 3rd age stat requirement from 65 defence to 30 defence for certain items.
    - Burnt bones are now available in the High priest store along with some other noted bones.
    - Removed dragon token from Black demon drop in Taverly dungeon.
    - Fixed Slayer task only areas such as the Stronghold security, Slayer tower underground, Lizardman shaman and many more.
    - Fixed a lot of bugs with the Fletching skill and made it fletch sets of 15 for arrows, bolts, darts..etc
    - 5 new areas with music added such as Mor Ul Rek, Smoke devil dungeon and more.
    - You can type ::offsnow to off the snow and it no longer saves so you have to use it again launching a new instance.
    - You can no longer use the cannon in barrows crypt, wyrm karuulm dungeon, alchemical hydra and scorpia's pit.
    - You can only deal melee damage in the Warriors guild such as when slaying Cyclops or Animated armours.
    - Fixed a bug in the Motherlode mine mining animation for 3rd age pickaxe.
    - Fixed a bug in the Moterlode mine not updating sack ores count properly.
    - Fixed a minor bug with the Muddy chest and Crystal chest not showing proper items after being used for several times.
    - Deviant spectre now counts towards your slayer task for Aberrant spectre.
    - You can now teleport directly to Duradel from the teleport interface.
    - Fixed a bug with Revenant items (charged) versions that couldn't be dropped.
    - Players will now drop the revenant charges upon death even if the item was protected on death.
    - Toxic staff of the dead, Serpentine helmets and Tridents of swamp will drop their Zulrah scale charges if not protected on death.
    - Fixed a bug with 2 days Ruby members rank reward from voting not rewarding players correctly.
    - Fixed dust devil to use melee ranged attacks instead of just melee.
    - Certain npcs will now leave you alone when not attacking back.

    - Staff of light now counts as Saradomin's light in Zamorak chamber.
    - NPCs can now attack you even if frozen as long as you are in distance.
    - Fixed an issue with Monkey guards and many other NPC's not being attackable when standing in the south poll side of the NPC.
    - Fixed Black knight titan dialogues when interacting with the boss.

    - Fixed all bugs with the Abyssal's tenctacle along with its poison effect and charges system to allow multiple charges. Please note that if you already
    had the item before the update you must dissolve it and create a new one to have its effects working once again. Charging your Kraken tentacle will only add 1,000 charges to the Abyssal's tentacle instead of 10,000 to increase its value. The Abyssal tentacle will drop as a Kraken's tentacle upon death if unprotected.


    - Fixed a bug with pathing system not displaying I can't reach that message when not in reach of your interacting entity.
    - Fixed the home teleport spell in the regular spell book which didn't work earlier.
     
    Content:
    - Implemented Magic skill cape effect to allow players to change their spellbook 5 times a day.
    - Implemented Defence cape effect which acts like a Ring of life when equipped and can be used once every 24 hours.
    - Implemented forest area ambient sounds when walking near trees such as bird sounds and many other sounds that play randomly.
    - Players who wear the rogue outfit have a chance of getting double loot when successfully pickpocketing NPCs. This chance is guaranteed if the full outfit is worn. It does not increase success rate.
    - Thieving cape provides an additional 10% chance of being successful when pickpocketing NPCs.
    - You can now craft Limestone bricks and cave granite rocks into smaller blocks using the Crafting skill.
    - Added new Chronozon boss in The Wilderness which is the ONLY boss that drops the unique Staff of Dominance used for Demon agony spell which could hit above 90 against demons.


     
    - Crafting and Fletching skill completion: Bird nests, Spinning, Weaving, Pottery, Silver, Battlestaffs, Javelin fletching, Crossbow bolts and more:
    Added support for falling bird nests while woodcutting which can be used to obtain crushed nests used for the Herblore and Crafting skill. You can now string unstrung symbol and unstrung emblem. Support for creating battle staffs. Support for hammering and creating Tribal masks. Glass blowing has been implemented. Silver jewerly creation has been implemented. Added support for Pottery. Brodoo shield creation. Added support for Spinning wheel with all the items supported. You can now cut shells to craft snelms. Added weaving support with all the items supported. Added support to crafting Xerician fabric to create the Xerician robes set. (No longer available in stores.) Added support for fletching javelins, bolts, and brutal bolts. Added support for fletching Achery logs to create Ogre arrow shafts and Celastrus bark to create battlestaffs.


















     
    - Mutant tarn mechanics and projectiles has been redone along with minion spawns added.
    - The untouchable attack mechanics and projectiles has been redone along with a new Ancient wizard minion to support the boss.

    - Added new spawns in the Slash bash area along with redoing the boss mechanics and projectiles.

    - Added new spawns in the Black knight titan and redone the projectiles which can now hit multiple players at once.
    - Improved Kamil default boss zone and optimized the attack formulas.
    - Added missing sounds to Catacombs Hell hounds, Loan Shades, and Metal Dragons.
    - Implemented 1:1 Trident of seas, Enchanted trident of seas, Trident of swamp, and Toxic trident of swamp (e) with perfect formulas and projectile speeds:
    Fully dynamic charging system which allows you to have multiple charged tridents in your inventory with different charges. Implemented the death mechanics when dying with the charged trident unprotected will turn into an uncharged trident. You can't change your autocast spell whilst wearing a trident. Your cannon will be come powered while having a charged trident equipped. You cannot attack players with using trident spells in the Wilderness. Boss drops will now either drop a fully charged trident of an uncharged trident and you have to charge it to be used. Proper magic animation, sounds, and spell formulas for the trident. Ability to uncharge your toxic or enhanced trident to make it tradeable. Ability to enhance your tridents by attaching 10 kraken tentacles to the trident which will increase max charges and boost damage. Trient of swamp passive effect: In addition, the trident possesses a passive effect in which successful hits with either the built-in attack or a manually-cast combat spell have a 25% chance of inflicting venom on the opponent. If the player is wearing a serpentine helm, the poison chance is increased to 100% if the target is a monster. Faster auto cast hit than most other regular spells when autocasting.






     
    - Implemented 1:1 Staff of the dead and Toxic staff of the dead mechanics:
     
    Fully dynamic charging system which allows you to have multiple charged staffs in your inventory with different charges. Proper attack style, attack sounds, equipment requirements and stats has been added which makes the staff stronger than a Dragon scimitar in stats. Implemented the death mechanics when dying unprotected with the Toxic staff of the dead it will turn drop all the Zulrah's scale charges and drop as uncharged toxic staff. Staff of the dead passive effect: players using combat spells when wielding the staff have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the staff, there is a 100% chance of envenoming them. The player cannot envenom opponents using the staff's melee attack. However, scales will still be consumed.
    Note: Special attack feature will be added very soon!
     
    - Implemented 1:1 Slayer staff (e):
    Fully dynamic charging system which allows you to have multiple charged staffs in your inventory with different charges. The slayer's staff (e) is an upgraded version of the slayer's staff, obtained by using a slayer's enchantment on it. Using the staff increases the damage dealt by Magic Dart when attacking a Slayer monster the player is assigned to kill. Proper attack style, attack sounds, equipment requirements and stats has been added. Implemented the death mechanics when dying unprotected with the Slayer staff (e) it will turn drop as uncharged slayer's staff. If the Slayer's staff (e) is used while on task, its max hit is even higher.
     
    - Added support for slayer task only area and Thermonuclear smoke devil passage entrance and area smoke which will affect any player not wearing protection.


     
    - Pest Control Minigame has been added 1:1 OSRS:
    Pest Control is a co-operative members-only combat-based activity. Players must defend the Void Knight from an onslaught of monsters, while at the same time destroying the portals from which the monsters spawn. This is a 'safe' activity. Players who die keep their items, respawn on the lander, and can rejoin combat immediately.  Full Sounds & Music has been implemented to the whole minigame. Unique Store and the Void gear is only obtainable from the Minigame. The ability to upgrade your Void gear to a trimmed version option will be coming soon! The game requires 2 players minimum to start.








     
    Name Attack style Combat levels Notes Brawler Melee 51, 76, 101, 111 or 129 Blocks the way due to its massive size, making it impossible to walk through. It is impossible for players or pests to shoot over it with ranged or magic attacks. Defiler Ranged 33, 50, 66, 80, or 97 Can range over the walls. Ravager Melee 36, 53, 71, 89, or 106 Destroys Gates and Barricades. Non-aggressive, but can hit hard with melee. Shifter Melee 36, 57, 76, 90, or 104 Can teleport (also over the walls). Immune to poison. Spinner Melee 37, 55, 74, 88, or 92 Can heal the portals. Will not retaliate when attacked. Splatter Melee 22, 33, 44, 54, or 65 Explodes when killed, damaging nearby players and pests. Will explode instantly upon moving adjacent to gates and barricades. Torcher Magic 33, 49, 67, 79, 91 or 92 Can cast spells over the walls. Colour Location Attack weakness W E SE SW  
     
    - Complete overhaul of the projectile system formulas. (Very tedious and long task going through every projectile use NPC).
    Armaros Hydro troll Krampus Nykur Water Wizard The Inadequacy + it will now receive 50% reduced damage after minions stage. Ket Zek Tok Xil Tz-tok-jad Armadyl crossbow special attack Ballista special attack Dark bow special attack Dorgeshuun special attack Magic short bow special attack Dragon crossbow special attack Seercull special attack Blowpipe special attack Magic hit delays for ALL spells Aberrant spectre Air, Water, Earth, Fire, Dark wizards Cockatrice Crazy Archaelogist Elf Archer Zamorak/Guthix/Saradomin wizards Monkey archer Spinolyp with addition to ranged attack is now supported Thrower troll Tzhaar mage Demonic and Tortured gorillas Aviansie General graardor with minions (proper crush defence attack styles) Kree'arra with minions K'ril tsatruth with minions Commander zilyana with minions Barrelchest Black knight titan Chaos elemental Chaos fanatic Avatar of magic Avatar of ranged Cerberus Alchemical Hydra Ice queen Jungle demon Kalphite queen King black dragon Lizardman shaman Mutant tarn Scorpia boss Sea troll queen Corporeal beast Dagannoth Supreme Dagannoth Prime Dagannoth rex (proper slash attack styles) Giant sea snake Venenatis Vetion Vorkath Callisto
    NEW MAGIC PROJECTILE SYSTEM:


    OLD MAGIC PROJECTILE SYSTEM:

    NEW BOSS PROJECTILE SYSTEM:

    OLD KBD SYSTEM VS THE NEW SYSTEM:

     
    - Added support for Scorpia's offspring guardians spawns in the boss chamber.
    - Added Ice Troll King attack sounds along with new area spawns and mechanics improvements.

    - All bosses attacks styles has been optimized to use (CRUSH, STAB, SLASH) instead of the default slash which will have a major role on the defence
    gear that you are wearing. This is not limited to certain bosses using ranged melee attack styles which uses a melee attack but it checks for your
    ranged defence such as for Kree'arra. Every single boss has been redone to have this perfectly matching and will have true influence on bosses.
    - Added support for opening any type of item pack such as Olive oil pack, Plant pot pack, and Mind rune pack.
    - Added support for Firemaking with colored fires and attaching firelighters to logs.

    - Desert amulet 4 now gives protection from the desert heat effect when the amulet is worn. It also provides unlimited Nardah teleports which take the player within close proximity of the Elidinis Statuette.

     
    - Added support to the new variants of the Superior Slayer Monsters:
    Sceaming twisted banshee Repugnant spectre Insatiable mutated bloodveld Vitreous warped jelly
     
    - Added perfectly loaded combat script mechanics 1:1 OSRS for the following variants:
    Greater abyssal demon Giant rockslug Screaming twisted banshee Nechyrarch Marble gargoyle Cave abdomination Monstrous basilisk Night beast Chasm crawler Nuclear smoke devil  
    - Fishing skill minor tweaks implemented:
    Added new skill messages for the Fishing skill. Added support to get a Golden tench while fishing with a 1/500 chance. You have a chance to fish Big swordfish and Big bass when fishing them with a 1/500 chance. They will be used for the Construction skill primarily. Your chance of receiving a big shark whilst fishing is reduced from 1/8 to 1/32 chance.  
    - New map area names which look much more professional and to the point of the area:
    Ruby member zone -> La Isla Ebana Bronze member zone -> The Deserted Reef Legendary boss zone -> The Cursed Vault Platinum zone -> The New Peninsula Gamble zone -> Medallion Casino Fun pvp -> Free PVP Arena
     
    - Bored of the old default in-game announcements? We have added 56 new announcements!
    - Added God wars Agility obstacles support for Grapple, Bridge, and Rockslide.
    - You can now create Devout boots, Brimstone boots, and Brimstone ring using the proper ingredients.
    - Created a system which will allow certain items to only be equip-able based on specific members rank:
     More items will be added into this list very soon which will allow members to equip unique items in-game such as Sled.  
    - Added Bracelet of clay support:
     
    A bracelet of clay allows players to mine soft clay instead of hard clay. It is made by enchanting a sapphire bracelet with the Lvl-1 Enchant spell. A single bracelet can mine 28 soft clay, after which it disintegrates. The player can check how many more soft clay it can mine by equipping it and then right-clicking "check." The number of charges is stored per player, not per bracelet, so equipping another bracelet will not reset the number of charges a player has.
     
    - Combat system revamp and clean up with tons of new features: (LOTS OF WORK went through this!)
    Both of the Salve amulet effects now work properly against NPC's and also Undead combat dummy. Fixed a bug causing some items such as Slayer mask/helmet not increasing damage when fighting your Slayer task NPC. Dragon hunter lance now provides 20% bonus damage and accuracy against Dragon, Wyvern and Olm type of NPCs. Wearing obsidian set now provides 10% bonus damage and accuracy. Using your Dragon hunter crossbow now properly increases your damage by 30% against Dragon, Wyvern and Olm type of NPCs. Your true pure max hit damage will now properly reflect against the Undead combat dummy on any combat style such as Demon agony spell. Implemented proper magic and ranged attack delays which perfectly mimics OSRS including different ranged weapons with different hit distance delay. The Undead combat dummy is also considered Demon type of monster race. You will now get proper messages when freezing targets such as "Your target is already held by a magical force." or if they are immune. You will now get "A magical spell has made you unable to move." when being frozen and will reset your interactions properly. Implemented ALL the monster races along with their effects. (Arzinan, Bear, Fiery, Dragon, Kalphite, Undead, Humanoid, and much more) Many different NPC's will now behave differently according to their monster race such as some races are weak to certain spells, items, and more.
     
    - Along side the combat improvements you can now cast magic spells when under the target such as Ice barrage which will improve Pking significantly.
    - Along side the combat improvements you will now be able to attack targets from a further distance with melee attack when running towards it.
    - Added new zones NPC spawns which will be used for Slayer tasks, Raids base, and many other uses in the upcoming future.

    Note: Images not sorted by order.
    Prifidinnas (Agility and City) Kraken cave (Boss coming soon) Theatre of blood (Base work for Raids II and started work on Dialogues, party interface and dynamic maps creation). H.A.M Hideout (Thieving skill and clues) Harpie bug swarm (Slayer skill) Zygomites (Slayer skill) Wintertodt (Minigame base work started) Mor Ul Rek (Inferno base work + access system from vent door, stores, dialogues, new NPC's and more) Ranging guild (Store with unique items) Edgeville sheeps (Ball of wool) Clan wars (Minigame soon) Ourania altar (Runecrafting and all NPC mechanics implemented with proper stats)







     
    - Mining skill improvements and bonus content addition:
    Granite mining 1:1 OSRS Sandstone mining 1:1 OSRS Granite crafting 1:1 OSRS Limestone mining 1:1 OSRS Pickaxe animation delay perfected Amulet of glory now has 1/256 - 1/86 chance of spotting a gem while mining ores. Mining cape has a 5% chance of getting an extra ore when mining up to Adamantite ores. Celestial ring and signet provides +4 boost to Mining. Stacks with both visible and invisible boosts. Varrock armour 1,2,3,4 mining effects to provide a chance of getting an extra ore based on your armour.


     
    - Created the base work for support system of the 4 new game modes including Group Iron man:
    Survivor Realism Pure (::pure) Master Group Iron Man (Will be released with its own update with a custom twist/bank vault) More details about the rank icon, XP, title, and more will be released soon in a separate forum update thread. PLEASE NOTE THIS IS STILL UNDER WORK AND WHATEVER YOU SEE IS JUST A DEMO AS OF XP AND GAME MODES


    - Xmas: Event 201 has been added along with all the old reported bugs fixed and a new task is now in place.



    - New items coming to the game VERY SOON including a custom level 2,000 undefeated dragon boss from Oldschool runescape (Merodach).


     





    Please note: A new client will be REQUIRED to be able to play and make sure you are on the latest version V7.21
     
    🎄Merry Christmas 2021 and Happy Holidays everyone!🎄❄️
  11. Like
    Dkick reacted to Lou Grinder in Castle Wars Minigame | New Home | Skill Tips & MORE!   
    Bugs and Fixes:
    - Fixed a bug with Graceful clothing when it could not be equipped.
    - Fixed Agility skill task when finishing Brimhaven Agility Arena obstacles.
    - Fixed Krystilia Slayer tasks which did not count when slaying monsters in The Wilderness.
    - Fixed Runecrafting skilling tasks not counting on certain type of runes.
    - Revamped the in-game announcement messages by removing old ones and adding latest ones.
    - You now have 1/3 chance of getting a BONUS barrows item when completing barrows.
    - Fixed an issue with Rock crabs being aggressive all the time which could lead to major afk boosting.
    - Fixed a bug with Abyssal demons teleporting outside the Slayer tower on their special effect.
    - You can now change your spell book from the Magic skillcape.
    - Fixed Prayer skilling tasks counting as Herblore in certain circumstances.
    - Fixed Mos'les harmless teleport location.
    - Fixed a bug where players could not teleport when frozen in The Wilderness.
    - Fixed an exploit with barrage spells targeting other players with lower levels.
    - Fixed a bug where players who do not attack first gets skulled.
    - Vorkath can now be attacked with Melee attack styles.
    - Fixed Vorkath Zombified spawn bug freezing upon mass clicking.
    - Fixed Demonic gorillas style switching after missing 3 consecutive hits.
    - Fixed Ahrim's gear set stat reduction effect.
    - Fixed a bug with Enchant spells not requiring runes or checking from Rune pouch.
    - Fixed a lot of account level statistics that weren't counting such as emotes played.
    - You can no longer place items on table when the global trading system is disabled by staff.
    - Fixed Fire elemental attack styles in the Smoke dungeon.
    - Ape atoll dungeon teleport effect implemented and teleport location is fixed.
    - Slayer task teleport for Aviansie's has been fixed.
    - Fixed several Agility obstacles that were reported and caused freezing issues.
    - Optimized skilling speeds (such as mining and woodcutting) to perfectly match OSRS and take into account the formula.
     

    Content:
    - Added support for Hunter potion creation & drinking.
    - Added support for Mithril grapple creation starting by Mithril bolts & Mithril grapple tip.
    - Added support to open all sort of item packs (runes pack, feather pack, etc).
    - Added teleport support to Lithkren Vault dungeon with barriers supported.
    - New jail zone revamped which makes it more torturing for those who break the rules.



     
    - Added support for Mining gloves effect: 
    Regular mining gloves has 1/10 chance to skip rock depletion. Super mining gloves has 1/8 chance and Expert gloves has 1/5 chance respectively. Mining gloves can be purchased from the Mining skill master.

    - New system for skill tip messages to help you train skills:
    You will no longer get tip messages if you reach over the skill threshold high level based on each skill. While training your combat skills you will get useful tip messages to help you train the most efficient way. Supported skills: Crafting, Fletching, Firemaking, Prayer, Smithing, Thieving, Mining, Agility, Cooking, Fishing, Herblore, and Runecrafting.


    - Castle Wars minigame 1:1 OSRS:
    The aim of the game is to take the enemy's standard (flag) from their castle and return it to the standard in your own castle, gaining one point each time. You must prevent the opposing team from taking your flag by blocking them from your castle (place barricades, lock doors or collapse tunnels underground), or by killing them. Slain players will respawn in the starting area within the game, so both sides are constantly fighting with a near (if not totally) equal numbered team. This is a safe game, so if you die, you will not lose items. Each game lasts for 20 minutes, and the team with the most points at the end of the game is declared the winner. The only items allowed inside the Castle Wars area are potions, runes, and Combat-related items such as armour—with the exception of helmets, hats, scarves and capes. Food cannot be brought in, but bandages can be obtained within the arena, which are used to heal players in the same way as food. Alchemy spells cannot be used during the game. Lunar spells such as Heal Other and Cure Me can not be used during the game. The Dwarf multi-cannon cannot be brought into Castle Wars. Shut-out win (1-0) = 3 tickets to winning team, 1 ticket for losing team. Regular win (2-1) = 2 tickets to the winning team, 1 ticket for losing team. Scoreless tie (0-0) = 2 tickets for both teams. Regular tie (1-1) = 1 ticket for both teams. For each team, there is an underground cavern where they can wait until the next game starts. The time until the next game is displayed near the top of the screen in white print. The time to wait is always two minutes longer than the current game lasts, so if a game has 15 minutes left, the time to wait in the waiting area is 17 minutes. When a game has just finished, the next game will start in two minutes. One can leave through the portal of the god's color located inside the waiting area. Stepping stones, rocks, barricades, bandages, climbing ropes, pickaxes, buckets, toolkits, explosive potions and tinderboxes are all supported through out the minigame. The game instance will automatically be destroyed if no players are present in the minigame.






     
    - Added support for Dust devils Slayer's effect and Smoke dungeon area effects:
    The use of a facemask or a Slayer helmet is required to fight dust devils as they use clouds of dust, sand, ash, and whatever else they can inhale to blind and disorient their victims. They are also popular for Bursting/Barraging and Chinning in the Catacombs of Kourend or Smoke Dungeon on task. If a dust devil attacks you without a facemask, 14 damage is inflicted every second (without the facemask you get 20 damage every 12 seconds without fighting dust devils). While in the dungeon the player must wear a facemask, Slayer helmet or Slayer helmet (i) to protect themselves from the smoke. A Gas mask from will also work for the dungeon's smoke. Dust devils inside the dungeon will still bring your stats to zero with their special attack while wearing a Gas mask. Being in the dungeon without a protection, players will receive 20 damage every 12 seconds, although never below 1 hitpoint.
     
    - Added support to finishing off Desert lizards using Ice coolers.

    - Added 5% TAX for Staking upon currencies only:
    The tax system is very beneficial for the economy's sustainability and to keep it going well for everyone. This helps new players from being part of the economy as rich players will pay tax on their extreme high wealth which allows newly coming players to also adventure into the game and economy and be part of it while not keeping all the stacks of cash into the top oldest and richest players. This will also help us with more logging back-end system so we can track all the taxes and money flow. If there was no system in place, then you will not be enjoying the game as there will be literally infinite cash and whatever you make will be worthless, however, with this addition it makes it a perfect balance for everyone to enjoy and play.  
    - Wilderness logout timer implementation:
    You can now request logout in The Wilderness after waiting for 10 seconds. Any movement or action will interrupt the logout. This feature has been requested by a lot of members and it also helps prevents players from logging out as soon as they see a player in The Wilderness. The logout request will be interrupted if the player goes into combat or gets attacked by someone or even an NPC.


    - A complete new home base setup:
    A major change in the home area which allows it to fit more players with a new attractive design. All the stalls has been grouped and nicely tied together. Skilling masters are now properly spread in the home area. Fishing rack area completely redone. Major section of shops area and stores has been revamped including new stores. Massive work on spawn system which has over 250 different spawn changes through out the whole map. New locations for starting zone, tutorial play, respawn zone, and much more. All teleports from levers and other objects are now matching the new home area. Updated the Weapon Minigame map.





     
     
    Note: Some map images may differ from the actual in-game due to final touches and improvements in the final version. Castle wars will only be enabled for staff to test before it is released to the public which should take a few days.
    Update notice: You must have an updated client to be able to play.
     
    Enjoy The Update
  12. Like
    Dkick got a reaction from Number 1 in Resignation Number 1   
    Thanks for the good time and all the good work you did for the server mate!
  13. Thank you
    Dkick reacted to Number 1 in Resignation Number 1   
    Hi guys,
    I would like to inform you that I have resigned from my position as moderator. I want to thank everyone I've met over the past 3 years and everyone's commitment to Grinderscape.
    All along I've been committed to helping the community and making Grinderscape a better place.
    After all this time it has come to pass to leave the staff team, and I am sure that current staff team is fully committed to help and improve the community.
    Thanks for everything.
     
    Number 1 / Mark
  14. Like
    Dkick got a reaction from 𝓜𝓻1𝓐𝓭𝓻𝓲𝓪𝓷 in Motherlode Mine 1:1 OSRS | New Skilling Zone | New Member ranks & More!   
    Amazing update mate! Keep up the great work! 🏆
  15. Like
    Dkick reacted to Lou Grinder in Motherlode Mine 1:1 OSRS | New Skilling Zone | New Member ranks & More!   
    Bugs and Fixes:
    - Fixed a bug causing NPC's to sometimes become invisible in the Slayer tower and some other locations.
    - Fixed an issue with Blast furnace causing the conveyor belt to stop moving after adding many ores.
    - Fixed a bug causing the server to crash after being online for many days, including general lagg.
    - Significant improvement on the server performance grade work which should make everything smoother.
    - Fixed dropping hunter traps on the ground and scanning for overlapping objects.
    - Fixed Alchemical hydra death drops and added automatic respawning for the instance.
    - Mysterious man event will not happen in any instance including the fight caves.
    - Fixed an issue with Duel arena where sometimes you spawn in the offset and cannot move.
    - Fixed issue with the Dwarf multicannon where you can use it on other NPC's under attack.
    - Multiple players can now take from the thieving stalls at the same time.
    - Iron Man game modes are not allowed to enter the Weapon or Battle Royale Minigame.
    - Fixed Poison pools for Vorkath including the zombified spawn not being removed.
    - Fixed the equipment requirements for all Max capes to include Farming and Hunter.
    - Items equipment models and slots fixed for the items:
    * Cyclops head
    * Lesser demon mask
    * Greater demon mask
    * Black demon mask
    * Old demon mask
    * Jungle demon mask
    * Fedora
    * Clown mask
    * Clown gown
    * 3rd age druidic staff
    * Ham joint
    * Swift blade
    * Staff of bob the cat
    * Bunnyman mask
    * Staff of balance
    - Fixed Jungle demon melee attack delay.
    - You can now access the Dagannoth ladder area which had obstacles blocking the path.
    - Fixed missing Max cape emotes for the imbued version of the capes.
    - Fixed a bug causing players to become stuck in the random event upon relogging.
    - Fixed an issue where some NPC's take a delay to retaliate to the attacker.
    - Moved Infernal skilling items to their respective Skill master instead of the Skilling point store.
    - Scorpia boss respawn timer was nerfed from 2:30 minutes to 15 seconds according to OSRS update.
    - Prayer skill XP changes when using bones on altars:
    * Ectofuntus: Giving the best bone XP and can be reached by teleport or using the Ectophial from Slayer store.
    * Gilded altar or Wilderness Chaos altar: Second best bone XP and can be found in the Wilderness or Ruby Member's zone or above.
    * Regular altars: Third best bone XP and can be found in most cities.
    - Fixed a bug with regular teleports where a player could potentially get 250m XP. (Please reply here with your username for a great reward for reporting this).
    - Fixed a ground items visual bug where some items show as multiple where in reality it is just one item.
    - Updated the degradation timer for most items (c) and barrows to be more optimized (E.g: PvP Items now only last for 15 minutes combat time).
    - Fixed several typos in dialogues and other server messages.
    - You can no longer use auto type if you are muted.
    - Fixed an issue with the trading system if players spam click the accept button.
    - Fixed the clue scroll Uri bug respawn issue.
    - Fixed Lumbridge city shack door which is required for a clue.

    - Fixed Ogre pen loose railing climbing which is required for a clue.
    - Tweaked Edgeville map to fit the new stores.
    - Removed the Wilderness Avatar's teleport and added the drops instead into the new PvP-Store.
    - Fixed a bug where you receive negative XP when crushing chocolate bars.
    - Clue caskets rewards are now stackable as on OSRS.
    - Fixed Ice gloves effect in the Blast Furnace Minigame.
    - Fixed a bug with wrong degradation for Karil's top and Guthan's spear.
    - Classic game mode drops rare chance nerfed by about 10.00%.
    - Fixed a bug causing players to freeze after being stunned when pickpocketing.
    - Fixed a bug Bounty target teleport not removing any runes when teleporting.
    - Fixed Swift blade and Ham joint attack speeds like on OSRS.
    - Fixed all other Turoth in the Slayer that did not work with Broad/Leaf equipment.
    - Fixed Ardougne max cape Monastery teleport location.
     

    Content:
    - Finally! Motherlorde Minigame is now finally 1:1 OSRS for all players who wish to obtain Mining XP:
    * Full zone functionality including the entrance, rocks mining, pay-dirt, fixing the wheel and more.
    * All NPC's dialogues has been added 1:1 OSRS.
    * Zone music region implemented.
    * All objects within the zone works including small details such as crate searching.
    * Rockslide will not spawn if you are standing in the spot.










     
    - Colorful gnome scarf has been added which can be recolored into any color (Not yet obtainable in-game).

    - New clue scroll rewards has been added:
    * Medium clue: Amulet of defence (t)
    * Hard clue: Fremennik kilt
    * Elite: Highwayman mask (t)
    - Added support for Infernal harpoon with proper charging and cooking for Tuna, Swordfish and Sharks.
    - Added support for Ardougne capes teleporting method for all the different variants from Monastery and the Farming patch.
    - Items on death mechanics completely redone to match OSRS:
    PVP:
    * Death under wilderness level 20 to a PVP (Player) = You will keep your items, kept but (broken). The pk'er receives 50% of its repair value in Blood money.
    * Death above wilderness level 20 to a PVP (Player) = You lose the item on death, but the killer gets rewarded 75% of its repair value in Blood money.
    Non PVP (Die to a boss/NPC):
    * Death over Wilderness level 20 to PVM (Boss/NPC) = You lose the item, but you get 75% of its repair value in Blood money (Inventory).
    * Death outside the Wilderness or under 20 wild = You keep the items but it stays in the broken form aka Fire cape (broken).
    Other:
    * Chinchompas: are always lost on death, if you die to a player they get them as a drop however.
    * Charged items such as Dragon fireshield, Craws bow, Serpentine helmet, Tome of fire, Scythe, etc - They will drop as uncharged if NOT protected on death. Revenant items will also drop their ether.
    * Untradeable items: They will ONLY stay on the floor for 60 seconds so you can pick them up and no one else will be able to see them even if lost on PVP.
     

    - Added Prifidinnas NPC spawns and started the base work on the Crystal armours and the zone.


    - Added support to view Mystery-boxes rewards in the Premium store:
    * You can do that by speaking with Party Pete in Edgeville home.
    * Allows you to view any Mystery box rewards from the dialogue.


     
    - Two new Member's rank Titanium Member and Diamond Member, including name changes:
    * The Titanium member's rank is now automatically obtained upon spending $750.00 or more.
    * The Diamond member's rank is now automatically obtained upon spending $1,000.00 or more.
    * Member ranks has been renamed (Regular member -> Ruby member) (Super member -> Topaz member) (Extreme member -> Amethyst member).

    - A complete new Bronze member's skilling zone with great features added:
    * You can teleport to the zone using your quest tab members section.
    * A fully established map area with the desert scent and scene.
    * Full region music coverage.
    * Over 54 different objects and map tiles including extreme details.
    * Ability to train several skills including a thieving stalls area.
    * All objects and shops are fully functional.
    * Over 35 different NPC's in the region including Snakes, Monkeys, Skill masters, and more.
    * Altar area, bankers, items on ground, and much more.




     
     
    - Added missing imps, fishing spots, ducks, gulls, monkeys, snakes and spiders through many different areas through the whole map for more realistic look.
    - Added support for Miles at the Chaos altar in the Wilderness including the double door fix.
    - Added a few new items for Medium clue scroll rewards, which has been suggested by @Aurimeelis:
    * Explorer's ring 1,2,3,4
    * Falador Shield 4
    * Kanadrin headgear 3,4
    * Desert amulet 2,3,4
    * Western banner 3,4
    - New items has been added to the game through different sectors:
    * Fedora (Skilling point shop)
    * PvP Items, Wilderness champion amulet, Cape of skulls, 3rd age druidic, and much more (PvP-Store)

    * Infernal items (Obtained through the skilling master of the respective skill)
    * Should parrot, Clown set, Rune dragon set, Demon and Dragon masks, Ham joint, and Staff of bob the cat. (Premium Store)

    * Colored gnome scarfs, Evil chicken feet, Spiked manacles and Jester cape (Voting Exchange)

    * Mole slippers, Frog slippers, Bear feet and Demon feet (OSRS Items Store)
    * Bunnyman mask (Skilling Points Exchange)
    * Fish sack (Fishing skill master)

    * Mask of ranul and Gravedigger mask (Minigame store)
  16. Like
    Dkick reacted to I Is Beast in Wilderness discussion   
    It could be possible that the PKer who attacked you used a banana whip spec on you, and that will give you a skull. However, I agree that the wilderness needs revamping. I am not sure if the skulling of a player who retaliates was intended, but it should not be like that in my opinion if it was intentionally made like that.
    The target system and items such as the banana whip are also big problems. I believe the banana whip item should not have the skulling spec anymore. New players who join the server and start bossing with a chunk of their banks on them are not told about the banana whip spec. I believe that the banana whip spec has been one of the sole reasons that cause new players to quit as well added with the target system that lets pkers teleport straight to players. A single player with a banana whip can teleport to a target, skull a player, teleblock and kill them. This leaves PvMers vulnerable and causes the wilderness to become less active. 
    The wilderness is completely tailored to PKers and leaves PvMers at a huge disadvantage. This results from not being able to log out, having over-powered items  that allows them to skull players, tp to target, teleblock etc, the target-system and the chat box notifying the whole server about bosses being killed in the wilderness.
    On the flip side, not being able to log out was implemented to avoid events such as ambushing due to the server only being 1 world. The chat box notifies the server to promote pking and pvming and to remind or notify new/existing players of the bosses that they can kill. In conclusion, I think the target system and the banana whip should be the emphasis of what needs to be reconsidered.
  17. Like
    Dkick reacted to Lou Grinder in Blast Furnace | Region System Revamp | Community Fixes!   
    Bugs and Fixes:
    - Minigame initial rewards dropped to 10,000 Blood money instead of 50,000 while instead of getting
    10,000 extra Blood money per player it's now 12,500 which means 135k BM with 10 players and 60k with 4 players, respectively.
    - Charged items now move their charges when being transferred to another item (Ex. Magma Helm).
    - Fixed looting bag item depositing.
    - Cannon will now ignore poison effects and ammunition effects.
    - Anti botting events will no longer occur during a minigame under certain circumstances.
    - You now face items when picking them properly.
    - Fixed broken skull mechanics that were reported by players.
    - Fixed some broken items costing a lot of Blood money for repairs.
    - You can now pick up all sorts of Flax on the ground.
    - Fixed an issue with Agility not giving you tokens upon completing a course.
    - Minor improvements on the Rug Travelling mechanics.
    - Ava's max cape will now be working properly with the effect.
    - Fixed an issue where you can use knife on knife with Sacred eels.
    - Dragon spear special attack only stunning once has been fixed.
    - Colorful items will now properly display to other players around.
    - Bastion/Battlemage potions are now available in the BM store.
    - You can now drink anti venom potions bought from the store.
    - Minor changes on the doors system which should make them work properly now.
    - Corporeal beast will now automatically retreat if left out of combat for 60 seconds.
    - Corp entrance timer reduced to 10 seconds instead of 60.
    - Fixed god wars issue where kill counts were not being counted.
    - You should no longer get stuck while walking through Obelisks.
    - Minor bug fixes on Farming patch appearances.
    - Slight delay fixes for trade/duel when pressing on accept button.
    - Fixed Verac's flail running animation.
    - Fixed an issue where players would respawn in the anti botting event location and keep on getting rewards.
    - You will no longer receive the daily login reward while in The Wilderness or in a Minigame.
    - Fixed the Rock Golem pet dialogue.
    - Giant sea snake boss instance removed due to many ACB's in-game to compensate for its value.
    - Fixed a lot of broken items equipment such as (t) armours, Spiny helmets, Cow armour and more.
    - You now require 99 Hunter and Farming in order to equip the Max cape, and not limited to other maxed stats.
    - Fixed an issue causing some players to not show while in the same region.
    - Fixed an issue with item spawning on floor showing as multiple items which is not correct.
    - You now require Warrior's guild tokens to be able to enter into the rooms.
    - Untradeable items now vanish upon death if they are not protected.
    - Revenant items will now decharge and drop their charges when you die with them unprotected.
    - Fixed an issue showing Scythe of Vitur graphics in the Mutant Tarn room instance.
    - Minor region area fixes to allow NPC random chats to work properly such as Warrior's guild basement.

    Content:
    - Added support for ::rules command as requested by players.
    - Updated the doors system to work properly with the region system update.
    - Added Varrock East Bank downstairs item spawns.
    - Added ::repeat command for auto talker with various improvements:
    * Added a fall back timer when using the commands to prevent spam.
    * ::repeat allows you to repeat what you were saying after an interruption for ease of use.
    * Added message filtrations support for auto chat.
     
    - Random Frog event in case of botting with detection algorithms including token exchanging.


     
    - Lots of work and improvements into our anti botting system, including visual changes.
    - Blast Furnace Minigame with Complete Full Support:
    * Ordan the Ore Seller with ore deposting.
    * All dialogues are supported.
    * Area on ground spawns support.
    * Region music support.
    * Coffer support with up to 2147m.
    * NPC's are well operating the Blast Furnace.
    * The process for operating the Blast Furnace is as follows:
    Place coal and/or ore on the Conveyor Belt. Cool down smelted bars with a bucket of water or just collect the bars with the ice gloves equipped. Collect the bars from the bar dispenser. Repeat.





     
    - Baseline work started on Pest Control.
    - Motherlorde mine is to be released upon next update.
  18. Like
    Dkick reacted to Lou Grinder in Dungeon Mechanics | Rug Traveling | Massive QOL & Bug fixes!   
    Bugs and Fixes:
    - Fixed an issue with doors where one can use it while other player is using it.
    - Fixed Warrior's guild Minigame doors entrance.
    - Fixed God wars boss chambers, and fixed the interface while in the chambers.
    - You can now use Anguish ornament kit with the necklace from the participaion points store.
    - Fixed an issue where you could get stuck if you were teleblocked while using an obelisk.
    - Fixed Mining guild/Dwarves mine doors.
    - Reworked and improved the items on death mechanics.
    - Fixed the max hit calculation formula for Snapshot, Powershot, Soulshot, Chainhit, and Ogre bows.
    - Fixed a bug with password changer allowing certain characters to be used.
    - You can no longer enter the Minigames in Edgeville while the server is being updated.
    - Possibly fixed a bug where you would get disconnected in the Slayer tower when doing Slayer tasks.
    - Slayer XP is now based on the HP level and not the combat level.
    - K'ril Zamorak boss and minions will be counted towards Greater demon Slayer tasks.
    - Fixed a bug where you could use mystery boxes and caskets when having a full inventory.
    - Add some more anti botting mechanics and data tracking for future botters prevention.
    - Edgeville dungeon entrance will now require a Brass key to open the door on top.

    - Fixed Toxic blowpipe charging (You might need a new one for it to work).
    - Improved the Search object actions system when searching for items.
    - Minigame timer is now changed from 10 minutes to 30 minutes per game.
    - Minor changes to the monsters aggression distance formula.
    - The Wilderness bots are now able to attack players even if they are outside The Wilderness.
    - Fixed a bug causing Enchanted gem and Slayer rings to not work.
    - Fixed Broken stairs and ladders in Relekka.
    - Fixed all Falador stairs and ladders, including the ones in the Party room.
    - Fixed Amethyst bolts to be effective against Turoth and other Slayer monsters.
    - Fixed The Wilderness Resource area gates requirements and mechanics.
    - Fixed Hydra's left door mechanics and lagg.
    - The server will now announce when someone gets Fighter toros, Rune defender or above.
    - Sea gulls are now able to move above sea and land.
    - Lots of ladder fixes including many dungeons and cities.
    - Elf Islands entrance pit leading to a boss dungeon now displays a message.
    - Fixed a bug where you cannot use the gambling zone.
    - Fixed a bug with Clue scrolls with any object action related (aka searching chests).

    Content:
    - Implemented a new hit delay for magic short/long bows.
    - Mage of Zamorak teleport mechanics 1:1 OSRS:
    * It will now cast a projectile on you that teleports you.


    - Brimhaven dungeon full zone mechanics:
    * Vines climbing and vines cutting with proper vines formula.
    * Agiliy obstacles, and ladders will work properly.
    * Paying Saniboch prior to entering the dungeon.
    * 2nd floor area spawns and stairs leading to the place.
    * Items on ground dump with its respective items.



    - Edgeville dungeon revamp:
    * All Agility obstacles will now work properly including any doors/gates.
    * Items on ground dump mechanics added.
    * Shadow warriors spawn has been added with the mechanics and drops.
    * A dangerous Wilderness zone has also been added.



    - Added support for Items on Ground 1:1 OSRS:
    * We have added a complete new system that allows us to spawn global items on ground.
    * Items can have different ids, amounts, and even respawn timers depending on the item.
    * Over 33 different locations have their data added 1:1 OSRS, including our custom zones.



    - Optimized and done some QOL to the Scoreboards in Duel arena and Gambling Zone.


    - Added support for QOL Haybales searching.



    - Taverly dungeon mechanics:
    * You now require a Dusty key to enter to the Blue dragons pit.
    * Jail guard can be slain for a Shiny key to enter the jail cell for finding the Dusty key.
    * Added Blue dragon's spawn in the 2nd floor of the pit to allow even more players to train there for great drops.
    * All the items on ground spawn has been added.
    * Agility obstacles will now work properly.







    - Completely new map design solely for boss slaying to Legendary members:
    * A whole new map designed to fit 5 different bosses with each room unique design.
    * Members are allowed to teleport to the zone once every 15 minutes.
    * Minor changes might be added in the future for more optimizations.


     

    - Added Rogue's spawn near Choas Elemental and they can be slain for the lockpicks.


    - Added support system for Chinchompa's dropping and on death mechanics:
    * If you die with chins they will always get released even if you have them protected.
    * You will get a warning when you will try to drop them.


    - Added pickables system (Potato, Cabbage, Flax, Wheats,..etc)

     
    - Added support for Daily Flax Exchange:
    * The Flax keeper is a man located within the flax fields in Seers' Village.
    * He harvests the flax in game over time in the village.
    * He will allow players to exchange a certain amount of noted flax for noted bow string each day. Members gets more benefits.



    - Added Al-Kharid desert area mechanics:
    * The desert becomes a dangerous region south of the Shantay Pass, requiring a player to drink from Waterskins or other sources of water to avoid dehydration.
    * You will automatically drink every 90 seconds if you have a waterskin with charges in your inventory, the time between drinks can be extended by wearing heat-resistant gear.
    * Failing to drink will cause the player to periodically lose hitpoints. Within the boundaries of towns, players are immune to desert heat and do not need to drink.
    * A lot of NPC mechanics and dialogues including Menaphites, Guards, Khazards, and Mercenary.



     

    - Added support for Shantay entrance:
    * The Shantay pass is an item used to exit Al Kharid through the southern gate at the Shantay Pass.
    * Players can buy one for 5 coins from Shantay, who stands near the gate.
    * Players have to use one each time they go through the pass from Al Kharid into the Kharidian Desert.

     

    - Added Rug merchant and travelling system:
    * The Magic carpet is a transportation method in the Kharidian Desert.
    * The magic carpet system is operated by Rug Merchants.
    * There are two major hubs from which the carpets travel.
    * Shantay Pass and South Pollnivneach.
    * Carpets can travel in both directions between destinations, but other carpet destinations will only travel to one of these two hubs.
    * Members get 50% discount when using the rugs.



     

    - Corporeal beast dark energy core support:
    * The Dark energy core is a monster that appears from within the Corporeal Beast.
    * This monster heals the Beast, and attacks any players within the vicinity of the Core.
    * It is advised to kill the Dark Core as soon as it is launched towards the player, as it transfers the player's Hitpoints to the Corporeal Beast.
    * The dark core has a 1 in 8 chance of spawning after the Corporeal Beast receives 32 or more damage from a hit or when it attacks while below 1,000 Hitpoints.


  19. Like
    Dkick reacted to Lou Grinder in Doors | Gates | Curtains | Spirit Tree | QOL & More!   
    Bugs and Fixes:
    - Fixed a bug that might've caused players to get reset on login.
    - Removed redundant code and legacy systems which slows the server from our processing unit.
    - Improved vine cutting codes to make it check your Woodcutting level and use a formula.
    - Fixed a bug where you receive a hit after teleporting even if you are on a different height level.
    - Fixed Giant Sea Snake boss instance respawning issue.
    - Fixed Ankou item showing 47b instead of 4.7b in value.
    - Fixed 'Locating Eye' achievement to do with talisman teleporting.
    - Fixed the clue where you have to show your angry in the Training camp.
    - Fixed issue with Numerical Value Holder for many uses which will fix any improper shown numbers.
    - Fixed the Farming skill member's benefits.
    - Fixed Falador guards emotes, stats, and many other guards such as Ardougne guards, Hero, Knight, and more.
    - Improved the drop rates for all pets which is 0.6% up to 2.25% depending on drop rates.
    - Changed Dragonstone bolts (e) to only play the sound when the hit is successful.
    - Changed the Shayzien armour ids in the Slayer shop to make them wearable.
    - Massive fixes on lots of NPC emotes, sounds, and graphics.
    - Fixed Combat bracelet teleport location to the Warriors guild.
    - Fixed the Mystery box reward text not displaying properly.
    - Fixed a bug with object interactions for clue scrolls such as Chests.
    - Fixed search animations and timer when searching for a clue within objects.
    - Fixed a reported bug where experiments cave ladder and memorial didn't work properly.
    - Fixed a bunch of ladders including the ice mountain top.
    - Fixed Jad melee attacking when you are standing far away.
    - Fixed a lot of order processing for achievements so that the messages will show on top instead of bottom when being received.
    - Fixed a bug with ::yell command showing [yell] in chat.
    - Fixed walking delays when executing objects interactions.
    - Fixed Quest tab prices button links.
    - Iron Man accounts can now re-buy Snakeskin armours and bow strings.
    - Possibly fixed a bug causing chargeable items to freeze when dying with them.
    - Moved the teleport coordinates of Gorak to the Zamorak God Wars area.
    - Fixed the Zamorak mage clue scrolls event.
    - The Ring of wealth will now only pickup gold/bm when equipped and fixed ROW (I).
    - Fixed Halberd's attack animations and sounds.
    - Aggressive NPC's will now be facing the player when walking towards him/her.
    - Added missing Anguish ornament kit in the Participation store.
    - Fixed edge digging clue scroll showing the wrong location.
    - You can now cast Superheat on Silver ores.
    - Fixed Gambling issue where it will display the wrong modes and highly improved the system to make it ergonomic.
    - Fixed a bug causing your ring of wealth (i) to not collect coins, and now it will only collect when equipped.
    - New players get a starter message broadcast and gem after playing for some time from being registered.
    - Fixed the Transmogrified achievement completion.
    - New starter pack rewards has been added.
    - Added a new broadcast on new account creation to enable sounds & music.
    - Updated the make over mage upon account creation to show your existing character model rather than the default old one.

    - Updated the tutorial and fixed a few bugs that were found during the testing.
    - You can now choose your starter mode upon new account creation which makes you equip the items.

    Content:
    - Added account combat mode setup upon new accounts creation.



    - Added support for Dagannoth doors system.

    - Added support for Cow Milk Diary.



    - Added support for sack searching (plain).

    - Added OSRS tokens in the Blood Money Store for 500,000 BM which can be exchanged for 1M OSRS.
    - Added Sanfew serum for decanting support.
    - Added some extra shops and spawns in the Member's zone with their respective dialogue, and quest tab improvements.

    - Added lots of missing spawns in Yanille and Ardougne.
    - Added support for missing bosses slain in Slayer tasks such as K'ril boss.
    - Brand new Casino to be used for Gambling, Lottery and More:
    * Revamped Gambling/Casino Zone map which will have lots of events to be added.

    - Redid the Ladders, Staircase, Rope climbing systems to almost get any of them to function like on OSRS. (Server is being more complete with details).

    - Added support for lock-picking.

    - Start work on the Lost City quest and drew a big plan for many quests that will unlock items to be equipped-used in the future:
    * Lost city to equip Dragon longsword (quest takes 4-6 minutes).
    * Monkey Madness to equip Dragon scimitar (15-20 minutes).
    * Recipe from disaster to unlock gloves (custom quest) (30 mins)
    * Desert treasure (custom) to unlock ancient magicks.
    - You can now change the color of your Serpentine helmet using Mutagens.
    - Made Necklace of Anguish to break to regular necklace on death.
    - Improved the core NPC death mechanics and added each NPC with their death timer like on OSRS.
    - Fixed potion making for overlapping ingredients which rendered that some potions couldn't be made.
    - Fixed the Broad bolts and arrows not working against Turoth.
    - Fixed equipment operate interaction for Slayer helmets and Slayer rings.
    - You now require to pick-lock in the Yanille dungeon, with some newly added spawns.
    - Tweaked the Duel arena a little bit making it have more spawns, dialogues, and better in general.
    - Added support for Spirit tree with up to 4 locations so far. More locations will be added soon.


    - Massive data saving and sending messages when doing many actions such as:
    * Duel wons.
    * Minigames won (To be used in HS later).
    * Minigame win streak (To be used in HS later).
    * Chest opening.
    * Mystery box opening.
    * Total voting times.
    * Fight cave timer, kill count, and more.


    - Added support to hands dusting in the Warriors guild as requested by players:
    * To decrease the chance of failure, players can use a pestle and mortar with ashes to get ground ashes. They may then click on the ash to dust their hands.
    - Added Coo Moo-ing, Duck sounds, Make over mage effects, and Al-Kharid warriors mechanics.



     
    - Added support for Al-Kharid gates.

    - Added Varrock West Bank door knocking.

    - Added support for Snakeskin tanning.

    - Added support for Amulet of Chemistry:
    * An amulet of chemistry is a jade amulet enchanted via the Lvl-2 Enchant spell.
    * Each amulet begins with five charges.
    * While the amulet is equipped, there is a 5% chance that you will create a 4-dose potion rather than a 3-dose potion when brewing potions, which consumes one charge.
    * Once all of the amulet's charges are used up, the amulet crumbles to dust.

     
    - Complete All doors system, All gates, Curtains and more:
    * Door stuck support.
    * Single doors
    * Double doors
    * Force doors
    * Double Force doors
    * Doors with requirements
    * Gates
    * Curtains

    - Added support for all trap doors and trap-door pick locking.

    - Added all guilds with their respective requirements.
    * Mining guild
    * Woodcutting guild
    * Fishing guild
    * Cook's guild
    * Crafting guild
    * Magic guild with spawns
    * Ranging guild
    * Farming guild


     
    Possible content for the next update is not limited to: Blast Furnace, Motherlorde mine, Carpet traveling, Kraken boss, Fight pits, Platinum members skilling zone
  20. Like
    Dkick reacted to Lou Grinder in Christmas Event 2020 | Bonecrusher | Fight Caves | & MORE!!!   
    Bugs and Fixes:
    - Fixed a bug causing players to lose items when dying with poison in the Duel Arena.
    - Major fixes and improvements on the duplicate instances issue.
    - Fixed the clue scroll double agent spawn issue.
    - You will now be warned about selling items in clan chat, but your messages won't be blocked.
    - Fixed an issue where you cannot walk in doors in Yanille, Wilderness agility, and Catherby.
    - Fixed a bug causing you to get experience when hitting 0's against Demonic gorillas, and some other NPC's.
    - Updated the forbidden items that Iron Man game modes cannot purchase from stores.
    - Fixed the safe spotting issue for Mutant tarn.
    - Fixed a bug with broken Infernal cape being repaired to Fire max cape.
    - Updated Dragon arrows and removed Karambwans from consumable's store.
    - You can now gamble your max cape on the mounted cape in Edgeville.
    - A reported issue where you can accept while swapping items in gambling is fixed.
    - You can now operate all items with effects again. Ex: glory, ROI..etc;
    - Updated the Slayer store with Sheyzien armour.
    - You can now craft and use Broad arrows, Broad bolts, and Amethyst broad bolts from the Slayer store.
    - Optimized the special attack delay of Godswords, and Godswords (OR).
    - You can now properly combine Odium ward, Malediction ward, Godswords, Steam battlestaffs, Occult, Tormented, and all the other ornament kits including reverting them. Note: Some items lose their ornament kit upon revert/dismantle.

    - Fixed an issue with Dragon crossbow not giving experience or loot.
    - Morphing with rings will no longer cause your account to stay frozen.
    - Made it so NPC's don't respawn in boss instances.
    - Redone Granite maul special attack and allow ornate attachments for 50% special attack consumption.
    - Fixed Zombified spawn for Vorkath dying by Crumble undead spell.
    - Ultimate Iron Man game modes will get their rewards into inventory instead of bank container.
    - Lots of typos fix within attributable system.
    - A sound plays when you open the Slayer reward interface.
    - Major issues fixed for the following bosses: (Corporeal beast, BKT, Kree, STQ, and General graardor).
    - Purple sweets that are obtained from Clue scrolls are now edible.
    - Optimized the illegal words sensor.
    - Fixed an issue where you could attack other players with magic in King Black Dragon area.
    - Fixed the degradation messages when barrows items are degrading.
    - You can now longer use ::hp or ::spec while in Fight caves or when playing minigames.
    - Fixed Mysterious emblems and Ancient relics being sold at different prices to Emblem trader.
    - Updated the list of the client URL links, and server commands.
    - Double combat ring is no longer tradeable since its an attributable item. The price has decreased from 2,500 to 750 skilling points.
     

    Content:
    - Christmas Maps, Snow, and 2020 event implemented: 
    * Start your Christmas event from south of home area by talking to Santa's minion.
    * Two way event where you can complete it with peace, or perhaps by aggression. 
    * Cut-scene added within the minigame.
    * 13 new sounds, and 4 jingle bits respectively.
    * New achievement added (Limited time to complete it).









    - Added enchant support for Dragonstone bolts.

    - Middleman zone map tweaks.


    - Over 42 new jingle bits has been added (Aka death, fight caves progression, etc)
     
    - Implemented 1:1 OSRS Fight caves with custom twist to choosing your waves:
    * Ability to choose all waves, final wave, or a custom wave for certain fees.
    * Fully 1:1 63 waves with all the stats, animations, graphics, sounds, and special effects.
    * You walk into the Fight caves once you enter.
    * Fire cape exchange functionality (Still the same as before, with member benefits for a better chance).
    * Ability to make NPC's stuck behind each other.
    * Proper rotation for the Fight caves monsters.
    * Tokkul will be rewarded for playing the minigame.
    * You don't lose items on death on the minigame.
    * Healers will spawn when JAD is at half-health.
    * You can REQUEST to log out of the game at anytime by logging out before you end your current round.
    * If you finish the wave when logged in, you will be started on the next wave; if you log out before you finish, you will log in at the start of that wave again.
    * Timer entrance when leaving the game.

     



     

    - Redone the mechanics of Obelisks:
    * Wilderness obelisks are teleportation devices in the wilderness
    * Each obelisk, when activated, will teleport anyone standing on the pad after a few seconds to another pad, which is chosen at random.


    - Implemented Shove special attack for Dragon spear, Zamorak spear, and Zamorak hasta:
    * Dragon spears can be poisoned either with weapon poison or karambwan paste. The poison can be removed by using a cleaning cloth on the poisoned spear.
    * The dragon spear has a special attack, Shove, which it shares with the Zamorakian spear and hasta. It pushes an opponent back and stuns them for three seconds, consuming 25% of the player's special attack energy.
    * It cannot be used against large monsters, such as giants, because they are too big to push back.
    * Zamorakian spear and Zamorak hasta has a 1 tick faster attack speed, with special effects against Corporeal beast.


    - Implemented Wild Stab special attack for Dragon sword:
    * Along with the leaf-bladed sword, the dragon sword is currently the best shortsword available in Grinderscape: Leaf-bladed sword has a higher stab and slash bonus, but the dragon sword has a much higher strength bonus.
    * The dragon sword has a special attack, Wild Stab, that consumes 40% of the player's special attack energy to hit the target with 25% increased accuracy and damage.
    * If the target is using Protect from Melee, the special attack will ignore the prayer for one attack. This special rolls off of the opponents stab defence regardless of which mode it is in.


    - Added support for Crystal halberd, and it's special attack Sweep:
    * The crystal halberd is significantly more powerful than a dragon halberd, making it a good choice as a melee safespot weapon.
    * The crystal halberd can deal full damage to the Corporeal Beast, despite not being a spear, but it must be on the stab attack style.
    * The crystal halberd shares the same special attack as the dragon halberd, consuming 30% of the player's special attack energy. In addition to a 10% damage boost, if used against "large" monsters (anything that is larger than 1x1, such as General Graardor)
    * The item does not degrade on Grinderscape (Will be changed in the future)

     
    - Added Granite Hammer special attack:
    * It acts as a rock hammer in the inventory, but will automatically smash gargoyles when it is equipped.
    * In comparison to the leaf-bladed sword, the granite hammer has slightly poorer accuracy but a greater strength bonus and a special attack. However, the leaf-bladed sword is far easier to obtain, especially for ironmen.
    * The granite hammer has a special attack, Hammer Blow, which consumes 60% of the player's special attack energy, and deals an attack with 50% increased accuracy, while guaranteeing 5 additional damage to that attack.
    * Even if the special attack misses, the target will still take a minimum of 5 damage from it.


    - New on death mechanics for chargeable items:
    * Dying with a charged blowpipe, and if the item is not protected on death it will drop its darts, scales, and uncharged blowpipe.
    * Dragonfire shield will lose all its charges if dropped on death and will drop in the uncharged form.
    * Dying with a charged Scythe of Vitur will make its charges vanish and drop the item as uncharged.

    - Core rework on the combat system to allow us to make certain weapons always roll against Stab defence, or use certain attack style bonuses:
    * This allows us to create range-magic attacks: The attacks check your range defence, but hit with magic damage.
    * Dragon sword special rolls off of the opponents stab defence regardless of which mode it is in.
    * Saradomin sword special attack checks for defence magic and does melee damage.
     
    - Added Prayer point restore effect in Catacombs of Kourend area.
     
    - Added support for Bonecrusher, Bonecrusher necklace, and Dragonbone necklace:
    * The bonecrusher must be charged with ecto-tokens to function, gaining 25 charges per ecto-token used. One charge is used per bone crushed.
    * The charge limit is 2,147,483,647.
    * The bonecrusher now crushes bones dropped by Cyclopes in the Warriors' Guild basement.
    * The bonecrusher can be combined with the dragonbone necklace and a hydra tail to create the bonecrusher necklace, which combines the effects of both the dragonbone necklace and the bonecrusher.
    * Should the player die with the bonecrusher anywhere except above level 20 Wilderness, it will always be protected on death, as it is an untradeable item, and will retain all of its charges. However, if you die above level 20 Wilderness the bonecrusher and all of the charges contained within will be lost.
    * Full sound system support with real sounds.
    * Bones crushed with the bonecrusher in the Catacombs of Kourend will trigger the catacombs' Prayer restoration effect. Bones crushed while wearing a dragonbone necklace will also trigger its Prayer restoration effect. Note that these two effects do not stack with each other.
    * When carried in the inventory, if the player kills a monster that drops bones, the bonecrusher will automatically crush them, granting the player half the Prayer experience they would have gotten from burying the bones themselves, or full amount if they are super member or above.
    * The dragonbone necklace is a necklace that is dropped exclusively by Vorkath.
    * Wearing the necklace requires level 80 in Prayer, and currently offers the highest prayer bonus of any piece of equipment available in Grinderscape which makes it good for fight caves.
    * When worn, it will restore prayer points as bones are buried (even if buried via the bonecrusher). However, this prayer restoring effect takes nine seconds to take effect after equipping the necklace;
    this is to prevent players equipping another necklace and only swapping to the dragonbone necklace each time they kill a monster just for the prayer restoration effect.
    A small sound effect can be heard when the nine seconds have passed. This effect does not stack with the Catacombs of Kourend prayer restoration effect.
    * The amount of points restored are as follows:
    Bones restore 1 prayer point. Big bones restore 2 prayer points. Baby dragon and Wyrm bones restore 3 prayer points. Dragon, Wyvern, Hydra, Drake and Dagannoth bones restore 4 prayer points. Superior dragon bones restore 5 prayer points.
    - Added Rock crab transform mechanics 1:1 OSRS.
     
    Note: A new client will be required to play! Merry Christmas to everyone and happy holidays!🎄
  21. Thank you
    Dkick reacted to Lou Grinder in Slayer Revamp | Pathing | Auto-Typer | & MORE!   
    Bugs and Fixes:
    - Fixed a bug causing you to morph forever and never get back to normal.
    - Optimized pet drop rates.
    - Fixed a bug causing you to enter the minigame with your pet.
    - Cooking skill fixes for making Mud pie, Garden pie, Admiral pie, Wild pie, and Summer pie.
    - Fixed Cerberus boss summoned souls not spawning sometimes.
    - Updated the Revenant caves drops for all NPC's inside.
    - Fixed a bug with Fishing causing Shark fishing to take ages when bare handed.
    - Blurberry drinking support added.
    - Fixed Spinolyp attack strategy.
    - You can no longer attack Kree'arra or the minions with melee.
    - Teleport tablets can now be used even while frozen.
    - Perfectly optimized drops.
    - Made the Wilderness Avatars a bit harder and with more Hitpoints.
    - Updated Mutant Tarn teleport from Max cape to the new location spawn.
    - Corrected Surge spells graphic heights.
    - Fixed uncharging bug with Sanguinesti staff.
    - Bandos minions will no longer drop Bandos tassets and Bandos chestplate.
    - Fixed teleporting from the Wizard graphics, and removed the random event.
    - Fixed clue: If a man carried my burden, he would break his neck.
    - Fixed message showing you need logs to light fires when not using Tinderbox.
    - Fixed Double XP ring buying/charge checking and changed the name to Double combat ring.
    - Lot's of race changes and now Crawling hand, Banshee, Aberrerant Spectre, Ghast, Skogre, Tree Spirit, and Barrows NPC's will count as UNDEAD.
    This means boosted experience when using certain items such as Salve amulet.
    - Fixed Clue scroll for eastern falador (stairs).
    - Fixed Clue scroll for Gerrant in Catherby, and the one above the Archer store.
    - Fixed Banshee Mask equipment.

    - Fixed a bug causing UIM unable to redeem store purchases.
    - All crossbows now use the updated OSRS animations.
    - You can now stake and gamble items that were not allowed previously such as noted Justiciar platebody.
    - Added support for Bronze-Rune brutal arrows, and Ogre arrows with proper formulas as on OSRS.
    - Fixed Black darts graphics and throwing.
    - Added support for Morrigan's thrownaxe and javelin's.
    - Fixed all Thrownaxe's animation and graphics properly.
    - Made enchanted dragon bolts use proper formulas as on OSRS and not use get special if the player does have dragon protection, same applies for Pearl and Opal bolts enchanted bolts.
    - Updated thrown knives, crossbow, darts, and Thrownaxe emotes to the OSRS version.
    - Fixed the disable prayer effect of Rose whip.
    - Due to Covid-19 some store item prices were raised exponentially.
    - Block animations are now perfectly synced with combat timers.
    - Fixed noted items in Blood money store.
    - Massive work on item values that affect the OSRS items value and price checker should be showing similar prices to Wiki. (Thanks to Wrath)
    - Reduced slayer points reward on streaks.
    - Perfected thieving delay.
    - Fixed shop selling prices and logging.
    - Fixed a bug with banker interaction.
    - Cannon will no longer hit NPC's that are dying.
    - Fixed a bug allowing you to interact with NPC's while they are dying.
    - Adjusted Bonus Skill event timer to be one hour exactly.
    - Blackjack gambling mode is now perfectly fixed with fail-safe and redundancy.

    - Improved the flower poker gambling mode with QOL enhancements.

    - Made it so you cannot forfeit when player is 0 Hitpoints causing players to lose their items.
    - You can no longer trade while inside a minigame lobby.
    - Massive work on Travel related system and code and QOL improvements.
    - Adjusted Dragon whip special attack to be less effective in PvP, and even more effective in PvM.
    - Fixed an angle causing Ceberus entrance not to work.
    - Broken items now cost 70% less to repair for Iron Man game modes. (Thanks for the player who reported this QOL) (Its much fun and easier now)
    - Updated the ::Drops command URL.
    - Spinolyp attack now uses Magic-Ranged formula's and reduces your prayer upon accurate hits.
    - Fixed charged Scythe of Vitur from Clue rewards into the uncharged version.
    - Fixed a bug with Prayer skill causing you to have infinity prayer points at some instances while slaying bossing.
    - Market guards will no longer target you when in combat.
    - Added un-noted Rune essence in Runecrafting store.
    - You can no longer use easy to guess bank PINs.
    - Fixed the Green dragons teleport causing you not to be in the Wilderness.
    - Fixed a lot of NPC's animations, graphics, and respawn timers. Some drops were also optimized for certain NPC's.
    - Fixed ladder not allowing players to climb up in the Wilderness Agility course.
    - Increased the damage and accuracy output of Demon agony spell.
    - Changed Fun Pk name to Fun PvP zone.
    - Added support to create Imbued Max capes.

    - You can now use Charge spell with max capes and Imbued Max capes.
    - Fixed max hits of some slayer NPC's hitting too high.
    - Fixed double XP ring issues that were reported by players.
    - Minigame changes:
    * A minimum of 2 players is required to start now instead of 5.
    * After winning a game it can switch the minigame type such as from Weapon Game to Battle Royale, or vise versa.
    * Improved the crate opening in Weapon Game, and made it work even faster if you spam click.
    * The total kills required to win Weapon Game is decreased from 24 to 10.
    * All the participating players get rewarded with Blood money, Participation points, and Minigame points.
    * Minigame will now start once every 10 minutes, so you have time to do quick stuff before playing a new one.
    * You will earn 10 minutes of bonus XP when starting a game. The timer can be stacked when playing more games.
    Future changes will include:
    A boss in Weapon game that once killed it will reward great drops, points, and in-minigame-perks.
    Shop revamp and increased rewards that will help all sort of game modes and players with different levels.
    The Weapon game will reward players on defeating another player items based on their stats.
    Random perks while playing a minigame such as infinite special attack for 10 seconds, invincibility for 15 seconds, etc
    Minigame scoreboard and support on website highscores.
    Improved rewards for playing minigame, and the winners can even get OSRS tokens in some circumstances.
    Titles and ranks solely for playing minigames.


     
    - Fixed a bug causing players to lose their Bonus XP when dying or using the Box of Health.
    - Fixed Iron Man modes boss instances to work perfectly now.
    - Fixed an issue where Giant mole doesn't spawn sometimes.

    Content:
    - Over 30 new shops added and spread throughout the game.
    - New Wiki design is up and complete with overhaul.
    - Edgeville map tweaks.
     
    - Complete new Movement Coordinator, Collision System, Clippable tiles, and Motion system:
    * Over 5,000 lines of code were changed with more than 2 months of hard work and testing.
    This system brings massive improvement to the server as over 70 file scripts were changed
    and a lot of systems were rewritten which could also mean improved server performance at the same time.
    The fixes mainly fix everything that has to do with movement, collision, and interaction.
    * Follow dancing support system added.
    * NPC's will no longer collide with each other when stacked. (Excluding some bosses for safe spotting fixes)
    * Ducks can swim over on water.
    * "I can't reach that."for unreachable entities.
    * Butterflies flying over low objects support.
    * Ranged LOS and attack over fences support.
    * LOS system for lots of interactions and combat improvements.
    * Talking to Bankers from behind the bank booths support.
    * PVP following with all combat styles and weapons support.
    * Player, NPC, and Object interactions system.
    * NPC Retreating & Walking Home system.
    * Added support to pickup items that you cannot reach such as items on table.
    * Players will no longer noclip over webs when walking to a target and the web spawns.
    * Added support for NPC's that you cannot walk over such as Brawler, to be used in Pest control later.








     
     
    - NPC's random walking system:
    * NPC's will now randomly move within their allowed radius just like on OSRS.
    * They will not collide with each other when randomly walking anymore.
    * Improved system performance that consumes less resources.

     

    - Slayer skill overhaul:
    * Slayer equipments will now be required for certain Slayer NPC's.
    * You can no longer use Cannon in the Slayer Tower.
    * All Slayer NPC's use proper stats, sounds, animations, and graphics. Mechanics are also included now in the script.
    * Basement is Slayer task-only NPC's in the Slayer tower.
    * Added support for Kurask area to be task only.
    * Slayer stronghold is now task only. (This helps people with Slayer tasks to find NPC's easily uncrowded).
    Banshee: Earmuffs
    Aberrant spectre: Nosepeg
    Gargoyle: Rock hammer
    Abyssal demon:     Good gear and weapon. Rune armour and a Dragon scimitar or Abyssal whip
    Ankou: Salve amulet is helpful, but not required.
    Dark beast: Good armour and weapon
    Kurask: Leaf-bladed spear/Broad arrows/Slayer staff/Leaf-bladed sword/Leaf-bladed battleaxe
    Basilisk: Mirror shield, V's shield
    Rockslug: Bag of salt
    Jellies: Magic-resistant armour
    Desert Lizard: Ice cooler
    Turoth: Leaf-bladed spear/Broad arrows/Slayer staff/Leaf-bladed sword/Leaf-bladed battleaxe
    Cockatrice: Mirror shield, V's shield
    Cave Horror: Witchwood icon, Light source
    Wall Beast: Spiny helmet
    * Slayer Stronghold:
    All NPC's are Slayer-task only.
    * Lizardman shaman lair:
    All Lizards are Slayer-task only.





     
     
    - Added support for Guthan's armour set with Amulet of the damned.
    - Added proper attack animation and formulas for Dragon knife, and Dragon knife (p) (p+) (p++).
    - Added support for Seercull bow, Composite bows, Ogre bow, and Comp ogre bow with perfect accuracy, speed, and hit distance.

     
    - Added automatic Coins to Platinum tokens conversion upon winning a stake. (Soon to be adjusted to gambling and trades).
    - Brimhaven new teleport & Saniboch fees imported.

     
    - Thiveing guards system implemented (All thieving zones in game):
    * The guards will now target you if in line of sight of 3 tiles.
    * Wearing a full rogue set will make them not target you.
    * Staying in vicinity for 5 or more minutes will make them not target you.
    * Wearing a Thieving skill cape will also make them not target you.

     
    - Dwarven rock cake now to match OSRS:
    * Eating depletes 1 hitpoint when above 2 hitpoints. If at or below 2 hp, it will do nothing.
    * Guzzling depletes 10% of current hitpoints, rounded up. This will deplete 1 hp if currently at 2 hp, allowing to completely deplete to 1 hp. When at 1 hp, guzzling will still hit the player, but for 0 damage.
    * Neither eating nor guzzling are able to kill the player, nor do they destroy the rock cake.

     
    - Mage of Zamorak now teleports you properly as on OSRS.

    - NPC's will now teleport you improved animation/gfx.

    - Revamped and fixed all tutorial area bugs and included a few new steps in the tutorial.
    - Feature: You can now use bonds on other players to promote them.

     
    - Feature: Clan tips and made buying/selling on a clan chat not allowed.

     
    - Ring of suffering support added and now it works 1:1 OSRS.


     
    - Auto typer feature included: You can type ::autotype [message]
    * A complete new system to allow players to auto type their messages without any hassle. Goodbye to annoying pain to sell/buy.
    * It can be done while being AFK and it set to an auto timer of 4 seconds.
    * Any movement will interrupt the system. However, you can still talk in the clan chat and do some actions while auto typing.
    * It will not show in other players chat so less spam.
    * Support for colored auto typed messages will be coming soon.
    * NOTE: Buying/Selling over clan channel is no longer allowed. You can use the Yell channel instead for that.

     
     
    - Added support for Black Knight Titan instance.

     
    - New Wiki Design (Thanks to Maranami for helping out).

     
    Special thanks for Valor for helping find all these bugs below:
    Duel Arena:
    - Clipping
      - When entering the duel arena, it is possible to spam click the minimap to noclip outside of the duel.
      - The smaller concern is that players could wait out the opponent to forfeit.
      - The bigger concern is that one of the players could send a duel request to a third player (Player C) before entering the duel.  There is not a check for If Player C can send duel requests to a player that is the duel - it will send the request to the person in the duel. My fear being that it is possible that if the player does send the request prior to going into the duel arena, then player C, rather than sending the request, is accepting the request. This would enable a three way duel --- leading to forced wins (via player C forfeiting).
    - Death at Duel Arena:
       - Lets place player A and Player B into the duel.
       - Player A kills player B in the duel; while the player B's HP is 0, the player A forfeits the duel.
       - Since player A forfeited the duel, the player B's death occurs outside the duel. This being the case, whatever items player B (the one who died) had on them, they would lose as if they were in the wilderness.
       - Player A can loot the items player B had.
    If a player leaves the duel arena area, then it will forfeit that players duel.
    Tournament Minigame:
    - Able to trade items into the lobby.
      - Player A and Player B are outside the waiting room. Player A sends a request to player B, then enters the waiting room. Player A proceds to follow player B to get close enough to trade. Player B then accepts the trade. 
      - Player A is already in the waiting room. If player B follows that player, it clips him into the room (this is fine since there are area based checks). Player B will have their items automatically deposited, but blood money was an exception for some reason.
     
    Sneak Peak: OSRS / Runelite client support is on the way!

     
    Note: A new client will be required to play!
  22. Thank you
    Dkick got a reaction from Legends in Vorkath boss guide video & giveaway   
    Another good guide! thanks man !
  23. Like
    Dkick got a reaction from Wrath in Clue Scrolls [WIP]   
    Good guide Wrath, thanks!
  24. Like
    Dkick reacted to Legends in Vorkath boss guide video & giveaway   
    Hello, today im back with vorkath guide & giveaway. 1st player wins x15 mystery boxes, 2nd wins vesta spear, 3rd wins row imbued. Like the video, comment your name & subscribe for more guides to enter the giveaway! Ends in 2 days, good luck everyone! 
     
  25. Like
    Dkick reacted to Legends in Vet'ion boss guide   
    Starting new boss guide & giveaway for the community! 1st prize Eternal glory amulet - 2nd prize is Ring of wealth (i) - 3rd prize is Dragon claws! 
    To enter the giveaway subscribe the channel, like the video and comment your name. Winners will be picked Monday. Channel https://www.youtube.com/channel/UCnijnSEHqE7Q4tpkYV5tzxQ
     
×
×
  • Create New...